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- // Aether Lens upgrade
- //--------------------------------------------------
- Upgrades the AOE of spells
- loses the range aspect
- Aether Lens Upgrade
- the simple upgrade of Aether Lens
- // Charge BKB
- //--------------------------------------------------
- magic wand + BKB
- short cooldown but the bkb duration is based on
- how many charges you got by enemies casting
- spells near you
- // Crimson Pipe
- //--------------------------------------------------
- Upgrades from Pipe of Insight and Crimson Guard
- Aura toggle that provides either physical
- or magical resistance
- // Dash Staff
- //--------------------------------------------------
- Upgrades from Force Staff
- charge based cooldown
- active: short range dash forward with 0.1s
- invincibility in the middle
- // Decoy Courier
- //--------------------------------------------------
- Alternative upgrade for walking courier
- active consumable item
- when activated summons a courier that
- walks around in random patterns
- not controllable
- patterns should somewhat look like a
- couriers movement
- long walks before turning, mostly straight
- lines towards allies
- if the decoy courier is killed it explodes,
- dealing damage in an aoe
- should likely have a limited amount you can buy
- model should always be base
- maybe even carry fake items
- // Drums 2
- //--------------------------------------------------
- gains infinite charges
- // Force Shield
- //--------------------------------------------------
- Upgrades from Linkens and Force Staff
- Retains Linkens Effect
- The next spell blocked by Linkens pushes the
- enemy that cast the spell away
- 750 units or so
- // Heart Transfer/Transplant
- //--------------------------------------------------
- Upgrades from Solar Crest + Heart
- Allows to transfer HP, Armor (?) and the Heart HP Regen property
- loses evasion
- // Jump Dagger
- //--------------------------------------------------
- Blink Dagger Upgrade
- Jumps to an enemy, attacks them, teleports you back to
- the original location
- low cooldown
- // Martyrs Mail
- //--------------------------------------------------
- Upgrades Blade Mail
- active: heal all nearby allies for a percentage of all
- of the damage you take
- // Necronomicon
- //--------------------------------------------------
- Level 4:
- Adds a small suicidal demon that will run at
- enemies and explodes on death, dealing
- damage in an aoe
- // Proximity Radiance
- //--------------------------------------------------
- Radiance Upgrade
- Damage is based on how close to the halfway
- point of the radius you are
- // Pull Staff
- //--------------------------------------------------
- Upgrade to Force Staff
- Pulls an Ally or Enemy towards you
- if cast on self pushes you in the opposite
- direction you are facing
- Upgrades into Hurricane Pull Staff
- If cast on Enemy pulls them to you and pushes you
- towards them, completely closing the distance
- if cast on an ally pulls them towards you
- if cast on self pushes you in the opposite
- direction you are facing
- // Lucio Radiance
- //--------------------------------------------------
- Aura toggle that provides either healing or
- movement speed to the team
- // Rainbow Radiance
- //--------------------------------------------------
- Radiance Joke Upgrade
- Aura toggle: MS/AS/DMG/HEAL/Armor/Magic
- Resistance/etc etc
- // Shivas Rush
- //--------------------------------------------------
- Upgrades from Shivas Guard and Drums 2
- Active: Grants massive movement speed for 3
- seconds, then casts Shivas Guard at the end of it
- // Shroud of Shadows
- //--------------------------------------------------
- Glimmer Cape + Ghoset Scepter + Recipe
- Makes you/ally ethereal and invis; no
- extra magic damage, 10% magic resist
- // Spell Totem
- //--------------------------------------------------
- Upgrades from Aether Lens
- Allows you to put down a totem that has X HP and stays for Y seconds
- The totem gains all of your abilities and items
- The totem cant attack but can cast all your abilities and items
- The totem shares ability and item cooldowns with your hero
- // Stackquila
- //--------------------------------------------------
- 2 Aquilas combined
- // Staff of Confusion
- //--------------------------------------------------
- Upgrades from Lotus Orb
- Can be cast on allies and enemies
- For X seconds all the targets healing abilities do damage instead
- all the targets damaging abilites do healing instead
- // Staff of Stop Killing Yourself
- //--------------------------------------------------
- Bloodthorn + Lotus Orb
- Active: target enemies spells now also target themselves
- // Stoneskin Armor
- //--------------------------------------------------
- Upgrades from Armlet + Shiva
- When activated grants you huge Armor/Strength
- but you are slowed to minimum MS
- Has a 5s Cooldown between toggles
- Could have effect of shiva creeping out a bit but
- then surrounding the caster as an ice armor
- // Throw Dagger
- //--------------------------------------------------
- Blink Dagger upgrade
- lets you throw the Blink Dagger
- Dagger then sticks in the ground for 5 seconds or so
- during those 5 seconds you can recast the Dagger
- to teleport to the preset location
- doesnt follow the 3s damage rule
- // Turret
- //--------------------------------------------------
- allows you to place a turret that deals % of your attack damage
- has X hits worth of HP
- carries all modifiers (crit, bash, lightnings)
- is considered ranged
- // Urn of Sorcery
- //--------------------------------------------------
- urn of shadows + wand + mek + reccipe
- Gains a charge whenever a spell is cast
- When activated applies a hot/dot on as many units
- in the area as you have charges
- uses up the charges if activated
- the hot/dot is applied based on proximity (closed units first)
- // Vladimirs + Helm of the Dominator
- //--------------------------------------------------
- Combination of the two
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