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voidpointer

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Mar 31st, 2021
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  1. 18:12:55.1765 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  2. at DeathCounter.DamagePatch.ProcessDamage(Object target, MyDamageInformation& info) in D:\Sync\ProgramFiles\VisualStudio\source\repos\DeathCounter\DamagePatch.cs:line 52
  3. at Sandbox.Game.GameSystems.MyDamageSystem.RaiseBeforeDamageAppliedIntenal(Object target, MyDamageInformation& info)
  4. at Sandbox.Game.Entities.Character.MyCharacter.DoDamage(Single damage, MyStringHash damageType, Boolean updateSync, Int64 attackerId)
  5. at Sandbox.Game.Entities.Character.MyCharacter.UpdateBeforeSimulation100()
  6. at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateBeforeSimulation100_0(Object )
  7. at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation()
  8. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  9. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  10. at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
  11. at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
  12. at Sandbox.MySandboxGame.Update()
  13. at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
  14. at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
  15. at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0b__0_0(Object )
  16. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  17. at Sandbox.Engine.Platform.Game.RunLoop()
  18. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  19. at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 288
  20. at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 130
  21. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  22. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  23. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  24. at System.Threading.ThreadHelper.ThreadStart()
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