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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- local player = game.Players.LocalPlayer
- local char = player.Character
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- local rootpart = char:WaitForChild("HumanoidRootPart")
- local uis = game:GetService("UserInputService")
- local explosionimmunity = Instance.new("ForceField",char)
- explosionimmunity.Visible = false
- humanoid.MaxHealth = math.huge
- humanoid.Health = math.huge
- local beam1pos = Instance.new("Attachment",char.Head)
- beam1pos.Position = Vector3.new(0.108, 0.194, -1024.473)
- beam1pos.Orientation = Vector3.new(0,90,0)
- local beam2pos = Instance.new("Attachment",char.Head)
- beam2pos.Position = Vector3.new(-0.088, 0.194, -1024.473)
- beam2pos.Orientation = Vector3.new(0,90,0)
- local beam1 = Instance.new("Part",char.Head)
- beam1.Position = beam1pos.WorldPosition
- beam1.Orientation = beam1pos.WorldOrientation
- beam1.Size = Vector3.new(2048, 0.15, 0.15)
- beam1.CanCollide = false
- beam1.CastShadow = false
- beam1.Massless = true
- beam1.Shape = 2
- beam1.Name = "Laser1"
- beam1.Color = Color3.fromRGB(219, 128, 128)
- beam1.Material = Enum.Material.Neon
- beam1.Transparency = 1
- local weld1 = Instance.new("WeldConstraint",beam1)
- weld1.Part0 = char.Head
- weld1.Part1 = beam1
- local beam2 = Instance.new("Part",char.Head)
- beam2.Position = beam2pos.WorldPosition
- beam2.Orientation = beam2pos.WorldOrientation
- beam2.Size = Vector3.new(2048, 0.15, 0.15)
- beam2.CanCollide = false
- beam2.CastShadow = false
- beam2.Massless = true
- beam2.Shape = 2
- beam2.Name = "Laser2"
- beam2.Color = Color3.fromRGB(219, 128, 128)
- beam2.Material = Enum.Material.Neon
- beam2.Transparency = 1
- local weld2 = Instance.new("WeldConstraint",beam2)
- weld2.Part0 = char.Head
- weld2.Part1 = beam2
- print(player.Name.." now has laser vision")
- function onTouched(part)
- if part.Anchored == false and beam1.Transparency == 0 and beam2.Transparency == 0 then
- part.BrickColor = BrickColor.new("Really black")
- local fire = Instance.new("Fire",part)
- fire.Heat = 20
- fire.Size = part.Size.Y
- local TweenService = game:GetService("TweenService") --gets service for tween
- local tweenPart = part
- local info = TweenInfo.new(
- .125,
- Enum.EasingStyle.Linear,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- local Goals = {
- Transparency = 1
- }
- local PartTween = TweenService:Create(tweenPart, info, Goals)
- PartTween:Play()
- local TweenService = game:GetService("TweenService") --gets service for tween
- local tweenPart = fire
- local info = TweenInfo.new(
- .125,
- Enum.EasingStyle.Linear,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- local Goals = {
- Size = 0
- }
- local PartTween = TweenService:Create(tweenPart, info, Goals)
- PartTween:Play()
- wait(.25)
- part:Destroy()
- end
- end
- connection = beam1.Touched:connect(onTouched)
- connection = beam2.Touched:connect(onTouched)
- uis.InputBegan:connect(function(input)
- if input.KeyCode==Enum.KeyCode.F then
- local TweenService = game:GetService("TweenService") --gets service for tween
- local tweenPart = beam1
- local info = TweenInfo.new(
- .25,
- Enum.EasingStyle.Cubic,
- Enum.EasingDirection.In,
- 0,
- false,
- 0
- )
- local Goals = {
- Transparency = 0
- }
- local PartTween = TweenService:Create(tweenPart, info, Goals)
- PartTween:Play()
- local TweenService = game:GetService("TweenService") --gets service for tween
- local tweenPart = beam2
- local info = TweenInfo.new(
- .25,
- Enum.EasingStyle.Cubic,
- Enum.EasingDirection.In,
- 0,
- false,
- 0
- )
- local Goals = {
- Transparency = 0
- }
- local PartTween = TweenService:Create(tweenPart, info, Goals)
- PartTween:Play()
- end
- end)
- uis.InputEnded:connect(function(input)
- if input.KeyCode==Enum.KeyCode.F then
- local TweenService = game:GetService("TweenService") --gets service for tween
- local tweenPart = beam1
- local info = TweenInfo.new(
- .25,
- Enum.EasingStyle.Cubic,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- local Goals = {
- Transparency = 1
- }
- local PartTween = TweenService:Create(tweenPart, info, Goals)
- PartTween:Play()
- local TweenService = game:GetService("TweenService") --gets service for tween
- local tweenPart = beam2
- local info = TweenInfo.new(
- .25,
- Enum.EasingStyle.Cubic,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- local Goals = {
- Transparency = 1
- }
- local PartTween = TweenService:Create(tweenPart, info, Goals)
- PartTween:Play()
- end
- end)
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