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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(173550926) SRandInit(173550926).
- LogTaskGraph: Started task graph with 5 named threads and 12 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.180773
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Build: ++UE4+Release-4.16-CL-3466753
- LogInit: Engine Version: 4.16.1-3466753+++UE4+Release-4.16
- LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
- LogInit: Net CL: 3452394
- LogDevObjectVersion: Number of dev versions registered: 16
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
- LogInit: Compiled (64-bit): May 31 2017 02:03:30
- LogInit: Compiled with Visual C++: 19.00.24215.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.16
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: DESKTOP-VBQV468
- LogInit: User: Weston
- LogInit: CPU Page size=4096, Cores=8
- LogInit: High frequency timer resolution =3.509041 MHz
- LogMemory: Memory total: Physical=31.9GB (32GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 275.06 MB used, 275.06 MB peak
- LogMemory: Process Virtual Memory: 271.34 MB used, 271.34 MB peak
- LogMemory: Physical Memory: 3602.74 MB used, 29085.30 MB free, 32688.04 MB total
- LogMemory: Virtual Memory: 653.63 MB used, 29085.30 MB free, 134217728.00 MB total
- LogInit: Using OS detected language (en-US).
- LogInit: Using OS detected locale (en-US).
- LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
- LogD3D11RHI: 11158/0/16344 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/16344 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/16344 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
- LogWindows: 2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
- LogWindows: 4. 'DisplayLink USB Device' (P:0 D:1)
- LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti
- LogD3D11RHI: Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
- LogD3D11RHI: Driver Date: 5-1-2017
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (D:/GAME DEVLOPMENT/may 24/InPaint/Intermediate/Shaders/WorkingDirectory/11328/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Weston/AppData/Local/Temp/UnrealShaderWorkingDir/A1217A9E49A96592E6B10BA9AA3A2C75/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP MacClientTargetPlatform
- LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp:Display: Loaded TP MacServerTargetPlatform
- LogTemp:Display: Loaded TP MacTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.22s 90MB C:/Users/Weston/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Weston/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/GAME DEVLOPMENT/may 24/InPaint/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/GAME DEVLOPMENT/may 24/InPaint/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/Weston/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogMaterial: Verifying Global Shaders for PCD3D_SM5
- LogSlate: Using Freetype 2.6.0
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
- LogSimplygon: Simplygon DLL not present - disabling.
- LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
- LogMeshUtilities: No automatic skeletal mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogNetVersion: InPaint , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3408582666)
- LogAssetRegistry: FAssetRegistry took 0.0282 seconds to start up
- LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.076355 seconds
- LogUObjectArray: 34195 objects as part of root set at end of initial load.
- LogUObjectAllocator: 7260648 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogMaterial: Uniform references updated for custom material expression Custom.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogOnline:Display: STEAM: Loading Steam SDK 1.39
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogEngine: Initializing Engine...
- LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-C3BAE4FE
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'HTC-VIVE-4 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.05s 90MB C:/Users/Weston/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogEngineSessionManager: EngineSessionManager initialized
- LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={0389D65C-4F1C-8863-EECE-7980C088BD7D}
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook:Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'D:/GAME DEVLOPMENT/may 24/InPaint/Content/' took 0.06s
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="D:/GAME DEVLOPMENT/may 24/InPaint/Content/Maps/MAIN/NewMusuem.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogClass:Warning: Enum '/Game/VirtualRealityBP/Blueprints/GripEnum.GripEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
- LogMaterial: Uniform references updated for custom material expression Custom.
- LogAIModule: Creating AISystem for world NewMusuem
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 86.257ms to complete.
- LogFileHelpers: Loading map 'NewMusuem' took 11.595
- LogCollectionManager: Loaded 0 collections in 0.001624 seconds
- LogFileCache: Scanning file cache for directory 'D:/GAME DEVLOPMENT/may 24/InPaint/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'D:/GAME DEVLOPMENT/may 24/InPaint/Content/Developers/Weston/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'D:/GAME DEVLOPMENT/may 24/InPaint/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0111 seconds. Added 2331 classes and 494 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogSlate: Took 0.001001 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000923 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.000955 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogRenderer: Reallocating scene render targets to support 1132x536 NumSamples 1 (Frame:1).
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
- LogLoad: (Engine Initialization) Total time: 36.09 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.39 seconds
- LogExternalProfiler: Found external profiler: VSPerf
- LogExternalProfiler: Using external profiler: VSPerf
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- LogOcInput: OculusInput pre-init called
- LogHMD: Starting GearVRController plugin
- LogContentStreaming: Texture pool size now 1000 MB
- LogRenderer: Reallocating scene render targets to support 1132x556 NumSamples 1 (Frame:3).
- LogSlate: Took 0.001180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- LogAssetRegistry: Asset discovery search completed in 26.6599 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000040 seconds (updated 0 objects)
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/GAME DEVLOPMENT/may 24/InPaint/InPaint.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/GAME DEVLOPMENT/may 24/InPaint/InPaint.uproject" -cook -stage -archive -archivedirectory=D:/ -package -clientconfig=Shipping
- -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\GAME DEVLOPMENT\may 24\InPaint\InPaint.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe InPaint Win64 Shipping -Project="D:\GAME DEVLOPMENT\may 24\InPaint\InPaint.uproject" -clean "D:\GAME DEVLOPMENT\may 24\InPaint\InPaint.uproject" -NoUBTMakefiles -remoteini="D:\GAME DEVLOPMENT\may 24\InPaint" -nobuild
- uht -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1977703s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe InPaint Win64 Shipping -Project="D:\GAME DEVLOPMENT\may 24\InPaint\InPaint.uproject" -clean "D:\GA
- ME DEVLOPMENT\may 24\InPaint\InPaint.uproject" -NoUBTMakefiles -remoteini="D:\GAME DEVLOPMENT\may 24\InPaint" -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.06.15-01.47.10.txt'
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
- nary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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