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- --instruction spawn cletus in then execute the script
- game.Players.LocalPlayer.Character.LastDamagedTick:Destroy()
- wait(0.01)
- getgenv().hi = true -- set to false to turn it off
- while hi == true and task.wait() do
- --variables
- local HID = "5899156129"
- local HPV = "550"
- if tostring(game.PlaceId) == tostring(HID) and tostring(game.PlaceVersion) == HPV then
- print("Safe To Use")
- end
- if tostring(game.PlaceId) == tostring(HID) and tostring(game.PlaceVersion) ~= HPV then
- game.Players.LocalPlayer:Kick("Game Updated, Dont use!")
- end
- local remotename = "rtpfduig/rqvbUsTuvIPidigta" --put the remote name here *to get it open remote spy hit a mob and get the name of the remote*
- game:GetService("Workspace").spawnPrefabs.WildIslands.hub["Halloween_assets"]:WaitForChild("CletusGrave")
- game:GetService("Workspace").WildernessIsland.Entities:WaitForChild("cletusHalloween")
- game:GetService("Workspace").spawnPrefabs.WildEventTriggers["cletus_boss_spawn"]:WaitForChild("ProximityPrompt")
- local grave = game:GetService("Workspace").spawnPrefabs.WildIslands.hub["Halloween_assets"].CletusGrave.Part.Part.Position
- local spawn = game:GetService("Workspace").spawnPrefabs.WildEventTriggers["cletus_boss_spawn"].ProximityPrompt
- local health = game:GetService("Workspace").WildernessIsland.Entities.cletusHalloween.CurrentHealth.Value
- local cletus = game:GetService("Workspace").WildernessIsland.Entities.cletusHalloween.HumanoidRootPart.Position
- local CFrameEnd = CFrame.new(cletus) + Vector3.new(0,5,0)
- local Time = 0
- local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd})
- tween:Play()
- tween.Completed:Wait()
- --kill aura
- task.spawn(function()
- local args = {
- [1] = "2FD3AD01-AAB8-450B-AAFE-E78727CE94DB",
- [2] = {
- [1] = {
- ["crit"] = true,
- ["hitUnit"] = workspace.WildernessIsland.Entities.cletusHalloween
- }
- }
- }
- game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged:FindFirstChild(remotename):FireServer(unpack(args))
- -- health check
- if health < 50 then
- wait(7)
- local CFrameEnd = CFrame.new(grave) + Vector3.new(0,7,0)
- local Time = 5
- local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd})
- tween:Play()
- tween.Completed:Wait()
- fireproximityprompt(spawn,5)
- end
- end)
- end
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