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Trollkemada

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Jul 7th, 2011
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  1. # The pricelist is what you pay the player for breaking or placing certain blocks
  2. # default is what the player is paid if you don't specify how much a certain block is
  3. # For example if you only have Stone and default setup in your price list then your players
  4. # will get your set break price everytime they break stone and if they break any other block they will get your default price
  5. # default is mandatory and must be in the config, if you do not want to use it then set it to zero but
  6. # if you remove it you will crash the plugin.
  7. # The format is:
  8. # <item_name>:
  9. # break: 0.0
  10. # place: 0.0
  11. # the item names can be found in the items WurkItItems.txt in the plugin folder but generally
  12. # it is just the grammatically correct item name so stone is "Stone"
  13. # all spaces are replaced with _'s and word after also starts with a capital so cobbelstone stairs is Cobblestone_Stairs
  14. # if you are unsure check the WurkItItems.txt but to use an item it must be written in the config exactly as it is
  15. # in the WurkItItems.txt and it is case-sensitive so if in your config you do this
  16. # sToNe:
  17. # break: 3.0
  18. # place: 1.0
  19. # it's not going to work and your stone will just get the default value. It must be "Stone"
  20.  
  21. PriceList:
  22. default:
  23. break: 3.0
  24. place: 1.0
  25.  
  26. # Set your message in the message field. Use the text $$ where you want to put your amount
  27. # your currency units are automatically picked up. Coloured messages are currently not supported
  28. # set enabled to false if you do not want to get the payday messages sent to your players.
  29.  
  30. PaydayMessage:
  31. message: "Es el dia de la paga :D Has ganado $$"
  32. enabled: true
  33.  
  34. # The PaydayInterval is how often your players get paid and it is in second. Only put integers (whole numbers) in here
  35. # the buffer size dictates how many blocks are recorded as being placed or broken and thus have no value if broken or palced at any one time
  36. # now this buffer lives in memory on your server so if you don't want to pwn your server I suggest you keep this modest
  37. # at a guess I'd say 1000 is reasonable for most servers without causing too much trouble but if you find you are getting
  38. # performance issues after installing this plugin then I'd say reduce the buffer size
  39. # by default the buffer runs a moving window so when it hits the max size the first entry is deleted to make room for the last one
  40. # the buffer is cleared by default whenever there is a payday but if you want to keep your rolling window constant then change
  41. # your clearBufferOnPayday value to false. Its true by default to give your poor server memory a break from time to time
  42. # rather than being at max capacity all the time but if you think your server can hack it then you can set it there
  43. # debugType takes three different values and is just used to make sure that your payday is firing correctly
  44. # you can use none, simple or verbose. Simple will tell only when the payday task fires and verbose
  45. # will show you when it fires and also how much each player is paid
  46.  
  47. PaydayInterval:
  48. interval: 60
  49. clearBufferOnPayday: true
  50. debugType: none
  51. bufferSize: 1000
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