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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Noti?? "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. end
  342. end)
  343.  
  344. for _,v in pairs(Character:children()) do
  345. if v:IsA("Shirt") then
  346. v.ShirtTemplate = "rbxassetid://0"
  347. elseif v:IsA("Pants") then
  348. v.PantsTemplate = "rbxassetid://0"
  349. elseif v:IsA("ShirtGraphic") then
  350. v:Remove()
  351. wait(.1)
  352. Torso.roblox:Remove()
  353. elseif v:IsA("Accessory") then
  354. v:Remove()
  355. end
  356. end
  357.  
  358. local Hair = Instance.new("Part")
  359. Hair.Parent = char
  360. Hair.Name = "GreenTopHat"
  361. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  362. Hair.CFrame = char.Head.CFrame
  363. Hair:BreakJoints()
  364. Hair.CanCollide = false
  365. Hair.BrickColor = BrickColor.new("Medium Stone")
  366. Hair.TopSurface = "Smooth"
  367. Hair.BottomSurface = "Smooth"
  368. Weld = Instance.new("Weld")
  369. Weld.Name = "Weld"
  370. Weld.Part0 = char.Head
  371. Weld.Part1 = Hair
  372. Weld.Parent = char.Head
  373. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  374. -------------------------------------------------------
  375. --Start Good Stuff--
  376. -------------------------------------------------------
  377. CF = CFrame.new
  378. angles = CFrame.Angles
  379. attack = false
  380. timetofly = true
  381. Euler = CFrame.fromEulerAnglesXYZ
  382. Rad = math.rad
  383. IT = Instance.new
  384. BrickC = BrickColor.new
  385. Cos = math.cos
  386. Acos = math.acos
  387. Sin = math.sin
  388. Asin = math.asin
  389. Abs = math.abs
  390. Mrandom = math.random
  391. Floor = math.floor
  392. random = math.random
  393. radian = math.rad
  394. Vec3 = Vector3.new
  395. cFrame = CFrame.new
  396. Euler = CFrame.fromEulerAnglesXYZ
  397. -------------------------------------------------------
  398. --End Good Stuff--
  399. -------------------------------------------------------
  400. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  401. RSH, LSH = nil, nil
  402. RW = Instance.new("Weld")
  403. LW = Instance.new("Weld")
  404. RH = tors["Right Hip"]
  405. LH = tors["Left Hip"]
  406. RSH = tors["Right Shoulder"]
  407. LSH = tors["Left Shoulder"]
  408. RSH.Parent = nil
  409. LSH.Parent = nil
  410. RW.Name = "RW"
  411. RW.Part0 = tors
  412. RW.C0 = CF(1.5, 0.5, 0)
  413. RW.C1 = CF(0, 0.5, 0)
  414. RW.Part1 = ra
  415. RW.Parent = tors
  416. LW.Name = "LW"
  417. LW.Part0 = tors
  418. LW.C0 = CF(-1.5, 0.5, 0)
  419. LW.C1 = CF(0, 0.5, 0)
  420. LW.Part1 = la
  421. LW.Parent = tors
  422. Effects = {}
  423.  
  424. BTAUNT = Instance.new("Sound", tors)
  425. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  426. BTAUNT.Volume = 10
  427. BTAUNT.Pitch = 1
  428. BTAUNT.Looped = false
  429. BTAUNT.TimePosition = 0.2
  430.  
  431. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  432.  
  433. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  434. bat.Size = Vector3.new(1, 1, 5)
  435. bat.CanCollide = false
  436. bat:BreakJoints()
  437.  
  438. LeDrink = it("Model")
  439. LeDrink.Parent = char
  440. LeDrink.Name = "LeDrink"
  441. RHe = it("Part")
  442. RHe.Parent = LeDrink
  443. RHe.BrickColor = BrickColor.new("Really black")
  444. RHe.Locked = true
  445. RHe.CanCollide = false
  446. RHe.Transparency = 1
  447. PMesh = it("SpecialMesh")
  448. RHe.formFactor = "Symmetric"
  449. PMesh.MeshType = "FileMesh"
  450. PMesh.MeshId = "rbxassetid://10470609"
  451. PMesh.TextureId = "rbxassetid://111405256"
  452. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  453. PMesh.Parent = RHe
  454. local RWeld = it("Weld")
  455. RWeld.Parent = RHe
  456. RWeld.Part0 = RHe
  457. RWeld.Part1 = ra
  458. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  459.  
  460. LeChips = it("Model")
  461. LeChips.Parent = char
  462. LeChips.Name = "LeChips"
  463. RHk = it("Part")
  464. RHk.Parent = LeChips
  465. RHk.BrickColor = BrickColor.new("Really black")
  466. RHk.Locked = true
  467. RHk.CanCollide = false
  468. RHk.Transparency = 1
  469. PMeshe = it("SpecialMesh")
  470. RHk.formFactor = "Symmetric"
  471. PMeshe.MeshType = "FileMesh"
  472. PMeshe.MeshId = "rbxassetid://19106014"
  473. PMeshe.TextureId = "rbxassetid://342435650"
  474. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  475. PMeshe.Parent = RHk
  476. local RWelds = it("Weld")
  477. RWelds.Parent = RHk
  478. RWelds.Part0 = RHk
  479. RWelds.Part1 = ra
  480. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  481.  
  482. local LeDrink = "wiplolnotyet"
  483. local LeChips = "wipaswelllol"
  484. local Sitt = false
  485.  
  486. -------------------------------------------------------
  487. --Start HeartBeat--
  488. -------------------------------------------------------
  489. ArtificialHB = Instance.new("BindableEvent", script)
  490. ArtificialHB.Name = "Heartbeat"
  491. script:WaitForChild("Heartbeat")
  492.  
  493. frame = 1 / 60
  494. tf = 0
  495. allowframeloss = false
  496. tossremainder = false
  497.  
  498.  
  499. lastframe = tick()
  500. script.Heartbeat:Fire()
  501.  
  502.  
  503. game:GetService("RunService").Heartbeat:connect(function(s, p)
  504. tf = tf + s
  505. if tf >= frame then
  506. if allowframeloss then
  507. script.Heartbeat:Fire()
  508. lastframe = tick()
  509. else
  510. for i = 1, math.floor(tf / frame) do
  511. script.Heartbeat:Fire()
  512. end
  513. lastframe = tick()
  514. end
  515. if tossremainder then
  516. tf = 0
  517. else
  518. tf = tf - frame * math.floor(tf / frame)
  519. end
  520. end
  521. end)
  522. -------------------------------------------------------
  523. --End HeartBeat--
  524. -------------------------------------------------------
  525.  
  526.  
  527. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  528. coroutine.resume(coroutine.create(function()
  529. local intensity = 1 * Intensity
  530. local rotM = 0.01 * Intensity
  531. for i = 0, Length, 0.1 do
  532. swait()
  533. intensity = intensity - 0.05 * Intensity / Length
  534. rotM = rotM - 5.0E-4 * Intensity / Length
  535. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  536. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  537. end
  538. Humanoid.CameraOffset = Vec3(0, 0, 0)
  539. end))
  540. end
  541.  
  542. local joyemoji = Instance.new('ParticleEmitter', tors)
  543. joyemoji.VelocitySpread = 2000
  544. joyemoji.Lifetime = NumberRange.new(1)
  545. joyemoji.Speed = NumberRange.new(40)
  546. joy= {}
  547. for i=0, 19 do
  548. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  549. end
  550. joyemoji.Size = NumberSequence.new(joy)
  551. joyemoji.Rate = 0
  552. joyemoji.LockedToPart = false
  553. joyemoji.LightEmission = 0
  554. joyemoji.Texture = "rbxassetid://1176402123"
  555. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  556.  
  557.  
  558. local LIT = Instance.new('ParticleEmitter', tors)
  559. LIT.VelocitySpread = 2000
  560. LIT.Lifetime = NumberRange.new(1)
  561. LIT.Speed = NumberRange.new(45)
  562. nani= {}
  563. for i=0, 19 do
  564. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  565. end
  566. LIT.Size = NumberSequence.new(nani)
  567. LIT.Rate = 0
  568. LIT.LockedToPart = false
  569. LIT.LightEmission = 0
  570. LIT.Texture = "rbxassetid://1492670151"
  571. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  572.  
  573. local toast = Instance.new('ParticleEmitter', tors)
  574. toast.VelocitySpread = 2000
  575. toast.Lifetime = NumberRange.new(1)
  576. toast.Speed = NumberRange.new(60)
  577. toasterstoasttoast= {}
  578. for i=0, 19 do
  579. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  580. end
  581. toast.Size = NumberSequence.new(toasterstoasttoast)
  582. toast.Rate = 0
  583. toast.LockedToPart = false
  584. toast.LightEmission = 0
  585. toast.Texture = "rbxassetid://436096230"
  586. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  587.  
  588. local ok = Instance.new('ParticleEmitter', tors)
  589. ok.VelocitySpread = 2000
  590. ok.Lifetime = NumberRange.new(1)
  591. ok.Speed = NumberRange.new(50)
  592. cool= {}
  593. for i=0, 19 do
  594. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  595. end
  596. ok.Size = NumberSequence.new(cool)
  597. ok.Rate = 0
  598. ok.LockedToPart = false
  599. ok.LightEmission = 0
  600. ok.Texture = "rbxassetid://636768448"
  601. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  602.  
  603. maincolor = BrickC("Really red")
  604. -------------------------------------------------------
  605. --Start Kyu's shitty stuff--
  606. -------------------------------------------------------
  607. function un_fun()
  608. attack = true
  609. hum.WalkSpeed = 0
  610. BTAUNT:Play()
  611. repeat
  612. swait()
  613. BTAUNT.Parent = tors
  614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  615. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  619. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  620. until BTAUNT.Playing == false
  621. attack = false
  622. hum.WalkSpeed = 40
  623. end
  624.  
  625. function Tauntmelon()
  626. attack = true
  627. hum.WalkSpeed = 0
  628. CreateSound("1486343908", tors, 10, 1)
  629. for i = 0, 9, 0.1 do
  630. swait()
  631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  635. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  636. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  637. end
  638. attack = false
  639. hum.WalkSpeed = 40
  640. end
  641.  
  642. function fbiopenup()
  643. attack = true
  644. hum.WalkSpeed = 6
  645. CreateSound("2156386052", tors, 10, 1)
  646. Character.Head.face.Texture = "rbxassetid://12117740"
  647. for i = 0, 5.56, 0.1 do
  648. swait()
  649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  653. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  654. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  655. end
  656. for i = 0,1.57,0.1 do
  657. swait()
  658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  664. end
  665. for i = 0,1.2,0.1 do
  666. swait()
  667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  673. end
  674. for i = 0,1.2,0.1 do
  675. swait()
  676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  682. end
  683. for i = 0,1.2,0.1 do
  684. swait()
  685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  689. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  691. end
  692. for i = 0,1.2,0.1 do
  693. swait()
  694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  700. end
  701. for i = 0,1,0.1 do
  702. swait()
  703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  709. end
  710. for i = 0,1,0.1 do
  711. swait()
  712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  718. end
  719. attack = false
  720. Character.Head.face.Texture = "rbxassetid://620619801"
  721. hum.WalkSpeed = 40
  722. end
  723.  
  724. function FindNearestHead(Position, Distance, SinglePlayer)
  725. if SinglePlayer then
  726. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  727. end
  728. local List = {}
  729. for i, v in pairs(workspace:GetChildren()) do
  730. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  731. table.insert(List, v)
  732. end
  733. end
  734. return List
  735. end
  736.  
  737. function SoulSteal(dude)
  738. if dude.Name ~= char then
  739. local bgf = IT("BodyGyro", dude.Head)
  740. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  741. local val = IT("BoolValue", dude)
  742. val.Name = "IsHit"
  743. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  744. local soulst = coroutine.wrap(function()
  745. local soul = Instance.new("Part",dude)
  746. soul.Size = Vector3.new(1,1,1)
  747. soul.CanCollide = false
  748. soul.Anchored = false
  749. soul.Position = torso.Position
  750. soul.Transparency = 1
  751. local PartEmmit1 = IT("ParticleEmitter", soul)
  752. PartEmmit1.LightEmission = 1
  753. PartEmmit1.Texture = "rbxassetid://569507414"
  754. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  755. PartEmmit1.Rate = 250
  756. PartEmmit1.Lifetime = NumberRange.new(1.6)
  757. PartEmmit1.Size = NumberSequence.new({
  758. NumberSequenceKeypoint.new(0, 1, 0),
  759. NumberSequenceKeypoint.new(1, 0, 0)
  760. })
  761. PartEmmit1.Transparency = NumberSequence.new({
  762. NumberSequenceKeypoint.new(0, 0, 0),
  763. NumberSequenceKeypoint.new(1, 1, 0)
  764. })
  765. PartEmmit1.Speed = NumberRange.new(0, 0)
  766. PartEmmit1.VelocitySpread = 30000
  767. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  768. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  769. local BodPoss = IT("BodyPosition", soul)
  770. BodPoss.P = 3000
  771. BodPoss.D = 1000
  772. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  773. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  774. wait(1.6)
  775. soul.Touched:connect(function(hit)
  776. if hit.Parent == char then
  777. soul:Destroy()
  778. end
  779. end)
  780. wait(1.2)
  781. while soul do
  782. swait()
  783. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  784. BodPoss.Position = tors.Position
  785. end
  786. end)
  787. soulst()
  788. end
  789. end
  790. function FaceMouse()
  791. local Cam = workspace.CurrentCamera
  792. return {
  793. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  794. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  795. }
  796. end
  797.  
  798. function Eviscerate(dude)
  799. if dude.Name ~= char then
  800. local bgf = IT("BodyGyro", dude.Head)
  801. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  802. local val = IT("BoolValue", dude)
  803. val.Name = "IsHit"
  804. local ds = coroutine.wrap(function()
  805. dude:WaitForChild("Head"):BreakJoints()
  806. wait(0.5)
  807. target = nil
  808. coroutine.resume(coroutine.create(function()
  809. for i, v in pairs(dude:GetChildren()) do
  810. if v:IsA("Accessory") then
  811. v:Destroy()
  812. end
  813. if v:IsA("Humanoid") then
  814. v:Destroy()
  815. end
  816. if v:IsA("CharacterMesh") then
  817. v:Destroy()
  818. end
  819. if v:IsA("Model") then
  820. v:Destroy()
  821. end
  822. if v:IsA("Part") or v:IsA("MeshPart") then
  823. for x, o in pairs(v:GetChildren()) do
  824. if o:IsA("Decal") then
  825. o:Destroy()
  826. end
  827. end
  828. coroutine.resume(coroutine.create(function()
  829. v.Material = "Neon"
  830. v.CanCollide = false
  831. local PartEmmit1 = IT("ParticleEmitter", v)
  832. PartEmmit1.LightEmission = 1
  833. PartEmmit1.Texture = "rbxassetid://284205403"
  834. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  835. PartEmmit1.Rate = 150
  836. PartEmmit1.Lifetime = NumberRange.new(1)
  837. PartEmmit1.Size = NumberSequence.new({
  838. NumberSequenceKeypoint.new(0, 0.75, 0),
  839. NumberSequenceKeypoint.new(1, 0, 0)
  840. })
  841. PartEmmit1.Transparency = NumberSequence.new({
  842. NumberSequenceKeypoint.new(0, 0, 0),
  843. NumberSequenceKeypoint.new(1, 1, 0)
  844. })
  845. PartEmmit1.Speed = NumberRange.new(0, 0)
  846. PartEmmit1.VelocitySpread = 30000
  847. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  848. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  849. local BodPoss = IT("BodyPosition", v)
  850. BodPoss.P = 3000
  851. BodPoss.D = 1000
  852. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  853. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  854. v.Color = maincolor.Color
  855. coroutine.resume(coroutine.create(function()
  856. for i = 0, 49 do
  857. swait(1)
  858. v.Transparency = v.Transparency + 0.08
  859. end
  860. wait(0.5)
  861. PartEmmit1.Enabled = false
  862. wait(3)
  863. v:Destroy()
  864. dude:Destroy()
  865. end))
  866. end))
  867. end
  868. end
  869. end))
  870. end)
  871. ds()
  872. end
  873. end
  874.  
  875. function ragdoll(model)
  876. local char = model
  877. torso = char.HumanoidRootPart
  878. torso2 = char.Torso
  879. LW.Parent = nil
  880. RW.Parent = nil
  881. LH.Parent = nil
  882. RH.Parent = nil
  883. if hum ~= nil then
  884. hum.PlatformStand = true
  885. end
  886.  
  887. local Head = char:FindFirstChild("Head")
  888. if Head then
  889. local Neck = Instance.new("Weld")
  890. Neck.Name = "Neck"
  891. Neck.Part0 = torso
  892. Neck.Part1 = Head
  893. Neck.C0 = CFrame.new(0, 1.5, 0)
  894. Neck.C1 = CFrame.new()
  895. Neck.Parent = torso
  896. end
  897. local Limb = char:FindFirstChild("Right Arm")
  898. if Limb then
  899.  
  900. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  901. local Joint = Instance.new("Glue")
  902. Joint.Name = "RightShoulder"
  903. Joint.Part0 = torso
  904. Joint.Part1 = Limb
  905. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  906. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  907. Joint.Parent = torso
  908.  
  909. local B = Instance.new("Part")
  910. B.TopSurface = 0
  911. B.BottomSurface = 0
  912. B.formFactor = "Symmetric"
  913. B.Size = Vector3.new(1, 1, 1)
  914. B.Transparency = 1
  915. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  916. B.Parent = char
  917. local W = Instance.new("Weld")
  918. W.Part0 = Limb
  919. W.Part1 = B
  920. W.C0 = CFrame.new(0, -0.5, 0)
  921. W.Parent = Limb
  922.  
  923. end
  924. local Limb = char:FindFirstChild("Left Arm")
  925. if Limb then
  926.  
  927. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  928. local Joint = Instance.new("Glue")
  929. Joint.Name = "LeftShoulder"
  930. Joint.Part0 = torso
  931. Joint.Part1 = Limb
  932. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  933. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  934. Joint.Parent = torso
  935.  
  936. local B = Instance.new("Part")
  937. B.TopSurface = 0
  938. B.BottomSurface = 0
  939. B.formFactor = "Symmetric"
  940. B.Size = Vector3.new(1, 1, 1)
  941. B.Transparency = 1
  942. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  943. B.Parent = char
  944. local W = Instance.new("Weld")
  945. W.Part0 = Limb
  946. W.Part1 = B
  947. W.C0 = CFrame.new(0, -0.5, 0)
  948. W.Parent = Limb
  949.  
  950. end
  951. local Limb = char:FindFirstChild("Right Leg")
  952. if Limb then
  953.  
  954. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  955. local Joint = Instance.new("Glue")
  956. Joint.Name = "RightHip"
  957. Joint.Part0 = torso
  958. Joint.Part1 = Limb
  959. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  960. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  961. Joint.Parent = torso
  962.  
  963. local B = Instance.new("Part")
  964. B.TopSurface = 0
  965. B.BottomSurface = 0
  966. B.formFactor = "Symmetric"
  967. B.Size = Vector3.new(1, 1, 1)
  968. B.Transparency = 1
  969. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  970. B.Parent = char
  971. local W = Instance.new("Weld")
  972. W.Part0 = Limb
  973. W.Part1 = B
  974. W.C0 = CFrame.new(0, -0.5, 0)
  975. W.Parent = Limb
  976.  
  977. end
  978. local Limb = char:FindFirstChild("Left Leg")
  979. if Limb then
  980.  
  981. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  982. local Joint = Instance.new("Glue")
  983. Joint.Name = "LeftHip"
  984. Joint.Part0 = torso
  985. Joint.Part1 = Limb
  986. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  987. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  988. Joint.Parent = torso
  989.  
  990. local B = Instance.new("Part")
  991. B.TopSurface = 0
  992. B.BottomSurface = 0
  993. B.formFactor = "Symmetric"
  994. B.Size = Vector3.new(1, 1, 1)
  995. B.Transparency = 1
  996. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  997. B.Parent = char
  998. local W = Instance.new("Weld")
  999. W.Part0 = Limb
  1000. W.Part1 = B
  1001. W.C0 = CFrame.new(0, -0.5, 0)
  1002. W.Parent = Limb
  1003.  
  1004. end
  1005. --[
  1006. local Bar = Instance.new("Part")
  1007. Bar.TopSurface = 0
  1008. Bar.BottomSurface = 0
  1009. Bar.formFactor = "Symmetric"
  1010. Bar.Size = Vector3.new(1, 1, 1)
  1011. Bar.Transparency = 1
  1012. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1013. Bar.Parent = char
  1014. local Weld = Instance.new("Weld")
  1015. Weld.Part0 = torso
  1016. Weld.Part1 = Bar
  1017. Weld.C0 = CFrame.new(0, 0.5, 0)
  1018. Weld.Parent = torso
  1019. --]]
  1020.  
  1021. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1022.  
  1023. end
  1024.  
  1025. -------------------------------------------------------
  1026. --End Kyu's shitty stuff--
  1027. -------------------------------------------------------
  1028.  
  1029. -------------------------------------------------------
  1030. --Start Important Functions--
  1031. -------------------------------------------------------
  1032. function swait(num)
  1033. if num == 0 or num == nil then
  1034. game:service("RunService").Stepped:wait(0)
  1035. else
  1036. for i = 0, num do
  1037. game:service("RunService").Stepped:wait(0)
  1038. end
  1039. end
  1040. end
  1041. function thread(f)
  1042. coroutine.resume(coroutine.create(f))
  1043. end
  1044. function clerp(a, b, t)
  1045. local qa = {
  1046. QuaternionFromCFrame(a)
  1047. }
  1048. local qb = {
  1049. QuaternionFromCFrame(b)
  1050. }
  1051. local ax, ay, az = a.x, a.y, a.z
  1052. local bx, by, bz = b.x, b.y, b.z
  1053. local _t = 1 - t
  1054. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1055. end
  1056. function QuaternionFromCFrame(cf)
  1057. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1058. local trace = m00 + m11 + m22
  1059. if trace > 0 then
  1060. local s = math.sqrt(1 + trace)
  1061. local recip = 0.5 / s
  1062. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1063. else
  1064. local i = 0
  1065. if m00 < m11 then
  1066. i = 1
  1067. end
  1068. if m22 > (i == 0 and m00 or m11) then
  1069. i = 2
  1070. end
  1071. if i == 0 then
  1072. local s = math.sqrt(m00 - m11 - m22 + 1)
  1073. local recip = 0.5 / s
  1074. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1075. elseif i == 1 then
  1076. local s = math.sqrt(m11 - m22 - m00 + 1)
  1077. local recip = 0.5 / s
  1078. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1079. elseif i == 2 then
  1080. local s = math.sqrt(m22 - m00 - m11 + 1)
  1081. local recip = 0.5 / s
  1082. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1083. end
  1084. end
  1085. end
  1086. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1087. local xs, ys, zs = x + x, y + y, z + z
  1088. local wx, wy, wz = w * xs, w * ys, w * zs
  1089. local xx = x * xs
  1090. local xy = x * ys
  1091. local xz = x * zs
  1092. local yy = y * ys
  1093. local yz = y * zs
  1094. local zz = z * zs
  1095. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1096. end
  1097. function QuaternionSlerp(a, b, t)
  1098. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1099. local startInterp, finishInterp
  1100. if cosTheta >= 1.0E-4 then
  1101. if 1 - cosTheta > 1.0E-4 then
  1102. local theta = math.acos(cosTheta)
  1103. local invSinTheta = 1 / Sin(theta)
  1104. startInterp = Sin((1 - t) * theta) * invSinTheta
  1105. finishInterp = Sin(t * theta) * invSinTheta
  1106. else
  1107. startInterp = 1 - t
  1108. finishInterp = t
  1109. end
  1110. elseif 1 + cosTheta > 1.0E-4 then
  1111. local theta = math.acos(-cosTheta)
  1112. local invSinTheta = 1 / Sin(theta)
  1113. startInterp = Sin((t - 1) * theta) * invSinTheta
  1114. finishInterp = Sin(t * theta) * invSinTheta
  1115. else
  1116. startInterp = t - 1
  1117. finishInterp = t
  1118. end
  1119. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1120. end
  1121. function rayCast(Position, Direction, Range, Ignore)
  1122. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1123. end
  1124. local RbxUtility = LoadLibrary("RbxUtility")
  1125. local Create = RbxUtility.Create
  1126. local insta = true
  1127.  
  1128. -------------------------------------------------------
  1129. --Start Damage Function--
  1130. -------------------------------------------------------
  1131. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1132. if hit.Parent == nil then
  1133. return
  1134. end
  1135. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1136. for _, v in pairs(hit.Parent:children()) do
  1137. if v:IsA("Humanoid") then
  1138. h = v
  1139. end
  1140. end
  1141. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1142. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1143. end
  1144.  
  1145. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1146. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1147. if hit.Parent.DebounceHit.Value == true then
  1148. return
  1149. end
  1150. end
  1151. if insta == true then
  1152. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1153. end
  1154. local c = Create("ObjectValue"){
  1155. Name = "creator",
  1156. Value = game:service("Players").LocalPlayer,
  1157. Parent = h,
  1158. }
  1159. game:GetService("Debris"):AddItem(c, .5)
  1160. CreateSound("958257111", hit, 10, 1)
  1161. local Damage = math.random(minim, maxim)
  1162. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1163. local blocked = false
  1164. local block = hit.Parent:findFirstChild("Block")
  1165. if block ~= nil then
  1166. if block.className == "IntValue" then
  1167. if block.Value > 0 then
  1168. blocked = true
  1169. block.Value = block.Value - 1
  1170. end
  1171. end
  1172. end
  1173. if blocked == false then
  1174. h.Health = h.Health - Damage
  1175. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1176. else
  1177. h.Health = h.Health - (Damage / 2)
  1178. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1179. end
  1180. if Type == "Knockdown" then
  1181. local hum = hit.Parent.Humanoid
  1182. hum.PlatformStand = true
  1183. coroutine.resume(coroutine.create(function(HHumanoid)
  1184. swait(1)
  1185. HHumanoid.PlatformStand = false
  1186. end), hum)
  1187. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1188. local bodvol = Create("BodyVelocity"){
  1189. velocity = angle * knockback,
  1190. P = 5000,
  1191. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1192. Parent = hit,
  1193. }
  1194. local rl = Create("BodyAngularVelocity"){
  1195. P = 3000,
  1196. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1197. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1198. Parent = hit,
  1199. }
  1200. game:GetService("Debris"):AddItem(bodvol, .5)
  1201. game:GetService("Debris"):AddItem(rl, .5)
  1202. elseif Type == "Normal" then
  1203. local vp = Create("BodyVelocity"){
  1204. P = 500,
  1205. maxForce = Vector3.new(math.huge, 0, math.huge),
  1206. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1207. }
  1208. if knockback > 0 then
  1209. vp.Parent = hit.Parent.Torso
  1210. end
  1211. game:GetService("Debris"):AddItem(vp, .5)
  1212. elseif Type == "Up" then
  1213. local bodyVelocity = Create("BodyVelocity"){
  1214. velocity = Vector3.new(0, 20, 0),
  1215. P = 5000,
  1216. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1217. Parent = hit,
  1218. }
  1219. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1220. elseif Type == "DarkUp" then
  1221. coroutine.resume(coroutine.create(function()
  1222. for i = 0, 1, 0.1 do
  1223. swait()
  1224. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1225. end
  1226. end))
  1227. local bodyVelocity = Create("BodyVelocity"){
  1228. velocity = Vector3.new(0, 20, 0),
  1229. P = 5000,
  1230. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1231. Parent = hit,
  1232. }
  1233. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1234. elseif Type == "Snare" then
  1235. local bp = Create("BodyPosition"){
  1236. P = 2000,
  1237. D = 100,
  1238. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1239. position = hit.Parent.Torso.Position,
  1240. Parent = hit.Parent.Torso,
  1241. }
  1242. game:GetService("Debris"):AddItem(bp, 1)
  1243. elseif Type == "Freeze" then
  1244. local BodPos = Create("BodyPosition"){
  1245. P = 50000,
  1246. D = 1000,
  1247. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1248. position = hit.Parent.Torso.Position,
  1249. Parent = hit.Parent.Torso,
  1250. }
  1251. local BodGy = Create("BodyGyro") {
  1252. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1253. P = 20e+003,
  1254. Parent = hit.Parent.Torso,
  1255. cframe = hit.Parent.Torso.CFrame,
  1256. }
  1257. hit.Parent.Torso.Anchored = true
  1258. coroutine.resume(coroutine.create(function(Part)
  1259. swait(1.5)
  1260. Part.Anchored = false
  1261. end), hit.Parent.Torso)
  1262. game:GetService("Debris"):AddItem(BodPos, 3)
  1263. game:GetService("Debris"):AddItem(BodGy, 3)
  1264. end
  1265. local debounce = Create("BoolValue"){
  1266. Name = "DebounceHit",
  1267. Parent = hit.Parent,
  1268. Value = true,
  1269. }
  1270. game:GetService("Debris"):AddItem(debounce, Delay)
  1271. c = Create("ObjectValue"){
  1272. Name = "creator",
  1273. Value = Player,
  1274. Parent = h,
  1275. }
  1276. game:GetService("Debris"):AddItem(c, .5)
  1277. end
  1278. end
  1279. -------------------------------------------------------
  1280. --End Damage Function--
  1281. -------------------------------------------------------
  1282.  
  1283. -------------------------------------------------------
  1284. --Start Damage Function Customization--
  1285. -------------------------------------------------------
  1286. function ShowDamage(Pos, Text, Time, Color)
  1287. local Rate = (1 / 30)
  1288. local Pos = (Pos or Vector3.new(0, 0, 0))
  1289. local Text = (Text or "")
  1290. local Time = (Time or 2)
  1291. local Color = (Color or Color3.new(1, 0, 1))
  1292. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1293. EffectPart.Anchored = true
  1294. local BillboardGui = Create("BillboardGui"){
  1295. Size = UDim2.new(3, 0, 3, 0),
  1296. Adornee = EffectPart,
  1297. Parent = EffectPart,
  1298. }
  1299. local TextLabel = Create("TextLabel"){
  1300. BackgroundTransparency = 1,
  1301. Size = UDim2.new(1, 0, 1, 0),
  1302. Text = Text,
  1303. Font = "Bodoni",
  1304. TextColor3 = Color,
  1305. TextScaled = true,
  1306. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1307. Parent = BillboardGui,
  1308. }
  1309. game.Debris:AddItem(EffectPart, (Time))
  1310. EffectPart.Parent = game:GetService("Workspace")
  1311. delay(0, function()
  1312. local Frames = (Time / Rate)
  1313. for Frame = 1, Frames do
  1314. wait(Rate)
  1315. local Percent = (Frame / Frames)
  1316. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1317. TextLabel.TextTransparency = Percent
  1318. end
  1319. if EffectPart and EffectPart.Parent then
  1320. EffectPart:Destroy()
  1321. end
  1322. end)
  1323. end
  1324. -------------------------------------------------------
  1325. --End Damage Function Customization--
  1326. -------------------------------------------------------
  1327.  
  1328. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1329. for _, c in pairs(workspace:children()) do
  1330. local hum = c:findFirstChild("Humanoid")
  1331. if hum ~= nil then
  1332. local head = c:findFirstChild("Head")
  1333. if head ~= nil then
  1334. local targ = head.Position - Part.Position
  1335. local mag = targ.magnitude
  1336. if magni >= mag and c.Name ~= plr.Name then
  1337.  
  1338. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1339. end
  1340. end
  1341. end
  1342. end
  1343. end
  1344.  
  1345.  
  1346. CFuncs = {
  1347. Part = {
  1348. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1349. local Part = Create("Part")({
  1350. Parent = Parent,
  1351. Reflectance = Reflectance,
  1352. Transparency = Transparency,
  1353. CanCollide = false,
  1354. Locked = true,
  1355. BrickColor = BrickColor.new(tostring(BColor)),
  1356. Name = Name,
  1357. Size = Size,
  1358. Material = Material
  1359. })
  1360. RemoveOutlines(Part)
  1361. return Part
  1362. end
  1363. },
  1364. Mesh = {
  1365. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1366. local Msh = Create(Mesh)({
  1367. Parent = Part,
  1368. Offset = OffSet,
  1369. Scale = Scale
  1370. })
  1371. if Mesh == "SpecialMesh" then
  1372. Msh.MeshType = MeshType
  1373. Msh.MeshId = MeshId
  1374. end
  1375. return Msh
  1376. end
  1377. },
  1378. Mesh = {
  1379. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1380. local Msh = Create(Mesh)({
  1381. Parent = Part,
  1382. Offset = OffSet,
  1383. Scale = Scale
  1384. })
  1385. if Mesh == "SpecialMesh" then
  1386. Msh.MeshType = MeshType
  1387. Msh.MeshId = MeshId
  1388. end
  1389. return Msh
  1390. end
  1391. },
  1392. Weld = {
  1393. Create = function(Parent, Part0, Part1, C0, C1)
  1394. local Weld = Create("Weld")({
  1395. Parent = Parent,
  1396. Part0 = Part0,
  1397. Part1 = Part1,
  1398. C0 = C0,
  1399. C1 = C1
  1400. })
  1401. return Weld
  1402. end
  1403. },
  1404. Sound = {
  1405. Create = function(id, par, vol, pit)
  1406. coroutine.resume(coroutine.create(function()
  1407. local S = Create("Sound")({
  1408. Volume = vol,
  1409. Pitch = pit or 1,
  1410. SoundId = id,
  1411. Parent = par or workspace
  1412. })
  1413. wait()
  1414. S:play()
  1415. game:GetService("Debris"):AddItem(S, 6)
  1416. end))
  1417. end
  1418. },
  1419. ParticleEmitter = {
  1420. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1421. local fp = Create("ParticleEmitter")({
  1422. Parent = Parent,
  1423. Color = ColorSequence.new(Color1, Color2),
  1424. LightEmission = LightEmission,
  1425. Size = Size,
  1426. Texture = Texture,
  1427. Transparency = Transparency,
  1428. ZOffset = ZOffset,
  1429. Acceleration = Accel,
  1430. Drag = Drag,
  1431. LockedToPart = LockedToPart,
  1432. VelocityInheritance = VelocityInheritance,
  1433. EmissionDirection = EmissionDirection,
  1434. Enabled = Enabled,
  1435. Lifetime = LifeTime,
  1436. Rate = Rate,
  1437. Rotation = Rotation,
  1438. RotSpeed = RotSpeed,
  1439. Speed = Speed,
  1440. VelocitySpread = VelocitySpread
  1441. })
  1442. return fp
  1443. end
  1444. }
  1445. }
  1446. function RemoveOutlines(part)
  1447. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1448. end
  1449. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1450. local Part = Create("Part")({
  1451. formFactor = FormFactor,
  1452. Parent = Parent,
  1453. Reflectance = Reflectance,
  1454. Transparency = Transparency,
  1455. CanCollide = false,
  1456. Locked = true,
  1457. BrickColor = BrickColor.new(tostring(BColor)),
  1458. Name = Name,
  1459. Size = Size,
  1460. Material = Material
  1461. })
  1462. RemoveOutlines(Part)
  1463. return Part
  1464. end
  1465. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1466. local Msh = Create(Mesh)({
  1467. Parent = Part,
  1468. Offset = OffSet,
  1469. Scale = Scale
  1470. })
  1471. if Mesh == "SpecialMesh" then
  1472. Msh.MeshType = MeshType
  1473. Msh.MeshId = MeshId
  1474. end
  1475. return Msh
  1476. end
  1477. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1478. local Weld = Create("Weld")({
  1479. Parent = Parent,
  1480. Part0 = Part0,
  1481. Part1 = Part1,
  1482. C0 = C0,
  1483. C1 = C1
  1484. })
  1485. return Weld
  1486. end
  1487.  
  1488. -------------------------------------------------------
  1489. --Start Effect Function--
  1490. -------------------------------------------------------
  1491. EffectModel = Instance.new("Model", char)
  1492. Effects = {
  1493. Block = {
  1494. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1495. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1496. prt.Anchored = true
  1497. prt.CFrame = cframe
  1498. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1499. game:GetService("Debris"):AddItem(prt, 10)
  1500. if Type == 1 or Type == nil then
  1501. table.insert(Effects, {
  1502. prt,
  1503. "Block1",
  1504. delay,
  1505. x3,
  1506. y3,
  1507. z3,
  1508. msh
  1509. })
  1510. elseif Type == 2 then
  1511. table.insert(Effects, {
  1512. prt,
  1513. "Block2",
  1514. delay,
  1515. x3,
  1516. y3,
  1517. z3,
  1518. msh
  1519. })
  1520. else
  1521. table.insert(Effects, {
  1522. prt,
  1523. "Block3",
  1524. delay,
  1525. x3,
  1526. y3,
  1527. z3,
  1528. msh
  1529. })
  1530. end
  1531. end
  1532. },
  1533. Sphere = {
  1534. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1535. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1536. prt.Anchored = true
  1537. prt.CFrame = cframe
  1538. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1539. game:GetService("Debris"):AddItem(prt, 10)
  1540. table.insert(Effects, {
  1541. prt,
  1542. "Cylinder",
  1543. delay,
  1544. x3,
  1545. y3,
  1546. z3,
  1547. msh
  1548. })
  1549. end
  1550. },
  1551. Cylinder = {
  1552. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1553. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1554. prt.Anchored = true
  1555. prt.CFrame = cframe
  1556. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1557. game:GetService("Debris"):AddItem(prt, 10)
  1558. table.insert(Effects, {
  1559. prt,
  1560. "Cylinder",
  1561. delay,
  1562. x3,
  1563. y3,
  1564. z3,
  1565. msh
  1566. })
  1567. end
  1568. },
  1569. Wave = {
  1570. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1571. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1572. prt.Anchored = true
  1573. prt.CFrame = cframe
  1574. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1575. game:GetService("Debris"):AddItem(prt, 10)
  1576. table.insert(Effects, {
  1577. prt,
  1578. "Cylinder",
  1579. delay,
  1580. x3 / 60,
  1581. y3 / 60,
  1582. z3 / 60,
  1583. msh
  1584. })
  1585. end
  1586. },
  1587. Ring = {
  1588. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1589. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1590. prt.Anchored = true
  1591. prt.CFrame = cframe
  1592. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1593. game:GetService("Debris"):AddItem(prt, 10)
  1594. table.insert(Effects, {
  1595. prt,
  1596. "Cylinder",
  1597. delay,
  1598. x3,
  1599. y3,
  1600. z3,
  1601. msh
  1602. })
  1603. end
  1604. },
  1605. Break = {
  1606. Create = function(brickcolor, cframe, x1, y1, z1)
  1607. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1608. prt.Anchored = true
  1609. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1610. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1611. local num = math.random(10, 50) / 1000
  1612. game:GetService("Debris"):AddItem(prt, 10)
  1613. table.insert(Effects, {
  1614. prt,
  1615. "Shatter",
  1616. num,
  1617. prt.CFrame,
  1618. math.random() - math.random(),
  1619. 0,
  1620. math.random(50, 100) / 100
  1621. })
  1622. end
  1623. },
  1624. Spiral = {
  1625. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1626. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1627. prt.Anchored = true
  1628. prt.CFrame = cframe
  1629. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1630. game:GetService("Debris"):AddItem(prt, 10)
  1631. table.insert(Effects, {
  1632. prt,
  1633. "Cylinder",
  1634. delay,
  1635. x3,
  1636. y3,
  1637. z3,
  1638. msh
  1639. })
  1640. end
  1641. },
  1642. Push = {
  1643. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1644. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1645. prt.Anchored = true
  1646. prt.CFrame = cframe
  1647. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1648. game:GetService("Debris"):AddItem(prt, 10)
  1649. table.insert(Effects, {
  1650. prt,
  1651. "Cylinder",
  1652. delay,
  1653. x3,
  1654. y3,
  1655. z3,
  1656. msh
  1657. })
  1658. end
  1659. }
  1660. }
  1661. -------------------------------------------------------
  1662. --End Effect Function--
  1663. -------------------------------------------------------
  1664.  
  1665. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1666. local NSound = nil
  1667. coroutine.resume(coroutine.create(function()
  1668. NSound = Instance.new("Sound", PARENT)
  1669. NSound.Volume = VOLUME
  1670. NSound.Pitch = PITCH
  1671. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1672. swait()
  1673. NSound:play()
  1674. game:GetService("Debris"):AddItem(NSound, 10)
  1675. end))
  1676. return NSound
  1677. end
  1678.  
  1679.  
  1680. coroutine.resume(coroutine.create(function()
  1681. while text ~= nil do
  1682. swait()
  1683. text.Rotation = math.random(-1.8,1.8)
  1684. end
  1685. end))
  1686.  
  1687. angery = false
  1688.  
  1689.  
  1690. -------------------------------------------------------
  1691. --End Important Functions--
  1692. -------------------------------------------------------
  1693.  
  1694. lul = Instance.new("Sound", tors) --le musice
  1695. lul.Pitch = 1
  1696.  
  1697. local mu = math.random(1,14)
  1698. if mu == 1 then
  1699. lul.SoundId = "rbxassetid://193889412"
  1700. end
  1701. if mu == 2 then
  1702. lul.SoundId = "rbxassetid://274690929"
  1703. end
  1704. if mu == 3 then
  1705. lul.SoundId = "rbxassetid://1241998626"
  1706. end
  1707. if mu == 4 then
  1708. lul.SoundId = "rbxassetid://1878962648"
  1709. end
  1710. if mu == 5 then
  1711. lul.SoundId = "rbxassetid://185117072"
  1712. end
  1713. if mu == 6 then
  1714. lul.SoundId = "rbxassetid://295856024"
  1715. end
  1716. if mu == 7 then
  1717. lul.SoundId = "rbxassetid://2054013600"
  1718. end
  1719. if mu == 8 then
  1720. lul.SoundId = "rbxassetid://1463709693"
  1721. lul.Pitch = 1.4
  1722. end
  1723. if mu == 9 then
  1724. lul.SoundId = "rbxassetid://575705300"
  1725. end
  1726. if mu == 10 then
  1727. lul.SoundId = "rbxassetid://142924062"
  1728. end
  1729. if mu == 11 then
  1730. lul.SoundId = "rbxassetid://251072363"
  1731. end
  1732. if mu == 12 then
  1733. lul.SoundId = "rbxassetid://731061980"
  1734. end
  1735. if mu == 13 then
  1736. lul.SoundId = "rbxassetid://455682677"
  1737. end
  1738. if mu == 14 then
  1739. lul.SoundId = "rbxassetid://1283123885"
  1740. end
  1741.  
  1742. lul.Volume = 4.7
  1743. lul.TimePosition = 0
  1744. lul.Looped = true
  1745. lul:Play()
  1746.  
  1747. NEWS = Instance.new("Sound", tors) --O NO
  1748. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1749. NEWS.Volume = 100
  1750. NEWS.Pitch = 1
  1751. NEWS.Looped = false
  1752. NEWS.TimePosition = 1
  1753.  
  1754. AAAAA = Instance.new("Sound", tors) --aaa
  1755. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1756. AAAAA.Volume = 10
  1757. AAAAA.Pitch = 1
  1758. AAAAA.Looped = false
  1759. AAAAA.TimePosition = 1
  1760.  
  1761. MERKIO = Instance.new("Sound", tors) --why
  1762. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1763. MERKIO.Volume = 10
  1764. MERKIO.Pitch = 1
  1765. MERKIO.Looped = false
  1766. MERKIO.TimePosition = 0
  1767.  
  1768. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1769. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1770. MERKIO2.Volume = 10
  1771. MERKIO2.Pitch = 1
  1772. MERKIO2.Looped = false
  1773. MERKIO2.TimePosition = 0
  1774.  
  1775. thonks = Instance.new("Sound", tors) --wat?
  1776. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1777. thonks.Volume = 10
  1778. thonks.Pitch = 1
  1779. thonks.Looped = false
  1780. thonks.TimePosition = 0
  1781.  
  1782. gudsong = Instance.new("Sound", tors) --seizure time
  1783. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1784. gudsong.Volume = 10
  1785. gudsong.Pitch = 1
  1786. gudsong.Looped = true
  1787. gudsong.TimePosition = 6.6
  1788.  
  1789. -------------------------------------------------------
  1790. --Start Music Option--
  1791. -------------------------------------------------------
  1792. ;
  1793. -------------------------------------------------------
  1794. --End Music Option--
  1795. -------------------------------------------------------
  1796. --hi fat >:)
  1797. -------------------------------------------------------
  1798. --Start Attacks N Stuff--
  1799. -------------------------------------------------------
  1800.  
  1801. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1802. attack = true
  1803.  
  1804. hum.WalkSpeed = 40
  1805. lul:Pause()
  1806. Character.Head.face.Texture = "rbxassetid://620619801"
  1807. NEWS:Play()
  1808. repeat
  1809. NEWS.Parent = tors
  1810. swait()
  1811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1813. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1814. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1815. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1816. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1817. until NEWS.Playing == false
  1818. local S = Instance.new("Explosion",workspace)
  1819. S.Position = tors.Position
  1820. S.BlastPressure = 999
  1821. S.BlastRadius = 45
  1822. S.ExplosionType = 0
  1823. attack = false
  1824. hum.WalkSpeed = 40
  1825. lul:Resume()
  1826. Character.Head.face.Texture = "rbxassetid://620619801"
  1827. attack = false
  1828. hum.WalkSpeed = 40
  1829. end
  1830.  
  1831. function sneakonehundred()
  1832. attack = true
  1833. hum.WalkSpeed = 0.03
  1834. Character.Head.face.Texture = "rbxassetid://1667792"
  1835. CreateSound("1542642349", tors, 10, 1.05)
  1836. for i = 0,20,0.1 do
  1837. swait()
  1838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1841. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1842. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1843. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1844. end
  1845. CreateSound("753450324", tors, 10, 1.05)
  1846. wait(0.25)
  1847. Character.Head.face.Texture = "rbxassetid://1223903433"
  1848. for i = 0,7,0.1 do
  1849. swait()
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1854. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1855. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1856. end
  1857. Character.Head.face.Texture = "rbxassetid://620619801"
  1858. attack = false
  1859. hum.WalkSpeed = 40
  1860. end
  1861.  
  1862. function WRY() --WRYYYYYYY
  1863. attack = true
  1864. hum.WalkSpeed = 0.30
  1865. CreateSound("794081034", hed, 10, 1)
  1866. Character.Head.face.Texture = "rbxassetid://396389196"
  1867. for i = 0,2,0.1 do
  1868. swait()
  1869. CameraEnshaking(1, 2)
  1870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1876. end
  1877. for i = 0,14.7,0.1 do
  1878. swait()
  1879. CameraEnshaking(1, 3)
  1880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1882. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1883. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1886. end
  1887. attack = false
  1888. Character.Head.face.Texture = "rbxassetid://620619801"
  1889. hum.WalkSpeed = 40
  1890. end
  1891.  
  1892. function DANCEFORME()
  1893. attack = true
  1894. texth.Text = "Squ?ling."
  1895. text.Text = ""
  1896. lul:Pause()
  1897. Character.Head.face.Texture = "rbxassetid://1676553712"
  1898. MERKIO:Play()
  1899. repeat
  1900. for i = 0,0.37,0.03 do
  1901. swait()
  1902. MERKIO.Parent = tors
  1903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1905. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1906. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1907. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1909. end
  1910. for i = 0,0.37,0.03 do
  1911. swait()
  1912. MERKIO.Parent = tors
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1917. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1919. end
  1920. until MERKIO.Playing == false
  1921. MERKIO:Stop()
  1922. Character.Head.face.Texture = "rbxassetid://620619801"
  1923. attack = false
  1924. lul:Resume()
  1925. texth.Text = ""
  1926. text.Text = "Noti?? "
  1927. hum.WalkSpeed = 40
  1928. end
  1929.  
  1930. function takethat()
  1931. attack = true
  1932. hum.WalkSpeed = 0
  1933. CreateSound("1238240145", tors, 10, 1.05)
  1934. for i = 0,8.3,0.1 do
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1940. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1941. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1942. end
  1943. CreateSound("135165859", tors, 10, 1.05)
  1944. for i = 0,6,0.1 do
  1945. swait()
  1946. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1949. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1953. end
  1954. attack = false
  1955. Character.Head.face.Texture = "rbxassetid://620619801"
  1956. hum.WalkSpeed = 40
  1957. end
  1958. function thonki()
  1959. attack = true
  1960. text.Text = "Thinking..."
  1961. hum.WalkSpeed = 6.5
  1962. Character.Head.face.Texture = "rbxassetid://1528105298"
  1963. thonks:Play()
  1964. lul:Pause()
  1965. repeat
  1966. for i = 0,8.3,0.1 do
  1967. swait()
  1968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1972. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1973. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1974. end
  1975. until thonks.Playing == false
  1976. thonks:Stop()
  1977. attack = false
  1978. text.Text = "Noti?? "
  1979. Character.Head.face.Texture = "rbxassetid://620619801"
  1980. lul:Resume()
  1981. hum.WalkSpeed = 40
  1982. end
  1983. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1984. attack = true
  1985. Character.Head.face.Texture = "rbxassetid://266304560"
  1986. for i = 0,6,0.1 do
  1987. swait()
  1988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1992. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1993. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1994. end
  1995. CreateSound("1093102664", hed, 10, 1)
  1996. CameraEnshaking(3, 8)
  1997. for i = 0,2,0.1 do
  1998. swait()
  1999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2001. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2002. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2003. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2004. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2005. end
  2006. Character.Head.face.Texture = "rbxassetid://30128383"
  2007. hum.MaxHealth = 0
  2008. ragdoll(char)
  2009. CreateSound("534269232", hed, 5, 1)
  2010. end
  2011.  
  2012. function dead()
  2013. attack = true
  2014. hum.WalkSpeed = 0.20
  2015. CreateSound("137225991", hed, 10, 1)
  2016. Character.Head.face.Texture = "rbxassetid://297512410"
  2017. for i = 0,1.1,0.1 do
  2018. swait()
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2024. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2025. end
  2026. for i = 0,1.1,0.1 do
  2027. swait()
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2034. end
  2035. for i = 0,1.1,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2043. end
  2044. for i = 0,1.1,0.1 do
  2045. swait()
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2052. end
  2053. for i = 0,1.1,0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2059. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2060. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2061. end
  2062. for i = 0,1.1,0.1 do
  2063. swait()
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2068. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2069. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2070. end
  2071. for i = 0,1.1,0.1 do
  2072. swait()
  2073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2077. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2078. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2079. end
  2080. for i = 0,1.1,0.1 do
  2081. swait()
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2088. end
  2089. for i = 0,1.1,0.1 do
  2090. swait()
  2091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2095. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2096. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2097. end
  2098. Character.Head.face.Texture = "rbxassetid://273309187"
  2099. for i = 0,9,0.1 do
  2100. swait()
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2107. end
  2108. attack = false
  2109. Character.Head.face.Texture = "rbxassetid://620619801"
  2110. hum.WalkSpeed = 40
  2111. end
  2112.  
  2113. function ShutTheHellUp()
  2114. attack = true
  2115. hum.WalkSpeed = 2.01
  2116. CreateSound("336377340", hed, 10, 1)
  2117. for i = 0,3,0.1 do
  2118. swait()
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2122. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2123. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2125. end
  2126. for i = 0,1.2,0.1 do
  2127. swait()
  2128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2134. end
  2135. for i = 0,1.2,0.1 do
  2136. swait()
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2143. end
  2144. for i = 0,1.2,0.1 do
  2145. swait()
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2152. end
  2153. for i = 0,1.2,0.1 do
  2154. swait()
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2161. end
  2162. for i = 0,2,0.1 do
  2163. swait()
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2170. end
  2171. for i = 0,2,0.1 do
  2172. swait()
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2179. end
  2180. hum.WalkSpeed = 40
  2181. attack = false
  2182. end
  2183.  
  2184. function NO_U()
  2185. attack = true
  2186. hum.WalkSpeed = 4.01
  2187. Character.Head.face.Texture = "rbxassetid://304904077"
  2188. CreateSound("1543318456", hed, 10, 1)
  2189. for i = 0,6,0.1 do
  2190. swait()
  2191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2197. end
  2198. for i = 0,3.2,0.1 do
  2199. swait()
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2206. end
  2207. hum.WalkSpeed = 40
  2208. Character.Head.face.Texture = "rbxassetid://620619801"
  2209. attack = false
  2210. end
  2211.  
  2212. function EndMySufferingV2()
  2213. attack = true
  2214. hum.WalkSpeed = 1.01
  2215. CreateSound("577475178", hed, 10, 1)
  2216. for i = 0,18,0.1 do
  2217. swait()
  2218. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2219. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2220. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2221. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2222. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2223. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2224. end
  2225. attack = false
  2226. hum.WalkSpeed = 40
  2227. end
  2228.  
  2229. function Victory()
  2230. attack = true
  2231. hum.WalkSpeed = 1.01
  2232. Character.Head.face.Texture = "rbxassetid://616284160"
  2233. Humanoid.Jump = true
  2234. CreateSound("130834939", hed, 10, 1)
  2235. for i = 0,3.7,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2243. end
  2244. Humanoid.Jump = true
  2245. for i = 0,3.7,0.1 do
  2246. swait()
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2251. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2253. end
  2254. Humanoid.Jump = true
  2255. for i = 0,3.7,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2263. end
  2264. Humanoid.Jump = true
  2265. for i = 0,3.7,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2273. end
  2274. Humanoid.Jump = true
  2275. for i = 0,3.7,0.1 do
  2276. swait()
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2283. end
  2284. attack = false
  2285. Character.Head.face.Texture = "rbxassetid://620619801"
  2286. hum.WalkSpeed = 40
  2287. end
  2288.  
  2289. function WhatHuh()
  2290. attack = true
  2291. hum.WalkSpeed = 1.01
  2292. CreateSound("130766865", hed, 10, 1)
  2293. Character.Head.face.Texture = "rbxassetid://276732672"
  2294. for i = 0,4,0.1 do
  2295. swait()
  2296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2301. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2302. end
  2303. for i = 0,6.7,0.1 do
  2304. swait()
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2311. end
  2312. for i = 0,8.1,0.1 do
  2313. swait()
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2320. end
  2321. for i = 0,1,0.1 do
  2322. swait()
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2329. end
  2330. for i = 0,1,0.1 do
  2331. swait()
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2338. end
  2339. for i = 0,4,0.1 do
  2340. swait()
  2341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2347. end
  2348. attack = false
  2349. Character.Head.face.Texture = "rbxassetid://620619801"
  2350. hum.WalkSpeed = 40
  2351. end
  2352.  
  2353. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2354. attack = true
  2355. Character.Head.face.Texture = "rbxassetid://266304560"
  2356. for i = 0,6,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2364. end
  2365. CreateSound("1093102664", hed, 10, 1)
  2366. CameraEnshaking(3, 8)
  2367. for i = 0,2,0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2374. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2375. end
  2376. Character.Head.face.Texture = "rbxassetid://30128383"
  2377. hum.MaxHealth = 0
  2378. ragdoll(char)
  2379. CreateSound("534269232", hed, 5, 1)
  2380. end
  2381.  
  2382. function AnotherOne() --WhAT ANOTHER ONE
  2383. attack = true
  2384. hum.WalkSpeed = 1.01
  2385. local icri = CreateSound("1205111204", hed, 10, 1)
  2386. swait(165)
  2387. local FRAME = tors.CFrame
  2388. repeat
  2389. swait()
  2390. Character.Head.face.Texture = "rbxassetid://582931093"
  2391. CameraEnshaking(1, 10)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2397. tors.CFrame = FRAME * CF(0,1,0)
  2398. swait()
  2399. tors.CFrame = FRAME
  2400. until icri.Playing == false
  2401. Character.Head.face.Texture = "rbxassetid://620619801"
  2402. attack = false
  2403. hum.WalkSpeed = 40
  2404. end
  2405.  
  2406.  
  2407. function NEN()
  2408. attack = true
  2409. hum.WalkSpeed = 1.01
  2410. CreateSound("230292011", hed, 10, 1)
  2411. Character.Head.face.Texture = "rbxassetid://705269463"
  2412. for i = 0,4,0.1 do
  2413. swait()
  2414. CameraEnshaking(1, 3)
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2421. end
  2422. attack = false
  2423. Character.Head.face.Texture = "rbxassetid://620619801"
  2424. hum.WalkSpeed = 40
  2425. end
  2426.  
  2427. function Ashes() --Straight from... Whatever it was called.
  2428. attack = true
  2429. hum.WalkSpeed = 1.01
  2430. Character.Head.face.Texture = "rbxassetid://360687027"
  2431. CreateSound("290084602", tors, 10, 1)
  2432. for i = 0,6.2,0.1 do
  2433. swait()
  2434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2440. end
  2441. for i = 0,6.2,0.1 do
  2442. swait()
  2443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2449. end
  2450. attack = false
  2451. Character.Head.face.Texture = "rbxassetid://620619801"
  2452. hum.WalkSpeed = 40
  2453. end
  2454.  
  2455.  
  2456. function BOI()
  2457. attack = true
  2458. hum.WalkSpeed = 1.01
  2459. CreateSound("390901873", hed, 10, 1)
  2460. Character.Head.face.Texture = "rbxassetid://282463320"
  2461. for i = 0,4,0.1 do
  2462. swait()
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2469. end
  2470. for i = 0,4,0.1 do
  2471. swait()
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2478. end
  2479. attack = false
  2480. Character.Head.face.Texture = "rbxassetid://620619801"
  2481. hum.WalkSpeed = 40
  2482. end
  2483.  
  2484. function DrinkdaDrink()
  2485. attack = true
  2486. RHe.Transparency = 0
  2487. hum.WalkSpeed = 3
  2488. local Munch = CreateSound("554208103", hed, 5, 1)
  2489. swait(2)
  2490. repeat
  2491. for i = 0,6,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2496. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2497. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2499. end
  2500. until Munch.Playing == false
  2501. hum.WalkSpeed = 40
  2502. RHe.Transparency = 1
  2503. attack = false
  2504. end
  2505.  
  2506. function EatdaChips()
  2507. attack = true
  2508. RHk.Transparency = 0
  2509. hum.WalkSpeed = 3
  2510. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2511. swait(2)
  2512. repeat
  2513. for i = 0,6,0.1 do
  2514. swait()
  2515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2516. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2517. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2518. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2519. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2520. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2521. end
  2522. until Muncha.Playing == false
  2523. hum.WalkSpeed = 40
  2524. RHk.Transparency = 1
  2525. attack = false
  2526. end
  2527.  
  2528. function Sittyboi()
  2529. attack = true
  2530. lul:Pause()
  2531. text.Text = "Waiting..."
  2532. AAAAA.SoundId = "rbxassetid://1239136800"
  2533. AAAAA.TimePosition = 0
  2534. AAAAA:Play()
  2535. hum.WalkSpeed = 0
  2536. repeat
  2537. swait()
  2538. for i = 0, 1, 0.1 do
  2539. swait()
  2540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2541. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2542. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2543. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2544. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2545. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2546. end
  2547. until AAAAA.Playing == false
  2548. attack = false
  2549. AAAAA:Stop()
  2550. lul:Resume()
  2551. text.Text = "Noti?? "
  2552. hum.WalkSpeed = 40
  2553. end
  2554.  
  2555. function HELP()
  2556. attack = true
  2557. hum.WalkSpeed = 1.01
  2558. Character.Head.face.Texture = "rbxassetid://307972876"
  2559. CreateSound("1123321019", hed, 10, 1)
  2560. for i = 0,15,0.1 do
  2561. swait()
  2562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2564. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2565. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2567. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2568. end
  2569. CreateSound("198462271", hed, 10, 1)
  2570. for i = 0,8,0.1 do
  2571. Character.Head.face.Texture = "rbxassetid://341497730"
  2572. swait()
  2573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2575. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2576. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2578. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2579. end
  2580. for i = 0,8,0.1 do
  2581. Character.Head.face.Texture = "rbxassetid://341497730"
  2582. swait()
  2583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2585. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2586. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2588. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2589. end
  2590. CreateSound("948494432", hed, 10, 1)
  2591. for i = 0,7.5,0.1 do
  2592. Character.Head.face.Texture = "rbxassetid://249062487"
  2593. swait()
  2594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2596. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2597. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2598. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2599. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2600. end
  2601. CreateSound("1542642349", hed, 10, 1)
  2602. for i = 0,10,0.1 do
  2603. Character.Head.face.Texture = "rbxassetid://270636807"
  2604. swait()
  2605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2607. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2608. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2610. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2611. end
  2612. CreateSound("269597232", hed, 10, 1)
  2613. for i = 0,6,0.1 do
  2614. Character.Head.face.Texture = "rbxassetid://265057155"
  2615. swait()
  2616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2618. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2619. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2621. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2622. end
  2623. attack = false
  2624. Character.Head.face.Texture = "rbxassetid://620619801"
  2625. hum.WalkSpeed = 40
  2626. end
  2627.  
  2628. danci = false
  2629.  
  2630. function dingidongo() --my head burns
  2631. attack = true
  2632. danci = true
  2633. hum.WalkSpeed = 27.6
  2634. texth.Text = "Having a Seizure."
  2635. text.Text = ""
  2636. gudsong:Play()
  2637. lul:Pause()
  2638. gudsong.TimePosition = 6.6
  2639. Character.Head.face.Texture = "rbxassetid://315792941"
  2640. repeat
  2641. for i = 0,1.87,0.23 do
  2642. swait()
  2643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2645. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2646. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2647. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2649. end
  2650. if gudsong.TimePosition == 11.937 then
  2651. gudsong.TimePosition = 6.6
  2652. end
  2653. for i = 0,1.87,0.23 do
  2654. swait()
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2661. end
  2662. until danci == false
  2663. gudsong:Stop()
  2664. attack = false
  2665. lul:Resume()
  2666. texth.Text = ""
  2667. text.Text = "Noti?? "
  2668. attack = false
  2669. Character.Head.face.Texture = "rbxassetid://620619801"
  2670. hum.WalkSpeed = 40
  2671. end
  2672.  
  2673. function hap() --much hap
  2674. attack = true
  2675. hum.WalkSpeed = 0.10
  2676. CreateSound("363808674", hed, 10, 1)
  2677. Character.Head.face.Texture = "rbxassetid://315792941"
  2678. for i = 0,12,0.1 do
  2679. swait()
  2680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2686. end
  2687. CreateSound("233168827", hed, 10, 1)
  2688. Character.Head.face.Texture = "rbxassetid://335761015"
  2689. for i = 0,10,0.1 do
  2690. swait()
  2691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2697. end
  2698. CreateSound("363808674", hed, 10, 1)
  2699. attack = false
  2700. Character.Head.face.Texture = "rbxassetid://620619801"
  2701. hum.WalkSpeed = 40
  2702. end
  2703.  
  2704. function Gumilol()
  2705. attack = true
  2706. hum.WalkSpeed = 0
  2707. local Senses = CreateSound("605297168", hed, 6, 1)
  2708. swait(2)
  2709. repeat
  2710. swait()
  2711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2712. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2713. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2714. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2715. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2716. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2717. until Senses.TimePosition > 2.7
  2718. for i = 0, 3, 0.1 do
  2719. swait()
  2720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2721. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2722. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2723. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2724. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2725. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2726. end
  2727. root.Anchored = true
  2728. repeat
  2729. swait()
  2730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2731. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2732. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2733. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2734. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2735. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2736. until Senses.Playing == false
  2737. hum.WalkSpeed = 40
  2738. attack = false
  2739. root.Anchored = false
  2740. end
  2741. function oofmyass()
  2742. attack = true
  2743. hum.WalkSpeed = 0
  2744. CreateSound("663306786", tors, 3, 1)
  2745. for i = 0, 12, 0.1 do
  2746. swait()
  2747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2748. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2749. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2750. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2751. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2752. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2753. end
  2754. CreateSound("663307468", tors, 6, 1)
  2755. for i = 0, 6, 0.1 do
  2756. swait()
  2757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2758. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2759. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2760. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2761. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2762. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2763. end
  2764. hum.WalkSpeed = 40
  2765. attack = false
  2766. end
  2767. function WoodyGotWood()
  2768. attack = true
  2769. hum.WalkSpeed = 0
  2770. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2771. swait(2)
  2772. repeat
  2773. swait()
  2774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2775. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2776. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2777. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2778. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2779. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2780. until Woodlenny.TimePosition > 3.6
  2781. root.Anchored = true
  2782. repeat
  2783. swait()
  2784. for i = 0, 2, 0.1 do
  2785. swait()
  2786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2787. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2788. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2789. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2790. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2791. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2792. end
  2793. for i = 0, 1.6, 0.1 do
  2794. swait()
  2795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2796. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2797. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2798. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2799. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2800. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2801. end
  2802. until Woodlenny.Playing == false
  2803. hum.WalkSpeed = 40
  2804. attack = false
  2805. root.Anchored = false
  2806. end
  2807.  
  2808. function LeChange()
  2809. attack = true
  2810. hum.WalkSpeed = 40
  2811. lul.Pitch = 1
  2812. lul:Stop()
  2813. local mue = math.random(1,14)
  2814. if mue == 1 then
  2815. lul.SoundId = "rbxassetid://193889412"
  2816. end
  2817. if mue == 2 then
  2818. lul.SoundId = "rbxassetid://274690929"
  2819. end
  2820. if mue == 3 then
  2821. lul.SoundId = "rbxassetid://1241998626"
  2822. end
  2823. if mue == 4 then
  2824. lul.SoundId = "rbxassetid://1878962648"
  2825. end
  2826. if mue == 5 then
  2827. lul.SoundId = "rbxassetid://185117072"
  2828. end
  2829. if mue == 6 then
  2830. lul.SoundId = "rbxassetid://295856024"
  2831. end
  2832. if mue == 7 then
  2833. lul.SoundId = "rbxassetid://2054013600"
  2834. end
  2835. if mue == 8 then
  2836. lul.SoundId = "rbxassetid://1463709693"
  2837. lul.Pitch = 1.4
  2838. end
  2839. if mue == 9 then
  2840. lul.SoundId = "rbxassetid://575705300"
  2841. end
  2842. if mue == 10 then
  2843. lul.SoundId = "rbxassetid://142924062"
  2844. end
  2845. if mue == 11 then
  2846. lul.SoundId = "rbxassetid://251072363"
  2847. end
  2848. if mue == 12 then
  2849. lul.SoundId = "rbxassetid://731061980"
  2850. end
  2851. if mue == 13 then
  2852. lul.SoundId = "rbxassetid://455682677"
  2853. end
  2854. if mue == 14 then
  2855. lul.SoundId = "rbxassetid://1283123885"
  2856. end
  2857. hum.WalkSpeed = 40
  2858. lul:Play()
  2859. attack = false
  2860. root.Anchored = false
  2861. end
  2862.  
  2863. function SCREAM()
  2864. attack = true
  2865. hum.WalkSpeed = 70
  2866. lul:Pause()
  2867. Character.Head.face.Texture = "rbxassetid://1667792"
  2868. local A = math.random(1,83)
  2869. if A == 1 then
  2870. AAAAA.SoundId = "rbxassetid://580806904"
  2871. AAAAA.TimePosition = 0
  2872. end
  2873. if A == 2 then
  2874. AAAAA.SoundId = "rbxassetid://569124237"
  2875. AAAAA.TimePosition = 0
  2876. end
  2877. if A == 3 then
  2878. AAAAA.SoundId = "rbxassetid://824995694"
  2879. AAAAA.TimePosition = 0
  2880. end
  2881. if A == 4 then
  2882. AAAAA.SoundId = "rbxassetid://619398081"
  2883. AAAAA.TimePosition = 0
  2884. end
  2885. if A == 5 then
  2886. AAAAA.SoundId = "rbxassetid://561567000"
  2887. AAAAA.TimePosition = 0
  2888. end
  2889. if A == 6 then
  2890. AAAAA.SoundId = "rbxassetid://780544434"
  2891. AAAAA.TimePosition = 0
  2892. end
  2893. if A == 7 then
  2894. AAAAA.SoundId = "rbxassetid://1127778994"
  2895. AAAAA.TimePosition = 0
  2896. end
  2897. if A == 8 then
  2898. AAAAA.SoundId = "rbxassetid://2016152738"
  2899. AAAAA.TimePosition = 0
  2900. end
  2901. if A == 9 then
  2902. AAAAA.SoundId = "rbxassetid://1649268255"
  2903. AAAAA.TimePosition = 0
  2904. end
  2905. if A == 10 then
  2906. AAAAA.SoundId = "rbxassetid://318925857"
  2907. AAAAA.TimePosition = 0
  2908. end
  2909. if A == 11 then
  2910. AAAAA.SoundId = "rbxassetid://1231447409"
  2911. AAAAA.TimePosition = 0
  2912. end
  2913. if A == 12 then
  2914. AAAAA.SoundId = "rbxassetid://1173662546"
  2915. AAAAA.TimePosition = 0
  2916. end
  2917. if A == 13 then
  2918. AAAAA.SoundId = "rbxassetid://1731102335"
  2919. AAAAA.TimePosition = 0
  2920. end
  2921. if A == 14 then
  2922. AAAAA.SoundId = "rbxassetid://597084853"
  2923. AAAAA.TimePosition = 0
  2924. end
  2925. if A == 15 then
  2926. AAAAA.SoundId = "rbxassetid://255219578"
  2927. AAAAA.TimePosition = 0
  2928. end
  2929. if A == 16 then
  2930. AAAAA.SoundId = "rbxassetid://968042399"
  2931. AAAAA.TimePosition = 0
  2932. end
  2933. if A == 17 then
  2934. AAAAA.SoundId = "rbxassetid://2088388847"
  2935. AAAAA.TimePosition = 0
  2936. end
  2937. if A == 18 then
  2938. AAAAA.SoundId = "rbxassetid://1958305455"
  2939. AAAAA.TimePosition = 0
  2940. end
  2941. if A == 19 then
  2942. AAAAA.SoundId = "rbxassetid://1171758804"
  2943. AAAAA.TimePosition = 0
  2944. end
  2945. if A == 20 then
  2946. AAAAA.SoundId = "rbxassetid://1453459167"
  2947. AAAAA.TimePosition = 0
  2948. end
  2949. if A == 21 then
  2950. AAAAA.SoundId = "rbxassetid://2000897208"
  2951. AAAAA.TimePosition = 0
  2952. end
  2953. if A == 22 then
  2954. AAAAA.SoundId = "rbxassetid://841541884"
  2955. AAAAA.TimePosition = 0
  2956. end
  2957. if A == 23 then
  2958. AAAAA.SoundId = "rbxassetid://839044936"
  2959. AAAAA.TimePosition = 0
  2960. end
  2961. if A == 24 then
  2962. AAAAA.SoundId = "rbxassetid://520168377"
  2963. AAAAA.TimePosition = 0
  2964. end
  2965. if A == 25 then
  2966. AAAAA.SoundId = "rbxassetid://655669511"
  2967. AAAAA.TimePosition = 0
  2968. end
  2969. if A == 26 then
  2970. AAAAA.SoundId = "rbxassetid://1125711065"
  2971. AAAAA.TimePosition = 0
  2972. end
  2973. if A == 27 then
  2974. AAAAA.SoundId = "rbxassetid://482886779"
  2975. AAAAA.TimePosition = 0
  2976. end
  2977. if A == 28 then
  2978. AAAAA.SoundId = "rbxassetid://470406966"
  2979. AAAAA.TimePosition = 0
  2980. end
  2981. if A == 29 then
  2982. AAAAA.SoundId = "rbxassetid://363239413"
  2983. AAAAA.TimePosition = 0
  2984. end
  2985. if A == 30 then
  2986. AAAAA.SoundId = "rbxassetid://1183260037"
  2987. AAAAA.TimePosition = 0
  2988. end
  2989. if A == 31 then
  2990. AAAAA.SoundId = "rbxassetid://644321050"
  2991. AAAAA.TimePosition = 0
  2992. end
  2993. if A == 32 then
  2994. AAAAA.SoundId = "rbxassetid://962124783"
  2995. AAAAA.TimePosition = 0
  2996. end
  2997. if A == 33 then
  2998. AAAAA.SoundId = "rbxassetid://328782098"
  2999. AAAAA.TimePosition = 0
  3000. end
  3001. if A == 34 then
  3002. AAAAA.SoundId = "rbxassetid://1868475933"
  3003. AAAAA.TimePosition = 0
  3004. end
  3005. if A == 35 then
  3006. AAAAA.SoundId = "rbxassetid://606775826"
  3007. AAAAA.TimePosition = 0
  3008. end
  3009. if A == 36 then
  3010. AAAAA.SoundId = "rbxassetid://299132320"
  3011. AAAAA.TimePosition = 0
  3012. end
  3013. if A == 37 then
  3014. AAAAA.SoundId = "rbxassetid://153109732"
  3015. AAAAA.TimePosition = 0
  3016. end
  3017. if A == 37 then
  3018. AAAAA.SoundId = "rbxassetid://457506669"
  3019. AAAAA.TimePosition = 0
  3020. end
  3021. if A == 38 then
  3022. AAAAA.SoundId = "rbxassetid://335628150"
  3023. AAAAA.TimePosition = 0
  3024. end
  3025. if A == 39 then
  3026. AAAAA.SoundId = "rbxassetid://488032404"
  3027. AAAAA.TimePosition = 0
  3028. end
  3029. if A == 40 then
  3030. AAAAA.SoundId = "rbxassetid://1375131348"
  3031. AAAAA.TimePosition = 0
  3032. end
  3033. if A == 41 then
  3034. AAAAA.SoundId = "rbxassetid://1314602285"
  3035. AAAAA.TimePosition = 0
  3036. end
  3037. if A == 42 then
  3038. AAAAA.SoundId = "rbxassetid://744281932"
  3039. AAAAA.TimePosition = 0
  3040. end
  3041. if A == 43 then
  3042. AAAAA.SoundId = "rbxassetid://434976383"
  3043. AAAAA.TimePosition = 0
  3044. end
  3045. if A == 44 then
  3046. AAAAA.SoundId = "rbxassetid://1842306658"
  3047. AAAAA.TimePosition = 0
  3048. end
  3049. if A == 45 then
  3050. AAAAA.SoundId = "rbxassetid://643472343"
  3051. AAAAA.TimePosition = 0
  3052. end
  3053. if A == 46 then
  3054. AAAAA.SoundId = "rbxassetid://221258319"
  3055. AAAAA.TimePosition = 0
  3056. end
  3057. if A == 47 then
  3058. AAAAA.SoundId = "rbxassetid://1679015957"
  3059. AAAAA.TimePosition = 0
  3060. end
  3061. if A == 48 then
  3062. AAAAA.SoundId = "rbxassetid://567908972"
  3063. AAAAA.TimePosition = 0
  3064. end
  3065. if A == 49 then
  3066. AAAAA.SoundId = "rbxassetid://717014037"
  3067. AAAAA.TimePosition = 0
  3068. end
  3069. if A == 50 then
  3070. AAAAA.SoundId = "rbxassetid://744323533"
  3071. AAAAA.TimePosition = 0
  3072. end
  3073. if A == 51 then
  3074. AAAAA.SoundId = "rbxassetid://889774006"
  3075. AAAAA.TimePosition = 0
  3076. end
  3077. if A == 52 then
  3078. AAAAA.SoundId = "rbxassetid://167137736"
  3079. AAAAA.TimePosition = 0
  3080. end
  3081. if A == 53 then
  3082. AAAAA.SoundId = "rbxassetid://251074756"
  3083. AAAAA.TimePosition = 0
  3084. end
  3085. if A == 54 then
  3086. AAAAA.SoundId = "rbxassetid://977558364"
  3087. AAAAA.TimePosition = 0
  3088. end
  3089. if A == 55 then
  3090. AAAAA.SoundId = "rbxassetid://328728034"
  3091. AAAAA.TimePosition = 0
  3092. end
  3093. if A == 56 then
  3094. AAAAA.SoundId = "rbxassetid://1266243649"
  3095. AAAAA.TimePosition = 0
  3096. end
  3097. if A == 57 then
  3098. AAAAA.SoundId = "rbxassetid://964618925"
  3099. AAAAA.TimePosition = 0
  3100. end
  3101. if A == 58 then
  3102. AAAAA.SoundId = "rbxassetid://1803630339"
  3103. AAAAA.TimePosition = 0
  3104. end
  3105. if A == 59 then
  3106. AAAAA.SoundId = "rbxassetid://840189092"
  3107. AAAAA.TimePosition = 0
  3108. end
  3109. if A == 60 then
  3110. AAAAA.SoundId = "rbxassetid://1559029429"
  3111. AAAAA.TimePosition = 0
  3112. end
  3113. if A == 61 then
  3114. AAAAA.SoundId = "rbxassetid://1638542850"
  3115. AAAAA.TimePosition = 0
  3116. end
  3117. if A == 62 then
  3118. AAAAA.SoundId = "rbxassetid://803576871"
  3119. AAAAA.TimePosition = 0
  3120. end
  3121. if A == 63 then
  3122. AAAAA.SoundId = "rbxassetid://698882646"
  3123. AAAAA.TimePosition = 0
  3124. end
  3125. if A == 64 then
  3126. AAAAA.SoundId = "rbxassetid://1151976352"
  3127. AAAAA.TimePosition = 0
  3128. end
  3129. if A == 65 then
  3130. AAAAA.SoundId = "rbxassetid://406116544"
  3131. AAAAA.TimePosition = 0
  3132. end
  3133. if A == 66 then
  3134. AAAAA.SoundId = "rbxassetid://316022829"
  3135. AAAAA.TimePosition = 0
  3136. end
  3137. if A == 67 then
  3138. AAAAA.SoundId = "rbxassetid://171914461"
  3139. AAAAA.TimePosition = 0
  3140. end
  3141. if A == 68 then
  3142. AAAAA.SoundId = "rbxassetid://287491840"
  3143. AAAAA.TimePosition = 0
  3144. end
  3145. if A == 69 then
  3146. AAAAA.SoundId = "rbxassetid://430752531"
  3147. AAAAA.TimePosition = 0
  3148. end
  3149. if A == 70 then
  3150. AAAAA.SoundId = "rbxassetid://531023877"
  3151. AAAAA.TimePosition = 0
  3152. end
  3153. if A == 71 then
  3154. AAAAA.SoundId = "rbxassetid://271588868"
  3155. AAAAA.TimePosition = 0
  3156. end
  3157. if A == 72 then
  3158. AAAAA.SoundId = "rbxassetid://602958674"
  3159. AAAAA.TimePosition = 0
  3160. end
  3161. if A == 73 then
  3162. AAAAA.SoundId = "rbxassetid://899472110"
  3163. AAAAA.TimePosition = 0
  3164. end
  3165. if A == 74 then
  3166. AAAAA.SoundId = "rbxassetid://793986125"
  3167. AAAAA.TimePosition = 0
  3168. end
  3169. if A == 75 then
  3170. AAAAA.SoundId = "rbxassetid://317643401"
  3171. AAAAA.TimePosition = 0
  3172. end
  3173. if A == 76 then
  3174. AAAAA.SoundId = "rbxassetid://427265119"
  3175. AAAAA.TimePosition = 0
  3176. end
  3177. if A == 77 then
  3178. AAAAA.SoundId = "rbxassetid://318250043"
  3179. AAAAA.TimePosition = 0
  3180. end
  3181. if A == 78 then
  3182. AAAAA.SoundId = "rbxassetid://272135781"
  3183. AAAAA.TimePosition = 0
  3184. end
  3185. if A == 79 then
  3186. AAAAA.SoundId = "rbxassetid://302662929"
  3187. AAAAA.TimePosition = 0
  3188. end
  3189. if A == 80 then
  3190. AAAAA.SoundId = "rbxassetid://1226918619"
  3191. AAAAA.TimePosition = 0
  3192. end
  3193. if A == 81 then
  3194. AAAAA.SoundId = "rbxassetid://973891000"
  3195. AAAAA.TimePosition = 0
  3196. end
  3197. if A == 82 then
  3198. AAAAA.SoundId = "rbxassetid://1002843959"
  3199. AAAAA.TimePosition = 0
  3200. end
  3201. if A == 83 then
  3202. AAAAA.SoundId = "rbxassetid://1441494988"
  3203. AAAAA.TimePosition = 0
  3204. end
  3205. AAAAA:Play()
  3206. repeat
  3207. swait()
  3208. AAAAA.Parent = tors
  3209. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3210. until AAAAA.Playing == false
  3211. hum.WalkSpeed = 40
  3212. attack = false
  3213. lul:Resume()
  3214. Character.Head.face.Texture = "rbxassetid://620619801"
  3215. hum.WalkSpeed = 40
  3216. end
  3217.  
  3218. lolxdtest = false --dont remove or script wont work
  3219. MoreTaunts = false
  3220. mouse.KeyDown:connect(function(key)
  3221. if key == 'm' then
  3222. MERKIO:Stop()
  3223. AAAAA:Stop()
  3224. thonks:Stop()
  3225. danci = false
  3226. elseif key == 'n' and angery == true then
  3227. angery = false
  3228. MoreTaunts = false
  3229. print"Back to normal Taunts"
  3230. end
  3231. if attack == false then
  3232. if lolxdtest == false then
  3233. if key == 'q' then
  3234. THEBESTOVERUSEDJOKEEVER()
  3235. elseif key == 'e' then
  3236. SCREAM()
  3237. elseif key == 'b' and angery == false then
  3238. angery = true
  3239. MoreTaunts = true
  3240. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3241. elseif key == 'n' and angery == true then
  3242. angery = false
  3243. elseif key == 'r' then
  3244. sneakonehundred()
  3245. elseif key == 't' then
  3246. DANCEFORME()
  3247. elseif key == 'y' and MoreTaunts == false then
  3248. takethat()
  3249. elseif key == 'f' then
  3250. Tauntmelon()
  3251. elseif key == 'z' then
  3252. EndMySufferingV2()
  3253. elseif key == 'g' then
  3254. un_fun()
  3255. elseif key == 'p' then
  3256. HELP()
  3257. elseif key == 'u' and MoreTaunts == false then
  3258. BOI()
  3259. elseif key == 'o' then
  3260. NO_U()
  3261. elseif key == 'f' then
  3262. Ashes()
  3263. elseif key == 'h' and MoreTaunts == false then
  3264. NEN()
  3265. elseif key == 'g' then
  3266. AnotherOne()
  3267. elseif key == 'k' and MoreTaunts == false then
  3268. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3269. elseif key == 'j' and MoreTaunts == false then
  3270. WhatHuh()
  3271. elseif key == 'i' then
  3272. fbiopenup()
  3273. elseif key == 'l' and MoreTaunts == false then
  3274. Victory()
  3275. elseif key == 'z' then
  3276. EndMySufferingV2()
  3277. elseif key == 'x' and MoreTaunts == false then
  3278. ShutTheHellUp()
  3279. elseif key == 'v' then
  3280. dead()
  3281. elseif key == 'c' and MoreTaunts == false then
  3282. WRY()
  3283. elseif key == "y" and MoreTaunts == true then
  3284. thonki()
  3285. elseif key == "u" and MoreTaunts == true then
  3286. Gumilol()
  3287. elseif key == "j" and MoreTaunts == true then
  3288. WoodyGotWood()
  3289. elseif key == "h" and MoreTaunts == true then
  3290. oofmyass()
  3291. elseif key == "k" and MoreTaunts == true then
  3292. DrinkdaDrink()
  3293. elseif key == "l" and MoreTaunts == true then
  3294. EatdaChips()
  3295. elseif key == "x" and MoreTaunts == true then
  3296. Sittyboi()
  3297. elseif key == "c" and MoreTaunts == true then
  3298. LeChange()
  3299. end
  3300. end
  3301. end
  3302. end)
  3303.  
  3304. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3305. local Hitboxpart = Instance.new("Part", EffectModel)
  3306. RemoveOutlines(Hitboxpart)
  3307. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3308. Hitboxpart.CanCollide = false
  3309. Hitboxpart.Transparency = 1
  3310. Hitboxpart.Anchored = true
  3311. Hitboxpart.CFrame = Pose
  3312. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3313. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3314. end
  3315. wait2 = false
  3316. combo = 1
  3317.  
  3318.  
  3319.  
  3320.  
  3321. mouse.Button1Down:connect(function(key)
  3322. if attack == false then
  3323. attack = true
  3324. hum.WalkSpeed = 3.01
  3325. if combo == 1 then
  3326. for i = 0, 1.2, 0.1 do
  3327. swait()
  3328. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3330. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3331. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3332. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3333. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3334. end
  3335. CreateSound("608537390", ra, 3, .8)
  3336. local sude = Instance.new("Part", ra)
  3337. sude.Size = Vector3.new(1, 1, 1)
  3338. sude:BreakJoints()
  3339. sude.Transparency = 1
  3340. sude.CanCollide = false
  3341. local dmgweld = Instance.new("Weld", sude)
  3342. dmgweld.Part0 = ra
  3343. dmgweld.Part1 = sude
  3344. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3345. local function death(part)
  3346. local tor = part.Parent:findFirstChild("Torso")
  3347. if tor ~= nil then
  3348. CreateSound("1615641704", ra, 7, 1)
  3349. local heds = part.Parent:findFirstChild("Head")
  3350. local vel = Instance.new("BodyVelocity", tor)
  3351. vel.Velocity = tor.CFrame.lookVector * -754
  3352. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3353. local vels = Instance.new("BodyVelocity", heds)
  3354. vels.Velocity = heds.CFrame.lookVector * -546745
  3355. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3356. tor:BreakJoints()
  3357. if tor then
  3358. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3359. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3360. end
  3361. wait(1.4)
  3362. sude:destroy()
  3363. end
  3364. end
  3365. sude.Touched:connect(death)
  3366. for i = 0, 1.2, 0.1 do
  3367. swait()
  3368. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3370. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3371. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3372. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3373. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3374. end
  3375. end
  3376. hum.WalkSpeed = 40
  3377. wait2 = false
  3378. attack = false
  3379. end
  3380. end)
  3381.  
  3382. -------------------------------------------------------
  3383. --End Attacks N Stuff--
  3384. -------------------------------------------------------
  3385.  
  3386.  
  3387. while jumping do
  3388. Humanoid.Jump = true
  3389. wait(0.9)
  3390. end
  3391.  
  3392.  
  3393.  
  3394.  
  3395. -------------------------------------------------------
  3396. --Start Animations--
  3397. -------------------------------------------------------
  3398. local PlayerSize = 1
  3399. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3400. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3401. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3402. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3403. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3404. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3405.  
  3406.  
  3407. local equipped = false
  3408. local idle = 0
  3409. local change = 1
  3410. local val = 0
  3411. local toim = 0
  3412. local idleanim = 0.4
  3413. hum.Animator.Parent = nil
  3414. while true do
  3415. swait()
  3416. sine = sine + change
  3417. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3418. local velderp = root.Velocity.y
  3419. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3420. if equipped == true or equipped == false then
  3421. if attack == false then
  3422. idle = idle + 1
  3423. else
  3424. idle = 0
  3425. end
  3426. if 1 < root.Velocity.y and hitfloor == nil then
  3427. Anim = "Jump"
  3428. if attack == false then
  3429. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3433. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3434. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3435. end
  3436. elseif -1 > root.Velocity.y and hitfloor == nil then
  3437. Anim = "Fall"
  3438. if attack == false then
  3439. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3443. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3444. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3445. end
  3446. elseif torvel < 1 and hitfloor ~= nil then
  3447. Anim = "Idle"
  3448. change = .5
  3449. if attack == false then
  3450. if angery == false then
  3451. VALUE1 = false
  3452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3458. if VALUE1 == false and math.random(1,200) == 1 then
  3459. coroutine.resume(coroutine.create(function()
  3460. VALUE1 = true
  3461. for i = 1, 25 do
  3462. swait()
  3463. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3464. end
  3465. VALUE1 = false
  3466.  
  3467. end))
  3468. end
  3469. elseif angery == true then
  3470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3476. if VALUE1 == false and math.random(1,200) == 1 then
  3477. coroutine.resume(coroutine.create(function()
  3478. VALUE1 = true
  3479. for i = 1, 25 do
  3480. swait()
  3481. FT.Parent = tors
  3482. RA.Parent = ra
  3483. LA.Parent = la
  3484. RL.Parent = rl
  3485. LL.Parent = ll
  3486. for _,v in next, char:GetDescendants() do
  3487. if(v:IsA'DataModelMesh')then
  3488. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3489. end
  3490. end
  3491. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3492. end
  3493. VALUE1 = false
  3494. FT.Parent = nil
  3495. RA.Parent = nil
  3496. LA.Parent = nil
  3497. RL.Parent = nil
  3498. LL.Parent = nil
  3499. for _,v in next, char:GetDescendants() do
  3500. if(v:IsA'DataModelMesh')then
  3501. v.Offset = Vector3.new(0,0,0)
  3502. end
  3503. end
  3504.  
  3505. end))
  3506. end
  3507. end
  3508. end
  3509. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3510. Anim = "Walk"
  3511. change = 1
  3512. if attack == false then
  3513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3519. end
  3520. end
  3521. end
  3522. if 0 < #Effects then
  3523. for e = 1, #Effects do
  3524. if Effects[e] ~= nil then
  3525. local Thing = Effects[e]
  3526. if Thing ~= nil then
  3527. local Part = Thing[1]
  3528. local Mode = Thing[2]
  3529. local Delay = Thing[3]
  3530. local IncX = Thing[4]
  3531. local IncY = Thing[5]
  3532. local IncZ = Thing[6]
  3533. if 1 >= Thing[1].Transparency then
  3534. if Thing[2] == "Block1" then
  3535. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3536. local Mesh = Thing[1].Mesh
  3537. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3538. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3539. elseif Thing[2] == "Block2" then
  3540. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3541. local Mesh = Thing[7]
  3542. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3543. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3544. elseif Thing[2] == "Block3" then
  3545. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3546. local Mesh = Thing[7]
  3547. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3548. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3549. elseif Thing[2] == "Cylinder" then
  3550. local Mesh = Thing[1].Mesh
  3551. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3552. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3553. elseif Thing[2] == "Blood" then
  3554. local Mesh = Thing[7]
  3555. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3556. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3557. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3558. elseif Thing[2] == "Elec" then
  3559. local Mesh = Thing[1].Mesh
  3560. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3561. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3562. elseif Thing[2] == "Disappear" then
  3563. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3564. elseif Thing[2] == "Shatter" then
  3565. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3566. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3567. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3568. Thing[6] = Thing[6] + Thing[5]
  3569. end
  3570. else
  3571. Part.Parent = nil
  3572. table.remove(Effects, e)
  3573. end
  3574. end
  3575. end
  3576. end
  3577. end
  3578. end
  3579. -------------------------------------------------------
  3580. --End Animations And Script--
  3581. -------------------------------------------------------
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