Eddlm

GTA V Flying handling docs

Dec 1st, 2020
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  1. <!-- Helicopter behavior, NH90 as an example -->
  2.     <Item type="CHandlingData">
  3.       <handlingName>nh90</handlingName>
  4.       <fMass value="15000.000000" />
  5.       <fInitialDragCoeff value="5.000" />
  6.       <fPercentSubmerged value="75.000000" />
  7.       <vecCentreOfMassOffset x="0.000000" y="0.000000" z="1.250000" />
  8.       <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
  9.       <fDriveBiasFront value="0.000000" />
  10.       <nInitialDriveGears value="1" />
  11.       <fInitialDriveForce value="0.000" />
  12.       <fDriveInertia value="2.000000" />
  13.       <fClutchChangeRateScaleUpShift value="2.00000" />
  14.       <fClutchChangeRateScaleDownShift value="2.00000" />
  15.       <fInitialDriveMaxFlatVel value="100.000000" />
  16.       <fBrakeForce value="0.20000" />
  17.       <fBrakeBiasFront value="0.500000" />
  18.       <fHandBrakeForce value="0.00000" />
  19.       <fSteeringLock value="30.000000" />
  20.       <fTractionCurveMax value="1.00000" />
  21.       <fTractionCurveMin value="0.80000" />
  22.       <fTractionCurveLateral value="18.000000" />
  23.       <fTractionSpringDeltaMax value="0.200000" />
  24.       <fLowSpeedTractionLossMult value="0.000000" />
  25.       <fCamberStiffnesss value="0.000000" />
  26.       <fTractionBiasFront value="0.500000" />
  27.       <fTractionLossMult value="1.000000" />
  28.       <fSuspensionForce value="0.00000" />
  29.       <fSuspensionCompDamp value="0.500" />
  30.       <fSuspensionReboundDamp value="0.50000" />
  31.       <fSuspensionUpperLimit value="0.100000" />
  32.       <fSuspensionLowerLimit value="-0.10000" />
  33.       <fSuspensionRaise value="0.000000" />
  34.       <fSuspensionBiasFront value="0.4000" />
  35.       <fAntiRollBarForce value="0.000000" />
  36.       <fAntiRollBarBiasFront value="0.000000" />
  37.       <fRollCentreHeightFront value="0.400000" />
  38.       <fRollCentreHeightRear value="0.400000" />
  39.       <fCollisionDamageMult value="1.500000" />
  40.       <fWeaponDamageMult value="0.500000" />
  41.       <fDeformationDamageMult value="3.000000" />
  42.       <fEngineDamageMult value="1.500000" />
  43.       <fPetrolTankVolume value="100.000000" />
  44.       <fOilVolume value="8.000000" />
  45.       <fSeatOffsetDistX value="0.000000" />
  46.       <fSeatOffsetDistY value="0.000000" />
  47.       <fSeatOffsetDistZ value="0.000000" />
  48.       <nMonetaryValue value="52000" />
  49.       <strModelFlags>2022000</strModelFlags>
  50.       <strHandlingFlags>401110</strHandlingFlags>
  51.       <strDamageFlags>20</strDamageFlags>
  52.       <AIHandling>AVERAGE</AIHandling>
  53.       <SubHandlingData>
  54.         <Item type="CFlyingHandlingData">
  55.           <fThrust value="0.30" /><!-- Thrust power -->
  56.           <fThrustFallOff value="0.00" /> <!-- Thrust powerloss with speed -->
  57.           <fThrustVectoring value="0.000" />
  58.           <fYawMult value="-0.5000" /><!-- Yaw strength -->
  59.           <fYawStabilise value="0.0005" /> <!-- Yaw resistance, scales up with speed -->
  60.           <fSideSlipMult value="0.0025" /> <!-- 0.001 to 0.05, sideways resistance, scales up with speed -->
  61.           <fRollMult value="0.5" /><!-- Roll strength -->
  62.           <fRollStabilise value="0.00" /><!-- Roll resistance, scales up with speed -->
  63.           <fPitchMult value="0.50" /> <!-- Pitch strength -->
  64.           <fPitchStabilise value="0.0005" /><!-- Pitch resistance, scales up with speed -->
  65.           <fFormLiftMult value="1.00000" /><!-- Tendency to aim upwards with speed -->
  66.           <fAttackLiftMult value="1.00000" /><!-- Speed to Lift ratio -->
  67.           <fAttackDiveMult value="1.00000" />
  68.           <fGearDownDragV value="0.0000" />
  69.           <fGearDownLiftMult value="0.00" />
  70.           <fWindMult value="0.0000" />
  71.           <fMoveRes value="0.0000" /><!-- Fake AirDrag, use the original -->
  72.           <vecTurnRes x="1.0000" y="1.0000" z="1.00000" /> <!-- Artificial rot speed dampening, the lower, the less natural wobble -->
  73.           <vecSpeedRes x="0.0001" y="0.0001" z="0.0001" />
  74.           <fGearDoorFrontOpen value="90.000000" />
  75.           <fGearDoorRearOpen value="90.000000" />
  76.           <fGearDoorRearOpen2 value="90.000000" />
  77.           <fGearDoorRearMOpen value="90.000000" />
  78.           <fTurublenceMagnitudeMax value="0.000000" />
  79.           <fTurublenceForceMulti value="0.000000" />
  80.           <fTurublenceRollTorqueMulti value="0.000000" />
  81.           <fTurublencePitchTorqueMulti value="0.000000" />
  82.           <fBodyDamageControlEffectMult value="0.0100000" />
  83.           <fInputSensitivityForDifficulty value="0.20000" />
  84.           <fOnGroundYawBoostSpeedPeak value="1.000000" />
  85.           <fOnGroundYawBoostSpeedCap value="1.000000" />
  86.           <fEngineOffGlideMulti value="1.000000" />
  87.       <fSubmergeLevelToPullHeliUnderwater value="0.75" />
  88.           <handlingType>HANDLING_TYPE_FLYING</handlingType>
  89.         </Item>
  90.         <Item type="NULL" />
  91.         <Item type="NULL" />
  92.       </SubHandlingData>
  93.     </Item>
  94.  
  95.  
  96. <!-- Airplane behavior, Antonov as ex an example -->
  97.     <Item type="CHandlingData">
  98.       <handlingName>an225</handlingName>
  99.       <fMass value="80000.000000" />
  100.       <fInitialDragCoeff value="2.000000" />
  101.       <fPercentSubmerged value="75.000000" />
  102.       <vecCentreOfMassOffset x="0.000000" y="-1.00000" z="0.000000" />
  103.       <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
  104.       <fDriveBiasFront value="0.500000" />
  105.       <nInitialDriveGears value="1" />
  106.       <fInitialDriveForce value="0.0500" />
  107.       <fDriveInertia value="1.000000" />
  108.       <fClutchChangeRateScaleUpShift value="1.00000" />
  109.       <fClutchChangeRateScaleDownShift value="1.00000" />
  110.       <fInitialDriveMaxFlatVel value="200.000000" />
  111.       <fBrakeForce value="0.10000" />
  112.       <fBrakeBiasFront value="0.500000" />
  113.       <fHandBrakeForce value="0.00000" />
  114.       <fSteeringLock value="50.000000" />
  115.       <fTractionCurveMax value="1.0000" />
  116.       <fTractionCurveMin value="0.8000" />
  117.       <fTractionCurveLateral value="20.000000" />
  118.       <fTractionSpringDeltaMax value="0.100000" />
  119.       <fLowSpeedTractionLossMult value="0.000000" />
  120.       <fCamberStiffnesss value="0.000000" />
  121.       <fTractionBiasFront value="0.7500000" />
  122.       <fTractionLossMult value="1.000000" />
  123.       <fSuspensionForce value="0.50000" />
  124.       <fSuspensionCompDamp value="0.2500" />
  125.       <fSuspensionReboundDamp value="0.500000" />
  126.       <fSuspensionUpperLimit value="0.500000" />
  127.       <fSuspensionLowerLimit value="-0.20000" />
  128.       <fSuspensionRaise value="0.000000" />
  129.       <fSuspensionBiasFront value="0.50000" />
  130.       <fAntiRollBarForce value="0.000000" />
  131.       <fAntiRollBarBiasFront value="0.000000" />
  132.       <fRollCentreHeightFront value="0.00000" />
  133.       <fRollCentreHeightRear value="0.00000" />
  134.       <fCollisionDamageMult value="1.500000" />
  135.       <fWeaponDamageMult value="0.500000" />
  136.       <fDeformationDamageMult value="4.000000" />
  137.       <fEngineDamageMult value="1.500000" />
  138.       <fPetrolTankVolume value="65.000000" />
  139.       <fOilVolume value="5.000000" />
  140.       <fSeatOffsetDistX value="0.000000" />
  141.       <fSeatOffsetDistY value="0.000000" />
  142.       <fSeatOffsetDistZ value="0.000000" />
  143.       <nMonetaryValue value="45000" />
  144.       <strModelFlags>28220000</strModelFlags>
  145.       <strHandlingFlags>821100</strHandlingFlags>
  146.       <strDamageFlags>22</strDamageFlags>
  147.       <AIHandling>AVERAGE</AIHandling>
  148.       <SubHandlingData>
  149.         <Item type="CFlyingHandlingData">
  150.         <fThrust value="0.4000" /><!-- Thrust power -->
  151.           <fThrustFallOff value="0.000" /><!-- Thrust powerloss with speed -->
  152.           <fThrustVectoring value="0.00" />
  153.           <fYawMult value="-0.000015" /><!-- Yaw input strength -->
  154.           <fYawStabilise value="0.00001" /><!-- Yaw resistance, scales up with speed -->
  155.           <fSideSlipMult value="0.0005" /><!-- 0.001 to 0.05, sideways resistance, scales up with speed -->
  156.           <fRollMult value="0.00025" /><!-- Roll input strength, scales up with speed -->
  157.           <fRollStabilise value="0.0" /><!-- Roll resistance, scales up with speed -->
  158.           <fPitchMult value="0.0000125" /><!-- Pitch input strength, scales up with speed -->
  159.           <fPitchStabilise value="0.00001" /><!-- Pitch resistance, scales up with speed -->
  160.           <fFormLiftMult value="0.00012" /><!-- Tendency to point relative upwards with speed -->
  161.           <fAttackLiftMult value="0.00175" /><!-- Relative up Lift, scales up with speed -->
  162.           <fAttackDiveMult value="0.0015" /><!-- Relative down Lift, scales up with speed -->
  163.           <fGearDownDragV value="0.0005" /><!-- Extra drag when the gear is down, scales up with speed -->
  164.           <fGearDownLiftMult value="1.000" /><!-- Lift multiplier when the gear is down -->
  165.           <fWindMult value="0.0001" />
  166.           <fMoveRes value="0.0001" /><!-- Fake AirDrag, use the original -->
  167.           <vecTurnRes x="0.50000" y="0.5000" z="0.5000" /><!-- Reisstance to continue rotating, the lower, the less natural wobble -->
  168.           <vecSpeedRes x="0.5" y="0.5" z="0.5" />
  169.           <fGearDoorFrontOpen value="145.000000" />
  170.           <fGearDoorRearOpen value="30.000000" />
  171.           <fGearDoorRearOpen2 value="-66.000000" />
  172.           <fGearDoorRearMOpen value="-26.000000" />
  173.           <fTurublenceMagnitudeMax value="0.000000" />
  174.           <fTurublenceForceMulti value="0.000000" />
  175.           <fTurublenceRollTorqueMulti value="0.000000" />
  176.           <fTurublencePitchTorqueMulti value="0.000000" />
  177.           <fBodyDamageControlEffectMult value="0.100000" />
  178.           <fInputSensitivityForDifficulty value="1.00000" />
  179.           <fOnGroundYawBoostSpeedPeak value="3.000000" />
  180.           <fOnGroundYawBoostSpeedCap value="6.000000" />
  181.           <fEngineOffGlideMulti value="1.000000" />
  182.           <handlingType>HANDLING_TYPE_FLYING</handlingType>
  183.         </Item>
  184.         <Item type="NULL" />
  185.         <Item type="NULL" />
  186.       </SubHandlingData>
  187.     </Item>
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