warpdragon

Item Notes 2-18-17

Feb 18th, 2017
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  1. // Aether Lens upgrade
  2. //--------------------------------------------------
  3. Upgrades the AOE of spells
  4. loses the range aspect
  5. Aether Lens Upgrade
  6. the simple upgrade of Aether Lens
  7.  
  8.  
  9. // Charge BKB
  10. //--------------------------------------------------
  11. magic wand + BKB
  12. short cooldown but the bkb duration is based on
  13. how many charges you got by enemies casting
  14. spells near you
  15.  
  16.  
  17. // Crimson Pipe
  18. //--------------------------------------------------
  19. Upgrades from Pipe of Insight and Crimson Guard
  20. Aura toggle that provides either physical
  21. or magical resistance
  22.  
  23.  
  24. // Dash Staff
  25. //--------------------------------------------------
  26. Upgrades from Force Staff
  27. charge based cooldown
  28. active: short range dash forward with 0.1s
  29. invincibility in the middle
  30.  
  31. // Decoy Courier
  32. //--------------------------------------------------
  33. Alternative upgrade for walking courier
  34. active consumable item
  35. when activated summons a courier that
  36. walks around in random patterns
  37. not controllable
  38. patterns should somewhat look like a
  39. couriers movement
  40. long walks before turning, mostly straight
  41. lines towards allies
  42. if the decoy courier is killed it explodes,
  43. dealing damage in an aoe
  44. should likely have a limited amount you can buy
  45. model should always be base
  46. maybe even carry fake items
  47.  
  48. // Drums 2
  49. //--------------------------------------------------
  50. gains infinite charges
  51.  
  52. // Force Shield
  53. //--------------------------------------------------
  54. Upgrades from Linkens and Force Staff
  55. Retains Linkens Effect
  56. The next spell blocked by Linkens pushes the
  57. enemy that cast the spell away
  58. 750 units or so
  59.  
  60.  
  61. // Heart Transfer/Transplant
  62. //--------------------------------------------------
  63. Upgrades from Solar Crest + Heart
  64. Allows to transfer HP, Armor (?) and the Heart HP Regen property
  65. loses evasion
  66.  
  67. // Jump Dagger
  68. //--------------------------------------------------
  69. Blink Dagger Upgrade
  70. Jumps to an enemy, attacks them, teleports you back to
  71. the original location
  72. low cooldown
  73.  
  74.  
  75. // Martyrs Mail
  76. //--------------------------------------------------
  77. Upgrades Blade Mail
  78. active: heal all nearby allies for a percentage of all
  79. of the damage you take
  80.  
  81. // Necronomicon
  82. //--------------------------------------------------
  83. Level 4:
  84. Adds a small suicidal demon that will run at
  85. enemies and explodes on death, dealing
  86. damage in an aoe
  87.  
  88. // Proximity Radiance
  89. //--------------------------------------------------
  90. Radiance Upgrade
  91. Damage is based on how close to the halfway
  92. point of the radius you are
  93.  
  94. // Pull Staff
  95. //--------------------------------------------------
  96. Upgrade to Force Staff
  97. Pulls an Ally or Enemy towards you
  98. if cast on self pushes you in the opposite
  99. direction you are facing
  100. Upgrades into Hurricane Pull Staff
  101. If cast on Enemy pulls them to you and pushes you
  102. towards them, completely closing the distance
  103. if cast on an ally pulls them towards you
  104. if cast on self pushes you in the opposite
  105. direction you are facing
  106.  
  107. // Lucio Radiance
  108. //--------------------------------------------------
  109. Aura toggle that provides either healing or
  110. movement speed to the team
  111.  
  112.  
  113. // Rainbow Radiance
  114. //--------------------------------------------------
  115. Radiance Joke Upgrade
  116. Aura toggle: MS/AS/DMG/HEAL/Armor/Magic
  117. Resistance/etc etc
  118.  
  119. // Shivas Rush
  120. //--------------------------------------------------
  121. Upgrades from Shivas Guard and Drums 2
  122. Active: Grants massive movement speed for 3
  123. seconds, then casts Shivas Guard at the end of it
  124.  
  125. // Shroud of Shadows
  126. //--------------------------------------------------
  127.  
  128. Glimmer Cape + Ghoset Scepter + Recipe
  129. Makes you/ally ethereal and invis; no
  130. extra magic damage, 10% magic resist
  131.  
  132. // Spell Totem
  133. //--------------------------------------------------
  134. Upgrades from Aether Lens
  135. Allows you to put down a totem that has X HP and stays for Y seconds
  136. The totem gains all of your abilities and items
  137. The totem cant attack but can cast all your abilities and items
  138. The totem shares ability and item cooldowns with your hero
  139.  
  140. // Stackquila
  141. //--------------------------------------------------
  142. 2 Aquilas combined
  143.  
  144.  
  145. // Staff of Confusion
  146. //--------------------------------------------------
  147. Upgrades from Lotus Orb
  148. Can be cast on allies and enemies
  149. For X seconds all the targets healing abilities do damage instead
  150. all the targets damaging abilites do healing instead
  151.  
  152.  
  153. // Staff of Stop Killing Yourself
  154. //--------------------------------------------------
  155. Bloodthorn + Lotus Orb
  156. Active: target enemies spells now also target themselves
  157.  
  158. // Stoneskin Armor
  159. //--------------------------------------------------
  160. Upgrades from Armlet + Shiva
  161. When activated grants you huge Armor/Strength
  162. but you are slowed to minimum MS
  163. Has a 5s Cooldown between toggles
  164. Could have effect of shiva creeping out a bit but
  165. then surrounding the caster as an ice armor
  166.  
  167.  
  168. // Throw Dagger
  169. //--------------------------------------------------
  170. Blink Dagger upgrade
  171. lets you throw the Blink Dagger
  172. Dagger then sticks in the ground for 5 seconds or so
  173. during those 5 seconds you can recast the Dagger
  174. to teleport to the preset location
  175. doesnt follow the 3s damage rule
  176.  
  177. // Turret
  178. //--------------------------------------------------
  179. allows you to place a turret that deals % of your attack damage
  180. has X hits worth of HP
  181. carries all modifiers (crit, bash, lightnings)
  182. is considered ranged
  183.  
  184. // Urn of Sorcery
  185. //--------------------------------------------------
  186. urn of shadows + wand + mek + reccipe
  187. Gains a charge whenever a spell is cast
  188. When activated applies a hot/dot on as many units
  189. in the area as you have charges
  190. uses up the charges if activated
  191. the hot/dot is applied based on proximity (closed units first)
  192.  
  193. // Vladimirs + Helm of the Dominator
  194. //--------------------------------------------------
  195. Combination of the two
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