Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --- Auto Configuration ---
- compiler: gcc
- stackprotector: yes
- zlib: (in system path)
- sdl: using sdl-config
- saving configuration to 'config.bam'
- ---
- bam: building 'server_release'
- [ 1/55] #1 server_content_header > src/game/generated/gs_data.hpp
- [ 2/55] #1 server_content_source > src/game/generated/gs_data.cpp
- [ 3/55] #1 c++ src/game/generated/gs_data.cpp
- [ 4/55] #1 network_header > src/game/generated/g_protocol.hpp
- [ 5/55] #1 c++ src/game/server/score.cpp
- [ 6/55] #1 c++ src/game/server/gamecontext.cpp
- [ 7/55] #1 c++ src/game/server/player.cpp
- [ 8/55] #1 c++ src/game/server/gamemodes/tdm.cpp
- [ 9/55] #1 c++ src/game/server/gamemodes/mod.cpp
- [10/55] #1 c++ src/game/server/gamemodes/zomb.cpp
- [11/55] #1 c++ src/game/server/gamemodes/dm.cpp
- [12/55] #1 c++ src/game/server/gamemodes/ctf.cpp
- [13/55] #1 c++ src/game/server/entities/character.cpp
- [14/55] #1 c++ src/game/server/entities/projectile.cpp
- [15/55] #1 c++ src/game/server/entities/pickup.cpp
- [16/55] #1 c++ src/game/server/entities/laser.cpp
- [17/55] #1 cmd5 src/game/generated/nethash.c
- scripts/cmd5.py:1: DeprecationWarning: the md5 module is deprecated; use hashlib instead
- import md5, sys, re
- [18/55] #1 c++ src/game/server/hooks.cpp
- src/game/server/hooks.cpp:516: warning: ‘void con_zombie_waves(void*, void*)’ defined but not used
- src/game/server/hooks.cpp:525: warning: ‘void con_zombie_print_waves(void*, void*)’ defined but not used
- src/game/server/hooks.cpp:530: warning: ‘void con_zombie_waves_reset(void*, void*)’ defined but not used
- [19/55] #1 c++ src/game/server/gamecontroller.cpp
- [20/55] #1 c++ src/game/server/entity.cpp
- [21/55] #1 c++ src/game/server/zombie.cpp
- src/game/server/zombie.cpp: In member function ‘void PLAYER_ZOMBIE::zombie_fire(NETOBJ_PLAYER_INPUT*)’:
- src/game/server/zombie.cpp:146: error: no matching function for call to ‘GAMEWORLD::intersect_character(vec2&, vec2&, float, vec2, CHARACTER*&)’
- src/game/server/gameworld.hpp:70: note: candidates are: CHARACTER* GAMEWORLD::intersect_character(vec2, vec2, float, vec2&, ENTITY*)
- src/game/server/zombie.cpp: In member function ‘void PLAYER_ZOMBIE::zombie_ability(NETOBJ_PLAYER_INPUT*)’:
- src/game/server/zombie.cpp:165: error: no matching function for call to ‘GAMEWORLD::intersect_character(vec2&, vec2&, float, vec2, CHARACTER*&)’
- src/game/server/gameworld.hpp:70: note: candidates are: CHARACTER* GAMEWORLD::intersect_character(vec2, vec2, float, vec2&, ENTITY*)
- src/game/server/zombie.cpp: In member function ‘void PLAYER_ZOMBIE::zombie_seek()’:
- src/game/server/zombie.cpp:254: error: no matching function for call to ‘GAMEWORLD::intersect_character(vec2&, vec2&, float, vec2, CHARACTER*&)’
- src/game/server/gameworld.hpp:70: note: candidates are: CHARACTER* GAMEWORLD::intersect_character(vec2, vec2, float, vec2&, ENTITY*)
- src/game/server/zombie.cpp: In member function ‘void PLAYER_ZOMBIE::zombie_follow(NETOBJ_PLAYER_INPUT*)’:
- src/game/server/zombie.cpp:273: error: no matching function for call to ‘GAMEWORLD::intersect_character(vec2&, vec2&, float, vec2, CHARACTER*&)’
- src/game/server/gameworld.hpp:70: note: candidates are: CHARACTER* GAMEWORLD::intersect_character(vec2, vec2, float, vec2&, ENTITY*)
- bam: command returned error: 256
- bam: error during build
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement