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- command /warn [<offline player>] [<text>]:
- permission: method.warn
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- add 1 to {warn.%arg-1%}
- broadcast "&e&m*------------------------------------------*"
- broadcast "&7%arg-1% &rhas been warned by &7%player%"
- broadcast "&7Reason &7» &r%arg-2%"
- broadcast "&e&m*------------------------------------------*"
- else:
- message "&7Incorrect usage, &r/warn [player] [reason]"
- else:
- message "&7Incorrect usage, &r/warn [player] [reason]"
- command /unban [<offline player>] [<text>]:
- permission: method.ban
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- if {banned.%arg-1%} is false:
- message "&7%arg-1% is currently not banned"
- else if {banned.%arg-1%} is not set:
- message "&7%arg-1% is currently not banned"
- else if {banned.%arg-1%} is true:
- add 1 to {unban.%arg-1%}
- set {banned.%arg-1%} to false
- unban arg-1
- broadcast "&e&m*------------------------------------------*"
- broadcast "&7%arg-1%'s suspension has been revoked by &7%player%"
- broadcast "&7Reason &7» &r%arg-2%"
- broadcast "&e&m*------------------------------------------*"
- else:
- message "&7Incorrect usage, &r/unban [player] [reason]"
- else:
- message "&7Incorrect usage, &r/unban [player] [reason]"
- command /ban [<offline player>] [<text>]:
- permission: method.ban
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- if {banned.%arg-1%} is true:
- message "&7%arg-1% is currently banned for &r%{banned.reason.%arg-1%}% &7and was banned on &r%{banned.time.%arg-1%}%"
- else if {banned.%arg-1%} is false:
- add 1 to {ban.%arg-1%}
- kick arg-1 due to "&7Reason &7» &r%arg-2%"
- ban arg-1 due to "&7Reason &7» &r%arg-2%"
- set {banned.%arg-1%} to true
- set {banned.reason.%arg-1%} to arg-2
- set {banned.time.%arg-1%} to now
- broadcast "&e&m*------------------------------------------*"
- broadcast "&7%arg-1% &rhas been suspended by &7%player%"
- broadcast "&7Reason &7» &r%arg-2%"
- broadcast "&e&m*------------------------------------------*"
- else if {banned.%arg-1%} is not set:
- add 1 to {ban.%arg-1%}
- kick arg-1 due to "&7Reason &7» &r%arg-2%"
- ban arg-1 due to "&7Reason &7» &r%arg-2%"
- set {banned.%arg-1%} to true
- set {banned.reason.%arg-1%} to arg-2
- set {banned.time.%arg-1%} to now
- broadcast "&e&m*------------------------------------------*"
- broadcast "&7%arg-1% &rhas been suspended by &7%player%"
- broadcast "&7Reason &7» &r%arg-2%"
- broadcast "&e&m*------------------------------------------*"
- else:
- message "&7Incorrect usage, &r/ban [player] [reason]"
- else:
- message "&7Incorrect usage, &r/ban [player] [reason]"
- command /kick [<offline player>] [<text>]:
- permission: method.kick
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- add 1 to {kick.%arg-1%}
- kick arg-1 due to "&7Reason &7» &r%arg-2%"
- broadcast "&e&m*------------------------------------------*"
- broadcast "&7%arg-1% &rhas been kicked by &7%player%"
- broadcast "&7Reason &7» &r%arg-2%"
- broadcast "&e&m*------------------------------------------*"
- else:
- message "&7Incorrect usage, &r/kick [player] [reason]"
- else:
- message "&7Incorrect usage, &r/kick [player] [reason]"
- command /clearchat:
- aliases: /cc
- permission: method.clearchat
- trigger:
- loop 300 times:
- broadcast " "
- broadcast "&6&lMETHOD &8» &7Chat has been cleared by &e%player%"
- #===========================================================================================================================
- command /rank [<offline player>]:
- permission: method.rank
- permission message: &cYou do not have the required permissions to execute this command.
- trigger:
- if arg-1 is not set:
- send "&cIncorrect usage format, /rank <player>"
- else if arg-1 is set:
- open chest with 5 rows named "&8Rank Selection &8(&n%arg-1%)" to player
- format slot 4 of player with arg-1's skull named "&bModifying %arg-1%" with lore "||&rIn this GUI you can modify||&r%arg-1%'s rank.||||&bCurrent Rank||&r &r● &r%{shortrank.%arg-1's uuid%}%" to be unstealable
- format slot 22 of player with paper named "&bRanks" to be unstealable
- format slot 29 of player with book named "&4Owner" with lore "||&rClick to change %arg-1%'s rank||&rto owner." to close then run [make player execute "¶rank %arg-1% owner"]
- format slot 30 of player with book named "&9Dev" with lore "||&rClick to change %arg-1%'s rank||&rto developer." to close then run [make player execute "¶rank %arg-1% dev"]
- format slot 31 of player with book named "&cAdmin" with lore "||&rClick to change %arg-1%'s rank||&rto administrator." to close then run [make player execute "¶rank %arg-1% admin"]
- format slot 32 of player with book named "&5Mod" with lore "||&rClick to change %arg-1%'s rank||&rto moderator." to close then run [make player execute "¶rank %arg-1% mod"]
- format slot 33 of player with book named "&dTrial Mod" with lore "||&rClick to change %arg-1%'s rank||&rto trial moderator." to close then run [make player execute "¶rank %arg-1% tmod"]
- format slot 40 of player with book named "&7User" with lore "||&rClick to change %arg-1%'s rank||&rto user." to close then run [make player execute "¶rank %arg-1% user"]
- #===========================================================================================================================
- command /location [<text>]:
- permission: method.location
- permission message: &cYou do not have the required permissions to execute this command.
- trigger:
- if arg-1 is set:
- if arg-1 is "ss" or "screenshare":
- set {screenshare} to location of player
- message "&eSuccessfully set the location of &6&lScreenshare &eto your location!" to player
- else if arg-1 is "hub" or "spawn":
- set {spawn} to location of player
- message "&eSuccessfully set the location of &6&lSpawn &eto your location!" to player
- command /ss [<player>]:
- description: Freeze the player and send them a request to join discord!
- permission: method.freeze
- permission message: &cYou do not have the required permissions to execute this command.
- executable by: players
- aliases: /ss, /screenshare, /freeze
- trigger:
- if arg 1 is not set:
- send "&cIncorrect usage format, /freeze <player>"
- if arg 1 is set:
- if {%arg-1%.ss} is true:
- teleport arg-1 to {spawn}
- send "&e%arg-1% &eis no longer frozen!" to player
- send "&eYou are no longer frozen!" to arg 1
- set {%arg-1%.ss} to false
- remove slowness from arg-1
- delete {_ss.coords.%arg-1%}
- stop trigger
- if {%arg-1%.ss} is not set:
- set {%arg-1%.ss} to true
- add 1 to {frozencounter.%arg-1%}
- teleport arg-1 to {screenshare}
- send "&aThis player has been frozen %{frozencounter.%arg-1%}% times."
- send "&a%arg-1% &ahas been frozen." to player
- send "&f█████████" to arg 1
- send "&f████&c█&f████" to arg 1
- send "&f███&c█&0█&c█&f███" to arg 1
- send "&f██&c█&6█&0█&6█&c█&f██" to arg 1
- send "&f██&c█&6█&0█&6█&c█&f██ &eYou have been frozen by a staff member." to arg 1
- send "&f██&c█&6█&0█&6█&c█&f██ &eIf you disconnect you will be &4&lBANNED&e." to arg 1
- send "&f█&c█&6█████&c█&f█ &ePlease connect to our Discord." to arg 1
- send "&c█&6███&0█&6███&c█ &7https://discord.gg/TZpBkkE" to arg 1
- send "&c█████████" to arg 1
- send "&f█████████" to arg 1
- apply slowness 999 to arg-1 for 1000 minutes
- set {_ss.coords.%arg-1%} to arg-1's location
- stop trigger
- if {%arg-1%.ss} is false:
- add 1 to {frozencounter.%arg-1%}
- teleport arg-1 to {screenshare}
- send "&aThis player has been frozen %{frozencounter.%arg-1%}% times."
- send "&a%arg-1% &ahas been frozen." to player
- send "&f█████████" to arg 1
- send "&f████&c█&f████" to arg 1
- send "&f███&c█&0█&c█&f███" to arg 1
- send "&f██&c█&6█&0█&6█&c█&f██" to arg 1
- send "&f██&c█&6█&0█&6█&c█&f██ &eYou have been frozen by a staff member." to arg 1
- send "&f██&c█&6█&0█&6█&c█&f██ &eIf you disconnect you will be &4&lBANNED&e." to arg 1
- send "&f█&c█&6█████&c█&f█ &ePlease connect to our Discord." to arg 1
- send "&c█&6███&0█&6███&c█ &7https://discord.gg/TZpBkkE" to arg 1
- send "&c█████████" to arg 1
- send "&f█████████" to arg 1
- set {%arg-1%.ss} to true
- apply slowness 999 to arg-1 for 1000 minutes
- set {_ss.coords.%arg-1%} to arg-1's location
- stop trigger
- command /staffmode:
- description: Change into a moderation based gamemode!
- permission: method.staffmode
- permission message: &cYou do not have the required permissions to execute this command.
- executable by: players
- aliases: /staffmode, /staff, /h
- trigger:
- if {staffmode.%player%} is not set:
- message "&eStaff mode preperation..."
- set {staffmode.%player%} to true
- message "&eStaff mode &6&lEnabled"
- hide the player from all players
- set gamemode of player to creative
- clear player's inventory
- apply slowness 555 to player for 0.7 seconds
- set slot 0 of player to a compass named "&ePush"
- wait 1 tick
- set slot 1 of player to a book named "&eInspect Inventory"
- wait 1 tick
- set slot 2 of player to a anvil named "&eFreeze"
- wait 1 tick
- set slot 3 of player to a orange carpet named "&e"
- wait 1 tick
- set slot 7 of player to a head named "&eStaff List"
- wait 1 tick
- set slot 8 of player to a gray dye named "&eVisibility"
- else if {staffmode.%player%} is set:
- delete {staffmode.%player%}
- message "&eStaff mode &6&lDisabled"
- apply slowness 555 to player for 0.7 seconds
- reveal player to all players
- set gamemode of player to survival
- clear player's inventory
- on join:
- wait 5 ticks
- make player execute "spawn"
- on join:
- if player has permission "method.staff":
- loop all players:
- loop-player has permission "minezone.staff"
- send "&9[Staff] &b%player% joined the server." to loop-player
- on quit:
- if player has permission "method.staff":
- loop all players:
- loop-player has permission "minezone.staff"
- send "&9[Staff] &b%player% left the server." to loop-player
- on rightclick:
- if {staffmode.%player%} is set:
- if player's tool is a compass named "&ePush":
- push player in direction of player at speed 1
- on right click on a player:
- if {staffmode.%player%} is set:
- if player's tool is a book named "&eInspect Inventory":
- open the inventory of the clicked entity to the player
- on right click on a player:
- if {staffmode.%player%} is set:
- if player's tool is a anvil named "&eFreeze":
- wait 5 ticks
- make player execute "ss %clicked entity%"
- on right click:
- if {staffmode.%player%} is set:
- if player's tool is a head named "&eStaff List":
- wait 5 ticks
- make player execute command "minezone:stafflist"
- on right click:
- if {staffmode.%player%} is set:
- if player's tool is a gray dye named "&eVisibility":
- set slot 8 of player to light green dye named "&eVisibility"
- reveal the player from all players
- send "&eYou have been revealed to all players." to the player
- on left click:
- if {staffmode.%player%} is set:
- if player's tool is a light green dye named "&eVisibility":
- set slot 8 of player to gray dye named "&eVisibility"
- hide the player from all players
- send "&eYou have been hidden from all players." to the player
- on place:
- if {staffmode.%player%} is true:
- if player doesn't have permission "method.admin":
- cancel event
- stop
- else:
- stop
- on break:
- if {staffmode.%player%} is true:
- if player doesn't have permission "method.admin":
- cancel event
- stop
- else:
- stop
- on inventory click:
- if {staffmode.%player%} is true:
- if player doesn't have permission "method.admin":
- cancel event
- stop
- else:
- stop
- on hunger bar change:
- if {staffmode.%player%} is true:
- set the player's food level to 10
- on damage:
- if {staffmode.%victim%} is true:
- cancel event
- if {staffmode.%attacker%} is true:
- cancel event
- on drop:
- if {staffmode.%player%} is true:
- cancel event
- #===========================================================================================================================
- command /teleport [<player>] [<player>]:
- description: Teleport to a player
- permission: method.teleport
- permission message: &cYou do not have the required permissions to execute this command.
- executable by: players
- aliases: /teleport, /tp, /tport, /telep
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- if arg-1 is player:
- teleport arg-1 to arg-2
- message "&eTeleporting to %arg-2%"
- else if arg-1 isn't player:
- teleport arg-1 to arg-2
- message "&eTeleported %arg-1% to %arg-2%"
- else if arg-2 isn't set:
- teleport player to arg-1
- message "&eTeleporting to %arg-1%"
- else:
- message "&cIncorrect usage format, /tp <player> [other player]"
- command /tphere [<player>]:
- description: Teleport to a player to you
- permission: method.teleport
- permission message: &cYou do not have the required permissions to execute this command.
- executable by: players
- trigger:
- if arg-1 is set:
- if arg-1 is player:
- message "&cYou cannot teleport to yourself."
- else if arg-1 isn't player:
- teleport arg-1 to player
- message "&eTeleported %arg-1% to player"
- else:
- message "&cIncorrect usage format, /tphere <player>"
- command /gm [<text>] [<player>]:
- description: Change your gamemode
- permission: method.gamemode
- permission message: &cYou do not have the required permissions to execute this command.
- executable by: players
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- if arg-1 is "C", "1" or "Creative":
- set gamemode of arg-2 to creative
- message "&eSet the gamemode of %arg-2% to &6&lCreative" to player
- message "&eGamemode changed to &6&lCreative&e by %player%" to arg-2
- else if arg-1 is "S", "0" or "Survival":
- set gamemode of arg-2 to survival
- message "&eSet the gamemode of %arg-2% to &6&lSurvival" to player
- message "&eGamemode changed to &6&lSurvival&e by %player%" to arg-2
- else if arg-1 is "A", "2" or "Adventure":
- set gamemode of arg-2 to adventure
- message "&eSet the gamemode of %arg-2% to &6&lAdventure" to player
- message "&eGamemode changed to &6&lAdventure&e by %player%" to arg-2
- else if arg-2 isn't set:
- if arg-1 is "C", "1" or "Creative":
- set gamemode of player to creative
- message "&eSet your gamemode to &6&lCreative" to player
- else if arg-1 is "S", "0" or "Survival":
- set gamemode of player to survival
- message "&eSet your gamemode to &6&lSurvival" to player
- else if arg-1 is "A", "2" or "Adventure":
- set gamemode of player to adventure
- message "&eSet your gamemode to &6&lAdventure" to player
- else if arg-2 isn't "A", "2", "Adventure", "S", "0", "Survival", "C", "1" or "Creative":
- message "&cUnexpected error! gamemode.Type = false"
- message "&cPlease choose a valid gamemode!"
- message ""
- message "&4If you feel that this is incorrect, please contact your server developer."
- else:
- message "&cIncorrect usage format, /gm <gamemode> [player]"
- on command "/gmc":
- cancel event
- make player execute "gm c"
- on command "/gms":
- cancel event
- make player execute "gm s"
- on command "/gma":
- cancel event
- make player execute "gm a"
- on command "/gmsp":
- cancel event
- send "&cThis gamemode has been disabled by an administrator."
- #===========================================================================================================================
- command /minezone:stafflist:
- trigger:
- if player has permission "method.staff":
- loop all players:
- loop-player has permission "minezone.staff"
- add loop-player to {_online staff::*}
- size of {_online staff::*} is 0:
- message "No staff currently online!"
- else:
- message "&e&m*------------------------------------------*"
- message "&7Staff &e» &r%{_online staff::*}%"
- message "&e&m*------------------------------------------*"
- else:
- message "&rUnknown command. Type ""/help"" for help."
- #===========================================================================================================================
- command /¶cc:
- trigger:
- loop 300 times:
- message " "
- message "&6&lMETHOD &8» &7Successfully created your world."
- command /¶cc2:
- trigger:
- loop 300 times:
- message " "
- message "&6&lMETHOD &8» &7Successfully teleported to your world."
- command /¶cc3:
- trigger:
- loop 300 times:
- message " "
- on chat:
- cancel event
- set tab list name of player to "%{rank.%player's uuid%}%%player%"
- broadcast "&7[%{tier.%player's uuid%}%&7] %{rank.%player's uuid%}%%player% &8» &r%message%"
- command /¶rank [<offline player>] [<text>]:
- permission: method.rank
- trigger:
- if arg-1 isn't set:
- message "&cIncorrect usage."
- if arg-1 is set:
- if arg-2 is "admin":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&8[&cAdmin&8] &c"
- set {shortrank.%arg-1's uuid%} to "&rAdministrator"
- set tab list name of arg 1 to "&8[&cAdmin&8] &c%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bAdmin &eprevious rank removed."
- send "&eYour server rank has been set to &bAdmin&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "owner":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&8[&4Owner&8] &4"
- set {shortrank.%arg-1's uuid%} to "&rOwner"
- set tab list name of arg 1 to "&8[&4Owner&8] &4%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bOwner &eprevious rank removed."
- send "&eYour server rank has been set to &bOwner&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "mod":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&8[&5Mod&8] &5"
- set {shortrank.%arg-1's uuid%} to "&rMod"
- set tab list name of arg 1 to "&8[&5Mod&8] &5%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bMod &eprevious rank removed."
- send "&eYour server rank has been set to &bMod&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "dev":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&8[&9Dev&8] &9"
- set {shortrank.%arg-1's uuid%} to "&rDeveloper"
- set tab list name of arg 1 to "&8[&9Dev&8] &9%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bDeveloper &eprevious rank removed."
- send "&eYour server rank has been set to &bDeveloper&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "user":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&7"
- set {shortrank.%arg-1's uuid%} to "&rUser"
- set tab list name of arg 1 to "&7%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bUser &eprevious rank removed."
- send "&eYour server rank has been set to &bUser&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "tmod":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&8[&dTrial Mod&8] &d"
- set {shortrank.%arg-1's uuid%} to "&rTrial Mod"
- set tab list name of arg 1 to "&8[&dTrial Mod&8] &d%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bTrial Moderator &eprevious rank removed."
- send "&eYour server rank has been set to &bTrial Moderator&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "5":
- if player has permission "server.rank":
- set {tier.%arg-1's uuid%} to "&75"
- set {tiers.%arg-1's uuid%} to "&r5"
- send "&7Successfully updated &b%arg-1%'s &7user tier to &r5"
- send "&7Your server tier has successfully been updated to &r5" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "4":
- if player has permission "server.rank":
- set {tier.%arg-1's uuid%} to "&74"
- set {tiers.%arg-1's uuid%} to "&r4"
- send "&7Successfully updated &b%arg-1%'s &7user tier to &r4"
- send "&7Your server tier has successfully been updated to &r4" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "3":
- if player has permission "server.rank":
- set {tier.%arg-1's uuid%} to "&73"
- set {tiers.%arg-1's uuid%} to "&r3"
- send "&7Successfully updated &b%arg-1%'s &7user tier to &r3"
- send "&7Your server tier has successfully been updated to &r3" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "2":
- if player has permission "server.rank":
- set {tier.%arg-1's uuid%} to "&72"
- set {tiers.%arg-1's uuid%} to "&r2"
- send "&7Successfully updated &b%arg-1%'s &7user tier to &r2"
- send "&7Your server tier has successfully been updated to &r2" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "1":
- if player has permission "server.rank":
- set {tier.%arg-1's uuid%} to "&71"
- set {tiers.%arg-1's uuid%} to "&r1"
- send "&7Successfully updated &b%arg-1%'s &7user tier to &r1"
- send "&7Your server tier has successfully been updated to &r1" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "0":
- if player has permission "server.rank":
- set {tier.%arg-1's uuid%} to "&70"
- set {tiers.%arg-1's uuid%} to "&r0"
- send "&7Successfully updated &b%arg-1%'s &7user tier to &r0"
- send "&7Your server tier has successfully been updated to &r0" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "unlimited":
- if player has permission "server.rank":
- set {tier.%arg-1's uuid%} to "&7Unlimited"
- set {tiers.%arg-1's uuid%} to "&rUnlimited"
- send "&7Successfully updated &b%arg-1%'s &7user tier to &rUnlimited"
- send "&7Your server tier has successfully been updated to &rUnlimited" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- on first join:
- set {rank.%player's uuid%} to "&7"
- set {shortrank.%player's uuid%} to "&rUser"
- set {world.%player%} to false
- set {tier.%player's uuid%} to "&70"
- set {coins.%player%} to 10
- command /tier [<offline player>]:
- permission: aurrra.tier
- trigger:
- if arg-1 is not set:
- send "&7Incorrect usage, &r/tier [player]"
- else if arg-1 is set:
- open chest with 5 rows named "&8Tier Selection &8(&n%arg-1%)" to player
- format slot 4 of player with arg-1's skull named "&3Modifying %arg-1%" with lore "||&rIn this GUI you can modify||&r%arg-1%'s tier.||||&bCurrent Rank||&r &r● &r%{tiers.%arg-1's uuid%}%" to be unstealable
- format slot 19 of player with book and quill named "&3&lTIERS" to be unstealable
- format slot 21 of player with book named "&85" with lore "||&rClick to change %arg-1%'s tier||&rto 5." to close then run [make player execute "¶rank %arg-1% 5"]
- format slot 22 of player with book named "&84" with lore "||&rClick to change %arg-1%'s tier||&rto 4." to close then run [make player execute "¶rank %arg-1% 4"]
- format slot 23 of player with book named "&83" with lore "||&rClick to change %arg-1%'s tier||&rto 3." to close then run [make player execute "¶rank %arg-1% 3"]
- format slot 24 of player with book named "&82" with lore "||&rClick to change %arg-1%'s tier||&rto 2." to close then run [make player execute "¶rank %arg-1% 2"]
- format slot 30 of player with book named "&81" with lore "||&rClick to change %arg-1%'s tier||&rto 1." to close then run [make player execute "¶rank %arg-1% 1"]
- format slot 31 of player with book named "&80" with lore "||&rClick to change %arg-1%'s tier||&rto 0." to close then run [make player execute "¶rank %arg-1% 0"]
- format slot 32 of player with book named "&1U&2n&3l&4i&5m&6i&7t&8e&9d" with lore "||&rClick to change %arg-1%'s tier||&rto unlimited." to close then run [make player execute "¶rank %arg-1% unlimited"]
- command /create:
- trigger:
- if {world.%player%} is true:
- message "&e&l(!) &7%player%&r, you already have your own world! Visit it by typing &7/world"
- else if {world.%player%} is false:
- set {worldborder.%player%} to false
- set {world.%player%} to true
- make player execute "¶consolecreate"
- make player execute "¶consolesetup"
- send "&eInventory cleared"
- send "&eGamemode updated"
- send "&eUser data saved"
- send "&e"
- send "&eCreation completed"
- add 5 to {coins.%player%}
- message "&b&m*------------------------------------*"
- message "&7Achievement Completed!"
- message "&r"
- message "&rCreate your own world"
- message "&7Reward &2$5"
- message "&b&m*------------------------------------*"
- message "&e+$5"
- set {achievements.%player%} to 2
- else if {world.%player%} is not set:
- set {worldborder.%player%} to false
- set {world.%player%} to true
- make player execute "¶consolecreate"
- make player execute "¶consolesetup"
- send "&eInventory cleared"
- send "&eGamemode updated"
- send "&eUser data saved"
- send "&e"
- send "&eCreation completed"
- add 5 to {coins.%player%}
- message "&b&m*------------------------------------*"
- message "&7Achievement Completed!"
- message "&r"
- message "&rCreate your own world"
- message "&7Reward &2$5"
- message "&b&m*------------------------------------*"
- message "&e+$5"
- set {achievements.%player%} to 2
- command /¶consolesetup:
- trigger:
- clear player's inventory
- wait 50 ticks
- set gamemode of player to creative
- command /¶consolecreate:
- trigger:
- make console execute "zperm group World add %player%"
- make console execute "mvc %player% normal -t flat"
- make console execute "mvtp %player% %player%"
- make console execute "minecraft:tp %player% 0 5 0"
- make player execute "worldborder center 0 0"
- make player execute "worldborder set 100"
- make player execute "spawnpoint"
- make player execute "¶cc"
- set {worldborder.%player%} to true
- set {in.world.%player%} to true
- command /reset-player [<offline player>]:
- permission: aurrra.resetplayer
- trigger:
- set {world.%arg-1%} to false
- on command "worldborder":
- if {worldborder.%player%} is true:
- cancel event
- send "" to console
- command /world:
- trigger:
- if {world.%player%} is false:
- message "&e&l(!) &7%player%&r, you don't have a world! Create one with &7/create"
- else if {world.%player%} is not set:
- message "&e&l(!) &7%player%&r, you don't have a world! Create one with &7/create"
- else if {world.%player%} is true:
- set {in.world.%player%} to true
- set {in.trusted.world.%player%} to false
- set {in.spawn.%player%} to false
- make console execute "/mvtp %player% %player%"
- make console execute "minecraft:tp %player% 0 5 0"
- make player execute "¶consolesetup"
- make player execute "¶cc2"
- command /setspawn:
- permission: aurrra.setspawn
- trigger:
- set {spawn} to location of player
- message "&6&lMETHOD &8» &7Successfully set the location of spawn &7[%{spawn}%]."
- command /spawn:
- trigger:
- message "&6&lMETHOD &8» &7Successfully teleported to &rConsole's World&7."
- teleport player to {spawn}
- set {in.world.%player%} to false
- set {in.spawn.%player%} to true
- set {in.trusted.world.%player%} to false
- clear player's inventory
- heal player
- set player's hunger to 20
- set gamemode of player to adventure
- set slot 2 of player to 1 paper named "&3Information"
- set slot 4 of player to 1 book named "&3Control Panel"
- set slot 6 of player to 1 chest named "&3Achievements"
- command /border [<text>]:
- trigger:
- if arg-1 is set:
- if arg-1 is "1000":
- if {tier.%player's uuid%} is "&7Unlimited":
- if {in.world.%player%} is false:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is not set:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is true:
- set {worldborder.%player%} to false
- make player execute "worldborder center 0 0"
- make player execute "worldborder set 1000"
- make player execute "¶cc3"
- message "&eBorder size changed to 1000"
- make console execute "minecraft:tp %player% 0 5 0"
- set {worldborder.%player%} to true
- else if {tier.%player's uuid%} isn't "&7Unlimited":
- message "&e&l(!) &7%player%&r, to execute this command you need &7Unlimited &rtier! Purchase it with &7/buy&r!"
- if arg-1 is "750":
- if {tier.%player's uuid%} is "&7Unlimited" or "&75":
- if {in.world.%player%} is false:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is not set:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is true:
- set {worldborder.%player%} to false
- make player execute "worldborder center 0 0"
- make player execute "worldborder set 750"
- make player execute "¶cc3"
- message "&eBorder size changed to 750"
- make console execute "minecraft:tp %player% 0 5 0"
- set {worldborder.%player%} to true
- else if {tier.%player's uuid%} isn't "&7Unlimited" or "&75":
- message "&e&l(!) &7%player%&r, to execute this command you need &rtier &75&r or higher! Purchase it with &7/buy&r!"
- if arg-1 is "500":
- if {tier.%player's uuid%} is "&7Unlimited", "&75" or "&74":
- if {in.world.%player%} is false:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is not set:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is true:
- set {worldborder.%player%} to false
- make player execute "worldborder center 0 0"
- make player execute "worldborder set 500"
- make player execute "¶cc3"
- message "&eBorder size changed to 500"
- make console execute "minecraft:tp %player% 0 5 0"
- set {worldborder.%player%} to true
- else if {tier.%player's uuid%} isn't "&7Unlimited" or "&75" or "&74":
- message "&e&l(!) &7%player%&r, to execute this command you need &rtier &74&r or higher! Purchase it with &7/buy&r!"
- if arg-1 is "250":
- if {tier.%player's uuid%} is "&7Unlimited", "&75", "&74" or "&73":
- if {in.world.%player%} is false:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is not set:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is true:
- set {worldborder.%player%} to false
- make player execute "worldborder center 0 0"
- make player execute "worldborder set 250"
- make player execute "¶cc3"
- message "&eBorder size changed to 250"
- make console execute "minecraft:tp %player% 0 5 0"
- set {worldborder.%player%} to true
- else if {tier.%player's uuid%} isn't "&7Unlimited" or "&75" or "&74" or "&73":
- message "&e&l(!) &7%player%&r, to execute this command you need the &rtier &73&r or higher! Purchase it with &7/buy&r!"
- if arg-1 is "100":
- if {tier.%player's uuid%} is "&7Unlimited", "&75", "&74", "&73" or "&72":
- if {in.world.%player%} is false:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is not set:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- else if {in.world.%player%} is true:
- set {worldborder.%player%} to false
- make player execute "worldborder center 0 0"
- make player execute "worldborder set 100"
- make player execute "¶cc3"
- message "&eBorder size changed to 100"
- make console execute "minecraft:tp %player% 0 5 0"
- set {worldborder.%player%} to true
- else if {tier.%player's uuid%} isn't "&7Unlimited" or "&75" or "&74" or "&73" or "&72":
- message "&e&l(!) &7%player%&r, to execute this command you need &rtier &72&r or higher! Purchase it with &7/buy&r!"
- if arg-1 isn't set:
- send "&7Incorrect usage, &r/border [1000, 750, 500, 250, 100]"
- if arg-1 isn't "1000", "750", "500", "250" or "100":
- send "&7Incorrect ammount, &r/border [1000, 750, 500, 250, 100]"
- command /time [<text>]:
- trigger:
- if arg-1 is set:
- if {tier.%player's uuid%} is "&71", "&72", "&73", "&74", "&75" or "&7Unlimited":
- if {in.world.%player%} is true:
- if arg-1 is "day":
- make player execute "essentials:time set day %player%"
- make player execute "¶cc3"
- message "&eTime changed to day"
- else if arg-1 is "night":
- make player execute "essentials:time set night %player%"
- make player execute "¶cc3"
- message "&eTime changed to night"
- else if {in,world.%player%} is false:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- if {tier.%player's uuid%} isn't "&71", "&72", "&73", "&74", "&75" or "&7Unlimited":
- message "&e&l(!) &7%player%&r, To execute this command you must have a tier! Purchase one with &7/buy&r!"
- if arg-1 isn't set:
- message "&7Incorrect usage, &r/time [day, night]"
- command /difficulty [<text>]:
- trigger:
- if arg-1 is set:
- if {tier.%player's uuid%} is "&71", "&72", "&73", "&74", "&75" or "&7Unlimited":
- if {in.world.%player%} is true:
- if arg-1 is "0" or "peaceful":
- make player execute "minecraft:difficulty 0"
- make player execute "¶cc3"
- message "&eDifficulty changed to peaceful"
- else if arg-1 is "1" or "easy":
- make player execute "minecraft:difficulty 1"
- make player execute "¶cc3"
- message "&eDifficulty changed to easy"
- else if arg-1 is "2" or "normal":
- make player execute "minecraft:difficulty 2"
- make player execute "¶cc3"
- message "&eDifficulty changed to normal"
- else if arg-1 is "3" or "hard":
- make player execute "minecraft:difficulty 3"
- make player execute "¶cc3"
- message "&eDifficulty changed to hard"
- else if {in,world.%player%} is false:
- message "&e&l(!) &7%player%&r, you need to be in your world to use this command."
- if {tier.%player's uuid%} is not "&71", "&72", "&73", "&74", "&75" or "&7Unlimited":
- message "&e&l(!) &7%player%&r, To execute this command you must have a tier! Purchase one with &7/buy&r!"
- if arg-1 isn't set:
- message "&7Incorrect usage, &r/difficulty [peaceful, easy, normal, hard]"
- command /pack:
- trigger:
- if {tier.%player's uuid%} is "&7Unlimited", "&75", "&74", "&73","&72" or "&71":
- make player execute "ec"
- else if {tier.%player's uuid%} isn't "&7Unlimited", "&75", "&74", "&73","&72" or "&71":
- message "&e&l(!) &7%player%&r, To execute this command you must have a tier! Purchase one with &7/buy&r!"
- on click:
- if player's tool is paper named "&3Information":
- message "&b&m*------------------------------------*"
- message "&7Method
- message "&rMethod is a custom creative server based on"
- message "the popular plugin `PlotSquared`our goal was to"
- message "recreate the plugin within Skript, as well as"
- message "add more features to make it better."
- message "For help type &7/commands&r!"
- message "&b&m*------------------------------------*"
- on click:
- if player's tool is book named "&3Control Panel":
- open chest with 4 rows named "&8Control Panel (&n%player%&8)" to player
- format slot 4 of player with player's skull named "&bUser Information" with lore "||&7Tier|| &r%{tier.%player's uuid%}%||||&7Rank|| &r%{rank.%player's uuid%}%" to be unstealable
- format slot 19 of player with clock named "&3Connect to your world" to close then run [make player execute "world"]
- format slot 21 of player with redstone named "&3Install plugin packs" to close then run [make player execute "pluginpacks"]
- format slot 23 of player with paper named "&3World commands" to close then run [make player execute "commands"]
- format slot 25 of player with empty map named "&3Server options" to close then run [make player execute "options"]
- command /pluginpacks:
- trigger:
- message "&cComing soon to Method"
- command /options:
- trigger:
- message "&cComing soon to Method"
- command /commands:
- trigger:
- message "&b&m*------------------------------------*"
- message "&7World Commands
- message "&rNo Tier"
- message "&r/trust - Trust a player in your world"
- message "&r/untrust - Un-trust a player in your world"
- message "&r/world - Teleport to your world"
- message "&r/create - Create a world"
- message "&r/spawn - Teleport to spawn"
- message "&r/warp - Warp to a players world"
- message "&r"
- message "&rTier"
- message "&r/difficulty - Change the difficulty of your world"
- message "&r/time - Change the time of your world"
- message "&r/border- Change the border of your world"
- message "&r"
- message "&rAll tiers get exclusive free perks, For an example"
- message "&ras a donator you can install 3 plugin packs without"
- message "&rpurchasing them with in game currency!"
- message "&b&m*------------------------------------*"
- on click:
- if player's tool is chest named "&3Achievements":
- if {achievements.%player%} is not set:
- open chest with 3 rows named "&8Achievements" to player
- format slot 10 of player with emerald block named "&aConnect to Method" with lore "&7Completed||||&rConnect to Bird for the first time!||||&7Reward &2$10" to be unstealable
- format slot 11 of player with redstone block named "&4Create a world" with lore "&7Not completed||||&rCreate your own world!||||&7Reward &4$5" to be unstealable
- else if {achievements.%player%} is 2:
- open chest with 3 rows named "&8Achievements" to player
- format slot 10 of player with emerald block named "&aConnect to Method" with lore "&7Completed||||&rConnect to Bird for the first time!||||&7Reward &2$10" to be unstealable
- format slot 11 of player with emerald block named "&aCreate a world" with lore "&7Completed||||&rCreate your own world!||||&7Reward &2$5" to be unstealable
- command /trust [<offline player>]:
- trigger:
- if arg-1 is set:
- if {trusted.%player%.%arg-1%} is true:
- message "&c%arg-1% is already trusted in your world"
- else if {trusted.%player%.%arg-1%} is not set:
- set {trusted.%player%.%arg-1%} to true
- message "&eSuccessfully trusted %arg-1%"
- message "&aYou have been trusted in %player%'s world!" to arg-1
- else if {trusted.%player%.%arg-1%} is false:
- set {trusted.%player%.%arg-1%} to true
- message "&eSuccessfully trusted %arg-1%"
- message "&aYou have been trusted in %player%'s world!" to arg-1
- else:
- message "&cYou cannot trust no one!"
- command /untrust [<offline player>]:
- trigger:
- if arg-1 is set:
- if {trusted.%player%.%arg-1%} is false:
- message "&c%arg-1% is not trusted in your world"
- else if {trusted.%player%.%arg-1%} is not set:
- message "&c%arg-1% is not trusted in your world"
- else if {trusted.%player%.%arg-1%} is true:
- if {in.trusted.world.%arg-1%} is true:
- set {trusted.%player%.%arg-1%} to false
- message "&eSuccessfully un-trusted %arg-1%"
- message "&cYou have been un-trusted from %player%'s world!" to arg-1
- make arg-1 execute "spawn"
- message "&cKicked from %player%: &rYou have been un-trusted from %player%'s world!" to arg-1
- else if {in.trusted.world.%arg-1%} is false:
- set {trusted.%player%.%arg-1%} to false
- message "&eSuccessfully un-trusted %arg-1%"
- message "&cYou have been un-trusted from %player%'s world!" to arg-1
- else if {in.trusted.world.%arg-1%} is not set:
- set {trusted.%player%.%arg-1%} to false
- message "&eSuccessfully un-trusted %arg-1%"
- message "&cYou have been un-trusted from %player%'s world!" to arg-1
- else:
- message "&cYou cannot un-trust no one!"
- command /warp [<offline player>]:
- trigger:
- if arg-1 is set:
- if arg-1 is player:
- message "&3&lMETHOD &8» &7Use &r/world &7to connect to your world."
- else if {trusted.%arg-1%.%player%} is true:
- make console execute "/mvtp %player% %arg-1%"
- make console execute "minecraft:tp %player% 0 5 0"
- make player execute "¶consolesetup"
- make player execute "¶cc3"
- set {in.trusted.world.%player%} to true
- message "&3&lMETHOD &8» &7Successfully teleported to &r%arg-1%'s World&7."
- else if {trusted.%arg-1%.%player%} is not set:
- message "&3&lMETHOD &8» &7You're not trusted in &r%arg-1%'s World&7."
- else if {trusted.%arg-1%.%player%} is false:
- message "&3&lMETHOD &8» &7You're not trusted in &r%arg-1%'s World&7."
- else:
- message "&6&lMETHOD &8» &7You can't join no ones world!"
- on damage:
- if {pvp} is false:
- cancel event
- command /setpvp [<text>]:
- permission: aurrra.setpvp
- trigger:
- if arg-1 is set:
- if arg-1 is "true":
- if {pvp} is true:
- message "&cUnexpected error! pvp.State = true"
- else if {pvp} is false:
- set {pvp} to true
- message "&eSuccessfully set pvp to &6&lTrue"
- broadcast "&6&lMETHOD &8» &7PvP has been enabled by &e%player%"
- else if {pvp} is not set:
- set {pvp} to true
- message "&eSuccessfully set pvp to &6&lTrue"
- broadcast "&6&lMETHOD &8» &7PvP has been enabled by &e%player%"
- else if arg-1 is "false":
- if {pvp} is false:
- message "&cUnexpected error! pvp.State = false"
- else if {pvp} is not set:
- message "&cUnexpected error! pvp.State = false"
- else if {pvp} is true:
- set {pvp} to false
- message "&eSuccessfully set pvp to &6&lFalse"
- broadcast "&6&lMETHOD &8» &7PvP has been disabled by &e%player%"
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