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Crooq

Loot for Jia's quest.

Jan 17th, 2018
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  1. ```
  2. Verdant Spellsword +1
  3. Longsword, Rare (Requires Attunement)
  4. This Item is an upgrade from the Verdant Longsword given to Jia by Andre the Giantsmith.
  5.  
  6. You are considered proficient with this weapon even if you lack proficiency with longswords. Additionally, this longsword can provide the material components for spellcasting as per an arcane focus.
  7.  
  8. This weapon has a +1 bonus to attack and damage rolls.
  9.  
  10. When you cast a spell using this weapon, your next melee attack within the next minute with this this weapon deals 1d6 damage of the spells damage type, if the spell deals no damage then the weapon doesn't gain a damage bonus. This effect does not stack
  11. ```
  12. ```
  13. **Conqueror's Mark**
  14. *<Rare>* (Requires Attunement)
  15. *This mark is inscribed into a piece of non-magical equipment by Andre the Giantsmith. This mark makes the equipment magical and when attuned the wearer gains the following benefits.*
  16. You learn two maneuvers. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
  17.  
  18. If you have superiority dice, you add one more to your existing pool (regardless of when you gain them); otherwise, you have one superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
  19.  
  20. #The champion's uppercut
  21. When you hit a creature with a weapon attack you can expend one superiority die to attempt to blast the creature into the sky. You add the superiority die, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you launch the target 10 feet into the air.
  22.  
  23. #Earthbreaker
  24. When you fall at least 15 feet down you can weaponize your momentum by aiming your fist downwards. Whenever you take falling damage you can spend your superiority die to deal the same damage to each creature within 10 feet of you. Each creature affected must make a Dexterity saving throw. On a failed save, a creature takes damage equal to the damage you took and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot diameter portion requiring at least 1 minute to clear by hand.
  25. ```
  26. ```
  27. **The Giantsmiths Whetstone**
  28. This stone can sharpen/empower one weapon or up to 5 pieces of ammunition. Applying takes 1 hour and can be done over a short/long rest. Until the next dawn the weapon has a +1 to attack and damage rolls and is considered magical. The whetstone then loses its magic, but regains it in a century.
  29.  
  30. **The Giantsmiths Barding**
  31. This barding can strengthen the defenses of one piece of armor or a shield. Applying takes 1 hour and can be done over a short/long rest. Until the next dawn the armor has a +1 bonus to AC and is considered magical. The barding then loses its magic, but regains it in a century.
  32. ```
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