carlosname

change your size script

Mar 23rd, 2021 (edited)
124
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.03 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150.  
  151. function giant(p, size)
  152. local pchar = p.Character
  153. if pchar then
  154. local function scale(chr,scl)
  155.  
  156. for _,v in pairs(pchar:GetChildren()) do
  157. if v:IsA("Hat") or v:IsA("Accessory") then
  158. local mesh = v.Handle:FindFirstChildOfClass("SpecialMesh")
  159. mesh.Scale = Vector3.new(scl , scl, scl)
  160. end
  161. end
  162.  
  163. local Head = chr['Head']
  164. local Torso = chr['Torso']
  165. local LA = chr['Left Arm']
  166. local RA = chr['Right Arm']
  167. local LL = chr['Left Leg']
  168. local RL = chr['Right Leg']
  169. local HRP = chr['HumanoidRootPart']
  170.  
  171. wait(0.1)
  172.  
  173. Head.formFactor = 3
  174. Torso.formFactor = 3
  175. LA.formFactor = 3
  176. RA.formFactor = 3
  177. LL.formFactor = 3
  178. RL.formFactor = 3
  179. HRP.formFactor = 3
  180.  
  181. Head.Size = Vector3.new(scl * 2, scl, scl)
  182. Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
  183. LA.Size = Vector3.new(scl, scl * 2, scl)
  184. RA.Size = Vector3.new(scl, scl * 2, scl)
  185. LL.Size = Vector3.new(scl, scl * 2, scl)
  186. RL.Size = Vector3.new(scl, scl * 2, scl)
  187. HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
  188.  
  189. local Motor1 = Instance.new('Motor6D', Torso)
  190. Motor1.Part0 = Torso
  191. Motor1.Part1 = Head
  192. Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  193. Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  194. Motor1.Name = "Neck"
  195.  
  196. local Motor2 = Instance.new('Motor6D', Torso)
  197. Motor2.Part0 = Torso
  198. Motor2.Part1 = LA
  199. Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  200. Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  201. Motor2.Name = "Left Shoulder"
  202.  
  203. local Motor3 = Instance.new('Motor6D', Torso)
  204. Motor3.Part0 = Torso
  205. Motor3.Part1 = RA
  206. Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  207. Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  208. Motor3.Name = "Right Shoulder"
  209.  
  210. local Motor4 = Instance.new('Motor6D', Torso)
  211. Motor4.Part0 = Torso
  212. Motor4.Part1 = LL
  213. Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  214. Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  215. Motor4.Name = "Left Hip"
  216.  
  217. local Motor5 = Instance.new('Motor6D', Torso)
  218. Motor5.Part0 = Torso
  219. Motor5.Part1 = RL
  220. Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  221. Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  222. Motor5.Name = "Right Hip"
  223.  
  224. local Motor6 = Instance.new('Motor6D', HRP)
  225. Motor6.Part0 = HRP
  226. Motor6.Part1 = Torso
  227. Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  228. Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  229.  
  230. end
  231.  
  232. scale(pchar, size)
  233. pchar.Humanoid.WalkSpeed = 15 * size
  234.  
  235. for _,v in pairs(game.Lighting:GetChildren()) do
  236. if v:IsA("Hat") then
  237. v.Parent = pchar
  238. end
  239. end
  240. end
  241. end
  242.  
  243. local plr = game.Players.LocalPlayer
  244. giant(plr,1)
  245.  
  246.  
  247. local csize = 1
  248.  
  249. local sgui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  250. local base = Instance.new("Frame", sgui)
  251. base.BackgroundTransparency = 1
  252. base.Size = UDim2.new(0, 110, 0, 200)
  253. base.Position = UDim2.new(1, -120, 1, -180)
  254. local indicator = Instance.new("TextLabel", base)
  255. indicator.Size = UDim2.new(1, 0, 0, 25)
  256. indicator.TextColor3 = Color3.new(1, 1, 1)
  257. indicator.BackgroundTransparency = 0
  258. indicator.FontSize = Enum.FontSize.Size18
  259. indicator.Font = Enum.Font.SourceSans
  260. indicator.Text = "Current Size: 3"
  261. local PlusOne = Instance.new("TextButton", base)
  262. PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  263. PlusOne.Position = UDim2.new(0, 0, 0, 40)
  264. PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
  265. PlusOne.BorderSizePixel = 2
  266. PlusOne.Font = Enum.Font.SourceSansBold
  267. PlusOne.FontSize = Enum.FontSize.Size24
  268. PlusOne.Text = "+.1 Size"
  269. local MinusOne = Instance.new("TextButton", base)
  270. MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  271. MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
  272. MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
  273. MinusOne.Text = "-.1 Size"
  274. MinusOne.BorderSizePixel = 2
  275. MinusOne.Font = Enum.Font.SourceSansBold
  276. MinusOne.FontSize = Enum.FontSize.Size24
  277.  
  278. PlusOne.MouseButton1Down:connect(function()
  279. csize = csize + .1
  280. giant(plr, csize)
  281. indicator.Text = "Current Size: "..tostring(csize)
  282. end)
  283.  
  284. MinusOne.MouseButton1Down:connect(function()
  285. csize = csize - .1
  286. giant(plr, csize)
  287. indicator.Text = "Current Size: "..tostring(csize)
  288. end)
Add Comment
Please, Sign In to add comment