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  1. // ESL - www.eslgaming.com
  2. // CS:GO 3on3/5on5 Ladder Config
  3. // 14.01.2016
  4.  
  5. ammo_grenade_limit_default 1
  6. ammo_grenade_limit_flashbang 2
  7. ammo_grenade_limit_total 4
  8.  
  9. bot_quota "0"                   // Determines the total number of bots in the game
  10.  
  11. cash_player_bomb_defused 300
  12. cash_player_bomb_planted 300
  13. cash_player_damage_hostage -30
  14. cash_player_interact_with_hostage 150
  15. cash_player_killed_enemy_default 300
  16. cash_player_killed_enemy_factor 1
  17. cash_player_killed_hostage -1000
  18. cash_player_killed_teammate -300
  19. cash_player_rescued_hostage 1000
  20. cash_team_elimination_bomb_map 3250
  21. cash_team_hostage_alive 150
  22. cash_team_hostage_interaction 150
  23. cash_team_loser_bonus 1400
  24. cash_team_loser_bonus_consecutive_rounds 500
  25. cash_team_planted_bomb_but_defused 800
  26. cash_team_rescued_hostage 750
  27. cash_team_terrorist_win_bomb 3500
  28. cash_team_win_by_defusing_bomb 3500
  29. cash_team_win_by_hostage_rescue 3500
  30. cash_player_get_killed 0
  31. cash_player_respawn_amount 0
  32. cash_team_elimination_hostage_map_ct 2000
  33. cash_team_elimination_hostage_map_t 1000
  34. cash_team_win_by_time_running_out_bomb 3250
  35. cash_team_win_by_time_running_out_hostage 3250
  36.  
  37.  
  38. ff_damage_reduction_grenade 0.85            // How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  39. ff_damage_reduction_bullets 0.33            // How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  40. ff_damage_reduction_other 0.4               // How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  41. ff_damage_reduction_grenade_self 1          // How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  42.  
  43. mp_afterroundmoney 0                // amount of money awared to every player after each round
  44. mp_autokick 0                   // Kick idle/team-killing players
  45. mp_autoteambalance 0
  46. mp_buy_anywhere 0
  47. mp_buytime 15                               // How many seconds after round start players can buy items for.
  48. mp_c4timer 40                               // How long from when the C4 is armed until it blows
  49. mp_death_drop_defuser 1             // Drop defuser on player death
  50. mp_death_drop_grenade 2             // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  51. mp_death_drop_gun 1             // Which gun to drop on player death: 0=none, 1=best, 2=current or best
  52. mp_defuser_allocation 0             // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  53. mp_do_warmup_period 1               // Whether or not to do a warmup period at the start of a match.
  54. mp_forcecamera 1                            // Restricts spectator modes for dead players
  55. mp_force_pick_time 160              // The amount of time a player has on the team screen to make a selection before being auto-teamed
  56. mp_free_armor 0                 // Determines whether armor and helmet are given automatically.
  57. mp_freezetime 12                            // How many seconds to keep players frozen when the round starts
  58. mp_friendlyfire 1                           // Allows team members to injure other members of their team
  59. mp_halftime 1                   // Determines whether or not the match has a team-swapping halftime event.
  60. mp_halftime_duration 15             // Number of seconds that halftime lasts
  61. mp_join_grace_time 30               // Number of seconds after round start to allow a player to join a game
  62. mp_limitteams 0                             // Max # of players 1 team can have over another (0 disables check)
  63. mp_logdetail 3                              // Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  64. mp_match_can_clinch 1               // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
  65. mp_match_end_restart 1              // At the end of the match, perform a restart instead of loading a new map
  66. mp_maxmoney 16000               // maximum amount of money allowed in a player's account
  67. mp_maxrounds 30                             // max number of rounds to play before server changes maps
  68. mp_molotovusedelay 0                        // Number of seconds to delay before the molotov can be used after acquiring it
  69. mp_playercashawards 1               // Players can earn money by performing in-game actions
  70. mp_playerid 0                   // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  71. mp_playerid_delay 0.5               // Number of seconds to delay showing information in the status bar
  72. mp_playerid_hold 0.25               // Number of seconds to keep showing old information in the status bar
  73. mp_round_restart_delay 5            // Number of seconds to delay before restarting a round after a win
  74. mp_roundtime 1.92                           // How many minutes each round takes.
  75. mp_roundtime_defuse 1.92                    // How many minutes each round takes on defusal maps.
  76. mp_solid_teammates 1                // Determines whether teammates are solid or not.
  77. mp_startmoney 800                           // amount of money each player gets when they reset
  78. mp_teamcashawards 1             // Teams can earn money by performing in-game actions
  79. mp_timelimit 0                              // game time per map in minutes
  80. mp_tkpunish 0                   // Will a TK'er be punished in the next round?  {0=no,  1=yes}
  81. mp_warmuptime 1                 // If true, there will be a warmup period/round at the start of each match to allow
  82. mp_weapons_allow_map_placed 1               // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
  83. mp_weapons_allow_zeus 1             // Determines whether the Zeus is purchasable or not.
  84. mp_win_panel_display_time 15                    // The amount of time to show the win panel between matches / halfs
  85. mp_match_can_clinch 0                           // Full 30 rounds
  86.  
  87. spec_freeze_time 2.0                            // Time spend frozen in observer freeze cam.
  88. spec_freeze_panel_extended_time 0               // Time spent with the freeze panel still up after observer freeze cam is done.
  89. spec_freeze_time_lock 2
  90. spec_freeze_deathanim_time 0
  91.  
  92. sv_accelerate 5.5                   // ( def. "10" ) client notify replicated
  93. sv_stopspeed 80                 //
  94. sv_allow_votes 0                // Allow voting?
  95. sv_allow_wait_command 0                 // Allow or disallow the wait command on clients connected to this server.
  96. sv_alltalk 0                    // Players can hear all other players' voice communication, no team restrictions
  97. sv_alternateticks 0             // If set, server only simulates entities on even numbered ticks.
  98. sv_cheats 0                                     // Allow cheats on server
  99. sv_coaching_enabled 1
  100. sv_showimpacts 0                                // Disable showimpacts
  101. sv_infinite_ammo 0                              // Disable infinite_ammo
  102. sv_clockcorrection_msecs 15                     // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  103. sv_consistency 0                // Whether the server enforces file consistency for critical files
  104. sv_contact 0                    // Contact email for server sysop
  105. sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed.
  106. sv_dc_friends_reqd 0                    // Set this to 0 to allow direct connects to a game in progress even if no presents
  107. sv_deadtalk 0                   // Dead players can speak (voice, text) to the living
  108. sv_forcepreload 0               // Force server side preloading.
  109. sv_friction 5.2                 // World friction.
  110. sv_full_alltalk 0               // Any player (including Spectator team) can speak to any other player
  111. sv_gameinstructor_disable 1             // Force all clients to disable their game instructors.
  112. sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages
  113. sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
  114. sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes)
  115. sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  116. sv_log_onefile 0                // Log server information to only one file.
  117. sv_logbans 1                    // Log server bans in the server logs.
  118. sv_logecho 1                    // Echo log information to the console.
  119. sv_logfile 1                    // Log server information in the log file.
  120. sv_logflush 0                   // Flush the log file to disk on each write (slow).
  121. sv_logsdir logfiles                             // Folder in the game directory where server logs will be stored.
  122. sv_maxrate 0                    // min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
  123. sv_mincmdrate 30                // This sets the minimum value for cl_cmdrate. 0 == unlimited.
  124. sv_minrate 20000                // Min bandwidth rate allowed on server, 0 == unlimited
  125. sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  126. sv_competitive_official_5v5 1           // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  127. sv_pausable 1                                   // Is the server pausable.
  128. sv_pure 1
  129. sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  130. sv_pure_trace 0                 // If set to 1, the server will print a message whenever a client is verifying a CR
  131. sv_spawn_afk_bomb_drop_time 30                  // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
  132. sv_steamgroup_exclusive 0                       // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  133. sv_voiceenable 1
  134. sv_alltalk 0
  135. sv_auto_full_alltalk_during_warmup_half_end 0
  136.  
  137.  
  138.  
  139. say "> Config PRACC by liptoN_ - Full 30 rounds <"
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