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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="URBORG_MM_CW_201202" />
- <CARDNAME text="URBORG" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Urborg]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Urborg]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="201202" />
- <ARTID value="URBORG" />
- <ARTIST name="Bryon Wackwitz" />
- <CASTING_COST cost="" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
- —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <SUPERTYPE metaname="Legendary" />
- <TYPE metaname="Land" />
- <EXPANSION value="ME3" />
- <RARITY metaname="U" />
- <ACTIVATED_ABILITY forced_skip="1">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
- <COST type="TapSelf" />
- <PLAY_TIME_ACTION>
- RSN_MarkManaAbilityStart()
- </PLAY_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- RSN_Produce( "{B}", 1 )
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- RSN_EliminateExtraManaTokens()
- S_DisplayManaPool(EffectController())
- RSN_MarkManaAbilityEnd()
- </RESOLUTION_TIME_ACTION>
- <AI_AVAILABILITY window_step="upkeep" type="window" />
- <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
- <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
- <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
- <AI_AVAILABILITY window_step="declare_blockers" type="window" />
- <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
- <AI_AVAILABILITY window_step="end_of_turn" type="window" />
- <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
- <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
- <AI_AVAILABILITY type="in_response" response_source="1" />
- <AI_AVAILABILITY type="in_response" response_target="1" />
- </ACTIVATED_ABILITY>
- <ACTIVATED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
- <COST type="TapSelf" />
- <TARGET tag="CARD_QUERY_CHOOSE_CREATURE" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- if EffectSource() ~= nil then
- EffectController():BeginNewMultipleChoice()
- EffectController():AddMultipleChoiceAnswer( "CARD_QUERY__LOSE_FIRST_STRIKE" )
- EffectController():AddMultipleChoiceAnswer( "CARD_QUERY__LOSE_SWAMPWALK" )
- EffectController():AskMultipleChoiceQuestion( "CARD_QUERY_URBORG" )
- end
- </RESOLUTION_TIME_ACTION>
- <CONTINUOUS_ACTION layer="6">
- local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
- if target ~= nil and EffectController():GetMultipleChoiceResult() == 0 then
- local characteristics = target:GetCurrentCharacteristics()
- characteristics:Bool_Set(CHARACTERISTIC_FIRST_STRIKE, 0)
- elseif target ~= nil and EffectController():GetMultipleChoiceResult() == 1 then
- characteristics:Bool_Set( CHARACTERISTIC_SWAMPWALK, 0 )
- end
- </CONTINUOUS_ACTION>
- <DURATION simple_duration="UntilEOT" />
- </ACTIVATED_ABILITY>
- <STATIC_ABILITY>
- <CONTINUOUS_ACTION layer="0">
- RSN_ClearCanProduceMana()
- RSN_MarkCanProduceMana("{B}")
- </CONTINUOUS_ACTION>
- <CONTINUOUS_ACTION layer="8">
- local nDefaultColour = COLOUR_BLACK
- local oCard = EffectSource()
- if (RSN_CheckSwitchToFallback(oCard)) then
- local nColour = RSN_GetLastProducedColour()
- local oCharacteristics = oCard:GetCurrentCharacteristics()
- if (nColour ~= COLOUR_COLOURLESS) then
- oCharacteristics:GrantAbility(nColour)
- else
- oCharacteristics:GrantAbility(nDefaultColour)
- end
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
- <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
- <RESOLUTION_TIME_ACTION>
- RSN_ClearProducedMana()
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <MANA_ABILITY resource_id="3">
- <COST type="TapSelf" />
- <PRODUCES amount="{B}" />
- </MANA_ABILITY>
- <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[29-09-16]]></DATE>
- </CARD_V2>
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