Advertisement
Frxck

Untitled

Jul 26th, 2018
125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 118.31 KB | None | 0 0
  1. --fixed by Scenius
  2. plr = game.Players.LocalPlayer
  3. repeat
  4. wait(0.4)
  5. until plr.Character
  6. chr = plr.Character
  7. human = chr:FindFirstChild("Humanoid")
  8. mouse = plr:GetMouse()
  9. selected = false
  10. equipd = false
  11. tors = chr.Torso
  12. rarm = chr["Right Arm"]
  13. larm = chr["Left Arm"]
  14. rleg = chr["Right Leg"]
  15. lleg = chr["Left Leg"]
  16. hrp = chr.HumanoidRootPart
  17. head = chr.Head
  18. anim = human.Animator
  19. activu = false
  20. Heartbeat = Instance.new("BindableEvent")
  21. Heartbeat.Name = "Heartbeat"
  22. Heartbeat.Parent = script
  23. frame = 0.03333333333333333
  24. tf = 0
  25. game:GetService("RunService").Heartbeat:connect(function(s, p)
  26. tf = tf + s
  27. if tf >= frame then
  28. for i = 1, math.floor(tf / frame) do
  29. Heartbeat:Fire()
  30. end
  31. tf = tf - frame * math.floor(tf / frame)
  32. end
  33. end)
  34. function swait(num)
  35. if num == 0 or num == nil then
  36. Heartbeat.Event:wait()
  37. else
  38. for i = 1, num do
  39. Heartbeat.Event:wait()
  40. end
  41. end
  42. end
  43. tool = Instance.new("Tool")
  44. tool.CanBeDropped = false
  45. tool.RequiresHandle = false
  46. tool.Name = "fir"
  47. tool.Parent = plr.Backpack
  48. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  49. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  50. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  51. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  52. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  53. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  54. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  55. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  56. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  57. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  58. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  59. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  60. RS = tors:FindFirstChild("Right Shoulder")
  61. LS = tors:FindFirstChild("Left Shoulder")
  62. RH = tors:FindFirstChild("Right Hip")
  63. LH = tors:FindFirstChild("Left Hip")
  64. RJ = hrp:FindFirstChild("RootJoint")
  65. N = tors:FindFirstChild("Neck")
  66. cf = CFrame.new
  67. ang = CFrame.Angles
  68. rd = math.rad
  69. rd2 = math.random
  70. function nooutline(p)
  71. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  72. end
  73. function makepart(color, name, reflec, mater, parnt, cfram)
  74. local port = Instance.new("Part")
  75. port.BrickColor = BrickColor.new(color)
  76. port.Name = name
  77. nooutline(port)
  78. port.Reflectance = reflec
  79. port.Material = mater
  80. port.Anchored = false
  81. port.CanCollide = false
  82. port.Locked = true
  83. port.Size = Vector3.new(0.2, 0.2, 0.2)
  84. port.Parent = parnt
  85. return port
  86. end
  87. function makemesh(meshtype, scale, meshid, parent)
  88. local mes = Instance.new("SpecialMesh")
  89. mes.MeshType = meshtype
  90. mes.Scale = scale
  91. if meshtype == "FileMesh" then
  92. mes.MeshId = meshid
  93. end
  94. mes.Parent = parent
  95. return mes
  96. end
  97. function makeweld(parent, p0, p1, c0, c1)
  98. local wel = Instance.new("Weld")
  99. wel.Part0 = p0
  100. wel.Part1 = p1
  101. wel.C0 = c0
  102. if c1 ~= nil then
  103. wel.C1 = c1
  104. end
  105. wel.Parent = parent
  106. return wel
  107. end
  108. function smokz(prnt)
  109. s = Instance.new("Smoke")
  110. s.Color = Color3.new(1, 1, 1)
  111. s.Enabled = false
  112. s.Name = "smok"
  113. s.Opacity = 0.5
  114. s.RiseVelocity = 0.2
  115. s.Size = 0.1
  116. s.Parent = prnt
  117. end
  118. function glow(tz, paz, smokinz, length)
  119. if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
  120. do
  121. paz.Transparency = 0.7
  122. if smokinz == true then
  123. paz.smok.Enabled = true
  124. end
  125. delay(length, function()
  126. paz.Transparency = 1
  127. paz.smok.Enabled = false
  128. s:Destroy()
  129. end)
  130. end
  131. end
  132. end
  133. function makeglow()
  134. for _, p in pairs(chr:GetChildren()) do
  135. if p.ClassName == "Accessory" then
  136. do
  137. local h = p:FindFirstChildOfClass("Part")
  138. local nh = h:Clone()
  139. nh.Parent = nil
  140. nh.CFrame = h.CFrame
  141. nh.Transparency = 1
  142. nh.Name = "Glow"
  143. nh.Material = "Neon"
  144. nh.BrickColor = BrickColor.new("Really blue")
  145. nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  146. nh.Parent = h
  147. makeweld(nh, nh, h, cf(0, 0, 0))
  148. local m = nh:FindFirstChildOfClass("SpecialMesh")
  149. m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
  150. m.TextureId = ""
  151. smokz(nh)
  152. nh.Touched:connect(function(po)
  153. glow(po, nh, true, 0.8)
  154. end)
  155. end
  156. elseif p.ClassName == "Part" and p ~= hrp then
  157. do
  158. local n = p:Clone()
  159. n.Parent = nil
  160. n.Transparency = 1
  161. n.Material = "Neon"
  162. n.Name = "Glow"
  163. n.BrickColor = BrickColor.new("Really blue")
  164. n.CFrame = p.CFrame
  165. n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  166. n.Parent = p
  167. makeweld(n, n, p, cf(0, 0, 0))
  168. smokz(n)
  169. n.Touched:connect(function(po)
  170. glow(po, n, true, 0.8)
  171. end)
  172. if n:FindFirstChildOfClass("Decal") then
  173. n:FindFirstChildOfClass("Decal"):Destroy()
  174. end
  175. if p:FindFirstChildOfClass("SpecialMesh") then
  176. local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
  177. c.Parent = nil
  178. c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
  179. c.Parent = n
  180. else
  181. local m = Instance.new("BlockMesh")
  182. m.Scale = Vector3.new(1.05, 1.025, 1.05)
  183. if p == tors then
  184. m.Scale = Vector3.new(1.05, 1.05, 1.05)
  185. end
  186. m.Parent = n
  187. end
  188. end
  189. end
  190. end
  191. end
  192. makeglow()
  193. function fglow(glopart, duration)
  194. for _ = 1, 4 do
  195. swait()
  196. glopart.Transparency = glopart.Transparency - 0.075
  197. end
  198. delay(duration, function()
  199. for _ = 1, 4 do
  200. swait()
  201. glopart.Transparency = glopart.Transparency + 0.075
  202. end
  203. end)
  204. end
  205. function lerpz(joint, prop, cfrmz, alp)
  206. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  207. end
  208. function resetlerp()
  209. RJ.C0 = RJC0
  210. RJ.C1 = RJC1
  211. N.C0 = NC0
  212. N.C1 = NC1
  213. RS.C0 = RSC0
  214. RS.C1 = RSC1
  215. LS.C0 = LSC0
  216. LS.C1 = LSC1
  217. RH.C0 = RHC0
  218. RH.C1 = RHC1
  219. LH.C0 = LHC0
  220. end
  221.  
  222.  
  223.  
  224.  
  225.  
  226.  
  227.  
  228.  
  229.  
  230.  
  231.  
  232. function RFistDamage()
  233.  
  234. end
  235. function rsmash()
  236. if activu == true or selected == false then
  237. return
  238. end
  239. coroutine.resume(coroutine.create(function()
  240. fglow(rarm.Glow, 3)
  241. end))
  242. activu = true
  243.  
  244. human.WalkSpeed = human.WalkSpeed - 13
  245. animo(false)
  246. local Mus = Instance.new("Sound",workspace)
  247. Mus.SoundId = "rbxassetid://255679384"
  248. Mus.Pitch = 1
  249. Mus.Volume = 90000
  250. Mus.Looped = false
  251. wait(0.3)
  252. Mus:Play()
  253. local pe = Instance.new("ParticleEmitter")
  254. pe.Color = ColorSequence.new(Color3.new(0, 0, 255))
  255. pe.LightEmission = 0.9
  256. pe.Size = NumberSequence.new(0.5)
  257. pe.Texture = "rbxassetid://272050333"
  258. pe.Transparency = NumberSequence.new(0.1)
  259. pe.Lifetime = NumberRange.new(0.1)
  260. pe.Rate = 1
  261. pe.RotSpeed = NumberRange.new(360)
  262. pe.Speed = NumberRange.new(3)
  263. pe.VelocitySpread = 360
  264. pe.Parent = rarm.Glow
  265. local pe2 = Instance.new("ParticleEmitter")
  266. pe2.Color = ColorSequence.new(Color3.new(0, 0, 255))
  267. pe2.LightEmission = 0.9
  268. pe2.Size = NumberSequence.new(5)
  269. pe2.Texture = "rbxassetid://516107903"
  270. pe2.Transparency = NumberSequence.new(0.4)
  271. pe2.ZOffset = 2
  272. pe2.Enabled = false
  273. pe2.LockedToPart = true
  274. pe2.Lifetime = NumberRange.new(0.07)
  275. pe2.Rate = 8
  276. pe2.Rotation = NumberRange.new(0, 360)
  277. pe2.RotSpeed = NumberRange.new(0)
  278. pe2.Speed = NumberRange.new(0)
  279. pe2.VelocitySpread = 180
  280. pe2.Parent = rarm.Glow
  281. for _ = 1, 45 do
  282. swait()
  283. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  284. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  285. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  286. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  287. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  288. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  289. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  290. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  291. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  292. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  293. pe.Rate = pe.Rate + 25
  294. end
  295. pe2.Enabled = true
  296. pe.Speed = NumberRange.new(10)
  297. for _ = 1, 30 do
  298. swait()
  299. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  300. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  301. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  302. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  303. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  304. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  305. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  306. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  307.  
  308. end
  309. for l = 1, 3 do
  310. swait()
  311. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  312. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  313. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  314. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  315. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  316. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  317. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  318. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  319. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  320. end
  321. pe:Destroy()
  322. pe2:Destroy()
  323. KABOOMZ()
  324. rarm.Glow.smok.Enabled = true
  325. for _ = 1, 8 do
  326. swait()
  327. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  328. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  329. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  330. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  331. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  332. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  333. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  334. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  335. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  336. end
  337. wait(1.5)
  338. animo(true)
  339. human.WalkSpeed = human.WalkSpeed + 13
  340. for _ = 1, 24 do
  341. swait()
  342. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  343. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  344. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  345. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  346. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  347. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  348. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  349. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  350. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  351. end
  352. resetlerp()
  353. rarm.Glow.smok.Enabled = false
  354. activu = false
  355. end
  356.  
  357.  
  358.  
  359.  
  360. local debris=game:service"Debris"
  361. vt = Vector3.new
  362. bc = BrickColor.new
  363.  
  364.  
  365.  
  366.  
  367.  
  368.  
  369.  
  370.  
  371.  
  372.  
  373.  
  374.  
  375. function Ring()
  376.  
  377.  
  378. local effspwn = Instance.new("Part")
  379. local model = Instance.new("Model")
  380. game.Debris:AddItem(model, 20)
  381. model.Name = "smasheffects"
  382. model.Parent = workspace
  383. effspwn.Name = "spwnr"
  384. effspwn.Size = Vector3.new(1, 1, 1)
  385. effspwn.Anchored = true
  386. effspwn.CanCollide = false
  387. effspwn.Transparency = 1
  388. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  389. effspwn.Parent = model
  390.  
  391. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  392. if v:FindFirstChild('Humanoid') then
  393. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  394. v.Humanoid.PlatformStand = true
  395. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  396. end
  397. end
  398. coroutine.resume(coroutine.create(function()
  399. local shok = Instance.new("Part")
  400. shok.Name = "wring1"
  401. shok.BrickColor = BrickColor.new("Institutional white")
  402. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  403. shok.Size = Vector3.new(1, 1, 1)
  404. shok.Anchored = true
  405. shok.Material = "Neon"
  406. shok.Transparency = 0.25
  407. shok.CanCollide = false
  408. shok.Parent = model
  409. game.Debris:AddItem(shok, 12)
  410. local mesh = Instance.new("SpecialMesh")
  411. mesh.MeshType = "FileMesh"
  412. mesh.MeshId = "rbxassetid://3270017"
  413. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  414. mesh.Parent = shok
  415. for e = 1, 30 do
  416. wait()
  417. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  418. shok.Transparency = shok.Transparency + 0.002
  419. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  420. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  421. end
  422. for e = 1, 38 do
  423. wait()
  424. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  425. shok.Transparency = shok.Transparency + 0.002
  426. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  427. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  428. end
  429. for e = 1, 24 do
  430. wait()
  431. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  432. shok.Transparency = shok.Transparency + 0.03
  433. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  434. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  435. end
  436. end))
  437. coroutine.resume(coroutine.create(function()
  438. local shok = Instance.new("Part")
  439. shok.Name = "wring2"
  440. shok.BrickColor = BrickColor.new("Institutional white")
  441. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  442. shok.Size = Vector3.new(1, 1, 1)
  443. shok.Anchored = true
  444. shok.Material = "Neon"
  445. shok.Transparency = 0.25
  446. shok.CanCollide = false
  447. shok.Parent = model
  448. game.Debris:AddItem(shok, 12)
  449. local mesh = Instance.new("SpecialMesh")
  450. mesh.MeshType = "FileMesh"
  451. mesh.MeshId = "rbxassetid://3270017"
  452. mesh.Scale = Vector3.new(12, 12, 0.05)
  453. mesh.Parent = shok
  454. for e = 1, 30 do
  455. wait()
  456. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  457. shok.Transparency = shok.Transparency + 0.002
  458. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  459. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  460. end
  461. for e = 1, 38 do
  462. wait()
  463. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  464. shok.Transparency = shok.Transparency + 0.002
  465. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  466. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  467. end
  468. for e = 1, 24 do
  469. wait()
  470. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  471. shok.Transparency = shok.Transparency + 0.03
  472. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  473. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  474. end
  475. end))
  476.  
  477. coroutine.resume(coroutine.create(function()
  478. local shok = Instance.new("Part")
  479. shok.Name = "shokwve"
  480. shok.BrickColor = BrickColor.new("Institutional white")
  481. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  482. shok.Size = Vector3.new(1, 1, 1)
  483. shok.Anchored = true
  484. shok.Material = "Neon"
  485. shok.Transparency = 0.6
  486. shok.CanCollide = false
  487. shok.Parent = model
  488. game.Debris:AddItem(shok, 12)
  489. local mesh = Instance.new("SpecialMesh")
  490. mesh.MeshType = "FileMesh"
  491. mesh.MeshId = "rbxassetid://489415447"
  492. mesh.Scale = Vector3.new(1, 1, 1)
  493. mesh.Parent = shok
  494. for e = 1, 12 do
  495. wait()
  496. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  497. shok.Transparency = shok.Transparency + 0.002
  498. end
  499. for e = 1, 32 do
  500. wait()
  501. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  502. shok.Transparency = shok.Transparency + 0.002
  503. end
  504. for e = 1, 24 do
  505. wait()
  506. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  507. shok.Transparency = shok.Transparency + 0.03
  508. end
  509. end))
  510. coroutine.resume(coroutine.create(function()
  511. local shok = Instance.new("Part")
  512. shok.Name = "shock2"
  513. shok.BrickColor = BrickColor.new("Institutional white")
  514. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  515. shok.Size = Vector3.new(1, 1, 1)
  516. shok.Anchored = true
  517. shok.Material = "Neon"
  518. shok.Transparency = 0.35
  519. shok.CanCollide = false
  520. shok.Parent = model
  521. game.Debris:AddItem(shok, 12)
  522. local mesh = Instance.new("SpecialMesh")
  523. mesh.MeshType = "FileMesh"
  524. mesh.MeshId = "rbxassetid://489415447"
  525. mesh.Scale = Vector3.new(12, 12, 12)
  526. mesh.Parent = shok
  527. for e = 1, 15 do
  528. wait()
  529. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  530. shok.Transparency = shok.Transparency + 0.004
  531. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  532. end
  533. for e = 1, 16 do
  534. wait()
  535. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  536. shok.Transparency = shok.Transparency + 0.004
  537. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  538. end
  539. for e = 1, 12 do
  540. wait()
  541. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  542. shok.Transparency = shok.Transparency + 0.06
  543. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  544. end
  545. end))
  546. coroutine.resume(coroutine.create(function()
  547. local shok = Instance.new("Part")
  548. shok.Name = "shock3"
  549. shok.BrickColor = BrickColor.new("Institutional white")
  550. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  551. shok.Size = Vector3.new(1, 1, 1)
  552. shok.Anchored = true
  553. shok.Material = "Neon"
  554. shok.Transparency = 0.35
  555. shok.CanCollide = false
  556. shok.Parent = model
  557. game.Debris:AddItem(shok, 12)
  558. local mesh = Instance.new("SpecialMesh")
  559. mesh.MeshType = "FileMesh"
  560. mesh.MeshId = "rbxassetid://489415447"
  561. mesh.Scale = Vector3.new(12, 12, 12)
  562. mesh.Parent = shok
  563. for e = 1, 15 do
  564. wait()
  565. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  566. shok.Transparency = shok.Transparency + 0.004
  567. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  568. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  569. end
  570. for e = 1, 16 do
  571. wait()
  572. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  573. shok.Transparency = shok.Transparency + 0.004
  574. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  575. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  576. end
  577. for e = 1, 12 do
  578. wait()
  579. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  580. shok.Transparency = shok.Transparency + 0.06
  581. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  582. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  583. end
  584. end))
  585.  
  586. end
  587. function Landing()
  588.  
  589.  
  590.  
  591.  
  592.  
  593.  
  594. ROW = function(out, trans, s, wt, t, ang, plus)
  595. for i = 1, 360, 360/t do
  596. local c = Instance.new("Part", game.Workspace)
  597. c.FormFactor = 3
  598. c.TopSurface = 0
  599. c.BottomSurface = 0
  600. c.Size = s
  601. c.Anchored = true
  602. c.CanCollide = wt
  603. c.Material=workspace.Base.Material
  604. c.Transparency = trans
  605. c.BrickColor = workspace.Base.BrickColor
  606. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  607. c.Locked=true
  608. game.Debris:AddItem(c,15)
  609. end
  610. end
  611.  
  612.  
  613.  
  614.  
  615.  
  616. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  617. Ring()
  618.  
  619.  
  620.  
  621.  
  622.  
  623. end
  624.  
  625.  
  626.  
  627.  
  628.  
  629.  
  630.  
  631. function newRay(start,face,range,wat)
  632. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  633. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  634. return rey,hit,pos
  635. end
  636.  
  637.  
  638.  
  639.  
  640. function jum()
  641. if activu == true or selected == false then
  642. return
  643. end
  644. coroutine.resume(coroutine.create(function()
  645. fglow(rleg.Glow, 1)
  646. fglow(lleg.Glow, 1)
  647. end))
  648. activu = true
  649. human.WalkSpeed = human.WalkSpeed - 13
  650. local pe = Instance.new("ParticleEmitter")
  651. pe.Color = ColorSequence.new(Color3.new(0, 0, 255))
  652. pe.LightEmission = 0.9
  653. pe.Size = NumberSequence.new(0.5)
  654. pe.Texture = "rbxassetid://272050333"
  655. pe.Transparency = NumberSequence.new(0.1)
  656. pe.Lifetime = NumberRange.new(0.1)
  657. pe.Rate = 250
  658. pe.RotSpeed = NumberRange.new(360)
  659. pe.Speed = NumberRange.new(3)
  660. pe.VelocitySpread = 360
  661. pe.Parent = rleg.Glow
  662. local pea = pe:Clone()
  663. pea.Parent = lleg.Glow
  664. local pe2 = Instance.new("ParticleEmitter")
  665. pe2.Color = ColorSequence.new(Color3.new(0, 0, 255))
  666. pe2.LightEmission = 0.9
  667. pe2.Size = NumberSequence.new(5)
  668. pe2.Texture = "rbxassetid://516107903"
  669. pe2.Transparency = NumberSequence.new(0.4)
  670. pe2.ZOffset = 2
  671. pe2.Enabled = true
  672. pe2.LockedToPart = true
  673. pe2.Lifetime = NumberRange.new(0.07)
  674. pe2.Rate = 8
  675. pe2.Rotation = NumberRange.new(0, 360)
  676. pe2.RotSpeed = NumberRange.new(0)
  677. pe2.Speed = NumberRange.new(0)
  678. pe2.VelocitySpread = 180
  679. pe2.Parent = lleg.Glow
  680. local pea2 = pe2:Clone()
  681. pea2.Parent = rleg.Glow
  682. for l = 1, 30 do
  683. swait()
  684. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  685. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  686. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  687. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  688. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  689. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  690. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  691. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  692. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  693. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  694. end
  695. pe:Destroy()
  696. pe2:Destroy()
  697. pea:Destroy()
  698. pea2:Destroy()
  699. human.WalkSpeed = 50
  700. BV = Instance.new("BodyVelocity", tors)
  701. BV.maxForce = Vector3.new(0,100000,0)
  702. BV.P = 100000
  703. BV.velocity = Vector3.new(0,800,0)
  704. KABOOMZ2()
  705. coroutine.resume(coroutine.create(function()
  706. swait(3)
  707. BV:Destroy()
  708. end))
  709. for _ = 1, 18 do
  710. swait()
  711. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  712. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  713. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  714. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  715. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  716. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  717. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  718. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  719. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  720. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  721. end
  722. for _ = 1, 18 do
  723. swait()
  724. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  725. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  726. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  727. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  728. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  729. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  730. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  731. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  732. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  733. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  734. end
  735. resetlerp()
  736. local ry,ht,ps=nil,nil,nil
  737. while ht==nil do
  738. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  739. wait()
  740. end
  741. human.WalkSpeed = 0
  742. Landing()
  743. z = Instance.new("Sound",tors)
  744. z.SoundId = "rbxassetid://142070127"
  745. z.Volume = 2
  746. wait(.1)
  747. z:Play()
  748.  
  749. for l = 1, 30 do
  750. swait()
  751. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  752. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  753. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  754. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  755. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  756. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  757. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  758. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  759. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  760. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  761. end
  762. resetlerp()
  763. human.WalkSpeed = 16
  764.  
  765. activu = false
  766. end
  767.  
  768.  
  769.  
  770. local acos = math.acos
  771. local sqrt = math.sqrt
  772. local Vec3 = Vector3.new
  773. local fromAxisAngle = CFrame.fromAxisAngle
  774.  
  775. local function toAxisAngle(CFr)
  776. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  777. local Angle = math.acos((R00+R11+R22-1)/2)
  778. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  779. A = A == 0 and 0.00001 or A
  780. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  781. B = B == 0 and 0.00001 or B
  782. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  783. C = C == 0 and 0.00001 or C
  784. local x = (R21-R12)/sqrt(A)
  785. local y = (R02-R20)/sqrt(B)
  786. local z = (R10-R01)/sqrt(C)
  787. return Vec3(x,y,z),Angle
  788. end
  789.  
  790. function ApplyTrig(Num,Func)
  791. local Min,Max = Func(0),Func(1)
  792. local i = Func(Num)
  793. return (i-Min)/(Max-Min)
  794. --[[if Func == "sin" then
  795. return (math.sin((1-Num)*math.pi)+1)/2
  796. elseif Func == "cos" then
  797. return (math.cos((1-Num)*math.pi)+1)/2
  798. end]]
  799. end
  800.  
  801. function LerpCFrame(CFrame1,CFrame2,Num)
  802. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  803. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  804. end
  805.  
  806. function Crater(Torso,Radius)
  807. spawn(function()
  808. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  809. local Ignore = {}
  810. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  811. if v.Character ~= nil then
  812. Ignore[#Ignore+1] = v.Character
  813. end
  814. end
  815. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  816. if Hit == nil then return end
  817. local Parts = {}
  818. for i = 1,360,10 do
  819. local P = Instance.new("Part",Torso.Parent)
  820. P.Anchored = true
  821. P.FormFactor = "Custom"
  822. P.BrickColor = Hit.BrickColor
  823. P.Material = Hit.Material
  824. P.TopSurface = "Smooth"
  825. P.BottomSurface = "Smooth"
  826. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  827. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  828. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  829. if math.random(0,5) == 0 then -- rubble
  830. local P = Instance.new("Part",Torso.Parent)
  831. P.Anchored = true
  832. P.FormFactor = "Custom"
  833. P.BrickColor = Hit.BrickColor
  834. P.Material = Hit.Material
  835. P.TopSurface = "Smooth"
  836. P.BottomSurface = "Smooth"
  837. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  838. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  839. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  840. end
  841. end
  842. for i = 0,1,0.05 do
  843. for i2,v in pairs(Parts) do
  844. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  845. end
  846. wait(0.02)
  847. end
  848. for i,v in pairs(Parts) do
  849. if v[1].Size.X > 2.1 then
  850. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  851. end
  852. v[1].Anchored = false
  853. end
  854. for i = 0,1,0.05 do
  855. for i2,v in pairs(Parts) do
  856. v[1].Transparency = i
  857. if i == 1 then
  858. v[1]:Destroy()
  859. elseif i >= 0.25 then
  860. v[1].CanCollide = false
  861. end
  862. end
  863. wait(0.02)
  864. end
  865. Parts = nil
  866. end)
  867. end
  868.  
  869.  
  870. function FindNearestTorso(Position,Distance,SinglePlayer)
  871. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  872. local List = {}
  873. for i,v in pairs(workspace:GetChildren())do
  874. if v:IsA("Model")then
  875. if v:findFirstChild("Torso")then
  876. if v ~= chr then
  877. if(v.Torso.Position -Position).magnitude <= Distance then
  878. table.insert(List,v)
  879. end
  880. end
  881. end
  882. end
  883. end
  884. return List
  885. end
  886.  
  887. function KABOOMZ()
  888. local effspwn = Instance.new("Part")
  889. coroutine.resume(coroutine.create(function()
  890. local sound1 = Instance.new("Sound")
  891. sound1.SoundId = "rbxassetid://138137702"
  892. sound1.MaxDistance = 300
  893. sound1.EmitterSize = 20
  894. sound1.Volume = 5
  895. sound1.Pitch = 0.95
  896. sound1.Parent = effspwn
  897. local sound2 = Instance.new("Sound")
  898. sound2.SoundId = "rbxassetid://157878578"
  899. sound2.MaxDistance = 300
  900. sound2.EmitterSize = 20
  901. sound2.Volume = 2
  902. sound2.Pitch = 0.9
  903. sound2.Parent = effspwn
  904. local sound3 = Instance.new("Sound")
  905. sound3.SoundId = "rbxassetid://138250406"
  906. sound2.MaxDistance = 400
  907. sound2.EmitterSize = 30
  908. sound2.Volume = 1.5
  909. sound2.Pitch = 0.6
  910. sound2.Parent = effspwn
  911. sound2:Play()
  912. wait()
  913. sound1:Play()
  914. sound3:Play()
  915. end))
  916. local model = Instance.new("Model")
  917. game.Debris:AddItem(model, 20)
  918. model.Name = "smasheffects"
  919. model.Parent = workspace
  920. effspwn.Name = "spwnr"
  921. effspwn.Size = Vector3.new(1, 1, 1)
  922. effspwn.Anchored = true
  923. effspwn.CanCollide = false
  924. effspwn.Transparency = 1
  925. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  926. effspwn.Parent = model
  927.  
  928. Crater(head,60)
  929.  
  930. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  931. if v:FindFirstChild('Humanoid') then
  932. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  933. v.Humanoid.PlatformStand = true
  934. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  935. end
  936. end
  937. coroutine.resume(coroutine.create(function()
  938. local shok = Instance.new("Part")
  939. shok.Name = "whoosh"
  940. shok.BrickColor = BrickColor.new("Institutional white")
  941. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  942. shok.Size = Vector3.new(1, 1, 1)
  943. shok.Anchored = true
  944. shok.Material = "Neon"
  945. shok.Transparency = 0.1
  946. shok.CanCollide = false
  947. shok.Parent = model
  948. game.Debris:AddItem(shok, 12)
  949. local mesh = Instance.new("SpecialMesh")
  950. mesh.MeshType = "FileMesh"
  951. mesh.MeshId = "rbxassetid://437347603"
  952. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  953. mesh.Parent = shok
  954. for e = 1, 8 do
  955. wait()
  956. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  957. shok.Transparency = shok.Transparency + 0.035
  958. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  959. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  960. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  961. end
  962. for e = 1, 16 do
  963. wait()
  964. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  965. shok.Transparency = shok.Transparency + 0.11
  966. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  967. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  968. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  969. end
  970. end))
  971. coroutine.resume(coroutine.create(function()
  972. local shok = Instance.new("Part")
  973. shok.Name = "wring1"
  974. shok.BrickColor = BrickColor.new("Institutional white")
  975. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  976. shok.Size = Vector3.new(1, 1, 1)
  977. shok.Anchored = true
  978. shok.Material = "Neon"
  979. shok.Transparency = 0.25
  980. shok.CanCollide = false
  981. shok.Parent = model
  982. game.Debris:AddItem(shok, 12)
  983. local mesh = Instance.new("SpecialMesh")
  984. mesh.MeshType = "FileMesh"
  985. mesh.MeshId = "rbxassetid://3270017"
  986. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  987. mesh.Parent = shok
  988. for e = 1, 30 do
  989. wait()
  990. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  991. shok.Transparency = shok.Transparency + 0.002
  992. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  993. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  994. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  995.  
  996. end
  997. for e = 1, 38 do
  998. wait()
  999. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1000. shok.Transparency = shok.Transparency + 0.002
  1001. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1002. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1003. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1004.  
  1005. end
  1006. for e = 1, 24 do
  1007. wait()
  1008. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1009. shok.Transparency = shok.Transparency + 0.03
  1010. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1011. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1012. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1013.  
  1014. end
  1015. end))
  1016. coroutine.resume(coroutine.create(function()
  1017. local shok = Instance.new("Part")
  1018. shok.Name = "wring2"
  1019. shok.BrickColor = BrickColor.new("Institutional white")
  1020. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1021. shok.Size = Vector3.new(1, 1, 1)
  1022. shok.Anchored = true
  1023. shok.Material = "Neon"
  1024. shok.Transparency = 0.25
  1025. shok.CanCollide = false
  1026. shok.Parent = model
  1027. game.Debris:AddItem(shok, 12)
  1028. local mesh = Instance.new("SpecialMesh")
  1029. mesh.MeshType = "FileMesh"
  1030. mesh.MeshId = "rbxassetid://3270017"
  1031. mesh.Scale = Vector3.new(12, 12, 0.05)
  1032. mesh.Parent = shok
  1033. for e = 1, 30 do
  1034. wait()
  1035. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1036. shok.Transparency = shok.Transparency + 0.002
  1037. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1038. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1039. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1040.  
  1041. end
  1042. for e = 1, 38 do
  1043. wait()
  1044. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1045. shok.Transparency = shok.Transparency + 0.002
  1046. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1047. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1048. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1049.  
  1050. end
  1051. for e = 1, 24 do
  1052. wait()
  1053. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1054. shok.Transparency = shok.Transparency + 0.03
  1055. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1056. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1057. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1058.  
  1059. end
  1060. end))
  1061. coroutine.resume(coroutine.create(function()
  1062. local shok = Instance.new("Part")
  1063. shok.Name = "coil1"
  1064. shok.BrickColor = BrickColor.new("Institutional white")
  1065. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1066. shok.Size = Vector3.new(1, 1, 1)
  1067. shok.Anchored = true
  1068. shok.Material = "Neon"
  1069. shok.Transparency = 0.25
  1070. shok.CanCollide = false
  1071. shok.Parent = model
  1072. game.Debris:AddItem(shok, 12)
  1073. local mesh = Instance.new("SpecialMesh")
  1074. mesh.MeshType = "FileMesh"
  1075. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1076. mesh.Scale = Vector3.new(12, 12, 12)
  1077. mesh.Parent = shok
  1078. for e = 1, 15 do
  1079. wait()
  1080. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1081. shok.Transparency = shok.Transparency + 0.004
  1082. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1083. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1084. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1085.  
  1086. end
  1087. for e = 1, 16 do
  1088. wait()
  1089. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1090. shok.Transparency = shok.Transparency + 0.004
  1091. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1092. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1093. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1094.  
  1095. end
  1096. for e = 1, 12 do
  1097. wait()
  1098. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1099. shok.Transparency = shok.Transparency + 0.06
  1100. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1101. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1102. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1103.  
  1104. end
  1105. end))
  1106. coroutine.resume(coroutine.create(function()
  1107. local shok = Instance.new("Part")
  1108. shok.Name = "coil2"
  1109. shok.BrickColor = BrickColor.new("Institutional white")
  1110. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1111. shok.Size = Vector3.new(1, 1, 1)
  1112. shok.Anchored = true
  1113. shok.Material = "Neon"
  1114. shok.Transparency = 0.25
  1115. shok.CanCollide = false
  1116. shok.Parent = model
  1117. game.Debris:AddItem(shok, 12)
  1118. local mesh = Instance.new("SpecialMesh")
  1119. mesh.MeshType = "FileMesh"
  1120. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1121. mesh.Scale = Vector3.new(6, 12, 6)
  1122. mesh.Parent = shok
  1123. for e = 1, 15 do
  1124. wait()
  1125. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1126. shok.Transparency = shok.Transparency + 0.005
  1127. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1128. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1129. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1130.  
  1131. end
  1132. for e = 1, 16 do
  1133. wait()
  1134. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1135. shok.Transparency = shok.Transparency + 0.005
  1136. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1137. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1138. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1139.  
  1140. end
  1141. for e = 1, 12 do
  1142. wait()
  1143. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1144. shok.Transparency = shok.Transparency + 0.09
  1145. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1146. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1147. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1148.  
  1149. end
  1150. end))
  1151. coroutine.resume(coroutine.create(function()
  1152. local shok = Instance.new("Part")
  1153. shok.Name = "shokwve"
  1154. shok.BrickColor = BrickColor.new("Institutional white")
  1155. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1156. shok.Size = Vector3.new(1, 1, 1)
  1157. shok.Anchored = true
  1158. shok.Material = "Neon"
  1159. shok.Transparency = 0.6
  1160. shok.CanCollide = false
  1161. shok.Parent = model
  1162. game.Debris:AddItem(shok, 12)
  1163. local mesh = Instance.new("SpecialMesh")
  1164. mesh.MeshType = "FileMesh"
  1165. mesh.MeshId = "rbxassetid://489415447"
  1166. mesh.Scale = Vector3.new(1, 1, 1)
  1167. mesh.Parent = shok
  1168. for e = 1, 12 do
  1169. wait()
  1170. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1171. shok.Transparency = shok.Transparency + 0.002
  1172. end
  1173. for e = 1, 32 do
  1174. wait()
  1175. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1176. shok.Transparency = shok.Transparency + 0.002
  1177. end
  1178. for e = 1, 24 do
  1179. wait()
  1180. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1181. shok.Transparency = shok.Transparency + 0.03
  1182. end
  1183. end))
  1184. coroutine.resume(coroutine.create(function()
  1185. local shok = Instance.new("Part")
  1186. shok.Name = "shock2"
  1187. shok.BrickColor = BrickColor.new("Institutional white")
  1188. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1189. shok.Size = Vector3.new(1, 1, 1)
  1190. shok.Anchored = true
  1191. shok.Material = "Neon"
  1192. shok.Transparency = 0.35
  1193. shok.CanCollide = false
  1194. shok.Parent = model
  1195. game.Debris:AddItem(shok, 12)
  1196. local mesh = Instance.new("SpecialMesh")
  1197. mesh.MeshType = "FileMesh"
  1198. mesh.MeshId = "rbxassetid://489415447"
  1199. mesh.Scale = Vector3.new(12, 12, 12)
  1200. mesh.Parent = shok
  1201. for e = 1, 15 do
  1202. wait()
  1203. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1204. shok.Transparency = shok.Transparency + 0.004
  1205. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1206. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1207.  
  1208. end
  1209. for e = 1, 16 do
  1210. wait()
  1211. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1212. shok.Transparency = shok.Transparency + 0.004
  1213. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1214. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1215.  
  1216. end
  1217. for e = 1, 12 do
  1218. wait()
  1219. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1220. shok.Transparency = shok.Transparency + 0.06
  1221. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1222. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1223.  
  1224. end
  1225. end))
  1226. coroutine.resume(coroutine.create(function()
  1227. local shok = Instance.new("Part")
  1228. shok.Name = "shock3"
  1229. shok.BrickColor = BrickColor.new("Institutional white")
  1230. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1231. shok.Size = Vector3.new(1, 1, 1)
  1232. shok.Anchored = true
  1233. shok.Material = "Neon"
  1234. shok.Transparency = 0.35
  1235. shok.CanCollide = false
  1236. shok.Parent = model
  1237. game.Debris:AddItem(shok, 12)
  1238. local mesh = Instance.new("SpecialMesh")
  1239. mesh.MeshType = "FileMesh"
  1240. mesh.MeshId = "rbxassetid://489415447"
  1241. mesh.Scale = Vector3.new(12, 12, 12)
  1242. mesh.Parent = shok
  1243. for e = 1, 15 do
  1244. wait()
  1245. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1246. shok.Transparency = shok.Transparency + 0.004
  1247. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1248. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1249. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1250.  
  1251. end
  1252. for e = 1, 16 do
  1253. wait()
  1254. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1255. shok.Transparency = shok.Transparency + 0.004
  1256. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1257. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1258. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1259.  
  1260. end
  1261. for e = 1, 12 do
  1262. wait()
  1263. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1264. shok.Transparency = shok.Transparency + 0.06
  1265. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1266. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1267. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1268.  
  1269. end
  1270. end))
  1271. end
  1272. function KABOOMZ2()
  1273. local effspwn = Instance.new("Part")
  1274. coroutine.resume(coroutine.create(function()
  1275. local sound1 = Instance.new("Sound")
  1276. sound1.SoundId = "rbxassetid://138137702"
  1277. sound1.MaxDistance = 300
  1278. sound1.EmitterSize = 20
  1279. sound1.Volume = 2.5
  1280. sound1.Pitch = 0.65
  1281. sound1.Parent = effspwn
  1282. local sound2 = Instance.new("Sound")
  1283. sound2.SoundId = "rbxassetid://157878578"
  1284. sound2.MaxDistance = 300
  1285. sound2.EmitterSize = 20
  1286. sound2.Volume = 1
  1287. sound2.Pitch = 0.7
  1288. sound2.Parent = effspwn
  1289. local sound3 = Instance.new("Sound")
  1290. sound3.SoundId = "rbxassetid://138250406"
  1291. sound2.MaxDistance = 400
  1292. sound2.EmitterSize = 30
  1293. sound2.Volume = 0.5
  1294. sound2.Pitch = 0.5
  1295. sound2.Parent = effspwn
  1296. sound2:Play()
  1297. wait()
  1298. sound1:Play()
  1299. sound3:Play()
  1300. end))
  1301. local model = Instance.new("Model")
  1302. game.Debris:AddItem(model, 20)
  1303. model.Name = "smasheffects"
  1304. model.Parent = workspace
  1305. effspwn.Name = "spwnr"
  1306. effspwn.Size = Vector3.new(1, 1, 1)
  1307. effspwn.Anchored = true
  1308. effspwn.CanCollide = false
  1309. effspwn.Transparency = 1
  1310. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1311. effspwn.Parent = model
  1312.  
  1313.  
  1314.  
  1315.  
  1316.  
  1317. Crater(head,60)
  1318. Crater(head,120)
  1319.  
  1320. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1321. if v:FindFirstChild('Humanoid') then
  1322. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1323. v.Humanoid.PlatformStand = true
  1324. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1325. end
  1326. end
  1327.  
  1328. coroutine.resume(coroutine.create(function()
  1329. local shok = Instance.new("Part")
  1330. shok.Name = "whoosh"
  1331. shok.BrickColor = BrickColor.new("Institutional white")
  1332. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1333. shok.Size = Vector3.new(1, 1, 1)
  1334. shok.Anchored = true
  1335. shok.Material = "Neon"
  1336. shok.Transparency = 0.1
  1337. shok.CanCollide = false
  1338. shok.Parent = model
  1339. game.Debris:AddItem(shok, 12)
  1340. local mesh = Instance.new("SpecialMesh")
  1341. mesh.MeshType = "FileMesh"
  1342. mesh.MeshId = "rbxassetid://437347603"
  1343. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1344. mesh.Parent = shok
  1345.  
  1346.  
  1347.  
  1348.  
  1349.  
  1350. for e = 1, 8 do
  1351. wait()
  1352. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1353. shok.Transparency = shok.Transparency + 0.035
  1354. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1355. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1356. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1357.  
  1358. end
  1359. for e = 1, 16 do
  1360. wait()
  1361. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1362. shok.Transparency = shok.Transparency + 0.11
  1363. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1364. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1365. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1366.  
  1367. end
  1368. end))
  1369. coroutine.resume(coroutine.create(function()
  1370. local shok = Instance.new("Part")
  1371. shok.Name = "wring1"
  1372. shok.BrickColor = BrickColor.new("Institutional white")
  1373. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1374. shok.Size = Vector3.new(1, 1, 1)
  1375. shok.Anchored = true
  1376. shok.Material = "Neon"
  1377. shok.Transparency = 0.25
  1378. shok.CanCollide = false
  1379. shok.Parent = model
  1380. game.Debris:AddItem(shok, 12)
  1381. local mesh = Instance.new("SpecialMesh")
  1382. mesh.MeshType = "FileMesh"
  1383. mesh.MeshId = "rbxassetid://3270017"
  1384. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1385. mesh.Parent = shok
  1386. for e = 1, 30 do
  1387. wait()
  1388. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1389. shok.Transparency = shok.Transparency + 0.002
  1390. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1391. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1392. end
  1393. for e = 1, 38 do
  1394. wait()
  1395. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1396. shok.Transparency = shok.Transparency + 0.002
  1397. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1398. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1399. end
  1400. for e = 1, 24 do
  1401. wait()
  1402. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1403. shok.Transparency = shok.Transparency + 0.03
  1404. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1405. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1406. end
  1407. end))
  1408. coroutine.resume(coroutine.create(function()
  1409. local shok = Instance.new("Part")
  1410. shok.Name = "wring2"
  1411. shok.BrickColor = BrickColor.new("Institutional white")
  1412. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1413. shok.Size = Vector3.new(1, 1, 1)
  1414. shok.Anchored = true
  1415. shok.Material = "Neon"
  1416. shok.Transparency = 0.25
  1417. shok.CanCollide = false
  1418. shok.Parent = model
  1419. game.Debris:AddItem(shok, 12)
  1420. local mesh = Instance.new("SpecialMesh")
  1421. mesh.MeshType = "FileMesh"
  1422. mesh.MeshId = "rbxassetid://3270017"
  1423. mesh.Scale = Vector3.new(12, 12, 0.05)
  1424. mesh.Parent = shok
  1425. for e = 1, 30 do
  1426. wait()
  1427. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1428. shok.Transparency = shok.Transparency + 0.002
  1429. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1430. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1431. end
  1432. for e = 1, 38 do
  1433. wait()
  1434. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1435. shok.Transparency = shok.Transparency + 0.002
  1436. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1437. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1438. end
  1439. for e = 1, 24 do
  1440. wait()
  1441. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1442. shok.Transparency = shok.Transparency + 0.03
  1443. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1444. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1445. end
  1446. end))
  1447. coroutine.resume(coroutine.create(function()
  1448. local shok = Instance.new("Part")
  1449. shok.Name = "coil1"
  1450. shok.BrickColor = BrickColor.new("Institutional white")
  1451. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1452. shok.Size = Vector3.new(1, 1, 1)
  1453. shok.Anchored = true
  1454. shok.Material = "Neon"
  1455. shok.Transparency = 0.25
  1456. shok.CanCollide = false
  1457. shok.Parent = model
  1458. game.Debris:AddItem(shok, 12)
  1459. local mesh = Instance.new("SpecialMesh")
  1460. mesh.MeshType = "FileMesh"
  1461. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1462. mesh.Scale = Vector3.new(12, 12, 12)
  1463. mesh.Parent = shok
  1464. for e = 1, 15 do
  1465. wait()
  1466. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1467. shok.Transparency = shok.Transparency + 0.004
  1468. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1469. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1470. end
  1471. for e = 1, 16 do
  1472. wait()
  1473. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1474. shok.Transparency = shok.Transparency + 0.004
  1475. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1476. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1477. end
  1478. for e = 1, 12 do
  1479. wait()
  1480. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1481. shok.Transparency = shok.Transparency + 0.06
  1482. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1483. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1484. end
  1485. end))
  1486. coroutine.resume(coroutine.create(function()
  1487. local shok = Instance.new("Part")
  1488. shok.Name = "coil2"
  1489. shok.BrickColor = BrickColor.new("Institutional white")
  1490. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1491. shok.Size = Vector3.new(1, 1, 1)
  1492. shok.Anchored = true
  1493. shok.Material = "Neon"
  1494. shok.Transparency = 0.25
  1495. shok.CanCollide = false
  1496. shok.Parent = model
  1497. game.Debris:AddItem(shok, 12)
  1498. local mesh = Instance.new("SpecialMesh")
  1499. mesh.MeshType = "FileMesh"
  1500. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1501. mesh.Scale = Vector3.new(6, 12, 6)
  1502. mesh.Parent = shok
  1503. for e = 1, 15 do
  1504. wait()
  1505. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1506. shok.Transparency = shok.Transparency + 0.005
  1507. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1508. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1509. end
  1510. for e = 1, 16 do
  1511. wait()
  1512. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1513. shok.Transparency = shok.Transparency + 0.005
  1514. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1515. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1516. end
  1517. for e = 1, 12 do
  1518. wait()
  1519. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1520. shok.Transparency = shok.Transparency + 0.09
  1521. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1522. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1523. end
  1524. end))
  1525. coroutine.resume(coroutine.create(function()
  1526. local shok = Instance.new("Part")
  1527. shok.Name = "shokwve"
  1528. shok.BrickColor = BrickColor.new("Institutional white")
  1529. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1530. shok.Size = Vector3.new(1, 1, 1)
  1531. shok.Anchored = true
  1532. shok.Material = "Neon"
  1533. shok.Transparency = 0.6
  1534. shok.CanCollide = false
  1535. shok.Parent = model
  1536. game.Debris:AddItem(shok, 12)
  1537. local mesh = Instance.new("SpecialMesh")
  1538. mesh.MeshType = "FileMesh"
  1539. mesh.MeshId = "rbxassetid://489415447"
  1540. mesh.Scale = Vector3.new(1, 1, 1)
  1541. mesh.Parent = shok
  1542. for e = 1, 12 do
  1543. wait()
  1544. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1545. shok.Transparency = shok.Transparency + 0.002
  1546. end
  1547. for e = 1, 32 do
  1548. wait()
  1549. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1550. shok.Transparency = shok.Transparency + 0.002
  1551. end
  1552. for e = 1, 24 do
  1553. wait()
  1554. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1555. shok.Transparency = shok.Transparency + 0.03
  1556. end
  1557. end))
  1558. coroutine.resume(coroutine.create(function()
  1559. local shok = Instance.new("Part")
  1560. shok.Name = "shock2"
  1561. shok.BrickColor = BrickColor.new("Institutional white")
  1562. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1563. shok.Size = Vector3.new(1, 1, 1)
  1564. shok.Anchored = true
  1565. shok.Material = "Neon"
  1566. shok.Transparency = 0.35
  1567. shok.CanCollide = false
  1568. shok.Parent = model
  1569. game.Debris:AddItem(shok, 12)
  1570. local mesh = Instance.new("SpecialMesh")
  1571. mesh.MeshType = "FileMesh"
  1572. mesh.MeshId = "rbxassetid://489415447"
  1573. mesh.Scale = Vector3.new(12, 12, 12)
  1574. mesh.Parent = shok
  1575. for e = 1, 15 do
  1576. wait()
  1577. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1578. shok.Transparency = shok.Transparency + 0.004
  1579. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1580. end
  1581. for e = 1, 16 do
  1582. wait()
  1583. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1584. shok.Transparency = shok.Transparency + 0.004
  1585. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1586. end
  1587. for e = 1, 12 do
  1588. wait()
  1589. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1590. shok.Transparency = shok.Transparency + 0.06
  1591. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1592. end
  1593. end))
  1594. coroutine.resume(coroutine.create(function()
  1595. local shok = Instance.new("Part")
  1596. shok.Name = "shock3"
  1597. shok.BrickColor = BrickColor.new("Institutional white")
  1598. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1599. shok.Size = Vector3.new(1, 1, 1)
  1600. shok.Anchored = true
  1601. shok.Material = "Neon"
  1602. shok.Transparency = 0.35
  1603. shok.CanCollide = false
  1604. shok.Parent = model
  1605. game.Debris:AddItem(shok, 12)
  1606. local mesh = Instance.new("SpecialMesh")
  1607. mesh.MeshType = "FileMesh"
  1608. mesh.MeshId = "rbxassetid://489415447"
  1609. mesh.Scale = Vector3.new(12, 12, 12)
  1610. mesh.Parent = shok
  1611. for e = 1, 15 do
  1612. wait()
  1613. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1614. shok.Transparency = shok.Transparency + 0.004
  1615. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1616. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1617. end
  1618. for e = 1, 16 do
  1619. wait()
  1620. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1621. shok.Transparency = shok.Transparency + 0.004
  1622. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1623. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1624. end
  1625. for e = 1, 12 do
  1626. wait()
  1627. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1628. shok.Transparency = shok.Transparency + 0.06
  1629. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1630. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1631. end
  1632. end))
  1633. end
  1634.  
  1635.  
  1636.  
  1637. tor = chr.Torso
  1638. Debounce = false
  1639.  
  1640. Invis = function()
  1641. for i = 1,20 do
  1642. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1643. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1644. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1645. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1646. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1647. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1648. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1649. game["Run Service"].RenderStepped:wait()
  1650. end
  1651. end
  1652.  
  1653. Vis = function()
  1654. for i = 1,20 do
  1655. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1656. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1657. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1658. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1659. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1660. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1661. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1662. game["Run Service"].RenderStepped:wait()
  1663. end
  1664. end
  1665.  
  1666. Fade = function(Part)
  1667. if Part:IsA'Part' then
  1668. for i = 1,20 do
  1669. Part.Transparency = Part.Transparency + .05
  1670. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1671. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1672. wait()
  1673. end
  1674. Part:Destroy()
  1675. end
  1676. end
  1677.  
  1678. Teleport = function(cx,cy,cz)
  1679. Debounce = true
  1680. tor.Anchored = true
  1681. Invis()
  1682. --MakeTpPart()
  1683. tor.Anchored = false
  1684. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1685. tor.Anchored = true
  1686. Vis()
  1687. tor.Anchored = false
  1688. Debounce = false
  1689. end;
  1690.  
  1691.  
  1692.  
  1693. tps = Instance.new("Sound",chr)
  1694. tps.SoundId = "http://www.roblox.com/asset/?id = 289556450"
  1695. tps.Volume = 30
  1696.  
  1697.  
  1698. function Tele()
  1699. human.WalkSpeed = 0
  1700. if activu == true or selected == false then
  1701. return
  1702. end
  1703. coroutine.resume(coroutine.create(function()
  1704. fglow(rleg.Glow, 1)
  1705. fglow(lleg.Glow, 1)
  1706. end))
  1707. activu = true
  1708. local pe = Instance.new("ParticleEmitter")
  1709. pe.Color = ColorSequence.new(Color3.new(0, 0, 255))
  1710. pe.LightEmission = 0.9
  1711. pe.Size = NumberSequence.new(0.5)
  1712. pe.Texture = "rbxassetid://272050333"
  1713. pe.Transparency = NumberSequence.new(0.1)
  1714. pe.Lifetime = NumberRange.new(0.1)
  1715. pe.Rate = 250
  1716. pe.RotSpeed = NumberRange.new(360)
  1717. pe.Speed = NumberRange.new(3)
  1718. pe.VelocitySpread = 360
  1719. pe.Parent = rleg.Glow
  1720. local pea = pe:Clone()
  1721. pea.Parent = lleg.Glow
  1722. local pe2 = Instance.new("ParticleEmitter")
  1723. pe2.Color = ColorSequence.new(Color3.new(0, 0, 255))
  1724. pe2.LightEmission = 0.9
  1725. pe2.Size = NumberSequence.new(5)
  1726. pe2.Texture = "rbxassetid://516107903"
  1727. pe2.Transparency = NumberSequence.new(0.4)
  1728. pe2.ZOffset = 2
  1729. pe2.Enabled = true
  1730. pe2.LockedToPart = true
  1731. pe2.Lifetime = NumberRange.new(0.07)
  1732. pe2.Rate = 8
  1733. pe2.Rotation = NumberRange.new(0, 360)
  1734. pe2.RotSpeed = NumberRange.new(0)
  1735. pe2.Speed = NumberRange.new(0)
  1736. pe2.VelocitySpread = 180
  1737. pe2.Parent = lleg.Glow
  1738. local pea2 = pe2:Clone()
  1739. pea2.Parent = rleg.Glow
  1740.  
  1741. for l = 1, 30 do
  1742. swait()
  1743. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1744. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1745. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1746. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1747. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1748. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1749. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1750. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1751. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1752. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1753. end
  1754.  
  1755. pe:Destroy()
  1756. pe2:Destroy()
  1757. pea:Destroy()
  1758. pea2:Destroy()
  1759. local rng = Instance.new("Part", chr)
  1760. rng.Anchored = true
  1761. rng.BrickColor = BrickColor.new("Institutional white")
  1762. rng.CanCollide = false
  1763. rng.FormFactor = 3
  1764. rng.Name = "Ring"
  1765. rng.Size = Vector3.new(1, 1, 1)
  1766. rng.Transparency = 0.5
  1767. rng.TopSurface = 0
  1768. rng.BottomSurface = 0
  1769. rng.Position = tors.Position - Vector3.new(0,2,0)
  1770. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1771. local rngm = Instance.new("SpecialMesh", rng)
  1772. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1773. rngm.Scale = Vector3.new(1, 1, 2)
  1774. coroutine.wrap(function()
  1775. for i = 1, 60, 8 do
  1776. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1777. rng.Transparency = i/60
  1778. wait()
  1779. end
  1780. wait()
  1781. rng:Destroy()
  1782. end)()
  1783. tps:Play()
  1784. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1785. resetlerp()
  1786. human.WalkSpeed = 16
  1787. activu = false
  1788.  
  1789. end
  1790.  
  1791.  
  1792.  
  1793.  
  1794. boom3 = Instance.new("Sound",chr)
  1795. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1796. boom3.Volume = 50
  1797.  
  1798.  
  1799.  
  1800.  
  1801.  
  1802. gprop = {}
  1803. function materialhit(hit)
  1804. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1805. gprop = {hit.BrickColor,hit.Material}
  1806. end
  1807. end
  1808. chr["Left Leg"].Touched:connect(materialhit)
  1809. chr["Right Leg"].Touched:connect(materialhit)
  1810.  
  1811.  
  1812. function KickBoom()
  1813. local effspwn = Instance.new("Part")
  1814. local model = Instance.new("Model")
  1815. game.Debris:AddItem(model, 20)
  1816. model.Name = "smasheffects"
  1817. model.Parent = chr
  1818. effspwn.Name = "spwnr"
  1819. effspwn.Size = Vector3.new(1, 1, 1)
  1820. effspwn.Anchored = true
  1821. effspwn.CanCollide = false
  1822. effspwn.Transparency = 1
  1823. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1824. effspwn.Parent = model
  1825.  
  1826. for i = 1, 15 do
  1827. local gtrace = Instance.new("Part",game.Workspace)
  1828. gtrace.BrickColor = gprop[1]
  1829. gtrace.Material = gprop[2]
  1830. gtrace.Size = Vector3.new(16,16,16)
  1831. gtrace.Anchored = true
  1832. gtrace.CanCollide = false
  1833. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1834. local gdisp = coroutine.wrap(function()
  1835. wait(3)
  1836. for i = 1, 9 do
  1837. wait(.1)
  1838. gtrace.Transparency = gtrace.Transparency + .1
  1839. end
  1840. gtrace:Destroy()
  1841. end)
  1842. gdisp()
  1843. end
  1844.  
  1845. Crater(head,67)
  1846.  
  1847. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1848. if v:FindFirstChild('Humanoid') then
  1849. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1850. v.Humanoid.PlatformStand = true
  1851. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1852. end
  1853. end
  1854.  
  1855. coroutine.resume(coroutine.create(function()
  1856. local shok = Instance.new("Part")
  1857. shok.Name = "shock3"
  1858. shok.BrickColor = BrickColor.new("Institutional white")
  1859. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1860. shok.Size = Vector3.new(1, 1, 1)
  1861. shok.Anchored = true
  1862. shok.Material = "Neon"
  1863. shok.Transparency = 0.35
  1864. shok.CanCollide = false
  1865. shok.Parent = model
  1866. game.Debris:AddItem(shok, 12)
  1867. local mesh = Instance.new("SpecialMesh")
  1868. mesh.MeshType = "FileMesh"
  1869. mesh.MeshId = "rbxassetid://489415447"
  1870. mesh.Scale = Vector3.new(19, 19, 19)
  1871. mesh.Parent = shok
  1872. for e = 1, 15 do
  1873. wait()
  1874. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1875. shok.Transparency = shok.Transparency + 0.004
  1876. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1877. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1878. end
  1879. for e = 1, 16 do
  1880. wait()
  1881. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1882. shok.Transparency = shok.Transparency + 0.004
  1883. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1884. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1885. end
  1886. for e = 1, 12 do
  1887. wait()
  1888. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1889. shok.Transparency = shok.Transparency + 0.06
  1890. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1891. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1892. end
  1893. end))
  1894.  
  1895.  
  1896. coroutine.resume(coroutine.create(function()
  1897. local shok = Instance.new("Part")
  1898. shok.Name = "shock3"
  1899. shok.BrickColor = BrickColor.new("Institutional white")
  1900. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1901. shok.Size = Vector3.new(1, 1, 1)
  1902. shok.Anchored = true
  1903. shok.Material = "Neon"
  1904. shok.Transparency = 0.35
  1905. shok.CanCollide = false
  1906. shok.Parent = model
  1907. game.Debris:AddItem(shok, 12)
  1908. local mesh = Instance.new("SpecialMesh")
  1909. mesh.MeshType = "FileMesh"
  1910. mesh.MeshId = "rbxassetid://489415447"
  1911. mesh.Scale = Vector3.new(47, 47, 47)
  1912. mesh.Parent = shok
  1913. for e = 1, 15 do
  1914. wait()
  1915. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1916. shok.Transparency = shok.Transparency + 0.004
  1917. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1918. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1919. end
  1920. for e = 1, 16 do
  1921. wait()
  1922. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1923. shok.Transparency = shok.Transparency + 0.004
  1924. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1925. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1926. end
  1927. for e = 1, 12 do
  1928. wait()
  1929. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1930. shok.Transparency = shok.Transparency + 0.06
  1931. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1932. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1933. end
  1934. end))
  1935.  
  1936. coroutine.resume(coroutine.create(function()
  1937. local shok = Instance.new("Part")
  1938. shok.Name = "shock3"
  1939. shok.BrickColor = BrickColor.new("Institutional white")
  1940. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1941. shok.Size = Vector3.new(1, 1, 1)
  1942. shok.Anchored = true
  1943. shok.Material = "Neon"
  1944. shok.Transparency = 0.35
  1945. shok.CanCollide = false
  1946. shok.Parent = model
  1947. game.Debris:AddItem(shok, 12)
  1948. local mesh = Instance.new("SpecialMesh")
  1949. mesh.MeshType = "FileMesh"
  1950. mesh.MeshId = "rbxassetid://489415447"
  1951. mesh.Scale = Vector3.new(79, 79, 79)
  1952. mesh.Parent = shok
  1953. for e = 1, 15 do
  1954. wait()
  1955. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1956. shok.Transparency = shok.Transparency + 0.004
  1957. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1958. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1959. end
  1960. for e = 1, 16 do
  1961. wait()
  1962. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1963. shok.Transparency = shok.Transparency + 0.004
  1964. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1965. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1966. end
  1967. for e = 1, 12 do
  1968. wait()
  1969. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1970. shok.Transparency = shok.Transparency + 0.06
  1971. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1972. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1973. end
  1974. end))
  1975. end
  1976.  
  1977.  
  1978.  
  1979.  
  1980. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1981. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1982. end
  1983. cam = workspace.CurrentCamera
  1984.  
  1985.  
  1986.  
  1987.  
  1988.  
  1989.  
  1990.  
  1991.  
  1992. function NoOutline(Part)
  1993. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1994. end
  1995.  
  1996.  
  1997.  
  1998.  
  1999. it = Instance.new
  2000.  
  2001.  
  2002.  
  2003.  
  2004.  
  2005.  
  2006.  
  2007.  
  2008.  
  2009.  
  2010. so = function(id,par,vol,pit)
  2011. coroutine.resume(coroutine.create(function()
  2012. local sou = Instance.new("Sound",par or workspace)
  2013. sou.Volume=vol
  2014. sou.Pitch=pit or 1
  2015. sou.SoundId=id
  2016. swait()
  2017. sou:play()
  2018. game:GetService("Debris"):AddItem(sou,6)
  2019. end))
  2020. end
  2021.  
  2022.  
  2023. function Stom()
  2024.  
  2025. cf=CFrame.new
  2026. angles=CFrame.Angles
  2027. euler=CFrame.fromEulerAnglesXYZ
  2028. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2029. RootPart=chr.HumanoidRootPart
  2030. RootJoint=RootPart.RootJoint
  2031. RootCF=euler(-1.57,0,3.14)
  2032.  
  2033. function QuaternionFromCFrame(cf)
  2034. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2035. local trace = m00 + m11 + m22
  2036. if trace > 0 then
  2037. local s = math.sqrt(1 + trace)
  2038. local recip = 0.5/s
  2039. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2040. else
  2041. local i = 0
  2042. if m11 > m00 then
  2043. i = 1
  2044. end
  2045. if m22 > (i == 0 and m00 or m11) then
  2046. i = 2
  2047. end
  2048. if i == 0 then
  2049. local s = math.sqrt(m00-m11-m22+1)
  2050. local recip = 0.5/s
  2051. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2052. elseif i == 1 then
  2053. local s = math.sqrt(m11-m22-m00+1)
  2054. local recip = 0.5/s
  2055. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2056. elseif i == 2 then
  2057. local s = math.sqrt(m22-m00-m11+1)
  2058. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2059. end
  2060. end
  2061. end
  2062.  
  2063. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2064. local xs, ys, zs = x + x, y + y, z + z
  2065. local wx, wy, wz = w*xs, w*ys, w*zs
  2066. local xx = x*xs
  2067. local xy = x*ys
  2068. local xz = x*zs
  2069. local yy = y*ys
  2070. local yz = y*zs
  2071. local zz = z*zs
  2072. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2073. end
  2074.  
  2075. function QuaternionSlerp(a, b, t)
  2076. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2077. local startInterp, finishInterp;
  2078. if cosTheta >= 0.0001 then
  2079. if (1 - cosTheta) > 0.0001 then
  2080. local theta = math.acos(cosTheta)
  2081. local invSinTheta = 1/math.sin(theta)
  2082. startInterp = math.sin((1-t)*theta)*invSinTheta
  2083. finishInterp = math.sin(t*theta)*invSinTheta
  2084. else
  2085. startInterp = 1-t
  2086. finishInterp = t
  2087. end
  2088. else
  2089. if (1+cosTheta) > 0.0001 then
  2090. local theta = math.acos(-cosTheta)
  2091. local invSinTheta = 1/math.sin(theta)
  2092. startInterp = math.sin((t-1)*theta)*invSinTheta
  2093. finishInterp = math.sin(t*theta)*invSinTheta
  2094. else
  2095. startInterp = t-1
  2096. finishInterp = t
  2097. end
  2098. end
  2099. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2100. end
  2101.  
  2102. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2103. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2104. end
  2105.  
  2106. function clerp(a,b,t)
  2107. local qa = {QuaternionFromCFrame(a)}
  2108. local qb = {QuaternionFromCFrame(b)}
  2109. local ax, ay, az = a.x, a.y, a.z
  2110. local bx, by, bz = b.x, b.y, b.z
  2111. local _t = 1-t
  2112. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2113. end
  2114.  
  2115.  
  2116.  
  2117. if activu == true or selected == false then
  2118. return
  2119. end
  2120. coroutine.resume(coroutine.create(function()
  2121. fglow(lleg.Glow, 6)
  2122. end))
  2123. activu = true
  2124. local pe = Instance.new("ParticleEmitter")
  2125. pe.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2126. pe.LightEmission = 0.9
  2127. pe.Size = NumberSequence.new(0.5)
  2128. pe.Texture = "rbxassetid://272050333"
  2129. pe.Transparency = NumberSequence.new(0.1)
  2130. pe.Lifetime = NumberRange.new(0.1)
  2131. pe.Rate = 250
  2132. pe.RotSpeed = NumberRange.new(360)
  2133. pe.Speed = NumberRange.new(3)
  2134. pe.VelocitySpread = 360
  2135. pe.Parent = lleg.Glow
  2136. local pea = pe:Clone()
  2137. pea.Parent = lleg.Glow
  2138. wait(0.5)
  2139. local pe2 = Instance.new("ParticleEmitter")
  2140. pe2.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2141. pe2.LightEmission = 0.9
  2142. pe2.Size = NumberSequence.new(5)
  2143. pe2.Texture = "rbxassetid://516107903"
  2144. pe2.Transparency = NumberSequence.new(0.4)
  2145. pe2.ZOffset = 2
  2146. pe2.Enabled = true
  2147. pe2.LockedToPart = true
  2148. pe2.Lifetime = NumberRange.new(0.07)
  2149. pe2.Rate = 8
  2150. pe2.Rotation = NumberRange.new(0, 360)
  2151. pe2.RotSpeed = NumberRange.new(0)
  2152. pe2.Speed = NumberRange.new(0)
  2153. pe2.VelocitySpread = 180
  2154. pe2.Parent = lleg.Glow
  2155. local pea2 = pe2:Clone()
  2156. pea2.Parent = lleg.Glow
  2157. local Mus = Instance.new("Sound",workspace)
  2158. Mus.SoundId = "rbxassetid://802518140"
  2159. Mus.Pitch = 1
  2160. Mus.Volume = 90000
  2161. Mus.Looped = false
  2162. wait(0.9)
  2163. Mus:Play()
  2164.  
  2165.  
  2166.  
  2167. human.WalkSpeed = 0
  2168. for i = 0,1,0.1 do
  2169. swait()
  2170. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2172. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2173. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2174. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2175. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2176. end
  2177. wait(1)
  2178. for i = 0,1,0.1 do
  2179. swait()
  2180. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2182. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2183. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2184. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2185. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2186. end
  2187. KickBoom()
  2188. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2189. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2190. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2191. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2192. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2193.  
  2194. wait(3)
  2195. human.WalkSpeed = 16
  2196. pe:Destroy()
  2197. pe2:Destroy()
  2198. pea:Destroy()
  2199. pea2:Destroy()
  2200. resetlerp()
  2201. activu = false
  2202. end
  2203.  
  2204.  
  2205.  
  2206.  
  2207.  
  2208. function Smash()
  2209. for i = 1, 15 do
  2210. local gtrace = Instance.new("Part",game.Workspace)
  2211. gtrace.BrickColor = gprop[1]
  2212. gtrace.Material = gprop[2]
  2213. gtrace.Size = Vector3.new(19,19,19)
  2214. gtrace.Anchored = true
  2215. gtrace.CanCollide = false
  2216. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2217. local gdisp = coroutine.wrap(function()
  2218. wait(7)
  2219. for i = 1, 9 do
  2220. wait(.1)
  2221. gtrace.Transparency = gtrace.Transparency + .1
  2222. end
  2223. gtrace:Destroy()
  2224. end)
  2225. gdisp()
  2226. end
  2227.  
  2228. Crater(head,67)
  2229. end
  2230.  
  2231. function Smash2()
  2232. for i = 1, 15 do
  2233. local gtrace = Instance.new("Part",game.Workspace)
  2234. gtrace.BrickColor = gprop[1]
  2235. gtrace.Material = gprop[2]
  2236. gtrace.Size = Vector3.new(19,19,19)
  2237. gtrace.Anchored = true
  2238. gtrace.CanCollide = false
  2239. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2240. local gdisp = coroutine.wrap(function()
  2241. wait(7)
  2242. for i = 1, 9 do
  2243. wait(.1)
  2244. gtrace.Transparency = gtrace.Transparency + .1
  2245. end
  2246. gtrace:Destroy()
  2247. end)
  2248. gdisp()
  2249. end
  2250.  
  2251. end
  2252.  
  2253. function Smash3()
  2254. for i = 1, 15 do
  2255. local gtrace = Instance.new("Part",game.Workspace)
  2256. gtrace.BrickColor = gprop[1]
  2257. gtrace.Material = gprop[2]
  2258. gtrace.Size = Vector3.new(19,19,19)
  2259. gtrace.Anchored = true
  2260. gtrace.CanCollide = false
  2261. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2262. local gdisp = coroutine.wrap(function()
  2263. wait(7)
  2264. for i = 1, 9 do
  2265. wait(.1)
  2266. gtrace.Transparency = gtrace.Transparency + .1
  2267. end
  2268. gtrace:Destroy()
  2269. end)
  2270. gdisp()
  2271. end
  2272.  
  2273. end
  2274.  
  2275.  
  2276. function Smash4()
  2277. for i = 1, 15 do
  2278. local gtrace = Instance.new("Part",game.Workspace)
  2279. gtrace.BrickColor = gprop[1]
  2280. gtrace.Material = gprop[2]
  2281. gtrace.Size = Vector3.new(19,19,19)
  2282. gtrace.Anchored = true
  2283. gtrace.CanCollide = false
  2284. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2285. local gdisp = coroutine.wrap(function()
  2286. wait(7)
  2287. for i = 1, 9 do
  2288. wait(.1)
  2289. gtrace.Transparency = gtrace.Transparency + .1
  2290. end
  2291. gtrace:Destroy()
  2292. end)
  2293. gdisp()
  2294. end
  2295.  
  2296. end
  2297.  
  2298. function Smash5()
  2299. for i = 1, 15 do
  2300. local gtrace = Instance.new("Part",game.Workspace)
  2301. gtrace.BrickColor = gprop[1]
  2302. gtrace.Material = gprop[2]
  2303. gtrace.Size = Vector3.new(19,19,19)
  2304. gtrace.Anchored = true
  2305. gtrace.CanCollide = false
  2306. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2307. local gdisp = coroutine.wrap(function()
  2308. wait(7)
  2309. for i = 1, 9 do
  2310. wait(.1)
  2311. gtrace.Transparency = gtrace.Transparency + .1
  2312. end
  2313. gtrace:Destroy()
  2314. end)
  2315. gdisp()
  2316. end
  2317.  
  2318. end
  2319.  
  2320. function Smash6()
  2321. for i = 1, 15 do
  2322. local gtrace = Instance.new("Part",game.Workspace)
  2323. gtrace.BrickColor = gprop[1]
  2324. gtrace.Material = gprop[2]
  2325. gtrace.Size = Vector3.new(19,19,19)
  2326. gtrace.Anchored = true
  2327. gtrace.CanCollide = false
  2328. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2329. local gdisp = coroutine.wrap(function()
  2330. wait(7)
  2331. for i = 1, 9 do
  2332. wait(.1)
  2333. gtrace.Transparency = gtrace.Transparency + .1
  2334. end
  2335. gtrace:Destroy()
  2336. end)
  2337. gdisp()
  2338. end
  2339.  
  2340. end
  2341.  
  2342.  
  2343. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2344. if v:FindFirstChild('Humanoid') then
  2345. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2346. v.Humanoid.PlatformStand = true
  2347. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2348. end
  2349. end
  2350.  
  2351.  
  2352. function HeavenSmash()
  2353.  
  2354.  
  2355. if activu == true or selected == false then
  2356. return
  2357. end
  2358. coroutine.resume(coroutine.create(function()
  2359. fglow(lleg.Glow, 19)
  2360. fglow(rleg.Glow, 19)
  2361. fglow(rarm.Glow, 19)
  2362. fglow(larm.Glow, 19)
  2363. fglow(head.Glow, 19)
  2364. fglow(tors.Glow, 19)
  2365. end))
  2366. activu = true
  2367. local pe = Instance.new("ParticleEmitter")
  2368. pe.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2369. pe.LightEmission = 0.9
  2370. pe.Size = NumberSequence.new(0.5)
  2371. pe.Texture = "rbxassetid://272050333"
  2372. pe.Transparency = NumberSequence.new(0.1)
  2373. pe.Lifetime = NumberRange.new(0.1)
  2374. pe.Rate = 250
  2375. pe.RotSpeed = NumberRange.new(360)
  2376. pe.Speed = NumberRange.new(3)
  2377. pe.VelocitySpread = 360
  2378. pe.Parent = lleg.Glow
  2379. local pea = pe:Clone()
  2380. pea.Parent = lleg.Glow
  2381. local pe2 = Instance.new("ParticleEmitter")
  2382. pe2.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2383. pe2.LightEmission = 0.9
  2384. pe2.Size = NumberSequence.new(5)
  2385. pe2.Texture = "rbxassetid://516107903"
  2386. pe2.Transparency = NumberSequence.new(0.4)
  2387. pe2.ZOffset = 2
  2388. pe2.Enabled = true
  2389. pe2.LockedToPart = true
  2390. pe2.Lifetime = NumberRange.new(0.07)
  2391. pe2.Rate = 8
  2392. pe2.Rotation = NumberRange.new(0, 360)
  2393. pe2.RotSpeed = NumberRange.new(0)
  2394. pe2.Speed = NumberRange.new(0)
  2395. pe2.VelocitySpread = 180
  2396. pe2.Parent = lleg.Glow
  2397. local pea2 = pe2:Clone()
  2398. pea2.Parent = lleg.Glow
  2399.  
  2400.  
  2401.  
  2402. local pet = Instance.new("ParticleEmitter")
  2403. pet.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2404. pet.LightEmission = 0.9
  2405. pet.Size = NumberSequence.new(0.5)
  2406. pet.Texture = "rbxassetid://272050333"
  2407. pet.Transparency = NumberSequence.new(0.1)
  2408. pet.Lifetime = NumberRange.new(0.1)
  2409. pet.Rate = 1
  2410. pet.RotSpeed = NumberRange.new(360)
  2411. pet.Speed = NumberRange.new(3)
  2412. pet.VelocitySpread = 360
  2413. pet.Parent = rarm.Glow
  2414. local pet2 = Instance.new("ParticleEmitter")
  2415. pet2.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2416. pet2.LightEmission = 0.9
  2417. pet2.Size = NumberSequence.new(5)
  2418. pet2.Texture = "rbxassetid://516107903"
  2419. pet2.Transparency = NumberSequence.new(0.4)
  2420. pet2.ZOffset = 2
  2421. pet2.Enabled = false
  2422. pet2.LockedToPart = true
  2423. pet2.Lifetime = NumberRange.new(0.07)
  2424. pet2.Rate = 8
  2425. pet2.Rotation = NumberRange.new(0, 360)
  2426. pet2.RotSpeed = NumberRange.new(0)
  2427. pet2.Speed = NumberRange.new(0)
  2428. pet2.VelocitySpread = 180
  2429. pet2.Parent = rarm.Glow
  2430.  
  2431.  
  2432.  
  2433. local petl = Instance.new("ParticleEmitter")
  2434. petl.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2435. petl.LightEmission = 0.9
  2436. petl.Size = NumberSequence.new(0.5)
  2437. petl.Texture = "rbxassetid://272050333"
  2438. petl.Transparency = NumberSequence.new(0.1)
  2439. petl.Lifetime = NumberRange.new(0.1)
  2440. petl.Rate = 1
  2441. petl.RotSpeed = NumberRange.new(360)
  2442. petl.Speed = NumberRange.new(3)
  2443. petl.VelocitySpread = 360
  2444. petl.Parent = larm.Glow
  2445. local petl2 = Instance.new("ParticleEmitter")
  2446. petl2.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2447. petl2.LightEmission = 0.9
  2448. petl2.Size = NumberSequence.new(5)
  2449. petl2.Texture = "rbxassetid://516107903"
  2450. petl2.Transparency = NumberSequence.new(0.4)
  2451. petl2.ZOffset = 2
  2452. petl2.Enabled = false
  2453. petl2.LockedToPart = true
  2454. petl2.Lifetime = NumberRange.new(0.07)
  2455. petl2.Rate = 8
  2456. petl2.Rotation = NumberRange.new(0, 360)
  2457. petl2.RotSpeed = NumberRange.new(0)
  2458. petl2.Speed = NumberRange.new(0)
  2459. petl2.VelocitySpread = 180
  2460. petl2.Parent = larm.Glow
  2461.  
  2462.  
  2463. local petl3 = Instance.new("ParticleEmitter")
  2464. petl3.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2465. petl3.LightEmission = 0.9
  2466. petl3.Size = NumberSequence.new(0.5)
  2467. petl3.Texture = "rbxassetid://272050333"
  2468. petl3.Transparency = NumberSequence.new(0.1)
  2469. petl3.Lifetime = NumberRange.new(0.1)
  2470. petl3.Rate = 1
  2471. petl3.RotSpeed = NumberRange.new(360)
  2472. petl3.Speed = NumberRange.new(3)
  2473. petl3.VelocitySpread = 360
  2474. petl3.Parent = head.Glow
  2475. local petl23 = Instance.new("ParticleEmitter")
  2476. petl23.Color = ColorSequence.new(Color3.new( 0, 0, 255))
  2477. petl23.LightEmission = 0.9
  2478. petl23.Size = NumberSequence.new(5)
  2479. petl23.Texture = "rbxassetid://516107903"
  2480. petl23.Transparency = NumberSequence.new(0.4)
  2481. petl23.ZOffset = 2
  2482. petl23.Enabled = false
  2483. petl23.LockedToPart = true
  2484. petl23.Lifetime = NumberRange.new(0.07)
  2485. petl23.Rate = 8
  2486. petl23.Rotation = NumberRange.new(0, 360)
  2487. petl23.RotSpeed = NumberRange.new(0)
  2488. petl23.Speed = NumberRange.new(0)
  2489. petl23.VelocitySpread = 180
  2490. petl23.Parent = head.Glow
  2491.  
  2492.  
  2493.  
  2494. local petl34 = Instance.new("ParticleEmitter")
  2495. petl34.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2496. petl34.LightEmission = 0.9
  2497. petl34.Size = NumberSequence.new(0.5)
  2498. petl34.Texture = "rbxassetid://272050333"
  2499. petl34.Transparency = NumberSequence.new(0.1)
  2500. petl34.Lifetime = NumberRange.new(0.1)
  2501. petl34.Rate = 1
  2502. petl34.RotSpeed = NumberRange.new(360)
  2503. petl34.Speed = NumberRange.new(3)
  2504. petl34.VelocitySpread = 360
  2505. petl34.Parent = rleg.Glow
  2506. local petl234 = Instance.new("ParticleEmitter")
  2507. petl234.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2508. petl234.LightEmission = 0.9
  2509. petl234.Size = NumberSequence.new(5)
  2510. petl234.Texture = "rbxassetid://516107903"
  2511. petl234.Transparency = NumberSequence.new(0.4)
  2512. petl234.ZOffset = 2
  2513. petl234.Enabled = false
  2514. petl234.LockedToPart = true
  2515. petl234.Rate = 8
  2516. petl234.Rotation = NumberRange.new(0, 360)
  2517. petl234.RotSpeed = NumberRange.new(0)
  2518. petl234.Speed = NumberRange.new(0)
  2519. petl234.VelocitySpread = 180
  2520. petl234.Parent = rleg.Glow
  2521.  
  2522.  
  2523. local petl345 = Instance.new("ParticleEmitter")
  2524. petl345.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2525. petl345.LightEmission = 0.9
  2526. petl345.Size = NumberSequence.new(0.5)
  2527. petl345.Texture = "rbxassetid://272050333"
  2528. petl345.Transparency = NumberSequence.new(0.1)
  2529. petl345.Lifetime = NumberRange.new(0.1)
  2530. petl345.Rate = 1
  2531. petl345.RotSpeed = NumberRange.new(360)
  2532. petl345.Speed = NumberRange.new(3)
  2533. petl345.VelocitySpread = 360
  2534. petl345.Parent = tors.Glow
  2535. local petl2345 = Instance.new("ParticleEmitter")
  2536. petl2345.Color = ColorSequence.new(Color3.new(0, 0, 255))
  2537. petl2345.LightEmission = 0.9
  2538. petl2345.Size = NumberSequence.new(5)
  2539. petl2345.Texture = "rbxassetid://516107903"
  2540. petl2345.Transparency = NumberSequence.new(0.4)
  2541. petl2345.ZOffset = 2
  2542. petl2345.Enabled = false
  2543. petl2345.LockedToPart = true
  2544. petl2345.Rate = 8
  2545. petl2345.Rotation = NumberRange.new(0, 360)
  2546. petl2345.RotSpeed = NumberRange.new(0)
  2547. petl2345.Speed = NumberRange.new(0)
  2548. petl2345.VelocitySpread = 180
  2549. petl2345.Parent = tors.Glow
  2550. human.WalkSpeed = 0
  2551. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2552. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2553. for l = 1, 30 do
  2554. swait()
  2555. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2556. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2557. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2558. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2559. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2560. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2561. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2562. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2563. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2564. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2565. end
  2566.  
  2567.  
  2568. resetlerp()
  2569.  
  2570. BV = Instance.new("BodyVelocity", tors)
  2571. BV.maxForce = Vector3.new(0,200000,0)
  2572. BV.P = 100000
  2573. BV.velocity = Vector3.new(0,150,0)
  2574. local rng = Instance.new("Part", chr)
  2575. rng.Anchored = true
  2576. rng.BrickColor = BrickColor.new("Institutional white")
  2577. rng.CanCollide = false
  2578. rng.FormFactor = 3
  2579. rng.Name = "Ring"
  2580. rng.Size = Vector3.new(1, 1, 1)
  2581. rng.Transparency = 0.5
  2582. rng.TopSurface = 0
  2583. rng.BottomSurface = 0
  2584. rng.Position = tors.Position - Vector3.new(0,2,0)
  2585. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2586. local rngm = Instance.new("SpecialMesh", rng)
  2587. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2588. rngm.Scale = Vector3.new(10, 10, 20)
  2589. x = Instance.new("Sound",tors)
  2590. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2591. x.Looped = false
  2592. x.Pitch = .7
  2593. x.Volume = 30
  2594. x:Play()
  2595. coroutine.wrap(function()
  2596. for i = 1, 60, 8 do
  2597. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2598. rng.Transparency = i/60
  2599. wait()
  2600. end
  2601. wait()
  2602. rng:Destroy()
  2603. end)()
  2604. wait(2.6)
  2605. BV:Destroy()
  2606. tors.Anchored = true
  2607. wait(3.2)
  2608. tors.Anchored = false
  2609. BV = Instance.new("BodyVelocity", tors)
  2610. BV.maxForce = Vector3.new(0,-20000,0)
  2611. BV.P = 1000
  2612. BV.velocity = Vector3.new(0,-150,0)
  2613. wait(1)
  2614. BV:Destroy()
  2615. wait(0.01)
  2616.  
  2617. human.WalkSpeed = 0
  2618. boom3:Play()
  2619.  
  2620. Smash()
  2621. Smash2()
  2622. Smash3()
  2623. Ring()
  2624. pe:Destroy()
  2625. pea:Destroy()
  2626. pea2:Destroy()
  2627. pe2:Destroy()
  2628. wait(2)
  2629. human.WalkSpeed = 16
  2630. activu = false
  2631. end
  2632.  
  2633.  
  2634.  
  2635. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2636. sound.SoundId = "rbxassetid://220025776"
  2637. sound.Volume = 6
  2638.  
  2639. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2640. sound2.SoundId = "rbxassetid://386946017"
  2641. sound2.Volume = 6
  2642.  
  2643. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2644. sound3.SoundId = "rbxassetid://165969964"
  2645. sound3.Volume = 6
  2646.  
  2647. function rip()
  2648. activu = true
  2649. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2650. detect.Size = Vector3.new(1,1,1)
  2651. detect:BreakJoints()
  2652. detect.CanCollide = false
  2653. local weld = Instance.new("Weld", detect)
  2654. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2655. weld.Part1 = detect
  2656. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2657.  
  2658.  
  2659.  
  2660. local function attack(prt)
  2661. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2662. if humanoid ~= nil then
  2663. local torso = prt.Parent:findFirstChild("Torso")
  2664.  
  2665.  
  2666.  
  2667.  
  2668.  
  2669.  
  2670.  
  2671. function KABOOMZ3()
  2672. local effspwn = Instance.new("Part")
  2673. coroutine.resume(coroutine.create(function()
  2674. local sound1 = Instance.new("Sound")
  2675. sound1.SoundId = "rbxassetid://138137702"
  2676. sound1.MaxDistance = 300
  2677. sound1.EmitterSize = 20
  2678. sound1.Volume = 2.5
  2679. sound1.Pitch = 0.65
  2680. sound1.Parent = effspwn
  2681. local sound2 = Instance.new("Sound")
  2682. sound2.SoundId = "rbxassetid://157878578"
  2683. sound2.MaxDistance = 300
  2684. sound2.EmitterSize = 20
  2685. sound2.Volume = 1
  2686. sound2.Pitch = 0.7
  2687. sound2.Parent = effspwn
  2688. local sound3 = Instance.new("Sound")
  2689. sound3.SoundId = "rbxassetid://138250406"
  2690. sound2.MaxDistance = 400
  2691. sound2.EmitterSize = 30
  2692. sound2.Volume = 0.5
  2693. sound2.Pitch = 0.5
  2694. sound2.Parent = effspwn
  2695. sound2:Play()
  2696. wait()
  2697. sound1:Play()
  2698. sound3:Play()
  2699. end))
  2700. local model = Instance.new("Model")
  2701. game.Debris:AddItem(model, 20)
  2702. model.Name = "smasheffects"
  2703. model.Parent = workspace
  2704. effspwn.Name = "spwnr"
  2705. effspwn.Size = Vector3.new(1, 1, 1)
  2706. effspwn.Anchored = true
  2707. effspwn.CanCollide = false
  2708. effspwn.Transparency = 1
  2709. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2710. effspwn.Parent = model
  2711.  
  2712.  
  2713.  
  2714.  
  2715.  
  2716. Crater(head,60)
  2717. Crater(head,120)
  2718.  
  2719. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2720. if v:FindFirstChild('Humanoid') then
  2721. v.Humanoid:TakeDamage(math.random("Inf","Inf"))
  2722. v.Humanoid.PlatformStand = true
  2723. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2724. end
  2725. end
  2726.  
  2727. coroutine.resume(coroutine.create(function()
  2728. local shok = Instance.new("Part")
  2729. shok.Name = "whoosh"
  2730. shok.BrickColor = BrickColor.new("Institutional white")
  2731. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2732. shok.Size = Vector3.new(1, 1, 1)
  2733. shok.Anchored = true
  2734. shok.Material = "Neon"
  2735. shok.Transparency = 0.1
  2736. shok.CanCollide = false
  2737. shok.Parent = model
  2738. game.Debris:AddItem(shok, 12)
  2739. local mesh = Instance.new("SpecialMesh")
  2740. mesh.MeshType = "FileMesh"
  2741. mesh.MeshId = "rbxassetid://437347603"
  2742. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2743. mesh.Parent = shok
  2744.  
  2745.  
  2746.  
  2747.  
  2748.  
  2749. for e = 1, 8 do
  2750. wait()
  2751. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2752. shok.Transparency = shok.Transparency + 0.035
  2753. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2754. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2755. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2756.  
  2757. end
  2758. for e = 1, 16 do
  2759. wait()
  2760. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2761. shok.Transparency = shok.Transparency + 0.11
  2762. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2763. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2764. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2765.  
  2766. end
  2767. end))
  2768. coroutine.resume(coroutine.create(function()
  2769. local shok = Instance.new("Part")
  2770. shok.Name = "wring1"
  2771. shok.BrickColor = BrickColor.new("Institutional white")
  2772. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2773. shok.Size = Vector3.new(1, 1, 1)
  2774. shok.Anchored = true
  2775. shok.Material = "Neon"
  2776. shok.Transparency = 0.25
  2777. shok.CanCollide = false
  2778. shok.Parent = model
  2779. game.Debris:AddItem(shok, 12)
  2780. local mesh = Instance.new("SpecialMesh")
  2781. mesh.MeshType = "FileMesh"
  2782. mesh.MeshId = "rbxassetid://3270017"
  2783. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2784. mesh.Parent = shok
  2785. for e = 1, 30 do
  2786. wait()
  2787. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2788. shok.Transparency = shok.Transparency + 0.002
  2789. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2790. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2791. end
  2792. for e = 1, 38 do
  2793. wait()
  2794. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2795. shok.Transparency = shok.Transparency + 0.002
  2796. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2797. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2798. end
  2799. for e = 1, 24 do
  2800. wait()
  2801. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2802. shok.Transparency = shok.Transparency + 0.03
  2803. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2804. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2805. end
  2806. end))
  2807. coroutine.resume(coroutine.create(function()
  2808. local shok = Instance.new("Part")
  2809. shok.Name = "wring2"
  2810. shok.BrickColor = BrickColor.new("Institutional white")
  2811. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2812. shok.Size = Vector3.new(1, 1, 1)
  2813. shok.Anchored = true
  2814. shok.Material = "Neon"
  2815. shok.Transparency = 0.25
  2816. shok.CanCollide = false
  2817. shok.Parent = model
  2818. game.Debris:AddItem(shok, 12)
  2819. local mesh = Instance.new("SpecialMesh")
  2820. mesh.MeshType = "FileMesh"
  2821. mesh.MeshId = "rbxassetid://3270017"
  2822. mesh.Scale = Vector3.new(12, 12, 0.05)
  2823. mesh.Parent = shok
  2824. for e = 1, 30 do
  2825. wait()
  2826. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2827. shok.Transparency = shok.Transparency + 0.002
  2828. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2829. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2830. end
  2831. for e = 1, 38 do
  2832. wait()
  2833. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2834. shok.Transparency = shok.Transparency + 0.002
  2835. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2836. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2837. end
  2838. for e = 1, 24 do
  2839. wait()
  2840. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2841. shok.Transparency = shok.Transparency + 0.03
  2842. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2843. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2844. end
  2845. end))
  2846. coroutine.resume(coroutine.create(function()
  2847. local shok = Instance.new("Part")
  2848. shok.Name = "coil1"
  2849. shok.BrickColor = BrickColor.new("Institutional white")
  2850. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2851. shok.Size = Vector3.new(1, 1, 1)
  2852. shok.Anchored = true
  2853. shok.Material = "Neon"
  2854. shok.Transparency = 0.25
  2855. shok.CanCollide = false
  2856. shok.Parent = model
  2857. game.Debris:AddItem(shok, 12)
  2858. local mesh = Instance.new("SpecialMesh")
  2859. mesh.MeshType = "FileMesh"
  2860. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2861. mesh.Scale = Vector3.new(12, 12, 12)
  2862. mesh.Parent = shok
  2863. for e = 1, 15 do
  2864. wait()
  2865. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2866. shok.Transparency = shok.Transparency + 0.004
  2867. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2868. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2869. end
  2870. for e = 1, 16 do
  2871. wait()
  2872. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2873. shok.Transparency = shok.Transparency + 0.004
  2874. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2875. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2876. end
  2877. for e = 1, 12 do
  2878. wait()
  2879. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2880. shok.Transparency = shok.Transparency + 0.06
  2881. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2882. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2883. end
  2884. end))
  2885. coroutine.resume(coroutine.create(function()
  2886. local shok = Instance.new("Part")
  2887. shok.Name = "coil2"
  2888. shok.BrickColor = BrickColor.new("Institutional white")
  2889. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2890. shok.Size = Vector3.new(1, 1, 1)
  2891. shok.Anchored = true
  2892. shok.Material = "Neon"
  2893. shok.Transparency = 0.25
  2894. shok.CanCollide = false
  2895. shok.Parent = model
  2896. game.Debris:AddItem(shok, 12)
  2897. local mesh = Instance.new("SpecialMesh")
  2898. mesh.MeshType = "FileMesh"
  2899. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2900. mesh.Scale = Vector3.new(6, 12, 6)
  2901. mesh.Parent = shok
  2902. for e = 1, 15 do
  2903. wait()
  2904. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2905. shok.Transparency = shok.Transparency + 0.005
  2906. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2907. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2908. end
  2909. for e = 1, 16 do
  2910. wait()
  2911. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2912. shok.Transparency = shok.Transparency + 0.005
  2913. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2914. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2915. end
  2916. for e = 1, 12 do
  2917. wait()
  2918. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2919. shok.Transparency = shok.Transparency + 0.09
  2920. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2921. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2922. end
  2923. end))
  2924. coroutine.resume(coroutine.create(function()
  2925. local shok = Instance.new("Part")
  2926. shok.Name = "shokwve"
  2927. shok.BrickColor = BrickColor.new("Institutional white")
  2928. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2929. shok.Size = Vector3.new(1, 1, 1)
  2930. shok.Anchored = true
  2931. shok.Material = "Neon"
  2932. shok.Transparency = 0.6
  2933. shok.CanCollide = false
  2934. shok.Parent = model
  2935. game.Debris:AddItem(shok, 12)
  2936. local mesh = Instance.new("SpecialMesh")
  2937. mesh.MeshType = "FileMesh"
  2938. mesh.MeshId = "rbxassetid://489415447"
  2939. mesh.Scale = Vector3.new(1, 1, 1)
  2940. mesh.Parent = shok
  2941. for e = 1, 12 do
  2942. wait()
  2943. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2944. shok.Transparency = shok.Transparency + 0.002
  2945. end
  2946. for e = 1, 32 do
  2947. wait()
  2948. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2949. shok.Transparency = shok.Transparency + 0.002
  2950. end
  2951. for e = 1, 24 do
  2952. wait()
  2953. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2954. shok.Transparency = shok.Transparency + 0.03
  2955. end
  2956. end))
  2957. coroutine.resume(coroutine.create(function()
  2958. local shok = Instance.new("Part")
  2959. shok.Name = "shock2"
  2960. shok.BrickColor = BrickColor.new("Institutional white")
  2961. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2962. shok.Size = Vector3.new(1, 1, 1)
  2963. shok.Anchored = true
  2964. shok.Material = "Neon"
  2965. shok.Transparency = 0.35
  2966. shok.CanCollide = false
  2967. shok.Parent = model
  2968. game.Debris:AddItem(shok, 12)
  2969. local mesh = Instance.new("SpecialMesh")
  2970. mesh.MeshType = "FileMesh"
  2971. mesh.MeshId = "rbxassetid://489415447"
  2972. mesh.Scale = Vector3.new(12, 12, 12)
  2973. mesh.Parent = shok
  2974. for e = 1, 15 do
  2975. wait()
  2976. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2977. shok.Transparency = shok.Transparency + 0.004
  2978. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2979. end
  2980. for e = 1, 16 do
  2981. wait()
  2982. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2983. shok.Transparency = shok.Transparency + 0.004
  2984. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2985. end
  2986. for e = 1, 12 do
  2987. wait()
  2988. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2989. shok.Transparency = shok.Transparency + 0.06
  2990. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2991. end
  2992. end))
  2993. coroutine.resume(coroutine.create(function()
  2994. local shok = Instance.new("Part")
  2995. shok.Name = "shock3"
  2996. shok.BrickColor = BrickColor.new("Institutional white")
  2997. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2998. shok.Size = Vector3.new(1, 1, 1)
  2999. shok.Anchored = true
  3000. shok.Material = "Neon"
  3001. shok.Transparency = 0.35
  3002. shok.CanCollide = false
  3003. shok.Parent = model
  3004. game.Debris:AddItem(shok, 12)
  3005. local mesh = Instance.new("SpecialMesh")
  3006. mesh.MeshType = "FileMesh"
  3007. mesh.MeshId = "rbxassetid://489415447"
  3008. mesh.Scale = Vector3.new(12, 12, 12)
  3009. mesh.Parent = shok
  3010. for e = 1, 15 do
  3011. wait()
  3012. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3013. shok.Transparency = shok.Transparency + 0.004
  3014. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3015. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3016. end
  3017. for e = 1, 16 do
  3018. wait()
  3019. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3020. shok.Transparency = shok.Transparency + 0.004
  3021. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3022. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3023. end
  3024. for e = 1, 12 do
  3025. wait()
  3026. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  3027. shok.Transparency = shok.Transparency + 0.06
  3028. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3029. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3030. end
  3031. end))
  3032. end
  3033.  
  3034.  
  3035.  
  3036. if torso ~= nil then
  3037. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  3038. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  3039. for i = 1,5 do
  3040. wait()
  3041. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  3042. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  3043. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  3044. end
  3045. sound:Play()
  3046. local bodyVel = Instance.new("BodyPosition", torso)
  3047. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  3048. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3049. wait(2)
  3050. torso.Anchored = true
  3051. for i = 1,5 do
  3052. wait()
  3053. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3054. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3055. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  3056. end
  3057. for i = 1,5 do
  3058. wait()
  3059. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  3060. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  3061. end
  3062. wait(1)
  3063. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  3064. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3065. bodyvel.Position = torso.Position
  3066. for i = 1,5 do
  3067. wait()
  3068. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  3069. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  3070. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  3071. end
  3072. wait(2)
  3073. bodyVel:destroy()
  3074. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3075. torso.Anchored = false
  3076. humanoid.PlatformStand = true
  3077. local bodyVel = Instance.new("BodyPosition", torso)
  3078. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  3079. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3080. sound2:Play()
  3081.  
  3082. wait(1.2)
  3083. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3084. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3085. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3086. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3087. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3088. activu = false
  3089. wait(0.5)
  3090. bodyvel:destroy()
  3091. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  3092. for i = 1, 360, 360/t do
  3093. local c = Instance.new("Part", game.Workspace)
  3094. c.FormFactor = 3
  3095. c.TopSurface = 0
  3096. c.BottomSurface = 0
  3097. c.Size = s
  3098. c.Anchored = true
  3099. c.CanCollide = wt
  3100. c.Material=workspace.Base.Material
  3101. c.Transparency = trans
  3102. c.BrickColor = workspace.Base.BrickColor
  3103. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3104. c.Locked=true
  3105. game.Debris:AddItem(c,25)
  3106. end
  3107. end
  3108.  
  3109.  
  3110.  
  3111.  
  3112. sound3:Play()
  3113. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3114. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3115. KABOOMZ3()
  3116. wait(0.1)
  3117.  
  3118. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3119. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20
  3120. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  3121.  
  3122.  
  3123. end
  3124. end
  3125. end
  3126. detect.Touched:connect(attack)
  3127. wait(0.1)
  3128. detect:destroy()
  3129. activu = false
  3130. end
  3131.  
  3132.  
  3133.  
  3134. function hito(partoz, magn, dmg, debtim)
  3135. for _, guy in pairs(workspace:GetChildren()) do
  3136. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3137. do
  3138. local humz = guy:FindFirstChild("Humanoid")
  3139. local hed = guy:FindFirstChild("Head")
  3140. humz:TakeDamage(dmg)
  3141. local db = Instance.new("StringValue")
  3142. db.Name = "alabo"
  3143. db.Parent = hed
  3144. delay(debtim, function()
  3145. db:Destroy()
  3146. end)
  3147. end
  3148. end
  3149. end
  3150. end
  3151. function animo(yep)
  3152. if yep == true then
  3153. anim.Parent = human
  3154. chr.Animate.Disabled = false
  3155. elseif yep == false then
  3156. chr.Animate.Disabled = true
  3157. anim.Parent = nil
  3158. end
  3159. end
  3160. mouse.KeyDown:connect(function(key)
  3161. if key == "e" then
  3162. rsmash()
  3163. end
  3164. if key == "t" then
  3165. jum()
  3166. end
  3167. if key == "r" then
  3168. Tele()
  3169. end
  3170. if key == "q" then
  3171. Stom()
  3172. end
  3173. if key == "f" then
  3174. HeavenSmash()
  3175. end
  3176. if key == "h" then
  3177. rip()
  3178. end
  3179. end)
  3180. tool.Equipped:connect(function()
  3181. selected = true
  3182. end)
  3183. tool.Unequipped:connect(function()
  3184. selected = false
  3185. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement