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Caiwan

stdout.txt

Jun 18th, 2011
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  1. CSNC Engine of IR ver 0.0.2.1 r25
  2. ==============================================
  3. 2009-2011 Industrial Revolutioners
  4. Code by Caiwan and KitKett
  5. ==============================================
  6. Default configuration:
  7. CORE_DEBUG enabled
  8. CORE_DUMPING enabled
  9. CORE_DEFAULT_RESOLUTION_WIDTH 1024
  10. CORE_DEFAULT_RESOLUTION_HEIGHT 768
  11. CORE_DEFAULT_FULLSCREEN false
  12. CORE_DEFAULT_PLAY_MUSIC true
  13. CORE_DEFAULT_LOOP_TIMER false
  14. CORE_DEFAULT_VSYNC false
  15. CORE_DEFAULT_ASPECT_RATIO 1.333
  16. CORE_DEFAULT_SHOW_FPS false
  17. CORE_DEFAULT_BENCHMARK false
  18. CORE_DEFAULT_TIMER included
  19. CORE_TIME_CONTROL enabled
  20.  
  21. Renderer device:
  22. NVIDIA Corporation GeForce 310M/PCI/SSE2
  23.  
  24. Supported OpenGL Extensions:
  25. GL_ARB_color_buffer_float
  26. GL_ARB_copy_buffer
  27. GL_ARB_compatibility
  28. GL_ARB_depth_buffer_float
  29. GL_ARB_depth_texture
  30. GL_ARB_draw_buffers
  31. GL_ARB_draw_instanced
  32. GL_ARB_fragment_program
  33. GL_ARB_fragment_program_shadow
  34. GL_ARB_fragment_shader
  35. GL_ARB_half_float_pixel
  36. GL_ARB_half_float_vertex
  37. GL_ARB_framebuffer_object
  38. GL_ARB_geometry_shader4
  39. GL_ARB_imaging
  40. GL_ARB_map_buffer_range
  41. GL_ARB_multisample
  42. GL_ARB_multitexture
  43. GL_ARB_occlusion_query
  44. GL_ARB_pixel_buffer_object
  45. GL_ARB_point_parameters
  46. GL_ARB_point_sprite
  47. GL_ARB_shadow
  48. GL_ARB_shader_objects
  49. GL_ARB_shading_language_100
  50. GL_ARB_texture_border_clamp
  51. GL_ARB_texture_buffer_object
  52. GL_ARB_texture_compression
  53. GL_ARB_texture_cube_map
  54. GL_ARB_texture_env_add
  55. GL_ARB_texture_env_combine
  56. GL_ARB_texture_env_dot3
  57. GL_ARB_texture_float
  58. GL_ARB_texture_mirrored_repeat
  59. GL_ARB_texture_non_power_of_two
  60. GL_ARB_texture_rectangle
  61. GL_ARB_texture_rg
  62. GL_ARB_transpose_matrix
  63. GL_ARB_vertex_array_object
  64. GL_ARB_vertex_buffer_object
  65. GL_ARB_vertex_program
  66. GL_ARB_vertex_shader
  67. GL_ARB_window_pos
  68. GL_ATI_draw_buffers
  69. GL_ATI_texture_float
  70. GL_ATI_texture_mirror_once
  71. GL_S3_s3tc
  72. GL_EXT_texture_env_add
  73. GL_EXT_abgr
  74. GL_EXT_bgra
  75. GL_EXT_blend_color
  76. GL_EXT_blend_equation_separate
  77. GL_EXT_blend_func_separate
  78. GL_EXT_blend_minmax
  79. GL_EXT_blend_subtract
  80. GL_EXT_compiled_vertex_array
  81. GL_EXT_Cg_shader
  82. GL_EXT_bindable_uniform
  83. GL_EXT_depth_bounds_test
  84. GL_EXT_direct_state_access
  85. GL_EXT_draw_buffers2
  86. GL_EXT_draw_instanced
  87. GL_EXT_draw_range_elements
  88. GL_EXT_fog_coord
  89. GL_EXT_framebuffer_blit
  90. GL_EXT_framebuffer_multisample
  91. GL_EXT_framebuffer_object
  92. GL_EXTX_framebuffer_mixed_formats
  93. GL_EXT_framebuffer_sRGB
  94. GL_EXT_geometry_shader4
  95. GL_EXT_gpu_program_parameters
  96. GL_EXT_gpu_shader4
  97. GL_EXT_multi_draw_arrays
  98. GL_EXT_packed_depth_stencil
  99. GL_EXT_packed_float
  100. GL_EXT_packed_pixels
  101. GL_EXT_pixel_buffer_object
  102. GL_EXT_point_parameters
  103. GL_EXT_provoking_vertex
  104. GL_EXT_rescale_normal
  105. GL_EXT_secondary_color
  106. GL_EXT_separate_specular_color
  107. GL_EXT_shadow_funcs
  108. GL_EXT_stencil_two_side
  109. GL_EXT_stencil_wrap
  110. GL_EXT_texture3D
  111. GL_EXT_texture_array
  112. GL_EXT_texture_buffer_object
  113. GL_EXT_texture_compression_latc
  114. GL_EXT_texture_compression_rgtc
  115. GL_EXT_texture_compression_s3tc
  116. GL_EXT_texture_cube_map
  117. GL_EXT_texture_edge_clamp
  118. GL_EXT_texture_env_combine
  119. GL_EXT_texture_env_dot3
  120. GL_EXT_texture_filter_anisotropic
  121. GL_EXT_texture_integer
  122. GL_EXT_texture_lod
  123. GL_EXT_texture_lod_bias
  124. GL_EXT_texture_mirror_clamp
  125. GL_EXT_texture_object
  126. GL_EXT_texture_sRGB
  127. GL_EXT_texture_swizzle
  128. GL_EXT_texture_shared_exponent
  129. GL_EXT_timer_query
  130. GL_EXT_vertex_array
  131. GL_EXT_vertex_array_bgra
  132. GL_IBM_rasterpos_clip
  133. GL_IBM_texture_mirrored_repeat
  134. GL_KTX_buffer_region
  135. GL_NV_blend_square
  136. GL_NV_copy_depth_to_color
  137. GL_NV_depth_buffer_float
  138. GL_NV_conditional_render
  139. GL_NV_depth_clamp
  140. GL_NV_explicit_multisample
  141. GL_NV_fence
  142. GL_NV_float_buffer
  143. GL_NV_fog_distance
  144. GL_NV_fragment_program
  145. GL_NV_fragment_program_option
  146. GL_NV_fragment_program2
  147. GL_NV_framebuffer_multisample_coverage
  148. GL_NV_geometry_shader4
  149. GL_NV_gpu_program4
  150. GL_NV_half_float
  151. GL_NV_light_max_exponent
  152. GL_NV_multisample_coverage
  153. GL_NV_multisample_filter_hint
  154. GL_NV_occlusion_query
  155. GL_NV_packed_depth_stencil
  156. GL_NV_parameter_buffer_object
  157. GL_NV_parameter_buffer_object2
  158. GL_NV_pixel_data_range
  159. GL_NV_point_sprite
  160. GL_NV_primitive_restart
  161. GL_NV_register_combiners
  162. GL_NV_register_combiners2
  163. GL_NV_texgen_reflection
  164. GL_NV_texture_compression_vtc
  165. GL_NV_texture_env_combine4
  166. GL_NV_texture_expand_normal
  167. GL_NV_texture_rectangle
  168. GL_NV_texture_shader
  169. GL_NV_texture_shader2
  170. GL_NV_texture_shader3
  171. GL_NV_transform_feedback
  172. GL_NV_transform_feedback2
  173. GL_NV_vertex_array_range
  174. GL_NV_vertex_array_range2
  175. GL_NV_vertex_program
  176. GL_NV_vertex_program1_1
  177. GL_NV_vertex_program2
  178. GL_NV_vertex_program2_option
  179. GL_NV_vertex_program3
  180. GL_NVX_conditional_render
  181. GL_NV_vertex_buffer_unified_memory
  182. GL_NV_shader_buffer_load
  183. GL_SGIS_generate_mipmap
  184. GL_SGIS_texture_lod
  185. GL_SGIX_depth_texture
  186. GL_SGIX_shadow
  187. GL_SUN_slice_accum
  188. GL_WIN_swap_hint
  189. WGL_EXT_swap_control
  190.  
  191. Maximum dimensions of supported OpenGL units:
  192. GL_MAX_LIGHTS = 8
  193. GL_MAX_TEXTURE_UNITS = 4
  194. GL_MAX_TEXTURE_SIZE = 8192
  195. GL_MAX_3D_TEXTURE_SIZE = 2048
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