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Sep 27th, 2017
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CWeaponInfoBlob>
  3.   <SlotNavigateOrder>
  4.     <Item>
  5.       <WeaponSlots>
  6.         <Item>
  7.         <OrderNumber value="500" />
  8.         <Entry>SLOT_CANNE_PAPY</Entry>
  9.       </Item>
  10.     </WeaponSlots>
  11.   </SlotBestOrder>
  12.   <TintSpecValues>
  13.     <Item>
  14.         <Item type="CWeaponInfo">
  15.           <Name>CANNE_PAPY</Name>
  16.           <Model>canne_papy</Model>
  17.           <Audio />
  18.           <Slot>SLOT_CANNE_PAPY</Slot>
  19.           <DamageType>MELEE</DamageType>
  20.           <Explosion>
  21.             <Default>DONTCARE</Default>
  22.             <HitCar>DONTCARE</HitCar>
  23.             <HitTruck>DONTCARE</HitTruck>
  24.             <HitBike>DONTCARE</HitBike>
  25.             <HitBoat>DONTCARE</HitBoat>
  26.             <HitPlane>DONTCARE</HitPlane>
  27.           </Explosion>
  28.           <FireType>MELEE</FireType>
  29.           <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
  30.           <Group>GROUP_MELEE</Group>
  31.           <AmmoInfo ref="NULL" />
  32.           <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
  33.           <ClipSize value="0" />
  34.           <AccuracySpread value="0.000000" />
  35.           <AccurateModeAccuracyModifier value="0.500000" />
  36.           <RunAndGunAccuracyModifier value="2.000000" />
  37.           <RunAndGunAccuracyMinOverride value="-1.000000" />
  38.           <RecoilAccuracyMax value="1.000000" />
  39.           <RecoilErrorTime value="0.000000" />
  40.           <RecoilRecoveryRate value="1.000000" />
  41.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  42.           <MinHeadShotDistanceAI value="1000.000000" />
  43.           <MaxHeadShotDistanceAI value="1000.000000" />
  44.           <HeadShotDamageModifierAI value="1000.000000" />
  45.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  46.           <MinHeadShotDistancePlayer value="5.000000" />
  47.           <MaxHeadShotDistancePlayer value="40.000000" />
  48.           <HeadShotDamageModifierPlayer value="18.000000" />
  49.           <Damage value="0.000000" />
  50.           <DamageTime value="0.000000" />
  51.           <DamageTimeInVehicle value="0.000000" />
  52.           <DamageTimeInVehicleHeadShot value="0.000000" />
  53.           <HitLimbsDamageModifier value="0.500000" />
  54.           <NetworkHitLimbsDamageModifier value="0.800000" />
  55.           <LightlyArmouredDamageModifier value="0.750000" />
  56.           <Force value="0.000000" />
  57.           <ForceHitPed value="100.000000" />
  58.           <ForceHitVehicle value="0.000000" />
  59.           <ForceHitFlyingHeli value="0.000000" />
  60.           <OverrideForces>
  61.             <Item>
  62.               <BoneTag>BONETAG_HEAD</BoneTag>
  63.               <ForceFront value="1.000000" />
  64.               <ForceBack value="1.000000" />
  65.             </Item>
  66.             <Item>
  67.               <BoneTag>BONETAG_NECK</BoneTag>
  68.               <ForceFront value="1.000000" />
  69.               <ForceBack value="1.000000" />
  70.             </Item>
  71.           </OverrideForces>
  72.           <ForceMaxStrengthMult value="1.000000" />
  73.           <ForceFalloffRangeStart value="0.000000" />
  74.           <ForceFalloffRangeEnd value="50.000000" />
  75.           <ForceFalloffMin value="1.000000" />
  76.           <ProjectileForce value="0.000000" />
  77.           <FragImpulse value="2250.000000" />
  78.           <Penetration value="0.000000" />
  79.           <VerticalLaunchAdjustment value="0.000000" />
  80.           <DropForwardVelocity value="0.000000" />
  81.           <Speed value="2000.000000" />
  82.           <BulletsInBatch value="1" />
  83.           <BatchSpread value="0.000000" />
  84.           <ReloadTimeMP value="-1.000000" />
  85.           <ReloadTimeSP value="-1.000000" />
  86.           <VehicleReloadTime value="-1.000000" />
  87.           <AnimReloadRate value="1.000000" />
  88.           <BulletsPerAnimLoop value="1" />
  89.           <TimeBetweenShots value="0.000000" />
  90.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  91.           <SpinUpTime value="0.000000" />
  92.           <SpinTime value="0.000000" />
  93.           <SpinDownTime value="0.000000" />
  94.           <AlternateWaitTime value="-1.000000" />
  95.           <BulletBendingNearRadius value="0.000000" />
  96.           <BulletBendingFarRadius value="0.000000" />
  97.           <BulletBendingZoomedRadius value="0.000000" />
  98.           <Fx>
  99.             <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_METAL</EffectGroup>
  100.             <FlashFx />
  101.             <FlashFxAlt />
  102.             <MuzzleSmokeFx />
  103.             <MuzzleSmokeFxMinLevel value="0.000000" />
  104.             <MuzzleSmokeFxIncPerShot value="0.000000" />
  105.             <MuzzleSmokeFxDecPerSec value="0.000000" />
  106.             <ShellFx />
  107.             <TracerFx />
  108.             <PedDamageHash />
  109.             <TracerFxChanceSP value="0.000000" />
  110.             <TracerFxChanceMP value="0.000000" />
  111.             <FlashFxChanceSP value="0.000000" />
  112.             <FlashFxChanceMP value="0.000000" />
  113.             <FlashFxAltChance value="0.000000" />
  114.             <FlashFxScale value="1.000000" />
  115.             <FlashFxLightEnabled value="false" />
  116.             <FlashFxLightCastsShadows value="false" />
  117.             <FlashFxLightOffsetDist value="0.000000" />
  118.             <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
  119.             <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
  120.             <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
  121.             <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
  122.             <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
  123.             <GroundDisturbFxEnabled value="false" />
  124.             <GroundDisturbFxDist value="5.000000" />
  125.             <GroundDisturbFxNameDefault />
  126.             <GroundDisturbFxNameSand />
  127.             <GroundDisturbFxNameDirt />
  128.             <GroundDisturbFxNameWater />
  129.             <GroundDisturbFxNameFoliage />
  130.           </Fx>
  131.           <InitialRumbleDuration value="0" />
  132.           <InitialRumbleIntensity value="0.000000" />
  133.           <InitialRumbleIntensityTrigger value="0.000000" />
  134.           <RumbleDuration value="0" />
  135.           <RumbleIntensity value="0.000000" />
  136.           <RumbleIntensityTrigger value="0.000000" />
  137.           <RumbleDamageIntensity value="1.000000" />
  138.           <NetworkPlayerDamageModifier value="1.000000" />
  139.           <NetworkPedDamageModifier value="1.000000" />
  140.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  141.           <LockOnRange value="10.000000" />
  142.           <WeaponRange value="1.600000" />
  143.           <BulletDirectionOffsetInDegrees value="0.000000" />
  144.           <AiSoundRange value="-1.000000" />
  145.           <AiPotentialBlastEventRange value="-1.000000" />
  146.           <DamageFallOffRangeMin value="1.600000" />
  147.           <DamageFallOffRangeMax value="1.600000" />
  148.           <DamageFallOffModifier value="0.300000" />
  149.           <VehicleWeaponHash />
  150.           <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
  151.           <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
  152.           <CoverReadyToFireCameraHash />
  153.           <RunAndGunCameraHash />
  154.           <CinematicShootingCameraHash />
  155.           <AlternativeOrScopedCameraHash />
  156.           <RunAndGunAlternativeOrScopedCameraHash />
  157.           <CinematicShootingAlternativeOrScopedCameraHash />
  158.           <CameraFov value="50.000000" />
  159.           <ZoomFactorForAccurateMode value="1.000000" />
  160.           <RecoilShakeHash />
  161.           <RecoilShakeHashFirstPerson />
  162.           <AccuracyOffsetShakeHash />
  163.           <MinTimeBetweenRecoilShakes value="150" />
  164.           <RecoilShakeAmplitude value="1.000000" />
  165.           <ExplosionShakeAmplitude value="-1.000000" />
  166.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  167.           <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  168.           <AimProbeLengthMin value="0.000000" />
  169.           <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  170.           <AimProbeLengthMax value="0.000000" />
  171.             <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  172.         <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  173.         <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  174.             <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
  175.         <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
  176.         <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
  177.         <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  178.         <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  179.         <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  180.         <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  181.         <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  182.         <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  183.           <TorsoAimOffset x="0.000000" y="0.000000" />
  184.           <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  185.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  186.           <ReticuleMinSizeStanding value="1.000000" />
  187.           <ReticuleMinSizeCrouched value="1.000000" />
  188.           <ReticuleScale value="1.000000" />
  189.           <ReticuleStyleHash />
  190.           <FirstPersonReticuleStyleHash />
  191.           <PickupHash>PICKUP_WEAPON_GOLFCLUB</PickupHash>
  192.           <MPPickupHash />
  193.           <HumanNameHash>WT_GOLFCLUB</HumanNameHash>
  194.           <MovementModeConditionalIdle />
  195.           <StatName>GCANNE_PAPPY</StatName>
  196.           <KnockdownCount value="0" />
  197.           <KillshotImpulseScale value="0.000000" />
  198.           <NmShotTuningSet>Normal</NmShotTuningSet>
  199.           <AttachPoints />
  200.           <GunFeedBone />
  201.           <TargetSequenceGroup />
  202.           <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle TwoHanded MeleeClub UsableOnFoot UsableClimbing DoesRevivableDamage AllowCloseQuarterKills NoWheelStats UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  203.           <TintSpecValues ref="TINT_DEFAULT" />
  204.           <FiringPatternAliases ref="NULL" />
  205.           <ReloadUpperBodyFixupExpressionData ref="default" />
  206.           <AmmoDiminishingRate value="0" />
  207.           <AimingBreathingAdditiveWeight value="1.000000" />
  208.           <FiringBreathingAdditiveWeight value="1.000000" />
  209.           <StealthAimingBreathingAdditiveWeight value="0.000000" />
  210.           <StealthFiringBreathingAdditiveWeight value="0.000000" />
  211.           <AimingLeanAdditiveWeight value="1.000000" />
  212.           <FiringLeanAdditiveWeight value="1.000000" />
  213.           <StealthAimingLeanAdditiveWeight value="0.000000" />
  214.           <StealthFiringLeanAdditiveWeight value="0.000000" />
  215.           <ExpandPedCapsuleRadius value="0.000000" />
  216.           <AudioCollisionHash />
  217.           <HudDamage value="1" />
  218.           <HudSpeed value="10" />
  219.           <HudCapacity value="0" />
  220.           <HudAccuracy value="0" />
  221.           <HudRange value="0" />
  222.         </Item>
  223.   </VehicleWeaponInfos>
  224.   <Name>Core Game</Name>
  225. </CWeaponInfoBlob>
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