Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Wendy "elzo" Defryanto config.
- // When you type "//" the game ignores whatever is written after
- echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
- // Content
- // 1. Main Settings
- // 2. Bindings
- // 3. Crosshair
- // 4. Hud
- // 5. Radar
- // 6. Mouse
- // 7. Viewmodel
- // 8. Bob
- // 9. Rates
- // 10. Net
- // 11. Video
- // 12. Sound
- // 13. Other
- // 14. Scripts
- // 1. Main Settings
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_forcepreload "1" //Preloads map, improves FPS but reduces loading times
- // 2. Bindings
- bind mwheeldown +jump
- bind "v" "+voicerecord" //You can communicate with the V key instead of K
- bind "f" "+lookatweapon" //Inspect your weapon with F
- bind "i" //So you don't accidentally enable hud fade, which is very annoying
- bind "f1" "buy m4a1; buy ak47"
- bind "f2" "buy famas; buy galilar"
- bind "f3" "buy mp9"
- bind "f4" "buy ump45"
- bind "f5" "buy awp"
- bind "leftarrow" "buy flashbang"
- bind "downarrow" "buy hegrenade"
- bind "rightarrow" "buy smokegrenade"
- bind "uparrow" "buy molotov; buy incgrenade"
- bind "del" "buy vest"
- bind "end" "buy vesthelm"
- bind "pgdn" "buy defuser"
- bind "ins" "buy p250"
- bind "home" "buy tec9; five seven"
- bind "pgup" "buy deagle"
- bind "n" "toggle cl_righthand 0 1"
- bind "i" //So you do not accidentally enable hud fade, which is very annoying
- // 3. Made with Crashz Crosshair Generator
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness ".5"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0"
- cl_crosshairalpha "255"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "0"
- cl_crosshairgap "-3"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "4"
- cl_crosshairsize "3"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- // 4. Hud (Personal preference)
- hud_scaling "0.95" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "7" //Makes the hud color
- cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
- safezonex "1" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- // 5. Radar (Optimized radar settings)
- cl_teammate_colors_show 2 //Show letters in radar
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- // 6. Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "1" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
- // 7. Viewmodel
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // 8. Bob (Less movement when you move around with weapons)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- // 9. Rates (These network settings are optimized for high speed internet)
- rate "786432" // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 10. Net (Netgraph positioning)
- net_graph "1" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are split
- net_scale "5" //Makes font smaller
- // 11. Video (Video settings and FPS Boosts)
- fps_max "999" //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "999" //Max frames per second in main-menu
- mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2"
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "1" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- r_drawtracers "1"
- // 12. Sound (Optimized sound settings, does not affect volume, adjust that yourself with "volume")
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_musicvolume "0" //Turns off all music, easier to focus
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- // 13. Other
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- cl_autowepswitch 0 //Disable auto-weapon switch
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
- // 14. Scripts
- // SCRIPTS BELOW - Optional!
- echo Scripts Loaded (1/2)
- // Shortcut for disconnet
- alias "dc" "disconnect"
- // Netgraph inside Scoreboard
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
- // Display Advanced Damage Details
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "F6" "displaydamage" //Bind to whatever you prefer
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "mouse5" "+jumpthrow"
- // Voice Toggle
- alias "togglevoice" "togglev"
- alias "togglev" "voice_1"
- alias "voice_1" "voice_scale 0.4; playvol buttons\\blip1 0.5; alias togglev voice_0"
- alias "voice_0" "voice_scale 0.0; playvol buttons\\blip2 0.5; alias togglev voice_1"
- echo Scripts Loaded (2/2)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement