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- # Autor - Damiankooo
- #ZABRANIAM#
- # ZMIANY NAZWY AUTORA #
- # ZARABIANIA NA SKRYPCIE #
- # ZMIENIANIA KODU #
- options:
- # CRAFTING:
- craft1: iron
- craft2: stone
- craft3: iron
- craft4: stone
- craft5: diamond
- craft6: stone
- craft7: iron
- craft8: stone
- craft9: iron
- #Crafting
- # 1 | 2 | 3
- # 4 | 5 | 6
- # 7 | 8 | 9
- on break of stone:
- if {TQStone.%event-block%} is true:
- if player is holding gold pickaxe:
- set {TQStone.%event-block%} to false
- send "&8» &6Wylaczyles &bStoniarke&6!"
- if player can hold 1 end stone:
- give end stone named "&6!!0Stoniarka0!!" with lore "Postaw, bedzie sie regenerowac co 3 sek." to the player
- else:
- drop end stone named "&6!!0Stoniarka0!!" with lore "Postaw, bedzie sie regenerowac co 3 sek."
- stop
- else:
- wait 3 second
- set the event-block to stone
- stop
- on place of end stone:
- if tool is end stone named "&6!!0Stoniarka0!!" with lore "Postaw, bedzie sie regenerowac co 3 sek.":
- send "&8» &6Polozyles &bStoniarke&6, za 3 sekundy zamieni sie w nieskonczony kamien!"
- send "&8» &6Aby go zniszczyc, walnij go zlotym kilofem!"
- set {TQStone.%event-block%} to true
- wait 1 tick
- set event-block to stone
- stop
- on skript load:
- register new shaped recipe for end stone named "&6!!0Stoniarka0!!" with lore "Postaw, bedzie sie regenerowac co 3 sek." using {@craft1}, {@craft2}, {@craft3}, {@craft4}, {@craft5}, {@craft6}, {@craft7}, {@craft8}, {@craft9}
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