sharivan

playerclasses zmbr

Jul 16th, 2013
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  1. // ============================================================================
  2. //
  3. // Zombie:Reloaded Class configuration
  4. //
  5. // See Class Configuration (3.7) in the manual for detailed info.
  6. //
  7. // ============================================================================
  8. //
  9. // SHORT DESCRIPTIONS
  10. //
  11. // Attribute: Values: Description:
  12. // ----------------------------------------------------------------------------
  13. // enabled yes/no Enables or disables a class.
  14. // team number Specifies what team the class belongs to:
  15. // 0 - Zombies
  16. // 1 - Humans
  17. // 2 - Admin mode classes (incomplete feautre!)
  18. // team_default yes/no Marks the class as the default class in the team.
  19. // flags number Special class flags (bit field). To combine multiple flags
  20. // use a sum of the flag values. Available flags:
  21. // 1 - Admins only
  22. // 2 - Mother zombies only
  23. // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
  24. // name text The class name used in class menu.
  25. // description text The class description used in class menu.
  26. // model_path text Path to model to use. Relative to cstrike folder.
  27. // alpha_initial number Initial transparency setting.
  28. // alpha_damaged number Transparency when damaged.
  29. // alpha_damage number How much damage to do before switching alpha.
  30. // overlay_path text Overlay displayed at the player.
  31. // nvgs yes/no Give and turn on night vision.
  32. // fov number Field of view value. 90 is default.
  33. // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
  34. // napalm_time decimal Napalm burn duration. Zombies only.
  35. // immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
  36. // "none" - Instant infection.
  37. // "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
  38. // "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
  39. // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
  40. // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
  41. // "delay" - Delay infection for a certain number of seconds.
  42. // "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's ├╝bercharge). Deploy with "zshield" command.
  43. // immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
  44. // "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
  45. // "delay" - Number of seconds the infection is delayed since first hit by a zombie.
  46. // "shield" - Number of seconds the shield is active.
  47. // immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
  48. // "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
  49. // "shield" - Number of seconds the player has to wait before the shield can be used again.
  50. // no_fall_damage on/off Disables fall damage.
  51. // health number How many health points to give.
  52. // health_regen_interval decimal Sets the regeneration interval. 0 to disable.
  53. // health_regen_amount number How much HP to give per interval.
  54. // health_infect_gain number How much HP to give when the player infects someone. Zombies only.
  55. // kill_bonus number How many points to give per kill. Zombies only.
  56. // speed decimal The player speed.
  57. // knockback decimal Force of the knockback when shot at. Zombies only.
  58. // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
  59. // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
  60.  
  61. "classes"
  62. {
  63. // ------------------------------------------
  64. //
  65. // Zombie classes
  66. //
  67. // ------------------------------------------
  68. "zombie_classic"
  69. {
  70. // General
  71. "enabled" "yes"
  72. "team" "0"
  73. "team_default" "yes"
  74. "flags" "0"
  75. "group" ""
  76.  
  77. "name" "Classic"
  78. "description" "Need brains!!! Arrrrggghh!"
  79.  
  80. // Model
  81. "model_path" "random_public"
  82. "alpha_initial" "255"
  83. "alpha_damaged" "255"
  84. "alpha_damage" "0"
  85.  
  86. // Hud
  87. "overlay_path" ""
  88. "nvgs" "no"
  89. "fov" "90"
  90.  
  91. // Effects
  92. "has_napalm" "no"
  93. "napalm_time" "0.0"
  94.  
  95. // Player behavior
  96. "immunity_mode" "none"
  97. "immunity_amount" "1"
  98. "immunity_cooldown" "10"
  99. "no_fall_damage" "yes"
  100.  
  101. "health" "4500"
  102. "health_regen_interval" "2.0"
  103. "health_regen_amount" "100"
  104. "health_infect_gain" "500"
  105. "kill_bonus" "5"
  106.  
  107. "speed" "360"
  108. "knockback" "2.5"
  109. "jump_height" "1.0"
  110. "jump_distance" "1.0"
  111. }
  112.  
  113. "mother_zombie"
  114. {
  115. // General
  116. "enabled" "yes"
  117. "team" "0"
  118. "team_default" "no"
  119. "flags" "2"
  120. "group" ""
  121.  
  122. "name" "Mother zombie"
  123. "description" "Mother zombie"
  124.  
  125. // Model
  126. "model_path" "random_mother_zombie"
  127. "alpha_initial" "255"
  128. "alpha_damaged" "255"
  129. "alpha_damage" "0"
  130.  
  131. // Hud
  132. "overlay_path" ""
  133. "nvgs" "no"
  134. "fov" "90"
  135.  
  136. // Effects
  137. "has_napalm" "no"
  138. "napalm_time" "0.0"
  139.  
  140. // Player behavior
  141. "immunity_mode" "none"
  142. "immunity_amount" "1"
  143. "immunity_cooldown" "60"
  144. "no_fall_damage" "yes"
  145.  
  146. "health" "9000"
  147. "health_regen_interval" "2.0"
  148. "health_regen_amount" "200"
  149. "health_infect_gain" "1000"
  150. "kill_bonus" "5"
  151.  
  152. "speed" "400"
  153. "knockback" "2.1"
  154. "jump_height" "1.2"
  155. "jump_distance" "1.0"
  156. }
  157.  
  158. // ------------------------------------------
  159. //
  160. // Human classes
  161. //
  162. // ------------------------------------------
  163.  
  164. "mc_gold"
  165. {
  166. // General
  167. "enabled" "yes"
  168. "team" "1"
  169. "team_default" "yes"
  170. "flags" "0"
  171. "group" ""
  172.  
  173. "name" "Master Chief Amarelo"
  174. "description" "Skin para humano"
  175.  
  176. // Model
  177. "model_path" "models\player\mapeadores\morell\masterchief\mc_gold.mdl"
  178. "alpha_initial" "255"
  179. "alpha_damaged" "255"
  180. "alpha_damage" "0"
  181.  
  182. // Hud
  183. "overlay_path" ""
  184. "nvgs" "no"
  185. "fov" "90"
  186.  
  187. // Effects
  188. "has_napalm" "yes"
  189. "napalm_time" "0.0"
  190.  
  191. // Player behavior
  192. "immunity_mode" "none"
  193. "immunity_amount" "1"
  194. "immunity_cooldown" "60"
  195. "no_fall_damage" "yes"
  196.  
  197. "health" "100"
  198. "health_regen_interval" "0.0"
  199. "health_regen_amount" "0"
  200. "health_infect_gain" "0"
  201. "kill_bonus" "5"
  202.  
  203. "speed" "300"
  204. "knockback" "0"
  205. "jump_height" "1.0"
  206. "jump_distance" "1.0"
  207. }
  208.  
  209. "mc_blue"
  210. {
  211. // General
  212. "enabled" "yes"
  213. "team" "1"
  214. "team_default" "no"
  215. "flags" "0"
  216. "group" ""
  217.  
  218. "name" "Master Chief Azul"
  219. "description" "Skin para humano"
  220.  
  221. // Model
  222. "model_path" "models\player\mapeadores\morell\masterchief\mc_blue.mdl"
  223. "alpha_initial" "255"
  224. "alpha_damaged" "255"
  225. "alpha_damage" "0"
  226.  
  227. // Hud
  228. "overlay_path" ""
  229. "nvgs" "no"
  230. "fov" "90"
  231.  
  232. // Effects
  233. "has_napalm" "yes"
  234. "napalm_time" "0.0"
  235.  
  236. // Player behavior
  237. "immunity_mode" "none"
  238. "immunity_amount" "1"
  239. "immunity_cooldown" "60"
  240. "no_fall_damage" "yes"
  241.  
  242. "health" "100"
  243. "health_regen_interval" "0.0"
  244. "health_regen_amount" "0"
  245. "health_infect_gain" "0"
  246. "kill_bonus" "5"
  247.  
  248. "speed" "300"
  249. "knockback" "0"
  250. "jump_height" "1.0"
  251. "jump_distance" "1.0"
  252. }
  253.  
  254. "mc_white"
  255. {
  256. // General
  257. "enabled" "yes"
  258. "team" "1"
  259. "team_default" "no"
  260. "flags" "0"
  261. "group" ""
  262.  
  263. "name" "Master Chief Branco"
  264. "description" "Skin para humano"
  265.  
  266. // Model
  267. "model_path" "models\player\mapeadores\morell\masterchief\mc_white.mdl"
  268. "alpha_initial" "255"
  269. "alpha_damaged" "255"
  270. "alpha_damage" "0"
  271.  
  272. // Hud
  273. "overlay_path" ""
  274. "nvgs" "no"
  275. "fov" "90"
  276.  
  277. // Effects
  278. "has_napalm" "yes"
  279. "napalm_time" "0.0"
  280.  
  281. // Player behavior
  282. "immunity_mode" "none"
  283. "immunity_amount" "1"
  284. "immunity_cooldown" "60"
  285. "no_fall_damage" "yes"
  286.  
  287. "health" "100"
  288. "health_regen_interval" "0.0"
  289. "health_regen_amount" "0"
  290. "health_infect_gain" "0"
  291. "kill_bonus" "5"
  292.  
  293. "speed" "300"
  294. "knockback" "0"
  295. "jump_height" "1.0"
  296. "jump_distance" "1.0"
  297. }
  298.  
  299. "mc_pink"
  300. {
  301. // General
  302. "enabled" "yes"
  303. "team" "1"
  304. "team_default" "no"
  305. "flags" "0"
  306. "group" ""
  307.  
  308. "name" "Master Chief Rosa"
  309. "description" "Skin para humano"
  310.  
  311. // Model
  312. "model_path" "models\player\mapeadores\morell\masterchief\mc_pink.mdl"
  313. "alpha_initial" "255"
  314. "alpha_damaged" "255"
  315. "alpha_damage" "0"
  316.  
  317. // Hud
  318. "overlay_path" ""
  319. "nvgs" "no"
  320. "fov" "90"
  321.  
  322. // Effects
  323. "has_napalm" "yes"
  324. "napalm_time" "0.0"
  325.  
  326. // Player behavior
  327. "immunity_mode" "none"
  328. "immunity_amount" "1"
  329. "immunity_cooldown" "60"
  330. "no_fall_damage" "yes"
  331.  
  332. "health" "100"
  333. "health_regen_interval" "0.0"
  334. "health_regen_amount" "0"
  335. "health_infect_gain" "0"
  336. "kill_bonus" "5"
  337.  
  338. "speed" "300"
  339. "knockback" "0"
  340. "jump_height" "1.0"
  341. "jump_distance" "1.0"
  342. }
  343.  
  344. "mc_green"
  345. {
  346. // General
  347. "enabled" "yes"
  348. "team" "1"
  349. "team_default" "no"
  350. "flags" "0"
  351. "group" ""
  352.  
  353. "name" "Master Chief Verde"
  354. "description" "Skin para humano"
  355.  
  356. // Model
  357. "model_path" "models\player\mapeadores\morell\masterchief\mc_green.mdl"
  358. "alpha_initial" "255"
  359. "alpha_damaged" "255"
  360. "alpha_damage" "0"
  361.  
  362. // Hud
  363. "overlay_path" ""
  364. "nvgs" "no"
  365. "fov" "90"
  366.  
  367. // Effects
  368. "has_napalm" "yes"
  369. "napalm_time" "0.0"
  370.  
  371. // Player behavior
  372. "immunity_mode" "none"
  373. "immunity_amount" "1"
  374. "immunity_cooldown" "60"
  375. "no_fall_damage" "yes"
  376.  
  377. "health" "100"
  378. "health_regen_interval" "0.0"
  379. "health_regen_amount" "0"
  380. "health_infect_gain" "0"
  381. "kill_bonus" "5"
  382.  
  383. "speed" "300"
  384. "knockback" "0"
  385. "jump_height" "1.0"
  386. "jump_distance" "1.0"
  387. }
  388.  
  389. "mc_red"
  390. {
  391. // General
  392. "enabled" "yes"
  393. "team" "1"
  394. "team_default" "no"
  395. "flags" "0"
  396. "group" ""
  397.  
  398. "name" "Master Chief Vermelho"
  399. "description" "Skin para humano"
  400.  
  401. // Model
  402. "model_path" "models\player\mapeadores\morell\masterchief\mc_red.mdl"
  403. "alpha_initial" "255"
  404. "alpha_damaged" "255"
  405. "alpha_damage" "0"
  406.  
  407. // Hud
  408. "overlay_path" ""
  409. "nvgs" "no"
  410. "fov" "90"
  411.  
  412. // Effects
  413. "has_napalm" "yes"
  414. "napalm_time" "0.0"
  415.  
  416. // Player behavior
  417. "immunity_mode" "none"
  418. "immunity_amount" "1"
  419. "immunity_cooldown" "60"
  420. "no_fall_damage" "yes"
  421.  
  422. "health" "100"
  423. "health_regen_interval" "0.0"
  424. "health_regen_amount" "0"
  425. "health_infect_gain" "0"
  426. "kill_bonus" "5"
  427.  
  428. "speed" "300"
  429. "knockback" "0"
  430. "jump_height" "1.0"
  431. "jump_distance" "1.0"
  432. }
  433.  
  434. "mc_purple"
  435. {
  436. // General
  437. "enabled" "yes"
  438. "team" "1"
  439. "team_default" "no"
  440. "flags" "0"
  441. "group" ""
  442.  
  443. "name" "Master Chief Purpuro"
  444. "description" "Skin para humano"
  445.  
  446. // Model
  447. "model_path" "models\player\mapeadores\morell\masterchief\mc_purple.mdl"
  448. "alpha_initial" "255"
  449. "alpha_damaged" "255"
  450. "alpha_damage" "0"
  451.  
  452. // Hud
  453. "overlay_path" ""
  454. "nvgs" "no"
  455. "fov" "90"
  456.  
  457. // Effects
  458. "has_napalm" "yes"
  459. "napalm_time" "0.0"
  460.  
  461. // Player behavior
  462. "immunity_mode" "none"
  463. "immunity_amount" "1"
  464. "immunity_cooldown" "60"
  465. "no_fall_damage" "yes"
  466.  
  467. "health" "100"
  468. "health_regen_interval" "0.0"
  469. "health_regen_amount" "0"
  470. "health_infect_gain" "0"
  471. "kill_bonus" "5"
  472.  
  473. "speed" "300"
  474. "knockback" "0"
  475. "jump_height" "1.0"
  476. "jump_distance" "1.0"
  477. }
  478.  
  479. "mc_black"
  480. {
  481. // General
  482. "enabled" "yes"
  483. "team" "1"
  484. "team_default" "no"
  485. "flags" "0"
  486. "group" ""
  487.  
  488. "name" "Master Chief Preto"
  489. "description" "Skin para humano"
  490.  
  491. // Model
  492. "model_path" "models\player\mapeadores\morell\masterchief\mc_black.mdl"
  493. "alpha_initial" "255"
  494. "alpha_damaged" "255"
  495. "alpha_damage" "0"
  496.  
  497. // Hud
  498. "overlay_path" ""
  499. "nvgs" "no"
  500. "fov" "90"
  501.  
  502. // Effects
  503. "has_napalm" "yes"
  504. "napalm_time" "0.0"
  505.  
  506. // Player behavior
  507. "immunity_mode" "none"
  508. "immunity_amount" "1"
  509. "immunity_cooldown" "60"
  510. "no_fall_damage" "yes"
  511.  
  512. "health" "100"
  513. "health_regen_interval" "0.0"
  514. "health_regen_amount" "0"
  515. "health_infect_gain" "0"
  516. "kill_bonus" "5"
  517.  
  518. "speed" "300"
  519. "knockback" "0"
  520. "jump_height" "1.0"
  521. "jump_distance" "1.0"
  522. }
  523.  
  524. "lilith"
  525. {
  526. // General
  527. "enabled" "yes"
  528. "team" "1"
  529. "team_default" "no"
  530. "flags" "0"
  531. "group" ""
  532.  
  533. "name" "Borderlands Lilith"
  534. "description" "Skin para humano"
  535.  
  536. // Model
  537. "model_path" "models/player/mapeadores/morell/borderlands/lilith.mdl"
  538. "alpha_initial" "255"
  539. "alpha_damaged" "255"
  540. "alpha_damage" "0"
  541.  
  542. // Hud
  543. "overlay_path" ""
  544. "nvgs" "no"
  545. "fov" "90"
  546.  
  547. // Effects
  548. "has_napalm" "yes"
  549. "napalm_time" "0.0"
  550.  
  551. // Player behavior
  552. "immunity_mode" "none"
  553. "immunity_amount" "1"
  554. "immunity_cooldown" "60"
  555. "no_fall_damage" "yes"
  556.  
  557. "health" "100"
  558. "health_regen_interval" "0.0"
  559. "health_regen_amount" "0"
  560. "health_infect_gain" "0"
  561. "kill_bonus" "5"
  562.  
  563. "speed" "300"
  564. "knockback" "0"
  565. "jump_height" "1.0"
  566. "jump_distance" "1.0"
  567. }
  568.  
  569. "cloud"
  570. {
  571. // General
  572. "enabled" "yes"
  573. "team" "1"
  574. "team_default" "no"
  575. "flags" "0"
  576. "group" ""
  577.  
  578. "name" "Cloud"
  579. "description" "Skin para humano"
  580.  
  581. // Model
  582. "model_path" "models/player/mapeadores/morell/cloud/cloud.mdl"
  583. "alpha_initial" "255"
  584. "alpha_damaged" "255"
  585. "alpha_damage" "0"
  586.  
  587. // Hud
  588. "overlay_path" ""
  589. "nvgs" "no"
  590. "fov" "90"
  591.  
  592. // Effects
  593. "has_napalm" "yes"
  594. "napalm_time" "0.0"
  595.  
  596. // Player behavior
  597. "immunity_mode" "none"
  598. "immunity_amount" "1"
  599. "immunity_cooldown" "60"
  600. "no_fall_damage" "yes"
  601.  
  602. "health" "100"
  603. "health_regen_interval" "0.0"
  604. "health_regen_amount" "0"
  605. "health_infect_gain" "0"
  606. "kill_bonus" "5"
  607.  
  608. "speed" "300"
  609. "knockback" "0"
  610. "jump_height" "1.0"
  611. "jump_distance" "1.0"
  612. }
  613.  
  614. "batman"
  615. {
  616. // General
  617. "enabled" "yes"
  618. "team" "1"
  619. "team_default" "no"
  620. "flags" "0"
  621. "group" ""
  622.  
  623. "name" "Batman"
  624. "description" "Skin para humano"
  625.  
  626. // Model
  627. "model_path" "models/player/mapeadores/morell/batman/batmanfix.mdl"
  628. "alpha_initial" "255"
  629. "alpha_damaged" "255"
  630. "alpha_damage" "0"
  631.  
  632. // Hud
  633. "overlay_path" ""
  634. "nvgs" "no"
  635. "fov" "90"
  636.  
  637. // Effects
  638. "has_napalm" "yes"
  639. "napalm_time" "0.0"
  640.  
  641. // Player behavior
  642. "immunity_mode" "none"
  643. "immunity_amount" "1"
  644. "immunity_cooldown" "60"
  645. "no_fall_damage" "yes"
  646.  
  647. "health" "100"
  648. "health_regen_interval" "0.0"
  649. "health_regen_amount" "0"
  650. "health_infect_gain" "0"
  651. "kill_bonus" "5"
  652.  
  653. "speed" "300"
  654. "knockback" "0"
  655. "jump_height" "1.0"
  656. "jump_distance" "1.0"
  657. }
  658.  
  659. "joker"
  660. {
  661. // General
  662. "enabled" "yes"
  663. "team" "1"
  664. "team_default" "no"
  665. "flags" "0"
  666. "group" ""
  667.  
  668. "name" "Coringa"
  669. "description" "Skin para humano"
  670.  
  671. // Model
  672. "model_path" "models/player/mapeadores/morell/joker/joker.mdl"
  673. "alpha_initial" "255"
  674. "alpha_damaged" "255"
  675. "alpha_damage" "0"
  676.  
  677. // Hud
  678. "overlay_path" ""
  679. "nvgs" "no"
  680. "fov" "90"
  681.  
  682. // Effects
  683. "has_napalm" "yes"
  684. "napalm_time" "0.0"
  685.  
  686. // Player behavior
  687. "immunity_mode" "none"
  688. "immunity_amount" "1"
  689. "immunity_cooldown" "60"
  690. "no_fall_damage" "yes"
  691.  
  692. "health" "100"
  693. "health_regen_interval" "0.0"
  694. "health_regen_amount" "0"
  695. "health_infect_gain" "0"
  696. "kill_bonus" "5"
  697.  
  698. "speed" "300"
  699. "knockback" "0"
  700. "jump_height" "1.0"
  701. "jump_distance" "1.0"
  702. }
  703.  
  704. "samusaran"
  705. {
  706. // General
  707. "enabled" "yes"
  708. "team" "1"
  709. "team_default" "no"
  710. "flags" "0"
  711. "group" ""
  712.  
  713. "name" "Samus Aran"
  714. "description" "Skin para humano"
  715.  
  716. // Model
  717. "model_path" "models/player/mapeadores/morell/samusaran/samusaran.mdl"
  718. "alpha_initial" "255"
  719. "alpha_damaged" "255"
  720. "alpha_damage" "0"
  721.  
  722. // Hud
  723. "overlay_path" ""
  724. "nvgs" "no"
  725. "fov" "90"
  726.  
  727. // Effects
  728. "has_napalm" "yes"
  729. "napalm_time" "0.0"
  730.  
  731. // Player behavior
  732. "immunity_mode" "none"
  733. "immunity_amount" "1"
  734. "immunity_cooldown" "60"
  735. "no_fall_damage" "yes"
  736.  
  737. "health" "100"
  738. "health_regen_interval" "0.0"
  739. "health_regen_amount" "0"
  740. "health_infect_gain" "0"
  741. "kill_bonus" "5"
  742.  
  743. "speed" "300"
  744. "knockback" "0"
  745. "jump_height" "1.0"
  746. "jump_distance" "1.0"
  747. }
  748.  
  749. "hitler"
  750. {
  751. // General
  752. "enabled" "yes"
  753. "team" "1"
  754. "team_default" "no"
  755. "flags" "0"
  756. "group" ""
  757.  
  758. "name" "Hitler"
  759. "description" "Skin para humano"
  760.  
  761. // Model
  762. "model_path" "models/player/mapeadores/kaem/hitler/hitler.mdl"
  763. "alpha_initial" "255"
  764. "alpha_damaged" "255"
  765. "alpha_damage" "0"
  766.  
  767. // Hud
  768. "overlay_path" ""
  769. "nvgs" "no"
  770. "fov" "90"
  771.  
  772. // Effects
  773. "has_napalm" "yes"
  774. "napalm_time" "0.0"
  775.  
  776. // Player behavior
  777. "immunity_mode" "none"
  778. "immunity_amount" "1"
  779. "immunity_cooldown" "60"
  780. "no_fall_damage" "yes"
  781.  
  782. "health" "100"
  783. "health_regen_interval" "0.0"
  784. "health_regen_amount" "0"
  785. "health_infect_gain" "0"
  786. "kill_bonus" "5"
  787.  
  788. "speed" "300"
  789. "knockback" "0"
  790. "jump_height" "1.0"
  791. "jump_distance" "1.0"
  792. }
  793.  
  794. "prisioner"
  795. {
  796. // General
  797. "enabled" "yes"
  798. "team" "1"
  799. "team_default" "no"
  800. "flags" "0"
  801. "group" ""
  802.  
  803. "name" "Prisioneiro"
  804. "description" "Skin para humano"
  805.  
  806. // Model
  807. "model_path" "models/player/mapeadores/kaem/prisioner/prisioner.mdl"
  808. "alpha_initial" "255"
  809. "alpha_damaged" "255"
  810. "alpha_damage" "0"
  811.  
  812. // Hud
  813. "overlay_path" ""
  814. "nvgs" "no"
  815. "fov" "90"
  816.  
  817. // Effects
  818. "has_napalm" "yes"
  819. "napalm_time" "0.0"
  820.  
  821. // Player behavior
  822. "immunity_mode" "none"
  823. "immunity_amount" "1"
  824. "immunity_cooldown" "60"
  825. "no_fall_damage" "yes"
  826.  
  827. "health" "100"
  828. "health_regen_interval" "0.0"
  829. "health_regen_amount" "0"
  830. "health_infect_gain" "0"
  831. "kill_bonus" "5"
  832.  
  833. "speed" "300"
  834. "knockback" "0"
  835. "jump_height" "1.0"
  836. "jump_distance" "1.0"
  837. }
  838.  
  839. "sailor_moon"
  840. {
  841. // General
  842. "enabled" "yes"
  843. "team" "1"
  844. "team_default" "no"
  845. "flags" "0"
  846. "group" ""
  847.  
  848. "name" "Sailor Moon"
  849. "description" "Skin para humano"
  850.  
  851. // Model
  852. "model_path" "models/player/natalya/sailor_moon/sailor_moon.mdl"
  853. "alpha_initial" "255"
  854. "alpha_damaged" "255"
  855. "alpha_damage" "0"
  856.  
  857. // Hud
  858. "overlay_path" ""
  859. "nvgs" "no"
  860. "fov" "90"
  861.  
  862. // Effects
  863. "has_napalm" "yes"
  864. "napalm_time" "0.0"
  865.  
  866. // Player behavior
  867. "immunity_mode" "none"
  868. "immunity_amount" "1"
  869. "immunity_cooldown" "60"
  870. "no_fall_damage" "yes"
  871.  
  872. "health" "100"
  873. "health_regen_interval" "0.0"
  874. "health_regen_amount" "0"
  875. "health_infect_gain" "0"
  876. "kill_bonus" "5"
  877.  
  878. "speed" "300"
  879. "knockback" "0"
  880. "jump_height" "1.0"
  881. "jump_distance" "1.0"
  882. }
  883.  
  884. "zoey"
  885. {
  886. // General
  887. "enabled" "yes"
  888. "team" "1"
  889. "team_default" "no"
  890. "flags" "0"
  891. "group" ""
  892.  
  893. "name" "Zoey"
  894. "description" "Skin para humano"
  895.  
  896. // Model
  897. "model_path" "models/player/natalya/zoeys/zoey_red.mdl"
  898. "alpha_initial" "255"
  899. "alpha_damaged" "255"
  900. "alpha_damage" "0"
  901.  
  902. // Hud
  903. "overlay_path" ""
  904. "nvgs" "no"
  905. "fov" "90"
  906.  
  907. // Effects
  908. "has_napalm" "yes"
  909. "napalm_time" "0.0"
  910.  
  911. // Player behavior
  912. "immunity_mode" "none"
  913. "immunity_amount" "1"
  914. "immunity_cooldown" "60"
  915. "no_fall_damage" "yes"
  916.  
  917. "health" "100"
  918. "health_regen_interval" "0.0"
  919. "health_regen_amount" "0"
  920. "health_infect_gain" "0"
  921. "kill_bonus" "5"
  922.  
  923. "speed" "300"
  924. "knockback" "0"
  925. "jump_height" "1.0"
  926. "jump_distance" "1.0"
  927. }
  928.  
  929. }
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