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- StylePtr<Layers<
- RotateColorsX<SparkleF<1000>,Rgb<0,90,0>>,
- ResponsiveLockupL<Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,White,100,500>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<3000>,Int<30000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
- ResponsiveLightningBlockL<Strobe<White,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,Black,100,500>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
- ResponsiveStabL<DarkOrange>,
- MultiTransitionEffectL<TrWaveX<RandomBlink<30000,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,White,100,500>,Yellow>,Int<800>,Int<200>,Int<400>,RandomF>,EFFECT_BLAST>,
- MultiTransitionEffectL<TrWaveX<RandomBlink<30000,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,White,100,500>,Yellow>,Int<800>,Int<200>,Int<4000>,RandomF>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,Black,100,500>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,10>,TrFade<20>>,EFFECT_RETRACTION>,
- LockupTrL<AlphaL<RandomBlink<30000,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,White,100,500>,Yellow>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,RandomBlink<30000,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,White,100,500>,Yellow>,Yellow>,SmoothStep<Int<26000>,Int<15000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrConcat<TrWipe<400>,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,Black,100,500>,TrFade<800>>,TrWipeSparkTip<Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,Black,100,500>,300>>,
- TransitionEffectL<TrConcat<TrInstant,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,Black,100,500>,TrDelay<1000>,Blinking<RotateColorsX<SparkleF<1000>,RotateColorsX<Sin<Int<100>>,Red>>,Black,100,500>,TrWipeIn<300>>,EFFECT_RETRACTION>>>()
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