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- Minor Movement Techniques
- The purpose of this ruleset is to introduce new people to the basic, and most common movement techniques in the game (along with other misc basics), while still retaining the "puzzle-solving" aspect of randomizer, and to achieve a middle ground between the Accessible ruleset and the No Item Manip/Wrong Warp ruleset.
- Definition of a "major" movement technique:
- - Any technique that involves equipping hover boots to preserve the momentum of a glitch that already enhances movement
- - Any technique that unnaturally causes Link to gain height
- - Any technique that keeps you airborne for an extended, or infinite amount of time
- Allowed movement techniques:
- - Jumpslashing while mid-air for more distance
- - Damage boosting
- - Ground Jump (including mid-air ground jumps)
- - All forms of superslides
- - Superswim
- - Megaflip/Megasidehop
- - Megajump
- - Hoverboosting off of a damage source and/or recoil
- - Momentary anti-gravity (e.g. B1 Skip in Deku Tree)
- - Recoil Jump
- - Twisted sidehops/backflips
- - Swimming with Iron Boots
- - Z-slide
- Banned movement techniques:
- - Hoverboosting out of a superslide and megaflip/megasidehop
- - Hovering with Infinite Sword Glitch
- - Low Gravity Glitch
- - Extended Antigravity
- - Superslide Teleport
- Allowed Miscelaneous Techniques:
- - Savewarping
- - Deathwarping
- - Voiding to reset Link’s position
- - Power Crouch Stabbing
- - Broken Deku Stick
- - Backflip over Mido in the Lost Woods as an adult
- - Hookshot Extension
- - Rolling from blue switches to open doors
- - Damage Buffering
- - Invincibility Frame Abuse (including passing through flames)
- - Rolling, sidehopping, or backflipping through fire walls
- - Damaging Volvagia’s second hitbox
- - Passing through the back side of one-sided collision (e.g. the bottom of the bridge in Kokiri Forest, Darunia’s door, Forest’s falling ceiling, Song of Time block in Forest, Impa’s House ledge grab)
- - Attacking to collect or hit an object on the other side of a collision
- - Getting grabbed or thrown into collectibles such as GS Tokens or Silver Rupees
- - Opening underwater chests while wearing the Iron Boots (and diving in the Lab with Iron Boots)
- - Flame Storage
- - Schrodinger’s chain
- - “Crazy Dance” in Spirit Temple
- - Inbounds seamwalking
- - Infinite Sword Glitch
- - Ocarina Items
- - Dying to achieve anything other than a deathwarp or health refill (e.g. Jabu “Slimy Thing” skip)
- - Causing a switch to remain pressed longer than it should
- Banned Miscelaneous Techniques:
- - Cutscene diving to sink into water (including with Navi and Cuccos)
- - Going out of bounds (any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map)
- - Seamwalking out of bounds
- - Touching misplaced or accidentally exposed loading zones (e.g. early Jabu or Trials Skip)
- - Child in Gerudo Fortress
- - A-slide
- - Weirdshots
- - Passing through collision from the front (e.g. all forms of clipping, passing through the falling spikes in Shadow Temple)
- - Using restricted items (such as Farore’s Wind in the overworld or Ocarina in boss rooms)
- - Item Manipulation (BA, RBA, GIM)
- - Equip Swap
- - Bottle Duplication
- - Gold Skulltula Token / Heart Piece Duplication
- - Collection delay (e.g. early Eyeball Frog or Gold Scale. Delay happens naturally in many shops if you buy quickly, this is ok)
- - Something except for a sword on B (excluding normal circumstances like riding Epona)
- - Down A, Return A, and Blank A
- - Wrong Warp
- - Void Warp
- - Entrance Point Glitch
- - Actor Glitch
- - Bongo Bongo quick kill
- - Bombing (0,0,0) to kill unloaded actors
- - Unloading actors which should clearly be loaded (e.g. King Zora’s ice, graves in the Graveyard, Gold Gauntlet monoliths)
- - Being in unloaded areas (e.g. Gerudo Fortress)
- - Walking while talking
- - Version exclusive tricks
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