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Silvally?

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Jun 16th, 2019
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  1. ***Round 14***
  2. Bonemerang: initial score: 110
  3. Bonemerang: final score: 110
  4.  
  5. Bonemerang: initial score: 48
  6. Bonemerang: final score: 48
  7.  
  8. Rock Slide: initial score: 80
  9. Rock Slide: final score: 80
  10.  
  11. Rock Slide: initial score: 13
  12. Rock Slide: final score: 13
  13.  
  14. Brick Break: initial score: 53
  15. Brick Break: final score: 53
  16.  
  17. Brick Break: initial score: 36
  18. Brick Break: final score: 36
  19.  
  20. Fire Punch: initial score: 1
  21. Fire Punch: final score: 0
  22.  
  23. Fire Punch: initial score: 54
  24. Fire Punch: final score: 59
  25.  
  26. Beginning AI Item use check.
  27.  
  28. Highest item score: -10000
  29. Highest move score: 110
  30. Not using an item.
  31.  
  32. Bonemerang: initial score: 110
  33. Bonemerang: final score: 110
  34.  
  35. Bonemerang: initial score: 48
  36. Bonemerang: final score: 48
  37.  
  38. Rock Slide: initial score: 80
  39. Rock Slide: final score: 80
  40.  
  41. Rock Slide: initial score: 13
  42. Rock Slide: final score: 13
  43.  
  44. Rock Slide: Final Score after Multi-Target Adjustment: 93
  45.  
  46. Brick Break: initial score: 53
  47. Brick Break: final score: 53
  48.  
  49. Brick Break: initial score: 36
  50. Brick Break: final score: 36
  51.  
  52. Fire Punch: initial score: 1
  53. Fire Punch: final score: 0
  54.  
  55. Fire Punch: initial score: 54
  56. Fire Punch: final score: 59
  57.  
  58. [The foe Marowak: Bonemerang=110, Rock Slide=93, Brick Break=5, Fire Punch=5]
  59. [Prefer Bonemerang]
  60. Initial switchscore building: Statuses (0)
  61. Initial switchscore building: Stat Stages (0)
  62. Initial switchscore building: Healing
  63. Initial switchscore building: fsteak (0)
  64. Initial switchscore building: Specific Switches (0)
  65. Silvally: initial switchscore: 0
  66.  
  67. Initial noswitchscore building: Stat Stages (0)
  68. Initial noswitchscore building: Entry Hazards (0)
  69. Initial noswitchscore building: Better Switching Options (0)
  70. Initial noswitchscore building: Second Wind Situations (0)
  71. Silvally: initial noswitchscore: 50
  72.  
  73. {
  74.  
  75. Parting Shot: initial score: 35
  76. Parting Shot: final score: 35
  77.  
  78. Multi-Attack: initial score: 88
  79. Multi-Attack: final score: 0
  80.  
  81. Heat Wave: initial score: 18
  82. Heat Wave: final score: 18
  83.  
  84. Thunder: initial score: 1
  85. Thunder: final score: 0
  86.  
  87. }
  88.  
  89. Silvally: highest move score: 35
  90. Silvally: final switching score: -50
  91. 35 > -50, will not switch
  92.  
  93. Parting Shot: initial score: 35
  94. Parting Shot: final score: 35
  95.  
  96. Multi-Attack: initial score: 88
  97. Multi-Attack: final score: 0
  98.  
  99. Heat Wave: initial score: 18
  100. Heat Wave: final score: 18
  101.  
  102. Thunder: initial score: 1
  103. Thunder: final score: 0
  104.  
  105. Beginning AI Item use check.
  106.  
  107. Highest item score: -10000
  108. Highest move score: 35
  109. Not using an item.
  110.  
  111. Parting Shot: initial score: 35
  112. Parting Shot: final score: 35
  113.  
  114. Multi-Attack: initial score: 88
  115. Multi-Attack: final score: 0
  116.  
  117. Heat Wave: initial score: 18
  118. Heat Wave: final score: 18
  119.  
  120. Thunder: initial score: 1
  121. Thunder: final score: 0
  122.  
  123. [The ally Zepto: Parting Shot=35, Multi-Attack=0, Heat Wave=5, Thunder=0]
  124. [Prefer Parting Shot]
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