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- 0.001 2025-06-30 13:20:10; Factorio 2.0.55 (build 83138, win64, full, space-age)
- 0.001 Operating system: Windows 11 (build 22631)
- 0.001 Program arguments: "C:\Program Files (x86)\GOG Galaxy\Games\Factorio\bin\x64\factorio.exe" "--wait-to-close" "10224"
- 0.001 Config path: C:/Users/Commander/AppData/Roaming/Factorio/config/config.ini
- 0.001 Read data path: C:/Program Files (x86)/GOG Galaxy/Games/Factorio/data
- 0.001 Write data path: C:/Users/Commander/AppData/Roaming/Factorio [31227/475888MB]
- 0.001 Binaries path: C:/Program Files (x86)/GOG Galaxy/Games/Factorio/bin
- 0.014 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 11996/32716 MB, page: 17943/39884 MB, virtual: 4271/134217727 MB, extended virtual: 0 MB]
- 0.101 Memory info:
- 0.101 [0]: Kingston KF3200C16D4/32GX 32768 MB 2400 MHz 1.2 v 64|64
- 0.499 Info ModManager.cpp:278: Found duplicate mod mferrari_lib, using highest version (0.4.9).
- 0.499 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (125.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
- 0.664 Video driver: windows
- 0.664 Available displays: 1
- 0.665 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2070 SUPER {0x80005, [0,0], 2560x1440, 32bit, 144Hz}
- 0.711 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
- 0.882 Initialised Direct3D[0]: NVIDIA GeForce RTX 2070 SUPER; id: 10de-1e84; driver: nvldumdx.dll 32.0.15.7247
- 0.882 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
- 0.882 [Local Video Memory] Budget: 7221MB, CurrentUsage: 6MB, Reservation: 0/3738MB
- 0.882 [Non-Local Vid.Mem.] Budget: 15590MB, CurrentUsage: 0MB, Reservation: 0/7923MB
- 0.882 Tiled resources: Tier 2
- 0.882 Unified Memory Architecture: No
- 0.882 BGR 565 Supported: Yes
- 0.882 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.883 Graphics settings preset: very-high
- 0.883 Dedicated video memory size 7989 MB
- 0.930 Desktop composition is active.
- 0.930 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
- 0.930 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
- 0.988 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
- 1.039 Joystick device connected: instance: 0, vJoy Device
- 1.112 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
- 1.112 Info ModManager.cpp:444: FeatureFlag freezing = true
- 1.112 Info ModManager.cpp:444: FeatureFlag quality = true
- 1.112 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
- 1.112 Info ModManager.cpp:444: FeatureFlag segmented-units = true
- 1.112 Info ModManager.cpp:444: FeatureFlag space-travel = true
- 1.112 Info ModManager.cpp:444: FeatureFlag spoiling = true
- 1.114 Loading mod settings electric-grid 1.15.1 (settings.lua)
- 1.117 Loading mod core 0.0.0 (data.lua)
- 1.141 Loading mod base 2.0.55 (data.lua)
- 1.392 Loading mod elevated-rails 2.0.55 (data.lua)
- 1.448 Loading mod quality 2.0.55 (data.lua)
- 1.483 Loading mod space-age 2.0.55 (data.lua)
- 2.084 Loading mod electric-grid 1.15.1 (data.lua)
- 2.111 Loading mod base 2.0.55 (data-updates.lua)
- 2.133 Loading mod quality 2.0.55 (data-updates.lua)
- 2.161 Loading mod space-age 2.0.55 (data-updates.lua)
- 2.179 Loading mod electric-grid 1.15.1 (data-updates.lua)
- 2.311 Checksum for core: 1599024484
- 2.311 Checksum of base: 2095342242
- 2.311 Checksum of elevated-rails: 755107374
- 2.311 Checksum of quality: 3594706471
- 2.311 Checksum of space-age: 2561352795
- 2.311 Checksum of electric-grid: 3286922805
- 2.728 Prototype list checksum: 3206713118
- 2.804 Loading sounds...
- 3.392 Info PlayerData.cpp:64: Local player-data.json available, timestamp 1751282409
- 3.392 Info PlayerData.cpp:71: Cloud player-data.json unavailable
- 3.395 Post-data load graphics options: [Light occlusion: YES]
- 3.860 Crop bitmaps.
- 3.863 Parallel sprite loader initialized (threads: 12, bitmaps: 146)
- 4.495 Initial atlas bitmap size is 16384
- 4.510 Created an atlas bitmap (size 16384x16380) [none]
- 4.530 Created an atlas bitmap (size 16384x16368) [none]
- 4.555 Created an atlas bitmap (size 16384x16376) [none]
- 4.556 Created an atlas bitmap (size 16384x15100) [none]
- 4.562 Created an atlas bitmap (size 16384x16384) [low-object]
- 4.563 Created an atlas bitmap (size 4096x2528) [low-object]
- 4.564 Created an atlas bitmap (size 16384x14140) [corpse-decay]
- 4.564 Created an atlas bitmap (size 16384x9268) [decal]
- 4.564 Created an atlas bitmap (size 16384x5596) [none]
- 4.564 Created an atlas bitmap (size 1676x79) [not-compressed]
- 4.565 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
- 4.565 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
- 4.573 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
- 4.573 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
- 4.573 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
- 4.574 Created an atlas bitmap (size 8192x2608) [mipmap]
- 4.574 Created an atlas bitmap (size 3504x768) [mipmap]
- 4.574 Created an atlas bitmap (size 4096x3152) [mipmap]
- 4.574 Created an atlas bitmap (size 4096x3152) [mipmap]
- 4.575 Created an atlas bitmap (size 4096x3152) [mipmap]
- 4.575 Created an atlas bitmap (size 8192x3872) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
- 4.577 Created an atlas bitmap (size 16384x6120) [alpha-mask]
- 4.603 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
- 4.608 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
- 4.608 Created an atlas bitmap (size 16384x3860) [shadow, linear-magnification, alpha-mask]
- 4.608 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
- 4.608 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
- 4.608 Loading 3D bitmaps.
- 4.637 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 4.705 Parallel sprite loader initialized (threads: 11, bitmaps: 8397)
- 41.997 Sprites loaded
- 42.062 Generated mipmaps (4) for atlas [4] of size 16384x16384
- 42.073 Generated mipmaps (4) for atlas [5] of size 4096x2528
- 42.095 Generated mipmaps (3) for atlas [10] of size 16384x4240
- 42.107 Generated mipmaps (3) for atlas [11] of size 4096x3040
- 42.138 Generated mipmaps (3) for atlas [12] of size 16384x16352
- 42.149 Generated mipmaps (3) for atlas [13] of size 16384x4944
- 42.160 Generated mipmaps (3) for atlas [14] of size 8192x5728
- 42.230 Generated mipmaps (3) for atlas [15] of size 8192x2608
- 42.241 Generated mipmaps (3) for atlas [16] of size 3504x768
- 42.253 Generated mipmaps (3) for atlas [17] of size 4096x3152
- 42.292 Generated mipmaps (3) for atlas [18] of size 4096x3152
- 42.303 Generated mipmaps (3) for atlas [19] of size 4096x3152
- 42.314 Generated mipmaps (5) for atlas [20] of size 8192x3872
- 42.326 Generated mipmaps (3) for atlas [25] of size 8192x4000
- 42.374 Custom mipmaps uploaded (3445)
- 42.430 Video memory usage: 3608.21 MB (Atlases: 3477.89 MB, Textures: 130.32 MB)
- 42.433 Custom inputs active: 1
- 42.484 Info ElectricSubNetwork.cpp:1475: Merging duplicate category of fast-inserter on index 0 and 2
- 42.555 Factorio initialised
- 42.558 Info AuthServerConnector.cpp:618: Performing TLS check.
- 42.559 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/tls-check/success
- 42.936 Info AuthServerConnector.cpp:651: TLS check success.
- 42.936 Info HttpSharedState.cpp:55: Downloading https://updater.factorio.com/updater/get-available-versions?username=thebanKing&token=<private>&apiVersion=2
- 43.563 0 packages available to download (experimental updates disabled).
- 309.878 Loading level.dat: 753286 bytes.
- 309.878 Info Scenario.cpp:153: Map version 2.0.55-0
- 309.912 Checksum for script __level__/control.lua: 2891811682
- 309.915 Checksum for script __electric-grid__/control.lua: 2339603327
- ERROR: Factorio crashed due to Stack overflow.
- 531.455 Time travel logging:
- 512.304 Player 0 ran command: game.player.create_character()
- Generating symbolized stacktrace, please wait ...
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE608112D4)
- 00007FFE608112D4 (ntdll): (filename not available): ZwDelayExecution
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE607C56D3)
- 00007FFE607C56D3 (ntdll): (filename not available): RtlDelayExecution
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE5D8A9F3D)
- 00007FFE5D8A9F3D (KERNELBASE): (filename not available): SleepEx
- D:\a\_work\1\s\src\vctools\crt\github\stl\src\cthread.cpp(77): _Thrd_sleep
- C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(206): std::this_thread::sleep_for<__int64,std::ratio<1,1000> >
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\CrashHandler.cpp(484): CrashHandler::SehHandler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE5D9E276C)
- 00007FFE5D9E276C (KERNELBASE): (filename not available): UnhandledExceptionFilter
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6081A37D)
- 00007FFE6081A37D (ntdll): (filename not available): memcpy
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE607FF847)
- 00007FFE607FF847 (ntdll): (filename not available): _C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE60815CEF)
- 00007FFE60815CEF (ntdll): (filename not available): _chkstk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE6078E8C6)
- 00007FFE6078E8C6 (ntdll): (filename not available): RtlFindCharInUnicodeString
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE60814CEE)
- 00007FFE60814CEE (ntdll): (filename not available): KiUserExceptionDispatcher
- D:\a\_work\1\s\src\vctools\crt\vcstartup\src\misc\amd64\chkstk.asm(109): __chkstk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1597): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
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- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaSurface.cpp(1828): LuaSurface::luaCreateEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaBinder.hpp(281): LuaBinder<LuaProfiler>::callWrapperOnObject
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(352): luaD_precall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lvm.c(717): luaV_execute
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1068): f_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(137): luaD_rawrunprotected
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\ldo.c(625): luaD_pcall
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\libraries\Lua\lapi.c(1094): lua_pcallk
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\LuaHelper.cpp(5819): LuaHelper::pCallWithStackTrace
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaGameScript.cpp(692): LuaGameScript::runEventHandler
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(786): LuaEventDispatcher::run
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Script\LuaEventDispatcher.cpp(583): LuaEventDispatcher::dispatch
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Map\Map.cpp(2519): Map::sendGameAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Player.cpp(1672): Player::sendBuildEventForEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\GameStateManualBuilder.cpp(235): GameStateManualBuilder::processBuiltEntity
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\ManualBuilder.cpp(529): ManualBuilder::finalizeBuild
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\ManualBuilder.cpp(385): ManualBuilder::build
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\ManualBuilder.cpp(109): ManualBuilder::buildFromInputAction
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\CommonInputHandler.cpp(360): CommonInputHandler::build
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\GameActionHandler.cpp(402): GameActionHandler::actionPerformed
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Input\InputSource.cpp(67): InputSource::flushActions
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Input\PlayerInputSource.cpp(530): PlayerInputSource::flushActions
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\GameActionHandler.cpp(435): GameActionHandler::update
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\MainLoop.cpp(1421): MainLoop::gameUpdateStep
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\MainLoop.cpp(1273): MainLoop::gameUpdateLoop
- C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
- C:\Users\build\AppData\Local\Temp\factorio-build-itxZ0j\src\Util\WorkerThread.cpp(71): WorkerThread::loop
- C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl QueuedSoundInstanceSDL::QueuedSoundData::*)(void),QueuedSoundInstanceSDL::QueuedSoundData *>,0,1>
- minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE5F45259D)
- 00007FFE5F45259D (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE607CAF78)
- 00007FFE607CAF78 (ntdll): (filename not available): RtlUserThreadStart
- 533.847 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 715.097 Uploading log file
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