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- # Medic:
- # How much armor gets the player
- ttt2_med_armor [0..100] (default: 50)
- # Enable or disable win
- ttt2_med_win_enabled [0/1] (default: 0)
- # How much healing needs to be done per alive player to win
- ttt2_med_win_rqd_heal_per_ply [1..100] (default: 25)
- # Enable or disable if the medic needs to revive someone to win
- ttt2_med_win_rqd_revive [0/1] (default: 0)
- # Disable or enable kill/death handling
- ttt2_med_disable_kill_death_handling [0/1] (default: 0)
- # Disable or enable defibrillator
- ttt2_med_disable_defibrillator [0/1] (default: 0)
- # Enable or disable karma penalty
- ttt2_med_karma_penalty [0/1] (default: 1)
- # How much karma will be reduced per killed player
- ttt2_med_win_rqd_heal_per_ply [1..150] (default: 50)
- # Enable or disable popup for the arrival of the medic
- ttt2_med_announce_arrival_popup [0/1] (default: 1)
- # Duration of the arrival popup
- ttt2_med_announce_arrival_popup_duration [1..15] (default: 5)
- # Enable or disable popup for the death of one medic
- ttt2_med_announce_death_popup [0/1] (default: 1)
- # Duration of the death popup
- ttt2_med_announce_death_popup_duration [1..15] (default: 5)
- # Enable or disable popup for a crime on the medic
- ttt2_med_announce_crime_popup [0/1] (default: 1)
- # Duration of the crime popup
- ttt2_med_announce_crime_popup_duration [1..15] (default: 5)
- # Enable or disable popup for a betrayal on the medic
- ttt2_med_announce_betrayel_popup [0/1] (default: 1)
- # Duration of the betrayal popup
- ttt2_med_announce_betrayel_popup_duration [1..15] (default: 5)
- # Enable or disable popup for an accident by the medic
- ttt2_med_announce_accident_popup [0/1] (default: 1)
- # Duration of the accident popup
- ttt2_med_announce_accident_popup_duration [1..15] (default: 5)
- # Enable or disable popup for a win by the medic
- ttt2_med_announce_win_popup [0/1] (default: 1)
- # Duration of the win popup
- ttt2_med_announce_win_popup_duration [1..15] (default: 5)
- # Enable or disable popup for a win achieved by the medic
- ttt2_med_announce_win_achieved_popup [0/1] (default: 1)
- # Duration of the win achieved popup
- ttt2_med_announce_win_achieved_popup_duration [1..15] (default: 5)
- # Medic Defibrillator:
- # Should the defibrillator be able to revive braindead people or not
- ttt2_med_defibrillator_revive_braindead [0/1] (default: 0)
- # Should the revival process make sounds or not
- ttt2_med_defibrillator_play_sounds [0/1] (default: 1)
- # The time needed for the revival
- ttt2_med_defibrillator_revive_time [0.0..15.0] (default: 3.0)
- # The cooldown time after an revival attempt
- ttt2_med_defibrillator_error_time [0.0..15.0] (default: 1.5)
- # The chance that a revival is successful
- ttt2_med_defibrillator_success_chance [0..100] (default: 80)
- # Reset confirm state on round begin to prevent short blinking of confirmed roles on round start
- ttt2_med_defibrillator_reset_confirm [0/1] (default: 1)
- # The health after a revival
- ttt2_med_defibrillator_revival_health [1..150] (default: 100)
- # The max health after a revival
- ttt2_med_defibrillator_revival_max_health [1..150] (default: 100)
- # Medic Medigun:
- # Max range (in hammer units) the medigun can heal
- ttt2_med_medigun_max_range [1..10000] (default: 450)
- # How many ticks between each healing point(s)
- ttt2_med_medigun_ticks_per_heal [1..10000] (default: 40)
- # How many ticks between each healing point(s) while ubering
- ttt2_med_medigun_ticks_per_heal_uber [1..10000] (default: 25)
- # How many health points are received for one heal tick
- ttt2_med_medigun_heal_per_tick [1..10000] (default: 3)
- # How many health points are received for one heal tick while ubering
- ttt2_med_medigun_heal_per_tick_uber [1..10000] (default: 4)
- # How many ticks between each self-healing point(s)
- ttt2_med_medigun_ticks_per_self_heal [1..10000] (default: 300)
- # How many ticks between each self-healing point(s) while ubering
- ttt2_med_medigun_ticks_per_self_heal_uber [1..10000] (default: 15)
- # How many health points are self-received for one heal tick
- ttt2_med_medigun_self_heal_per_tick [1..10000] (default: 1)
- # How many health points are self-received for one heal tick while ubering
- ttt2_med_medigun_self_heal_per_tick_uber [1..10000] (default: 1)
- # How many ticks between each pct of uber
- ttt2_med_medigun_ticks_per_uber [1..10000] (default: 50)
- # How many seconds should the uber last
- ttt2_med_medigun_uber_seconds [1..10000] (default: 8)
- # Pct of damage a headshot will actually do
- ttt2_med_medigun_uber_headshot_dmg_get_pct [0.0..1.0] (default: 0.50)
- # Pct of damage other things will actually do
- ttt2_med_medigun_uber_general_dmg_get_pct [0.0..1.0] (default: 0.60)
- # The holder of the medigun will receive his health points without healing someone
- ttt2_med_medigun_self_heal_is_passive [0/1] (default: 1)
- # Should the heal beam be rendered
- ttt2_med_medigun_enable_beam [0/1] (default: 1)
- # Should we call the heal hook every tick or not at all
- ttt2_med_medigun_call_healing_hook [0/1] (default: 0)
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