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splinterverse

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Oct 3rd, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="URBORG_MM_CW_201202" />
  4.     <CARDNAME text="URBORG" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Urborg]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Urborg]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Urborg]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Urborg]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Urborg]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Urborg]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Urborg]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Urborg]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Urborg]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Urborg]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Urborg]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="201202" />
  19.     <ARTID value="URBORG" />
  20.     <ARTIST name="Bryon Wackwitz" />
  21.     <CASTING_COST cost="" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  24. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  26. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  28. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  30. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  32. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  34. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  36. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  38. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  40. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  41.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  42. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.”
  44. —Edgar Allan Poe, “The City in the Sea”]]></LOCALISED_TEXT>
  45.     </FLAVOURTEXT>
  46.     <SUPERTYPE metaname="Legendary" />
  47.     <TYPE metaname="Land" />
  48.     <EXPANSION value="ME3" />
  49.     <RARITY metaname="U" />
  50.     <ACTIVATED_ABILITY forced_skip="1">
  51.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
  62.         <COST type="TapSelf" />
  63.         <PLAY_TIME_ACTION>
  64.             RSN_MarkManaAbilityStart()
  65.         </PLAY_TIME_ACTION>
  66.         <RESOLUTION_TIME_ACTION>
  67.             RSN_Produce( "{B}", 1 )
  68.         </RESOLUTION_TIME_ACTION>
  69.         <RESOLUTION_TIME_ACTION>
  70.             RSN_EliminateExtraManaTokens()
  71.             S_DisplayManaPool(EffectController())
  72.             RSN_MarkManaAbilityEnd()
  73.         </RESOLUTION_TIME_ACTION>
  74.         <AI_AVAILABILITY window_step="upkeep" type="window" />
  75.         <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
  76.         <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
  77.         <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
  78.         <AI_AVAILABILITY window_step="declare_blockers" type="window" />
  79.         <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
  80.         <AI_AVAILABILITY window_step="end_of_turn" type="window" />
  81.         <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
  82.         <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
  83.         <AI_AVAILABILITY type="in_response" response_source="1" />
  84.         <AI_AVAILABILITY type="in_response" response_target="1" />
  85.     </ACTIVATED_ABILITY>
  86.     <ACTIVATED_ABILITY>
  87.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  88.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  89.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  90.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  91.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  92.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  93.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  94.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  95.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  96.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  97.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}: Target creature loses first strike or swampwalk until end of turn.]]></LOCALISED_TEXT>
  98.         <COST type="TapSelf" />
  99.         <TARGET tag="CARD_QUERY_CHOOSE_CREATURE" definition="0" compartment="0" count="1" />
  100.         <TARGET_DEFINITION id="0">
  101.             local filter = ClearFilter()
  102.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
  103.         </TARGET_DEFINITION>
  104.         <RESOLUTION_TIME_ACTION>
  105.             if EffectSource() ~= nil then
  106.                 EffectController():BeginNewMultipleChoice()
  107.                     EffectController():AddMultipleChoiceAnswer( "CARD_QUERY__LOSE_FIRST_STRIKE" )
  108.                     EffectController():AddMultipleChoiceAnswer( "CARD_QUERY__LOSE_SWAMPWALK" )
  109.                 EffectController():AskMultipleChoiceQuestion( "CARD_QUERY_URBORG" )
  110.             end
  111.         </RESOLUTION_TIME_ACTION>
  112.         <CONTINUOUS_ACTION layer="6">
  113.             local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
  114.             if target ~= nil and EffectController():GetMultipleChoiceResult() == 0 then
  115.                 local characteristics = target:GetCurrentCharacteristics()
  116.                 characteristics:Bool_Set(CHARACTERISTIC_FIRST_STRIKE, 0)
  117.             elseif target ~= nil and EffectController():GetMultipleChoiceResult() == 1 then
  118.                 characteristics:Bool_Set( CHARACTERISTIC_SWAMPWALK, 0 )
  119.             end
  120.         </CONTINUOUS_ACTION>
  121.         <DURATION simple_duration="UntilEOT" />
  122.     </ACTIVATED_ABILITY>
  123.     <STATIC_ABILITY>
  124.         <CONTINUOUS_ACTION layer="0">
  125.             RSN_ClearCanProduceMana()
  126.             RSN_MarkCanProduceMana("{B}")
  127.         </CONTINUOUS_ACTION>
  128.         <CONTINUOUS_ACTION layer="8">
  129.             local nDefaultColour = COLOUR_BLACK
  130.             local oCard = EffectSource()
  131.             if (RSN_CheckSwitchToFallback(oCard)) then
  132.                 local nColour = RSN_GetLastProducedColour()
  133.                 local oCharacteristics = oCard:GetCurrentCharacteristics()
  134.                 if (nColour ~= COLOUR_COLOURLESS) then
  135.                     oCharacteristics:GrantAbility(nColour)
  136.                 else
  137.                     oCharacteristics:GrantAbility(nDefaultColour)
  138.                 end
  139.             end
  140.         </CONTINUOUS_ACTION>
  141.     </STATIC_ABILITY>
  142.     <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
  143.         <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
  144.         <RESOLUTION_TIME_ACTION>
  145.             RSN_ClearProducedMana()
  146.         </RESOLUTION_TIME_ACTION>
  147.     </TRIGGERED_ABILITY>
  148.     <MANA_ABILITY resource_id="3">
  149.         <COST type="TapSelf" />
  150.         <PRODUCES amount="{B}" />
  151.     </MANA_ABILITY>
  152.     <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
  153.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  154.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  155.     <DATE><![CDATA[29-09-16]]></DATE>
  156. </CARD_V2>
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