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- VC Meeting 19/11/17
- Special Guest: Dhammapada (Contract)
- Stroude Arms Facility:
- - Implementation of Warden Handcuffs and technology, allowing usage of the cells and detaining.
- - Concepts to improve activity rates for Visitors and Vaktovians, Visitor concepts are priority.
- - Concept: Alpha test of "Job System" to visitors on the factory floor, where levels can be earned as well as money for the visitors to give them an idea.
- - With the job system, the Obsidian Order rank will be changed to "Citizen" for the workers and residents of Vaktovia.
- - Concept: Scribes to Brainstorm random quick-time missions to earn currency and make things more interesting.
- - Concept: Universal credit system with the City and Stroude Arms http servers carrying money over from all Vaktovian roleplay places.
- - Implementing new balconies, escape pods and other amenities for Vaktus.
- Vaktovian Palace:
- - Pictures of completed areas, Ask Lord Isadarias
- - Large amount of meshes
- - Artists may be needed to produce textures for windowns and ceilings
- Uniforms:
- - VC uniforms under slow progress, more artists being added to work on it
- - Reference Image: https://orig00.deviantart.net/904d/f/2014/079/9/a/killzone_3_helghast_scientist_by_luxox18-d7b00td.jpg
- - Addition of raid0ps to the Artist team wanted
- Front Page Propaganda/Marketing:
- - Addition of raid0ps to the Artist team wanted for working on PR
- - Re-Branding of appearance to cater to a wider audience, 4k Hyperrealistic style and player modeling
- - Example: https://imgur.com/Sk9dW5T, https://imgur.com/U2wOEVL, https://imgur.com/WxNtz1g
- Desert Wastes:
- - Still under construction, very good progress made
- - First Base Design produced for a point: Redridge Supply Line (https://imgur.com/a/vKYIc)
- - Areas will be captured depending on how many points are held. E.g 15 minute if 1 point held, 5 if all 3 held
- - Bases will have a multitude of entrances, to allow many doctrines to be tested and used to recapture the points and control the area
- - Asthetics: Colour scheme needs picking, most likely Vaktovian-Colours and themed.
- - Jaretto will be working on a new base scheme throughout the month
- New Weapon Systems:
- - Scripting and models almost complete, reading for testing soon
- - Damage and certain noises need implementing
- - New Medic System working: Not dying when you reach 0 health, with a medic able to pick you up before the enemy can come up and execute you.
- - A lot more classes added, with different slots, weapons and special abilities.
- Other:
- - Domeboybeene: Advocating for the idea of servers assinging tools setup without needing to reassign after death
- - Civak: Mainframe complete and awaiting implementation
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