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Jun 25th, 2017
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  1. --- Auto Configuration ---
  2. compiler: gcc
  3. stackprotector: yes
  4. zlib: (in system path)
  5. sdl: using sdl-config
  6. saving configuration to 'config.bam'
  7. ---
  8. bam: building 'server_release'
  9. [ 1/55] #1 server_content_header > src/game/generated/gs_data.hpp
  10. [ 2/55] #1 server_content_source > src/game/generated/gs_data.cpp
  11. [ 3/55] #1 c++ src/game/generated/gs_data.cpp
  12. [ 4/55] #1 network_header > src/game/generated/g_protocol.hpp
  13. [ 5/55] #1 c++ src/game/server/score.cpp
  14. [ 6/55] #1 c++ src/game/server/gamecontext.cpp
  15. [ 7/55] #1 c++ src/game/server/player.cpp
  16. [ 8/55] #1 c++ src/game/server/gamemodes/tdm.cpp
  17. [ 9/55] #1 c++ src/game/server/gamemodes/mod.cpp
  18. [10/55] #1 c++ src/game/server/gamemodes/zomb.cpp
  19. [11/55] #1 c++ src/game/server/gamemodes/dm.cpp
  20. [12/55] #1 c++ src/game/server/gamemodes/ctf.cpp
  21. [13/55] #1 c++ src/game/server/entities/character.cpp
  22. [14/55] #1 c++ src/game/server/entities/projectile.cpp
  23. [15/55] #1 c++ src/game/server/entities/pickup.cpp
  24. [16/55] #1 c++ src/game/server/entities/laser.cpp
  25. [17/55] #1 cmd5 src/game/generated/nethash.c
  26. scripts/cmd5.py:1: DeprecationWarning: the md5 module is deprecated; use hashlib instead
  27. import md5, sys, re
  28. [18/55] #1 c++ src/game/server/hooks.cpp
  29. src/game/server/hooks.cpp:516: warning: ‘void con_zombie_waves(void*, void*)’ defined but not used
  30. src/game/server/hooks.cpp:525: warning: ‘void con_zombie_print_waves(void*, void*)’ defined but not used
  31. src/game/server/hooks.cpp:530: warning: ‘void con_zombie_waves_reset(void*, void*)’ defined but not used
  32. [19/55] #1 c++ src/game/server/gamecontroller.cpp
  33. [20/55] #1 c++ src/game/server/entity.cpp
  34. [21/55] #1 c++ src/game/server/zombie.cpp
  35. src/game/server/zombie.cpp: In member function ‘void PLAYER_ZOMBIE::zombie_fire(NETOBJ_PLAYER_INPUT*)’:
  36. src/game/server/zombie.cpp:146: error: no matching function for call to ‘GAMEWORLD::intersect_character(vec2&, vec2&, float, vec2, CHARACTER*&)’
  37. src/game/server/gameworld.hpp:70: note: candidates are: CHARACTER* GAMEWORLD::intersect_character(vec2, vec2, float, vec2&, ENTITY*)
  38. src/game/server/zombie.cpp: In member function ‘void PLAYER_ZOMBIE::zombie_ability(NETOBJ_PLAYER_INPUT*)’:
  39. src/game/server/zombie.cpp:165: error: no matching function for call to ‘GAMEWORLD::intersect_character(vec2&, vec2&, float, vec2, CHARACTER*&)’
  40. src/game/server/gameworld.hpp:70: note: candidates are: CHARACTER* GAMEWORLD::intersect_character(vec2, vec2, float, vec2&, ENTITY*)
  41. src/game/server/zombie.cpp: In member function ‘void PLAYER_ZOMBIE::zombie_seek()’:
  42. src/game/server/zombie.cpp:254: error: no matching function for call to ‘GAMEWORLD::intersect_character(vec2&, vec2&, float, vec2, CHARACTER*&)’
  43. src/game/server/gameworld.hpp:70: note: candidates are: CHARACTER* GAMEWORLD::intersect_character(vec2, vec2, float, vec2&, ENTITY*)
  44. src/game/server/zombie.cpp: In member function ‘void PLAYER_ZOMBIE::zombie_follow(NETOBJ_PLAYER_INPUT*)’:
  45. src/game/server/zombie.cpp:273: error: no matching function for call to ‘GAMEWORLD::intersect_character(vec2&, vec2&, float, vec2, CHARACTER*&)’
  46. src/game/server/gameworld.hpp:70: note: candidates are: CHARACTER* GAMEWORLD::intersect_character(vec2, vec2, float, vec2&, ENTITY*)
  47. bam: command returned error: 256
  48. bam: error during build
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