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GAVPI-SC2.6.3

Apr 15th, 2017
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <gavpi>
  3.   <AssociatedProcess>D:\Games\Cloud Imperium Games\StarCitizen\Public\Bin64\StarCitizen.exe</AssociatedProcess>
  4.   <Database>
  5.     <Data name="esc" type="STRING" value="options" comment="options dataa" />
  6.     <Data name="f1" type="STRING" value="mobi glass" comment="mobi glass dataa" />
  7.     <Data name="f4" type="STRING" value="camera view" comment="camera view dataa" />
  8.     <Data name="[hold]f4" type="STRING" value="director mode" comment="director mode dataa" />
  9.     <Data name="f11" type="STRING" value="contacts" comment="contacts dataa" />
  10.     <Data name="f12" type="STRING" value="chat" comment="chat dataa" />
  11.     <Data name="`" type="STRING" value="console" comment="console dataa" />
  12.     <Data name="1" type="STRING" value="weapon power" comment="weapon power dataa" />
  13.     <Data name="2" type="STRING" value="shield power" comment="shield power dataa" />
  14.     <Data name="3" type="STRING" value="avionic power" comment="avionic power dataa" />
  15.     <Data name="[toggle]4" type="STRING" value="weapon groups" comment="weapon groups dataa" />
  16.     <Data name="[toggle]5" type="STRING" value="shields" comment="shields dataa" />
  17.     <Data name="[toggle]6" type="STRING" value="thursters" comment="thursters dataa" />
  18.     <Data name="0" type="STRING" value="reset power distribution" comment="reset power distribution dataa" />
  19.     <Data name="[cycle]backspace" type="STRING" value="throttle" comment="throttle dataa" />
  20.     <Data name="(m2*)backspace" type="STRING" value="self destruct" comment="self destruct dataa" />
  21.     <Data name="r" type="STRING" value="reticle focus" comment="reticle focus dataa" />
  22.     <Data name="(m1*)r " type="STRING" value="target focus" comment="target focus dataa" />
  23.     <Data name="t" type="STRING" value="target nearest hostile" comment="target nearest hostile dataa" />
  24.     <Data name="(m1*) t" type="STRING" value="lights" comment="toggle lights dataa" />
  25.     <Data name="y" type="STRING" value="cycle hostile targets" comment="cycle hostile targets dataa" />
  26.     <Data name="u" type="STRING" value="cycle friendly targets" comment="cycle friendly targets dataa" />
  27.     <Data name="i" type="STRING" value="cycle all targets" comment="cycle all targets dataa" />
  28.     <Data name="o" type="STRING" value="cycle pinned targets" comment="cycle pinned targets dataa" />
  29.     <Data name="(m2*)o" type="STRING" value="e.s.p toggle" comment="e.s.p toggle dataa" />
  30.     <Data name="p" type="STRING" value="pin target" comment="pin target dataa" />
  31.     <Data name="[" type="STRING" value="accept invite" comment="accept invite dataa" />
  32.     <Data name="]" type="STRING" value="reject invite" comment="reject invite dataa" />
  33.     <Data name="f" type="STRING" value="land lock quantum" comment="land lock quantum dataa" />
  34.     <Data name="g" type="STRING" value="counter measures" comment="counter measures dataa" />
  35.     <Data name="h" type="STRING" value="cycle hostile targets back" comment="cycle hostile targets back dataa" />
  36.     <Data name="j" type="STRING" value="cycle friendly targets back" comment="cycle friendly targets back dataa" />
  37.     <Data name="(m2*)j" type="STRING" value="gimbal lock" comment="gimbal lock dataa" />
  38.     <Data name="k" type="STRING" value="cycle all targets back" comment="cycle all targets back dataa" />
  39.     <Data name="(m2*)k" type="STRING" value="reticle mode" comment="reticle mode dataa" />
  40.     <Data name="l" type="STRING" value="cycle pinned targets back" comment="cycle pinned targets back dataa" />
  41.     <Data name="(m2*)[hold]l" type="STRING" value="eject" comment="eject dataa" />
  42.     <Data name="enter" type="STRING" value="activate chat" comment="activate chat dataa" />
  43.     <Data name="z" type="STRING" value="freelook" comment="freelook dataa" />
  44.     <Data name="(m1*)f" type="STRING" value="look behind" comment="look behind dataa" />
  45.     <Data name="x" type="STRING" value="boost respawn" comment="boost respawn dataa" />
  46.     <Data name="(m1*)x" type="STRING" value="spacebrake" comment="spacebrake dataa" />
  47.     <Data name="c" type="STRING" value="couple mode toggle" comment="couple mode toggle dataa" />
  48.     <Data name="v" type="STRING" value="cycle ifcs safeties" comment="cycle ifcs safeties dataa" />
  49.     <Data name="b" type="STRING" value="quantum travel system" comment="quantum travel dataa" />
  50.     <Data name="n" type="STRING" value="landing mode toggle" comment="landing mode toggle dataa" />
  51.     <Data name="m" type="STRING" value="match target velocity" comment="match target velocity dataa" />
  52.     <Data name="," type="STRING" value="radar cycle range" comment="radar cycle range dataa" />
  53.     <Data name="(m2*)," type="STRING" value="cycle mouse move mode" comment="cycle mouse move mode dataa" />
  54.     <Data name="." type="STRING" value="pib" comment="pib dataa" />
  55.     <Data name="(m2*)." type="STRING" value="yaw roll swap" comment="yaw roll swap dataa" />
  56.     <Data name="(m2*)/" type="STRING" value="2d cursor" comment="2d cursor dataa" />
  57.     <Data name="rshift" type="STRING" value="cycle mouse aim mode" comment="cycle mouse aim mode dataa" />
  58.     <Data name="(m1*)t" type="STRING" value="lights" comment="toggle lights dataa" />
  59.   </Database>
  60.   <Action_Sequence name="-[KeyPress]ESC" type="Action_Sequence" comment="ESC" random="False">
  61.     <Action type="KeyPress" value="Escape" />
  62.     <Action type="Data_Speak" value="esc" />
  63.   </Action_Sequence>
  64.   <Action_Sequence name="-[KeyPress]`" type="Action_Sequence" comment="`" random="False">
  65.     <Action type="KeyPress" value="Oemtilde" />
  66.     <Action type="Data_Speak" value="`" />
  67.   </Action_Sequence>
  68.   <Action_Sequence name="-[KeyPress]BACKSPACE" type="Action_Sequence" comment="BACKSPACE" random="False">
  69.     <Action type="KeyPress" value="Back" />
  70.     <Action type="Data_Speak" value="[cycle]backspace" />
  71.   </Action_Sequence>
  72.   <Action_Sequence name="-[KeyPress]1" type="Action_Sequence" comment="1" random="False">
  73.     <Action type="KeyPress" value="D1" />
  74.     <Action type="Data_Speak" value="1" />
  75.   </Action_Sequence>
  76.   <Action_Sequence name="-[KeyPress]F12" type="Action_Sequence" comment="F12" random="False">
  77.     <Action type="KeyPress" value="F12" />
  78.     <Action type="Data_Speak" value="f12" />
  79.   </Action_Sequence>
  80.   <Action_Sequence name="-[KeyPress]F1" type="Action_Sequence" comment="F1" random="False">
  81.     <Action type="KeyPress" value="F1" />
  82.     <Action type="Data_Speak" value="f1" />
  83.   </Action_Sequence>
  84.   <Action_Sequence name="-[KeyPress]F11" type="Action_Sequence" comment="F11" random="False">
  85.     <Action type="KeyPress" value="F11" />
  86.     <Action type="Data_Speak" value="f11" />
  87.   </Action_Sequence>
  88.   <Action_Sequence name="-[KeyPress]0" type="Action_Sequence" comment="0" random="False">
  89.     <Action type="KeyPress" value="D0" />
  90.     <Action type="Data_Speak" value="0" />
  91.   </Action_Sequence>
  92.   <Action_Sequence name="-[KeyPress]2" type="Action_Sequence" comment="2" random="False">
  93.     <Action type="KeyPress" value="D2" />
  94.     <Action type="Data_Speak" value="2" />
  95.   </Action_Sequence>
  96.   <Action_Sequence name="-[KeyPress]3" type="Action_Sequence" comment="3" random="False">
  97.     <Action type="KeyPress" value="D3" />
  98.     <Action type="Data_Speak" value="3" />
  99.   </Action_Sequence>
  100.   <Action_Sequence name="-[KeyPress}N" type="Action_Sequence" comment="N" random="False">
  101.     <Action type="KeyPress" value="N" />
  102.     <Action type="Data_Speak" value="n" />
  103.   </Action_Sequence>
  104.   <Action_Sequence name="-[KeyPress]C" type="Action_Sequence" comment="C" random="False">
  105.     <Action type="KeyPress" value="C" />
  106.     <Action type="Data_Speak" value="c" />
  107.   </Action_Sequence>
  108.   <Action_Sequence name="-[KeyDown]F4" type="Action_Sequence" comment="[HOLD] F4" random="False">
  109.     <Action type="KeyDown" value="F4" />
  110.     <Action type="Wait" value="1000" />
  111.     <Action type="Data_Speak" value="[hold]f4" />
  112.   </Action_Sequence>
  113.   <Action_Sequence name="-[KeyPress]4" type="Action_Sequence" comment="[tgl]4" random="False">
  114.     <Action type="KeyPress" value="D4" />
  115.     <Action type="Data_Speak" value="[toggle]4" />
  116.   </Action_Sequence>
  117.   <Action_Sequence name="-[KeyPress]F4" type="Action_Sequence" comment="[CYCL] F4" random="False">
  118.     <Action type="KeyPress" value="F4" />
  119.     <Action type="Data_Speak" value="f4" />
  120.   </Action_Sequence>
  121.   <Action_Sequence name="-[KeyPress]6" type="Action_Sequence" comment="[tgl]6" random="False">
  122.     <Action type="KeyPress" value="D6" />
  123.     <Action type="Data_Speak" value="[toggle]6" />
  124.   </Action_Sequence>
  125.   <Action_Sequence name="-[KeyPress]5" type="Action_Sequence" comment="[tgl]5" random="False">
  126.     <Action type="KeyPress" value="D5" />
  127.     <Action type="Data_Speak" value="[toggle]5" />
  128.   </Action_Sequence>
  129.   <Action_Sequence name="-[KeyDown]Alt [KeyPress]T" type="Action_Sequence" comment="Alt T" random="False">
  130.     <Action type="KeyDown" value="Alt" />
  131.     <Action type="KeyPress" value="T" />
  132.     <Action type="Data_Speak" value="(m1*)t" />
  133.   </Action_Sequence>
  134.   <Action_Sequence name="-[KeyDown]Alt [KeyPress]R" type="Action_Sequence" comment="Alt R" random="False">
  135.     <Action type="KeyDown" value="Alt" />
  136.     <Action type="KeyPress" value="R" />
  137.     <Action type="Data_Speak" value="(m1*)r " />
  138.   </Action_Sequence>
  139.   <Action_Sequence name="-[KeyPress]B" type="Action_Sequence" comment="B" random="False">
  140.     <Action type="KeyPress" value="B" />
  141.     <Action type="Data_Speak" value="b" />
  142.   </Action_Sequence>
  143.   <Action_Sequence name="-[KeyPress]R" type="Action_Sequence" comment="R" random="False">
  144.     <Action type="KeyPress" value="R" />
  145.     <Action type="Data_Speak" value="r" />
  146.   </Action_Sequence>
  147.   <Action_Sequence name="-[KeyPress]Y" type="Action_Sequence" comment="Y" random="False">
  148.     <Action type="KeyPress" value="Y" />
  149.     <Action type="Data_Speak" value="y" />
  150.   </Action_Sequence>
  151.   <Action_Sequence name="-[KeyPress]U" type="Action_Sequence" comment="U" random="False">
  152.     <Action type="KeyPress" value="U" />
  153.     <Action type="Data_Speak" value="u" />
  154.   </Action_Sequence>
  155.   <Action_Sequence name="-[KeyPress]I" type="Action_Sequence" comment="I" random="False">
  156.     <Action type="KeyPress" value="I" />
  157.     <Action type="Data_Speak" value="i" />
  158.   </Action_Sequence>
  159.   <Action_Sequence name="-[KeyPress]O" type="Action_Sequence" comment="O" random="False">
  160.     <Action type="KeyPress" value="O" />
  161.     <Action type="Data_Speak" value="o" />
  162.   </Action_Sequence>
  163.   <Action_Sequence name="-[KeyDown]rAlt [KeyPress]Backspace" type="Action_Sequence" comment="[HOLD] rAlt BACKSPACE" random="False">
  164.     <Action type="KeyDown" value="RMenu" />
  165.     <Action type="KeyPress" value="Back" />
  166.     <Action type="Data_Speak" value="(m2*)backspace" />
  167.   </Action_Sequence>
  168.   <Action_Sequence name="-[KeyDown]rAlt[KeyPress]O" type="Action_Sequence" comment="[HOLD]rAlt O" random="False">
  169.     <Action type="KeyDown" value="RMenu" />
  170.     <Action type="KeyPress" value="O" />
  171.     <Action type="Data_Speak" value="(m2*)o" />
  172.   </Action_Sequence>
  173.   <Action_Sequence name="-[KeyPress]P" type="Action_Sequence" comment="P" random="False">
  174.     <Action type="KeyPress" value="P" />
  175.     <Action type="Data_Speak" value="p" />
  176.   </Action_Sequence>
  177.   <Action_Sequence name="-[KeyPress]T" type="Action_Sequence" comment="T" random="False">
  178.     <Action type="KeyDown" value="T" />
  179.     <Action type="Data_Speak" value="t" />
  180.   </Action_Sequence>
  181.   <Action_Sequence name="-[KeyPres]]" type="Action_Sequence" comment="]" random="False">
  182.     <Action type="KeyPress" value="Oem6" />
  183.     <Action type="Data_Speak" value="]" />
  184.   </Action_Sequence>
  185.   <Action_Sequence name="-[KeyPress][" type="Action_Sequence" comment="[" random="False">
  186.     <Action type="KeyPress" value="OemOpenBrackets" />
  187.     <Action type="Data_Speak" value="[" />
  188.   </Action_Sequence>
  189.   <Action_Sequence name="-[KeyPress]F" type="Action_Sequence" comment="F" random="False">
  190.     <Action type="KeyPress" value="F" />
  191.     <Action type="Data_Speak" value="f" />
  192.   </Action_Sequence>
  193.   <Action_Sequence name="-[KeyPress]G" type="Action_Sequence" comment="G" random="False">
  194.     <Action type="KeyPress" value="G" />
  195.     <Action type="Data_Speak" value="g" />
  196.   </Action_Sequence>
  197.   <Action_Sequence name="-[KeyPress]H" type="Action_Sequence" comment="H" random="False">
  198.     <Action type="KeyPress" value="H" />
  199.     <Action type="Data_Speak" value="h" />
  200.   </Action_Sequence>
  201.   <Action_Sequence name="-[KeyPress]J" type="Action_Sequence" comment="J" random="False">
  202.     <Action type="KeyPress" value="J" />
  203.     <Action type="Data_Speak" value="j" />
  204.   </Action_Sequence>
  205.   <Action_Sequence name="-[KeyDown]rAlt[KeyPress]J" type="Action_Sequence" comment="[HOLD]rAlt J" random="False">
  206.     <Action type="KeyDown" value="RMenu" />
  207.     <Action type="KeyPress" value="J" />
  208.     <Action type="Data_Speak" value="(m2*)j" />
  209.   </Action_Sequence>
  210.   <Action_Sequence name="-[KeyPress]K" type="Action_Sequence" comment="K" random="False">
  211.     <Action type="KeyPress" value="K" />
  212.     <Action type="Data_Speak" value="k" />
  213.   </Action_Sequence>
  214.   <Action_Sequence name="-[KeyDown]rAlt[KeyPress]K" type="Action_Sequence" comment="[HOLD]rAlt K" random="False">
  215.     <Action type="KeyDown" value="RMenu" />
  216.     <Action type="KeyPress" value="K" />
  217.     <Action type="Data_Speak" value="(m2*)k" />
  218.   </Action_Sequence>
  219.   <Action_Sequence name="-[KeyPress]L" type="Action_Sequence" comment="L" random="False">
  220.     <Action type="KeyPress" value="L" />
  221.     <Action type="Data_Speak" value="l" />
  222.   </Action_Sequence>
  223.   <Action_Sequence name="-[KeyDown]rAlt[KeyPress]L" type="Action_Sequence" comment="[HOLD]rAlt L" random="False">
  224.     <Action type="KeyDown" value="RMenu" />
  225.     <Action type="KeyPress" value="L" />
  226.     <Action type="Data_Speak" value="(m2*)[hold]l" />
  227.   </Action_Sequence>
  228.   <Action_Sequence name="-[KeyPress]ENTER" type="Action_Sequence" comment="ENTER" random="False">
  229.     <Action type="KeyPress" value="Return" />
  230.     <Action type="Data_Speak" value="enter" />
  231.   </Action_Sequence>
  232.   <Action_Sequence name="-[KeyPress]Z" type="Action_Sequence" comment="Z" random="False">
  233.     <Action type="KeyPress" value="Z" />
  234.     <Action type="Data_Speak" value="z" />
  235.   </Action_Sequence>
  236.   <Action_Sequence name="-[KeyDown]Alt[KeyPress]F" type="Action_Sequence" comment="[HOLD]Alt F" random="False">
  237.     <Action type="KeyDown" value="Alt" />
  238.     <Action type="KeyPress" value="F" />
  239.     <Action type="Data_Speak" value="(m1*)f" />
  240.   </Action_Sequence>
  241.   <Action_Sequence name="-[KeyPress]X" type="Action_Sequence" comment="X" random="False">
  242.     <Action type="KeyPress" value="X" />
  243.     <Action type="Data_Speak" value="x" />
  244.   </Action_Sequence>
  245.   <Action_Sequence name="-[KeyDown]Alt[KeyPress]X" type="Action_Sequence" comment="[HOLD]Alt X" random="False">
  246.     <Action type="KeyDown" value="Alt" />
  247.     <Action type="KeyPress" value="X" />
  248.   </Action_Sequence>
  249.   <Action_Sequence name="-[KeyPress]," type="Action_Sequence" comment="," random="False">
  250.     <Action type="KeyPress" value="Oemcomma" />
  251.     <Action type="Data_Speak" value="," />
  252.   </Action_Sequence>
  253.   <Action_Sequence name="-[KeyDown]rAlt[KeyPress]," type="Action_Sequence" comment="[HOLD]rAlt ," random="False">
  254.     <Action type="KeyDown" value="RMenu" />
  255.     <Action type="KeyPress" value="Oemcomma" />
  256.   </Action_Sequence>
  257.   <Action_Sequence name="-[KeyPress]." type="Action_Sequence" comment="." random="False">
  258.     <Action type="KeyPress" value="OemPeriod" />
  259.     <Action type="Data_Speak" value="." />
  260.   </Action_Sequence>
  261.   <Action_Sequence name="-[KeyDown]rAlt[KeyPress]." type="Action_Sequence" comment="[HOLD]rAlt ." random="False">
  262.     <Action type="KeyDown" value="RMenu" />
  263.     <Action type="KeyPress" value="OemPeriod" />
  264.     <Action type="Data_Speak" value="(m2*)." />
  265.   </Action_Sequence>
  266.   <Action_Sequence name="-[KeyDown]rAlt[KeyPress]/" type="Action_Sequence" comment="[HOLD]rAlt /" random="False">
  267.     <Action type="KeyDown" value="RMenu" />
  268.     <Action type="KeyPress" value="OemQuestion" />
  269.     <Action type="Data_Speak" value="(m2*)/" />
  270.   </Action_Sequence>
  271.   <Action_Sequence name="-[KeyPress]rSHIFT" type="Action_Sequence" comment="rSHIFT" random="False">
  272.     <Action type="KeyPress" value="RShiftKey" />
  273.     <Action type="Data_Speak" value="rshift" />
  274.   </Action_Sequence>
  275.   <Action_Sequence name="-[KeyPress]M" type="Action_Sequence" comment="M" random="False">
  276.     <Action type="KeyPress" value="M" />
  277.     <Action type="Data_Speak" value="m" />
  278.   </Action_Sequence>
  279.   <Action_Sequence name="-[KeyPress]V" type="Action_Sequence" comment="V" random="False">
  280.     <Action type="KeyPress" value="V" />
  281.     <Action type="Data_Speak" value="v" />
  282.   </Action_Sequence>
  283.   <Trigger name="esc" value="options" type="Phrase" comment="-pause/options">
  284.     <Trigger_Event name="-[KeyPress]ESC" type="Action_Sequence" value="" comment="-pause/options" />
  285.   </Trigger>
  286.   <Trigger name="f1" value="mobi glass" type="Phrase" comment="-mobi glass/scoreboard">
  287.     <Trigger_Event name="-[KeyPress]F1" type="Action_Sequence" value="" comment="-mobi glass/scoreboard" />
  288.   </Trigger>
  289.   <Trigger name="f4" value="cycle camera" type="Phrase" comment="-cycle camera view">
  290.     <Trigger_Event name="-[KeyPress]F4" type="Action_Sequence" value="" comment="-cycle camera view" />
  291.   </Trigger>
  292.   <Trigger name="[hold]f4" value="director mode" type="Phrase" comment="-director mode">
  293.     <Trigger_Event name="-[KeyDown]F4" type="Action_Sequence" value="" comment="-director mode" />
  294.   </Trigger>
  295.   <Trigger name="f11" value="contacts" type="Phrase" comment="-contacts">
  296.     <Trigger_Event name="-[KeyPress]F11" type="Action_Sequence" value="" comment="-contacts" />
  297.   </Trigger>
  298.   <Trigger name="f12" value="chat" type="Phrase" comment="-chat">
  299.     <Trigger_Event name="-[KeyPress]F12" type="Action_Sequence" value="" comment="-chat" />
  300.   </Trigger>
  301.   <Trigger name="`" value="console" type="Phrase" comment="-console">
  302.     <Trigger_Event name="-[KeyPress]`" type="Action_Sequence" value="" comment="-console" />
  303.   </Trigger>
  304.   <Trigger name="1" value="weapon power" type="Phrase" comment="-weapon power">
  305.     <Trigger_Event name="-[KeyPress]1" type="Action_Sequence" value="" comment="-weapon power" />
  306.   </Trigger>
  307.   <Trigger name="2" value="shield power" type="Phrase" comment="-shield power">
  308.     <Trigger_Event name="-[KeyPress]2" type="Action_Sequence" value="" comment="-shield power" />
  309.   </Trigger>
  310.   <Trigger name="3" value="avionic power" type="Phrase" comment="-avionic power">
  311.     <Trigger_Event name="-[KeyPress]3" type="Action_Sequence" value="" comment="-avionic power" />
  312.   </Trigger>
  313.   <Trigger name="[toggle]4" value="weapon groups" type="Phrase" comment="-weapon groups">
  314.     <Trigger_Event name="-[KeyPress]4" type="Action_Sequence" value="" comment="-weapon groups" />
  315.   </Trigger>
  316.   <Trigger name="[toggle]5" value="shields" type="Phrase" comment="-shields">
  317.     <Trigger_Event name="-[KeyPress]5" type="Action_Sequence" value="" comment="-shields" />
  318.   </Trigger>
  319.   <Trigger name="[toggle]6" value="thursters" type="Phrase" comment="-thursters">
  320.     <Trigger_Event name="-[KeyPress]6" type="Action_Sequence" value="" comment="-thursters" />
  321.   </Trigger>
  322.   <Trigger name="0" value="reset power db" type="Phrase" comment="-reset power distribution">
  323.     <Trigger_Event name="-[KeyPress]0" type="Action_Sequence" value="" comment="-reset power distribution" />
  324.   </Trigger>
  325.   <Trigger name="[cycle]backspace" value="throttle" type="Phrase" comment="-throttle">
  326.     <Trigger_Event name="-[KeyPress]BACKSPACE" type="Action_Sequence" value="" comment="-throttle" />
  327.   </Trigger>
  328.   <Trigger name="(m2*)backspace" value="self destruct" type="Phrase" comment="-self destruct">
  329.     <Trigger_Event name="-[KeyDown]rAlt [KeyPress]Backspace" type="Action_Sequence" value="" comment="-self destruct" />
  330.   </Trigger>
  331.   <Trigger name="r" value="reticle focus" type="Phrase" comment="-reticle focus">
  332.     <Trigger_Event name="-[KeyPress]R" type="Action_Sequence" value="" comment="-reticle focus" />
  333.   </Trigger>
  334.   <Trigger name="(m1*)r" value="target focus" type="Phrase" comment="-target focus">
  335.     <Trigger_Event name="-[KeyDown]Alt [KeyPress]R" type="Action_Sequence" value="" comment="-target focus" />
  336.   </Trigger>
  337.   <Trigger name="t" value="nearest hostile" type="Phrase" comment="-target nearest hostile">
  338.     <Trigger_Event name="-[KeyPress]T" type="Action_Sequence" value="" comment="-target nearest hostile" />
  339.   </Trigger>
  340.   <Trigger name="(m1*)t" value="lights" type="Phrase" comment="-toggle lights">
  341.     <Trigger_Event name="-[KeyDown]Alt [KeyPress]T" type="Action_Sequence" value="" comment="-toggle lights" />
  342.   </Trigger>
  343.   <Trigger name="y" value="cycle hostile" type="Phrase" comment="-cycle hostile targets">
  344.     <Trigger_Event name="-[KeyPress]Y" type="Action_Sequence" value="" comment="-cycle hostile targets" />
  345.   </Trigger>
  346.   <Trigger name="u" value="cycle friendly" type="Phrase" comment="-cycle friendly targets">
  347.     <Trigger_Event name="-[KeyPress]U" type="Action_Sequence" value="" comment="-cycle friendly targets" />
  348.   </Trigger>
  349.   <Trigger name="i" value="cycle all" type="Phrase" comment="-cycle all targets">
  350.     <Trigger_Event name="-[KeyPress]I" type="Action_Sequence" value="" comment="-cycle all targets" />
  351.   </Trigger>
  352.   <Trigger name="o" value="cycle pinned" type="Phrase" comment="-cycle pinned targets">
  353.     <Trigger_Event name="-[KeyPress]O" type="Action_Sequence" value="" comment="-cycle pinned targets" />
  354.   </Trigger>
  355.   <Trigger name="(m2*)o" value="esp" type="Phrase" comment="-e.s.p toggle">
  356.     <Trigger_Event name="-[KeyDown]rAlt[KeyPress]O" type="Action_Sequence" value="" comment="-e.s.p toggle" />
  357.   </Trigger>
  358.   <Trigger name="p" value="pin" type="Phrase" comment="-pin target">
  359.     <Trigger_Event name="-[KeyPress]P" type="Action_Sequence" value="" comment="-pin target" />
  360.   </Trigger>
  361.   <Trigger name="[" value="accept" type="Phrase" comment="-accept invite">
  362.     <Trigger_Event name="-[KeyPress][" type="Action_Sequence" value="" comment="-accept invite" />
  363.   </Trigger>
  364.   <Trigger name="]" value="reject" type="Phrase" comment="-reject invite">
  365.     <Trigger_Event name="-[KeyPres]]" type="Action_Sequence" value="" comment="-reject invite" />
  366.   </Trigger>
  367.   <Trigger name="f" value="land lock quantum" type="Phrase" comment="-land lock quantum">
  368.     <Trigger_Event name="-[KeyPress]F" type="Action_Sequence" value="" comment="-land lock quantum" />
  369.   </Trigger>
  370.   <Trigger name="g" value="counter measure" type="Phrase" comment="-counter measures">
  371.     <Trigger_Event name="-[KeyPress]G" type="Action_Sequence" value="" comment="-counter measures" />
  372.   </Trigger>
  373.   <Trigger name="h" value="hostile back" type="Phrase" comment="-cycle hostile targets back">
  374.     <Trigger_Event name="-[KeyPress]H" type="Action_Sequence" value="" comment="-cycle hostile targets back" />
  375.   </Trigger>
  376.   <Trigger name="j" value="friendly back" type="Phrase" comment="-cycle friendly targets back">
  377.     <Trigger_Event name="-[KeyPress]J" type="Action_Sequence" value="" comment="-cycle friendly targets back" />
  378.   </Trigger>
  379.   <Trigger name="(m2*)j" value="gimbal lock" type="Phrase" comment="-gimbal lock">
  380.     <Trigger_Event name="-[KeyDown]rAlt[KeyPress]J" type="Action_Sequence" value="" comment="-gimbal lock" />
  381.   </Trigger>
  382.   <Trigger name="k" value="all back" type="Phrase" comment="-cycle all targets back">
  383.     <Trigger_Event name="-[KeyPress]K" type="Action_Sequence" value="" comment="-cycle all targets back" />
  384.   </Trigger>
  385.   <Trigger name="(m2*)k" value="reticle mode" type="Phrase" comment="-reticle mode">
  386.     <Trigger_Event name="-[KeyDown]rAlt[KeyPress]K" type="Action_Sequence" value="" comment="-reticle mode" />
  387.   </Trigger>
  388.   <Trigger name="l" value="pinned back" type="Phrase" comment="-cycle pinned targets back">
  389.     <Trigger_Event name="-[KeyPress]L" type="Action_Sequence" value="" comment="-cycle pinned targets back" />
  390.   </Trigger>
  391.   <Trigger name="(m2*)[hold]l" value="eject" type="Phrase" comment="-eject">
  392.     <Trigger_Event name="-[KeyDown]rAlt[KeyPress]L" type="Action_Sequence" value="" comment="-eject" />
  393.   </Trigger>
  394.   <Trigger name="enter" value="activate chat" type="Phrase" comment="-activate chat">
  395.     <Trigger_Event name="-[KeyPress]ENTER" type="Action_Sequence" value="" comment="-activate chat" />
  396.   </Trigger>
  397.   <Trigger name="z" value="freelook" type="Phrase" comment="-freelook">
  398.     <Trigger_Event name="-[KeyPress]Z" type="Action_Sequence" value="" comment="-freelook" />
  399.   </Trigger>
  400.   <Trigger name="(m1*)f" value="look behind" type="Phrase" comment="-look behind">
  401.     <Trigger_Event name="-[KeyDown]Alt[KeyPress]F" type="Action_Sequence" value="" comment="-look behind" />
  402.   </Trigger>
  403.   <Trigger name="x" value="boost respawn" type="Phrase" comment="-boost respawn">
  404.     <Trigger_Event name="-[KeyPress]X" type="Action_Sequence" value="" comment="-boost respawn" />
  405.   </Trigger>
  406.   <Trigger name="(m1*)x" value="spacebrake" type="Phrase" comment="-spacebrake">
  407.     <Trigger_Event name="-[KeyDown]Alt[KeyPress]X" type="Action_Sequence" value="" comment="-spacebrake" />
  408.   </Trigger>
  409.   <Trigger name="b" value="quantum travel" type="Phrase" comment="-quantum travel system">
  410.     <Trigger_Event name="-[KeyPress]B" type="Action_Sequence" value="" comment="-quantum travel system" />
  411.   </Trigger>
  412.   <Trigger name="n" value="landing mode" type="Phrase" comment="-landing mode toggle">
  413.     <Trigger_Event name="-[KeyPress}N" type="Action_Sequence" value="" comment="-landing mode toggle" />
  414.   </Trigger>
  415.   <Trigger name="," value="radar cycle" type="Phrase" comment="-radar cycle range">
  416.     <Trigger_Event name="-[KeyPress]," type="Action_Sequence" value="" comment="-radar cycle range" />
  417.   </Trigger>
  418.   <Trigger name="(m2*)," value="mouse move" type="Phrase" comment="-cycle mouse move mode">
  419.     <Trigger_Event name="-[KeyDown]rAlt[KeyPress]," type="Action_Sequence" value="" comment="-cycle mouse move mode" />
  420.   </Trigger>
  421.   <Trigger name="." value="pib" type="Phrase" comment="-pib">
  422.     <Trigger_Event name="-[KeyPress]." type="Action_Sequence" value="" comment="-pib" />
  423.   </Trigger>
  424.   <Trigger name="(m2*)." value="yaw roll" type="Phrase" comment="-yaw roll swap">
  425.     <Trigger_Event name="-[KeyDown]rAlt[KeyPress]." type="Action_Sequence" value="" comment="-yaw roll swap" />
  426.   </Trigger>
  427.   <Trigger name="(m2*)/" value="2d cursor" type="Phrase" comment="-2d cursor">
  428.     <Trigger_Event name="-[KeyDown]rAlt[KeyPress]/" type="Action_Sequence" value="" comment="-2d cursor" />
  429.   </Trigger>
  430.   <Trigger name="rshift" value="mouse aim" type="Phrase" comment="-cycle mouse aim mode">
  431.     <Trigger_Event name="-[KeyPress]rSHIFT" type="Action_Sequence" value="" comment="-cycle mouse aim mode" />
  432.   </Trigger>
  433.   <Trigger name="c" value="couple mode" type="Phrase" comment="-couple mode toggle">
  434.     <Trigger_Event name="-[KeyPress]C" type="Action_Sequence" value="" comment="-couple mode toggle" />
  435.   </Trigger>
  436.   <Trigger name="m" value="match target" type="Phrase" comment="-match target velocity">
  437.     <Trigger_Event name="-[KeyPress]M" type="Action_Sequence" value="" comment="-match target velocity" />
  438.   </Trigger>
  439.   <Trigger name="v" value="cycle safeties" type="Phrase" comment="-cycle ifcs safeties">
  440.     <Trigger_Event name="-[KeyPress]V" type="Action_Sequence" value="" comment="-cycle ifcs safeties" />
  441.   </Trigger>
  442. </gavpi>
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