Advertisement
Absol-utely

๐Ÿ’  (2.36.0) All New Sync Grids

Aug 24th, 2023 (edited)
2,995
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 213.88 KB | None | 0 0
  1. ====================================================
  2. Trainer: Red (Champion)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Sp. Atk 5
  11. Sp. Atk 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. Sp. Atk 5
  36. Sp. Atk 5
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. Speed 5
  42. Speed 5
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  47. Blizzard: Power 3
  48. Blizzard: Power โ†‘ 3
  49. Color Grid: ๐ŸŸฉ Green
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  53. HP 10
  54. HP 10
  55. Color Grid: ๐ŸŸฆ Blue
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  59. Blizzard: Move Gauge Refresh 3
  60. Move: Blizzard Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  61. Color Grid: ๐ŸŸฅ Red
  62. 1 or more adjacent tiles must be activated
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Blizzard: Power 3
  66. Blizzard: Power โ†‘ 3
  67. Color Grid: ๐ŸŸฉ Green
  68. 1 or more adjacent tiles must be activated
  69.  
  70. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  71. Blizzard: Power 3
  72. Blizzard: Power โ†‘ 3
  73. Color Grid: ๐ŸŸฉ Green
  74. 1 or more adjacent tiles must be activated
  75. Move level must be 2 or higher
  76.  
  77. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  78. Sp. Atk 20
  79. Sp. Atk 20
  80. Color Grid: ๐ŸŸฆ Blue
  81. 1 or more adjacent tiles must be activated
  82. Move level must be 2 or higher
  83.  
  84. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  85. Blizzard: Hostile Environment 2
  86. Move: Blizzard Raises the chance of inflicting status conditions with the additional effects of moves.
  87. Color Grid: ๐ŸŸฅ Red
  88. 1 or more adjacent tiles must be activated
  89. Move level must be 2 or higher
  90.  
  91. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  92. Brainpower
  93. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  94. Color Grid: ๐ŸŸจ Yellow
  95. 1 or more adjacent tiles must be activated
  96. Move level must be 3 or higher
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  99. Recharging Strike 9
  100. Charges the userโ€™s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the userโ€™s move gauge by one for each hit.
  101. Color Grid: ๐ŸŸจ Yellow
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. HP 10
  107. HP 10
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  112. Speed 5
  113. Speed 5
  114. Color Grid: ๐ŸŸฆ Blue
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  118. Dauntless
  119. Sp. Atk cannot be lowered.
  120. Color Grid: ๐ŸŸจ Yellow
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  124. Sp. Atk 5
  125. Sp. Atk 5
  126. Color Grid: ๐ŸŸฆ Blue
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  130. Frozen Wings Ice Beam: Power 4
  131. Frozen Wings Ice Beam: Power โ†‘ 4
  132. Color Grid: ๐ŸŸฉ Green
  133. 1 or more adjacent tiles must be activated
  134.  
  135. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  136. Glory of the Winning Path!: MP Refresh 2
  137. Move: Glory of the Winning Path! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  138. Color Grid: ๐ŸŸฅ Red
  139. 1 or more adjacent tiles must be activated
  140.  
  141. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  142. Frozen Wings Ice Beam: Power 4
  143. Frozen Wings Ice Beam: Power โ†‘ 4
  144. Color Grid: ๐ŸŸฉ Green
  145. 1 or more adjacent tiles must be activated
  146. Move level must be 2 or higher
  147.  
  148. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  149. Hit Frozen Opp: Special Boost โ†‘1 9
  150. Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its attack move is successful while the target is frozen.
  151. Color Grid: ๐ŸŸจ Yellow
  152. 1 or more adjacent tiles must be activated
  153. Move level must be 2 or higher
  154.  
  155. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  156. Catalyst
  157. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  158. Color Grid: ๐ŸŸจ Yellow
  159. 1 or more adjacent tiles must be activated
  160. Move level must be 2 or higher
  161.  
  162. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  163. Glory of the Winning Path!: Move: Special Boost โ†‘2 9
  164. Move: Glory of the Winning Path! Increases the userโ€™s Special Movesย โ†‘ Next effect by 2 ranks when its move is successful.
  165. Color Grid: ๐ŸŸฅ Red
  166. 1 or more adjacent tiles must be activated
  167. Move level must be 3 or higher
  168.  
  169. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  170. Discombobulate 4
  171. Has a chance (50%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  172. Color Grid: ๐ŸŸจ Yellow
  173. 1 or more adjacent tiles must be activated
  174. Move level must be 3 or higher
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. Defense 5
  178. Defense 5
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  183. Protect: Move Gauge Refresh 3
  184. Move: Protect Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  185. Color Grid: ๐ŸŸฅ Red
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  189. Frozen Wings Ice Beam: Power 4
  190. Frozen Wings Ice Beam: Power โ†‘ 4
  191. Color Grid: ๐ŸŸฉ Green
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  195. Frozen Wings Ice Beam: Power 4
  196. Frozen Wings Ice Beam: Power โ†‘ 4
  197. Color Grid: ๐ŸŸฉ Green
  198. 1 or more adjacent tiles must be activated
  199.  
  200. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  201. Endurance
  202. When the user enters battle with full HP, applies the Enduring effect to it.
  203. Color Grid: ๐ŸŸจ Yellow
  204. 1 or more adjacent tiles must be activated
  205. Move level must be 2 or higher
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  208. Furious Brain
  209. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  210. Color Grid: ๐ŸŸจ Yellow
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  215. Frozen Wings Ice Beam: Power 4
  216. Frozen Wings Ice Beam: Power โ†‘ 4
  217. Color Grid: ๐ŸŸฉ Green
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 2 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  222. Protect: Move: Special Boost โ†‘2 9
  223. Move: Protect Increases the userโ€™s Special Movesย โ†‘ Next effect by 2 ranks when its move is successful.
  224. Color Grid: ๐ŸŸฅ Red
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 3 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Opp Rebuff โ†“: S-Moves โ†‘ 9
  230. Powers up the userโ€™s sync move when the targetโ€™s Type Rebuff is lowered.
  231. Color Grid: ๐ŸŸจ Yellow
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  236. Snow Shelter
  237. Protects the user from damage from a hailstorm.
  238. Color Grid: ๐ŸŸจ Yellow
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  242. Defense 5
  243. Defense 5
  244. Color Grid: ๐ŸŸฆ Blue
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  248. HP 10
  249. HP 10
  250. Color Grid: ๐ŸŸฆ Blue
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  254. Blizzard: Power 3
  255. Blizzard: Power โ†‘ 3
  256. Color Grid: ๐ŸŸฉ Green
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  260. Hasty Hail 2
  261. Quickly charges the move gauge during a hailstorm.
  262. Color Grid: ๐ŸŸจ Yellow
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  267. Healing Hail 1
  268. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a hailstorm.
  269. Color Grid: ๐ŸŸจ Yellow
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  274. Blizzard: Power 3
  275. Blizzard: Power โ†‘ 3
  276. Color Grid: ๐ŸŸฉ Green
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. 1st S-Move: Hail
  282. Causes a hailstorm the first time the userโ€™s sync move is used each battle.
  283. Color Grid: ๐ŸŸจ Yellow
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Hail: P-Moves โ†‘ & S-Moves โ†‘ 5
  289. Powers up the userโ€™s moves and sync move during a hailstorm.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Silence of the Raging Blizzard: Power 25
  296. Silence of the Raging Blizzard: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Silence of the Raging Blizzard: Power 25
  303. Silence of the Raging Blizzard: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Leaf (Lodge)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Sp. Atk 5
  318. Sp. Atk 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. Defense 5
  343. Defense 5
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Sp. Def 5
  349. Sp. Def 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  354. HP 10
  355. HP 10
  356. Color Grid: ๐ŸŸฆ Blue
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  360. HP 10
  361. HP 10
  362. Color Grid: ๐ŸŸฆ Blue
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  366. Speed 5
  367. Speed 5
  368. Color Grid: ๐ŸŸฆ Blue
  369. 1 or more adjacent tiles must be activated
  370.  
  371. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  372. Metronome: Healing Superhit 9
  373. Move: Metronome Restores the userโ€™s HP by approximately 20% of its maximum HP when its move is super effective.
  374. Color Grid: ๐ŸŸฅ Red
  375. 1 or more adjacent tiles must be activated
  376. Move level must be 2 or higher
  377.  
  378. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  379. Metronome: Move Gauge Refresh 3
  380. Move: Metronome Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  381. Color Grid: ๐ŸŸฅ Red
  382. 1 or more adjacent tiles must be activated
  383.  
  384. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  385. Metronome: Shifty Striker 4
  386. Move: Metronome Has a chance (50%) of raising the userโ€™s evasiveness by one stat rank when its Pokรฉmon uses a move.
  387. Color Grid: ๐ŸŸฅ Red
  388. 1 or more adjacent tiles must be activated
  389. Move level must be 2 or higher
  390.  
  391. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  392. Metronome: Acumen 4
  393. Move: Metronome Has a chance (50%) of raising the userโ€™s Sp.ย Def by one stat rank when its Pokรฉmon uses a move.
  394. Color Grid: ๐ŸŸฅ Red
  395. 1 or more adjacent tiles must be activated
  396. Move level must be 3 or higher
  397.  
  398. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  399. Metronome: Super Countdown 9
  400. Move: Metronome Reduces the userโ€™s sync move countdown by one when its move is super effective.
  401. Color Grid: ๐ŸŸฅ Red
  402. 1 or more adjacent tiles must be activated
  403. Move level must be 2 or higher
  404.  
  405. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  406. Metronome: Stoic 4
  407. Move: Metronome Has a chance (50%) of raising the userโ€™s Defense by one stat rank when its Pokรฉmon uses a move.
  408. Color Grid: ๐ŸŸฅ Red
  409. 1 or more adjacent tiles must be activated
  410. Move level must be 3 or higher
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. HP 10
  414. HP 10
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  419. Defense 5
  420. Defense 5
  421. Color Grid: ๐ŸŸฆ Blue
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  425. Speed 5
  426. Speed 5
  427. Color Grid: ๐ŸŸฆ Blue
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  431. Disarming Voice: Power 4
  432. Disarming Voice: Power โ†‘ 4
  433. Color Grid: ๐ŸŸฉ Green
  434. 1 or more adjacent tiles must be activated
  435.  
  436. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  437. Hit โ€™Em with Love!: Precision Pals 1
  438. Move: Hit โ€™Em with Love! Raises the accuracy of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  439. Color Grid: ๐ŸŸฅ Red
  440. 1 or more adjacent tiles must be activated
  441. Move level must be 2 or higher
  442.  
  443. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  444. Disarming Voice: Power 4
  445. Disarming Voice: Power โ†‘ 4
  446. Color Grid: ๐ŸŸฉ Green
  447. 1 or more adjacent tiles must be activated
  448. Move level must be 2 or higher
  449.  
  450. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  451. Hit โ€™Em with Love!: MP Refresh 2
  452. Move: Hit โ€™Em with Love! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  453. Color Grid: ๐ŸŸฅ Red
  454. 1 or more adjacent tiles must be activated
  455. Move level must be 2 or higher
  456.  
  457. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  458. Synchro Healing 1
  459. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  460. Color Grid: ๐ŸŸจ Yellow
  461. 1 or more adjacent tiles must be activated
  462. Move level must be 3 or higher
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. Hit โ€™Em with Love!: Full-Bracing Command 9
  466. Move: Hit โ€™Em with Love! Raises the userโ€™s Defense and Sp.ย Def by 1 stat rank when its Trainer uses a move.
  467. Color Grid: ๐ŸŸฅ Red
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 3 or higher
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  472. Sp. Def 5
  473. Sp. Def 5
  474. Color Grid: ๐ŸŸฆ Blue
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  478. HP 10
  479. HP 10
  480. Color Grid: ๐ŸŸฆ Blue
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  484. Speed 5
  485. Speed 5
  486. Color Grid: ๐ŸŸฆ Blue
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  490. Sp. Atk 5
  491. Sp. Atk 5
  492. Color Grid: ๐ŸŸฆ Blue
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  496. Disarming Voice: Power 4
  497. Disarming Voice: Power โ†‘ 4
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500.  
  501. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  502. Disarming Voice: Power 4
  503. Disarming Voice: Power โ†‘ 4
  504. Color Grid: ๐ŸŸฉ Green
  505. 1 or more adjacent tiles must be activated
  506. Move level must be 2 or higher
  507.  
  508. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  509. Disarming Voice: Power 4
  510. Disarming Voice: Power โ†‘ 4
  511. Color Grid: ๐ŸŸฉ Green
  512. 1 or more adjacent tiles must be activated
  513.  
  514. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  515. Disarming Voice: Move Gauge Refresh 3
  516. Move: Disarming Voice Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  517. Color Grid: ๐ŸŸฅ Red
  518. 1 or more adjacent tiles must be activated
  519. Move level must be 2 or higher
  520.  
  521. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  522. Disarming Voice: Flabbergast 4
  523. Move: Disarming Voice Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  524. Color Grid: ๐ŸŸฅ Red
  525. 1 or more adjacent tiles must be activated
  526. Move level must be 3 or higher
  527.  
  528. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  529. Dragon Guard
  530. Reduces damage when the user is attacked by Dragon-type moves.
  531. Color Grid: ๐ŸŸจ Yellow
  532. 1 or more adjacent tiles must be activated
  533. Move level must be 2 or higher
  534.  
  535. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  536. Disarming Voice: Satisfied Snicker 9
  537. Move: Disarming Voice Lowers the targetโ€™s Sp.ย Atk by 1 stat rank when the userโ€™s attack move against the target is successful.
  538. Color Grid: ๐ŸŸฅ Red
  539. 1 or more adjacent tiles must be activated
  540. Move level must be 3 or higher
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  543. HP 10
  544. HP 10
  545. Color Grid: ๐ŸŸฆ Blue
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  549. Speed 5
  550. Speed 5
  551. Color Grid: ๐ŸŸฆ Blue
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  555. Defense 5
  556. Defense 5
  557. Color Grid: ๐ŸŸฆ Blue
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  561. Sp. Def 5
  562. Sp. Def 5
  563. Color Grid: ๐ŸŸฆ Blue
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  567. Antitoxin
  568. Prevents the user from getting poisoned or badly poisoned.
  569. Color Grid: ๐ŸŸจ Yellow
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  574. Flameproof
  575. Prevents the user from getting burned.
  576. Color Grid: ๐ŸŸจ Yellow
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  581. Moonlight: Move Gauge Refresh 3
  582. Move: Moonlight Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  583. Color Grid: ๐ŸŸฅ Red
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Moonlight: Master Healer 1
  589. Move: Moonlight Increases the amount of HP restored by the userโ€™s healing moves.
  590. Color Grid: ๐ŸŸฅ Red
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  595. Moonlight: MP Refresh 2
  596. Move: Moonlight Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  597. Color Grid: ๐ŸŸฅ Red
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Rarely Seen Fairy Beam: Power 25
  603. Rarely Seen Fairy Beam: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Rarely Seen Fairy Beam: Power 25
  610. Rarely Seen Fairy Beam: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Leaf (Champion)
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Attack 5
  625. Attack 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Atk 5
  635. Sp. Atk 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  649. Attack 5
  650. Attack 5
  651. Color Grid: ๐ŸŸฆ Blue
  652. 1 or more adjacent tiles must be activated
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  655. Speed 5
  656. Speed 5
  657. Color Grid: ๐ŸŸฆ Blue
  658. 1 or more adjacent tiles must be activated
  659.  
  660. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  661. HP 10
  662. HP 10
  663. Color Grid: ๐ŸŸฆ Blue
  664. 1 or more adjacent tiles must be activated
  665.  
  666. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  667. Attack 5
  668. Attack 5
  669. Color Grid: ๐ŸŸฆ Blue
  670. 1 or more adjacent tiles must be activated
  671.  
  672. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  673. Fiery Wings Flare Blitz: Power 3
  674. Fiery Wings Flare Blitz: Power โ†‘ 3
  675. Color Grid: ๐ŸŸฉ Green
  676. 1 or more adjacent tiles must be activated
  677.  
  678. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  679. Fiery Wings Flare Blitz: Power 3
  680. Fiery Wings Flare Blitz: Power โ†‘ 3
  681. Color Grid: ๐ŸŸฉ Green
  682. 1 or more adjacent tiles must be activated
  683. Move level must be 2 or higher
  684.  
  685. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  686. Fiery Wings Flare Blitz: Power 3
  687. Fiery Wings Flare Blitz: Power โ†‘ 3
  688. Color Grid: ๐ŸŸฉ Green
  689. 1 or more adjacent tiles must be activated
  690.  
  691. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  692. Attack 10
  693. Attack 10
  694. Color Grid: ๐ŸŸฆ Blue
  695. 1 or more adjacent tiles must be activated
  696. Move level must be 2 or higher
  697.  
  698. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  699. Insult to Injury
  700. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  701. Color Grid: ๐ŸŸจ Yellow
  702. 1 or more adjacent tiles must be activated
  703. Move level must be 3 or higher
  704.  
  705. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  706. Hostile Environment 4
  707. Raises the chance of inflicting status conditions with the additional effects of moves.
  708. Color Grid: ๐ŸŸจ Yellow
  709. 1 or more adjacent tiles must be activated
  710. Move level must be 2 or higher
  711.  
  712. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  713. Catalytic Acceleration
  714. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s sync move.
  715. Color Grid: ๐ŸŸจ Yellow
  716. 1 or more adjacent tiles must be activated
  717. Move level must be 3 or higher
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  720. Defense 5
  721. Defense 5
  722. Color Grid: ๐ŸŸฆ Blue
  723. 1 or more adjacent tiles must be activated
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  726. Headstrong
  727. Attack cannot be lowered.
  728. Color Grid: ๐ŸŸจ Yellow
  729. 1 or more adjacent tiles must be activated
  730.  
  731. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  732. Glory of the Flame!: MP Refresh 2
  733. Move: Glory of the Flame! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  734. Color Grid: ๐ŸŸฅ Red
  735. 1 or more adjacent tiles must be activated
  736.  
  737. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  738. HP 20
  739. HP 20
  740. Color Grid: ๐ŸŸฆ Blue
  741. 1 or more adjacent tiles must be activated
  742. Move level must be 2 or higher
  743.  
  744. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  745. Sp. Def 5
  746. Sp. Def 5
  747. Color Grid: ๐ŸŸฆ Blue
  748. 1 or more adjacent tiles must be activated
  749.  
  750. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  751. Quick Cure
  752. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  753. Color Grid: ๐ŸŸจ Yellow
  754. 1 or more adjacent tiles must be activated
  755. Move level must be 2 or higher
  756.  
  757. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  758. Potion: Master Healer 1
  759. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  760. Color Grid: ๐ŸŸฅ Red
  761. 1 or more adjacent tiles must be activated
  762. Move level must be 2 or higher
  763.  
  764. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  765. Endurance
  766. When the user enters battle with full HP, applies the Enduring effect to it.
  767. Color Grid: ๐ŸŸจ Yellow
  768. 1 or more adjacent tiles must be activated
  769. Move level must be 3 or higher
  770.  
  771. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  772. Potion: MP Refresh 3
  773. Move: Potion Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  774. Color Grid: ๐ŸŸฅ Red
  775. 1 or more adjacent tiles must be activated
  776. Move level must be 3 or higher
  777.  
  778. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. Defense 5
  780. Defense 5
  781. Color Grid: ๐ŸŸฆ Blue
  782. 1 or more adjacent tiles must be activated
  783.  
  784. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  785. Dauntless
  786. Sp. Atk cannot be lowered.
  787. Color Grid: ๐ŸŸจ Yellow
  788. 1 or more adjacent tiles must be activated
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  791. Leer: Move Gauge Refresh 3
  792. Move: Leer Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  793. Color Grid: ๐ŸŸฅ Red
  794. 1 or more adjacent tiles must be activated
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  797. Sp. Def 5
  798. Sp. Def 5
  799. Color Grid: ๐ŸŸฆ Blue
  800. 1 or more adjacent tiles must be activated
  801.  
  802. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  803. Leer: Flabbergast 4
  804. Move: Leer Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  805. Color Grid: ๐ŸŸฅ Red
  806. 1 or more adjacent tiles must be activated
  807. Move level must be 2 or higher
  808.  
  809. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  810. Mighty Affliction 2
  811. Has a chance (30%) of increasing the userโ€™s Physical Movesย โ†‘ Next effect by 1ย rank when its Pokรฉmon uses a status move.
  812. Color Grid: ๐ŸŸจ Yellow
  813. 1 or more adjacent tiles must be activated
  814. Move level must be 2 or higher
  815.  
  816. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  817. Leer: Afflicterโ€™s Fervor 1
  818. Move: Leer Reduces the sync move countdown by 1 the first time the userโ€™s Pokรฉmon uses a status move each battle.
  819. Color Grid: ๐ŸŸฅ Red
  820. 1 or more adjacent tiles must be activated
  821. Move level must be 3 or higher
  822.  
  823. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  824. Burning Love Fire Blast: Power 25
  825. Burning Love Fire Blast: Power โ†‘ 25
  826. Color Grid: ๐ŸŸฉ Green
  827. 1 or more adjacent tiles must be activated
  828. Move level must be 2 or higher
  829.  
  830. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  831. Solar Sync
  832. Makes the weather sunny the first time the userโ€™s sync move is used each battle.
  833. Color Grid: ๐ŸŸจ Yellow
  834. 1 or more adjacent tiles must be activated
  835. Move level must be 3 or higher
  836.  
  837. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  838. Sp. Atk 5
  839. Sp. Atk 5
  840. Color Grid: ๐ŸŸฆ Blue
  841. 1 or more adjacent tiles must be activated
  842.  
  843. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  844. Speed 5
  845. Speed 5
  846. Color Grid: ๐ŸŸฆ Blue
  847. 1 or more adjacent tiles must be activated
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  850. HP 10
  851. HP 10
  852. Color Grid: ๐ŸŸฆ Blue
  853. 1 or more adjacent tiles must be activated
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  856. Flameproof
  857. Prevents the user from getting burned.
  858. Color Grid: ๐ŸŸจ Yellow
  859. 1 or more adjacent tiles must be activated
  860.  
  861. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  862. Fiery Wings Flare Blitz: Power 3
  863. Fiery Wings Flare Blitz: Power โ†‘ 3
  864. Color Grid: ๐ŸŸฉ Green
  865. 1 or more adjacent tiles must be activated
  866.  
  867. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  868. Fiery Wings Flare Blitz: Move Gauge Refresh 3
  869. Move: Fiery Wings Flare Blitz Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  870. Color Grid: ๐ŸŸฅ Red
  871. 1 or more adjacent tiles must be activated
  872.  
  873. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  874. Fiery Wings Flare Blitz: Power 3
  875. Fiery Wings Flare Blitz: Power โ†‘ 3
  876. Color Grid: ๐ŸŸฉ Green
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 2 or higher
  879.  
  880. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  881. Sp. Atk 10
  882. Sp. Atk 10
  883. Color Grid: ๐ŸŸฆ Blue
  884. 1 or more adjacent tiles must be activated
  885. Move level must be 2 or higher
  886.  
  887. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  888. Burning Love Fire Blast: Power 25
  889. Burning Love Fire Blast: Power โ†‘ 25
  890. Color Grid: ๐ŸŸฉ Green
  891. 1 or more adjacent tiles must be activated
  892. Move level must be 2 or higher
  893.  
  894. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  895. Power Play
  896. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  897. Color Grid: ๐ŸŸจ Yellow
  898. 1 or more adjacent tiles must be activated
  899. Move level must be 3 or higher
  900.  
  901. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  902. Drought Alert 3
  903. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  904. Color Grid: ๐ŸŸจ Yellow
  905. 1 or more adjacent tiles must be activated
  906. Move level must be 3 or higher
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  909. Burning Love Fire Blast: Power 25
  910. Burning Love Fire Blast: Power โ†‘ 25
  911. Color Grid: ๐ŸŸช Purple
  912. 1 or more adjacent tiles must be activated
  913. Move level must be 3 or higher
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  916. Burning Love Fire Blast: Power 25
  917. Burning Love Fire Blast: Power โ†‘ 25
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921.  
  922. ====================================================
  923. Trainer: Blue (Champion)
  924.  
  925. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  926. HP 10
  927. HP 10
  928. Color Grid: ๐ŸŸฆ Blue
  929.  
  930. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  931. Sp. Atk 5
  932. Sp. Atk 5
  933. Color Grid: ๐ŸŸฆ Blue
  934.  
  935. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939.  
  940. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  941. Sp. Atk 5
  942. Sp. Atk 5
  943. Color Grid: ๐ŸŸฆ Blue
  944.  
  945. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  946. Sp. Def 5
  947. Sp. Def 5
  948. Color Grid: ๐ŸŸฆ Blue
  949.  
  950. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  951. Speed 5
  952. Speed 5
  953. Color Grid: ๐ŸŸฆ Blue
  954.  
  955. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  956. Defense 5
  957. Defense 5
  958. Color Grid: ๐ŸŸฆ Blue
  959. 1 or more adjacent tiles must be activated
  960.  
  961. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  962. Speed 5
  963. Speed 5
  964. Color Grid: ๐ŸŸฆ Blue
  965. 1 or more adjacent tiles must be activated
  966.  
  967. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  968. Sp. Def 5
  969. Sp. Def 5
  970. Color Grid: ๐ŸŸฆ Blue
  971. 1 or more adjacent tiles must be activated
  972.  
  973. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  974. Sp. Atk 5
  975. Sp. Atk 5
  976. Color Grid: ๐ŸŸฆ Blue
  977. 1 or more adjacent tiles must be activated
  978.  
  979. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  980. Discharge: Power 3
  981. Discharge: Power โ†‘ 3
  982. Color Grid: ๐ŸŸฉ Green
  983. 1 or more adjacent tiles must be activated
  984.  
  985. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  986. Discharge: Power 3
  987. Discharge: Power โ†‘ 3
  988. Color Grid: ๐ŸŸฉ Green
  989. 1 or more adjacent tiles must be activated
  990. Move level must be 2 or higher
  991.  
  992. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  993. Discharge: Power 3
  994. Discharge: Power โ†‘ 3
  995. Color Grid: ๐ŸŸฉ Green
  996. 1 or more adjacent tiles must be activated
  997.  
  998. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  999. Hostile Environment 2
  1000. Raises the chance of inflicting status conditions with the additional effects of moves.
  1001. Color Grid: ๐ŸŸจ Yellow
  1002. 1 or more adjacent tiles must be activated
  1003. Move level must be 2 or higher
  1004.  
  1005. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1006. Discharge: Overwhelm 9
  1007. Move: Discharge Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1008. Color Grid: ๐ŸŸฅ Red
  1009. 1 or more adjacent tiles must be activated
  1010. Move level must be 3 or higher
  1011.  
  1012. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1013. Brainpower
  1014. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  1015. Color Grid: ๐ŸŸจ Yellow
  1016. 1 or more adjacent tiles must be activated
  1017. Move level must be 2 or higher
  1018.  
  1019. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1020. Discharge: Satisfied Snicker 9
  1021. Move: Discharge Lowers the targetโ€™s Sp.ย Atk by 1 stat rank when the userโ€™s attack move against the target is successful.
  1022. Color Grid: ๐ŸŸฅ Red
  1023. 1 or more adjacent tiles must be activated
  1024. Move level must be 3 or higher
  1025.  
  1026. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1027. Defense 5
  1028. Defense 5
  1029. Color Grid: ๐ŸŸฆ Blue
  1030. 1 or more adjacent tiles must be activated
  1031.  
  1032. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1033. Speed 5
  1034. Speed 5
  1035. Color Grid: ๐ŸŸฆ Blue
  1036. 1 or more adjacent tiles must be activated
  1037.  
  1038. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1039. Sp. Def 5
  1040. Sp. Def 5
  1041. Color Grid: ๐ŸŸฆ Blue
  1042. 1 or more adjacent tiles must be activated
  1043.  
  1044. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1045. Unflappable
  1046. Prevents the user from flinching.
  1047. Color Grid: ๐ŸŸจ Yellow
  1048. 1 or more adjacent tiles must be activated
  1049.  
  1050. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1051. Electrorepulsion 3
  1052. Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
  1053. Color Grid: ๐ŸŸจ Yellow
  1054. 1 or more adjacent tiles must be activated
  1055. Move level must be 2 or higher
  1056.  
  1057. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1058. Quick Cure
  1059. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1060. Color Grid: ๐ŸŸจ Yellow
  1061. 1 or more adjacent tiles must be activated
  1062. Move level must be 2 or higher
  1063.  
  1064. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1065. X Speed All +: MP Refresh 2
  1066. Move: X Speed All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1067. Color Grid: ๐ŸŸฅ Red
  1068. 1 or more adjacent tiles must be activated
  1069. Move level must be 2 or higher
  1070.  
  1071. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1072. Impervious
  1073. The userโ€™s stats cannot be lowered.
  1074. Color Grid: ๐ŸŸจ Yellow
  1075. 1 or more adjacent tiles must be activated
  1076. Move level must be 3 or higher
  1077.  
  1078. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1079. Synchro Healing 1
  1080. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  1081. Color Grid: ๐ŸŸจ Yellow
  1082. 1 or more adjacent tiles must be activated
  1083. Move level must be 3 or higher
  1084.  
  1085. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1086. Speed 5
  1087. Speed 5
  1088. Color Grid: ๐ŸŸฆ Blue
  1089. 1 or more adjacent tiles must be activated
  1090.  
  1091. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1092. Sp. Def 5
  1093. Sp. Def 5
  1094. Color Grid: ๐ŸŸฆ Blue
  1095. 1 or more adjacent tiles must be activated
  1096.  
  1097. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1098. HP 10
  1099. HP 10
  1100. Color Grid: ๐ŸŸฆ Blue
  1101. 1 or more adjacent tiles must be activated
  1102.  
  1103. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1104. Lithe
  1105. Prevents the user from getting paralyzed.
  1106. Color Grid: ๐ŸŸจ Yellow
  1107. 1 or more adjacent tiles must be activated
  1108.  
  1109. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1110. Discharge: Power 3
  1111. Discharge: Power โ†‘ 3
  1112. Color Grid: ๐ŸŸฉ Green
  1113. 1 or more adjacent tiles must be activated
  1114.  
  1115. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1116. Discharge: Power 3
  1117. Discharge: Power โ†‘ 3
  1118. Color Grid: ๐ŸŸฉ Green
  1119. 1 or more adjacent tiles must be activated
  1120. Move level must be 2 or higher
  1121.  
  1122. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1123. Sp. Atk 5
  1124. Sp. Atk 5
  1125. Color Grid: ๐ŸŸฆ Blue
  1126. 1 or more adjacent tiles must be activated
  1127.  
  1128. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1129. Glory of Leadership!: MP Refresh 2
  1130. Move: Glory of Leadership! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1131. Color Grid: ๐ŸŸฅ Red
  1132. 1 or more adjacent tiles must be activated
  1133. Move level must be 2 or higher
  1134.  
  1135. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1136. Vigilance
  1137. Protects the user against critical hits.
  1138. Color Grid: ๐ŸŸจ Yellow
  1139. 1 or more adjacent tiles must be activated
  1140. Move level must be 3 or higher
  1141.  
  1142. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1143. Furious Brain
  1144. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  1145. Color Grid: ๐ŸŸจ Yellow
  1146. 1 or more adjacent tiles must be activated
  1147. Move level must be 2 or higher
  1148.  
  1149. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1150. Initial Guard
  1151. Applies the Damage Guard Next effect to the user when it enters a battle.
  1152. Color Grid: ๐ŸŸจ Yellow
  1153. 1 or more adjacent tiles must be activated
  1154. Move level must be 3 or higher
  1155.  
  1156. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1157. HP 10
  1158. HP 10
  1159. Color Grid: ๐ŸŸฆ Blue
  1160. 1 or more adjacent tiles must be activated
  1161.  
  1162. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1163. Defense 5
  1164. Defense 5
  1165. Color Grid: ๐ŸŸฆ Blue
  1166. 1 or more adjacent tiles must be activated
  1167.  
  1168. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1169. Speed 5
  1170. Speed 5
  1171. Color Grid: ๐ŸŸฆ Blue
  1172. 1 or more adjacent tiles must be activated
  1173.  
  1174. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1175. Discharge: Move Gauge Refresh 3
  1176. Move: Discharge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1177. Color Grid: ๐ŸŸฅ Red
  1178. 1 or more adjacent tiles must be activated
  1179.  
  1180. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1181. Discharge: Gobsmack 2
  1182. Move: Discharge Has a chance (30%) of leaving the target confused when the userโ€™s attack move against it is successful.
  1183. Color Grid: ๐ŸŸฅ Red
  1184. 1 or more adjacent tiles must be activated
  1185. Move level must be 2 or higher
  1186.  
  1187. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1188. Turbo Charge 2
  1189. Quickly charges the move gauge when the field is Electric Terrain.
  1190. Color Grid: ๐ŸŸจ Yellow
  1191. 1 or more adjacent tiles must be activated
  1192. Move level must be 2 or higher
  1193.  
  1194. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1195. Thundering Wings Roost: Move Gauge Refresh 9
  1196. Move: Thundering Wings Roost Charges the userโ€™s move gauge by one when its move is successful.
  1197. Color Grid: ๐ŸŸฅ Red
  1198. 1 or more adjacent tiles must be activated
  1199. Move level must be 2 or higher
  1200.  
  1201. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1202. Team Sync Think 9
  1203. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank after using the userโ€™s sync move. This effect can activate only once per battle.
  1204. Color Grid: ๐ŸŸจ Yellow
  1205. 1 or more adjacent tiles must be activated
  1206. Move level must be 3 or higher
  1207.  
  1208. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1209. 1st S-Move on Opp: Defense โ†“ & Sp. Def โ†“ 2
  1210. Lowers the targetโ€™s Defense and Sp.ย Def by 2 stat ranks the first time the userโ€™s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
  1211. Color Grid: ๐ŸŸจ Yellow
  1212. 1 or more adjacent tiles must be activated
  1213. Move level must be 3 or higher
  1214.  
  1215. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1216. Name-Echoing Thunder: Power 25
  1217. Name-Echoing Thunder: Power โ†‘ 25
  1218. Color Grid: ๐ŸŸช Purple
  1219. 1 or more adjacent tiles must be activated
  1220. Move level must be 3 or higher
  1221.  
  1222. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1223. Name-Echoing Thunder: Power 25
  1224. Name-Echoing Thunder: Power โ†‘ 25
  1225. Color Grid: ๐ŸŸช Purple
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 3 or higher
  1228.  
  1229. ====================================================
  1230. Trainer: Olivia (Voucher)
  1231.  
  1232. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1233. HP 10
  1234. HP 10
  1235. Color Grid: ๐ŸŸฆ Blue
  1236.  
  1237. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1238. Attack 5
  1239. Attack 5
  1240. Color Grid: ๐ŸŸฆ Blue
  1241.  
  1242. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1243. Defense 5
  1244. Defense 5
  1245. Color Grid: ๐ŸŸฆ Blue
  1246.  
  1247. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1248. Attack 5
  1249. Attack 5
  1250. Color Grid: ๐ŸŸฆ Blue
  1251.  
  1252. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1253. Sp. Def 5
  1254. Sp. Def 5
  1255. Color Grid: ๐ŸŸฆ Blue
  1256.  
  1257. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1258. Speed 5
  1259. Speed 5
  1260. Color Grid: ๐ŸŸฆ Blue
  1261.  
  1262. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1263. Defense 5
  1264. Defense 5
  1265. Color Grid: ๐ŸŸฆ Blue
  1266. 1 or more adjacent tiles must be activated
  1267.  
  1268. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1269. Sp. Def 5
  1270. Sp. Def 5
  1271. Color Grid: ๐ŸŸฆ Blue
  1272. 1 or more adjacent tiles must be activated
  1273.  
  1274. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1275. HP 10
  1276. HP 10
  1277. Color Grid: ๐ŸŸฆ Blue
  1278. 1 or more adjacent tiles must be activated
  1279.  
  1280. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1281. Smack Down: Power 4
  1282. Smack Down: Power โ†‘ 4
  1283. Color Grid: ๐ŸŸฉ Green
  1284. 1 or more adjacent tiles must be activated
  1285.  
  1286. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1287. Smack Down: Power 4
  1288. Smack Down: Power โ†‘ 4
  1289. Color Grid: ๐ŸŸฉ Green
  1290. 1 or more adjacent tiles must be activated
  1291.  
  1292. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1293. Smack Down: Flabbergast 2
  1294. Move: Smack Down Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.
  1295. Color Grid: ๐ŸŸฅ Red
  1296. 1 or more adjacent tiles must be activated
  1297. Move level must be 2 or higher
  1298.  
  1299. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1300. Smack Down: Power 4
  1301. Smack Down: Power โ†‘ 4
  1302. Color Grid: ๐ŸŸฉ Green
  1303. 1 or more adjacent tiles must be activated
  1304.  
  1305. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1306. Smack Down: Move Gauge Refresh 3
  1307. Move: Smack Down Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1308. Color Grid: ๐ŸŸฅ Red
  1309. 1 or more adjacent tiles must be activated
  1310. Move level must be 2 or higher
  1311.  
  1312. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1313. Sterner Stuff 2
  1314. Reduces damage when the user is hit by a physical attack move.
  1315. Color Grid: ๐ŸŸจ Yellow
  1316. 1 or more adjacent tiles must be activated
  1317. Move level must be 3 or higher
  1318.  
  1319. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1320. HP 10
  1321. HP 10
  1322. Color Grid: ๐ŸŸฆ Blue
  1323. 1 or more adjacent tiles must be activated
  1324. Move level must be 2 or higher
  1325.  
  1326. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1327. Sync Wall
  1328. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1329. Color Grid: ๐ŸŸจ Yellow
  1330. 1 or more adjacent tiles must be activated
  1331. Move level must be 3 or higher
  1332.  
  1333. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1334. Speed 5
  1335. Speed 5
  1336. Color Grid: ๐ŸŸฆ Blue
  1337. 1 or more adjacent tiles must be activated
  1338.  
  1339. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1340. Defense 5
  1341. Defense 5
  1342. Color Grid: ๐ŸŸฆ Blue
  1343. 1 or more adjacent tiles must be activated
  1344.  
  1345. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1346. HP 10
  1347. HP 10
  1348. Color Grid: ๐ŸŸฆ Blue
  1349. 1 or more adjacent tiles must be activated
  1350.  
  1351. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1352. Attack 5
  1353. Attack 5
  1354. Color Grid: ๐ŸŸฆ Blue
  1355. 1 or more adjacent tiles must be activated
  1356.  
  1357. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1358. Stalwart
  1359. Sp. Def cannot be lowered.
  1360. Color Grid: ๐ŸŸจ Yellow
  1361. 1 or more adjacent tiles must be activated
  1362. Move level must be 2 or higher
  1363.  
  1364. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1365. Natural Remedy
  1366. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1367. Color Grid: ๐ŸŸจ Yellow
  1368. 1 or more adjacent tiles must be activated
  1369. Move level must be 2 or higher
  1370.  
  1371. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1372. X Regen All: Move Gauge Refresh 3
  1373. Move: X Regen All Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1374. Color Grid: ๐ŸŸฅ Red
  1375. 1 or more adjacent tiles must be activated
  1376. Move level must be 2 or higher
  1377.  
  1378. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1379. No Introduction Needed!: Barricade 1
  1380. Move: No Introduction Needed! Raises the userโ€™s Sp. Def by 1 stat rank when its move is successful.
  1381. Color Grid: ๐ŸŸฅ Red
  1382. 1 or more adjacent tiles must be activated
  1383. Move level must be 3 or higher
  1384.  
  1385. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1386. X Regen All: MP Refresh 2
  1387. Move: X Regen All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1388. Color Grid: ๐ŸŸฅ Red
  1389. 1 or more adjacent tiles must be activated
  1390. Move level must be 3 or higher
  1391.  
  1392. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1393. HP 10
  1394. HP 10
  1395. Color Grid: ๐ŸŸฆ Blue
  1396. 1 or more adjacent tiles must be activated
  1397.  
  1398. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1399. Sand Shelter
  1400. Protects the user from damage from a sandstorm.
  1401. Color Grid: ๐ŸŸจ Yellow
  1402. 1 or more adjacent tiles must be activated
  1403.  
  1404. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1405. Speed 5
  1406. Speed 5
  1407. Color Grid: ๐ŸŸฆ Blue
  1408. 1 or more adjacent tiles must be activated
  1409.  
  1410. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1411. Sp. Def 5
  1412. Sp. Def 5
  1413. Color Grid: ๐ŸŸฆ Blue
  1414. 1 or more adjacent tiles must be activated
  1415.  
  1416. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1417. Defense 5
  1418. Defense 5
  1419. Color Grid: ๐ŸŸฆ Blue
  1420. 1 or more adjacent tiles must be activated
  1421.  
  1422. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1423. Smack Down: Power 4
  1424. Smack Down: Power โ†‘ 4
  1425. Color Grid: ๐ŸŸฉ Green
  1426. 1 or more adjacent tiles must be activated
  1427. Move level must be 2 or higher
  1428.  
  1429. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1430. Smack Down: Power 4
  1431. Smack Down: Power โ†‘ 4
  1432. Color Grid: ๐ŸŸฉ Green
  1433. 1 or more adjacent tiles must be activated
  1434.  
  1435. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1436. Protect: Move Gauge Refresh 9
  1437. Move: Protect Charges the userโ€™s move gauge by one when its move is successful.
  1438. Color Grid: ๐ŸŸฅ Red
  1439. 1 or more adjacent tiles must be activated
  1440. Move level must be 2 or higher
  1441.  
  1442. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1443. Brain Brawn 2
  1444. Reduces damage when the user is hit by a special attack move.
  1445. Color Grid: ๐ŸŸจ Yellow
  1446. 1 or more adjacent tiles must be activated
  1447. Move level must be 3 or higher
  1448.  
  1449. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1450. Dragon Guard
  1451. Reduces damage when the user is attacked by Dragon-type moves.
  1452. Color Grid: ๐ŸŸจ Yellow
  1453. 1 or more adjacent tiles must be activated
  1454. Move level must be 2 or higher
  1455.  
  1456. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1457. First Aid 4
  1458. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1459. Color Grid: ๐ŸŸจ Yellow
  1460. 1 or more adjacent tiles must be activated
  1461. Move level must be 3 or higher
  1462.  
  1463. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1464. Defense 5
  1465. Defense 5
  1466. Color Grid: ๐ŸŸฆ Blue
  1467. 1 or more adjacent tiles must be activated
  1468.  
  1469. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1470. HP 10
  1471. HP 10
  1472. Color Grid: ๐ŸŸฆ Blue
  1473. 1 or more adjacent tiles must be activated
  1474.  
  1475. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1476. Sp. Def 5
  1477. Sp. Def 5
  1478. Color Grid: ๐ŸŸฆ Blue
  1479. 1 or more adjacent tiles must be activated
  1480.  
  1481. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1482. Speed 5
  1483. Speed 5
  1484. Color Grid: ๐ŸŸฆ Blue
  1485. 1 or more adjacent tiles must be activated
  1486.  
  1487. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1488. Quick Cure
  1489. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1490. Color Grid: ๐ŸŸจ Yellow
  1491. 1 or more adjacent tiles must be activated
  1492. Move level must be 2 or higher
  1493.  
  1494. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1495. Unbending
  1496. Defense cannot be lowered.
  1497. Color Grid: ๐ŸŸจ Yellow
  1498. 1 or more adjacent tiles must be activated
  1499. Move level must be 2 or higher
  1500.  
  1501. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1502. No Introduction Needed!: Move Gauge Refresh 3
  1503. Move: No Introduction Needed! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1504. Color Grid: ๐ŸŸฅ Red
  1505. 1 or more adjacent tiles must be activated
  1506. Move level must be 2 or higher
  1507.  
  1508. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1509. No Introduction Needed!: MP Refresh 2
  1510. Move: No Introduction Needed! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1511. Color Grid: ๐ŸŸฅ Red
  1512. 1 or more adjacent tiles must be activated
  1513. Move level must be 3 or higher
  1514.  
  1515. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1516. No Introduction Needed!: Shielding Strikes 1
  1517. Move: No Introduction Needed! Raises the userโ€™s Defense by 1 stat rank when its move is successful.
  1518. Color Grid: ๐ŸŸฅ Red
  1519. 1 or more adjacent tiles must be activated
  1520. Move level must be 3 or higher
  1521.  
  1522. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1523. Rugged and Adorable Rock Impact: Power 25
  1524. Rugged and Adorable Rock Impact: Power โ†‘ 25
  1525. Color Grid: ๐ŸŸช Purple
  1526. 1 or more adjacent tiles must be activated
  1527. Move level must be 3 or higher
  1528.  
  1529. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1530. Rugged and Adorable Rock Impact: Power 25
  1531. Rugged and Adorable Rock Impact: Power โ†‘ 25
  1532. Color Grid: ๐ŸŸช Purple
  1533. 1 or more adjacent tiles must be activated
  1534. Move level must be 3 or higher
  1535.  
  1536. ====================================================
  1537. Trainer: Paulo
  1538.  
  1539. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1540. HP 10
  1541. HP 10
  1542. Color Grid: ๐ŸŸฆ Blue
  1543.  
  1544. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1545. Attack 5
  1546. Attack 5
  1547. Color Grid: ๐ŸŸฆ Blue
  1548.  
  1549. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1550. Defense 5
  1551. Defense 5
  1552. Color Grid: ๐ŸŸฆ Blue
  1553.  
  1554. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1555. Attack 5
  1556. Attack 5
  1557. Color Grid: ๐ŸŸฆ Blue
  1558.  
  1559. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1560. Sp. Def 5
  1561. Sp. Def 5
  1562. Color Grid: ๐ŸŸฆ Blue
  1563.  
  1564. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1565. Speed 5
  1566. Speed 5
  1567. Color Grid: ๐ŸŸฆ Blue
  1568.  
  1569. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1570. Surging Sand 2
  1571. Powers up the userโ€™s moves during a sandstorm.
  1572. Color Grid: ๐ŸŸจ Yellow
  1573. 1 or more adjacent tiles must be activated
  1574. Move level must be 2 or higher
  1575.  
  1576. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1577. Head Start 1
  1578. Reduces the userโ€™s sync move countdown by 1 the first time it enters a battle each battle.
  1579. Color Grid: ๐ŸŸจ Yellow
  1580. 1 or more adjacent tiles must be activated
  1581. Move level must be 4 or higher
  1582.  
  1583. Cell 9 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1584. Accelerock: Defense Destroyer 9
  1585. Move: Accelerock Lowers the targetโ€™s Defense by 2 stat ranks when the userโ€™s attack move against the target is successful.
  1586. Color Grid: ๐ŸŸฅ Red
  1587. 1 or more adjacent tiles must be activated
  1588. Move level must be 5 or higher
  1589.  
  1590. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1591. Headstrong
  1592. Attack cannot be lowered.
  1593. Color Grid: ๐ŸŸจ Yellow
  1594. 1 or more adjacent tiles must be activated
  1595. Move level must be 2 or higher
  1596.  
  1597. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1598. Accelerock: BOGO 9
  1599. Move: Accelerock Applies the Free Move Next effect to the user when its move is successful.
  1600. Color Grid: ๐ŸŸฅ Red
  1601. 1 or more adjacent tiles must be activated
  1602. Move level must be 4 or higher
  1603.  
  1604. Cell 12 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1605. Max Move: Team Free Move Next
  1606. Applies the Free Move Next effect to all allied sync pairs after using the userโ€™s max move.
  1607. Color Grid: ๐ŸŸจ Yellow
  1608. 1 or more adjacent tiles must be activated
  1609. Move level must be 5 or higher
  1610.  
  1611. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1612. HP 10
  1613. HP 10
  1614. Color Grid: ๐ŸŸฆ Blue
  1615. 1 or more adjacent tiles must be activated
  1616.  
  1617. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1618. Stone Edge: Accuracy 10
  1619. Stone Edge: Accuracy โ†‘ 10
  1620. Color Grid: ๐ŸŸฉ Green
  1621. 1 or more adjacent tiles must be activated
  1622.  
  1623. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1624. Stone Edge: Power 3
  1625. Stone Edge: Power โ†‘ 3
  1626. Color Grid: ๐ŸŸฉ Green
  1627. 1 or more adjacent tiles must be activated
  1628.  
  1629. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1630. Stone Edge: Power 3
  1631. Stone Edge: Power โ†‘ 3
  1632. Color Grid: ๐ŸŸฉ Green
  1633. 1 or more adjacent tiles must be activated
  1634.  
  1635. Cell 17 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1636. Soothing Sand 1
  1637. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  1638. Color Grid: ๐ŸŸจ Yellow
  1639. 1 or more adjacent tiles must be activated
  1640. Move level must be 2 or higher
  1641.  
  1642. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1643. Stone Edge: Accuracy 10
  1644. Stone Edge: Accuracy โ†‘ 10
  1645. Color Grid: ๐ŸŸฉ Green
  1646. 1 or more adjacent tiles must be activated
  1647. Move level must be 2 or higher
  1648.  
  1649. Cell 19 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1650. Sands of Time 2
  1651. Quickly charges the move gauge during a sandstorm.
  1652. Color Grid: ๐ŸŸจ Yellow
  1653. 1 or more adjacent tiles must be activated
  1654. Move level must be 2 or higher
  1655.  
  1656. Cell 20 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1657. Surging Sand 5
  1658. Powers up the userโ€™s moves during a sandstorm.
  1659. Color Grid: ๐ŸŸจ Yellow
  1660. 1 or more adjacent tiles must be activated
  1661. Move level must be 3 or higher
  1662.  
  1663. Cell 21 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1664. Sharp Entry 1
  1665. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1666. Color Grid: ๐ŸŸจ Yellow
  1667. 1 or more adjacent tiles must be activated
  1668. Move level must be 3 or higher
  1669.  
  1670. Cell 22 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1671. Unflappable
  1672. Prevents the user from flinching.
  1673. Color Grid: ๐ŸŸจ Yellow
  1674. 1 or more adjacent tiles must be activated
  1675.  
  1676. Cell 23 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1677. Attack 5
  1678. Attack 5
  1679. Color Grid: ๐ŸŸฆ Blue
  1680. 1 or more adjacent tiles must be activated
  1681.  
  1682. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1683. Defense 5
  1684. Defense 5
  1685. Color Grid: ๐ŸŸฆ Blue
  1686. 1 or more adjacent tiles must be activated
  1687.  
  1688. Cell 25 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1689. Sp. Def 5
  1690. Sp. Def 5
  1691. Color Grid: ๐ŸŸฆ Blue
  1692. 1 or more adjacent tiles must be activated
  1693.  
  1694. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1695. Accelerock: Power 3
  1696. Accelerock: Power โ†‘ 3
  1697. Color Grid: ๐ŸŸฉ Green
  1698. 1 or more adjacent tiles must be activated
  1699. Move level must be 2 or higher
  1700.  
  1701. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1702. Natural Remedy
  1703. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1704. Color Grid: ๐ŸŸจ Yellow
  1705. 1 or more adjacent tiles must be activated
  1706. Move level must be 2 or higher
  1707.  
  1708. Cell 28 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1709. Accelerock: Power 3
  1710. Accelerock: Power โ†‘ 3
  1711. Color Grid: ๐ŸŸฉ Green
  1712. 1 or more adjacent tiles must be activated
  1713. Move level must be 2 or higher
  1714.  
  1715. Cell 29 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1716. Fierce Entry 2
  1717. Raises the userโ€™s Attack by 2 stat ranks when it enters a battle.
  1718. Color Grid: ๐ŸŸจ Yellow
  1719. 1 or more adjacent tiles must be activated
  1720. Move level must be 3 or higher
  1721.  
  1722. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1723. Brawn Sync 5
  1724. Powers up the userโ€™s sync move when its Attack is raised.
  1725. Color Grid: ๐ŸŸจ Yellow
  1726. 1 or more adjacent tiles must be activated
  1727. Move level must be 3 or higher
  1728.  
  1729. Cell 31 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1730. Speed 5
  1731. Speed 5
  1732. Color Grid: ๐ŸŸฆ Blue
  1733. 1 or more adjacent tiles must be activated
  1734.  
  1735. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1736. Defense 5
  1737. Defense 5
  1738. Color Grid: ๐ŸŸฆ Blue
  1739. 1 or more adjacent tiles must be activated
  1740.  
  1741. Cell 33 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1742. Sp. Def 5
  1743. Sp. Def 5
  1744. Color Grid: ๐ŸŸฆ Blue
  1745. 1 or more adjacent tiles must be activated
  1746.  
  1747. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1748. Attack 5
  1749. Attack 5
  1750. Color Grid: ๐ŸŸฆ Blue
  1751. 1 or more adjacent tiles must be activated
  1752.  
  1753. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1754. Accelerock: Power 3
  1755. Accelerock: Power โ†‘ 3
  1756. Color Grid: ๐ŸŸฉ Green
  1757. 1 or more adjacent tiles must be activated
  1758.  
  1759. Cell 36 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1760. Accelerock: Power 3
  1761. Accelerock: Power โ†‘ 3
  1762. Color Grid: ๐ŸŸฉ Green
  1763. 1 or more adjacent tiles must be activated
  1764.  
  1765. Cell 37 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1766. Accelerock: Power 3
  1767. Accelerock: Power โ†‘ 3
  1768. Color Grid: ๐ŸŸฉ Green
  1769. 1 or more adjacent tiles must be activated
  1770. Move level must be 2 or higher
  1771.  
  1772. Cell 38 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1773. Gotta Think!: MP Refresh 2
  1774. Move: Gotta Think! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1775. Color Grid: ๐ŸŸฅ Red
  1776. 1 or more adjacent tiles must be activated
  1777. Move level must be 2 or higher
  1778.  
  1779. Cell 39 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1780. Catalyst
  1781. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1782. Color Grid: ๐ŸŸจ Yellow
  1783. 1 or more adjacent tiles must be activated
  1784. Move level must be 2 or higher
  1785.  
  1786. Cell 40 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1787. Gotta Think!: Pep Rally 2
  1788. Move: Gotta Think! Raises the Speed of all allied sync pairs by 2 stat ranks when the userโ€™s move is successful.
  1789. Color Grid: ๐ŸŸฅ Red
  1790. 1 or more adjacent tiles must be activated
  1791. Move level must be 3 or higher
  1792.  
  1793. Cell 41 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1794. 1st S-Move: Restore โ€œQuick Moveโ€ MP 1
  1795. Restores 1 MP of the userโ€™s moves that have the quick move effect tag the first time its sync move is used each battle.
  1796. Color Grid: ๐ŸŸจ Yellow
  1797. 1 or more adjacent tiles must be activated
  1798. Move level must be 3 or higher
  1799.  
  1800. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1801. Attack 5
  1802. Attack 5
  1803. Color Grid: ๐ŸŸฆ Blue
  1804. 1 or more adjacent tiles must be activated
  1805.  
  1806. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1807. Defense 5
  1808. Defense 5
  1809. Color Grid: ๐ŸŸฆ Blue
  1810. 1 or more adjacent tiles must be activated
  1811.  
  1812. Cell 44 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1813. Attack 5
  1814. Attack 5
  1815. Color Grid: ๐ŸŸฆ Blue
  1816. 1 or more adjacent tiles must be activated
  1817.  
  1818. Cell 45 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1819. Sp. Def 5
  1820. Sp. Def 5
  1821. Color Grid: ๐ŸŸฆ Blue
  1822. 1 or more adjacent tiles must be activated
  1823.  
  1824. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1825. Stone Edge: Power 3
  1826. Stone Edge: Power โ†‘ 3
  1827. Color Grid: ๐ŸŸฉ Green
  1828. 1 or more adjacent tiles must be activated
  1829.  
  1830. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1831. Stone Edge: Power 3
  1832. Stone Edge: Power โ†‘ 3
  1833. Color Grid: ๐ŸŸช Purple
  1834. 1 or more adjacent tiles must be activated
  1835.  
  1836. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1837. Stone Edge: Power 3
  1838. Stone Edge: Power โ†‘ 3
  1839. Color Grid: ๐ŸŸช Purple
  1840. 1 or more adjacent tiles must be activated
  1841. Move level must be 2 or higher
  1842.  
  1843. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1844. Stone Edge: Move Gauge Refresh 3
  1845. Move: Stone Edge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1846. Color Grid: ๐ŸŸฅ Red
  1847. 1 or more adjacent tiles must be activated
  1848. Move level must be 2 or higher
  1849.  
  1850. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1851. Attack 10
  1852. Attack 10
  1853. Color Grid: ๐ŸŸฆ Blue
  1854. 1 or more adjacent tiles must be activated
  1855. Move level must be 2 or higher
  1856.  
  1857. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1858. Max Rockfall: Power 100
  1859. Max Rockfall: Power โ†‘ 100
  1860. Color Grid: ๐ŸŽ€ Pink
  1861. 1 or more adjacent tiles must be activated
  1862. Move level must be 3 or higher
  1863.  
  1864. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1865. Sand Blaster 9
  1866. Powers up the userโ€™s sync move during a sandstorm.
  1867. Color Grid: ๐ŸŸจ Yellow
  1868. 1 or more adjacent tiles must be activated
  1869. Move level must be 3 or higher
  1870.  
  1871. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1872. On the Path Together Rock Impact: Power 25
  1873. On the Path Together Rock Impact: Power โ†‘ 25
  1874. Color Grid: ๐ŸŸฉ Green
  1875. 1 or more adjacent tiles must be activated
  1876. Move level must be 3 or higher
  1877.  
  1878. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1879. On the Path Together Rock Impact: Power 25
  1880. On the Path Together Rock Impact: Power โ†‘ 25
  1881. Color Grid: ๐ŸŸฉ Green
  1882. 1 or more adjacent tiles must be activated
  1883. Move level must be 3 or higher
  1884.  
  1885. ====================================================
  1886. Trainer: Barry (Voucher)
  1887.  
  1888. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1889. HP 10
  1890. HP 10
  1891. Color Grid: ๐ŸŸฆ Blue
  1892.  
  1893. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1894. Sp. Atk 5
  1895. Sp. Atk 5
  1896. Color Grid: ๐ŸŸฆ Blue
  1897.  
  1898. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1899. Defense 5
  1900. Defense 5
  1901. Color Grid: ๐ŸŸฆ Blue
  1902.  
  1903. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1904. Sp. Atk 5
  1905. Sp. Atk 5
  1906. Color Grid: ๐ŸŸฆ Blue
  1907.  
  1908. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1909. Sp. Def 5
  1910. Sp. Def 5
  1911. Color Grid: ๐ŸŸฆ Blue
  1912.  
  1913. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1914. Speed 5
  1915. Speed 5
  1916. Color Grid: ๐ŸŸฆ Blue
  1917.  
  1918. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1919. Defense 5
  1920. Defense 5
  1921. Color Grid: ๐ŸŸฆ Blue
  1922. 1 or more adjacent tiles must be activated
  1923.  
  1924. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1925. Sp. Atk 5
  1926. Sp. Atk 5
  1927. Color Grid: ๐ŸŸฆ Blue
  1928. 1 or more adjacent tiles must be activated
  1929.  
  1930. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1931. Speed 5
  1932. Speed 5
  1933. Color Grid: ๐ŸŸฆ Blue
  1934. 1 or more adjacent tiles must be activated
  1935.  
  1936. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1937. Sp. Def 5
  1938. Sp. Def 5
  1939. Color Grid: ๐ŸŸฆ Blue
  1940. 1 or more adjacent tiles must be activated
  1941.  
  1942. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1943. Absorb: Power 4
  1944. Absorb: Power โ†‘ 4
  1945. Color Grid: ๐ŸŸฉ Green
  1946. 1 or more adjacent tiles must be activated
  1947.  
  1948. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1949. Absorb: Power 4
  1950. Absorb: Power โ†‘ 4
  1951. Color Grid: ๐ŸŸฉ Green
  1952. 1 or more adjacent tiles must be activated
  1953. Move level must be 2 or higher
  1954.  
  1955. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1956. Absorb: Power 4
  1957. Absorb: Power โ†‘ 4
  1958. Color Grid: ๐ŸŸฉ Green
  1959. 1 or more adjacent tiles must be activated
  1960.  
  1961. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1962. Absorb: Move Gauge Refresh 3
  1963. Move: Absorb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1964. Color Grid: ๐ŸŸฅ Red
  1965. 1 or more adjacent tiles must be activated
  1966. Move level must be 2 or higher
  1967.  
  1968. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1969. Shocking Slowdown 9
  1970. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move is successful against a paralyzed opponent.
  1971. Color Grid: ๐ŸŸจ Yellow
  1972. 1 or more adjacent tiles must be activated
  1973. Move level must be 3 or higher
  1974.  
  1975. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1976. Mind Brace 4
  1977. Has a chance (50%) of raising the userโ€™s Sp. Def by one stat rank when its attack move is successful.
  1978. Color Grid: ๐ŸŸจ Yellow
  1979. 1 or more adjacent tiles must be activated
  1980. Move level must be 2 or higher
  1981.  
  1982. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1983. Team Pinpoint Entry 2
  1984. Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle.
  1985. Color Grid: ๐ŸŸจ Yellow
  1986. 1 or more adjacent tiles must be activated
  1987. Move level must be 3 or higher
  1988.  
  1989. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1990. Antitoxin
  1991. Prevents the user from getting poisoned or badly poisoned.
  1992. Color Grid: ๐ŸŸจ Yellow
  1993. 1 or more adjacent tiles must be activated
  1994.  
  1995. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1996. Defense 5
  1997. Defense 5
  1998. Color Grid: ๐ŸŸฆ Blue
  1999. 1 or more adjacent tiles must be activated
  2000.  
  2001. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2002. Speed 5
  2003. Speed 5
  2004. Color Grid: ๐ŸŸฆ Blue
  2005. 1 or more adjacent tiles must be activated
  2006.  
  2007. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2008. HP 10
  2009. HP 10
  2010. Color Grid: ๐ŸŸฆ Blue
  2011. 1 or more adjacent tiles must be activated
  2012.  
  2013. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2014. Speeding Sun 2
  2015. Quickly charges the move gauge when the weather is sunny.
  2016. Color Grid: ๐ŸŸจ Yellow
  2017. 1 or more adjacent tiles must be activated
  2018. Move level must be 2 or higher
  2019.  
  2020. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2021. Unbending
  2022. Defense cannot be lowered.
  2023. Color Grid: ๐ŸŸจ Yellow
  2024. 1 or more adjacent tiles must be activated
  2025. Move level must be 2 or higher
  2026.  
  2027. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2028. Synthesis: Move Gauge Refresh 3
  2029. Move: Synthesis Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2030. Color Grid: ๐ŸŸฅ Red
  2031. 1 or more adjacent tiles must be activated
  2032. Move level must be 2 or higher
  2033.  
  2034. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2035. Synthesis: MP Refresh 2
  2036. Move: Synthesis Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2037. Color Grid: ๐ŸŸฅ Red
  2038. 1 or more adjacent tiles must be activated
  2039. Move level must be 3 or higher
  2040.  
  2041. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2042. Synthesis: Master Healer 1
  2043. Move: Synthesis Increases the amount of HP restored by the userโ€™s healing moves.
  2044. Color Grid: ๐ŸŸฅ Red
  2045. 1 or more adjacent tiles must be activated
  2046. Move level must be 3 or higher
  2047.  
  2048. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2049. Sp. Def 5
  2050. Sp. Def 5
  2051. Color Grid: ๐ŸŸฆ Blue
  2052. 1 or more adjacent tiles must be activated
  2053.  
  2054. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2055. Speed 5
  2056. Speed 5
  2057. Color Grid: ๐ŸŸฆ Blue
  2058. 1 or more adjacent tiles must be activated
  2059.  
  2060. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2061. Defense 5
  2062. Defense 5
  2063. Color Grid: ๐ŸŸฆ Blue
  2064. 1 or more adjacent tiles must be activated
  2065.  
  2066. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2067. HP 10
  2068. HP 10
  2069. Color Grid: ๐ŸŸฆ Blue
  2070. 1 or more adjacent tiles must be activated
  2071.  
  2072. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2073. Absorb: Power 4
  2074. Absorb: Power โ†‘ 4
  2075. Color Grid: ๐ŸŸฉ Green
  2076. 1 or more adjacent tiles must be activated
  2077.  
  2078. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2079. Quick Cure
  2080. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2081. Color Grid: ๐ŸŸจ Yellow
  2082. 1 or more adjacent tiles must be activated
  2083. Move level must be 2 or higher
  2084.  
  2085. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2086. Absorb: Power 4
  2087. Absorb: Power โ†‘ 4
  2088. Color Grid: ๐ŸŸฉ Green
  2089. 1 or more adjacent tiles must be activated
  2090.  
  2091. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2092. HP 20
  2093. HP 20
  2094. Color Grid: ๐ŸŸฆ Blue
  2095. 1 or more adjacent tiles must be activated
  2096. Move level must be 2 or higher
  2097.  
  2098. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2099. Catalyst
  2100. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2101. Color Grid: ๐ŸŸจ Yellow
  2102. 1 or more adjacent tiles must be activated
  2103. Move level must be 3 or higher
  2104.  
  2105. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2106. Tighten Up 4
  2107. Has a chance (50%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  2108. Color Grid: ๐ŸŸจ Yellow
  2109. 1 or more adjacent tiles must be activated
  2110. Move level must be 2 or higher
  2111.  
  2112. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2113. Stun Spore: Charging Infliction 2
  2114. Move: Stun Spore Charges the userโ€™s move gauge by 2 when its Pokรฉmon uses a status move.
  2115. Color Grid: ๐ŸŸฅ Red
  2116. 1 or more adjacent tiles must be activated
  2117. Move level must be 3 or higher
  2118.  
  2119. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2120. Escape Artist
  2121. Prevents the user from becoming trapped.
  2122. Color Grid: ๐ŸŸจ Yellow
  2123. 1 or more adjacent tiles must be activated
  2124.  
  2125. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2126. HP 10
  2127. HP 10
  2128. Color Grid: ๐ŸŸฆ Blue
  2129. 1 or more adjacent tiles must be activated
  2130.  
  2131. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2132. Sp. Atk 5
  2133. Sp. Atk 5
  2134. Color Grid: ๐ŸŸฆ Blue
  2135. 1 or more adjacent tiles must be activated
  2136.  
  2137. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2138. Sp. Def 5
  2139. Sp. Def 5
  2140. Color Grid: ๐ŸŸฆ Blue
  2141. 1 or more adjacent tiles must be activated
  2142.  
  2143. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2144. Stalwart
  2145. Sp. Def cannot be lowered.
  2146. Color Grid: ๐ŸŸจ Yellow
  2147. 1 or more adjacent tiles must be activated
  2148. Move level must be 2 or higher
  2149.  
  2150. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2151. Sp. Def 10
  2152. Sp. Def 10
  2153. Color Grid: ๐ŸŸฆ Blue
  2154. 1 or more adjacent tiles must be activated
  2155. Move level must be 2 or higher
  2156.  
  2157. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2158. THUD!!!: Move Gauge Refresh 3
  2159. Move: THUD!!! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2160. Color Grid: ๐ŸŸฅ Red
  2161. 1 or more adjacent tiles must be activated
  2162. Move level must be 2 or higher
  2163.  
  2164. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2165. Hit Paralyzed Opp: Recover HP 9
  2166. Restores the userโ€™s HP when its attack move is successful against a paralyzed opponent.
  2167. Color Grid: ๐ŸŸจ Yellow
  2168. 1 or more adjacent tiles must be activated
  2169. Move level must be 3 or higher
  2170.  
  2171. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2172. THUD!!!: MP Refresh 2
  2173. Move: THUD!!! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2174. Color Grid: ๐ŸŸฅ Red
  2175. 1 or more adjacent tiles must be activated
  2176. Move level must be 3 or higher
  2177.  
  2178. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2179. Grow Up Right Grass Beam: Power 25
  2180. Grow Up Right Grass Beam: Power โ†‘ 25
  2181. Color Grid: ๐ŸŸช Purple
  2182. 1 or more adjacent tiles must be activated
  2183. Move level must be 3 or higher
  2184.  
  2185. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2186. Grow Up Right Grass Beam: Power 25
  2187. Grow Up Right Grass Beam: Power โ†‘ 25
  2188. Color Grid: ๐ŸŸช Purple
  2189. 1 or more adjacent tiles must be activated
  2190. Move level must be 3 or higher
  2191.  
  2192. ====================================================
  2193. Trainer: Tina
  2194.  
  2195. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2196. HP 10
  2197. HP 10
  2198. Color Grid: ๐ŸŸฆ Blue
  2199.  
  2200. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2201. Attack 5
  2202. Attack 5
  2203. Color Grid: ๐ŸŸฆ Blue
  2204.  
  2205. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2206. Defense 5
  2207. Defense 5
  2208. Color Grid: ๐ŸŸฆ Blue
  2209.  
  2210. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2211. Attack 5
  2212. Attack 5
  2213. Color Grid: ๐ŸŸฆ Blue
  2214.  
  2215. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2216. Sp. Def 5
  2217. Sp. Def 5
  2218. Color Grid: ๐ŸŸฆ Blue
  2219.  
  2220. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2221. Speed 5
  2222. Speed 5
  2223. Color Grid: ๐ŸŸฆ Blue
  2224.  
  2225. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2226. HP 10
  2227. HP 10
  2228. Color Grid: ๐ŸŸฆ Blue
  2229. 1 or more adjacent tiles must be activated
  2230.  
  2231. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2232. Defense 5
  2233. Defense 5
  2234. Color Grid: ๐ŸŸฆ Blue
  2235. 1 or more adjacent tiles must be activated
  2236.  
  2237. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2238. Flame Charge: Power 4
  2239. Flame Charge: Power โ†‘ 4
  2240. Color Grid: ๐ŸŸฉ Green
  2241. 1 or more adjacent tiles must be activated
  2242.  
  2243. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2244. Sp. Def 5
  2245. Sp. Def 5
  2246. Color Grid: ๐ŸŸฆ Blue
  2247. 1 or more adjacent tiles must be activated
  2248.  
  2249. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2250. Flame Charge: Power 4
  2251. Flame Charge: Power โ†‘ 4
  2252. Color Grid: ๐ŸŸฉ Green
  2253. 1 or more adjacent tiles must be activated
  2254.  
  2255. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2256. Flame Charge: Scorching Touch 4
  2257. Move: Flame Charge Has a chance (50%) of leaving the target burned when the userโ€™s attack move against it is successful.
  2258. Color Grid: ๐ŸŸฅ Red
  2259. 1 or more adjacent tiles must be activated
  2260. Move level must be 2 or higher
  2261.  
  2262. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2263. Flame Charge: Power 4
  2264. Flame Charge: Power โ†‘ 4
  2265. Color Grid: ๐ŸŸฉ Green
  2266. 1 or more adjacent tiles must be activated
  2267.  
  2268. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2269. Flame Charge: Move Gauge Refresh 3
  2270. Move: Flame Charge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2271. Color Grid: ๐ŸŸฅ Red
  2272. 1 or more adjacent tiles must be activated
  2273. Move level must be 2 or higher
  2274.  
  2275. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2276. Trip Up 9
  2277. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  2278. Color Grid: ๐ŸŸจ Yellow
  2279. 1 or more adjacent tiles must be activated
  2280. Move level must be 3 or higher
  2281.  
  2282. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2283. Sp. Def 10
  2284. Sp. Def 10
  2285. Color Grid: ๐ŸŸฆ Blue
  2286. 1 or more adjacent tiles must be activated
  2287. Move level must be 2 or higher
  2288.  
  2289. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2290. Fire Guard
  2291. Reduces damage when the user is attacked by Fire-type moves.
  2292. Color Grid: ๐ŸŸจ Yellow
  2293. 1 or more adjacent tiles must be activated
  2294. Move level must be 3 or higher
  2295.  
  2296. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2297. Defense 5
  2298. Defense 5
  2299. Color Grid: ๐ŸŸฆ Blue
  2300. 1 or more adjacent tiles must be activated
  2301.  
  2302. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2303. HP 10
  2304. HP 10
  2305. Color Grid: ๐ŸŸฆ Blue
  2306. 1 or more adjacent tiles must be activated
  2307.  
  2308. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2309. Sp. Def 5
  2310. Sp. Def 5
  2311. Color Grid: ๐ŸŸฆ Blue
  2312. 1 or more adjacent tiles must be activated
  2313.  
  2314. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2315. Speed 5
  2316. Speed 5
  2317. Color Grid: ๐ŸŸฆ Blue
  2318. 1 or more adjacent tiles must be activated
  2319.  
  2320. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2321. Team Wise Entry 1
  2322. Raises the Sp.ย Def of all allied sync pairs by 1 stat rank when the user enters a battle.
  2323. Color Grid: ๐ŸŸจ Yellow
  2324. 1 or more adjacent tiles must be activated
  2325. Move level must be 2 or higher
  2326.  
  2327. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2328. Quick Cure
  2329. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2330. Color Grid: ๐ŸŸจ Yellow
  2331. 1 or more adjacent tiles must be activated
  2332. Move level must be 2 or higher
  2333.  
  2334. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2335. Dire Hit All +: MP Refresh 2
  2336. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2337. Color Grid: ๐ŸŸฅ Red
  2338. 1 or more adjacent tiles must be activated
  2339. Move level must be 2 or higher
  2340.  
  2341. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2342. First Aid 4
  2343. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  2344. Color Grid: ๐ŸŸจ Yellow
  2345. 1 or more adjacent tiles must be activated
  2346. Move level must be 3 or higher
  2347.  
  2348. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2349. Catalyst
  2350. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2351. Color Grid: ๐ŸŸจ Yellow
  2352. 1 or more adjacent tiles must be activated
  2353. Move level must be 3 or higher
  2354.  
  2355. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2356. HP 10
  2357. HP 10
  2358. Color Grid: ๐ŸŸฆ Blue
  2359. 1 or more adjacent tiles must be activated
  2360.  
  2361. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2362. Defense 5
  2363. Defense 5
  2364. Color Grid: ๐ŸŸฆ Blue
  2365. 1 or more adjacent tiles must be activated
  2366.  
  2367. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2368. Sp. Def 5
  2369. Sp. Def 5
  2370. Color Grid: ๐ŸŸฆ Blue
  2371. 1 or more adjacent tiles must be activated
  2372.  
  2373. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2374. Flameproof
  2375. Prevents the user from getting burned.
  2376. Color Grid: ๐ŸŸจ Yellow
  2377. 1 or more adjacent tiles must be activated
  2378.  
  2379. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2380. Flame Charge: Power 4
  2381. Flame Charge: Power โ†‘ 4
  2382. Color Grid: ๐ŸŸฉ Green
  2383. 1 or more adjacent tiles must be activated
  2384.  
  2385. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2386. Flame Charge: Power 4
  2387. Flame Charge: Power โ†‘ 4
  2388. Color Grid: ๐ŸŸฉ Green
  2389. 1 or more adjacent tiles must be activated
  2390. Move level must be 2 or higher
  2391.  
  2392. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2393. Speed 5
  2394. Speed 5
  2395. Color Grid: ๐ŸŸฆ Blue
  2396. 1 or more adjacent tiles must be activated
  2397.  
  2398. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2399. Charm: Flabbergast 2
  2400. Move: Charm Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.
  2401. Color Grid: ๐ŸŸฅ Red
  2402. 1 or more adjacent tiles must be activated
  2403. Move level must be 2 or higher
  2404.  
  2405. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2406. Team Inflict and Heal 3
  2407. Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the userโ€™s Pokรฉmon is successful.
  2408. Color Grid: ๐ŸŸจ Yellow
  2409. 1 or more adjacent tiles must be activated
  2410. Move level must be 3 or higher
  2411.  
  2412. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2413. HP 20
  2414. HP 20
  2415. Color Grid: ๐ŸŸฆ Blue
  2416. 1 or more adjacent tiles must be activated
  2417. Move level must be 2 or higher
  2418.  
  2419. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2420. Charm: Move Gauge Refresh 9
  2421. Move: Charm Charges the userโ€™s move gauge by one when its move is successful.
  2422. Color Grid: ๐ŸŸฅ Red
  2423. 1 or more adjacent tiles must be activated
  2424. Move level must be 3 or higher
  2425.  
  2426. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2427. HP 10
  2428. HP 10
  2429. Color Grid: ๐ŸŸฆ Blue
  2430. 1 or more adjacent tiles must be activated
  2431.  
  2432. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2433. Speed 5
  2434. Speed 5
  2435. Color Grid: ๐ŸŸฆ Blue
  2436. 1 or more adjacent tiles must be activated
  2437.  
  2438. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2439. Defense 5
  2440. Defense 5
  2441. Color Grid: ๐ŸŸฆ Blue
  2442. 1 or more adjacent tiles must be activated
  2443.  
  2444. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2445. Sp. Def 5
  2446. Sp. Def 5
  2447. Color Grid: ๐ŸŸฆ Blue
  2448. 1 or more adjacent tiles must be activated
  2449.  
  2450. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2451. Speeding Sun 2
  2452. Quickly charges the move gauge when the weather is sunny.
  2453. Color Grid: ๐ŸŸจ Yellow
  2454. 1 or more adjacent tiles must be activated
  2455. Move level must be 2 or higher
  2456.  
  2457. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2458. Team Sentry Entry 1
  2459. Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle.
  2460. Color Grid: ๐ŸŸจ Yellow
  2461. 1 or more adjacent tiles must be activated
  2462. Move level must be 2 or higher
  2463.  
  2464. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2465. Weโ€™re Going Too!: MP Refresh 2
  2466. Move: Weโ€™re Going Too! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2467. Color Grid: ๐ŸŸฅ Red
  2468. 1 or more adjacent tiles must be activated
  2469. Move level must be 2 or higher
  2470.  
  2471. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2472. Healing Sun 1
  2473. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  2474. Color Grid: ๐ŸŸจ Yellow
  2475. 1 or more adjacent tiles must be activated
  2476. Move level must be 3 or higher
  2477.  
  2478. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2479. Team Sync Regen
  2480. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  2481. Color Grid: ๐ŸŸจ Yellow
  2482. 1 or more adjacent tiles must be activated
  2483. Move level must be 3 or higher
  2484.  
  2485. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2486. Warm Feelings Fire Impact: Power 25
  2487. Warm Feelings Fire Impact: Power โ†‘ 25
  2488. Color Grid: ๐ŸŸช Purple
  2489. 1 or more adjacent tiles must be activated
  2490. Move level must be 3 or higher
  2491.  
  2492. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2493. Warm Feelings Fire Impact: Power 25
  2494. Warm Feelings Fire Impact: Power โ†‘ 25
  2495. Color Grid: ๐ŸŸช Purple
  2496. 1 or more adjacent tiles must be activated
  2497. Move level must be 3 or higher
  2498.  
  2499. ====================================================
  2500. Trainer: Palmer
  2501.  
  2502. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2503. HP 10
  2504. HP 10
  2505. Color Grid: ๐ŸŸฆ Blue
  2506.  
  2507. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2508. Attack 5
  2509. Attack 5
  2510. Color Grid: ๐ŸŸฆ Blue
  2511.  
  2512. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2513. Defense 5
  2514. Defense 5
  2515. Color Grid: ๐ŸŸฆ Blue
  2516.  
  2517. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2518. Attack 5
  2519. Attack 5
  2520. Color Grid: ๐ŸŸฆ Blue
  2521.  
  2522. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2523. Sp. Def 5
  2524. Sp. Def 5
  2525. Color Grid: ๐ŸŸฆ Blue
  2526.  
  2527. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2528. Speed 5
  2529. Speed 5
  2530. Color Grid: ๐ŸŸฆ Blue
  2531.  
  2532. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2533. Chase Down 1
  2534. Powers up the userโ€™s moves when the targetโ€™s Speed is lowered.
  2535. Color Grid: ๐ŸŸจ Yellow
  2536. 1 or more adjacent tiles must be activated
  2537. Move level must be 2 or higher
  2538.  
  2539. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2540. Impervious
  2541. The userโ€™s stats cannot be lowered.
  2542. Color Grid: ๐ŸŸจ Yellow
  2543. 1 or more adjacent tiles must be activated
  2544. Move level must be 4 or higher
  2545.  
  2546. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2547. Soften Up 1
  2548. Critical hits land more easily when the user attacks with a sync move.
  2549. Color Grid: ๐ŸŸจ Yellow
  2550. 1 or more adjacent tiles must be activated
  2551. Move level must be 5 or higher
  2552.  
  2553. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2554. Slo-pponent Sync 2
  2555. Powers up the userโ€™s sync move when the targetโ€™s Speed is lowered.
  2556. Color Grid: ๐ŸŸจ Yellow
  2557. 1 or more adjacent tiles must be activated
  2558. Move level must be 2 or higher
  2559.  
  2560. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2561. Mighty Command 9
  2562. Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its Trainer uses a move.
  2563. Color Grid: ๐ŸŸจ Yellow
  2564. 1 or more adjacent tiles must be activated
  2565. Move level must be 4 or higher
  2566.  
  2567. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2568. Sync Defense โ†“ All 2
  2569. Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the userโ€™s sync move.
  2570. Color Grid: ๐ŸŸจ Yellow
  2571. 1 or more adjacent tiles must be activated
  2572. Move level must be 5 or higher
  2573.  
  2574. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2575. Attack 5
  2576. Attack 5
  2577. Color Grid: ๐ŸŸฆ Blue
  2578. 1 or more adjacent tiles must be activated
  2579.  
  2580. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2581. Speed 5
  2582. Speed 5
  2583. Color Grid: ๐ŸŸฆ Blue
  2584. 1 or more adjacent tiles must be activated
  2585.  
  2586. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2587. Crush Grip: Power 2
  2588. Crush Grip: Power โ†‘ 2
  2589. Color Grid: ๐ŸŸฉ Green
  2590. 1 or more adjacent tiles must be activated
  2591.  
  2592. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2593. HP 10
  2594. HP 10
  2595. Color Grid: ๐ŸŸฆ Blue
  2596. 1 or more adjacent tiles must be activated
  2597.  
  2598. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2599. Crush Grip: Power 2
  2600. Crush Grip: Power โ†‘ 2
  2601. Color Grid: ๐ŸŸฉ Green
  2602. 1 or more adjacent tiles must be activated
  2603.  
  2604. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2605. Attack 5
  2606. Attack 5
  2607. Color Grid: ๐ŸŸฆ Blue
  2608. 1 or more adjacent tiles must be activated
  2609.  
  2610. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2611. Crush Grip: Power 2
  2612. Crush Grip: Power โ†‘ 2
  2613. Color Grid: ๐ŸŸฉ Green
  2614. 1 or more adjacent tiles must be activated
  2615. Move level must be 2 or higher
  2616.  
  2617. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 6 Energy | ๐Ÿ”ฎ 72 Sync Orb(s)
  2618. Crush Grip: Move Gauge Refresh 2
  2619. Move: Crush Grip Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  2620. Color Grid: ๐ŸŸฅ Red
  2621. 1 or more adjacent tiles must be activated
  2622. Move level must be 2 or higher
  2623.  
  2624. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2625. Towering Tower Tycoon Normal Impact: Power 25
  2626. Towering Tower Tycoon Normal Impact: Power โ†‘ 25
  2627. Color Grid: ๐ŸŸฉ Green
  2628. 1 or more adjacent tiles must be activated
  2629. Move level must be 2 or higher
  2630.  
  2631. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2632. Furious Brawn
  2633. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  2634. Color Grid: ๐ŸŸจ Yellow
  2635. 1 or more adjacent tiles must be activated
  2636. Move level must be 3 or higher
  2637.  
  2638. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2639. Crush Grip: Move Gauge Refresh 4
  2640. Move: Crush Grip Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  2641. Color Grid: ๐ŸŸฅ Red
  2642. 1 or more adjacent tiles must be activated
  2643. Move level must be 3 or higher
  2644.  
  2645. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2646. Speed 5
  2647. Speed 5
  2648. Color Grid: ๐ŸŸฆ Blue
  2649. 1 or more adjacent tiles must be activated
  2650.  
  2651. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2652. HP 10
  2653. HP 10
  2654. Color Grid: ๐ŸŸฆ Blue
  2655. 1 or more adjacent tiles must be activated
  2656.  
  2657. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2658. Unflappable
  2659. Prevents the user from flinching.
  2660. Color Grid: ๐ŸŸจ Yellow
  2661. 1 or more adjacent tiles must be activated
  2662.  
  2663. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2664. Attack 5
  2665. Attack 5
  2666. Color Grid: ๐ŸŸฆ Blue
  2667. 1 or more adjacent tiles must be activated
  2668.  
  2669. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2670. Crush Grip: Power 2
  2671. Crush Grip: Power โ†‘ 2
  2672. Color Grid: ๐ŸŸฉ Green
  2673. 1 or more adjacent tiles must be activated
  2674.  
  2675. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2676. Attack 5
  2677. Attack 5
  2678. Color Grid: ๐ŸŸฆ Blue
  2679. 1 or more adjacent tiles must be activated
  2680.  
  2681. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2682. Crush Grip: Power 2
  2683. Crush Grip: Power โ†‘ 2
  2684. Color Grid: ๐ŸŸฉ Green
  2685. 1 or more adjacent tiles must be activated
  2686. Move level must be 2 or higher
  2687.  
  2688. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2689. Catalyst
  2690. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2691. Color Grid: ๐ŸŸจ Yellow
  2692. 1 or more adjacent tiles must be activated
  2693. Move level must be 2 or higher
  2694.  
  2695. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2696. Towering Tower Tycoon Normal Impact: Power 25
  2697. Towering Tower Tycoon Normal Impact: Power โ†‘ 25
  2698. Color Grid: ๐ŸŸฉ Green
  2699. 1 or more adjacent tiles must be activated
  2700. Move level must be 2 or higher
  2701.  
  2702. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2703. Combo Freebie 2
  2704. Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.
  2705. Color Grid: ๐ŸŸจ Yellow
  2706. 1 or more adjacent tiles must be activated
  2707. Move level must be 3 or higher
  2708.  
  2709. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2710. Haymaker
  2711. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2712. Color Grid: ๐ŸŸจ Yellow
  2713. 1 or more adjacent tiles must be activated
  2714. Move level must be 3 or higher
  2715.  
  2716. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2717. Defense 5
  2718. Defense 5
  2719. Color Grid: ๐ŸŸฆ Blue
  2720. 1 or more adjacent tiles must be activated
  2721.  
  2722. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2723. G Giga Impact: Power 2
  2724. G Giga Impact: Power โ†‘ 2
  2725. Color Grid: ๐ŸŸฉ Green
  2726. 1 or more adjacent tiles must be activated
  2727.  
  2728. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2729. G Giga Impact: Power 2
  2730. G Giga Impact: Power โ†‘ 2
  2731. Color Grid: ๐ŸŸฉ Green
  2732. 1 or more adjacent tiles must be activated
  2733.  
  2734. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2735. Sp. Def 5
  2736. Sp. Def 5
  2737. Color Grid: ๐ŸŸฆ Blue
  2738. 1 or more adjacent tiles must be activated
  2739.  
  2740. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2741. Normal Zone: HP Recovery 1
  2742. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Normal Zone.
  2743. Color Grid: ๐ŸŸจ Yellow
  2744. 1 or more adjacent tiles must be activated
  2745. Move level must be 2 or higher
  2746.  
  2747. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2748. Normal Wish: Move Gauge Refresh 3
  2749. Move: Normal Wish Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2750. Color Grid: ๐ŸŸฅ Red
  2751. 1 or more adjacent tiles must be activated
  2752. Move level must be 2 or higher
  2753.  
  2754. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2755. Normal Zone: MG โ†’ 2
  2756. Quickly charges the move gauge when the zone is a Normal Zone.
  2757. Color Grid: ๐ŸŸจ Yellow
  2758. 1 or more adjacent tiles must be activated
  2759. Move level must be 2 or higher
  2760.  
  2761. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2762. MAX Countdown 2
  2763. Reduces the userโ€™s sync move countdown by 2 after using its max move.
  2764. Color Grid: ๐ŸŸจ Yellow
  2765. 1 or more adjacent tiles must be activated
  2766. Move level must be 3 or higher
  2767.  
  2768. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2769. Normal Wish: MP Refresh 2
  2770. Move: Normal Wish Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2771. Color Grid: ๐ŸŸฅ Red
  2772. 1 or more adjacent tiles must be activated
  2773. Move level must be 3 or higher
  2774.  
  2775. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2776. Defense 5
  2777. Defense 5
  2778. Color Grid: ๐ŸŸฆ Blue
  2779. 1 or more adjacent tiles must be activated
  2780.  
  2781. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2782. Sp. Def 5
  2783. Sp. Def 5
  2784. Color Grid: ๐ŸŸฆ Blue
  2785. 1 or more adjacent tiles must be activated
  2786.  
  2787. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2788. G Giga Impact: Power 2
  2789. G Giga Impact: Power โ†‘ 2
  2790. Color Grid: ๐ŸŸฉ Green
  2791. 1 or more adjacent tiles must be activated
  2792.  
  2793. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2794. G Giga Impact: Power 2
  2795. G Giga Impact: Power โ†‘ 2
  2796. Color Grid: ๐ŸŸช Purple
  2797. 1 or more adjacent tiles must be activated
  2798.  
  2799. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2800. G Giga Impact: Power 2
  2801. G Giga Impact: Power โ†‘ 2
  2802. Color Grid: ๐ŸŸช Purple
  2803. 1 or more adjacent tiles must be activated
  2804. Move level must be 2 or higher
  2805.  
  2806. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2807. Youโ€™ve Come This Far!: MP Refresh 2
  2808. Move: Youโ€™ve Come This Far! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2809. Color Grid: ๐ŸŸฅ Red
  2810. 1 or more adjacent tiles must be activated
  2811. Move level must be 2 or higher
  2812.  
  2813. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2814. HP 10
  2815. HP 10
  2816. Color Grid: ๐ŸŸฆ Blue
  2817. 1 or more adjacent tiles must be activated
  2818. Move level must be 2 or higher
  2819.  
  2820. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2821. Max Strike: Power 100
  2822. Max Strike: Power โ†‘ 100
  2823. Color Grid: ๐ŸŽ€ Pink
  2824. 1 or more adjacent tiles must be activated
  2825. Move level must be 3 or higher
  2826.  
  2827. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2828. MAX Slip Up 2
  2829. Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the userโ€™s max move.
  2830. Color Grid: ๐ŸŸจ Yellow
  2831. 1 or more adjacent tiles must be activated
  2832. Move level must be 3 or higher
  2833.  
  2834. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2835. Towering Tower Tycoon Normal Impact: Power 25
  2836. Towering Tower Tycoon Normal Impact: Power โ†‘ 25
  2837. Color Grid: ๐ŸŸฉ Green
  2838. 1 or more adjacent tiles must be activated
  2839. Move level must be 3 or higher
  2840.  
  2841. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2842. Towering Tower Tycoon Normal Impact: Power 25
  2843. Towering Tower Tycoon Normal Impact: Power โ†‘ 25
  2844. Color Grid: ๐ŸŸฉ Green
  2845. 1 or more adjacent tiles must be activated
  2846. Move level must be 3 or higher
  2847.  
  2848. ====================================================
  2849. Trainer: Giovanni (Variety)
  2850.  
  2851. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2852. HP 10
  2853. HP 10
  2854. Color Grid: ๐ŸŸฆ Blue
  2855.  
  2856. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2857. Attack 5
  2858. Attack 5
  2859. Color Grid: ๐ŸŸฆ Blue
  2860.  
  2861. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2862. Defense 5
  2863. Defense 5
  2864. Color Grid: ๐ŸŸฆ Blue
  2865.  
  2866. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2867. Sp. Atk 5
  2868. Sp. Atk 5
  2869. Color Grid: ๐ŸŸฆ Blue
  2870.  
  2871. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2872. Sp. Def 5
  2873. Sp. Def 5
  2874. Color Grid: ๐ŸŸฆ Blue
  2875.  
  2876. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2877. Speed 5
  2878. Speed 5
  2879. Color Grid: ๐ŸŸฆ Blue
  2880.  
  2881. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2882. Speed 5
  2883. Speed 5
  2884. Color Grid: ๐ŸŸฆ Blue
  2885. 1 or more adjacent tiles must be activated
  2886.  
  2887. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2888. Sp. Def 5
  2889. Sp. Def 5
  2890. Color Grid: ๐ŸŸฆ Blue
  2891. 1 or more adjacent tiles must be activated
  2892.  
  2893. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2894. Crushing Earthquake: Power 3
  2895. Crushing Earthquake: Power โ†‘ 3
  2896. Color Grid: ๐ŸŸฉ Green
  2897. 1 or more adjacent tiles must be activated
  2898.  
  2899. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2900. Crushing Earthquake: Power 3
  2901. Crushing Earthquake: Power โ†‘ 3
  2902. Color Grid: ๐ŸŸฉ Green
  2903. 1 or more adjacent tiles must be activated
  2904.  
  2905. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2906. Sand Castle 2
  2907. Reduces damage when the user is hit by an attack move during a sandstorm.
  2908. Color Grid: ๐ŸŸจ Yellow
  2909. 1 or more adjacent tiles must be activated
  2910. Move level must be 2 or higher
  2911.  
  2912. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2913. Attack 20
  2914. Attack 20
  2915. Color Grid: ๐ŸŸฆ Blue
  2916. 1 or more adjacent tiles must be activated
  2917. Move level must be 2 or higher
  2918.  
  2919. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2920. Crushing Earthquake: Power 3
  2921. Crushing Earthquake: Power โ†‘ 3
  2922. Color Grid: ๐ŸŸฉ Green
  2923. 1 or more adjacent tiles must be activated
  2924. Move level must be 2 or higher
  2925.  
  2926. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2927. Haymaker
  2928. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2929. Color Grid: ๐ŸŸจ Yellow
  2930. 1 or more adjacent tiles must be activated
  2931. Move level must be 3 or higher
  2932.  
  2933. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2934. Critical Crit 9
  2935. Applies the Critical Hit Next effect to the user when it lands a critical hit.
  2936. Color Grid: ๐ŸŸจ Yellow
  2937. 1 or more adjacent tiles must be activated
  2938. Move level must be 3 or higher
  2939.  
  2940. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2941. Sp. Atk 5
  2942. Sp. Atk 5
  2943. Color Grid: ๐ŸŸฆ Blue
  2944. 1 or more adjacent tiles must be activated
  2945.  
  2946. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2947. HP 10
  2948. HP 10
  2949. Color Grid: ๐ŸŸฆ Blue
  2950. 1 or more adjacent tiles must be activated
  2951.  
  2952. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2953. Speed 5
  2954. Speed 5
  2955. Color Grid: ๐ŸŸฆ Blue
  2956. 1 or more adjacent tiles must be activated
  2957.  
  2958. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2959. Surf: Power 3
  2960. Surf: Power โ†‘ 3
  2961. Color Grid: ๐ŸŸฉ Green
  2962. 1 or more adjacent tiles must be activated
  2963.  
  2964. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2965. Surf: Power 3
  2966. Surf: Power โ†‘ 3
  2967. Color Grid: ๐ŸŸฉ Green
  2968. 1 or more adjacent tiles must be activated
  2969.  
  2970. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2971. Surf: Power 3
  2972. Surf: Power โ†‘ 3
  2973. Color Grid: ๐ŸŸฉ Green
  2974. 1 or more adjacent tiles must be activated
  2975.  
  2976. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2977. Do Not Defy Me!: MP Refresh 2
  2978. Move: Do Not Defy Me! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2979. Color Grid: ๐ŸŸฅ Red
  2980. 1 or more adjacent tiles must be activated
  2981. Move level must be 2 or higher
  2982.  
  2983. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2984. Surf: Move Gauge Refresh 3
  2985. Move: Surf Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2986. Color Grid: ๐ŸŸฅ Red
  2987. 1 or more adjacent tiles must be activated
  2988. Move level must be 2 or higher
  2989.  
  2990. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2991. Soothing Sand 1
  2992. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  2993. Color Grid: ๐ŸŸจ Yellow
  2994. 1 or more adjacent tiles must be activated
  2995. Move level must be 2 or higher
  2996.  
  2997. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2998. Do Not Defy Me!: Catalytic Kick 9
  2999. Move: Do Not Defy Me! Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  3000. Color Grid: ๐ŸŸฅ Red
  3001. 1 or more adjacent tiles must be activated
  3002. Move level must be 3 or higher
  3003.  
  3004. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3005. Surf: Brain Gain 9
  3006. Move: Surf Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its move is successful.
  3007. Color Grid: ๐ŸŸฅ Red
  3008. 1 or more adjacent tiles must be activated
  3009. Move level must be 3 or higher
  3010.  
  3011. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3012. Attack 5
  3013. Attack 5
  3014. Color Grid: ๐ŸŸฆ Blue
  3015. 1 or more adjacent tiles must be activated
  3016.  
  3017. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3018. Speed 5
  3019. Speed 5
  3020. Color Grid: ๐ŸŸฆ Blue
  3021. 1 or more adjacent tiles must be activated
  3022.  
  3023. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3024. HP 10
  3025. HP 10
  3026. Color Grid: ๐ŸŸฆ Blue
  3027. 1 or more adjacent tiles must be activated
  3028.  
  3029. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3030. Defense 5
  3031. Defense 5
  3032. Color Grid: ๐ŸŸฆ Blue
  3033. 1 or more adjacent tiles must be activated
  3034.  
  3035. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3036. Headstrong
  3037. Attack cannot be lowered.
  3038. Color Grid: ๐ŸŸจ Yellow
  3039. 1 or more adjacent tiles must be activated
  3040.  
  3041. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3042. Crushing Earthquake: Power 3
  3043. Crushing Earthquake: Power โ†‘ 3
  3044. Color Grid: ๐ŸŸฉ Green
  3045. 1 or more adjacent tiles must be activated
  3046.  
  3047. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3048. Crushing Earthquake: Power 3
  3049. Crushing Earthquake: Power โ†‘ 3
  3050. Color Grid: ๐ŸŸฉ Green
  3051. 1 or more adjacent tiles must be activated
  3052. Move level must be 2 or higher
  3053.  
  3054. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3055. Super Syncer
  3056. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  3057. Color Grid: ๐ŸŸจ Yellow
  3058. 1 or more adjacent tiles must be activated
  3059. Move level must be 2 or higher
  3060.  
  3061. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3062. Sands of Time 3
  3063. Quickly charges the move gauge during a sandstorm.
  3064. Color Grid: ๐ŸŸจ Yellow
  3065. 1 or more adjacent tiles must be activated
  3066. Move level must be 2 or higher
  3067.  
  3068. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3069. Superduper Effective 5
  3070. Powers up moves that are super effective.
  3071. Color Grid: ๐ŸŸจ Yellow
  3072. 1 or more adjacent tiles must be activated
  3073. Move level must be 3 or higher
  3074.  
  3075. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3076. Sand Blaster 9
  3077. Powers up the userโ€™s sync move during a sandstorm.
  3078. Color Grid: ๐ŸŸจ Yellow
  3079. 1 or more adjacent tiles must be activated
  3080. Move level must be 3 or higher
  3081.  
  3082. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3083. Icy Wind: Accuracy 5
  3084. Icy Wind: Accuracy โ†‘ 5
  3085. Color Grid: ๐ŸŸฉ Green
  3086. 1 or more adjacent tiles must be activated
  3087.  
  3088. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3089. Icy Wind: Power 3
  3090. Icy Wind: Power โ†‘ 3
  3091. Color Grid: ๐ŸŸฉ Green
  3092. 1 or more adjacent tiles must be activated
  3093.  
  3094. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3095. Icy Wind: Power 3
  3096. Icy Wind: Power โ†‘ 3
  3097. Color Grid: ๐ŸŸฉ Green
  3098. 1 or more adjacent tiles must be activated
  3099.  
  3100. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3101. Icy Wind: Power 3
  3102. Icy Wind: Power โ†‘ 3
  3103. Color Grid: ๐ŸŸฉ Green
  3104. 1 or more adjacent tiles must be activated
  3105.  
  3106. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3107. Sp. Atk 20
  3108. Sp. Atk 20
  3109. Color Grid: ๐ŸŸฆ Blue
  3110. 1 or more adjacent tiles must be activated
  3111. Move level must be 2 or higher
  3112.  
  3113. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3114. Icy Wind: Move Gauge Refresh 3
  3115. Move: Icy Wind Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3116. Color Grid: ๐ŸŸฅ Red
  3117. 1 or more adjacent tiles must be activated
  3118. Move level must be 2 or higher
  3119.  
  3120. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3121. Sand Fortress
  3122. The userโ€™s stats cannot be lowered during a sandstorm.
  3123. Color Grid: ๐ŸŸจ Yellow
  3124. 1 or more adjacent tiles must be activated
  3125. Move level must be 2 or higher
  3126.  
  3127. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3128. Icy Wind: Stupefy 9
  3129. Move: Icy Wind Lowers the targetโ€™s Sp.ย Def by one stat rank when a move targeting that opponent is successful.
  3130. Color Grid: ๐ŸŸฅ Red
  3131. 1 or more adjacent tiles must be activated
  3132. Move level must be 3 or higher
  3133.  
  3134. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3135. Twofer 2
  3136. Has a chance (30%) of applying the Free Move Next effect to the user when its Pokรฉmon uses a move.
  3137. Color Grid: ๐ŸŸจ Yellow
  3138. 1 or more adjacent tiles must be activated
  3139. Move level must be 3 or higher
  3140.  
  3141. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3142. Remembering the Past Ground Impact: Power 25
  3143. Remembering the Past Ground Impact: Power โ†‘ 25
  3144. Color Grid: ๐ŸŸช Purple
  3145. 1 or more adjacent tiles must be activated
  3146. Move level must be 3 or higher
  3147.  
  3148. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3149. Remembering the Past Ground Impact: Power 25
  3150. Remembering the Past Ground Impact: Power โ†‘ 25
  3151. Color Grid: ๐ŸŸช Purple
  3152. 1 or more adjacent tiles must be activated
  3153. Move level must be 3 or higher
  3154.  
  3155. ====================================================
  3156. Trainer: Archer
  3157.  
  3158. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3159. HP 10
  3160. HP 10
  3161. Color Grid: ๐ŸŸฆ Blue
  3162.  
  3163. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3164. Attack 5
  3165. Attack 5
  3166. Color Grid: ๐ŸŸฆ Blue
  3167.  
  3168. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3169. Defense 5
  3170. Defense 5
  3171. Color Grid: ๐ŸŸฆ Blue
  3172.  
  3173. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3174. Attack 5
  3175. Attack 5
  3176. Color Grid: ๐ŸŸฆ Blue
  3177.  
  3178. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3179. Sp. Def 5
  3180. Sp. Def 5
  3181. Color Grid: ๐ŸŸฆ Blue
  3182.  
  3183. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3184. Speed 5
  3185. Speed 5
  3186. Color Grid: ๐ŸŸฆ Blue
  3187.  
  3188. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3189. Speed 5
  3190. Speed 5
  3191. Color Grid: ๐ŸŸฆ Blue
  3192. 1 or more adjacent tiles must be activated
  3193.  
  3194. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3195. Attack 5
  3196. Attack 5
  3197. Color Grid: ๐ŸŸฆ Blue
  3198. 1 or more adjacent tiles must be activated
  3199.  
  3200. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3201. Bite: Power 3
  3202. Bite: Power โ†‘ 3
  3203. Color Grid: ๐ŸŸฉ Green
  3204. 1 or more adjacent tiles must be activated
  3205.  
  3206. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3207. Bite: Power 3
  3208. Bite: Power โ†‘ 3
  3209. Color Grid: ๐ŸŸฉ Green
  3210. 1 or more adjacent tiles must be activated
  3211.  
  3212. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3213. X Attack: MP Refresh 2
  3214. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3215. Color Grid: ๐ŸŸฅ Red
  3216. 1 or more adjacent tiles must be activated
  3217. Move level must be 2 or higher
  3218.  
  3219. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3220. Gobsmack 4
  3221. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  3222. Color Grid: ๐ŸŸจ Yellow
  3223. 1 or more adjacent tiles must be activated
  3224. Move level must be 2 or higher
  3225.  
  3226. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3227. Natural Remedy
  3228. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3229. Color Grid: ๐ŸŸจ Yellow
  3230. 1 or more adjacent tiles must be activated
  3231. Move level must be 2 or higher
  3232.  
  3233. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3234. Cakewalk
  3235. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  3236. Color Grid: ๐ŸŸจ Yellow
  3237. 1 or more adjacent tiles must be activated
  3238. Move level must be 3 or higher
  3239.  
  3240. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3241. Trip Up 9
  3242. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  3243. Color Grid: ๐ŸŸจ Yellow
  3244. 1 or more adjacent tiles must be activated
  3245. Move level must be 3 or higher
  3246.  
  3247. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3248. HP 10
  3249. HP 10
  3250. Color Grid: ๐ŸŸฆ Blue
  3251. 1 or more adjacent tiles must be activated
  3252.  
  3253. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3254. Flame Charge: Power 3
  3255. Flame Charge: Power โ†‘ 3
  3256. Color Grid: ๐ŸŸฉ Green
  3257. 1 or more adjacent tiles must be activated
  3258.  
  3259. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3260. Flame Charge: Power 3
  3261. Flame Charge: Power โ†‘ 3
  3262. Color Grid: ๐ŸŸฉ Green
  3263. 1 or more adjacent tiles must be activated
  3264.  
  3265. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3266. Speed 5
  3267. Speed 5
  3268. Color Grid: ๐ŸŸฆ Blue
  3269. 1 or more adjacent tiles must be activated
  3270.  
  3271. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3272. Flame Charge: Power 3
  3273. Flame Charge: Power โ†‘ 3
  3274. Color Grid: ๐ŸŸฉ Green
  3275. 1 or more adjacent tiles must be activated
  3276. Move level must be 2 or higher
  3277.  
  3278. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3279. Donโ€™t Care for That!: MP Refresh 2
  3280. Move: Donโ€™t Care for That! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3281. Color Grid: ๐ŸŸฅ Red
  3282. 1 or more adjacent tiles must be activated
  3283. Move level must be 2 or higher
  3284.  
  3285. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3286. Safety Tether
  3287. Applies the Enduring effect to the user the first time its sync move is used each battle.
  3288. Color Grid: ๐ŸŸจ Yellow
  3289. 1 or more adjacent tiles must be activated
  3290. Move level must be 2 or higher
  3291.  
  3292. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3293. Chase Down 5
  3294. Powers up the userโ€™s moves when the targetโ€™s Speed is lowered.
  3295. Color Grid: ๐ŸŸจ Yellow
  3296. 1 or more adjacent tiles must be activated
  3297. Move level must be 3 or higher
  3298.  
  3299. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3300. Donโ€™t Care for That!: Propulsion 9
  3301. Move: Donโ€™t Care for That! Reduces the userโ€™s sync move countdown by one when its move is successful.
  3302. Color Grid: ๐ŸŸฅ Red
  3303. 1 or more adjacent tiles must be activated
  3304. Move level must be 3 or higher
  3305.  
  3306. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3307. Speed 5
  3308. Speed 5
  3309. Color Grid: ๐ŸŸฆ Blue
  3310. 1 or more adjacent tiles must be activated
  3311.  
  3312. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3313. Defense 5
  3314. Defense 5
  3315. Color Grid: ๐ŸŸฆ Blue
  3316. 1 or more adjacent tiles must be activated
  3317.  
  3318. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3319. Sp. Def 5
  3320. Sp. Def 5
  3321. Color Grid: ๐ŸŸฆ Blue
  3322. 1 or more adjacent tiles must be activated
  3323.  
  3324. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3325. Attack 5
  3326. Attack 5
  3327. Color Grid: ๐ŸŸฆ Blue
  3328. 1 or more adjacent tiles must be activated
  3329.  
  3330. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3331. Flame Charge: Power 3
  3332. Flame Charge: Power โ†‘ 3
  3333. Color Grid: ๐ŸŸฉ Green
  3334. 1 or more adjacent tiles must be activated
  3335.  
  3336. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3337. Flame Charge: Power 3
  3338. Flame Charge: Power โ†‘ 3
  3339. Color Grid: ๐ŸŸฉ Green
  3340. 1 or more adjacent tiles must be activated
  3341.  
  3342. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3343. Flame Charge: Scorching Touch 4
  3344. Move: Flame Charge Has a chance (50%) of leaving the target burned when the userโ€™s attack move against it is successful.
  3345. Color Grid: ๐ŸŸฅ Red
  3346. 1 or more adjacent tiles must be activated
  3347. Move level must be 2 or higher
  3348.  
  3349. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3350. Flame Charge: Move Gauge Refresh 3
  3351. Move: Flame Charge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3352. Color Grid: ๐ŸŸฅ Red
  3353. 1 or more adjacent tiles must be activated
  3354. Move level must be 2 or higher
  3355.  
  3356. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3357. Catalyst
  3358. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  3359. Color Grid: ๐ŸŸจ Yellow
  3360. 1 or more adjacent tiles must be activated
  3361. Move level must be 2 or higher
  3362.  
  3363. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3364. Speedsterโ€™s Sync 5
  3365. Powers up the userโ€™s sync move when its Speed is raised.
  3366. Color Grid: ๐ŸŸจ Yellow
  3367. 1 or more adjacent tiles must be activated
  3368. Move level must be 3 or higher
  3369.  
  3370. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3371. Trip Wire 2
  3372. Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle.
  3373. Color Grid: ๐ŸŸจ Yellow
  3374. 1 or more adjacent tiles must be activated
  3375. Move level must be 3 or higher
  3376.  
  3377. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3378. Attack 5
  3379. Attack 5
  3380. Color Grid: ๐ŸŸฆ Blue
  3381. 1 or more adjacent tiles must be activated
  3382.  
  3383. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3384. HP 10
  3385. HP 10
  3386. Color Grid: ๐ŸŸฆ Blue
  3387. 1 or more adjacent tiles must be activated
  3388.  
  3389. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3390. Bite: Power 3
  3391. Bite: Power โ†‘ 3
  3392. Color Grid: ๐ŸŸฉ Green
  3393. 1 or more adjacent tiles must be activated
  3394.  
  3395. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3396. Speed 5
  3397. Speed 5
  3398. Color Grid: ๐ŸŸฆ Blue
  3399. 1 or more adjacent tiles must be activated
  3400.  
  3401. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3402. Bite: Power 3
  3403. Bite: Power โ†‘ 3
  3404. Color Grid: ๐ŸŸฉ Green
  3405. 1 or more adjacent tiles must be activated
  3406.  
  3407. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3408. Attack 5
  3409. Attack 5
  3410. Color Grid: ๐ŸŸฆ Blue
  3411. 1 or more adjacent tiles must be activated
  3412.  
  3413. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3414. Bite: Power 3
  3415. Bite: Power โ†‘ 3
  3416. Color Grid: ๐ŸŸฉ Green
  3417. 1 or more adjacent tiles must be activated
  3418. Move level must be 2 or higher
  3419.  
  3420. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3421. Bite: Move Gauge Refresh 3
  3422. Move: Bite Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3423. Color Grid: ๐ŸŸฅ Red
  3424. 1 or more adjacent tiles must be activated
  3425. Move level must be 2 or higher
  3426.  
  3427. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3428. Superduper Effective 5
  3429. Powers up moves that are super effective.
  3430. Color Grid: ๐ŸŸจ Yellow
  3431. 1 or more adjacent tiles must be activated
  3432. Move level must be 2 or higher
  3433.  
  3434. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3435. Aggravation 1
  3436. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  3437. Color Grid: ๐ŸŸจ Yellow
  3438. 1 or more adjacent tiles must be activated
  3439. Move level must be 3 or higher
  3440.  
  3441. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3442. Sharp Entry 1
  3443. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  3444. Color Grid: ๐ŸŸจ Yellow
  3445. 1 or more adjacent tiles must be activated
  3446. Move level must be 3 or higher
  3447.  
  3448. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3449. Regaining Evil Glory Dark Impact: Power 25
  3450. Regaining Evil Glory Dark Impact: Power โ†‘ 25
  3451. Color Grid: ๐ŸŸช Purple
  3452. 1 or more adjacent tiles must be activated
  3453. Move level must be 3 or higher
  3454.  
  3455. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3456. Regaining Evil Glory Dark Impact: Power 25
  3457. Regaining Evil Glory Dark Impact: Power โ†‘ 25
  3458. Color Grid: ๐ŸŸช Purple
  3459. 1 or more adjacent tiles must be activated
  3460. Move level must be 3 or higher
  3461.  
  3462. ====================================================
  3463. Trainer: Ariana
  3464.  
  3465. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3466. HP 10
  3467. HP 10
  3468. Color Grid: ๐ŸŸฆ Blue
  3469.  
  3470. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3471. Attack 5
  3472. Attack 5
  3473. Color Grid: ๐ŸŸฆ Blue
  3474.  
  3475. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3476. Defense 5
  3477. Defense 5
  3478. Color Grid: ๐ŸŸฆ Blue
  3479.  
  3480. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3481. Sp. Atk 5
  3482. Sp. Atk 5
  3483. Color Grid: ๐ŸŸฆ Blue
  3484.  
  3485. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3486. Sp. Def 5
  3487. Sp. Def 5
  3488. Color Grid: ๐ŸŸฆ Blue
  3489.  
  3490. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3491. Speed 5
  3492. Speed 5
  3493. Color Grid: ๐ŸŸฆ Blue
  3494.  
  3495. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3496. Sp. Atk 5
  3497. Sp. Atk 5
  3498. Color Grid: ๐ŸŸฆ Blue
  3499. 1 or more adjacent tiles must be activated
  3500.  
  3501. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3502. HP 10
  3503. HP 10
  3504. Color Grid: ๐ŸŸฆ Blue
  3505. 1 or more adjacent tiles must be activated
  3506.  
  3507. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3508. Speed 5
  3509. Speed 5
  3510. Color Grid: ๐ŸŸฆ Blue
  3511. 1 or more adjacent tiles must be activated
  3512.  
  3513. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3514. Defense 5
  3515. Defense 5
  3516. Color Grid: ๐ŸŸฆ Blue
  3517. 1 or more adjacent tiles must be activated
  3518.  
  3519. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3520. Acid: Power 4
  3521. Acid: Power โ†‘ 4
  3522. Color Grid: ๐ŸŸฉ Green
  3523. 1 or more adjacent tiles must be activated
  3524.  
  3525. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3526. Acid: Power 4
  3527. Acid: Power โ†‘ 4
  3528. Color Grid: ๐ŸŸฉ Green
  3529. 1 or more adjacent tiles must be activated
  3530. Move level must be 2 or higher
  3531.  
  3532. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3533. Acid: Power 4
  3534. Acid: Power โ†‘ 4
  3535. Color Grid: ๐ŸŸฉ Green
  3536. 1 or more adjacent tiles must be activated
  3537.  
  3538. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3539. Terrify 1
  3540. Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
  3541. Color Grid: ๐ŸŸจ Yellow
  3542. 1 or more adjacent tiles must be activated
  3543. Move level must be 2 or higher
  3544.  
  3545. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3546. Interference Sync 5
  3547. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  3548. Color Grid: ๐ŸŸจ Yellow
  3549. 1 or more adjacent tiles must be activated
  3550. Move level must be 3 or higher
  3551.  
  3552. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3553. Healing Hand 4
  3554. Has a chance (50%) of removing all status conditions from all allied sync pairs when the userโ€™s Pokรฉmon uses a move.
  3555. Color Grid: ๐ŸŸจ Yellow
  3556. 1 or more adjacent tiles must be activated
  3557. Move level must be 2 or higher
  3558.  
  3559. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3560. Acid: Move Gauge Refresh 9
  3561. Move: Acid Charges the userโ€™s move gauge by one when its move is successful.
  3562. Color Grid: ๐ŸŸฅ Red
  3563. 1 or more adjacent tiles must be activated
  3564. Move level must be 3 or higher
  3565.  
  3566. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3567. Attack 5
  3568. Attack 5
  3569. Color Grid: ๐ŸŸฆ Blue
  3570. 1 or more adjacent tiles must be activated
  3571.  
  3572. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3573. HP 10
  3574. HP 10
  3575. Color Grid: ๐ŸŸฆ Blue
  3576. 1 or more adjacent tiles must be activated
  3577.  
  3578. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3579. Poison Fang: Power 4
  3580. Poison Fang: Power โ†‘ 4
  3581. Color Grid: ๐ŸŸฉ Green
  3582. 1 or more adjacent tiles must be activated
  3583.  
  3584. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3585. Poison Fang: Power 4
  3586. Poison Fang: Power โ†‘ 4
  3587. Color Grid: ๐ŸŸฉ Green
  3588. 1 or more adjacent tiles must be activated
  3589. Move level must be 2 or higher
  3590.  
  3591. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3592. Poison Fang: Power 4
  3593. Poison Fang: Power โ†‘ 4
  3594. Color Grid: ๐ŸŸฉ Green
  3595. 1 or more adjacent tiles must be activated
  3596.  
  3597. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3598. Poison Fang: Move Gauge Refresh 3
  3599. Move: Poison Fang Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3600. Color Grid: ๐ŸŸฅ Red
  3601. 1 or more adjacent tiles must be activated
  3602. Move level must be 2 or higher
  3603.  
  3604. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3605. How Dare...!: Super Preparation 9
  3606. Move: How Dare...! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  3607. Color Grid: ๐ŸŸฅ Red
  3608. 1 or more adjacent tiles must be activated
  3609. Move level must be 2 or higher
  3610.  
  3611. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3612. Relentless
  3613. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s sync move.
  3614. Color Grid: ๐ŸŸจ Yellow
  3615. 1 or more adjacent tiles must be activated
  3616. Move level must be 3 or higher
  3617.  
  3618. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3619. Overwhelm 9
  3620. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  3621. Color Grid: ๐ŸŸจ Yellow
  3622. 1 or more adjacent tiles must be activated
  3623. Move level must be 3 or higher
  3624.  
  3625. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3626. Sp. Def 5
  3627. Sp. Def 5
  3628. Color Grid: ๐ŸŸฆ Blue
  3629. 1 or more adjacent tiles must be activated
  3630.  
  3631. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3632. Antitoxin
  3633. Prevents the user from getting poisoned or badly poisoned.
  3634. Color Grid: ๐ŸŸจ Yellow
  3635. 1 or more adjacent tiles must be activated
  3636.  
  3637. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3638. Speed 5
  3639. Speed 5
  3640. Color Grid: ๐ŸŸฆ Blue
  3641. 1 or more adjacent tiles must be activated
  3642.  
  3643. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3644. Acid: Power 4
  3645. Acid: Power โ†‘ 4
  3646. Color Grid: ๐ŸŸฉ Green
  3647. 1 or more adjacent tiles must be activated
  3648.  
  3649. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3650. Acid: Power 4
  3651. Acid: Power โ†‘ 4
  3652. Color Grid: ๐ŸŸฉ Green
  3653. 1 or more adjacent tiles must be activated
  3654. Move level must be 2 or higher
  3655.  
  3656. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3657. Catalytic Infliction
  3658. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s Pokรฉmon uses a status move each battle.
  3659. Color Grid: ๐ŸŸจ Yellow
  3660. 1 or more adjacent tiles must be activated
  3661. Move level must be 2 or higher
  3662.  
  3663. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3664. Screech: P-Move on Opp: Defense โ†“ 9
  3665. Move: Screech Lowers the targetโ€™s Defense by 1 stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent.
  3666. Color Grid: ๐ŸŸฅ Red
  3667. 1 or more adjacent tiles must be activated
  3668. Move level must be 3 or higher
  3669.  
  3670. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3671. Attack 10
  3672. Attack 10
  3673. Color Grid: ๐ŸŸฆ Blue
  3674. 1 or more adjacent tiles must be activated
  3675. Move level must be 2 or higher
  3676.  
  3677. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3678. Screech: Twofer 9
  3679. Move: Screech Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
  3680. Color Grid: ๐ŸŸฅ Red
  3681. 1 or more adjacent tiles must be activated
  3682. Move level must be 3 or higher
  3683.  
  3684. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3685. Attack 5
  3686. Attack 5
  3687. Color Grid: ๐ŸŸฆ Blue
  3688. 1 or more adjacent tiles must be activated
  3689.  
  3690. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3691. Sp. Atk 5
  3692. Sp. Atk 5
  3693. Color Grid: ๐ŸŸฆ Blue
  3694. 1 or more adjacent tiles must be activated
  3695.  
  3696. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3697. Defense 5
  3698. Defense 5
  3699. Color Grid: ๐ŸŸฆ Blue
  3700. 1 or more adjacent tiles must be activated
  3701.  
  3702. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3703. Escape Artist
  3704. Prevents the user from becoming trapped.
  3705. Color Grid: ๐ŸŸจ Yellow
  3706. 1 or more adjacent tiles must be activated
  3707.  
  3708. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3709. Sp. Def 5
  3710. Sp. Def 5
  3711. Color Grid: ๐ŸŸฆ Blue
  3712. 1 or more adjacent tiles must be activated
  3713.  
  3714. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3715. Poison Fang: Power 4
  3716. Poison Fang: Power โ†‘ 4
  3717. Color Grid: ๐ŸŸฉ Green
  3718. 1 or more adjacent tiles must be activated
  3719.  
  3720. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3721. Poison Fang: Power 4
  3722. Poison Fang: Power โ†‘ 4
  3723. Color Grid: ๐ŸŸฉ Green
  3724. 1 or more adjacent tiles must be activated
  3725. Move level must be 2 or higher
  3726.  
  3727. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3728. Discourage 1
  3729. Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user enters a battle.
  3730. Color Grid: ๐ŸŸจ Yellow
  3731. 1 or more adjacent tiles must be activated
  3732. Move level must be 2 or higher
  3733.  
  3734. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3735. How Dare...!: MP Refresh 2
  3736. Move: How Dare...! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3737. Color Grid: ๐ŸŸฅ Red
  3738. 1 or more adjacent tiles must be activated
  3739. Move level must be 2 or higher
  3740.  
  3741. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3742. Virulent Toxin 5
  3743. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  3744. Color Grid: ๐ŸŸจ Yellow
  3745. 1 or more adjacent tiles must be activated
  3746. Move level must be 3 or higher
  3747.  
  3748. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3749. Hostile Environment 1
  3750. Raises the chance of inflicting status conditions with the additional effects of moves.
  3751. Color Grid: ๐ŸŸจ Yellow
  3752. 1 or more adjacent tiles must be activated
  3753. Move level must be 3 or higher
  3754.  
  3755. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3756. Punish the Meddlers Poison Impact: Power 25
  3757. Punish the Meddlers Poison Impact: Power โ†‘ 25
  3758. Color Grid: ๐ŸŸช Purple
  3759. 1 or more adjacent tiles must be activated
  3760. Move level must be 3 or higher
  3761.  
  3762. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3763. Punish the Meddlers Poison Impact: Power 25
  3764. Punish the Meddlers Poison Impact: Power โ†‘ 25
  3765. Color Grid: ๐ŸŸช Purple
  3766. 1 or more adjacent tiles must be activated
  3767. Move level must be 3 or higher
  3768.  
  3769. ====================================================
  3770. Trainer: Petrel
  3771.  
  3772. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3773. HP 10
  3774. HP 10
  3775. Color Grid: ๐ŸŸฆ Blue
  3776.  
  3777. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3778. Sp. Atk 5
  3779. Sp. Atk 5
  3780. Color Grid: ๐ŸŸฆ Blue
  3781.  
  3782. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3783. Defense 5
  3784. Defense 5
  3785. Color Grid: ๐ŸŸฆ Blue
  3786.  
  3787. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3788. Sp. Atk 5
  3789. Sp. Atk 5
  3790. Color Grid: ๐ŸŸฆ Blue
  3791.  
  3792. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3793. Sp. Def 5
  3794. Sp. Def 5
  3795. Color Grid: ๐ŸŸฆ Blue
  3796.  
  3797. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3798. Speed 5
  3799. Speed 5
  3800. Color Grid: ๐ŸŸฆ Blue
  3801.  
  3802. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3803. Sp. Atk 5
  3804. Sp. Atk 5
  3805. Color Grid: ๐ŸŸฆ Blue
  3806. 1 or more adjacent tiles must be activated
  3807.  
  3808. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3809. Sp. Def 5
  3810. Sp. Def 5
  3811. Color Grid: ๐ŸŸฆ Blue
  3812. 1 or more adjacent tiles must be activated
  3813.  
  3814. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3815. Sludge Bomb: Power 3
  3816. Sludge Bomb: Power โ†‘ 3
  3817. Color Grid: ๐ŸŸฉ Green
  3818. 1 or more adjacent tiles must be activated
  3819.  
  3820. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3821. Speed 5
  3822. Speed 5
  3823. Color Grid: ๐ŸŸฆ Blue
  3824. 1 or more adjacent tiles must be activated
  3825.  
  3826. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3827. Sludge Bomb: Power 3
  3828. Sludge Bomb: Power โ†‘ 3
  3829. Color Grid: ๐ŸŸฉ Green
  3830. 1 or more adjacent tiles must be activated
  3831.  
  3832. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3833. Sludge Bomb: Move Gauge Refresh 3
  3834. Move: Sludge Bomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3835. Color Grid: ๐ŸŸฅ Red
  3836. 1 or more adjacent tiles must be activated
  3837.  
  3838. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3839. Sludge Bomb: Power 3
  3840. Sludge Bomb: Power โ†‘ 3
  3841. Color Grid: ๐ŸŸฉ Green
  3842. 1 or more adjacent tiles must be activated
  3843. Move level must be 2 or higher
  3844.  
  3845. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3846. Hostile Environment 1
  3847. Raises the chance of inflicting status conditions with the additional effects of moves.
  3848. Color Grid: ๐ŸŸจ Yellow
  3849. 1 or more adjacent tiles must be activated
  3850. Move level must be 2 or higher
  3851.  
  3852. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3853. Sp. Atk 10
  3854. Sp. Atk 10
  3855. Color Grid: ๐ŸŸฆ Blue
  3856. 1 or more adjacent tiles must be activated
  3857. Move level must be 2 or higher
  3858.  
  3859. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3860. Furious Brain
  3861. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  3862. Color Grid: ๐ŸŸจ Yellow
  3863. 1 or more adjacent tiles must be activated
  3864. Move level must be 3 or higher
  3865.  
  3866. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3867. Grand Entry 2
  3868. Raises the userโ€™s Sp. Atk by 2 stat ranks when it enters a battle.
  3869. Color Grid: ๐ŸŸจ Yellow
  3870. 1 or more adjacent tiles must be activated
  3871. Move level must be 3 or higher
  3872.  
  3873. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3874. Speed 5
  3875. Speed 5
  3876. Color Grid: ๐ŸŸฆ Blue
  3877. 1 or more adjacent tiles must be activated
  3878.  
  3879. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3880. Defense 5
  3881. Defense 5
  3882. Color Grid: ๐ŸŸฆ Blue
  3883. 1 or more adjacent tiles must be activated
  3884.  
  3885. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3886. Sp. Def 5
  3887. Sp. Def 5
  3888. Color Grid: ๐ŸŸฆ Blue
  3889. 1 or more adjacent tiles must be activated
  3890.  
  3891. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3892. Sp. Atk 5
  3893. Sp. Atk 5
  3894. Color Grid: ๐ŸŸฆ Blue
  3895. 1 or more adjacent tiles must be activated
  3896.  
  3897. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3898. Clear Smog: Power 4
  3899. Clear Smog: Power โ†‘ 4
  3900. Color Grid: ๐ŸŸฉ Green
  3901. 1 or more adjacent tiles must be activated
  3902.  
  3903. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3904. Clear Smog: Power 4
  3905. Clear Smog: Power โ†‘ 4
  3906. Color Grid: ๐ŸŸฉ Green
  3907. 1 or more adjacent tiles must be activated
  3908.  
  3909. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3910. Clear Smog: Power 4
  3911. Clear Smog: Power โ†‘ 4
  3912. Color Grid: ๐ŸŸฉ Green
  3913. 1 or more adjacent tiles must be activated
  3914. Move level must be 2 or higher
  3915.  
  3916. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3917. Clear Smog: MP Refresh 2
  3918. Move: Clear Smog Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3919. Color Grid: ๐ŸŸฅ Red
  3920. 1 or more adjacent tiles must be activated
  3921. Move level must be 2 or higher
  3922.  
  3923. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3924. Ground Guard
  3925. Reduces damage when the user is attacked by Ground-type moves.
  3926. Color Grid: ๐ŸŸจ Yellow
  3927. 1 or more adjacent tiles must be activated
  3928. Move level must be 2 or higher
  3929.  
  3930. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3931. Clear Smog: Mind Games 9
  3932. Move: Clear Smog Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  3933. Color Grid: ๐ŸŸฅ Red
  3934. 1 or more adjacent tiles must be activated
  3935. Move level must be 3 or higher
  3936.  
  3937. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3938. Adrenaline 1
  3939. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  3940. Color Grid: ๐ŸŸจ Yellow
  3941. 1 or more adjacent tiles must be activated
  3942. Move level must be 3 or higher
  3943.  
  3944. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3945. Defense 5
  3946. Defense 5
  3947. Color Grid: ๐ŸŸฆ Blue
  3948. 1 or more adjacent tiles must be activated
  3949.  
  3950. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3951. Clear Smog: Power 4
  3952. Clear Smog: Power โ†‘ 4
  3953. Color Grid: ๐ŸŸฉ Green
  3954. 1 or more adjacent tiles must be activated
  3955.  
  3956. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3957. Clear Smog: Power 4
  3958. Clear Smog: Power โ†‘ 4
  3959. Color Grid: ๐ŸŸฉ Green
  3960. 1 or more adjacent tiles must be activated
  3961.  
  3962. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3963. HP 10
  3964. HP 10
  3965. Color Grid: ๐ŸŸฆ Blue
  3966. 1 or more adjacent tiles must be activated
  3967.  
  3968. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3969. Mwahahaha!: MP Refresh 2
  3970. Move: Mwahahaha! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3971. Color Grid: ๐ŸŸฅ Red
  3972. 1 or more adjacent tiles must be activated
  3973. Move level must be 2 or higher
  3974.  
  3975. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3976. Clear Smog: Move Gauge Refresh 4
  3977. Move: Clear Smog Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  3978. Color Grid: ๐ŸŸฅ Red
  3979. 1 or more adjacent tiles must be activated
  3980. Move level must be 2 or higher
  3981.  
  3982. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3983. Deceiving Disguise Poison Beam: Power 25
  3984. Deceiving Disguise Poison Beam: Power โ†‘ 25
  3985. Color Grid: ๐ŸŸฉ Green
  3986. 1 or more adjacent tiles must be activated
  3987. Move level must be 2 or higher
  3988.  
  3989. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3990. Unbuffed Foe Sync-Up 5
  3991. Powers up the userโ€™s sync move when none of the targetโ€™s stats are raised.
  3992. Color Grid: ๐ŸŸจ Yellow
  3993. 1 or more adjacent tiles must be activated
  3994. Move level must be 3 or higher
  3995.  
  3996. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3997. Unbuffed Foe Freebie 4
  3998. Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while none of the targetโ€™s stats are raised.
  3999. Color Grid: ๐ŸŸจ Yellow
  4000. 1 or more adjacent tiles must be activated
  4001. Move level must be 3 or higher
  4002.  
  4003. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4004. Sp. Atk 5
  4005. Sp. Atk 5
  4006. Color Grid: ๐ŸŸฆ Blue
  4007. 1 or more adjacent tiles must be activated
  4008.  
  4009. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4010. HP 10
  4011. HP 10
  4012. Color Grid: ๐ŸŸฆ Blue
  4013. 1 or more adjacent tiles must be activated
  4014.  
  4015. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4016. X Sp. Atk: MP Refresh 2
  4017. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4018. Color Grid: ๐ŸŸฅ Red
  4019. 1 or more adjacent tiles must be activated
  4020.  
  4021. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4022. Sludge Bomb: Power 3
  4023. Sludge Bomb: Power โ†‘ 3
  4024. Color Grid: ๐ŸŸฉ Green
  4025. 1 or more adjacent tiles must be activated
  4026.  
  4027. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4028. Sludge Bomb: Power 3
  4029. Sludge Bomb: Power โ†‘ 3
  4030. Color Grid: ๐ŸŸฉ Green
  4031. 1 or more adjacent tiles must be activated
  4032. Move level must be 2 or higher
  4033.  
  4034. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4035. Virulent Toxin 3
  4036. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  4037. Color Grid: ๐ŸŸจ Yellow
  4038. 1 or more adjacent tiles must be activated
  4039. Move level must be 2 or higher
  4040.  
  4041. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4042. Deceiving Disguise Poison Beam: Power 25
  4043. Deceiving Disguise Poison Beam: Power โ†‘ 25
  4044. Color Grid: ๐ŸŸฉ Green
  4045. 1 or more adjacent tiles must be activated
  4046. Move level must be 2 or higher
  4047.  
  4048. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4049. Ruthless Toxin 9
  4050. Lowers one of the targetโ€™s following stats by 2 stat ranks at random when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  4051. Color Grid: ๐ŸŸจ Yellow
  4052. 1 or more adjacent tiles must be activated
  4053. Move level must be 3 or higher
  4054.  
  4055. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4056. X Sp. Atk: Brain Gain 9
  4057. Move: X Sp. Atk Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its move is successful.
  4058. Color Grid: ๐ŸŸฅ Red
  4059. 1 or more adjacent tiles must be activated
  4060. Move level must be 3 or higher
  4061.  
  4062. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4063. Deceiving Disguise Poison Beam: Power 25
  4064. Deceiving Disguise Poison Beam: Power โ†‘ 25
  4065. Color Grid: ๐ŸŸช Purple
  4066. 1 or more adjacent tiles must be activated
  4067. Move level must be 3 or higher
  4068.  
  4069. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4070. Deceiving Disguise Poison Beam: Power 25
  4071. Deceiving Disguise Poison Beam: Power โ†‘ 25
  4072. Color Grid: ๐ŸŸช Purple
  4073. 1 or more adjacent tiles must be activated
  4074. Move level must be 3 or higher
  4075.  
  4076. ====================================================
  4077. Trainer: Proton
  4078.  
  4079. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4080. HP 10
  4081. HP 10
  4082. Color Grid: ๐ŸŸฆ Blue
  4083.  
  4084. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4085. Sp. Atk 5
  4086. Sp. Atk 5
  4087. Color Grid: ๐ŸŸฆ Blue
  4088.  
  4089. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4090. Defense 5
  4091. Defense 5
  4092. Color Grid: ๐ŸŸฆ Blue
  4093.  
  4094. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4095. Sp. Atk 5
  4096. Sp. Atk 5
  4097. Color Grid: ๐ŸŸฆ Blue
  4098.  
  4099. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4100. Sp. Def 5
  4101. Sp. Def 5
  4102. Color Grid: ๐ŸŸฆ Blue
  4103.  
  4104. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4105. Speed 5
  4106. Speed 5
  4107. Color Grid: ๐ŸŸฆ Blue
  4108.  
  4109. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4110. Defense 5
  4111. Defense 5
  4112. Color Grid: ๐ŸŸฆ Blue
  4113. 1 or more adjacent tiles must be activated
  4114.  
  4115. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4116. Sp. Def 5
  4117. Sp. Def 5
  4118. Color Grid: ๐ŸŸฆ Blue
  4119. 1 or more adjacent tiles must be activated
  4120.  
  4121. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4122. Air Slash: Power 4
  4123. Air Slash: Power โ†‘ 4
  4124. Color Grid: ๐ŸŸฉ Green
  4125. 1 or more adjacent tiles must be activated
  4126.  
  4127. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4128. Sp. Atk 5
  4129. Sp. Atk 5
  4130. Color Grid: ๐ŸŸฆ Blue
  4131. 1 or more adjacent tiles must be activated
  4132.  
  4133. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4134. Air Slash: Power 4
  4135. Air Slash: Power โ†‘ 4
  4136. Color Grid: ๐ŸŸฉ Green
  4137. 1 or more adjacent tiles must be activated
  4138.  
  4139. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4140. Air Slash: Move Gauge Refresh 3
  4141. Move: Air Slash Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4142. Color Grid: ๐ŸŸฅ Red
  4143. 1 or more adjacent tiles must be activated
  4144. Move level must be 2 or higher
  4145.  
  4146. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4147. Air Slash: Power 4
  4148. Air Slash: Power โ†‘ 4
  4149. Color Grid: ๐ŸŸฉ Green
  4150. 1 or more adjacent tiles must be activated
  4151.  
  4152. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4153. Sp. Def 10
  4154. Sp. Def 10
  4155. Color Grid: ๐ŸŸฆ Blue
  4156. 1 or more adjacent tiles must be activated
  4157. Move level must be 2 or higher
  4158.  
  4159. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4160. Vigilance
  4161. Protects the user against critical hits.
  4162. Color Grid: ๐ŸŸจ Yellow
  4163. 1 or more adjacent tiles must be activated
  4164. Move level must be 3 or higher
  4165.  
  4166. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4167. Air Slash: Accuracy 5
  4168. Air Slash: Accuracy โ†‘ 5
  4169. Color Grid: ๐ŸŸฉ Green
  4170. 1 or more adjacent tiles must be activated
  4171. Move level must be 2 or higher
  4172.  
  4173. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4174. Aggravation 1
  4175. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  4176. Color Grid: ๐ŸŸจ Yellow
  4177. 1 or more adjacent tiles must be activated
  4178. Move level must be 3 or higher
  4179.  
  4180. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4181. Defense 5
  4182. Defense 5
  4183. Color Grid: ๐ŸŸฆ Blue
  4184. 1 or more adjacent tiles must be activated
  4185.  
  4186. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4187. Sp. Atk 5
  4188. Sp. Atk 5
  4189. Color Grid: ๐ŸŸฆ Blue
  4190. 1 or more adjacent tiles must be activated
  4191.  
  4192. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4193. HP 10
  4194. HP 10
  4195. Color Grid: ๐ŸŸฆ Blue
  4196. 1 or more adjacent tiles must be activated
  4197.  
  4198. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4199. Sp. Def 5
  4200. Sp. Def 5
  4201. Color Grid: ๐ŸŸฆ Blue
  4202. 1 or more adjacent tiles must be activated
  4203.  
  4204. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4205. Iโ€™ll Show You Wrath!: Hit and Heal 9
  4206. Move: Iโ€™ll Show You Wrath! Applies the Gradual Healing effect to the user when its move is successful.
  4207. Color Grid: ๐ŸŸฅ Red
  4208. 1 or more adjacent tiles must be activated
  4209. Move level must be 2 or higher
  4210.  
  4211. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4212. Natural Remedy
  4213. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4214. Color Grid: ๐ŸŸจ Yellow
  4215. 1 or more adjacent tiles must be activated
  4216. Move level must be 2 or higher
  4217.  
  4218. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4219. Iโ€™ll Show You Wrath!: MP Refresh 2
  4220. Move: Iโ€™ll Show You Wrath! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4221. Color Grid: ๐ŸŸฅ Red
  4222. 1 or more adjacent tiles must be activated
  4223. Move level must be 2 or higher
  4224.  
  4225. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4226. Iโ€™ll Show You Wrath!: All Ramped Up 1
  4227. Move: Iโ€™ll Show You Wrath! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  4228. Color Grid: ๐ŸŸฅ Red
  4229. 1 or more adjacent tiles must be activated
  4230. Move level must be 3 or higher
  4231.  
  4232. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4233. Team Body-Bracing Infliction 2
  4234. Raises the Defense of all allied sync pairs by 2 stat ranks the first time the userโ€™s Pokรฉmon uses a status move each battle.
  4235. Color Grid: ๐ŸŸจ Yellow
  4236. 1 or more adjacent tiles must be activated
  4237. Move level must be 3 or higher
  4238.  
  4239. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4240. HP 10
  4241. HP 10
  4242. Color Grid: ๐ŸŸฆ Blue
  4243. 1 or more adjacent tiles must be activated
  4244.  
  4245. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4246. Sp. Def 5
  4247. Sp. Def 5
  4248. Color Grid: ๐ŸŸฆ Blue
  4249. 1 or more adjacent tiles must be activated
  4250.  
  4251. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4252. Defense 5
  4253. Defense 5
  4254. Color Grid: ๐ŸŸฆ Blue
  4255. 1 or more adjacent tiles must be activated
  4256.  
  4257. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4258. Sp. Atk 5
  4259. Sp. Atk 5
  4260. Color Grid: ๐ŸŸฆ Blue
  4261. 1 or more adjacent tiles must be activated
  4262.  
  4263. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4264. Unflappable
  4265. Prevents the user from flinching.
  4266. Color Grid: ๐ŸŸจ Yellow
  4267. 1 or more adjacent tiles must be activated
  4268.  
  4269. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4270. Air Slash: Power 4
  4271. Air Slash: Power โ†‘ 4
  4272. Color Grid: ๐ŸŸฉ Green
  4273. 1 or more adjacent tiles must be activated
  4274. Move level must be 2 or higher
  4275.  
  4276. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4277. Air Slash: Power 4
  4278. Air Slash: Power โ†‘ 4
  4279. Color Grid: ๐ŸŸฉ Green
  4280. 1 or more adjacent tiles must be activated
  4281.  
  4282. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4283. Defense 10
  4284. Defense 10
  4285. Color Grid: ๐ŸŸฆ Blue
  4286. 1 or more adjacent tiles must be activated
  4287. Move level must be 2 or higher
  4288.  
  4289. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4290. Safety Tether
  4291. Applies the Enduring effect to the user the first time its sync move is used each battle.
  4292. Color Grid: ๐ŸŸจ Yellow
  4293. 1 or more adjacent tiles must be activated
  4294. Move level must be 3 or higher
  4295.  
  4296. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4297. Team Evasive Rush 1
  4298. Raises the evasiveness of all allied sync pairs by 1 stat rank after using the userโ€™s sync move.
  4299. Color Grid: ๐ŸŸจ Yellow
  4300. 1 or more adjacent tiles must be activated
  4301. Move level must be 2 or higher
  4302.  
  4303. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4304. Team Sync Think 9
  4305. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank after using the userโ€™s sync move. This effect can activate only once per battle.
  4306. Color Grid: ๐ŸŸจ Yellow
  4307. 1 or more adjacent tiles must be activated
  4308. Move level must be 3 or higher
  4309.  
  4310. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4311. HP 10
  4312. HP 10
  4313. Color Grid: ๐ŸŸฆ Blue
  4314. 1 or more adjacent tiles must be activated
  4315.  
  4316. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4317. Speed 5
  4318. Speed 5
  4319. Color Grid: ๐ŸŸฆ Blue
  4320. 1 or more adjacent tiles must be activated
  4321.  
  4322. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4323. Defense 5
  4324. Defense 5
  4325. Color Grid: ๐ŸŸฆ Blue
  4326. 1 or more adjacent tiles must be activated
  4327.  
  4328. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4329. Sp. Def 5
  4330. Sp. Def 5
  4331. Color Grid: ๐ŸŸฆ Blue
  4332. 1 or more adjacent tiles must be activated
  4333.  
  4334. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4335. Team Speedy Entry 1
  4336. Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.
  4337. Color Grid: ๐ŸŸจ Yellow
  4338. 1 or more adjacent tiles must be activated
  4339. Move level must be 2 or higher
  4340.  
  4341. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4342. Confuse Ray: Move Gauge Refresh 9
  4343. Move: Confuse Ray Charges the userโ€™s move gauge by one when its move is successful.
  4344. Color Grid: ๐ŸŸฅ Red
  4345. 1 or more adjacent tiles must be activated
  4346. Move level must be 2 or higher
  4347.  
  4348. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4349. X Sp. Def All: MP Refresh 2
  4350. Move: X Sp. Def All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4351. Color Grid: ๐ŸŸฅ Red
  4352. 1 or more adjacent tiles must be activated
  4353. Move level must be 2 or higher
  4354.  
  4355. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4356. Curative Confusion 1
  4357. Restores the userโ€™s HP when its attack move is successful against a confused opponent.
  4358. Color Grid: ๐ŸŸจ Yellow
  4359. 1 or more adjacent tiles must be activated
  4360. Move level must be 3 or higher
  4361.  
  4362. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4363. Mind Boggler 9
  4364. Lowers the targetโ€™s Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a flinching, confused, or trapped opponent.
  4365. Color Grid: ๐ŸŸจ Yellow
  4366. 1 or more adjacent tiles must be activated
  4367. Move level must be 3 or higher
  4368.  
  4369. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4370. Scariest and Cruelest Flying Beam: Power 25
  4371. Scariest and Cruelest Flying Beam: Power โ†‘ 25
  4372. Color Grid: ๐ŸŸช Purple
  4373. 1 or more adjacent tiles must be activated
  4374. Move level must be 3 or higher
  4375.  
  4376. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4377. Scariest and Cruelest Flying Beam: Power 25
  4378. Scariest and Cruelest Flying Beam: Power โ†‘ 25
  4379. Color Grid: ๐ŸŸช Purple
  4380. 1 or more adjacent tiles must be activated
  4381. Move level must be 3 or higher
  4382.  
  4383. ====================================================
  4384. Trainer: Falkner (Voucher)
  4385.  
  4386. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4387. HP 10
  4388. HP 10
  4389. Color Grid: ๐ŸŸฆ Blue
  4390.  
  4391. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4392. Sp. Atk 5
  4393. Sp. Atk 5
  4394. Color Grid: ๐ŸŸฆ Blue
  4395.  
  4396. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4397. Defense 5
  4398. Defense 5
  4399. Color Grid: ๐ŸŸฆ Blue
  4400.  
  4401. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4402. Sp. Atk 5
  4403. Sp. Atk 5
  4404. Color Grid: ๐ŸŸฆ Blue
  4405.  
  4406. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4407. Sp. Def 5
  4408. Sp. Def 5
  4409. Color Grid: ๐ŸŸฆ Blue
  4410.  
  4411. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4412. Speed 5
  4413. Speed 5
  4414. Color Grid: ๐ŸŸฆ Blue
  4415.  
  4416. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4417. Defense 5
  4418. Defense 5
  4419. Color Grid: ๐ŸŸฆ Blue
  4420. 1 or more adjacent tiles must be activated
  4421.  
  4422. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4423. HP 10
  4424. HP 10
  4425. Color Grid: ๐ŸŸฆ Blue
  4426. 1 or more adjacent tiles must be activated
  4427.  
  4428. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4429. Sp. Atk 5
  4430. Sp. Atk 5
  4431. Color Grid: ๐ŸŸฆ Blue
  4432. 1 or more adjacent tiles must be activated
  4433.  
  4434. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4435. Air Cutter: Power 4
  4436. Air Cutter: Power โ†‘ 4
  4437. Color Grid: ๐ŸŸฉ Green
  4438. 1 or more adjacent tiles must be activated
  4439.  
  4440. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4441. Air Cutter: Accuracy 5
  4442. Air Cutter: Accuracy โ†‘ 5
  4443. Color Grid: ๐ŸŸฉ Green
  4444. 1 or more adjacent tiles must be activated
  4445.  
  4446. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4447. Air Cutter: Power 4
  4448. Air Cutter: Power โ†‘ 4
  4449. Color Grid: ๐ŸŸฉ Green
  4450. 1 or more adjacent tiles must be activated
  4451. Move level must be 2 or higher
  4452.  
  4453. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4454. Speed 5
  4455. Speed 5
  4456. Color Grid: ๐ŸŸฆ Blue
  4457. 1 or more adjacent tiles must be activated
  4458.  
  4459. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4460. Air Cutter: Move Gauge Refresh 3
  4461. Move: Air Cutter Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4462. Color Grid: ๐ŸŸฅ Red
  4463. 1 or more adjacent tiles must be activated
  4464. Move level must be 2 or higher
  4465.  
  4466. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4467. Overwhelm 9
  4468. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  4469. Color Grid: ๐ŸŸจ Yellow
  4470. 1 or more adjacent tiles must be activated
  4471. Move level must be 3 or higher
  4472.  
  4473. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4474. Air Cutter: Gobsmack 4
  4475. Move: Air Cutter Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  4476. Color Grid: ๐ŸŸฅ Red
  4477. 1 or more adjacent tiles must be activated
  4478. Move level must be 2 or higher
  4479.  
  4480. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4481. Cherished Memories Flying Beam: Power 25
  4482. Cherished Memories Flying Beam: Power โ†‘ 25
  4483. Color Grid: ๐ŸŸฉ Green
  4484. 1 or more adjacent tiles must be activated
  4485. Move level must be 3 or higher
  4486.  
  4487. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4488. Defense 5
  4489. Defense 5
  4490. Color Grid: ๐ŸŸฆ Blue
  4491. 1 or more adjacent tiles must be activated
  4492.  
  4493. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4494. Air Cutter: Power 4
  4495. Air Cutter: Power โ†‘ 4
  4496. Color Grid: ๐ŸŸฉ Green
  4497. 1 or more adjacent tiles must be activated
  4498.  
  4499. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4500. Air Cutter: Power 4
  4501. Air Cutter: Power โ†‘ 4
  4502. Color Grid: ๐ŸŸฉ Green
  4503. 1 or more adjacent tiles must be activated
  4504.  
  4505. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4506. HP 20
  4507. HP 20
  4508. Color Grid: ๐ŸŸฆ Blue
  4509. 1 or more adjacent tiles must be activated
  4510. Move level must be 2 or higher
  4511.  
  4512. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4513. Air Cutter: Power 4
  4514. Air Cutter: Power โ†‘ 4
  4515. Color Grid: ๐ŸŸฉ Green
  4516. 1 or more adjacent tiles must be activated
  4517.  
  4518. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4519. Real Power!: Move Gauge Refresh 3
  4520. Move: Real Power! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4521. Color Grid: ๐ŸŸฅ Red
  4522. 1 or more adjacent tiles must be activated
  4523. Move level must be 2 or higher
  4524.  
  4525. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  4526. Double Down 3
  4527. Powers up the userโ€™s sync moves that are super effective.
  4528. Color Grid: ๐ŸŸจ Yellow
  4529. 1 or more adjacent tiles must be activated
  4530. Move level must be 2 or higher
  4531.  
  4532. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4533. Real Power!: Critical Eye 1
  4534. Move: Real Power! Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  4535. Color Grid: ๐ŸŸฅ Red
  4536. 1 or more adjacent tiles must be activated
  4537. Move level must be 3 or higher
  4538.  
  4539. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4540. Real Power!: MP Refresh 2
  4541. Move: Real Power! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4542. Color Grid: ๐ŸŸฅ Red
  4543. 1 or more adjacent tiles must be activated
  4544. Move level must be 3 or higher
  4545.  
  4546. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4547. Sp. Def 5
  4548. Sp. Def 5
  4549. Color Grid: ๐ŸŸฆ Blue
  4550. 1 or more adjacent tiles must be activated
  4551.  
  4552. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4553. Mud-Slap: Power 4
  4554. Mud-Slap: Power โ†‘ 4
  4555. Color Grid: ๐ŸŸฉ Green
  4556. 1 or more adjacent tiles must be activated
  4557.  
  4558. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4559. Mud-Slap: Accuracy 10
  4560. Mud-Slap: Accuracy โ†‘ 10
  4561. Color Grid: ๐ŸŸฉ Green
  4562. 1 or more adjacent tiles must be activated
  4563.  
  4564. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4565. Speed 5
  4566. Speed 5
  4567. Color Grid: ๐ŸŸฆ Blue
  4568. 1 or more adjacent tiles must be activated
  4569.  
  4570. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4571. Mud-Slap: Power 4
  4572. Mud-Slap: Power โ†‘ 4
  4573. Color Grid: ๐ŸŸฉ Green
  4574. 1 or more adjacent tiles must be activated
  4575. Move level must be 2 or higher
  4576.  
  4577. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4578. Mud-Slap: Move Gauge Refresh 3
  4579. Move: Mud-Slap Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4580. Color Grid: ๐ŸŸฅ Red
  4581. 1 or more adjacent tiles must be activated
  4582. Move level must be 2 or higher
  4583.  
  4584. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4585. Obscuring Sync 5
  4586. Powers up the userโ€™s sync move when the targetโ€™s accuracy is lowered.
  4587. Color Grid: ๐ŸŸจ Yellow
  4588. 1 or more adjacent tiles must be activated
  4589. Move level must be 3 or higher
  4590.  
  4591. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4592. Sp. Atk 10
  4593. Sp. Atk 10
  4594. Color Grid: ๐ŸŸฆ Blue
  4595. 1 or more adjacent tiles must be activated
  4596. Move level must be 2 or higher
  4597.  
  4598. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4599. Mud-Slap: Ripple Effect 2
  4600. Move: Mud-Slap When a move used by the userโ€™s Pokรฉmon lowers an opponentโ€™s stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead.
  4601. Color Grid: ๐ŸŸฅ Red
  4602. 1 or more adjacent tiles must be activated
  4603. Move level must be 3 or higher
  4604.  
  4605. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4606. Speed 5
  4607. Speed 5
  4608. Color Grid: ๐ŸŸฆ Blue
  4609. 1 or more adjacent tiles must be activated
  4610.  
  4611. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4612. Unbending
  4613. Defense cannot be lowered.
  4614. Color Grid: ๐ŸŸจ Yellow
  4615. 1 or more adjacent tiles must be activated
  4616.  
  4617. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4618. Sp. Def 5
  4619. Sp. Def 5
  4620. Color Grid: ๐ŸŸฆ Blue
  4621. 1 or more adjacent tiles must be activated
  4622.  
  4623. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4624. Mud-Slap: Power 4
  4625. Mud-Slap: Power โ†‘ 4
  4626. Color Grid: ๐ŸŸฉ Green
  4627. 1 or more adjacent tiles must be activated
  4628.  
  4629. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4630. Sp. Atk 5
  4631. Sp. Atk 5
  4632. Color Grid: ๐ŸŸฆ Blue
  4633. 1 or more adjacent tiles must be activated
  4634.  
  4635. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4636. Mud-Slap: Power 4
  4637. Mud-Slap: Power โ†‘ 4
  4638. Color Grid: ๐ŸŸฉ Green
  4639. 1 or more adjacent tiles must be activated
  4640.  
  4641. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4642. Mud-Slap: Power 4
  4643. Mud-Slap: Power โ†‘ 4
  4644. Color Grid: ๐ŸŸฉ Green
  4645. 1 or more adjacent tiles must be activated
  4646. Move level must be 2 or higher
  4647.  
  4648. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4649. Defog: Move Gauge Refresh 3
  4650. Move: Defog Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4651. Color Grid: ๐ŸŸฅ Red
  4652. 1 or more adjacent tiles must be activated
  4653. Move level must be 2 or higher
  4654.  
  4655. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4656. Defog: MP Refresh 2
  4657. Move: Defog Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4658. Color Grid: ๐ŸŸฅ Red
  4659. 1 or more adjacent tiles must be activated
  4660. Move level must be 2 or higher
  4661.  
  4662. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4663. Dizzying Power
  4664. The more the targetโ€™s accuracy is lowered, the more it powers up the userโ€™s moves.
  4665. Color Grid: ๐ŸŸจ Yellow
  4666. 1 or more adjacent tiles must be activated
  4667. Move level must be 3 or higher
  4668.  
  4669. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4670. Cherished Memories Flying Beam: Power 25
  4671. Cherished Memories Flying Beam: Power โ†‘ 25
  4672. Color Grid: ๐ŸŸฉ Green
  4673. 1 or more adjacent tiles must be activated
  4674. Move level must be 3 or higher
  4675.  
  4676. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4677. Cherished Memories Flying Beam: Power 25
  4678. Cherished Memories Flying Beam: Power โ†‘ 25
  4679. Color Grid: ๐ŸŸช Purple
  4680. 1 or more adjacent tiles must be activated
  4681. Move level must be 3 or higher
  4682.  
  4683. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4684. Cherished Memories Flying Beam: Power 25
  4685. Cherished Memories Flying Beam: Power โ†‘ 25
  4686. Color Grid: ๐ŸŸช Purple
  4687. 1 or more adjacent tiles must be activated
  4688. Move level must be 3 or higher
  4689.  
  4690. ====================================================
  4691. Trainer: Valerie (Voucher)
  4692.  
  4693. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4694. HP 10
  4695. HP 10
  4696. Color Grid: ๐ŸŸฆ Blue
  4697.  
  4698. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4699. Attack 5
  4700. Attack 5
  4701. Color Grid: ๐ŸŸฆ Blue
  4702.  
  4703. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4704. Defense 5
  4705. Defense 5
  4706. Color Grid: ๐ŸŸฆ Blue
  4707.  
  4708. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4709. Attack 5
  4710. Attack 5
  4711. Color Grid: ๐ŸŸฆ Blue
  4712.  
  4713. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4714. Sp. Def 5
  4715. Sp. Def 5
  4716. Color Grid: ๐ŸŸฆ Blue
  4717.  
  4718. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4719. Speed 5
  4720. Speed 5
  4721. Color Grid: ๐ŸŸฆ Blue
  4722.  
  4723. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4724. Speed 5
  4725. Speed 5
  4726. Color Grid: ๐ŸŸฆ Blue
  4727. 1 or more adjacent tiles must be activated
  4728.  
  4729. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4730. Attack 5
  4731. Attack 5
  4732. Color Grid: ๐ŸŸฆ Blue
  4733. 1 or more adjacent tiles must be activated
  4734.  
  4735. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4736. Defense 5
  4737. Defense 5
  4738. Color Grid: ๐ŸŸฆ Blue
  4739. 1 or more adjacent tiles must be activated
  4740.  
  4741. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4742. Play Rough: Power 3
  4743. Play Rough: Power โ†‘ 3
  4744. Color Grid: ๐ŸŸฉ Green
  4745. 1 or more adjacent tiles must be activated
  4746.  
  4747. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4748. Play Rough: Power 3
  4749. Play Rough: Power โ†‘ 3
  4750. Color Grid: ๐ŸŸฉ Green
  4751. 1 or more adjacent tiles must be activated
  4752.  
  4753. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4754. Play Rough: Power 3
  4755. Play Rough: Power โ†‘ 3
  4756. Color Grid: ๐ŸŸฉ Green
  4757. 1 or more adjacent tiles must be activated
  4758.  
  4759. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4760. Play Rough: Accuracy 10
  4761. Play Rough: Accuracy โ†‘ 10
  4762. Color Grid: ๐ŸŸฉ Green
  4763. 1 or more adjacent tiles must be activated
  4764. Move level must be 2 or higher
  4765.  
  4766. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4767. Play Rough: Move Gauge Refresh 3
  4768. Move: Play Rough Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4769. Color Grid: ๐ŸŸฅ Red
  4770. 1 or more adjacent tiles must be activated
  4771. Move level must be 2 or higher
  4772.  
  4773. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4774. Brawn Sync 3
  4775. Powers up the userโ€™s sync move when its Attack is raised.
  4776. Color Grid: ๐ŸŸจ Yellow
  4777. 1 or more adjacent tiles must be activated
  4778. Move level must be 2 or higher
  4779.  
  4780. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4781. Furious Brawn
  4782. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  4783. Color Grid: ๐ŸŸจ Yellow
  4784. 1 or more adjacent tiles must be activated
  4785. Move level must be 3 or higher
  4786.  
  4787. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4788. Fierce Entry 2
  4789. Raises the userโ€™s Attack by 2 stat ranks when it enters a battle.
  4790. Color Grid: ๐ŸŸจ Yellow
  4791. 1 or more adjacent tiles must be activated
  4792. Move level must be 3 or higher
  4793.  
  4794. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4795. Speed 5
  4796. Speed 5
  4797. Color Grid: ๐ŸŸฆ Blue
  4798. 1 or more adjacent tiles must be activated
  4799.  
  4800. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4801. Attack 5
  4802. Attack 5
  4803. Color Grid: ๐ŸŸฆ Blue
  4804. 1 or more adjacent tiles must be activated
  4805.  
  4806. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4807. Sand Shelter
  4808. Protects the user from damage from a sandstorm.
  4809. Color Grid: ๐ŸŸจ Yellow
  4810. 1 or more adjacent tiles must be activated
  4811.  
  4812. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4813. HP 10
  4814. HP 10
  4815. Color Grid: ๐ŸŸฆ Blue
  4816. 1 or more adjacent tiles must be activated
  4817.  
  4818. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4819. Iron Head: Power 3
  4820. Iron Head: Power โ†‘ 3
  4821. Color Grid: ๐ŸŸฉ Green
  4822. 1 or more adjacent tiles must be activated
  4823.  
  4824. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4825. Speed 5
  4826. Speed 5
  4827. Color Grid: ๐ŸŸฆ Blue
  4828. 1 or more adjacent tiles must be activated
  4829.  
  4830. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4831. Iron Head: Power 3
  4832. Iron Head: Power โ†‘ 3
  4833. Color Grid: ๐ŸŸฉ Green
  4834. 1 or more adjacent tiles must be activated
  4835. Move level must be 2 or higher
  4836.  
  4837. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4838. Iron Head: Power 3
  4839. Iron Head: Power โ†‘ 3
  4840. Color Grid: ๐ŸŸฉ Green
  4841. 1 or more adjacent tiles must be activated
  4842. Move level must be 2 or higher
  4843.  
  4844. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4845. Terrify 1
  4846. Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
  4847. Color Grid: ๐ŸŸจ Yellow
  4848. 1 or more adjacent tiles must be activated
  4849. Move level must be 2 or higher
  4850.  
  4851. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4852. Super Freebie 2
  4853. Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
  4854. Color Grid: ๐ŸŸจ Yellow
  4855. 1 or more adjacent tiles must be activated
  4856. Move level must be 3 or higher
  4857.  
  4858. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4859. Double Down 5
  4860. Powers up the userโ€™s sync moves that are super effective.
  4861. Color Grid: ๐ŸŸจ Yellow
  4862. 1 or more adjacent tiles must be activated
  4863. Move level must be 3 or higher
  4864.  
  4865. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4866. Iron Head: Power 3
  4867. Iron Head: Power โ†‘ 3
  4868. Color Grid: ๐ŸŸฉ Green
  4869. 1 or more adjacent tiles must be activated
  4870.  
  4871. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4872. Speed 5
  4873. Speed 5
  4874. Color Grid: ๐ŸŸฆ Blue
  4875. 1 or more adjacent tiles must be activated
  4876.  
  4877. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4878. Iron Head: Power 3
  4879. Iron Head: Power โ†‘ 3
  4880. Color Grid: ๐ŸŸฉ Green
  4881. 1 or more adjacent tiles must be activated
  4882.  
  4883. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4884. HP 10
  4885. HP 10
  4886. Color Grid: ๐ŸŸฆ Blue
  4887. 1 or more adjacent tiles must be activated
  4888.  
  4889. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4890. Attack 10
  4891. Attack 10
  4892. Color Grid: ๐ŸŸฆ Blue
  4893. 1 or more adjacent tiles must be activated
  4894. Move level must be 2 or higher
  4895.  
  4896. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4897. Iron Head: Move Gauge Refresh 3
  4898. Move: Iron Head Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4899. Color Grid: ๐ŸŸฅ Red
  4900. 1 or more adjacent tiles must be activated
  4901. Move level must be 2 or higher
  4902.  
  4903. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4904. Might You Forgive Me?: MP Refresh 2
  4905. Move: Might You Forgive Me? Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4906. Color Grid: ๐ŸŸฅ Red
  4907. 1 or more adjacent tiles must be activated
  4908. Move level must be 2 or higher
  4909.  
  4910. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4911. So Enchanting Fairy Impact: Power 25
  4912. So Enchanting Fairy Impact: Power โ†‘ 25
  4913. Color Grid: ๐ŸŸฉ Green
  4914. 1 or more adjacent tiles must be activated
  4915. Move level must be 3 or higher
  4916.  
  4917. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4918. Iron Head: Aggravation 1
  4919. Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  4920. Color Grid: ๐ŸŸฅ Red
  4921. 1 or more adjacent tiles must be activated
  4922. Move level must be 3 or higher
  4923.  
  4924. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4925. Speed 5
  4926. Speed 5
  4927. Color Grid: ๐ŸŸฆ Blue
  4928. 1 or more adjacent tiles must be activated
  4929.  
  4930. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4931. Attack 5
  4932. Attack 5
  4933. Color Grid: ๐ŸŸฆ Blue
  4934. 1 or more adjacent tiles must be activated
  4935.  
  4936. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4937. Play Rough: Power 3
  4938. Play Rough: Power โ†‘ 3
  4939. Color Grid: ๐ŸŸฉ Green
  4940. 1 or more adjacent tiles must be activated
  4941.  
  4942. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4943. HP 10
  4944. HP 10
  4945. Color Grid: ๐ŸŸฆ Blue
  4946. 1 or more adjacent tiles must be activated
  4947.  
  4948. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4949. Play Rough: Power 3
  4950. Play Rough: Power โ†‘ 3
  4951. Color Grid: ๐ŸŸฉ Green
  4952. 1 or more adjacent tiles must be activated
  4953. Move level must be 2 or higher
  4954.  
  4955. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4956. Swords Dance: Move Gauge Refresh 3
  4957. Move: Swords Dance Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4958. Color Grid: ๐ŸŸฅ Red
  4959. 1 or more adjacent tiles must be activated
  4960. Move level must be 2 or higher
  4961.  
  4962. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4963. Play Rough: On a Roll 3
  4964. Move: Play Rough Raises the chance of lowering stat values with the additional effects of moves.
  4965. Color Grid: ๐ŸŸฅ Red
  4966. 1 or more adjacent tiles must be activated
  4967. Move level must be 2 or higher
  4968.  
  4969. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4970. So Enchanting Fairy Impact: Power 25
  4971. So Enchanting Fairy Impact: Power โ†‘ 25
  4972. Color Grid: ๐ŸŸฉ Green
  4973. 1 or more adjacent tiles must be activated
  4974. Move level must be 3 or higher
  4975.  
  4976. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4977. Swords Dance: Move Gauge Refresh 9
  4978. Move: Swords Dance Charges the userโ€™s move gauge by one when its move is successful.
  4979. Color Grid: ๐ŸŸฅ Red
  4980. 1 or more adjacent tiles must be activated
  4981. Move level must be 3 or higher
  4982.  
  4983. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4984. So Enchanting Fairy Impact: Power 25
  4985. So Enchanting Fairy Impact: Power โ†‘ 25
  4986. Color Grid: ๐ŸŸช Purple
  4987. 1 or more adjacent tiles must be activated
  4988. Move level must be 3 or higher
  4989.  
  4990. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4991. So Enchanting Fairy Impact: Power 25
  4992. So Enchanting Fairy Impact: Power โ†‘ 25
  4993. Color Grid: ๐ŸŸช Purple
  4994. 1 or more adjacent tiles must be activated
  4995. Move level must be 3 or higher
  4996.  
  4997. ====================================================
  4998. Trainer: Argenta
  4999.  
  5000. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5001. HP 10
  5002. HP 10
  5003. Color Grid: ๐ŸŸฆ Blue
  5004.  
  5005. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5006. Attack 5
  5007. Attack 5
  5008. Color Grid: ๐ŸŸฆ Blue
  5009.  
  5010. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5011. Defense 5
  5012. Defense 5
  5013. Color Grid: ๐ŸŸฆ Blue
  5014.  
  5015. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5016. Attack 5
  5017. Attack 5
  5018. Color Grid: ๐ŸŸฆ Blue
  5019.  
  5020. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5021. Sp. Def 5
  5022. Sp. Def 5
  5023. Color Grid: ๐ŸŸฆ Blue
  5024.  
  5025. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5026. Speed 5
  5027. Speed 5
  5028. Color Grid: ๐ŸŸฆ Blue
  5029.  
  5030. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5031. Unbending
  5032. Defense cannot be lowered.
  5033. Color Grid: ๐ŸŸจ Yellow
  5034. 1 or more adjacent tiles must be activated
  5035. Move level must be 2 or higher
  5036.  
  5037. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5038. Defense Crush 9
  5039. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  5040. Color Grid: ๐ŸŸจ Yellow
  5041. 1 or more adjacent tiles must be activated
  5042. Move level must be 4 or higher
  5043.  
  5044. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5045. Team MAX/Sync Boost (Physical) 9
  5046. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by 1 rank after using the userโ€™s sync move or max move.
  5047. Color Grid: ๐ŸŸจ Yellow
  5048. 1 or more adjacent tiles must be activated
  5049. Move level must be 5 or higher
  5050.  
  5051. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5052. Stalwart
  5053. Sp. Def cannot be lowered.
  5054. Color Grid: ๐ŸŸจ Yellow
  5055. 1 or more adjacent tiles must be activated
  5056. Move level must be 2 or higher
  5057.  
  5058. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5059. Recuperation 2
  5060. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  5061. Color Grid: ๐ŸŸจ Yellow
  5062. 1 or more adjacent tiles must be activated
  5063. Move level must be 4 or higher
  5064.  
  5065. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5066. Swords Dance: Infliction Freebie 9
  5067. Move: Swords Dance Applies the Free Move Next effect to the user when its Pokรฉmon uses a status move.
  5068. Color Grid: ๐ŸŸฅ Red
  5069. 1 or more adjacent tiles must be activated
  5070. Move level must be 5 or higher
  5071.  
  5072. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5073. Defense 5
  5074. Defense 5
  5075. Color Grid: ๐ŸŸฆ Blue
  5076. 1 or more adjacent tiles must be activated
  5077.  
  5078. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5079. Attack 5
  5080. Attack 5
  5081. Color Grid: ๐ŸŸฆ Blue
  5082. 1 or more adjacent tiles must be activated
  5083.  
  5084. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5085. HP 10
  5086. HP 10
  5087. Color Grid: ๐ŸŸฆ Blue
  5088. 1 or more adjacent tiles must be activated
  5089.  
  5090. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5091. Speed 5
  5092. Speed 5
  5093. Color Grid: ๐ŸŸฆ Blue
  5094. 1 or more adjacent tiles must be activated
  5095.  
  5096. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5097. Metal Claw: Power 4
  5098. Metal Claw: Power โ†‘ 4
  5099. Color Grid: ๐ŸŸฉ Green
  5100. 1 or more adjacent tiles must be activated
  5101.  
  5102. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5103. Metal Claw: Power 4
  5104. Metal Claw: Power โ†‘ 4
  5105. Color Grid: ๐ŸŸฉ Green
  5106. 1 or more adjacent tiles must be activated
  5107. Move level must be 2 or higher
  5108.  
  5109. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5110. Metal Claw: Power 4
  5111. Metal Claw: Power โ†‘ 4
  5112. Color Grid: ๐ŸŸฉ Green
  5113. 1 or more adjacent tiles must be activated
  5114.  
  5115. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5116. Metal Claw: Move Gauge Refresh 3
  5117. Move: Metal Claw Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5118. Color Grid: ๐ŸŸฅ Red
  5119. 1 or more adjacent tiles must be activated
  5120. Move level must be 2 or higher
  5121.  
  5122. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5123. Overwhelm 9
  5124. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  5125. Color Grid: ๐ŸŸจ Yellow
  5126. 1 or more adjacent tiles must be activated
  5127. Move level must be 3 or higher
  5128.  
  5129. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5130. HP 40
  5131. HP 40
  5132. Color Grid: ๐ŸŸฆ Blue
  5133. 1 or more adjacent tiles must be activated
  5134. Move level must be 2 or higher
  5135.  
  5136. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5137. Team First Super Sync
  5138. Applies the Supereffectiveย โ†‘ Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  5139. Color Grid: ๐ŸŸจ Yellow
  5140. 1 or more adjacent tiles must be activated
  5141. Move level must be 3 or higher
  5142.  
  5143. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5144. Defense 5
  5145. Defense 5
  5146. Color Grid: ๐ŸŸฆ Blue
  5147. 1 or more adjacent tiles must be activated
  5148.  
  5149. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5150. Sand Shelter
  5151. Protects the user from damage from a sandstorm.
  5152. Color Grid: ๐ŸŸจ Yellow
  5153. 1 or more adjacent tiles must be activated
  5154.  
  5155. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5156. Sp. Def 5
  5157. Sp. Def 5
  5158. Color Grid: ๐ŸŸฆ Blue
  5159. 1 or more adjacent tiles must be activated
  5160.  
  5161. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5162. HP 10
  5163. HP 10
  5164. Color Grid: ๐ŸŸฆ Blue
  5165. 1 or more adjacent tiles must be activated
  5166.  
  5167. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5168. Speed 5
  5169. Speed 5
  5170. Color Grid: ๐ŸŸฆ Blue
  5171. 1 or more adjacent tiles must be activated
  5172. Move level must be 2 or higher
  5173.  
  5174. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5175. Sterner Stuff 2
  5176. Reduces damage when the user is hit by a physical attack move.
  5177. Color Grid: ๐ŸŸจ Yellow
  5178. 1 or more adjacent tiles must be activated
  5179. Move level must be 2 or higher
  5180.  
  5181. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5182. Quick Tempo
  5183. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  5184. Color Grid: ๐ŸŸจ Yellow
  5185. 1 or more adjacent tiles must be activated
  5186. Move level must be 2 or higher
  5187.  
  5188. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5189. Swords Dance: Charging Infliction 1
  5190. Move: Swords Dance Charges the userโ€™s move gauge by 1 when its Pokรฉmon uses a status move.
  5191. Color Grid: ๐ŸŸฅ Red
  5192. 1 or more adjacent tiles must be activated
  5193. Move level must be 3 or higher
  5194.  
  5195. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5196. Swords Dance: Team Inflict and Heal 3
  5197. Move: Swords Dance Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the userโ€™s Pokรฉmon is successful.
  5198. Color Grid: ๐ŸŸฅ Red
  5199. 1 or more adjacent tiles must be activated
  5200. Move level must be 3 or higher
  5201.  
  5202. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5203. Sp. Def 5
  5204. Sp. Def 5
  5205. Color Grid: ๐ŸŸฆ Blue
  5206. 1 or more adjacent tiles must be activated
  5207.  
  5208. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5209. HP 10
  5210. HP 10
  5211. Color Grid: ๐ŸŸฆ Blue
  5212. 1 or more adjacent tiles must be activated
  5213.  
  5214. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5215. Defense 5
  5216. Defense 5
  5217. Color Grid: ๐ŸŸฆ Blue
  5218. 1 or more adjacent tiles must be activated
  5219.  
  5220. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5221. Sp. Def 5
  5222. Sp. Def 5
  5223. Color Grid: ๐ŸŸฆ Blue
  5224. 1 or more adjacent tiles must be activated
  5225.  
  5226. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5227. Speed 5
  5228. Speed 5
  5229. Color Grid: ๐ŸŸฆ Blue
  5230. 1 or more adjacent tiles must be activated
  5231.  
  5232. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5233. Natural Remedy
  5234. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  5235. Color Grid: ๐ŸŸจ Yellow
  5236. 1 or more adjacent tiles must be activated
  5237. Move level must be 2 or higher
  5238.  
  5239. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5240. Dire Hit All +: MP Refresh 2
  5241. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5242. Color Grid: ๐ŸŸฅ Red
  5243. 1 or more adjacent tiles must be activated
  5244.  
  5245. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5246. Quick Cure
  5247. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  5248. Color Grid: ๐ŸŸจ Yellow
  5249. 1 or more adjacent tiles must be activated
  5250. Move level must be 2 or higher
  5251.  
  5252. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5253. Vigilance
  5254. Protects the user against critical hits.
  5255. Color Grid: ๐ŸŸจ Yellow
  5256. 1 or more adjacent tiles must be activated
  5257. Move level must be 3 or higher
  5258.  
  5259. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5260. Team Sharp Entry 1
  5261. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  5262. Color Grid: ๐ŸŸจ Yellow
  5263. 1 or more adjacent tiles must be activated
  5264. Move level must be 2 or higher
  5265.  
  5266. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5267. First Aid 4
  5268. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  5269. Color Grid: ๐ŸŸจ Yellow
  5270. 1 or more adjacent tiles must be activated
  5271. Move level must be 3 or higher
  5272.  
  5273. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5274. Defense 5
  5275. Defense 5
  5276. Color Grid: ๐ŸŸฆ Blue
  5277. 1 or more adjacent tiles must be activated
  5278.  
  5279. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5280. HP 10
  5281. HP 10
  5282. Color Grid: ๐ŸŸฆ Blue
  5283. 1 or more adjacent tiles must be activated
  5284.  
  5285. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5286. Speed 5
  5287. Speed 5
  5288. Color Grid: ๐ŸŸฆ Blue
  5289. 1 or more adjacent tiles must be activated
  5290.  
  5291. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5292. Metal Claw: Power 4
  5293. Metal Claw: Power โ†‘ 4
  5294. Color Grid: ๐ŸŸช Purple
  5295. 1 or more adjacent tiles must be activated
  5296.  
  5297. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5298. Metal Claw: Power 4
  5299. Metal Claw: Power โ†‘ 4
  5300. Color Grid: ๐ŸŸช Purple
  5301. 1 or more adjacent tiles must be activated
  5302. Move level must be 2 or higher
  5303.  
  5304. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5305. Keep with It!: MP Refresh 2
  5306. Move: Keep with It! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5307. Color Grid: ๐ŸŸฅ Red
  5308. 1 or more adjacent tiles must be activated
  5309. Move level must be 2 or higher
  5310.  
  5311. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5312. Keep with It!: Hit and Heal 9
  5313. Move: Keep with It! Applies the Gradual Healing effect to the user when its move is successful.
  5314. Color Grid: ๐ŸŸฅ Red
  5315. 1 or more adjacent tiles must be activated
  5316. Move level must be 2 or higher
  5317.  
  5318. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5319. MAX Barricade Buddies 2
  5320. Raises the Sp.ย Def of all allied sync pairs by 2 stat ranks after using the userโ€™s max move.
  5321. Color Grid: ๐ŸŸจ Yellow
  5322. 1 or more adjacent tiles must be activated
  5323. Move level must be 3 or higher
  5324.  
  5325. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5326. Keep with It!: Team Brawn Gain 9
  5327. Move: Keep with It! Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by 1 rank when the userโ€™s move is successful.
  5328. Color Grid: ๐ŸŸฅ Red
  5329. 1 or more adjacent tiles must be activated
  5330. Move level must be 3 or higher
  5331.  
  5332. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5333. Shining Favorite Steel Impact: Power 25
  5334. Shining Favorite Steel Impact: Power โ†‘ 25
  5335. Color Grid: ๐ŸŸฉ Green
  5336. 1 or more adjacent tiles must be activated
  5337. Move level must be 3 or higher
  5338.  
  5339. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5340. Shining Favorite Steel Impact: Power 25
  5341. Shining Favorite Steel Impact: Power โ†‘ 25
  5342. Color Grid: ๐ŸŸฉ Green
  5343. 1 or more adjacent tiles must be activated
  5344. Move level must be 3 or higher
  5345.  
  5346. ====================================================
  5347. Trainer: Dana (Super Voucher)
  5348.  
  5349. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5350. HP 10
  5351. HP 10
  5352. Color Grid: ๐ŸŸฆ Blue
  5353.  
  5354. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5355. Sp. Atk 5
  5356. Sp. Atk 5
  5357. Color Grid: ๐ŸŸฆ Blue
  5358.  
  5359. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5360. Defense 5
  5361. Defense 5
  5362. Color Grid: ๐ŸŸฆ Blue
  5363.  
  5364. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5365. Sp. Atk 5
  5366. Sp. Atk 5
  5367. Color Grid: ๐ŸŸฆ Blue
  5368.  
  5369. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5370. Sp. Def 5
  5371. Sp. Def 5
  5372. Color Grid: ๐ŸŸฆ Blue
  5373.  
  5374. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5375. Speed 5
  5376. Speed 5
  5377. Color Grid: ๐ŸŸฆ Blue
  5378.  
  5379. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5380. Defense 5
  5381. Defense 5
  5382. Color Grid: ๐ŸŸฆ Blue
  5383. 1 or more adjacent tiles must be activated
  5384.  
  5385. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5386. Sp. Def 5
  5387. Sp. Def 5
  5388. Color Grid: ๐ŸŸฆ Blue
  5389. 1 or more adjacent tiles must be activated
  5390.  
  5391. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5392. HP 10
  5393. HP 10
  5394. Color Grid: ๐ŸŸฆ Blue
  5395. 1 or more adjacent tiles must be activated
  5396.  
  5397. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5398. Sp. Atk 5
  5399. Sp. Atk 5
  5400. Color Grid: ๐ŸŸฆ Blue
  5401. 1 or more adjacent tiles must be activated
  5402.  
  5403. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5404. Frost Breath: Power 4
  5405. Frost Breath: Power โ†‘ 4
  5406. Color Grid: ๐ŸŸฉ Green
  5407. 1 or more adjacent tiles must be activated
  5408.  
  5409. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5410. Frost Breath: Power 4
  5411. Frost Breath: Power โ†‘ 4
  5412. Color Grid: ๐ŸŸฉ Green
  5413. 1 or more adjacent tiles must be activated
  5414. Move level must be 2 or higher
  5415.  
  5416. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5417. Frost Breath: Power 4
  5418. Frost Breath: Power โ†‘ 4
  5419. Color Grid: ๐ŸŸฉ Green
  5420. 1 or more adjacent tiles must be activated
  5421.  
  5422. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5423. Frost Breath: Move Gauge Refresh 3
  5424. Move: Frost Breath Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5425. Color Grid: ๐ŸŸฅ Red
  5426. 1 or more adjacent tiles must be activated
  5427. Move level must be 2 or higher
  5428.  
  5429. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5430. First Aid 4
  5431. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  5432. Color Grid: ๐ŸŸจ Yellow
  5433. 1 or more adjacent tiles must be activated
  5434. Move level must be 3 or higher
  5435.  
  5436. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5437. Frost Breath: Accuracy 10
  5438. Frost Breath: Accuracy โ†‘ 10
  5439. Color Grid: ๐ŸŸฉ Green
  5440. 1 or more adjacent tiles must be activated
  5441. Move level must be 2 or higher
  5442.  
  5443. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5444. Frost Breath: Hype Up 9
  5445. Move: Frost Breath Raises the Sp. Atk of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  5446. Color Grid: ๐ŸŸฅ Red
  5447. 1 or more adjacent tiles must be activated
  5448. Move level must be 3 or higher
  5449.  
  5450. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5451. Stalwart
  5452. Sp. Def cannot be lowered.
  5453. Color Grid: ๐ŸŸจ Yellow
  5454. 1 or more adjacent tiles must be activated
  5455.  
  5456. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5457. Sp. Atk 5
  5458. Sp. Atk 5
  5459. Color Grid: ๐ŸŸฆ Blue
  5460. 1 or more adjacent tiles must be activated
  5461.  
  5462. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5463. Defense 5
  5464. Defense 5
  5465. Color Grid: ๐ŸŸฆ Blue
  5466. 1 or more adjacent tiles must be activated
  5467.  
  5468. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5469. Sp. Def 5
  5470. Sp. Def 5
  5471. Color Grid: ๐ŸŸฆ Blue
  5472. 1 or more adjacent tiles must be activated
  5473.  
  5474. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5475. Quick Cure
  5476. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  5477. Color Grid: ๐ŸŸจ Yellow
  5478. 1 or more adjacent tiles must be activated
  5479. Move level must be 2 or higher
  5480.  
  5481. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5482. HP 10
  5483. HP 10
  5484. Color Grid: ๐ŸŸฆ Blue
  5485. 1 or more adjacent tiles must be activated
  5486. Move level must be 2 or higher
  5487.  
  5488. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5489. X Sp. Def All: MP Refresh 2
  5490. Move: X Sp. Def All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5491. Color Grid: ๐ŸŸฅ Red
  5492. 1 or more adjacent tiles must be activated
  5493. Move level must be 2 or higher
  5494.  
  5495. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5496. Delighted and Excited!: Friend Mend 9
  5497. Move: Delighted and Excited! When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
  5498. Color Grid: ๐ŸŸฅ Red
  5499. 1 or more adjacent tiles must be activated
  5500. Move level must be 3 or higher
  5501.  
  5502. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5503. X Sp. Def All: Barricade Buddies 1
  5504. Move: X Sp. Def All Raises the Sp. Def of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  5505. Color Grid: ๐ŸŸฅ Red
  5506. 1 or more adjacent tiles must be activated
  5507. Move level must be 3 or higher
  5508.  
  5509. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5510. HP 10
  5511. HP 10
  5512. Color Grid: ๐ŸŸฆ Blue
  5513. 1 or more adjacent tiles must be activated
  5514.  
  5515. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5516. Sp. Def 5
  5517. Sp. Def 5
  5518. Color Grid: ๐ŸŸฆ Blue
  5519. 1 or more adjacent tiles must be activated
  5520.  
  5521. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5522. Defense 5
  5523. Defense 5
  5524. Color Grid: ๐ŸŸฆ Blue
  5525. 1 or more adjacent tiles must be activated
  5526.  
  5527. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5528. Sp. Def 5
  5529. Sp. Def 5
  5530. Color Grid: ๐ŸŸฆ Blue
  5531. 1 or more adjacent tiles must be activated
  5532.  
  5533. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5534. Antifreeze
  5535. Prevents the user from becoming frozen.
  5536. Color Grid: ๐ŸŸจ Yellow
  5537. 1 or more adjacent tiles must be activated
  5538.  
  5539. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5540. Frost Breath: Power 4
  5541. Frost Breath: Power โ†‘ 4
  5542. Color Grid: ๐ŸŸฉ Green
  5543. 1 or more adjacent tiles must be activated
  5544. Move level must be 2 or higher
  5545.  
  5546. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5547. Frost Breath: Power 4
  5548. Frost Breath: Power โ†‘ 4
  5549. Color Grid: ๐ŸŸฉ Green
  5550. 1 or more adjacent tiles must be activated
  5551.  
  5552. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  5553. Sp. Def 10
  5554. Sp. Def 10
  5555. Color Grid: ๐ŸŸฆ Blue
  5556. 1 or more adjacent tiles must be activated
  5557. Move level must be 2 or higher
  5558.  
  5559. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5560. Team Sharp Entry 1
  5561. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  5562. Color Grid: ๐ŸŸจ Yellow
  5563. 1 or more adjacent tiles must be activated
  5564. Move level must be 3 or higher
  5565.  
  5566. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5567. Frost Breath: Cold Snap 1
  5568. Move: Frost Breath Has a chance (20%) of leaving the target frozen when the userโ€™s move targeting that opponent is successful.
  5569. Color Grid: ๐ŸŸฅ Red
  5570. 1 or more adjacent tiles must be activated
  5571. Move level must be 2 or higher
  5572.  
  5573. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5574. Synchro Healing 1
  5575. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  5576. Color Grid: ๐ŸŸจ Yellow
  5577. 1 or more adjacent tiles must be activated
  5578. Move level must be 3 or higher
  5579.  
  5580. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5581. Snow Shelter
  5582. Protects the user from damage from a hailstorm.
  5583. Color Grid: ๐ŸŸจ Yellow
  5584. 1 or more adjacent tiles must be activated
  5585.  
  5586. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5587. Speed 5
  5588. Speed 5
  5589. Color Grid: ๐ŸŸฆ Blue
  5590. 1 or more adjacent tiles must be activated
  5591.  
  5592. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5593. Defense 5
  5594. Defense 5
  5595. Color Grid: ๐ŸŸฆ Blue
  5596. 1 or more adjacent tiles must be activated
  5597.  
  5598. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5599. Sp. Def 5
  5600. Sp. Def 5
  5601. Color Grid: ๐ŸŸฆ Blue
  5602. 1 or more adjacent tiles must be activated
  5603.  
  5604. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5605. HP 10
  5606. HP 10
  5607. Color Grid: ๐ŸŸฆ Blue
  5608. 1 or more adjacent tiles must be activated
  5609. Move level must be 2 or higher
  5610.  
  5611. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5612. Winter Coat 2
  5613. Reduces damage when the user is hit by an attack move during a hailstorm.
  5614. Color Grid: ๐ŸŸจ Yellow
  5615. 1 or more adjacent tiles must be activated
  5616. Move level must be 2 or higher
  5617.  
  5618. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5619. Hasty Hail 2
  5620. Quickly charges the move gauge during a hailstorm.
  5621. Color Grid: ๐ŸŸจ Yellow
  5622. 1 or more adjacent tiles must be activated
  5623. Move level must be 2 or higher
  5624.  
  5625. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  5626. Healing Hail 1
  5627. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a hailstorm.
  5628. Color Grid: ๐ŸŸจ Yellow
  5629. 1 or more adjacent tiles must be activated
  5630. Move level must be 3 or higher
  5631.  
  5632. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5633. Super Effective โ†‘: MP Refresh 2
  5634. Move: Super Effective โ†‘ Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5635. Color Grid: ๐ŸŸฅ Red
  5636. 1 or more adjacent tiles must be activated
  5637. Move level must be 3 or higher
  5638.  
  5639. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5640. Competitive Sister Frost Beam: Power 25
  5641. Competitive Sister Frost Beam: Power โ†‘ 25
  5642. Color Grid: ๐ŸŸช Purple
  5643. 1 or more adjacent tiles must be activated
  5644. Move level must be 3 or higher
  5645.  
  5646. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5647. Competitive Sister Frost Beam: Power 25
  5648. Competitive Sister Frost Beam: Power โ†‘ 25
  5649. Color Grid: ๐ŸŸช Purple
  5650. 1 or more adjacent tiles must be activated
  5651. Move level must be 3 or higher
  5652.  
  5653. ====================================================
  5654. Trainer: Player - Registeel (Genderless)
  5655.  
  5656. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5657. HP 10
  5658. HP 10
  5659. Color Grid: ๐ŸŸฆ Blue
  5660.  
  5661. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5662. Attack 5
  5663. Attack 5
  5664. Color Grid: ๐ŸŸฆ Blue
  5665.  
  5666. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5667. Defense 5
  5668. Defense 5
  5669. Color Grid: ๐ŸŸฆ Blue
  5670.  
  5671. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5672. Attack 5
  5673. Attack 5
  5674. Color Grid: ๐ŸŸฆ Blue
  5675.  
  5676. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5677. Sp. Def 5
  5678. Sp. Def 5
  5679. Color Grid: ๐ŸŸฆ Blue
  5680.  
  5681. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5682. Speed 5
  5683. Speed 5
  5684. Color Grid: ๐ŸŸฆ Blue
  5685.  
  5686. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5687. Defense 5
  5688. Defense 5
  5689. Color Grid: ๐ŸŸฆ Blue
  5690. 1 or more adjacent tiles must be activated
  5691.  
  5692. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5693. HP 10
  5694. HP 10
  5695. Color Grid: ๐ŸŸฆ Blue
  5696. 1 or more adjacent tiles must be activated
  5697.  
  5698. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5699. Sp. Def 5
  5700. Sp. Def 5
  5701. Color Grid: ๐ŸŸฆ Blue
  5702. 1 or more adjacent tiles must be activated
  5703.  
  5704. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5705. Defense 5
  5706. Defense 5
  5707. Color Grid: ๐ŸŸฆ Blue
  5708. 1 or more adjacent tiles must be activated
  5709.  
  5710. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5711. Metal Claw: Power 4
  5712. Metal Claw: Power โ†‘ 4
  5713. Color Grid: ๐ŸŸฉ Green
  5714. 1 or more adjacent tiles must be activated
  5715.  
  5716. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5717. Metal Claw: Power 4
  5718. Metal Claw: Power โ†‘ 4
  5719. Color Grid: ๐ŸŸฉ Green
  5720. 1 or more adjacent tiles must be activated
  5721. Move level must be 2 or higher
  5722.  
  5723. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5724. Metal Claw: Power 4
  5725. Metal Claw: Power โ†‘ 4
  5726. Color Grid: ๐ŸŸฉ Green
  5727. 1 or more adjacent tiles must be activated
  5728.  
  5729. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5730. Metal Claw: Move Gauge Refresh 3
  5731. Move: Metal Claw Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  5732. Color Grid: ๐ŸŸฅ Red
  5733. 1 or more adjacent tiles must be activated
  5734. Move level must be 2 or higher
  5735.  
  5736. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5737. Sync Move: Team Speed โ†‘ 2
  5738. Raises the Speed of all allied sync pairs by 2 stat ranks after using the userโ€™s sync move.
  5739. Color Grid: ๐ŸŸจ Yellow
  5740. 1 or more adjacent tiles must be activated
  5741. Move level must be 3 or higher
  5742.  
  5743. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5744. Metal Claw: Accuracy 5
  5745. Metal Claw: Accuracy โ†‘ 5
  5746. Color Grid: ๐ŸŸฉ Green
  5747. 1 or more adjacent tiles must be activated
  5748. Move level must be 2 or higher
  5749.  
  5750. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5751. Metal Claw: Flag Bearer 9
  5752. Move: Metal Claw Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  5753. Color Grid: ๐ŸŸฅ Red
  5754. 1 or more adjacent tiles must be activated
  5755. Move level must be 3 or higher
  5756.  
  5757. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5758. Speed 5
  5759. Speed 5
  5760. Color Grid: ๐ŸŸฆ Blue
  5761. 1 or more adjacent tiles must be activated
  5762.  
  5763. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5764. HP 10
  5765. HP 10
  5766. Color Grid: ๐ŸŸฆ Blue
  5767. 1 or more adjacent tiles must be activated
  5768.  
  5769. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5770. Sp. Def 5
  5771. Sp. Def 5
  5772. Color Grid: ๐ŸŸฆ Blue
  5773. 1 or more adjacent tiles must be activated
  5774.  
  5775. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5776. Metal Claw: Power 4
  5777. Metal Claw: Power โ†‘ 4
  5778. Color Grid: ๐ŸŸฉ Green
  5779. 1 or more adjacent tiles must be activated
  5780.  
  5781. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  5782. Defense 10
  5783. Defense 10
  5784. Color Grid: ๐ŸŸฆ Blue
  5785. 1 or more adjacent tiles must be activated
  5786. Move level must be 2 or higher
  5787.  
  5788. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5789. Escape Artist
  5790. Prevents the user from becoming trapped.
  5791. Color Grid: ๐ŸŸจ Yellow
  5792. 1 or more adjacent tiles must be activated
  5793. Move level must be 2 or higher
  5794.  
  5795. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5796. Mini Potion All: Move Gauge Refresh 9
  5797. Move: Mini Potion All Charges the userโ€™s move gauge by one when its move is successful.
  5798. Color Grid: ๐ŸŸฅ Red
  5799. 1 or more adjacent tiles must be activated
  5800. Move level must be 2 or higher
  5801.  
  5802. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5803. Sync Heal Refill 1
  5804. Restores 1 MP for the userโ€™s moves that have the heals effect tag the first time its sync move is used each battle.
  5805. Color Grid: ๐ŸŸจ Yellow
  5806. 1 or more adjacent tiles must be activated
  5807. Move level must be 3 or higher
  5808.  
  5809. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5810. Mini Potion All: Master Healer 1
  5811. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  5812. Color Grid: ๐ŸŸฅ Red
  5813. 1 or more adjacent tiles must be activated
  5814. Move level must be 3 or higher
  5815.  
  5816. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5817. Speed 5
  5818. Speed 5
  5819. Color Grid: ๐ŸŸฆ Blue
  5820. 1 or more adjacent tiles must be activated
  5821.  
  5822. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5823. Defense 5
  5824. Defense 5
  5825. Color Grid: ๐ŸŸฆ Blue
  5826. 1 or more adjacent tiles must be activated
  5827.  
  5828. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5829. Sp. Def 5
  5830. Sp. Def 5
  5831. Color Grid: ๐ŸŸฆ Blue
  5832. 1 or more adjacent tiles must be activated
  5833.  
  5834. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5835. Sand Shelter
  5836. Protects the user from damage from a sandstorm.
  5837. Color Grid: ๐ŸŸจ Yellow
  5838. 1 or more adjacent tiles must be activated
  5839.  
  5840. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5841. HP 10
  5842. HP 10
  5843. Color Grid: ๐ŸŸฆ Blue
  5844. 1 or more adjacent tiles must be activated
  5845.  
  5846. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5847. Iron Armor!: Hit and Heal 9
  5848. Move: Iron Armor! Applies the Gradual Healing effect to the user when its move is successful.
  5849. Color Grid: ๐ŸŸฅ Red
  5850. 1 or more adjacent tiles must be activated
  5851. Move level must be 2 or higher
  5852.  
  5853. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5854. Speed 5
  5855. Speed 5
  5856. Color Grid: ๐ŸŸฆ Blue
  5857. 1 or more adjacent tiles must be activated
  5858.  
  5859. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  5860. Iron Armor!: MP Refresh 2
  5861. Move: Iron Armor! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  5862. Color Grid: ๐ŸŸฅ Red
  5863. 1 or more adjacent tiles must be activated
  5864. Move level must be 2 or higher
  5865.  
  5866. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5867. Team Sharp Entry 1
  5868. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  5869. Color Grid: ๐ŸŸจ Yellow
  5870. 1 or more adjacent tiles must be activated
  5871. Move level must be 3 or higher
  5872.  
  5873. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  5874. Revenge Boost 4
  5875. Has a chance (50%) of charging the userโ€™s move gauge by one when the user is hit by an attack move.
  5876. Color Grid: ๐ŸŸจ Yellow
  5877. 1 or more adjacent tiles must be activated
  5878. Move level must be 2 or higher
  5879.  
  5880. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5881. Impervious
  5882. The userโ€™s stats cannot be lowered.
  5883. Color Grid: ๐ŸŸจ Yellow
  5884. 1 or more adjacent tiles must be activated
  5885. Move level must be 3 or higher
  5886.  
  5887. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5888. Defense 5
  5889. Defense 5
  5890. Color Grid: ๐ŸŸฆ Blue
  5891. 1 or more adjacent tiles must be activated
  5892.  
  5893. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5894. HP 10
  5895. HP 10
  5896. Color Grid: ๐ŸŸฆ Blue
  5897. 1 or more adjacent tiles must be activated
  5898.  
  5899. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  5900. Speed 5
  5901. Speed 5
  5902. Color Grid: ๐ŸŸฆ Blue
  5903. 1 or more adjacent tiles must be activated
  5904.  
  5905. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  5906. Metal Claw: Power 4
  5907. Metal Claw: Power โ†‘ 4
  5908. Color Grid: ๐ŸŸฉ Green
  5909. 1 or more adjacent tiles must be activated
  5910.  
  5911. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5912. Unflappable
  5913. Prevents the user from flinching.
  5914. Color Grid: ๐ŸŸจ Yellow
  5915. 1 or more adjacent tiles must be activated
  5916. Move level must be 2 or higher
  5917.  
  5918. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  5919. Sp. Def 10
  5920. Sp. Def 10
  5921. Color Grid: ๐ŸŸฆ Blue
  5922. 1 or more adjacent tiles must be activated
  5923. Move level must be 2 or higher
  5924.  
  5925. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5926. Catalytic Acceleration
  5927. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s sync move.
  5928. Color Grid: ๐ŸŸจ Yellow
  5929. 1 or more adjacent tiles must be activated
  5930. Move level must be 2 or higher
  5931.  
  5932. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5933. Potion: Friend Mend 9
  5934. Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
  5935. Color Grid: ๐ŸŸฅ Red
  5936. 1 or more adjacent tiles must be activated
  5937. Move level must be 3 or higher
  5938.  
  5939. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  5940. Potion: Master Healer 1
  5941. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  5942. Color Grid: ๐ŸŸฅ Red
  5943. 1 or more adjacent tiles must be activated
  5944. Move level must be 3 or higher
  5945.  
  5946. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5947. Ancient Iron Steel Impact: Power 25
  5948. Ancient Iron Steel Impact: Power โ†‘ 25
  5949. Color Grid: ๐ŸŸช Purple
  5950. 1 or more adjacent tiles must be activated
  5951. Move level must be 3 or higher
  5952.  
  5953. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  5954. Ancient Iron Steel Impact: Power 25
  5955. Ancient Iron Steel Impact: Power โ†‘ 25
  5956. Color Grid: ๐ŸŸช Purple
  5957. 1 or more adjacent tiles must be activated
  5958. Move level must be 3 or higher
  5959.  
  5960.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement