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- _pos = [deal_1, deal_2, deal_3, deal_4, Deal_5] BIS_fnc_selectRandom;
- _unit = [C_Orestes, C_Nikos, C_Nikos_aged] BIS_fnc_selectRandom;
- _houseList = getMarkerPos "_pos" nearObjects ["House", 100];
- _house = _houseList call BIS_fnc_selectRandom;
- _buildingPos = _house call BIS_fnc_buildingPositions;
- _unitPos = _buildingPos call BIS_fnc_selectRandom;
- _dealer = [getMarkerPos "_unitPos", civ, [_unit]] call BIS_fnc_spawnGroup;
- _dealer setPosATL _unitPos;
- _dealer = this addAction ["Spin Slots", life_fnc_slotmachine];
- if(!(playerSide isEqualTo civilian)) then
- {
- _markerstr = createMarker ["Dealer", _dealer];
- _markerstr setMarkerType "hd_warning";
- };
- hint "Dealer has arrived";
- sleep 600;
- deleteVehicle _dealer;
- sleep 2;
- hint "Dealer has departed \ But will Return";
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