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marlosgama

Untitled

Apr 6th, 2020
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  1.   def change_damage(hp_damage, mp_damage, critical = false, animation_id = 0)
  2.     return if @animation_id == Configs::LEVEL_UP_ANIMATION_ID
  3.     actor.result.hp_damage = hp_damage
  4.     actor.result.mp_damage = mp_damage
  5.     actor.result.critical = critical
  6.     @animation_id = animation_id
  7.   end
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