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Aug 17th, 2017
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  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4. #include <dudb>
  5. #include <dutils>
  6. #pragma tabsize 0
  7.  
  8. #define WHITE 0xFFFFFFAA
  9. #define RED 0xAA3333AA
  10. #define ZRED 0xAA333300
  11. #define CYAN 0x99FFFFAA
  12. #define ORANGE 0xFF8300AA
  13. #define GREY 0xAFAFAFAA
  14. #define GREEN 0x33AA33AA
  15. #define YELLOW 0xFFFF00AA
  16.  
  17. forward Float:GetDistanceBetweenPlayers(p1,p2);
  18. forward GetClosestPlayer(p1);
  19. forward ClearTextDraw(playerid);
  20. forward DestroyPickup1();
  21. forward SetPlayerRandomSpawn(playerid);
  22. forward infectedtimer();
  23. forward reminder();
  24. forward stopanimation(playerid);
  25. static team[MAX_PLAYERS];
  26. static infected[MAX_PLAYERS];
  27. static UsingAnimation[MAX_PLAYERS];
  28.  
  29. new Float:X, Float:Y, Float:Z;
  30. new Text:blood;
  31. new WeapPickup;
  32. new wep1, ammo1;
  33. new Text:Bar1;
  34. new Text:Bar2;
  35. new Text:Textdraw0;
  36. new Text:Textdraw1;
  37. new Text:Textdraw2;
  38. new Text:Textdraw3;
  39. new Text:Textdraw4;
  40.  
  41. new Float:gRandomPlayerSpawns[25][3] = {
  42. {1958.3783,1343.1572,15.3746},
  43. {2199.6531,1393.3678,10.8203},
  44. {2483.5977,1222.0825,10.8203},
  45. {2637.2712,1129.2743,11.1797},
  46. {2000.0106,1521.1111,17.0625},
  47. {2024.8190,1917.9425,12.3386},
  48. {2261.9048,2035.9547,10.8203},
  49. {2262.0986,2398.6572,10.8203},
  50. {2244.2566,2523.7280,10.8203},
  51. {2335.3228,2786.4478,10.8203},
  52. {2150.0186,2734.2297,11.1763},
  53. {2158.0811,2797.5488,10.8203},
  54. {1969.8301,2722.8564,10.8203},
  55. {1652.0555,2709.4072,10.8265},
  56. {1564.0052,2756.9463,10.8203},
  57. {1271.5452,2554.0227,10.8203},
  58. {1441.5894,2567.9099,10.8203},
  59. {1480.6473,2213.5718,11.0234},
  60. {1400.5906,2225.6960,11.0234},
  61. {1598.8419,2221.5676,11.0625},
  62. {1318.7759,1251.3580,10.8203},
  63. {1558.0731,1007.8292,10.8125},
  64. {1705.2347,1025.6808,10.8203},
  65. {2297.1064,2452.0115,10.8203},
  66. {2297.0452,2468.6743,10.8203}
  67. };
  68.  
  69. main()
  70. {
  71.     print("\n----------------------------------");
  72.     print(" Nightmare Zombie");
  73.     print("----------------------------------\n");
  74. }
  75.  
  76. public OnGameModeInit()
  77. {
  78.     Bar1=TextDrawCreate(1,1,"~n~~n~~n~~n~");
  79.     TextDrawUseBox(Bar1,1);
  80.     TextDrawBoxColor(Bar1,0x000000ff);
  81.  
  82.     Bar2=TextDrawCreate(1,400,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~");
  83.     TextDrawUseBox(Bar2,1);
  84.     TextDrawBoxColor(Bar2,0x000000ff);
  85.        
  86.     SetGameModeText("Nightmare Zombie");
  87.  
  88.     AllowAdminTeleport(1);
  89.     EnableTirePopping(1);
  90.     AllowInteriorWeapons(1);
  91. //TEXTDRAW======================================================================
  92. Textdraw0 = TextDrawCreate(178.000000,5.000000,"Nightmare Zombie");
  93. Textdraw1 = TextDrawCreate(267.000000,22.000000,"Italiano");
  94. Textdraw2 = TextDrawCreate(316.000000,424.000000,"Nightmare");
  95. Textdraw3 = TextDrawCreate(450.000000,431.000000,"Zombie");
  96. Textdraw4 = TextDrawCreate(571.000000,434.000000,".TK");
  97. TextDrawAlignment(Textdraw0,0);
  98. TextDrawAlignment(Textdraw1,0);
  99. TextDrawAlignment(Textdraw2,0);
  100. TextDrawAlignment(Textdraw3,0);
  101. TextDrawAlignment(Textdraw4,0);
  102. TextDrawBackgroundColor(Textdraw0,0x000000ff);
  103. TextDrawBackgroundColor(Textdraw1,0x000000ff);
  104. TextDrawBackgroundColor(Textdraw2,0x000000ff);
  105. TextDrawBackgroundColor(Textdraw3,0x000000ff);
  106. TextDrawBackgroundColor(Textdraw4,0x000000ff);
  107. TextDrawFont(Textdraw0,3);
  108. TextDrawLetterSize(Textdraw0,1.000000,1.300000);
  109. TextDrawFont(Textdraw1,3);
  110. TextDrawLetterSize(Textdraw1,1.000000,1.000000);
  111. TextDrawFont(Textdraw2,3);
  112. TextDrawLetterSize(Textdraw2,1.000000,1.000000);
  113. TextDrawFont(Textdraw3,3);
  114. TextDrawLetterSize(Textdraw3,1.000000,1.000000);
  115. TextDrawFont(Textdraw4,3);
  116. TextDrawLetterSize(Textdraw4,1.000000,1.000000);
  117. TextDrawColor(Textdraw0,0xffffffff);
  118. TextDrawColor(Textdraw1,0xffff00ff);
  119. TextDrawColor(Textdraw2,0x00ff00ff);
  120. TextDrawColor(Textdraw3,0xffffffff);
  121. TextDrawColor(Textdraw4,0xff0000ff);
  122. TextDrawSetOutline(Textdraw0,1);
  123. TextDrawSetOutline(Textdraw1,1);
  124. TextDrawSetOutline(Textdraw2,1);
  125. TextDrawSetOutline(Textdraw3,1);
  126. TextDrawSetOutline(Textdraw4,1);
  127. TextDrawSetProportional(Textdraw0,1);
  128. TextDrawSetProportional(Textdraw1,1);
  129. TextDrawSetProportional(Textdraw2,1);
  130. TextDrawSetProportional(Textdraw3,1);
  131. TextDrawSetProportional(Textdraw4,1);
  132. TextDrawSetShadow(Textdraw0,1);
  133. TextDrawSetShadow(Textdraw1,1);
  134. TextDrawSetShadow(Textdraw2,1);
  135. TextDrawSetShadow(Textdraw3,1);
  136. TextDrawSetShadow(Textdraw4,1);
  137. //==============================================================================
  138.     AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  139.     AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  140.     AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  141.     AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  142.     AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  143.     AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  144.     AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  145.     AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  146.  
  147.     AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  148.     AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  149.     AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
  150.     AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  151.     AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  152.     AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  153.     AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  154.     AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  155.  
  156.     AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1);
  157.     AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  158.     AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  159.     AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  160.     AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  161.     AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  162.     AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  163.     AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  164.     AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  165.     AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  166.     AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  167.     AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  168.     AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  169.     //AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  170.  
  171.     AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  172.     AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  173.     AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  174.     AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  175.     AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  176.     AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  177.     AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  178.     AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  179.     AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  180.     AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  181.     AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  182.     AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  183.  
  184.     AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  185.     AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  186.     AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  187.     AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  188.     AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  189.     AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  190.     AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  191.     AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  192.     AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  193.     AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  194.     AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  195.     AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  196.     AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  197.     AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  198.     AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  199.     AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  200.     AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  201.     AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  202.     AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  203.     AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  204.     AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  205.     AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  206.     AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  207.     AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  208.     AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  209.     AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  210.     //AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  211.     AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  212.     AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  213.     AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  214.     AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  215.     AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  216.     AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  217.     AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  218.     AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  219.     AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  220.     AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  221.     AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  222.     AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  223.     AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  224.     AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  225.     AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  226.     AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  227.     AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  228.     AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  229.     AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  230.     AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  231.     AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  232.     AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  233.     AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  234.     AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  235.     AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  236.     AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  237.     AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  238.     AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  239.     AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  240.     AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  241.     AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  242.     AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  243.     AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  244.     AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  245.     AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  246.     AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  247.     AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  248.     AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  249.     AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  250.     AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  251.     AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  252.     AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  253.     AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  254.     AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  255.     AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  256.     AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  257.     AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  258.     AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  259.     AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  260.     AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  261.     AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  262.     AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  263.     AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  264.     AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  265.     AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  266.     AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  267.     AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  268.     AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  269.     AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  270.     AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  271.     AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  272.     AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  273.     AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  274.     AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  275.     AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  276.     AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  277.     AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  278.     AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  279.     AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  280.     AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  281.     AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  282.     AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  283.     AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  284.     AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  285.     AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  286.     AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  287.     AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  288.     AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  289.     AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  290.     AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  291.     AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  292.     AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  293.     AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  294.     AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  295.     AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  296.     AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  297.     AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  298.     AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  299.     AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  300.     AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
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  303.     AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
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  311.     AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  312.     AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  313.     AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
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  315.     AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  316.     AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
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  318.     AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  319.     AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
  320.     AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
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  322.     AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
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  437.     CreateObject(1491, -2677.3112792969, 1330.5224609375, 54.195957183838, 0, 0, 179.73522949219, 50000.00);
  438.     CreateObject(1491, -2669.9040527344, 1330.5266113281, 54.009166717529, 0, 0, 179.73083496094, 50000.00);
  439.     CreateObject(987, -1711.2213134766, 1348.7354736328, 6.1826477050781, 0, 0, 315, 50000.00);
  440.     CreateObject(987, -1702.6859130859, 1340.2941894531, 6.1796875, 0, 0, 314.99450683594, 50000.00);
  441.     CreateObject(987, -1695.2325439453, 1382.9655761719, 6.1875, 0, 0, 224.99450683594, 50000.00);
  442.     CreateObject(987, -1703.5322265625, 1374.6727294922, 5.7954535484314, 0, 0, 224.98901367188, 50000.00);
  443.     CreateObject(987, -1644.2543945313, 1406.443359375, 6.1875, 0, 0, 135.25, 50000.00);
  444.     CreateObject(987, -1635.7585449219, 1398.0256347656, 6.1875, 0, 0, 135.24716186523, 50000.00);
  445.     CreateObject(987, -1631.5173339844, 1393.7928466797, 6.1805953979492, 0, 0, 135.24716186523, 50000.00);
  446.     CreateObject(987, -1639.8823242188, 1385.5080566406, 6.1784992218018, 0, 0, 45.247131347656, 50000.00);
  447.     CreateObject(987, -1646.1614990234, 1362.7801513672, 6.1796875, 0, 0, 45.247131347656, 50000.00);
  448.     CreateObject(987, -1668.8432617188, 1340.0810546875, 6.1844730377197, 0, 0, 45.24169921875, 50000.00);
  449.     CreateObject(5066, -1684.7335205078, 1327.7082519531, 7.7976779937744, 0, 0, 315, 50000.00);
  450.     CreateObject(5066, -1679.353515625, 1333.0802001953, 7.799861907959, 0, 0, 134.99450683594, 50000.00);
  451.     CreateObject(1502, -1682.5888671875, 1329.8563232422, 6.1796875, 0, 0, 44.75, 50000.00);
  452.     CreateObject(3087, -1684.0236816406, 1336.6265869141, 5.2495684623718, 352, 0, 135.75, 50000.00);
  453.     CreateObject(5066, -1682.0659179688, 1330.3758544922, 10.307709693909, 0, 0, 314.99450683594, 50000.00);
  454.     CreateObject(7313, -2671.5400390625, 1357.6722412109, 56.281803131104, 0, 0, 0, 50000.00);
  455.     CreateObject(7313, -2691.2702636719, 1357.6833496094, 56.320068359375, 0, 0, 0, 50000.00);
  456.     CreateObject(3099, -1951.2993164063, 680.97424316406, 45.5625, 0, 0, 0, 50000.00);
  457.     CreateObject(3099, -1950.8155517578, 683.41595458984, 45.5625, 0, 0, 176, 50000.00);
  458.     CreateObject(3097, -1946.0406494141, 687.32025146484, 52.32039642334, 0, 0, 346, 50000.00);
  459.     CreateObject(3097, -1951.1883544922, 680.66644287109, 52.442409515381, 0, 0, 277.99792480469, 50000.00);
  460.     CreateObject(3302, -1981.8851318359, 649.64440917969, 45.652038574219, 0, 0, 0, 50000.00);
  461.     CreateObject(2906, -1970.6206054688, 644.58044433594, 45.636512756348, 0, 0, 0, 50000.00);
  462.     CreateObject(2907, -1974.7669677734, 644.21356201172, 45.722534179688, 0, 0, 0, 50000.00);
  463.     CreateObject(2908, -1976.9671630859, 654.79327392578, 45.645706176758, 0, 0, 0, 50000.00);
  464.     CreateObject(2905, -1971.7944335938, 652.33111572266, 45.653949737549, 0, 0, 0, 50000.00);
  465.     CreateObject(2907, -1960.4501953125, 647.00860595703, 45.722534179688, 0, 0, 0, 50000.00);
  466.     CreateObject(2905, -1968.8647460938, 665.25372314453, 45.659736633301, 0, 0, 0, 50000.00);
  467.     CreateObject(2907, -1973.3284912109, 670.80554199219, 45.728321075439, 0, 0, 0, 50000.00);
  468.     CreateObject(2908, -1967.2082519531, 670.52648925781, 45.645706176758, 0, 0, 0, 50000.00);
  469.     CreateObject(1429, -1967.5013427734, 650.7861328125, 45.815307617188, 0, 0, 0, 50000.00);
  470.     CreateObject(2670, -1978.5789794922, 649.2568359375, 45.654552459717, 0, 0, 0, 50000.00);
  471.     CreateObject(2671, -1969.0230712891, 654.83605957031, 45.5625, 0, 0, 0, 50000.00);
  472.     CreateObject(2672, -1962.96484375, 645.52783203125, 45.841960906982, 0, 0, 0, 50000.00);
  473.     CreateObject(2673, -1971.7164306641, 661.93725585938, 45.656116485596, 0, 0, 0, 50000.00);
  474.     CreateObject(2674, -1981.4846191406, 669.29644775391, 45.590026855469, 0, 0, 0, 50000.00);
  475.     CreateObject(2675, -1973.2009277344, 677.83563232422, 45.632549285889, 0, 0, 0, 50000.00);
  476.     CreateObject(2676, -1980.2685546875, 684.34191894531, 45.671611785889, 0, 0, 0, 50000.00);
  477.     CreateObject(2677, -1971.5347900391, 686.14813232422, 45.840305328369, 0, 0, 0, 50000.00);
  478.     CreateObject(2677, -1962.9985351563, 675.57537841797, 45.840305328369, 0, 0, 0, 50000.00);
  479.     CreateObject(3092, -1948.5991210938, 678.27685546875, 49.251190185547, 0, 0, 184, 50000.00);
  480.     CreateObject(3119, -1964.7886962891, 660.43157958984, 45.866355895996, 0, 0, 0, 50000.00);
  481.     CreateObject(3099, -1983.375, 682.45642089844, 45.568286895752, 0, 0, 358, 50000.00);
  482.     CreateObject(3098, -1986.2353515625, 683.13793945313, 50.877216339111, 0, 179.99993896484, 6, 50000.00);
  483.     CreateObject(926, -1935.3427734375, 672.72180175781, 45.811809539795, 0, 0, 0, 50000.00);
  484.     CreateObject(924, -1940.6354980469, 673.71673583984, 45.743232727051, 0, 0, 0, 50000.00);
  485.     CreateObject(917, -1933.5321044922, 676.68304443359, 45.695213317871, 0, 0, 0, 50000.00);
  486.     CreateObject(2908, -1932.6715087891, 674.56634521484, 45.639919281006, 0, 0, 0, 50000.00);
  487.     CreateObject(2907, -1938.8084716797, 678.00946044922, 45.722534179688, 0, 0, 0, 50000.00);
  488.     CreateObject(2906, -1933.6589355469, 669.4033203125, 45.636512756348, 0, 0, 0, 50000.00);
  489.     CreateObject(2905, -1926.5931396484, 677.62231445313, 45.653949737549, 0, 0, 0, 50000.00);
  490.     CreateObject(647, -1948.4403076172, 670.63549804688, 48.535041809082, 0, 0, 0, 50000.00);
  491.     CreateObject(647, -1946.5129394531, 671.32720947266, 47.394416809082, 0, 0, 0, 50000.00);
  492.     CreateObject(639, -1944.0001220703, 678.3759765625, 47.881416320801, 0, 0, 88, 50000.00);
  493.     CreateObject(647, -1943.9331054688, 670.88116455078, 47.394416809082, 0, 0, 0, 50000.00);
  494.     CreateObject(800, -1946.1065673828, 675.56317138672, 47.704330444336, 0, 0, 0, 50000.00);
  495.     CreateObject(762, -1938.1137695313, 662.55511474609, 49.333480834961, 0, 0, 0, 50000.00);
  496.     CreateObject(800, -1934.9471435547, 659.40710449219, 49.20637512207, 0, 0, 0, 50000.00);
  497.     CreateObject(647, -1933.7242431641, 658.36926269531, 47.394416809082, 0, 0, 0, 50000.00);
  498.     CreateObject(2060, -1689.5230712891, 1340.7923583984, 6.3363437652588, 0, 0, 40, 50000.00);
  499.     CreateObject(2060, -1689.6373291016, 1340.7861328125, 6.6517963409424, 0, 0, 39.995727539063, 50000.00);
  500.     CreateObject(2060, -1690.2973632813, 1340.2012939453, 6.3363437652588, 0, 0, 39.995727539063, 50000.00);
  501.     CreateObject(2060, -1690.2927246094, 1340.2701416016, 6.6517963409424, 0, 0, 39.995727539063, 50000.00);
  502.     CreateObject(2060, -1692.4458007813, 1338.103515625, 6.3363437652588, 0, 0, 39.995727539063, 50000.00);
  503.     CreateObject(2060, -1691.6457519531, 1338.7687988281, 6.3363437652588, 0, 0, 39.995727539063, 50000.00);
  504.     CreateObject(2060, -1691.7426757813, 1338.8289794922, 6.6517963409424, 0, 0, 39.995727539063, 50000.00);
  505.     CreateObject(2060, -1692.4831542969, 1338.1888427734, 6.6517963409424, 0, 0, 36, 50000.00);
  506.     CreateObject(2060, -1692.4932861328, 1338.1628417969, 6.967248916626, 0, 0, 39.995727539063, 50000.00);
  507.     CreateObject(2060, -1691.6806640625, 1338.7918701172, 6.967248916626, 0, 0, 39.995727539063, 50000.00);
  508.     CreateObject(2060, -1690.3048095703, 1340.2384033203, 6.967248916626, 0, 0, 39.995727539063, 50000.00);
  509.     CreateObject(2060, -1689.6246337891, 1340.7880859375, 6.967248916626, 0, 0, 39.995727539063, 50000.00);
  510.     CreateObject(2060, -1690.3525390625, 1340.2214355469, 7.2827014923096, 0, 0, 39.995727539063, 50000.00);
  511.     CreateObject(2060, -1691.6987304688, 1338.7747802734, 7.2067070007324, 0, 0, 39.995727539063, 50000.00);
  512.     CreateObject(2060, -1690.2547607422, 1340.1595458984, 7.8276128768921, 0, 0, 39.995727539063, 50000.00);
  513.     CreateObject(2060, -1691.7543945313, 1338.8559570313, 7.8376121520996, 0, 0, 39.995727539063, 50000.00);
  514.     CreateObject(2060, -1691.7016601563, 1338.857421875, 7.522159576416, 0, 0, 39.995727539063, 50000.00);
  515.     CreateObject(2060, -1690.2941894531, 1340.2004394531, 7.5121603012085, 0, 0, 39.995727539063, 50000.00);
  516.     CreateObject(2985, -1689.8688964844, 1341.3101806641, 6.206964969635, 0, 0, 310, 50000.00);
  517.     CreateObject(2985, -1692.978515625, 1338.4516601563, 6.1796875, 0, 0, 309.99572753906, 50000.00);
  518.     CreateObject(2060, -1692.5593261719, 1338.1480712891, 7.8807106018066, 0, 0, 39.995727539063, 50000.00);
  519.     CreateObject(2060, -1689.5905761719, 1340.8669433594, 7.8035244941711, 0, 0, 39.995727539063, 50000.00);
  520.     CreateObject(2060, -1690.9875488281, 1339.4694824219, 6.3363437652588, 0, 0, 39.995727539063, 50000.00);
  521.     CreateObject(2060, -1691.0639648438, 1339.5596923828, 6.6517963409424, 0, 0, 39.995727539063, 50000.00);
  522.     CreateObject(2060, -1690.9920654297, 1339.5458984375, 6.967248916626, 0, 0, 39.995727539063, 50000.00);
  523.     CreateObject(2060, -1691.0729980469, 1339.517578125, 7.2827014923096, 0, 0, 39.995727539063, 50000.00);
  524.     CreateObject(2060, -1691.0847167969, 1339.5395507813, 7.5481576919556, 0, 0, 39.995727539063, 50000.00);
  525.     CreateObject(2060, -1691.0770263672, 1339.5424804688, 7.8136138916016, 0, 0, 39.995727539063, 50000.00);
  526.     CreateObject(2060, -1692.2521972656, 1338.3494873047, 7.3821115493774, 0, 270, 39.995666503906, 50000.00);
  527.     CreateObject(2060, -1689.7592773438, 1340.5494384766, 7.2373218536377, 0, 270, 39.990234375, 50000.00);
  528.     CreateObject(1506, -1690.9654541016, 1335.6652832031, 6.1796875, 0, 0, 134, 50000.00);
  529.     CreateObject(1506, -1694.7514648438, 1335.9411621094, 6.1796875, 0, 0, 45.244750976563, 50000.00);
  530.     CreateObject(2949, -1674.2456054688, 1337.2808837891, 6.1853141784668, 0, 0, 44.75, 50000.00);
  531.  
  532.     AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
  533.     AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
  534.     AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
  535.     AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
  536.     AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
  537.     AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
  538.     AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
  539.     AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
  540.     AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
  541.     AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
  542.     AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
  543.     AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
  544.     AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
  545.     AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
  546.     AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
  547.     AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
  548.     AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
  549.     AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
  550.     AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
  551.     AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
  552.     AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
  553.     AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
  554.     AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
  555.     AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
  556.     AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
  557.     AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
  558.     AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
  559.     AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
  560.     AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
  561.     AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
  562.     AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
  563.     AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
  564.     AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
  565.     AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
  566.     AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
  567.     AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
  568.     AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
  569.     AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
  570.     AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
  571.     AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
  572.     AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
  573.     AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
  574.     AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
  575.     AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
  576.     AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
  577.     AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
  578.     AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
  579.     AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
  580.     AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
  581.     AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
  582.     AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
  583.     AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
  584.     AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
  585.     AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
  586.     AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
  587.     AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
  588.     AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
  589.     AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
  590.     AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
  591.     AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
  592.     AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
  593.     AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
  594.     AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
  595.     AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
  596.     AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
  597.     AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
  598.     AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
  599.     AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
  600.     AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
  601.     AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
  602.     AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
  603.     AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
  604.     AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
  605.     AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6); //11.5332
  606.     AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6); //11.5382
  607.     AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
  608.     AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
  609.     AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
  610.     AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
  611.     AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
  612.     AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
  613.     AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
  614.     AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
  615.     AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
  616.     AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
  617.     AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
  618.     AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
  619.     AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
  620.     AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
  621.     AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
  622.     AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
  623.     AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
  624.     AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
  625.     AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
  626.     AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
  627.     AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
  628.     AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
  629.     AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
  630.     AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
  631.     AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
  632.     AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
  633.     AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
  634.  
  635.     //Monday 13th Additions ~ Jax
  636.     AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1); //
  637.     AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1); //
  638.     AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
  639.     AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
  640.     // --- uncommented
  641.     AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
  642.     AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
  643.     AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
  644.     AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
  645.     AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
  646.     // --- uncommented end
  647.  
  648.     //Uber haxed
  649.     AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
  650.     AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
  651.     AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
  652.     //AddStaticVehicle(434,-110.8473,1133.7113,19.7091,359.7000,2,2); //hotknife
  653.     AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
  654.     AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
  655.     //AddStaticVehicle(605,-340.2598,1177.4846,19.5565,182.6176,43,8); // SMASHED UP CAR
  656.     AddStaticVehicle(476,325.4121,2538.5999,17.5184,181.2964,71,77); //
  657.     AddStaticVehicle(476,291.0975,2540.0410,17.5276,182.7206,7,6); //
  658.     AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
  659.     AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
  660.     AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
  661.     AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //
  662.  
  663.     //uber haxed x 50
  664.     //AddStaticVehicle(406,547.4633,843.0204,-39.8406,285.2948,1,1); // DUMPER
  665.     //AddStaticVehicle(406,625.1979,828.9873,-41.4497,71.3360,1,1); // DUMPER
  666.     //AddStaticVehicle(486,680.7997,919.0510,-40.4735,105.9145,1,1); // DOZER
  667.     //AddStaticVehicle(486,674.3994,927.7518,-40.6087,128.6116,1,1); // DOZER
  668.     AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
  669.     AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
  670.     AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
  671.     //AddStaticVehicle(605,319.3803,740.2404,6.7814,271.2593,8,90); // SMASHED UP CAR
  672.     AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
  673.     AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
  674.     AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
  675.     AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
  676.     //AddStaticVehicle(424,-330.2399,1514.3022,75.1388,179.1514,2,2); //BF INJECT
  677.     AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //
  678.     AddStaticVehicle(470,280.4914,1945.6143,17.6317,310.3278,43,0); //
  679.     AddStaticVehicle(470,272.2862,1949.4713,17.6367,285.9714,43,0); //
  680.     AddStaticVehicle(470,271.6122,1961.2386,17.6373,251.9081,43,0); //
  681.     AddStaticVehicle(470,279.8705,1966.2362,17.6436,228.4709,43,0); //
  682.     //AddStaticVehicle(548,292.2317,1923.6440,19.2898,235.3379,1,1); // CARGOBOB
  683.     AddStaticVehicle(433,277.6437,1985.7559,18.0772,270.4079,43,0); //
  684.     AddStaticVehicle(433,277.4477,1994.8329,18.0773,267.7378,43,0); //
  685.     //AddStaticVehicle(432,275.9634,2024.3629,17.6516,270.6823,43,0); // Tank (can cause scary shit to go down)
  686.     AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //
  687.     AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //
  688.     AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //
  689.     AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //
  690.     AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //
  691.     AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //
  692.  
  693.     //Uber haxed x 100
  694.  
  695.     // --- uncommented
  696.     AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
  697.     AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
  698.     //AddStaticVehicle(466,124.2480,1075.1835,13.3512,174.5334,78,76); // exceeds model limit
  699.     AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
  700.     // --- uncommented end
  701.     AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
  702.     AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
  703.     AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
  704.     AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
  705.     AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
  706.     AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
  707.     AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
  708.     AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
  709.     AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
  710.     // Exceeds model limit, cars need model adjustments
  711.     // --- uncommented
  712.     AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
  713.     //AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //
  714.     AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
  715.     //AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //
  716.     //AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //
  717.     //AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //
  718.     //AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //
  719.     AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
  720.     AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
  721.     //AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //
  722.     //AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //
  723.     //AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //
  724.     //AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //
  725.     //AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //
  726.     //AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //
  727.     //AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //
  728.     //AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //
  729.     //AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //
  730.     //AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //
  731.     //AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //
  732.     AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
  733.     AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
  734.     // --- uncommented end
  735.  
  736.     AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
  737.     AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //
  738.     AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //
  739.     AddStaticVehicle(460,1624.5901,565.8568,1.7817,200.5292,1,3); //
  740.     AddStaticVehicle(460,1639.3567,572.2720,1.5311,206.6160,1,3); //
  741.     AddStaticVehicle(460,2293.4219,517.5514,1.7537,270.7889,1,3); //
  742.     AddStaticVehicle(460,2354.4690,518.5284,1.7450,270.2214,1,3); //
  743.     AddStaticVehicle(460,772.4293,2912.5579,1.0753,69.6706,1,3); //
  744.  
  745.     // 22/4 UPDATE
  746.     AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
  747.     AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
  748.     AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
  749.     AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
  750.     AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
  751.     AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
  752.     AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
  753.     AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
  754.     AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
  755.     AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
  756.     AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
  757.     AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
  758.     AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
  759.     AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
  760.     AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
  761.     AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
  762.     AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //
  763.  
  764.     // 25/4 UPDATE
  765.     AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
  766.     AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
  767.     AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
  768.     AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
  769.     AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
  770.     AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
  771.     AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
  772.     AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
  773.     AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
  774.     AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
  775.     AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81); //
  776.     AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1); //
  777.     AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64); //
  778.     AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1); //
  779.     AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7); //
  780.     AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64); //
  781.     AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64); //
  782.     AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //
  783.     AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //
  784.     AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //
  785.     AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1); // taxi
  786.  
  787.     AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //para
  788.     AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //para
  789.     AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //para
  790.     AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //para
  791.     AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //para
  792.  
  793.     AddStaticVehicle(416,1616.1962,1832.7340,10.9688,270.0724,1,86); // Ambulance
  794.     AddStaticVehicle(416,1607.7017,1832.7179,10.9696,270.0573,1,86); // Ambulance
  795.     AddStaticVehicle(416,1598.8495,1832.7233,10.9696,270.0156,1,86); // Ambulance
  796.     AddStaticVehicle(416,1610.3152,1838.5310,10.9695,269.8784,1,86); // Ambulance
  797.     AddStaticVehicle(487,1622.6943,1852.4388,10.9966,179.0737,86,86); // heli new medic1
  798.     AddStaticVehicle(487,1590.5546,1852.2444,10.9957,179.3921,86,86); // heli medic new 2
  799.    
  800.     SetTimer("Virus",100,true);
  801.     SetTimer("infectedtimer", 5000, 1);
  802.     SetTimer("reminder", 300000, 1);
  803.    
  804.     UsePlayerPedAnims();
  805.     return 1;
  806. }
  807.  
  808. public OnGameModeExit()
  809. {
  810.     return 1;
  811. }
  812.  
  813. public OnPlayerRequestClass(playerid, classid)
  814. {
  815.     SetPlayerInterior(playerid,14);
  816.     SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
  817.     SetPlayerFacingAngle(playerid, 270.0);
  818.     SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
  819.     SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
  820.     return 1;
  821. }
  822.  
  823.  
  824. public OnPlayerRequestSpawn(playerid)
  825. {
  826. if (udb_Exists(PlayerName(playerid))){
  827. if (!PLAYERLIST_authed[playerid]){
  828. SendClientMessage(playerid,green,"[Info:] Sei già registrato, utilizza /login [password] per loggare.");
  829. return 0;
  830. }
  831. }
  832. return 1;
  833. }
  834.  
  835. public OnPlayerConnect(playerid)
  836. {
  837.     new name[MAX_PLAYER_NAME], string[48];
  838.     GetPlayerName(playerid, name, sizeof(name));
  839.     format(string, sizeof(string), "%s è entrato nel server.", name );
  840.     SendClientMessageToAll(GREY, string);
  841.     SetPlayerColor(playerid,GREY);
  842.     ShowPlayerDialog(playerid, 8888, 0, "Umano", "Sei insieme ad un gruppo di sopravvissuti per proteggervi a vicenda\n dall'attacco Zombie, buona fortuna", "Ok", "No");
  843.     AllowPlayerTeleport(playerid, 1);
  844.     ClearScreen(playerid);
  845.     SendClientMessage(playerid,GREEN,"[Benvenuto:] Nightmare Zombie, uno dei pochi server Zombie RPG d'Italia!");
  846.     TextDrawShowForPlayer(playerid,Textdraw4);
  847.     TextDrawShowForPlayer(playerid,Bar1);
  848.     TextDrawShowForPlayer(playerid,Bar2);
  849.     TextDrawShowForPlayer(playerid,Textdraw0);
  850.     TextDrawShowForPlayer(playerid,Textdraw1);
  851.     TextDrawShowForPlayer(playerid,Textdraw2);
  852.     TextDrawShowForPlayer(playerid,Textdraw3);
  853.     if (PLAYERLIST_authed[playerid]==0){
  854. if (udb_Exists(PlayerName(playerid))){
  855. SystemMsg(playerid,"[Info:] Sei già registrato, utilizza /login [password] per loggare.");
  856. }
  857. else{ SystemMsg(playerid,"[Info:] Non hai ancora un account, utilizza /registra [password] e per loggare utilizza /login [password].");
  858. }
  859.  
  860. return 0;
  861. }
  862.     return 1;
  863. }
  864.  
  865. public OnPlayerDisconnect(playerid, reason)
  866. {
  867.     return 1;
  868. }
  869.  
  870. public OnPlayerSpawn(playerid)
  871. {
  872.     ResetPlayerMoney(playerid);
  873.     ResetPlayerWeapons(playerid);
  874.     TextDrawHideForPlayer(playerid,Bar1);
  875.     TextDrawHideForPlayer(playerid,Bar2);
  876.     TextDrawHideForPlayer(playerid,Textdraw0);
  877.     TextDrawHideForPlayer(playerid,Textdraw1);
  878.     if(infected[playerid] > 0)
  879.     {
  880.         team[playerid] = 2;
  881.         infected[playerid] = 0;
  882.         SetPlayerPos(playerid,X,Y,Z);
  883.         SetPlayerColor(playerid,ZRED);
  884.         SetPlayerTeam(playerid, 2);
  885.         SetPlayerHealth(playerid, 200);
  886.         GameTextForPlayer(playerid,"~r~Zombie: ~b~/scappa",10000,1);
  887.         return 1;
  888.     }
  889.     if(team[playerid] == 1)
  890.     {
  891.         SetPlayerColor(playerid,CYAN);
  892.         SetPlayerTeam(playerid, 1);
  893.         GameTextForPlayer(playerid,"~b~~h~Umano: ~b~/intervento",10000,1);
  894.         GivePlayerWeapon(playerid,24,300);
  895.         GivePlayerWeapon(playerid,25,300);
  896.         GivePlayerMoney(playerid, 20000);
  897.     }
  898.     if(team[playerid] == 2)
  899.     {
  900.         SetPlayerColor(playerid,ZRED);
  901.         SetPlayerTeam(playerid, 2);
  902.         SetPlayerHealth(playerid, 200);
  903.         GameTextForPlayer(playerid,"~r~Zombie: ~b~/scappa",10000,1);
  904.     }
  905.     if(team[playerid] == 4)
  906.     {
  907.         SetPlayerColor(playerid,WHITE);
  908.         SetPlayerTeam(playerid, 1);
  909.         GameTextForPlayer(playerid,"~w~Scienziato: ~b~/anti",10000,1);
  910.         GivePlayerWeapon(playerid,23,300);
  911.         SetPlayerSkin(playerid, 70);
  912.         SetPlayerHealth(playerid, 85);
  913.         GivePlayerMoney(playerid, 20000);
  914.         SetPlayerArmour(playerid, 100);
  915.     }
  916.     if(team[playerid] == 5)
  917.     {
  918.         SetPlayerColor(playerid,ORANGE);
  919.         SetPlayerTeam(playerid, 1);
  920.         GameTextForPlayer(playerid,"~r~~h~Medico: ~b~/cura",10000,1);
  921.         SetPlayerPos(playerid,1624.2527,1821.0498,10.8203);
  922.         SetPlayerFacingAngle(playerid,5.6779);
  923.         SetPlayerSkin(playerid,276);
  924.         SetPlayerHealth(playerid, 85);
  925.         GivePlayerWeapon(playerid,24,300);
  926.         GivePlayerMoney(playerid, 20000);
  927.         SetPlayerInterior(playerid,0);
  928.         SetPlayerArmour(playerid, 100);
  929.         return 1;
  930.     }
  931.     if(team[playerid] == 3)
  932.     {
  933.         GameTextForPlayer(playerid,"ERROR",10000,1);
  934.     }
  935.     SetPlayerRandomSpawn(playerid);
  936.     infected[playerid] = 0;
  937.     return 1;
  938. }
  939.  
  940. public OnPlayerDeath(playerid, killerid, reason)
  941. {
  942.     new killer[MAX_PLAYERS], player[MAX_PLAYERS],string[100];
  943.     GetPlayerName(playerid, player,sizeof(player));
  944.     GetPlayerName(killerid, killer,sizeof(killer));
  945.     if((killerid == INVALID_PLAYER_ID) || (killerid == playerid))
  946.     {
  947.         format(string,sizeof(string), "%s si è suicidato!", player);
  948.         SendClientMessageToAll(RED,string);
  949.     }
  950.     else if(infected[playerid] > 0 || team[killerid] == 2)
  951.     {
  952.         GetPlayerPos(playerid,X,Y,Z);
  953.         infected[playerid] = killerid;
  954.         GetPlayerName(playerid, player,sizeof(player));
  955.         GetPlayerName(killerid, killer,sizeof(killer));
  956.         format(string,sizeof(string), "%s è diventato uno Zombie grazie a %s.", player, killer);
  957.         SendClientMessageToAll(RED,string);
  958.         team[playerid] = 2;
  959.     }
  960.     else if(team[playerid] == 2)
  961.     {
  962.         format(string,sizeof(string), "%s è stato curato da %s.", player, killer);
  963.         SendClientMessageToAll(GREEN,string);
  964.         GivePlayerMoney(killerid, 2000);
  965.     }
  966.     else if(team[playerid] == 3)
  967.     {
  968.         format(string,sizeof(string), "%s è stato ucciso da %s per prevenire il Virus.", player, killer);
  969.         SendClientMessageToAll(YELLOW,string);
  970.         GivePlayerMoney(killerid, 2000);
  971.     }
  972.     GetPlayerWeaponData(playerid, 0, wep1, ammo1);
  973.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 1, wep1, ammo1);
  974.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 2, wep1, ammo1);
  975.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 3, wep1, ammo1);
  976.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 4, wep1, ammo1);
  977.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 5, wep1, ammo1);
  978.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 6, wep1, ammo1);
  979.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 7, wep1, ammo1);
  980.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 8, wep1, ammo1);
  981.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 9, wep1, ammo1);
  982.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 10, wep1, ammo1);
  983.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 11, wep1, ammo1);
  984.     if(wep1 != GetPlayerWeapon(playerid)) GetPlayerWeaponData(playerid, 12, wep1, ammo1);
  985.     else {
  986.      new Float:X2;
  987.      new Float:Y2;
  988.      new Float:Z2;
  989.      new Weap1 = GetPlayerWeapon(playerid);
  990.      GetPlayerPos(playerid,X2,Y2,Z2);
  991.      if(GetPlayerWeapon(playerid)>1)
  992.      {
  993.         new WeaponModel = WeaponToModel(Weap1);
  994.         WeapPickup = CreatePickup(WeaponModel,3,X2-2,Y2,Z2);
  995.         SetTimer("DestroyPickup1",15000,true);  // 15 Sec
  996.      }
  997.     }
  998.     if(team[playerid] != team[killerid])
  999.     {
  1000.         new score = GetPlayerScore(killerid);
  1001.         SetPlayerScore(killerid, score+1);
  1002.         SendClientMessage(killerid,GREEN,"Hai guadagnato vita!");
  1003.     }
  1004.     return 1;
  1005. }
  1006.  
  1007. public OnPlayerCommandText(playerid, cmdtext[])
  1008. {
  1009.     new cmd[256];
  1010.     new target, idx;
  1011.     cmd = strtok(cmdtext, idx);
  1012.     dcmd(login,5,cmdtext);
  1013.     dcmd(registra,8,cmdtext);
  1014.     if(strcmp(cmd, "/scappa", true) == 0)
  1015.     {
  1016.         if(team[playerid] != 2) return SendClientMessage(playerid, YELLOW, "Non sei uno Zombie!");
  1017.         TogglePlayerControllable(playerid, 0);
  1018.         ApplyAnimation(playerid,"DAM_JUMP","SF_JUMPWALL",999999,0,1,1,1,1);
  1019.         UsingAnimation[playerid] = 1;
  1020.         return 1;
  1021.     }
  1022.     if(strcmp(cmd, "/cura", true) == 0)
  1023.     {
  1024.         if(team[playerid] != 5) return SendClientMessage(playerid, YELLOW, "Non sei un medico!");
  1025.         target = GetClosestPlayer(playerid);
  1026.         if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "Non c'è nessuno vicino a te!");
  1027.         if(team[target] == 2) return SendClientMessage(playerid, YELLOW, "Il giocatore non è un umano!");
  1028.         if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  1029.         {
  1030.             SetPlayerHealth(target,100);
  1031.             GameTextForPlayer(target,"~g~Curato",5000,1);
  1032.             SendClientMessage(playerid,GREEN,"Il giocatore è stato curato!");
  1033.             SendClientMessage(playerid,GREEN,"Hai guadagnato della vita!");
  1034.             new score = GetPlayerScore(playerid);
  1035.             SetPlayerScore(playerid, score+1);
  1036.         }
  1037.         else SendClientMessage(playerid, YELLOW, "Non c'è nessuno vicino a te!");
  1038.         return 1;
  1039.     }
  1040.     if(strcmp(cmd, "/anti", true) == 0)
  1041.     {
  1042.         if(team[playerid] != 4) return SendClientMessage(playerid, YELLOW, "Non sei uno scienziato!");
  1043.         target = GetClosestPlayer(playerid);
  1044.         if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "Nessuno è vicino a te!");
  1045.         if(team[target] == 2) return SendClientMessage(playerid, YELLOW, "Il giocatore non è un umano!");
  1046.         if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  1047.         {
  1048.             infected[target] = 0;
  1049.             GameTextForPlayer(target,"~g~Curato",5000,1);
  1050.             SendClientMessage(playerid,GREEN,"Il giocatore è stato curato!");
  1051.             SendClientMessage(playerid,GREEN,"Hai guadagnato della vita!");
  1052.             new score = GetPlayerScore(playerid);
  1053.             SetPlayerScore(playerid, score+1);
  1054.         }
  1055.         else SendClientMessage(playerid, YELLOW, "Nessuno è vicino a te!");
  1056.         return 1;
  1057.     }
  1058.     if(strcmp(cmd, "/intervento", true) == 0)
  1059.     {
  1060.         new name[MAX_PLAYERS], string[50],x;
  1061.         GetPlayerName(playerid, name, sizeof(name));
  1062.         if(team[playerid] == 2) return SendClientMessage(playerid, YELLOW, "Non sei un umano.");
  1063.         if(team[playerid] != 1) return SendClientMessage(playerid, YELLOW, "Devi stare tranquillo.");
  1064.         format(string, sizeof(string), "%s ha richiesto un intervento immediato.", name);
  1065.         for(x=0;x<MAX_PLAYERS;x++)
  1066.         {
  1067.             if(team[x] != 2)
  1068.             {
  1069.                 new Float:X3,Float:Y3,Float:Z3;
  1070.                 DisablePlayerCheckpoint(x);
  1071.                 GetPlayerPos(x,X3,Y3,Z3);
  1072.                 SetPlayerCheckpoint(x,X3,Y3,Z3,8.0);
  1073.             }
  1074.         }
  1075.         SendClientMessageToAll(YELLOW,string);
  1076.         return 1;
  1077.     }
  1078.     if(strcmp(cmd, "/aiuto", true) == 0)
  1079.     {
  1080.         SendClientMessage(playerid,GREY,"Nightmare Zombie è uno dei primi server roleplay Italiani di Zombie.");
  1081.         SendClientMessage(playerid,GREY,"Esistono quattro classi: Umani(Azzurri), Zombie(Rossi), Scienziati(Bianchi), e Medici(Arancio).");
  1082.         SendClientMessage(playerid,GREY,"Ci sono tutti gli umani contro gli Zombie, da sterminare.");
  1083.         SendClientMessage(playerid,GREY,"Nel caso in cui muori da infettato vai a far parte degli Zombie, il giubetto può proteggerti dall'infezione.");
  1084.         if (team[playerid] == 1)
  1085.         {
  1086.         SendClientMessage(playerid,CYAN,"[Umani] Sono dei giocatori dotati di pistola e fucile. [Abilità:] /intervento .");
  1087.         return 1;
  1088.         }
  1089.         if (team[playerid] == 2)
  1090.         {
  1091.         SendClientMessage(playerid,CYAN,"[Zombie] Sono dei giocatori che sono stati infettati. [Abilità:] /scappa .");
  1092.         return 1;
  1093.         }
  1094.         if (team[playerid] == 4)
  1095.         {
  1096.         SendClientMessage(playerid,CYAN,"[Scienziati] Sono dei giocatori che possono curare gli infetti. [Abilità:] /anti .");
  1097.         return 1;
  1098.         }
  1099.         if (team[playerid] == 5)
  1100.         {
  1101.         SendClientMessage(playerid,CYAN,"[Medici] Sono dei giocatori che possono ristabilire la salute degli umani. [Abilità:] /cura .");
  1102.         return 1;
  1103.         }
  1104.         return 1;
  1105.     }
  1106.     return 0;
  1107. }
  1108.  
  1109. public OnPlayerSelectedMenuRow(playerid, row)
  1110. {
  1111.  
  1112.     return 1;
  1113. }
  1114.  
  1115. public Float:GetDistanceBetweenPlayers(p1,p2)
  1116. {
  1117.     new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
  1118.     if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
  1119.     {
  1120.         return -1.00;
  1121.     }
  1122.     GetPlayerPos(p1,x1,y1,z1);
  1123.     GetPlayerPos(p2,x2,y2,z2);
  1124.     return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
  1125. }
  1126.  
  1127. public GetClosestPlayer(p1)
  1128. {
  1129.     new x,Float:dis,Float:dis2,player;
  1130.     player = -1;
  1131.     dis = 99999.99;
  1132.     for (x=0;x<MAX_PLAYERS;x++)
  1133.     {
  1134.         if(IsPlayerConnected(x))
  1135.         {
  1136.             if(x != p1)
  1137.             {
  1138.                 dis2 = GetDistanceBetweenPlayers(x,p1);
  1139.                 if(dis2 < dis && dis2 != -1.00)
  1140.                 {
  1141.                     dis = dis2;
  1142.                     player = x;
  1143.                 }
  1144.             }
  1145.         }
  1146.     }
  1147.     return player;
  1148. }
  1149.  
  1150. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) // makes QH Gate opened by horning
  1151. {
  1152.     if((newkeys & KEY_FIRE) && (team[playerid] == 2))
  1153.     {
  1154.         if(UsingAnimation[playerid] == 1)
  1155.         {
  1156.             TogglePlayerControllable(playerid, 1);
  1157.             ApplyAnimation(playerid,"TRAIN", "TRAN_GTUP",4.1,0,1,1,1,1);
  1158.             UsingAnimation[playerid] = 0;
  1159.             SetTimerEx("stopanimation", 4000, 0, "i", playerid);
  1160.         }
  1161.         new Float:hp, Float:a;
  1162.         new target = GetClosestPlayer(playerid);
  1163.         if(target == INVALID_PLAYER_ID || target == playerid) return 1;
  1164.         if(team[target] == 2) return 1;
  1165.         GetPlayerArmour(target,a);
  1166.         if(GetDistanceBetweenPlayers(playerid,target) <= 2)
  1167.         {
  1168.             if(infected[target] == 0 && a > 2)
  1169.             {
  1170.                 infected[target] = playerid;
  1171.                 SetPlayerTeam(target,3);
  1172.                 SendClientMessage(target, RED, "You have been infected!");
  1173.                 GameTextForPlayer(target, "~r~Infected!", 3000, 4);
  1174.                 SendClientMessage(target, WHITE, "Find the nearest Scientist(White) for cure before it is to late!");
  1175.             }
  1176.             if(a > 0) SetPlayerArmour(target, a-10);
  1177.             else
  1178.             {
  1179.                 GetPlayerHealth(target,hp);
  1180.                 if(hp-10 > 0) SetPlayerHealth(target, hp-10);
  1181.                 GetPlayerHealth(playerid,hp);
  1182.                 if(hp+10 < 200) SetPlayerHealth(playerid, hp+10);
  1183.             }
  1184.             /*
  1185.             blood = TextDrawCreate(10.000000,100.000000,"");
  1186.             TextDrawUseBox(blood,1);
  1187.             TextDrawUseBox(blood,0xAA333355);
  1188.             TextDrawAlignment(blood,2);
  1189.             TextDrawTextSize(blood,3000,3000);
  1190.             TextDrawShowForPlayer(target,blood);
  1191.             SetTimerEx("cleartextdraw", 3000, 0, "i", target);
  1192.             */
  1193.         }
  1194.     }
  1195.     return 1;
  1196. }
  1197.  
  1198. public stopanimation(playerid)
  1199. {
  1200.     ApplyAnimation(playerid,"PED", "IDLE_STANCE",4.1,0,0,0,0,1);
  1201.     return 1;
  1202. }
  1203.  
  1204. public ClearTextDraw(playerid)
  1205. {
  1206.     TextDrawHideForPlayer(playerid,blood);
  1207.     return;
  1208. }
  1209.  
  1210. //Weapon Drops
  1211. WeaponToModel(reason)
  1212. {
  1213.     switch(reason)
  1214.     {
  1215.         case 2:
  1216.         {
  1217.             return 333;
  1218.         }
  1219.         case 3:
  1220.         {
  1221.             return 334;
  1222.         }
  1223.         case 4:
  1224.         {
  1225.             return 335;
  1226.         }
  1227.         case 5:
  1228.         {
  1229.             return 336;
  1230.         }
  1231.         case 6:
  1232.         {
  1233.             return 337;
  1234.         }
  1235.         case 7:
  1236.         {
  1237.             return 338;
  1238.         }
  1239.         case 8:
  1240.         {
  1241.             return 339;
  1242.         }
  1243.         case 9:
  1244.         {
  1245.             return 341;
  1246.         }
  1247.         case 10:
  1248.         {
  1249.             return 321;
  1250.         }
  1251.         case 11:
  1252.         {
  1253.             return 322;
  1254.         }
  1255.         case 12:
  1256.         {
  1257.             return 323;
  1258.         }
  1259.         case 13:
  1260.         {
  1261.             return 324;
  1262.         }
  1263.         case 14:
  1264.         {
  1265.             return 325;
  1266.         }
  1267.         case 15:
  1268.         {
  1269.             return 326;
  1270.         }
  1271.         case 16:
  1272.         {
  1273.             return 342;
  1274.         }
  1275.         case 17:
  1276.         {
  1277.             return 343;
  1278.         }
  1279.         case 18:
  1280.         {
  1281.             return 344;
  1282.         }
  1283.         case 22:
  1284.         {
  1285.             return 346;
  1286.         }
  1287.         case 23:
  1288.         {
  1289.             return 347;
  1290.         }
  1291.         case 24:
  1292.         {
  1293.             return 348;
  1294.         }
  1295.         case 25:
  1296.         {
  1297.             return 349;
  1298.         }
  1299.         case 26:
  1300.         {
  1301.             return 350;
  1302.         }
  1303.         case 27:
  1304.         {
  1305.             return 351;
  1306.         }
  1307.         case 28:
  1308.         {
  1309.             return 352;
  1310.         }
  1311.         case 29:
  1312.         {
  1313.             return 353;
  1314.         }
  1315.         case 30:
  1316.         {
  1317.             return 355;
  1318.         }
  1319.         case 31:
  1320.         {
  1321.             return 356;
  1322.         }
  1323.         case 32:
  1324.         {
  1325.             return 372;
  1326.         }
  1327.         case 33:
  1328.         {
  1329.             return 357;
  1330.         }
  1331.         case 34:
  1332.         {
  1333.             return 358;
  1334.         }
  1335.         case 35:
  1336.         {
  1337.             return 359;
  1338.         }
  1339.         case 36:
  1340.         {
  1341.             return 360;
  1342.         }
  1343.         case 37:
  1344.         {
  1345.             return 361;
  1346.         }
  1347.         case 38:
  1348.         {
  1349.             return 362;
  1350.         }
  1351.         case 39:
  1352.         {
  1353.             return 363;
  1354.         }
  1355.         case 40:
  1356.         {
  1357.             return 364;
  1358.         }
  1359.         case 41:
  1360.         {
  1361.             return 365;
  1362.         }
  1363.         case 42:
  1364.         {
  1365.             return 366;
  1366.         }
  1367.         case 43:
  1368.         {
  1369.             return 367;
  1370.         }
  1371.         case 44:
  1372.         {
  1373.             return 368;
  1374.         }
  1375.         case 45:
  1376.         {
  1377.             return 369;
  1378.         }
  1379.         case 46:
  1380.         {
  1381.             return 371;
  1382.         }
  1383.     }
  1384.     return 1;
  1385. }
  1386.  
  1387. stock SystemMsg(playerid,msg[]) {
  1388.    if ((IsPlayerConnected(playerid))&&(strlen(msg)>0)) {
  1389.        SendClientMessage(playerid,COLOR_SYSTEM,msg);
  1390.    }
  1391.    return 1;
  1392. }
  1393.  
  1394. stock PlayerName(playerid) {
  1395.   new name[255];
  1396.   GetPlayerName(playerid, name, 255);
  1397.   return name;
  1398. }
  1399.  
  1400.   dcmd_register(playerid,params[]) {
  1401.  
  1402.     if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"You have already had an account.");
  1403.     if (udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"You have already created an account, /login [password] to login.");
  1404.     if (strlen(params)==0) return SystemMsg(playerid,"USAGE: /register [password]");
  1405.     if (udb_Create(PlayerName(playerid),params)) return SystemMsg(playerid,"You have successfully created your account, now use /login [password] to login.");
  1406.     return true;
  1407.  
  1408.  }
  1409.  
  1410.   dcmd_login(playerid,params[]) {
  1411.  
  1412.     if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"You have already logined.");
  1413.     if (!udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"You do not have an account, please /register [password]");
  1414.     if (strlen(params)==0) return SystemMsg(playerid,"USAGE: /login [password]");
  1415.     if (udb_CheckLogin(PlayerName(playerid),params)) {
  1416.        SetPlayerScore(playerid,dUserINT(PlayerName(playerid)).("score"));
  1417.        SetPlayerMoney(playerid,dUserINT(PlayerName(playerid)).("money"));
  1418.        PLAYERLIST_authed[playerid]=true;
  1419.        return SystemMsg(playerid,"You have successfully logined.");
  1420.     }
  1421.     return SystemMsg(playerid,"Wrong password or nickname!");
  1422. }
  1423.  
  1424. public DestroyPickup1()
  1425. {
  1426.    DestroyPickup(WeapPickup);
  1427.    return 1;
  1428. }
  1429. public OnPlayerPickUpPickup(playerid, pickupid)
  1430. {
  1431.     if(pickupid == WeapPickup)
  1432.     {
  1433.         if(team[playerid] != 2)
  1434.         {
  1435.             GivePlayerWeapon(playerid, wep1, ammo1-10); // -10 because the Pickup has got standart 10 ammo
  1436.             DestroyPickup(WeapPickup); // if one player pick up the weapon the Pickup will be destroyed for all players
  1437.         }
  1438.         else
  1439.         {
  1440.             ResetPlayerWeapons(playerid);
  1441.             SendClientMessage(playerid,YELLOW, "Gli Zombie non possono usare quel tipo di oggetto.");
  1442.         }
  1443.     }
  1444.     return 1;
  1445. }
  1446.  
  1447. public SetPlayerRandomSpawn(playerid)
  1448. {
  1449.     new rand = random(sizeof(gRandomPlayerSpawns));
  1450.     SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
  1451.     SetPlayerInterior(playerid, 0);
  1452.     return 1;
  1453. }
  1454.  
  1455. public infectedtimer()
  1456. {
  1457.     for(new i = 0; i < MAX_PLAYERS; i++)
  1458.     {
  1459.         new Float:health;
  1460.         GetPlayerHealth(i, health);
  1461.  
  1462.         if(infected[i] == 1)
  1463.         {
  1464.             SetPlayerHealth(i, health - 2.0);
  1465.             SendClientMessage(i, RED, "Infezione(Perdi vita)!");
  1466.         }
  1467.         if(team[i] == 2 && health+5 <= 200)
  1468.         {
  1469.             SetPlayerHealth(i, health + 5.0);
  1470.         }
  1471.     }
  1472.     return 1;
  1473. }
  1474.  
  1475. public reminder()
  1476. {
  1477.     SendClientMessageToAll(YELLOW,"*Avviso all'utenza*");
  1478.     SendClientMessageToAll(YELLOW,"Ricordiamo che possedere un giubetto aiuta a proteggersi dal virus.");
  1479.     SendClientMessageToAll(YELLOW,"Se non conosci le tue abilità, digita /aiuto.");
  1480. }
  1481. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1482. {
  1483. if(dialogid == 8888)
  1484. {
  1485. if(response)
  1486. {
  1487. if(listitem == 0)
  1488. {
  1489. team[playerid] = 1;
  1490. SendClientMessage(playerid,GREEN,"Adesso puoi spawnarti.");
  1491. }
  1492. if(listitem == 1)
  1493. {
  1494. team[playerid] = 2;
  1495. SendClientMessage(playerid,GREEN,"Adesso puoi spawnarti.");
  1496. }
  1497. return 1;
  1498. }
  1499. return 1;
  1500. }
  1501. return 1;
  1502. }
  1503. stock ClearScreen(playerid)
  1504. {
  1505.     for(new i = 0; i < 50; i++)
  1506.     {
  1507.         SendClientMessage(playerid, WHITE, " ");
  1508.     }
  1509.     return 0;
  1510. }
  1511.  
  1512. strtok(const string[], &index)
  1513. {
  1514.     new length = strlen(string);
  1515.     while ((index < length) && (string[index] <= ' '))
  1516.     {
  1517.         index++;
  1518.     }
  1519.  
  1520.     new offset = index;
  1521.     new result[20];
  1522.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  1523.     {
  1524.         result[index - offset] = string[index];
  1525.         index++;
  1526.     }
  1527.     result[index - offset] = EOS;
  1528.     return result;
  1529. }
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