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- <?xml version="1.0" encoding="utf-8"?>
- <gavpi>
- <AssociatedProcess>D:\Games\Cloud Imperium Games\StarCitizen\Public\Bin64\StarCitizen.exe</AssociatedProcess>
- <Database>
- <Data name="esc" type="STRING" value="options" comment="options dataa" />
- <Data name="f1" type="STRING" value="mobi glass" comment="mobi glass dataa" />
- <Data name="f4" type="STRING" value="camera view" comment="camera view dataa" />
- <Data name="[hold]f4" type="STRING" value="director mode" comment="director mode dataa" />
- <Data name="f11" type="STRING" value="contacts" comment="contacts dataa" />
- <Data name="f12" type="STRING" value="chat" comment="chat dataa" />
- <Data name="`" type="STRING" value="console" comment="console dataa" />
- <Data name="1" type="STRING" value="weapon power" comment="weapon power dataa" />
- <Data name="2" type="STRING" value="shield power" comment="shield power dataa" />
- <Data name="3" type="STRING" value="avionic power" comment="avionic power dataa" />
- <Data name="[toggle]4" type="STRING" value="weapon groups" comment="weapon groups dataa" />
- <Data name="[toggle]5" type="STRING" value="shields" comment="shields dataa" />
- <Data name="[toggle]6" type="STRING" value="thursters" comment="thursters dataa" />
- <Data name="0" type="STRING" value="reset power distribution" comment="reset power distribution dataa" />
- <Data name="[cycle]backspace" type="STRING" value="throttle" comment="throttle dataa" />
- <Data name="(m2*)backspace" type="STRING" value="self destruct" comment="self destruct dataa" />
- <Data name="r" type="STRING" value="reticle focus" comment="reticle focus dataa" />
- <Data name="(m1*)r " type="STRING" value="target focus" comment="target focus dataa" />
- <Data name="t" type="STRING" value="target nearest hostile" comment="target nearest hostile dataa" />
- <Data name="(m1*) t" type="STRING" value="lights" comment="toggle lights dataa" />
- <Data name="y" type="STRING" value="cycle hostile targets" comment="cycle hostile targets dataa" />
- <Data name="u" type="STRING" value="cycle friendly targets" comment="cycle friendly targets dataa" />
- <Data name="i" type="STRING" value="cycle all targets" comment="cycle all targets dataa" />
- <Data name="o" type="STRING" value="cycle pinned targets" comment="cycle pinned targets dataa" />
- <Data name="(m2*)o" type="STRING" value="e.s.p toggle" comment="e.s.p toggle dataa" />
- <Data name="p" type="STRING" value="pin target" comment="pin target dataa" />
- <Data name="[" type="STRING" value="accept invite" comment="accept invite dataa" />
- <Data name="]" type="STRING" value="reject invite" comment="reject invite dataa" />
- <Data name="f" type="STRING" value="land lock quantum" comment="land lock quantum dataa" />
- <Data name="g" type="STRING" value="counter measures" comment="counter measures dataa" />
- <Data name="h" type="STRING" value="cycle hostile targets back" comment="cycle hostile targets back dataa" />
- <Data name="j" type="STRING" value="cycle friendly targets back" comment="cycle friendly targets back dataa" />
- <Data name="(m2*)j" type="STRING" value="gimbal lock" comment="gimbal lock dataa" />
- <Data name="k" type="STRING" value="cycle all targets back" comment="cycle all targets back dataa" />
- <Data name="(m2*)k" type="STRING" value="reticle mode" comment="reticle mode dataa" />
- <Data name="l" type="STRING" value="cycle pinned targets back" comment="cycle pinned targets back dataa" />
- <Data name="(m2*)[hold]l" type="STRING" value="eject" comment="eject dataa" />
- <Data name="enter" type="STRING" value="activate chat" comment="activate chat dataa" />
- <Data name="z" type="STRING" value="freelook" comment="freelook dataa" />
- <Data name="(m1*)f" type="STRING" value="look behind" comment="look behind dataa" />
- <Data name="x" type="STRING" value="boost respawn" comment="boost respawn dataa" />
- <Data name="(m1*)x" type="STRING" value="spacebrake" comment="spacebrake dataa" />
- <Data name="c" type="STRING" value="couple mode toggle" comment="couple mode toggle dataa" />
- <Data name="v" type="STRING" value="cycle ifcs safeties" comment="cycle ifcs safeties dataa" />
- <Data name="b" type="STRING" value="quantum travel system" comment="quantum travel dataa" />
- <Data name="n" type="STRING" value="landing mode toggle" comment="landing mode toggle dataa" />
- <Data name="m" type="STRING" value="match target velocity" comment="match target velocity dataa" />
- <Data name="," type="STRING" value="radar cycle range" comment="radar cycle range dataa" />
- <Data name="(m2*)," type="STRING" value="cycle mouse move mode" comment="cycle mouse move mode dataa" />
- <Data name="." type="STRING" value="pib" comment="pib dataa" />
- <Data name="(m2*)." type="STRING" value="yaw roll swap" comment="yaw roll swap dataa" />
- <Data name="(m2*)/" type="STRING" value="2d cursor" comment="2d cursor dataa" />
- <Data name="rshift" type="STRING" value="cycle mouse aim mode" comment="cycle mouse aim mode dataa" />
- <Data name="(m1*)t" type="STRING" value="lights" comment="toggle lights dataa" />
- </Database>
- <Action_Sequence name="-[KeyPress]ESC" type="Action_Sequence" comment="ESC" random="False">
- <Action type="KeyPress" value="Escape" />
- <Action type="Data_Speak" value="esc" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]`" type="Action_Sequence" comment="`" random="False">
- <Action type="KeyPress" value="Oemtilde" />
- <Action type="Data_Speak" value="`" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]BACKSPACE" type="Action_Sequence" comment="BACKSPACE" random="False">
- <Action type="KeyPress" value="Back" />
- <Action type="Data_Speak" value="[cycle]backspace" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]1" type="Action_Sequence" comment="1" random="False">
- <Action type="KeyPress" value="D1" />
- <Action type="Data_Speak" value="1" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]F12" type="Action_Sequence" comment="F12" random="False">
- <Action type="KeyPress" value="F12" />
- <Action type="Data_Speak" value="f12" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]F1" type="Action_Sequence" comment="F1" random="False">
- <Action type="KeyPress" value="F1" />
- <Action type="Data_Speak" value="f1" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]F11" type="Action_Sequence" comment="F11" random="False">
- <Action type="KeyPress" value="F11" />
- <Action type="Data_Speak" value="f11" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]0" type="Action_Sequence" comment="0" random="False">
- <Action type="KeyPress" value="D0" />
- <Action type="Data_Speak" value="0" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]2" type="Action_Sequence" comment="2" random="False">
- <Action type="KeyPress" value="D2" />
- <Action type="Data_Speak" value="2" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]3" type="Action_Sequence" comment="3" random="False">
- <Action type="KeyPress" value="D3" />
- <Action type="Data_Speak" value="3" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress}N" type="Action_Sequence" comment="N" random="False">
- <Action type="KeyPress" value="N" />
- <Action type="Data_Speak" value="n" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]C" type="Action_Sequence" comment="C" random="False">
- <Action type="KeyPress" value="C" />
- <Action type="Data_Speak" value="c" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]F4" type="Action_Sequence" comment="[HOLD] F4" random="False">
- <Action type="KeyDown" value="F4" />
- <Action type="Wait" value="1000" />
- <Action type="Data_Speak" value="[hold]f4" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]4" type="Action_Sequence" comment="[tgl]4" random="False">
- <Action type="KeyPress" value="D4" />
- <Action type="Data_Speak" value="[toggle]4" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]F4" type="Action_Sequence" comment="[CYCL] F4" random="False">
- <Action type="KeyPress" value="F4" />
- <Action type="Data_Speak" value="f4" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]6" type="Action_Sequence" comment="[tgl]6" random="False">
- <Action type="KeyPress" value="D6" />
- <Action type="Data_Speak" value="[toggle]6" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]5" type="Action_Sequence" comment="[tgl]5" random="False">
- <Action type="KeyPress" value="D5" />
- <Action type="Data_Speak" value="[toggle]5" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]Alt [KeyPress]T" type="Action_Sequence" comment="Alt T" random="False">
- <Action type="KeyDown" value="Alt" />
- <Action type="KeyPress" value="T" />
- <Action type="Data_Speak" value="(m1*)t" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]Alt [KeyPress]R" type="Action_Sequence" comment="Alt R" random="False">
- <Action type="KeyDown" value="Alt" />
- <Action type="KeyPress" value="R" />
- <Action type="Data_Speak" value="(m1*)r " />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]B" type="Action_Sequence" comment="B" random="False">
- <Action type="KeyPress" value="B" />
- <Action type="Data_Speak" value="b" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]R" type="Action_Sequence" comment="R" random="False">
- <Action type="KeyPress" value="R" />
- <Action type="Data_Speak" value="r" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]Y" type="Action_Sequence" comment="Y" random="False">
- <Action type="KeyPress" value="Y" />
- <Action type="Data_Speak" value="y" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]U" type="Action_Sequence" comment="U" random="False">
- <Action type="KeyPress" value="U" />
- <Action type="Data_Speak" value="u" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]I" type="Action_Sequence" comment="I" random="False">
- <Action type="KeyPress" value="I" />
- <Action type="Data_Speak" value="i" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]O" type="Action_Sequence" comment="O" random="False">
- <Action type="KeyPress" value="O" />
- <Action type="Data_Speak" value="o" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]rAlt [KeyPress]Backspace" type="Action_Sequence" comment="[HOLD] rAlt BACKSPACE" random="False">
- <Action type="KeyDown" value="RMenu" />
- <Action type="KeyPress" value="Back" />
- <Action type="Data_Speak" value="(m2*)backspace" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]rAlt[KeyPress]O" type="Action_Sequence" comment="[HOLD]rAlt O" random="False">
- <Action type="KeyDown" value="RMenu" />
- <Action type="KeyPress" value="O" />
- <Action type="Data_Speak" value="(m2*)o" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]P" type="Action_Sequence" comment="P" random="False">
- <Action type="KeyPress" value="P" />
- <Action type="Data_Speak" value="p" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]T" type="Action_Sequence" comment="T" random="False">
- <Action type="KeyDown" value="T" />
- <Action type="Data_Speak" value="t" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPres]]" type="Action_Sequence" comment="]" random="False">
- <Action type="KeyPress" value="Oem6" />
- <Action type="Data_Speak" value="]" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress][" type="Action_Sequence" comment="[" random="False">
- <Action type="KeyPress" value="OemOpenBrackets" />
- <Action type="Data_Speak" value="[" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]F" type="Action_Sequence" comment="F" random="False">
- <Action type="KeyPress" value="F" />
- <Action type="Data_Speak" value="f" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]G" type="Action_Sequence" comment="G" random="False">
- <Action type="KeyPress" value="G" />
- <Action type="Data_Speak" value="g" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]H" type="Action_Sequence" comment="H" random="False">
- <Action type="KeyPress" value="H" />
- <Action type="Data_Speak" value="h" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]J" type="Action_Sequence" comment="J" random="False">
- <Action type="KeyPress" value="J" />
- <Action type="Data_Speak" value="j" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]rAlt[KeyPress]J" type="Action_Sequence" comment="[HOLD]rAlt J" random="False">
- <Action type="KeyDown" value="RMenu" />
- <Action type="KeyPress" value="J" />
- <Action type="Data_Speak" value="(m2*)j" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]K" type="Action_Sequence" comment="K" random="False">
- <Action type="KeyPress" value="K" />
- <Action type="Data_Speak" value="k" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]rAlt[KeyPress]K" type="Action_Sequence" comment="[HOLD]rAlt K" random="False">
- <Action type="KeyDown" value="RMenu" />
- <Action type="KeyPress" value="K" />
- <Action type="Data_Speak" value="(m2*)k" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]L" type="Action_Sequence" comment="L" random="False">
- <Action type="KeyPress" value="L" />
- <Action type="Data_Speak" value="l" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]rAlt[KeyPress]L" type="Action_Sequence" comment="[HOLD]rAlt L" random="False">
- <Action type="KeyDown" value="RMenu" />
- <Action type="KeyPress" value="L" />
- <Action type="Data_Speak" value="(m2*)[hold]l" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]ENTER" type="Action_Sequence" comment="ENTER" random="False">
- <Action type="KeyPress" value="Return" />
- <Action type="Data_Speak" value="enter" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]Z" type="Action_Sequence" comment="Z" random="False">
- <Action type="KeyPress" value="Z" />
- <Action type="Data_Speak" value="z" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]Alt[KeyPress]F" type="Action_Sequence" comment="[HOLD]Alt F" random="False">
- <Action type="KeyDown" value="Alt" />
- <Action type="KeyPress" value="F" />
- <Action type="Data_Speak" value="(m1*)f" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]X" type="Action_Sequence" comment="X" random="False">
- <Action type="KeyPress" value="X" />
- <Action type="Data_Speak" value="x" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]Alt[KeyPress]X" type="Action_Sequence" comment="[HOLD]Alt X" random="False">
- <Action type="KeyDown" value="Alt" />
- <Action type="KeyPress" value="X" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]," type="Action_Sequence" comment="," random="False">
- <Action type="KeyPress" value="Oemcomma" />
- <Action type="Data_Speak" value="," />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]rAlt[KeyPress]," type="Action_Sequence" comment="[HOLD]rAlt ," random="False">
- <Action type="KeyDown" value="RMenu" />
- <Action type="KeyPress" value="Oemcomma" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]." type="Action_Sequence" comment="." random="False">
- <Action type="KeyPress" value="OemPeriod" />
- <Action type="Data_Speak" value="." />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]rAlt[KeyPress]." type="Action_Sequence" comment="[HOLD]rAlt ." random="False">
- <Action type="KeyDown" value="RMenu" />
- <Action type="KeyPress" value="OemPeriod" />
- <Action type="Data_Speak" value="(m2*)." />
- </Action_Sequence>
- <Action_Sequence name="-[KeyDown]rAlt[KeyPress]/" type="Action_Sequence" comment="[HOLD]rAlt /" random="False">
- <Action type="KeyDown" value="RMenu" />
- <Action type="KeyPress" value="OemQuestion" />
- <Action type="Data_Speak" value="(m2*)/" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]rSHIFT" type="Action_Sequence" comment="rSHIFT" random="False">
- <Action type="KeyPress" value="RShiftKey" />
- <Action type="Data_Speak" value="rshift" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]M" type="Action_Sequence" comment="M" random="False">
- <Action type="KeyPress" value="M" />
- <Action type="Data_Speak" value="m" />
- </Action_Sequence>
- <Action_Sequence name="-[KeyPress]V" type="Action_Sequence" comment="V" random="False">
- <Action type="KeyPress" value="V" />
- <Action type="Data_Speak" value="v" />
- </Action_Sequence>
- <Trigger name="esc" value="options" type="Phrase" comment="-pause/options">
- <Trigger_Event name="-[KeyPress]ESC" type="Action_Sequence" value="" comment="-pause/options" />
- </Trigger>
- <Trigger name="f1" value="mobi glass" type="Phrase" comment="-mobi glass/scoreboard">
- <Trigger_Event name="-[KeyPress]F1" type="Action_Sequence" value="" comment="-mobi glass/scoreboard" />
- </Trigger>
- <Trigger name="f4" value="cycle camera" type="Phrase" comment="-cycle camera view">
- <Trigger_Event name="-[KeyPress]F4" type="Action_Sequence" value="" comment="-cycle camera view" />
- </Trigger>
- <Trigger name="[hold]f4" value="director mode" type="Phrase" comment="-director mode">
- <Trigger_Event name="-[KeyDown]F4" type="Action_Sequence" value="" comment="-director mode" />
- </Trigger>
- <Trigger name="f11" value="contacts" type="Phrase" comment="-contacts">
- <Trigger_Event name="-[KeyPress]F11" type="Action_Sequence" value="" comment="-contacts" />
- </Trigger>
- <Trigger name="f12" value="chat" type="Phrase" comment="-chat">
- <Trigger_Event name="-[KeyPress]F12" type="Action_Sequence" value="" comment="-chat" />
- </Trigger>
- <Trigger name="`" value="console" type="Phrase" comment="-console">
- <Trigger_Event name="-[KeyPress]`" type="Action_Sequence" value="" comment="-console" />
- </Trigger>
- <Trigger name="1" value="weapon power" type="Phrase" comment="-weapon power">
- <Trigger_Event name="-[KeyPress]1" type="Action_Sequence" value="" comment="-weapon power" />
- </Trigger>
- <Trigger name="2" value="shield power" type="Phrase" comment="-shield power">
- <Trigger_Event name="-[KeyPress]2" type="Action_Sequence" value="" comment="-shield power" />
- </Trigger>
- <Trigger name="3" value="avionic power" type="Phrase" comment="-avionic power">
- <Trigger_Event name="-[KeyPress]3" type="Action_Sequence" value="" comment="-avionic power" />
- </Trigger>
- <Trigger name="[toggle]4" value="weapon groups" type="Phrase" comment="-weapon groups">
- <Trigger_Event name="-[KeyPress]4" type="Action_Sequence" value="" comment="-weapon groups" />
- </Trigger>
- <Trigger name="[toggle]5" value="shields" type="Phrase" comment="-shields">
- <Trigger_Event name="-[KeyPress]5" type="Action_Sequence" value="" comment="-shields" />
- </Trigger>
- <Trigger name="[toggle]6" value="thursters" type="Phrase" comment="-thursters">
- <Trigger_Event name="-[KeyPress]6" type="Action_Sequence" value="" comment="-thursters" />
- </Trigger>
- <Trigger name="0" value="reset power db" type="Phrase" comment="-reset power distribution">
- <Trigger_Event name="-[KeyPress]0" type="Action_Sequence" value="" comment="-reset power distribution" />
- </Trigger>
- <Trigger name="[cycle]backspace" value="throttle" type="Phrase" comment="-throttle">
- <Trigger_Event name="-[KeyPress]BACKSPACE" type="Action_Sequence" value="" comment="-throttle" />
- </Trigger>
- <Trigger name="(m2*)backspace" value="self destruct" type="Phrase" comment="-self destruct">
- <Trigger_Event name="-[KeyDown]rAlt [KeyPress]Backspace" type="Action_Sequence" value="" comment="-self destruct" />
- </Trigger>
- <Trigger name="r" value="reticle focus" type="Phrase" comment="-reticle focus">
- <Trigger_Event name="-[KeyPress]R" type="Action_Sequence" value="" comment="-reticle focus" />
- </Trigger>
- <Trigger name="(m1*)r" value="target focus" type="Phrase" comment="-target focus">
- <Trigger_Event name="-[KeyDown]Alt [KeyPress]R" type="Action_Sequence" value="" comment="-target focus" />
- </Trigger>
- <Trigger name="t" value="nearest hostile" type="Phrase" comment="-target nearest hostile">
- <Trigger_Event name="-[KeyPress]T" type="Action_Sequence" value="" comment="-target nearest hostile" />
- </Trigger>
- <Trigger name="(m1*)t" value="lights" type="Phrase" comment="-toggle lights">
- <Trigger_Event name="-[KeyDown]Alt [KeyPress]T" type="Action_Sequence" value="" comment="-toggle lights" />
- </Trigger>
- <Trigger name="y" value="cycle hostile" type="Phrase" comment="-cycle hostile targets">
- <Trigger_Event name="-[KeyPress]Y" type="Action_Sequence" value="" comment="-cycle hostile targets" />
- </Trigger>
- <Trigger name="u" value="cycle friendly" type="Phrase" comment="-cycle friendly targets">
- <Trigger_Event name="-[KeyPress]U" type="Action_Sequence" value="" comment="-cycle friendly targets" />
- </Trigger>
- <Trigger name="i" value="cycle all" type="Phrase" comment="-cycle all targets">
- <Trigger_Event name="-[KeyPress]I" type="Action_Sequence" value="" comment="-cycle all targets" />
- </Trigger>
- <Trigger name="o" value="cycle pinned" type="Phrase" comment="-cycle pinned targets">
- <Trigger_Event name="-[KeyPress]O" type="Action_Sequence" value="" comment="-cycle pinned targets" />
- </Trigger>
- <Trigger name="(m2*)o" value="esp" type="Phrase" comment="-e.s.p toggle">
- <Trigger_Event name="-[KeyDown]rAlt[KeyPress]O" type="Action_Sequence" value="" comment="-e.s.p toggle" />
- </Trigger>
- <Trigger name="p" value="pin" type="Phrase" comment="-pin target">
- <Trigger_Event name="-[KeyPress]P" type="Action_Sequence" value="" comment="-pin target" />
- </Trigger>
- <Trigger name="[" value="accept" type="Phrase" comment="-accept invite">
- <Trigger_Event name="-[KeyPress][" type="Action_Sequence" value="" comment="-accept invite" />
- </Trigger>
- <Trigger name="]" value="reject" type="Phrase" comment="-reject invite">
- <Trigger_Event name="-[KeyPres]]" type="Action_Sequence" value="" comment="-reject invite" />
- </Trigger>
- <Trigger name="f" value="land lock quantum" type="Phrase" comment="-land lock quantum">
- <Trigger_Event name="-[KeyPress]F" type="Action_Sequence" value="" comment="-land lock quantum" />
- </Trigger>
- <Trigger name="g" value="counter measure" type="Phrase" comment="-counter measures">
- <Trigger_Event name="-[KeyPress]G" type="Action_Sequence" value="" comment="-counter measures" />
- </Trigger>
- <Trigger name="h" value="hostile back" type="Phrase" comment="-cycle hostile targets back">
- <Trigger_Event name="-[KeyPress]H" type="Action_Sequence" value="" comment="-cycle hostile targets back" />
- </Trigger>
- <Trigger name="j" value="friendly back" type="Phrase" comment="-cycle friendly targets back">
- <Trigger_Event name="-[KeyPress]J" type="Action_Sequence" value="" comment="-cycle friendly targets back" />
- </Trigger>
- <Trigger name="(m2*)j" value="gimbal lock" type="Phrase" comment="-gimbal lock">
- <Trigger_Event name="-[KeyDown]rAlt[KeyPress]J" type="Action_Sequence" value="" comment="-gimbal lock" />
- </Trigger>
- <Trigger name="k" value="all back" type="Phrase" comment="-cycle all targets back">
- <Trigger_Event name="-[KeyPress]K" type="Action_Sequence" value="" comment="-cycle all targets back" />
- </Trigger>
- <Trigger name="(m2*)k" value="reticle mode" type="Phrase" comment="-reticle mode">
- <Trigger_Event name="-[KeyDown]rAlt[KeyPress]K" type="Action_Sequence" value="" comment="-reticle mode" />
- </Trigger>
- <Trigger name="l" value="pinned back" type="Phrase" comment="-cycle pinned targets back">
- <Trigger_Event name="-[KeyPress]L" type="Action_Sequence" value="" comment="-cycle pinned targets back" />
- </Trigger>
- <Trigger name="(m2*)[hold]l" value="eject" type="Phrase" comment="-eject">
- <Trigger_Event name="-[KeyDown]rAlt[KeyPress]L" type="Action_Sequence" value="" comment="-eject" />
- </Trigger>
- <Trigger name="enter" value="activate chat" type="Phrase" comment="-activate chat">
- <Trigger_Event name="-[KeyPress]ENTER" type="Action_Sequence" value="" comment="-activate chat" />
- </Trigger>
- <Trigger name="z" value="freelook" type="Phrase" comment="-freelook">
- <Trigger_Event name="-[KeyPress]Z" type="Action_Sequence" value="" comment="-freelook" />
- </Trigger>
- <Trigger name="(m1*)f" value="look behind" type="Phrase" comment="-look behind">
- <Trigger_Event name="-[KeyDown]Alt[KeyPress]F" type="Action_Sequence" value="" comment="-look behind" />
- </Trigger>
- <Trigger name="x" value="boost respawn" type="Phrase" comment="-boost respawn">
- <Trigger_Event name="-[KeyPress]X" type="Action_Sequence" value="" comment="-boost respawn" />
- </Trigger>
- <Trigger name="(m1*)x" value="spacebrake" type="Phrase" comment="-spacebrake">
- <Trigger_Event name="-[KeyDown]Alt[KeyPress]X" type="Action_Sequence" value="" comment="-spacebrake" />
- </Trigger>
- <Trigger name="b" value="quantum travel" type="Phrase" comment="-quantum travel system">
- <Trigger_Event name="-[KeyPress]B" type="Action_Sequence" value="" comment="-quantum travel system" />
- </Trigger>
- <Trigger name="n" value="landing mode" type="Phrase" comment="-landing mode toggle">
- <Trigger_Event name="-[KeyPress}N" type="Action_Sequence" value="" comment="-landing mode toggle" />
- </Trigger>
- <Trigger name="," value="radar cycle" type="Phrase" comment="-radar cycle range">
- <Trigger_Event name="-[KeyPress]," type="Action_Sequence" value="" comment="-radar cycle range" />
- </Trigger>
- <Trigger name="(m2*)," value="mouse move" type="Phrase" comment="-cycle mouse move mode">
- <Trigger_Event name="-[KeyDown]rAlt[KeyPress]," type="Action_Sequence" value="" comment="-cycle mouse move mode" />
- </Trigger>
- <Trigger name="." value="pib" type="Phrase" comment="-pib">
- <Trigger_Event name="-[KeyPress]." type="Action_Sequence" value="" comment="-pib" />
- </Trigger>
- <Trigger name="(m2*)." value="yaw roll" type="Phrase" comment="-yaw roll swap">
- <Trigger_Event name="-[KeyDown]rAlt[KeyPress]." type="Action_Sequence" value="" comment="-yaw roll swap" />
- </Trigger>
- <Trigger name="(m2*)/" value="2d cursor" type="Phrase" comment="-2d cursor">
- <Trigger_Event name="-[KeyDown]rAlt[KeyPress]/" type="Action_Sequence" value="" comment="-2d cursor" />
- </Trigger>
- <Trigger name="rshift" value="mouse aim" type="Phrase" comment="-cycle mouse aim mode">
- <Trigger_Event name="-[KeyPress]rSHIFT" type="Action_Sequence" value="" comment="-cycle mouse aim mode" />
- </Trigger>
- <Trigger name="c" value="couple mode" type="Phrase" comment="-couple mode toggle">
- <Trigger_Event name="-[KeyPress]C" type="Action_Sequence" value="" comment="-couple mode toggle" />
- </Trigger>
- <Trigger name="m" value="match target" type="Phrase" comment="-match target velocity">
- <Trigger_Event name="-[KeyPress]M" type="Action_Sequence" value="" comment="-match target velocity" />
- </Trigger>
- <Trigger name="v" value="cycle safeties" type="Phrase" comment="-cycle ifcs safeties">
- <Trigger_Event name="-[KeyPress]V" type="Action_Sequence" value="" comment="-cycle ifcs safeties" />
- </Trigger>
- </gavpi>
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