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LinkerLoad error in UE5

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Apr 20th, 2022
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  1. LogOutputDevice: Warning:
  2.  
  3. Script Stack (0 frames):
  4.  
  5. LogOutputDevice: Error: begin: stack for UAT
  6. LogOutputDevice: Error: === Handled ensure: ===
  7. LogOutputDevice: Error:
  8. LogOutputDevice: Error: Ensure condition failed: TargetFunction [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp] [Line: 200]
  9. LogOutputDevice: Error:
  10. LogOutputDevice: Error: Stack:
  11. LogOutputDevice: Error: [Callstack] 0x00007ffe16a773f4 UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::GetArrayPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:200]
  12. LogOutputDevice: Error: [Callstack] 0x00007ffe16a8510c UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::GetTargetArrayPin() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:188]
  13. LogOutputDevice: Error: [Callstack] 0x00007ffe16a64cf7 UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::AllocateDefaultPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:20]
  14. LogOutputDevice: Error: [Callstack] 0x00007ffe16a435d9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:640]
  15. LogOutputDevice: Error: [Callstack] 0x00007ffe16a92090 UnrealEditor-BlueprintGraph.dll!UK2Node_CallFunction::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:737]
  16. LogOutputDevice: Error: [Callstack] 0x00007ffe16a45131 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:741]
  17. LogOutputDevice: Error: [Callstack] 0x00007ffe16a44c77 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4598]
  18. LogOutputDevice: Error: [Callstack] 0x00007ffe1d18adbd UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:588]
  19. LogOutputDevice: Error: [Callstack] 0x00007ffe136607d2 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1128]
  20. LogOutputDevice: Error: [Callstack] 0x00007ffe1365e223 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3136]
  21. LogOutputDevice: Error: [Callstack] 0x00007ffe21707660 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:507]
  22. LogOutputDevice: Error: [Callstack] 0x00007ffe21920a57 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5148]
  23. LogOutputDevice: Error: [Callstack] 0x00007ffe21920f0b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
  24. LogOutputDevice: Error: [Callstack] 0x00007ffe21963d5d UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
  25. LogOutputDevice: Error: [Callstack] 0x00007ffe21b291d7 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
  26. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  27. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  28. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  29. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  30. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  31. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  32. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  33. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  34. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  35. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  36. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  37. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  38. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  39. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  40. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  41. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  42. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  43. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  44. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  45. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  46. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  47. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  48. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  49. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  50. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  51. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  52. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  53. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  54. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  55. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  56. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  57. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  58. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  59. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  60. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  61. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  62. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  63. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  64. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  65. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  66. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  67. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  68. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  69. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  70. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  71. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  72. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  73. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  74. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  75. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  76. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  77. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  78. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  79. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  80. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  81. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  82. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  83. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  84. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  85. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  86. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  87. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  88. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  89. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  90. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  91. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  92. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  93. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  94. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  95. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  96. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  97. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  98. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  99. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  100. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  101. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  102. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  103. LogOutputDevice: Error: [Callstack] 0x00007ffe21b27c0a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
  104. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28160 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
  105. LogOutputDevice: Error: [Callstack] 0x00007ffe1cb80a53 Unrea
  106. LogOutputDevice: Error: end: stack for UAT
  107. LogOutputDevice: Warning:
  108.  
  109. Script Stack (0 frames):
  110.  
  111. LogOutputDevice: Error: begin: stack for UAT
  112. LogOutputDevice: Error: === Handled ensure: ===
  113. LogOutputDevice: Error:
  114. LogOutputDevice: Error: Ensure condition failed: TargetArrayPin [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp] [Line: 21]
  115. LogOutputDevice: Error:
  116. LogOutputDevice: Error: Stack:
  117. LogOutputDevice: Error: [Callstack] 0x00007ffe16a64d0f UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::AllocateDefaultPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:21]
  118. LogOutputDevice: Error: [Callstack] 0x00007ffe16a435d9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:640]
  119. LogOutputDevice: Error: [Callstack] 0x00007ffe16a92090 UnrealEditor-BlueprintGraph.dll!UK2Node_CallFunction::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:737]
  120. LogOutputDevice: Error: [Callstack] 0x00007ffe16a45131 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:741]
  121. LogOutputDevice: Error: [Callstack] 0x00007ffe16a44c77 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4598]
  122. LogOutputDevice: Error: [Callstack] 0x00007ffe1d18adbd UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:588]
  123. LogOutputDevice: Error: [Callstack] 0x00007ffe136607d2 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1128]
  124. LogOutputDevice: Error: [Callstack] 0x00007ffe1365e223 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3136]
  125. LogOutputDevice: Error: [Callstack] 0x00007ffe21707660 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:507]
  126. LogOutputDevice: Error: [Callstack] 0x00007ffe21920a57 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5148]
  127. LogOutputDevice: Error: [Callstack] 0x00007ffe21920f0b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
  128. LogOutputDevice: Error: [Callstack] 0x00007ffe21963d5d UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
  129. LogOutputDevice: Error: [Callstack] 0x00007ffe21b291d7 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
  130. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  131. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  132. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  133. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  134. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  135. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  136. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  137. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  138. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  139. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  140. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  141. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  142. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  143. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  144. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  145. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  146. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  147. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  148. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  149. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  150. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  151. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  152. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  153. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  154. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  155. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  156. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  157. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  158. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  159. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  160. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  161. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  162. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  163. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  164. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  165. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  166. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  167. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  168. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  169. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  170. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  171. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  172. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  173. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  174. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  175. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  176. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  177. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  178. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  179. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  180. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  181. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  182. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  183. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  184. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  185. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  186. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  187. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  188. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  189. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  190. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  191. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  192. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  193. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  194. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  195. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  196. LogOutputDevice: Error: [Callstack] 0x00007ffe2190bb84 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
  197. LogOutputDevice: Error: [Callstack] 0x00007ffe219c46a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
  198. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  199. LogOutputDevice: Error: [Callstack] 0x00007ffe219c474f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
  200. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2cd7 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
  201. LogOutputDevice: Error: [Callstack] 0x00007ffe219c2723 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
  202. LogOutputDevice: Error: [Callstack] 0x00007ffe2193846f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
  203. LogOutputDevice: Error: [Callstack] 0x00007ffe219bd4bc UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
  204. LogOutputDevice: Error: [Callstack] 0x00007ffe21922f21 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
  205. LogOutputDevice: Error: [Callstack] 0x00007ffe21953b59 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
  206. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28ee2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
  207. LogOutputDevice: Error: [Callstack] 0x00007ffe21b27c0a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
  208. LogOutputDevice: Error: [Callstack] 0x00007ffe21b28160 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
  209. LogOutputDevice: Error: [Callstack] 0x00007ffe1cb80a53 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2850]
  210. LogOutputDevice: Error: [Callstack] 0x00007ffe1cb80cdf UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1985]
  211. LogOutputDevice: Error: [Callstack] 0x00007ffe1cb99c5a UnrealEditor-UnrealEd.dll!UCookOnTheFlySer
  212. LogOutputDevice: Error: end: stack for UAT
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