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rubenvfx

laser eyes

Dec 14th, 2022
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. local player = game.Players.LocalPlayer
  146. local char = player.Character
  147. local humanoid = char:FindFirstChildOfClass("Humanoid")
  148. local rootpart = char:WaitForChild("HumanoidRootPart")
  149. local uis = game:GetService("UserInputService")
  150.  
  151. local explosionimmunity = Instance.new("ForceField",char)
  152. explosionimmunity.Visible = false
  153.  
  154. humanoid.MaxHealth = math.huge
  155. humanoid.Health = math.huge
  156.  
  157. local beam1pos = Instance.new("Attachment",char.Head)
  158. beam1pos.Position = Vector3.new(0.108, 0.194, -1024.473)
  159. beam1pos.Orientation = Vector3.new(0,90,0)
  160.  
  161. local beam2pos = Instance.new("Attachment",char.Head)
  162. beam2pos.Position = Vector3.new(-0.088, 0.194, -1024.473)
  163. beam2pos.Orientation = Vector3.new(0,90,0)
  164.  
  165. local beam1 = Instance.new("Part",char.Head)
  166. beam1.Position = beam1pos.WorldPosition
  167. beam1.Orientation = beam1pos.WorldOrientation
  168. beam1.Size = Vector3.new(2048, 0.15, 0.15)
  169. beam1.CanCollide = false
  170. beam1.CastShadow = false
  171. beam1.Massless = true
  172. beam1.Shape = 2
  173. beam1.Name = "Laser1"
  174. beam1.Color = Color3.fromRGB(219, 128, 128)
  175. beam1.Material = Enum.Material.Neon
  176. beam1.Transparency = 1
  177.  
  178. local weld1 = Instance.new("WeldConstraint",beam1)
  179. weld1.Part0 = char.Head
  180. weld1.Part1 = beam1
  181.  
  182. local beam2 = Instance.new("Part",char.Head)
  183. beam2.Position = beam2pos.WorldPosition
  184. beam2.Orientation = beam2pos.WorldOrientation
  185. beam2.Size = Vector3.new(2048, 0.15, 0.15)
  186. beam2.CanCollide = false
  187. beam2.CastShadow = false
  188. beam2.Massless = true
  189. beam2.Shape = 2
  190. beam2.Name = "Laser2"
  191. beam2.Color = Color3.fromRGB(219, 128, 128)
  192. beam2.Material = Enum.Material.Neon
  193. beam2.Transparency = 1
  194.  
  195. local weld2 = Instance.new("WeldConstraint",beam2)
  196. weld2.Part0 = char.Head
  197. weld2.Part1 = beam2
  198.  
  199.  
  200. print(player.Name.." now has laser vision")
  201.  
  202.  
  203. function onTouched(part)
  204.  
  205.     if part.Anchored == false and beam1.Transparency == 0 and beam2.Transparency == 0 then
  206.  
  207.         part.BrickColor = BrickColor.new("Really black")
  208.  
  209.         local fire = Instance.new("Fire",part)
  210.         fire.Heat = 20
  211.         fire.Size = part.Size.Y
  212.  
  213.  
  214.  
  215.         local TweenService = game:GetService("TweenService") --gets service for tween
  216.         local tweenPart = part
  217.  
  218.         local info = TweenInfo.new(
  219.             .125,        
  220.             Enum.EasingStyle.Linear,    
  221.             Enum.EasingDirection.Out,    
  222.             0,              
  223.             false,          
  224.             0
  225.         )
  226.  
  227.         local Goals = {
  228.             Transparency = 1
  229.         }
  230.  
  231.         local PartTween = TweenService:Create(tweenPart, info, Goals)
  232.         PartTween:Play()
  233.  
  234.  
  235.  
  236.  
  237.         local TweenService = game:GetService("TweenService") --gets service for tween
  238.         local tweenPart = fire
  239.  
  240.         local info = TweenInfo.new(
  241.             .125,        
  242.             Enum.EasingStyle.Linear,    
  243.             Enum.EasingDirection.Out,    
  244.             0,              
  245.             false,          
  246.             0
  247.         )
  248.  
  249.         local Goals = {
  250.             Size = 0
  251.         }
  252.  
  253.         local PartTween = TweenService:Create(tweenPart, info, Goals)
  254.         PartTween:Play()
  255.  
  256.  
  257.  
  258.         wait(.25)
  259.  
  260.         part:Destroy()
  261.  
  262.     end
  263.  
  264. end
  265.  
  266. connection = beam1.Touched:connect(onTouched)
  267. connection = beam2.Touched:connect(onTouched)
  268.  
  269. uis.InputBegan:connect(function(input)
  270.     if input.KeyCode==Enum.KeyCode.F then
  271.  
  272.  
  273.         local TweenService = game:GetService("TweenService") --gets service for tween
  274.         local tweenPart = beam1
  275.  
  276.         local info = TweenInfo.new(
  277.             .25,        
  278.             Enum.EasingStyle.Cubic,    
  279.             Enum.EasingDirection.In,    
  280.             0,              
  281.             false,          
  282.             0
  283.         )
  284.  
  285.         local Goals = {
  286.             Transparency = 0
  287.         }
  288.  
  289.         local PartTween = TweenService:Create(tweenPart, info, Goals)
  290.         PartTween:Play()
  291.  
  292.  
  293.  
  294.         local TweenService = game:GetService("TweenService") --gets service for tween
  295.         local tweenPart = beam2
  296.  
  297.         local info = TweenInfo.new(
  298.             .25,        
  299.             Enum.EasingStyle.Cubic,    
  300.             Enum.EasingDirection.In,    
  301.             0,              
  302.             false,          
  303.             0
  304.         )
  305.  
  306.         local Goals = {
  307.             Transparency = 0
  308.         }
  309.  
  310.         local PartTween = TweenService:Create(tweenPart, info, Goals)
  311.         PartTween:Play()
  312.  
  313.  
  314.  
  315.     end
  316. end)
  317.  
  318. uis.InputEnded:connect(function(input)
  319.     if input.KeyCode==Enum.KeyCode.F then
  320.  
  321.  
  322.         local TweenService = game:GetService("TweenService") --gets service for tween
  323.         local tweenPart = beam1
  324.  
  325.         local info = TweenInfo.new(
  326.             .25,        
  327.             Enum.EasingStyle.Cubic,    
  328.             Enum.EasingDirection.Out,    
  329.             0,              
  330.             false,          
  331.             0
  332.         )
  333.  
  334.         local Goals = {
  335.             Transparency = 1
  336.         }
  337.  
  338.         local PartTween = TweenService:Create(tweenPart, info, Goals)
  339.         PartTween:Play()
  340.  
  341.  
  342.  
  343.         local TweenService = game:GetService("TweenService") --gets service for tween
  344.         local tweenPart = beam2
  345.  
  346.         local info = TweenInfo.new(
  347.             .25,        
  348.             Enum.EasingStyle.Cubic,    
  349.             Enum.EasingDirection.Out,    
  350.             0,              
  351.             false,          
  352.             0
  353.         )
  354.  
  355.         local Goals = {
  356.             Transparency = 1
  357.         }
  358.  
  359.         local PartTween = TweenService:Create(tweenPart, info, Goals)
  360.         PartTween:Play()
  361.  
  362.  
  363.  
  364.     end
  365. end)
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