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  1. SETTINGS
  2. Windows Sensitivity : 6
  3. DPI \ HZ : 1800dpi 500hz
  4. Sensitivity : 1.0 + rawinput
  5. Mouse fix : no
  6. Resolution : 640x480
  7. Monitor refresh rate : 100hz
  8.  
  9. Launch options : -console -refresh 100 -freq 100
  10.  
  11. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~AUTOEXEC.CFG~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  12.  
  13. //Netcode
  14.  
  15. cl_allowdownload "0"
  16. cl_cmdrate "66"
  17. cl_interp "0"
  18. cl_interp_ratio "1"
  19. cl_interp_all "0"
  20. cl_lagcompensation "1"
  21. cl_smooth "0"
  22. cl_smoothtime "0"
  23. cl_updaterate "66"
  24. rate "1048576"
  25.  
  26.  
  27. //Radar
  28.  
  29. overview_health "1"
  30. overview_names "1"
  31. overview_tracks "0"
  32. overview_alpha "1.0"
  33. overview_preferred_mode "1"
  34. overview_mode "1"
  35.  
  36.  
  37. //HUD
  38.  
  39. cl_autowepswitch "0"
  40. cl_locationalpha "150"
  41. cc_subtitles "0"
  42. cl_c4progressbar "1"
  43. tv_nochat "1"
  44. cl_radartype "1"
  45. cl_radar_locked "0"
  46. cl_radaralpha "250"
  47. cl_autohelp "0"
  48. cl_nowinpanel "1"
  49. cl_show_achievement_popups "0"
  50. cl_showhelp "0"
  51. hud_achievement_count "0"
  52. hud_achievement_description "0"
  53. hud_achievement_glowtime "0"
  54. hud_achievement_tracker "0"
  55. hud_deathnotice_time "9"
  56. hud_freezecamhide "0"
  57. hud_takesshots "0"
  58. hud_fastswitch "1"
  59. hud_drawhistory_time "1"
  60. hud_showtargetid "1"
  61. hud_showtargetpos "0"
  62. hud_saytext_time "5"
  63.  
  64.  
  65. //Sounds
  66.  
  67. windows_speaker_config "1"
  68. volume "1"
  69. dsp_enhance_stereo "0"
  70. dsp_slow_cpu "1"
  71. snd_pitchquality "0"
  72. dsp_spatial "40"
  73. dsp_speaker "50"
  74. dsp_volume "1"
  75. dsp_water "14"
  76. soundscape_flush "1"
  77. snd_mixahead "0.05"
  78. snd_musicvolume "0"
  79.  
  80.  
  81. //FPS
  82.  
  83. cl_downloadfilter "none"
  84. r_decalstaticprops "0"
  85. mat_filtertextures "1"
  86. mat_mipmaptextures "1"
  87. mat_colorcorrection "0"
  88. cl_ragdoll_physics_enable "0"
  89. r_renderoverlayfragment "0"
  90. r_fastzreject "1"
  91. mat_aaquality "0"
  92. mat_compressedtextures "1"
  93. mat_forcemanagedtextureintohardware "0"
  94. mat_maxframelatency "0"
  95. r_ambientboost "0"
  96. r_ambientfactor "0"
  97. r_ambientmin "0"
  98. r_bloomtintb "0"
  99. r_bloomtintexponent "0"
  100. r_bloomtintg "0"
  101. r_bloomtintr "0"
  102. r_hunkalloclightmaps "0"
  103. r_pixelfog "0"
  104. r_drawspecificstaticprop "0"
  105. r_flashlightdepthtexture "0"
  106. r_flashlightrendermodels "0"
  107. r_flashlightrenderworld "0"
  108. r_visualizeproplightcaching "1"
  109. flex_rules "0"
  110. sv_forcepreload "1"
  111. prop_active_gib_limit "0"
  112. commentary "0"
  113. adsp_debug "0"
  114. mat_postprocessing_combine "1"
  115. mat_disablehwmorph "1"
  116. mat_motion_blur_enabled "0"
  117. mat_levelflush "0"
  118. mat_excludetextures "1"
  119. mat_colcorrection_disableentities "0"
  120. mat_postprocess_x "0"
  121. mat_postprocess_y "0"
  122. mat_reduceparticles "1"
  123. mat_force_ps_patch "0"
  124. mat_use_compressed_hdr_textures "1"
  125. mat_software_aa_blur_one_pixel_lines "0"
  126. mat_software_aa_strength "0"
  127. mat_software_aa_strength_vgui "0"
  128. mat_software_aa_tap_offset "0"
  129. mat_softwarelighting "0"
  130. mat_non_hdr_bloom_scalefactor "0"
  131. mat_max_worldmesh_vertices "0"
  132. mat_diffuse "1"
  133. mat_bloom_scalefactor_scalar "0"
  134. mat_alphacoverage "0"
  135. cl_disablefreezecam "1"
  136. cl_hudhint_sound "0"
  137. cl_disablehtmlmotd "1"
  138. cl_showpluginmessages "0"
  139. cl_playerspraydisable "1"
  140. cl_detailfade "400"
  141. cl_detaildist "0"
  142. cl_debugrumble "0"
  143. cl_clearhinthistory "1"
  144. blink_duration "0"
  145. budget_averages_window "0"
  146. budget_background_alpha "0"
  147. budget_history_numsamplesvisible "0"
  148. budget_history_range_ms "5"
  149. budget_peaks_window "0"
  150. budget_show_averages "0"
  151. budget_show_history "0"
  152. budget_show_peaks "0"
  153. cl_burninggibs "0"
  154. cl_c4dynamiclight "1"
  155. cl_detail_avoid_force "0"
  156. cl_detail_avoid_radius "0"
  157. cl_detail_avoid_recover_speed "0"
  158. cl_detail_max_sway "0"
  159. cl_drawmonitors "0"
  160. cl_ejectbrass "0"
  161. cl_forcepreload "1"
  162. cl_min_ct "4"
  163. cl_min_t "3"
  164. cl_minmodels "1"
  165. cl_new_impact_effects "0"
  166. cl_pred_optimize "2"
  167. cl_predictweapons "1"
  168. cl_predict "1"
  169. cl_phys_props_enable "0"
  170. cl_phys_props_max "0"
  171. cl_ragdoll_collide "0"
  172. cl_rumblescale "0"
  173. cl_show_splashes "0"
  174. cl_allowupload "0"
  175. cl_wpn_sway_interp "0"
  176. con_enable "1"
  177. dsp_water "14"
  178. func_break_max_pieces "0"
  179. flex_smooth "0"
  180. fps_max "999"
  181. g_ragdoll_fadespeed "0"
  182. g_ragdoll_lvfadespeed "0"
  183. g_ragdoll_important_maxcount "0"
  184. g_ragdoll_maxcount "0"
  185. gl_clear "0"
  186. jpeg_quality "100"
  187. lod_TransitionDist "0"
  188. mat_antialias "0"
  189. mat_autoexposure_max "0"
  190. mat_autoexposure_min "0"
  191. mat_bloomscale "0"
  192. mat_bufferprimitives "0"
  193. mat_bumpmap "0"
  194. mat_clipz "1"
  195. mat_compressedtextures "1"
  196. mat_debug_postprocessing_effects "0"
  197. mat_debugdepthmode "0"
  198. mat_debugdepthval "128"
  199. mat_debugdepthvalmax "256"
  200. mat_disable_bloom "1"
  201. mat_disable_fancy_blending "1"
  202. mat_disable_lightwarp "1"
  203. mat_disable_ps_patch "1"
  204. mat_envmapsize "0"
  205. mat_envmaptgasize "0"
  206. mat_fastspecular "1"
  207. mat_filterlightmaps "0"
  208. mat_forceaniso "0"
  209. mat_trilinear "0"
  210. mat_forcehardwaresync "0"
  211. mat_forcemanagedtextureintohardware "0"
  212. mat_framebuffercopyoverlaysize "0"
  213. mat_hdr_enabled "0"
  214. mat_hdr_level "0"
  215. mat_parallaxmap "0"
  216. mat_picmip "2"
  217. mat_reducefillrate "1"
  218. mat_shadowstate "0"
  219. mat_specular "0"
  220. mat_vsync "0"
  221. mat_wateroverlaysize "0"
  222. muzzleflash_light "0"
  223. mp_decals "0"
  224. props_break_max_pieces "0"
  225. props_break_max_pieces_perframe "0"
  226. r_3dsky "0"
  227. r_3dnow "1"
  228. r_ambientboost "0"
  229. r_ambientfactor "1"
  230. r_cheapwaterend "1"
  231. r_cheapwaterstart "1"
  232. r_decal_cullsize "9999"
  233. r_decals "0"
  234. r_dopixelvisibility "0"
  235. r_drawbatchdecals "0"
  236. r_drawdetailprops "0"
  237. r_drawflecks "0"
  238. r_drawmodeldecals "0"
  239. r_dynamic "0"
  240. r_eyegloss "0"
  241. r_eyemove "0"
  242. r_eyes "0"
  243. r_eyeshift_x "0"
  244. r_eyeshift_y "0"
  245. r_eyeshift_z "0"
  246. r_eyesize "0"
  247. r_flex "0"
  248. r_forcewaterleaf "0"
  249. r_lightaverage "0"
  250. r_lightcache_zbuffercache "0"
  251. r_lod "2"
  252. r_maxdlights "0"
  253. r_maxmodeldecal "0"
  254. r_maxnewsamples "0"
  255. r_maxsampledist "0"
  256. r_minnewsamples "0"
  257. r_norefresh "0"
  258. r_occlusion "1"
  259. r_PhysPropStaticLighting "0"
  260. r_propsmaxdist "0"
  261. r_rootlod "2"
  262. r_ropetranslucent "0"
  263. r_shadowmaxrendered "0"
  264. r_shadowrendertotexture "0"
  265. r_shadows "0"
  266. r_spray_lifetime "0"
  267. r_sse2 "1"
  268. r_sse_s "1"
  269. r_staticprop_lod "3"
  270. r_teeth "0"
  271. r_waterdrawreflection "0"
  272. r_WaterDrawRefraction "0"
  273. r_waterforceexpensive "0"
  274. r_waterforcereflectentities "0"
  275. r_worldlightmin "0"
  276. r_worldlights "0"
  277. rope_rendersolid "0"
  278. rope_averagelight "0"
  279. rope_collide "0"
  280. rope_shake "0"
  281. rope_smooth "0"
  282. rope_smooth_enlarge "0"
  283. rope_smooth_maxalpha "0"
  284. rope_smooth_maxalphawidth "0"
  285. rope_smooth_minalpha "0"
  286. rope_smooth_minwidth "0"
  287. rope_subdiv "0"
  288. rope_wind_dist "0"
  289. showhitlocation "1"
  290. texture_budget_background_alpha "9999999"
  291. texture_budget_panel_height "0"
  292. texture_budget_panel_width "0"
  293. violence_ablood "1"
  294. violence_agibs "1"
  295. violence_hblood "1"
  296. violence_hgibs "1"
  297. weapon_showproficiency "1"
  298. mat_monitorgamma "1.6"
  299.  
  300.  
  301. //Sens
  302.  
  303. m_rawinput "1"
  304. m_customaccel "0"
  305. m_customaccel_exponent "1"
  306. m_customaccel_max "0"
  307. m_customaccel_scale "0.04"
  308. m_filter "0"
  309. m_mouseaccel1 "0"
  310. m_mouseaccel2 "0"
  311. m_pitch "0.022"
  312. m_yaw "0.022"
  313. sensitivity "1.0000"
  314. zoom_sensitivity_ratio "1.0"
  315.  
  316.  
  317. //Crosshair
  318.  
  319. cl_crosshairsize "5"
  320. cl_crosshairspreadscale "1.1"
  321. cl_crosshaircolor "4"
  322. cl_dynamiccrosshair "0"
  323. cl_righthand "1"
  324. cl_crosshairalpha "255"
  325. cl_crosshairusealpha "1"
  326.  
  327.  
  328. //Binds
  329.  
  330. bind "INS" "lerpa+"
  331. bind "DEL" "lerpa-"
  332. bind "HOME" "lerpb+"
  333. bind "END" "lerpb-"
  334. bind "PGUP" "lerpc+"
  335. bind "PGDN" "lerpc-"
  336.  
  337. bind "q" "use weapon_knife; use weapon_awp; use weapon_scout"
  338. bind "MWHEELDOWN" "+jump"
  339. bind "z" "zb_teamcash"
  340.  
  341. unbind "MWHEELUP"
  342.  
  343.  
  344. //Lerp
  345.  
  346. alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
  347. alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
  348. alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
  349. alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
  350. alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
  351. alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01
  352.  
  353.  
  354. //Zblock
  355.  
  356. setinfo zb_wantautocashcalling "1"
  357.  
  358.  
  359. clear
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