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- #include "ScriptPCH.h"
- struct SoulwellInfo
- {
- uint32 SoulwellID;
- uint32 SoulwellCounter;
- };
- static std::map<uint32, SoulwellInfo> Soulwells;
- class ExperienceSystem : public PlayerScript
- {
- public:
- ExperienceSystem() : PlayerScript("ExperienceSystem") {}
- void OnPvPKill(Player *pKiller, Player *pVictim)
- {
- };
- class Soulwell1 : public GameObjectScript
- {
- public:
- Soulwell1 : public GameObjectScript("Soulwell_1") { }
- bool OnGossipHello(Player* player, GameObject* go)
- {
- }
- };
- class Soulwell2 : public GameObjectScript
- {
- public:
- Soulwell2 : public GameObjectScript("Soulwell_2") { }
- bool OnGossipHello(Player* player, GameObject* go)
- {
- }
- };
- class Soulwell3 : public GameObjectScript
- {
- public:
- Soulwell3 : public GameObjectScript("Soulwell_3") { }
- bool OnGossipHello(Player* player, GameObject* go)
- {
- }
- };
- void AddSC_System()
- {
- new ExperienceSystem;
- new Soulwell1;
- new Soulwell2;
- new Soulwell3;
- }
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