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Shay2014

Corsair and Mort

Dec 18th, 2014
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  1. Name: Corsair
  2.  
  3. Gender: Male
  4.  
  5. Race: Earth Pony
  6.  
  7. Class: Monster Hunter (Sha/Trk)
  8.  
  9. Skills:
  10. -Strong: passive; Your sheer physical strength is a thing of wonder, enabling great feats in times of need. You can lift, carry, push and pull heavier loads than others, and can roll to lift/move extremely heavy things.
  11. -Tough: passive; You are particularly hardy and tough, making you difficult to bring down. Your hit and wound maximums are increased by 1 (6 each without other modifiers).
  12. -Earth Pony Way: Being born without a horn or wings has taught you how to spend more time and effort in the things you do. You can pick one skill and gain a +1 bonus. This does not include non-skill actions like melee attacks or recovering from helplessness.
  13. -Big Game Hunter: +1 to all rolls against big, scary or otherwise particularly remarkable foes. Once said foe is near death, you may roll to finish it off instantly, even if it isn't helpless
  14. -Child of Gaia: passive; you gain a +1 bonus to rolls when fighting in natural environs (forests, natural caves, etc.)
  15. -Marksman Shot: recharge 3, requires ranged weapon, weapon; autocrits (any success is critical), benefits from Trick Ammo (+1: Earth Pony Way)
  16. -Survival: spot check rolls +3; create and forage for basic supplies like rope, bandages, tents, torches and low-quality meals
  17.  
  18. Talent: Sniper: +2 to Marksman Shot
  19.  
  20. H/W: 6/6
  21.  
  22. Inventory:
  23. -Bolt-action sniper rifle (Ranged)
  24. -Hunting knife
  25. -Large akubra
  26. -Brown scarf, sometimes pulled up around the nose and mouth
  27. -Binoculars
  28. -A week's worth of food rations
  29. -Water canteen
  30. -Chewing tobacco
  31. -20 meters of rope
  32. -Sleeping bag
  33. -Camping supplies
  34. -Lantern
  35. -Matchbox
  36. -4 empty jars
  37. -Backpack to hold all his supplies
  38.  
  39. Traits:
  40. Corsair is a rugged earth pony hailing from the perilous land of Horsetralia in the south, to a family of equally rugged former adventurers along with being the youngest of six brothers. Taught from an early age how to survive in the wilderness, he soon left to make his way in the world, utilizing his training to hunt beasts for good money. During one expedition, he stumbled upon some mysterious ruins, where he found a fountain of magical energy. Letting his curiosity get the better of him, Corsair harnessed the fountain's power and was immediately imbued him with strange powers, leaving him with a black spot on his left hoof and, more noticeably, a sentient shadow that seemingly obeyed his commands. Bewildered by the event, he didn't question his good fortune, nicknaming his shadow Mort and taking it on as a companion in his travels. During another venture, he heard tell of a legendary creature called the Walker, which allegedly only appeared under a full moon and was taller than the highest of trees. He has dedicated his otherwise aimless life to finding out more about the Walker, searching for information on the creature and hoping to get a glimpse of it for himself.
  41. Corsair is a tall, thin earth pony who always seems to be in a good mood, if a little coarse. He is grey with a short green mane and brown eyes, and a small scar on the right side of his chin and a distinctive black spot on his left front hoof. He is almost never seen without his hat, and is very attached to it. Corsair speaks with a thick Horsetralian accent, often using the vernacular, which can confuse some people. He is often optimistic about situations, making light of even the worst of things and generally acting laid-back. He is fascinated by wildlife, and feels very much in tune with nature, preferring to camp in the wilderness to being in big crowded cities. He is friendly towards other ponies, but is somewhat loud and uneducated in some aspects. This along with his penchant for chewing tobacco can get on some people's nerves. He prides himself greatly on his sharpshooting skills, but does not kill animals for fun, only doing so when necessary for food or self-defense. While he is quick to make friends, his best friend forever will always be his own shadow Mort.
  42.  
  43. -----------------------------------------------------------------------------------------------------------------------------------
  44.  
  45. Name: Mort
  46.  
  47. Gender: Male
  48.  
  49. Race: Shadow (Earth Pony)
  50.  
  51. Class: Rogue
  52.  
  53. Skills:
  54. -Strong: passive; Your sheer physical strength is a thing of wonder, enabling great feats in times of need. You can lift, carry, push and pull heavier loads than others, and can roll to lift/move extremely heavy things.
  55. -Tough: passive; You are particularly hardy and tough, making you difficult to bring down. Your hit and wound maximums are increased by 1 (6 each without other modifiers).
  56. -Earth Pony Way: Being born without a horn or wings has taught you how to spend more time and effort in the things you do. You can pick one skill and gain a +1 bonus. This does not include non-skill actions like melee attacks or recovering from helplessness.
  57. -Stealth: become hidden. Enemies cannot attack you until you reveal yourself. An attack used in stealth Autocrits. Can be used at DC8 in combat. (+1 - EPW)
  58.  
  59. Talent: Mort cannot be damaged by physical weapons due to being a shadow, at the expense of not being able to directly harm anything.
  60.  
  61. H/W: 6/6
  62.  
  63. Inventory: None
  64.  
  65. Traits:
  66. The sentient shadow of Corsair, Mort is bound to him and must carry out his orders. He is unable to harm anyone or anything directly or wield a weapon, but Corsair can still manipulate objects just like any other pony would, essentially being a helping hoof for Corsair. He is inert and attached to Corsair's body as a regular shadow when not active, only presenting himself on his command. He is unable to speak or make any sort of sound, instead communicating through mime. Being Corsair's shadow, he displays a similar personality to him.
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