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[TTT2] Medic [ROLE]: Role specific ConVars

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Sep 21st, 2024
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  1. # Medic:
  2. # How much armor gets the player
  3.   ttt2_med_armor [0..100] (default: 50)
  4. # Enable or disable win
  5.   ttt2_med_win_enabled [0/1] (default: 0)
  6. # How much healing needs to be done per alive player to win
  7.   ttt2_med_win_rqd_heal_per_ply [1..100] (default: 25)
  8. # Enable or disable if the medic needs to revive someone to win
  9.   ttt2_med_win_rqd_revive [0/1] (default: 0)
  10. # Disable or enable kill/death handling
  11.   ttt2_med_disable_kill_death_handling [0/1] (default: 0)
  12. # Disable or enable defibrillator
  13.   ttt2_med_disable_defibrillator [0/1] (default: 0)
  14. # Enable or disable karma penalty
  15.   ttt2_med_karma_penalty [0/1] (default: 1)
  16. # How much karma will be reduced per killed player
  17.   ttt2_med_win_rqd_heal_per_ply [1..150] (default: 50)
  18. # Enable or disable popup for the arrival of the medic
  19.   ttt2_med_announce_arrival_popup [0/1] (default: 1)
  20. # Duration of the arrival popup
  21.   ttt2_med_announce_arrival_popup_duration [1..15] (default: 5)
  22. # Enable or disable popup for the death of one medic
  23.   ttt2_med_announce_death_popup [0/1] (default: 1)
  24. # Duration of the death popup
  25.   ttt2_med_announce_death_popup_duration [1..15] (default: 5)
  26. # Enable or disable popup for a crime on the medic
  27.   ttt2_med_announce_crime_popup [0/1] (default: 1)
  28. # Duration of the crime popup
  29.   ttt2_med_announce_crime_popup_duration [1..15] (default: 5)
  30. # Enable or disable popup for a betrayal on the medic
  31.   ttt2_med_announce_betrayel_popup [0/1] (default: 1)
  32. # Duration of the betrayal popup
  33.   ttt2_med_announce_betrayel_popup_duration [1..15] (default: 5)
  34. # Enable or disable popup for an accident by the medic
  35.   ttt2_med_announce_accident_popup [0/1] (default: 1)
  36. # Duration of the accident popup
  37.   ttt2_med_announce_accident_popup_duration [1..15] (default: 5)
  38. # Enable or disable popup for a win by the medic
  39.   ttt2_med_announce_win_popup [0/1] (default: 1)
  40. # Duration of the win popup
  41.   ttt2_med_announce_win_popup_duration [1..15] (default: 5)
  42. # Enable or disable popup for a win achieved by the medic
  43.   ttt2_med_announce_win_achieved_popup [0/1] (default: 1)
  44. # Duration of the win achieved popup
  45.   ttt2_med_announce_win_achieved_popup_duration [1..15] (default: 5)
  46.  
  47. # Medic Defibrillator:
  48. # Should the defibrillator be able to revive braindead people or not
  49.   ttt2_med_defibrillator_revive_braindead [0/1] (default: 0)
  50. # Should the revival process make sounds or not
  51.   ttt2_med_defibrillator_play_sounds [0/1] (default: 1)
  52. # The time needed for the revival
  53.   ttt2_med_defibrillator_revive_time [0.0..15.0] (default: 3.0)
  54. # The cooldown time after an revival attempt
  55.   ttt2_med_defibrillator_error_time [0.0..15.0] (default: 1.5)
  56. # The chance that a revival is successful
  57.   ttt2_med_defibrillator_success_chance [0..100] (default: 80)
  58. # Reset confirm state on round begin to prevent short blinking of confirmed roles on round start
  59.   ttt2_med_defibrillator_reset_confirm [0/1] (default: 1)
  60. # The health after a revival
  61.   ttt2_med_defibrillator_revival_health [1..150] (default: 100)
  62. # The max health after a revival
  63.   ttt2_med_defibrillator_revival_max_health [1..150] (default: 100)
  64.  
  65. # Medic Medigun:
  66. # Max range (in hammer units) the medigun can heal
  67.   ttt2_med_medigun_max_range [1..10000] (default: 450)
  68. # How many ticks between each healing point(s)
  69.   ttt2_med_medigun_ticks_per_heal [1..10000] (default: 40)
  70. # How many ticks between each healing point(s) while ubering
  71.   ttt2_med_medigun_ticks_per_heal_uber [1..10000] (default: 25)
  72. # How many health points are received for one heal tick
  73.   ttt2_med_medigun_heal_per_tick [1..10000] (default: 3)
  74. # How many health points are received for one heal tick while ubering
  75.   ttt2_med_medigun_heal_per_tick_uber [1..10000] (default: 4)
  76. # How many ticks between each self-healing point(s)
  77.   ttt2_med_medigun_ticks_per_self_heal [1..10000] (default: 300)
  78. # How many ticks between each self-healing point(s) while ubering
  79.   ttt2_med_medigun_ticks_per_self_heal_uber [1..10000] (default: 15)
  80. # How many health points are self-received for one heal tick
  81.   ttt2_med_medigun_self_heal_per_tick [1..10000] (default: 1)
  82. # How many health points are self-received for one heal tick while ubering
  83.   ttt2_med_medigun_self_heal_per_tick_uber [1..10000] (default: 1)
  84. # How many ticks between each pct of uber
  85.   ttt2_med_medigun_ticks_per_uber [1..10000] (default: 50)
  86. # How many seconds should the uber last
  87.   ttt2_med_medigun_uber_seconds [1..10000] (default: 8)
  88. # Pct of damage a headshot will actually do
  89.   ttt2_med_medigun_uber_headshot_dmg_get_pct [0.0..1.0] (default: 0.50)
  90. # Pct of damage other things will actually do
  91.   ttt2_med_medigun_uber_general_dmg_get_pct [0.0..1.0] (default: 0.60)
  92. # The holder of the medigun will receive his health points without healing someone
  93.   ttt2_med_medigun_self_heal_is_passive [0/1] (default: 1)
  94. # Should the heal beam be rendered
  95.   ttt2_med_medigun_enable_beam [0/1] (default: 1)
  96. # Should we call the heal hook every tick or not at all
  97.   ttt2_med_medigun_call_healing_hook [0/1] (default: 0)
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