Guest User

Untitled

a guest
Jan 24th, 2018
52
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.74 KB | None | 0 0
  1. force ace_medical_blood_enabledFor = 2;
  2. force ace_common_checkPBOsAction = 0;
  3. force ace_common_checkPBOsCheckAll = false;
  4. force ace_common_checkPBOsWhitelist = "[]";
  5. ace_common_settingFeedbackIcons = 1;
  6. ace_common_settingProgressBarLocation = 0;
  7. ace_common_displayTextColor = [0,0,0,0.1];
  8. ace_common_displayTextFontColor = [1,1,1,1];
  9. force ace_cookoff_enable = true;
  10. force ace_cookoff_enableAmmobox = true;
  11. force ace_cookoff_enableAmmoCookoff = true;
  12. force ace_cookoff_ammoCookoffDuration = 1;
  13. force ace_cookoff_probabilityCoef = 1;
  14. force ace_finger_enabled = true;
  15. force ace_finger_maxRange = 4;
  16. ace_finger_indicatorForSelf = true;
  17. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  18. force ace_frag_enabled = true;
  19. force ace_frag_spallEnabled = true;
  20. force ace_frag_reflectionsEnabled = false;
  21. force ace_frag_maxTrack = 10;
  22. force ace_frag_maxTrackPerFrame = 10;
  23. force ace_gforces_enabledFor = 2;
  24. force ace_goggles_effects = 2;
  25. ace_goggles_showInThirdPerson = false;
  26. force ace_hitreactions_minDamageToTrigger = 0.1;
  27. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  28. ace_interact_menu_cursorKeepCentered = false;
  29. ace_interact_menu_alwaysUseCursorInteraction = true;
  30. ace_interact_menu_useListMenu = true;
  31. ace_interact_menu_colorTextMax = [1,1,1,1];
  32. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  33. ace_interact_menu_colorShadowMax = [0,0,0,1];
  34. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  35. ace_interact_menu_textSize = 2;
  36. ace_interact_menu_shadowSetting = 2;
  37. ace_interact_menu_actionOnKeyRelease = true;
  38. ace_interact_menu_menuBackground = 0;
  39. ace_interact_menu_addBuildingActions = false;
  40. ace_interact_menu_menuAnimationSpeed = 0;
  41. force ace_interaction_enableTeamManagement = true;
  42. ace_interaction_enableMagazinePassing = true;
  43. force ace_interaction_disableNegativeRating = false;
  44. ace_inventory_inventoryDisplaySize = 0;
  45. force ace_laser_dispersionCount = 2;
  46. force ace_laserpointer_enabled = true;
  47. force ace_magazinerepack_timePerAmmo = 1.5;
  48. force ace_magazinerepack_timePerMagazine = 2;
  49. force ace_magazinerepack_timePerBeltLink = 8;
  50. force ace_map_BFT_Interval = 1;
  51. force ace_map_BFT_Enabled = true;
  52. force ace_map_BFT_HideAiGroups = true;
  53. force ace_map_BFT_ShowPlayerNames = false;
  54. force ace_map_mapIllumination = true;
  55. force ace_map_mapGlow = true;
  56. force ace_map_mapShake = true;
  57. force ace_map_mapLimitZoom = false;
  58. force ace_map_mapShowCursorCoordinates = false;
  59. force ace_map_defaultChannel = 0;
  60. force ace_map_gestures_enabled = true;
  61. force ace_map_gestures_maxRange = 7;
  62. force ace_map_gestures_interval = 0.03;
  63. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  64. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  65. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  66. ace_maptools_rotateModifierKey = 1;
  67. ace_maptools_drawStraightLines = true;
  68. force ace_markers_movableMarkersEnabled = false;
  69. force ace_markers_moveRestriction = 0;
  70. force ace_medical_level = 1;
  71. force ace_medical_medicSetting = 1;
  72. force ace_medical_increaseTrainingInLocations = true;
  73. force ace_medical_enableFor = 1;
  74. force ace_medical_enableOverdosing = true;
  75. force ace_medical_bleedingCoefficient = 1;
  76. force ace_medical_painCoefficient = 1;
  77. force ace_medical_enableAdvancedWounds = false;
  78. force ace_medical_enableVehicleCrashes = true;
  79. force ace_medical_enableScreams = true;
  80. force ace_medical_playerDamageThreshold = 1;
  81. force ace_medical_AIDamageThreshold = 1;
  82. force ace_medical_enableUnconsciousnessAI = 1;
  83. force ace_medical_remoteControlledAI = true;
  84. force ace_medical_preventInstaDeath = false;
  85. force ace_medical_enableRevive = 0;
  86. force ace_medical_maxReviveTime = 120;
  87. force ace_medical_amountOfReviveLives = -1;
  88. force ace_medical_allowDeadBodyMovement = true;
  89. force ace_medical_allowLitterCreation = true;
  90. force ace_medical_litterSimulationDetail = 3;
  91. force ace_medical_litterCleanUpDelay = 0;
  92. force ace_medical_medicSetting_basicEpi = 0;
  93. force ace_medical_medicSetting_PAK = 1;
  94. force ace_medical_medicSetting_SurgicalKit = 1;
  95. force ace_medical_consumeItem_PAK = 0;
  96. force ace_medical_consumeItem_SurgicalKit = 0;
  97. force ace_medical_useLocation_basicEpi = 0;
  98. force ace_medical_useLocation_PAK = 3;
  99. force ace_medical_useLocation_SurgicalKit = 3;
  100. force ace_medical_useCondition_PAK = 1;
  101. force ace_medical_useCondition_SurgicalKit = 1;
  102. force ace_medical_keepLocalSettingsSynced = true;
  103. force ace_medical_healHitPointAfterAdvBandage = false;
  104. force ace_medical_painIsOnlySuppressed = false;
  105. ace_medical_painEffectType = 1;
  106. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  107. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  108. ace_medical_menuTypeStyle = 0;
  109. force ace_medical_delayUnconCaptive = 3;
  110. force ace_medical_ai_enabledFor = 2;
  111. force ace_medical_menu_allow = 1;
  112. ace_medical_menu_useMenu = 1;
  113. ace_medical_menu_openAfterTreatment = true;
  114. force ace_medical_menu_maxRange = 3;
  115. force ace_microdagr_mapDataAvailable = 2;
  116. force ace_mk6mortar_airResistanceEnabled = true;
  117. force ace_mk6mortar_allowComputerRangefinder = false;
  118. force ace_mk6mortar_allowCompass = true;
  119. force ace_mk6mortar_useAmmoHandling = true;
  120. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  121. ace_nametags_showPlayerNames = 1;
  122. ace_nametags_showPlayerRanks = true;
  123. ace_nametags_showVehicleCrewInfo = true;
  124. ace_nametags_showNamesForAI = false;
  125. force ace_nametags_showCursorTagForVehicles = false;
  126. ace_nametags_showSoundWaves = 1;
  127. force ace_nametags_playerNamesViewDistance = 5;
  128. force ace_nametags_playerNamesMaxAlpha = 0.8;
  129. ace_nametags_tagSize = 2;
  130. force ace_nightvision_disableNVGsWithSights = false;
  131. force ace_nightvision_fogScaling = 1;
  132. force ace_nightvision_effectScaling = 1;
  133. force ace_nightvision_aimDownSightsBlur = 1;
  134. ace_optionsmenu_showNewsOnMainMenu = true;
  135. ace_overheating_displayTextOnJam = true;
  136. ace_overheating_showParticleEffects = true;
  137. ace_overheating_showParticleEffectsForEveryone = false;
  138. force ace_overheating_overheatingDispersion = true;
  139. force ace_overheating_unJamOnreload = false;
  140. force ace_overheating_unJamFailChance = 0.1;
  141. force ace_overheating_enabled = true;
  142. force ace_overpressure_distanceCoefficient = 1;
  143. force ace_pylons_enabled = true;
  144. force ace_pylons_rearmNewPylons = false;
  145. force ace_pylons_searchDistance = 15;
  146. force ace_pylons_timePerPylon = 5;
  147. force ace_pylons_requireEngineer = false;
  148. force ace_pylons_requireToolkit = true;
  149. ace_quickmount_enabled = false;
  150. force ace_quickmount_distance = 3;
  151. force ace_quickmount_speed = 18;
  152. ace_quickmount_priority = 0;
  153. force ace_rearm_level = 0;
  154. force ace_rearm_supply = 0;
  155. force ace_refuel_rate = 1;
  156. force ace_refuel_hoseLength = 15;
  157. ace_reload_displayText = true;
  158. ace_repair_displayTextOnRepair = true;
  159. force ace_repair_engineerSetting_repair = 1;
  160. force ace_repair_engineerSetting_wheel = 0;
  161. force ace_repair_repairDamageThreshold = 0.6;
  162. force ace_repair_repairDamageThreshold_engineer = 0.4;
  163. force ace_repair_consumeItem_toolKit = 0;
  164. force ace_repair_fullRepairLocation = 2;
  165. force ace_repair_engineerSetting_fullRepair = 2;
  166. force ace_repair_addSpareParts = true;
  167. force ace_repair_wheelRepairRequiredItems = 0;
  168. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  169. force ace_respawn_savePreDeathGear = false;
  170. force ace_respawn_removeDeadBodiesDisconnected = false;
  171. force ace_scopes_enabled = true;
  172. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  173. force ace_scopes_correctZeroing = true;
  174. force ace_scopes_overwriteZeroRange = false;
  175. force ace_scopes_defaultZeroRange = 100;
  176. force ace_scopes_zeroReferenceTemperature = 15;
  177. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  178. force ace_scopes_zeroReferenceHumidity = 0;
  179. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  180. ace_scopes_useLegacyUI = false;
  181. force ace_scopes_simplifiedZeroing = false;
  182. force ace_spectator_enableAI = false;
  183. force ace_spectator_restrictModes = 0;
  184. force ace_spectator_restrictVisions = 0;
  185. force ace_switchunits_enableSwitchUnits = false;
  186. force ace_switchunits_switchToWest = false;
  187. force ace_switchunits_switchToEast = false;
  188. force ace_switchunits_switchToIndependent = false;
  189. force ace_switchunits_switchToCivilian = false;
  190. force ace_switchunits_enableSafeZone = true;
  191. force ace_switchunits_safeZoneRadius = 100;
  192. ace_tagging_quickTag = 1;
  193. force ace_ui_allowSelectiveUI = true;
  194. ace_ui_soldierVehicleWeaponInfo = true;
  195. ace_ui_vehicleRadar = true;
  196. ace_ui_vehicleCompass = true;
  197. ace_ui_commandMenu = true;
  198. ace_ui_groupBar = false;
  199. ace_ui_weaponName = true;
  200. ace_ui_weaponNameBackground = true;
  201. ace_ui_firingMode = true;
  202. ace_ui_ammoType = true;
  203. ace_ui_ammoCount = false;
  204. ace_ui_magCount = true;
  205. ace_ui_throwableName = true;
  206. ace_ui_throwableCount = true;
  207. ace_ui_zeroing = true;
  208. ace_ui_weaponLowerInfoBackground = true;
  209. ace_ui_stance = true;
  210. ace_ui_staminaBar = true;
  211. ace_ui_gunnerWeaponName = true;
  212. ace_ui_gunnerWeaponNameBackground = true;
  213. ace_ui_gunnerFiringMode = true;
  214. ace_ui_gunnerAmmoType = true;
  215. ace_ui_gunnerAmmoCount = true;
  216. ace_ui_gunnerMagCount = true;
  217. ace_ui_gunnerLaunchableName = true;
  218. ace_ui_gunnerLaunchableCount = true;
  219. ace_ui_gunnerZeroing = true;
  220. ace_ui_gunnerWeaponLowerInfoBackground = true;
  221. ace_ui_vehicleName = true;
  222. ace_ui_vehicleNameBackground = true;
  223. ace_ui_vehicleFuelBar = true;
  224. ace_ui_vehicleSpeed = true;
  225. ace_ui_vehicleAltitude = true;
  226. ace_ui_vehicleDamage = true;
  227. ace_ui_vehicleInfoBackground = true;
  228. force ace_vehiclelock_defaultLockpickStrength = 10;
  229. force ace_vehiclelock_lockVehicleInventory = false;
  230. force ace_vehiclelock_vehicleStartingLockState = -1;
  231. force ace_viewdistance_enabled = true;
  232. ace_viewdistance_viewDistanceOnFoot = 0;
  233. ace_viewdistance_viewDistanceLandVehicle = 0;
  234. ace_viewdistance_viewDistanceAirVehicle = 0;
  235. force ace_viewdistance_limitViewDistance = 10000;
  236. ace_viewdistance_objectViewDistanceCoeff = 0;
  237. ace_weaponselect_displayText = true;
  238. force ace_weather_enabled = true;
  239. force ace_weather_updateInterval = 60;
  240. force ace_weather_windSimulation = true;
  241. force ace_winddeflection_enabled = true;
  242. force ace_winddeflection_vehicleEnabled = true;
  243. force ace_winddeflection_simulationInterval = 0.05;
  244. force ace_advanced_fatigue_enabled = true;
  245. ace_advanced_fatigue_enableStaminaBar = true;
  246. force ace_advanced_fatigue_performanceFactor = 1;
  247. force ace_advanced_fatigue_recoveryFactor = 1;
  248. force ace_advanced_fatigue_loadFactor = 1;
  249. force ace_advanced_fatigue_terrainGradientFactor = 1;
  250. ace_advanced_throwing_enabled = true;
  251. ace_advanced_throwing_showThrowArc = true;
  252. ace_advanced_throwing_showMouseControls = true;
  253. force ace_advanced_throwing_enablePickUp = true;
  254. force ace_advanced_throwing_enablePickUpAttached = true;
  255. force ace_captives_allowHandcuffOwnSide = true;
  256. force ace_captives_requireSurrender = 1;
  257. force ace_captives_allowSurrender = true;
  258. force ace_captives_requireSurrenderAi = false;
  259. force ace_cargo_enable = true;
  260. force ace_cargo_paradropTimeCoefficent = 2.5;
  261. force ace_explosives_requireSpecialist = false;
  262. force ace_explosives_punishNonSpecialists = true;
  263. force ace_explosives_explodeOnDefuse = true;
  264. ace_gestures_showOnInteractionMenu = 2;
  265. force ace_hearing_enableCombatDeafness = true;
  266. force ace_hearing_earplugsVolume = 0.5;
  267. force ace_hearing_unconsciousnessVolume = 0.4;
  268. ace_hearing_disableEarRinging = false;
  269. force ace_hearing_enabledForZeusUnits = true;
  270. force ace_hearing_autoAddEarplugsToUnits = true;
  271. force ace_zeus_zeusAscension = false;
  272. force ace_zeus_zeusBird = false;
  273. force ace_zeus_remoteWind = false;
  274. force ace_zeus_radioOrdnance = false;
  275. force ace_zeus_revealMines = 0;
  276. force ace_zeus_autoAddObjects = true;
  277. force ace_advanced_ballistics_enabled = false;
  278. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  279. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  280. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  281. force ace_advanced_ballistics_bulletTraceEnabled = true;
  282. force ace_advanced_ballistics_simulationInterval = 0.05;
  283. ace_common_persistentLaserEnabled = true;
  284. force ace_noradio_enabled = true;
  285. ace_parachute_hideAltimeter = true;
  286. ace_arsenal_camInverted = false;
  287. ace_arsenal_enableModIcons = true;
  288. ace_arsenal_fontHeight = 4.5;
  289. force ace_arsenal_allowDefaultLoadouts = true;
  290. force ace_arsenal_allowSharedLoadouts = true;
  291. ace_arsenal_EnableRPTLog = false;
Add Comment
Please, Sign In to add comment