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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: sqlite
  6. mysql:
  7. # Requires Mysql.
  8. username: root
  9. password: ''
  10. hostname: localhost:3306
  11. database: minecraft
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. Economy:
  24. # Enable or disable CMI economy in general
  25. # In case CMIInjector is present, then this will be set to true automatically.
  26. Enabled: true
  27. # Determines if player needs to confirm money payment by clicking on chat message
  28. Confirmation: false
  29. # Determines max amount of cheque player can create
  30. # Set it to 0 to remove limit
  31. MaxChequeValue: 1.0E8
  32. BalTop:
  33. # List of players to exclude from baltop list
  34. Exclude:
  35. - Notch
  36. # List of names to exclude from baltop
  37. # Can be used to filter out towny towns
  38. ExcludeStartingWith:
  39. - town_
  40. - town-
  41. - towny_
  42. - towny-
  43. Global:
  44. # Starting amount of money players will have
  45. StartingAmount: 30.0
  46. # Minimal amount, can go into negative if needed
  47. MinimalAmount: 0.0
  48. # Maximal amount of money player can have. Set to -1 to disable this limit
  49. MaximumAmount: -1
  50. # Currency symbol to be used when showing balance or similar
  51. CurrencySymbol: $
  52. FileSave:
  53. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  54. Async: false
  55. Optimizations:
  56. # Enables or disables maintenance mode
  57. Maintenance: false
  58. # Format used for displaying money
  59. MoneyFormat: '###,###.###'
  60. # Do you want to record sell hand actions into file
  61. SellLog: true
  62. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  63. # Useful when you have players with complicated names
  64. PartialPlayerName: false
  65. # When set to true, commands in help page will be sorted alphabeticaly
  66. # If set to false, commands will be sorted by priority
  67. CommandSorting: true
  68. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  69. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  70. # And keep in mind that this is only cosmetic change and will not impact command usage
  71. RemoveLabel: false
  72. # When set to true, all players can see missing permission node by hovering over error message
  73. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  74. PermisionOnError: true
  75. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  76. PermisionInConsole: true
  77. Teleport:
  78. # Set this to true if you having issues with entities not being teleported with you
  79. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  80. VehicleWorkArround: false
  81. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  82. SwitchPlaces: true
  83. # Applies for tpa, tpahere and tpaall only
  84. # If set to true then player will be teleported to current player position after accepting teleport request
  85. # If set to false then player will be teleported to player at which teleport request was issued
  86. CurrentLoc: true
  87. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  88. JumpDefault: 50
  89. # Defines time in seconds for accepting tpa or tpahere requests
  90. TpaTime: 60
  91. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  92. TpaWarmup: 3
  93. # Defines if player can move when tpa or tpahere is being accepted
  94. TpaMove: false
  95. # Defines time in seconds for blocking player teleport offers after denying their request
  96. TpaBlock: 120
  97. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  98. TpBypass: 15
  99. BlackListedItems:
  100. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  101. Enabled: false
  102. EnabledFor:
  103. tp: true
  104. tpa: true
  105. tpahere: true
  106. warp: true
  107. home: true
  108. spawn: true
  109. # Item and amount (if not defined, defaults to 0) we want to protect
  110. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  111. List:
  112. - Diamond
  113. - DiamondBlock
  114. - DiamondOre
  115. - ironore:5
  116. # Back location will not be triggered if player teleports closer than defined amount of blocks
  117. BackMinDistance: 5
  118. IP:
  119. # How long in second to wait until players ip is being recorded into data base
  120. # This only applies for offline servers to allow for player first of all to login before recording ip
  121. # Try to keep this value lower than your login plugin's allowed login time
  122. delay: 30
  123. # Max amount of hp you can get when using /cmi maxhp command
  124. MaxHp: 200
  125. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  126. # This can help to get more accurate play time if you have older server and using players stats feature
  127. PlayTimeFromStats: false
  128. # Do you want to use CMI playtime tracking
  129. # While this is enabled, player play time will be record for each hour he playied in server
  130. CMIPlayTimeTracking: false
  131. OnDurabilityLoss:
  132. # Do you want to inform player when item durability gets lower than set treshhold
  133. # Player should have cmi.informDurability
  134. Use: true
  135. Percentage: 10
  136. OnLimitedItemUse:
  137. # Informs about left uses of item
  138. Inform: true
  139. # Can disable messages outputed durring start for world chunk checks
  140. DisableWorldChunkCheckInfo: false
  141. # Can prevent animals or monsters entering boats
  142. PreventEntityBoatEnter:
  143. Monsters: false
  144. Animals: false
  145. PreventBedExplosion:
  146. Nether: false
  147. TheEnd: false
  148. # Will teleport players down from nether 'roof'
  149. PreventPlayersOnNetherRoof: false
  150. PreventIronGolem:
  151. # When set to true, iron golems will not drop roses on death
  152. Roses: false
  153. # When set to true, fishing rod will not move grabed entity towards you
  154. PreventHook: false
  155. Multicraft:
  156. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  157. DisableList: false
  158. ExploitPatcher:
  159. # When enabled this will prevent item pickup while you have openend workbench or player crafting window. Mainly to prevent 1.12 duplication glitch, until its fixed
  160. PreventItemPickup: true
  161. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  162. PreventExpPortals: true
  163. Vault:
  164. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  165. Money: true
  166. Group: true
  167. Worth:
  168. # Defines lore that will prevent an item from being sold using /cmi sell.
  169. # Color codes and capitalization are being ignored
  170. BadLore:
  171. - Creative item by Gasha
  172. BossBar:
  173. # Enables or disbales bossbar hp bar on 1.9+ servers
  174. HpBarEnabled: true
  175. Ban:
  176. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  177. OverrideLoginMessage: false
  178. Homes:
  179. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  180. # If players home group if not find then amount will be set to 1
  181. # To have unlimited homes use cmi.command.sethome.unlimited permission
  182. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  183. Groups:
  184. Spieler: 5
  185. Spender: 15
  186. Team: 50
  187. # Requires cmi.bedhome permission node
  188. # When set to true by interacting with bed, regular home location will be created
  189. # When set to false vanilla bed home location will be set
  190. BedInteraction: false
  191. ReSpawn:
  192. Global:
  193. # Defines respawn order if defined world is not present in Specific list
  194. # Posible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  195. # Where warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  196. PriorityOrder:
  197. - spawn
  198. - bedLocation
  199. - homeLocation
  200. - worldSpawn
  201. # Defines respawn order for defines worlds
  202. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  203. Specific:
  204. world:
  205. - spawn
  206. - bedLocation
  207. - homeLocation
  208. - worldSpawn
  209. BuildBattle:
  210. - spawn
  211. - bedLocation
  212. - homeLocation
  213. - worldSpawn
  214. survival_nether:
  215. - spawn
  216. - bedLocation
  217. - homeLocation
  218. - worldSpawn
  219. AcidIsland:
  220. - spawn
  221. - bedLocation
  222. - homeLocation
  223. - worldSpawn
  224. nether:
  225. - spawn
  226. - bedLocation
  227. - homeLocation
  228. - worldSpawn
  229. TheLab:
  230. - spawn
  231. - bedLocation
  232. - homeLocation
  233. - worldSpawn
  234. survival:
  235. - spawn
  236. - bedLocation
  237. - homeLocation
  238. - worldSpawn
  239. Abbau:
  240. - spawn
  241. - bedLocation
  242. - homeLocation
  243. - worldSpawn
  244. AcidIsland_nether:
  245. - spawn
  246. - bedLocation
  247. - homeLocation
  248. - worldSpawn
  249. end:
  250. - spawn
  251. - bedLocation
  252. - homeLocation
  253. - worldSpawn
  254. survival_end:
  255. - spawn
  256. - bedLocation
  257. - homeLocation
  258. - worldSpawn
  259. creative:
  260. - spawn
  261. - bedLocation
  262. - homeLocation
  263. - worldSpawn
  264. Afk:
  265. # Enable or disable auto afk system entirely
  266. Enabled: true
  267. # Prevents jumping in one place to avoid afk status
  268. PreventJumping: true
  269. # Prevents damage while afk
  270. PreventDamage: false
  271. # Defines how often in seconds plugin will check for afk players state
  272. CheckInterval: 10
  273. # Defines how long to wait after player stops moving to set him as afk
  274. # Player needs to have cmi.command.afk.auto permission node
  275. AutoAfkIn: 300
  276. # Defines commands to be performed when player enters afk mode
  277. # Supports specialized commands
  278. AutoAfkCmds:
  279. - cmi broadcast !&6[playerDisplayName] &eis now AFK
  280. # Defines commands to be performed when player leaves afk mode
  281. AfkLeaveCmds:
  282. - cmi broadcast !&6[playerDisplayName] &eis no longer AFK
  283. # Defines how long to wait after player stops moving to kick player
  284. # This can be used not only to kick but to perform repeating action every x seconds if needed
  285. # Keep it at -1 to disable auto kick
  286. # Can be bypassed with cmi.command.afk.kickbypass permission node
  287. AutoKickIn: 600
  288. # This will define how long to wait before performing kick commands again
  289. RepeatingAutoKickInterval: 300
  290. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  291. RepeatKickCommand: false
  292. # Defines commands to be performed when player can be kicked
  293. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  294. AutoKickCmds:
  295. - cmi kick [playerName] &eDu wurdest gekickt weil du länger als [time] &eabwesend
  296. warst. -s
  297. # Disables afk on interaction
  298. DisableOnInteract: true
  299. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  300. SmartInteractCheck: true
  301. # Prevents from players abusing afk by constantly moving in afk machine
  302. AntiAfkMachines: true
  303. # Disables afk on inventory click
  304. DisableOnInventoryClick: true
  305. # Disables afk on command usage
  306. DisableOnCommand: true
  307. # Disables afk on public chat message
  308. DisableOnPublicChat: true
  309. # Disables afk on private chat message
  310. DisableOnPrivateChat: true
  311. # Disables afk on move
  312. DisableOnMove: true
  313. # Disables item pickup while afk
  314. DisableItemPickup: false
  315. Votifier:
  316. # When set to true votifier votes will be counted for player
  317. CountVotes: false
  318. # When set to false, commands on sucessfull vote will not be performed
  319. PerformCommands: false
  320. # Defines commands to be performed when player votes
  321. # Supports specialized commands and placeholders
  322. # [serviceName] variable can be used to insert address
  323. CommandsOnVote:
  324. - cmi broadcast !&6[playerDisplayName] &evoted!
  325. # List of players to be excluded from top voter list
  326. ExcludeList:
  327. - None
  328. Ranks:
  329. AutoRankUp:
  330. # Defines how often in seconds plugin will check for posible player rankups
  331. # Set it to 0 or less to disable auto rankup checks
  332. Delay: 0
  333. # Defines how often in seconds each separate player will be checked for rankup
  334. # This is different than general check just to avoid couple players ranking up at same time
  335. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  336. # Keep it longer or same as general delay time
  337. PlayerDelay: 120
  338. Signs:
  339. # Defines in milliseconds how often to check if player entered sign trigger area
  340. # Bigger numbers can help slightly lower server load
  341. # This is not essential to keep in low numbers
  342. CheckInterval: 5000
  343. # List of colors to be translated from one to another to avoid unreadable text
  344. TranslateColors:
  345. - '&6-&8'
  346. - '&e-&f'
  347. - '&7-&8'
  348. TabList:
  349. # Enable or disable tab list management
  350. Enabled: true
  351. # Defines if we want to run tablist updater in async mode
  352. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  353. Async: true
  354. # Enable or disable grouped format tablist's
  355. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  356. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  357. GroupedEnabled: true
  358. Updates:
  359. # Automaticaly updates tab list every x seconds for ALL online players
  360. # If you are using static Footer and Header you can disable this by setting to -1
  361. # Consider setting this to -1 if its completely enough to update on player events
  362. AutoInterval: 60
  363. OnJoin: true
  364. OnLeave: true
  365. afkStateChange: true
  366. OnWorldChange: true
  367. OnDeath: false
  368. OnTeleport: false
  369. OnNickChange: true
  370. # PlaceholderAPI supported for any custom variable you want to insert into this
  371. # In adition CMI will handle some placeholders without PlaceHolderAPI
  372. # Full list can be checked ingame with /cmi placeholders
  373. GeneralFormat:
  374. PlayerName: '[playerDisplayName]'
  375. Header:
  376. - '&6------------------------------------'
  377. - '&7Welcome'
  378. - '&7Online &f%server_online%&7/&f%server_max_players%'
  379. - '&6------------------------------------'
  380. Footer:
  381. - '&6------------------------------------'
  382. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  383. - '&7Money: &f%cmi_user_balance_formated% &7Time: &f%server_time_HH:mm:ss%'
  384. - '&6------------------------------------'
  385. # Defines custom formats to be used for players.
  386. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  387. # Id should be a number and in case player has more than one, bigger number id will be used
  388. # You can have as many groups as you want by increasing increment
  389. # If player has more than one permission node, then biggest one will be used
  390. GroupFormat:
  391. '1':
  392. PlayerName: '&c[&r[playerDisplayName]&c]'
  393. Header:
  394. - '&f------------------------------------'
  395. - '&7Online &f%server_online%&7/&f%server_max_players%'
  396. - '&f------------------------------------'
  397. Footer:
  398. - '&f------------------------------------'
  399. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  400. - '&f------------------------------------'
  401. Notes:
  402. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  403. ShowOnAlertEvent: true
  404. GroundClean:
  405. # List of item types not to be removed on ground clean action
  406. WhiteList:
  407. - itemType
  408. Chat:
  409. # Will try to modify chat to display it in defined format
  410. ModifyChatFormat: true
  411. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHOlderAPI supported) and can be clicked for quick reply option
  412. ClickHoverMessages: false
  413. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  414. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  415. ReplyToLastMessenger: false
  416. # Defines regex when replacing url in chat with short word
  417. LinkRegex: (?:(?i)(?:https?):\/\/)?(?i)(www)?(.)?[§&a-zA-Z0-9\\-]+(\.)([a-zA-Z]{2,4})\b([\S]+)?
  418. # Do you want to enable private messaging over bungeecord
  419. BungeeMessages: true
  420. # Used for simple chat messages. Optional variables: {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  421. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  422. # Defines range of regular messages to travel
  423. # Set to -1 to disable range restriction
  424. GeneralRange: -1
  425. # Defines range of shout messages to travel
  426. # Shout messages should start with ! and player should have cmi.shout permission
  427. # GeneralRange should be enabled
  428. # set to 0 to shout across all worlds, -1 to disable
  429. ShoutRange: 200
  430. # Defines cost for each shout message
  431. ShoutCost: 0
  432. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  433. # Add as many lines as you need too
  434. # cmi.chatgroup.[id] permnission node to use
  435. GroupFormat:
  436. '1': '{prefix}&2{displayName}&f: &r{message}'
  437. Colors:
  438. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  439. # cmi.colors.publicmessage.[colorName]
  440. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  441. PublicMessage: true
  442. PrivateMessage: true
  443. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  444. CleanUp:
  445. publicmessage: true
  446. privatemessage: true
  447. signs: false
  448. # List of strings to ignore when checkign chat for color codes player cant use.
  449. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  450. # Applies only for public and private messages
  451. WhiteList:
  452. - '&c❤&7'
  453. # If set to true then nickName will be filtered from color codes when player changes it
  454. # cmi.colors.nickname.[colorName]
  455. NickName: true
  456. ChatFilter:
  457. Enabled: true
  458. Deny:
  459. ipBlock:
  460. # If not set to true, this filter will not be used
  461. Enabled: true
  462. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  463. Group: Advertising
  464. # Regex expresion to filter by. How to use regex https://regexone.com/
  465. Regex:
  466. - \b[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}\b
  467. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|/)\s?([a-zA-Z]{2,4})\b'
  468. # With what we need to replace word, if not defined found expresion will not be changed
  469. ReplaceWith: ''
  470. # posible: none, orhers, all
  471. # Where 'none' means everyone will receive this message
  472. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  473. # 'all' means that no one will receive sent message
  474. BlockType: others
  475. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  476. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  477. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  478. Commands: []
  479. swearing1:
  480. Enabled: false
  481. Group: Swearing
  482. Regex:
  483. - \bass\b|\basshole
  484. ReplaceWith: dude
  485. BlockType: none
  486. msgToStaff: '&4!&6[playerName] &4swearing'
  487. Commands:
  488. - msg [senderName] &eDon't swear!
  489. swearing2:
  490. Enabled: false
  491. Group: Swearing
  492. Regex:
  493. - \bfu+ck
  494. ReplaceWith: not good
  495. BlockType: none
  496. msgToStaff: '&4!&6[playerName] &4swearing'
  497. Commands:
  498. - msg [senderName] &eDon't swear!
  499. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  500. WhiteList:
  501. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  502. DuplicatedMessagePrevention:
  503. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  504. Use: false
  505. # How much in percentage message is counted as same
  506. Percentage: 80
  507. # Defines how often in seconds you can send same/similar message
  508. Interval: 5
  509. # How many commands you can repeat before stopped for cooldown
  510. MinAmount: 2
  511. # If set to true, players public message who is in your ignore list will not be shown
  512. IgnorePublicMessage: false
  513. Tag:
  514. # Enable or not tag system. This will inform player wbout hies name mentioning in public chat if name have @ in front of it
  515. Enabled: true
  516. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  517. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  518. HardCoreMode: false
  519. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  520. Color: '&c'
  521. Sound:
  522. # Sound name
  523. Name: BLOCK_NOTE_HARP
  524. Volume: 1
  525. Pitch: 3
  526. # When set to true, @ simbol will be removed
  527. RemoveEta: false
  528. Command:
  529. CommandFilter:
  530. Duplicate:
  531. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  532. Use: false
  533. # How much in percentage command is counted as same
  534. Percentage: 80
  535. # Defines how often in seconds you can send same/similar commands
  536. Interval: 5
  537. # How many commands you can repeat before stopped for cooldown
  538. MinAmount: 2
  539. # Whitelisted commands to ignore
  540. WhiteList:
  541. - msg
  542. - tell
  543. - login
  544. - register
  545. Spy:
  546. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  547. BlackListed:
  548. - register
  549. - login
  550. - l
  551. # Players without cmi.security.admin will only see commands from this list with command spy feature
  552. CommandList:
  553. - cmi spawn
  554. - cmi tp
  555. - cmi tpa
  556. - cmi heal
  557. - cmi feed
  558. - cmi fly
  559. PlayerNotes:
  560. # For how long to keep players notes in days
  561. ExpiresIn: 30
  562. PlayerMail:
  563. # For how long to keep players mail in days
  564. ExpiresIn: 30
  565. NickName:
  566. # Format of nick name. By default only nick name will be visible. Keep in mind that in example Essentials add groups prefix in front
  567. # Posible varibales: {prefix} {suffix}
  568. Format: '{nickName}'
  569. # Prevents players to change their nick name to one of defined without permission
  570. # Use lower case
  571. # cmi.command.nick.bypassblacklist
  572. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  573. BlackList:
  574. - admin
  575. - administrator
  576. - server
  577. - staff
  578. - staf
  579. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  580. MaxLength: 16
  581. # Shows if there is an available new version on login with cmi.versioncheck permission node
  582. ShowNewVersion: true
  583. Spawners:
  584. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  585. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  586. FullDisable: false
  587. Break:
  588. # Enable or disable spawner handler for spawner break
  589. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  590. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  591. Enabled: false
  592. # Minimal silktouch level required to get spawner back
  593. SilkTouchLevel: 1
  594. Place:
  595. # Enable or disable spawner handler for spawner place
  596. # If enabled player will place spawner depending from what it is by its type
  597. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  598. Enabled: true
  599. # If set to true, player will need to have appropriate permission node to place spawner by its type
  600. RequiresPermission: false
  601. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  602. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  603. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  604. RequiresExactPermission: false
  605. Interact:
  606. # When set to true, players trying to change spawner with monster egg will require approrpiate permission node
  607. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  608. EggRequiresPermission: false
  609. # If set to true, spawners will have chance to be dropped when destroying with tnt
  610. TnTExplosionDrop:
  611. use: false
  612. # Chance in percentage for spawner to drop
  613. Chance: 30
  614. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  615. CreeperExplosionDrop:
  616. use: false
  617. Chance: 30
  618. Charges:
  619. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  620. # Players will be limited to how many spawners they can mine
  621. # StartingCharge will determine how many charges they will have on first time joining group
  622. # MaxCharge will limit to how many charges you can have at one time
  623. # Cooldown determines how often new charge will be given
  624. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  625. # Option to bypass limitations with cmi.spawners.charge.bypass
  626. Use: false
  627. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  628. BreakWithoutCharge: false
  629. List:
  630. Noob:
  631. Use: false
  632. StartingCharge: 2
  633. MaxCharge: 5
  634. Cooldown: 3600
  635. Bonus: 10
  636. Advanced:
  637. Use: false
  638. StartingCharge: 3
  639. MaxCharge: 6
  640. Cooldown: 3000
  641. Bonus: 10
  642. Proximity:
  643. # Allws to limit how tight spawners can be placed from each other
  644. Use: false
  645. # Radius in blocks from blaced block. Max range is 16
  646. # Can bypass with cmi.spawners.proximity.bypass
  647. Range: 3
  648. ItemRenaming:
  649. # When set to true, players will be denyied from renaming defined items
  650. # Option to define specific name by using regex format
  651. Prevent: false
  652. List:
  653. - mobspawner:([A-z]+ (?i)\w*spawner)
  654. SpawnMob:
  655. # Defines how many passengers entities can be spawned at once
  656. MaxQuantity: 10
  657. MaxPassengers: 10
  658. Counter:
  659. # Default range to use when performing /counter start
  660. Range: 10
  661. Mirror:
  662. # Defines how far in blocks from mirror center you can build
  663. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  664. MaxRange: 50
  665. NetherPortal:
  666. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  667. PreventCreation: false
  668. # Maximum height nether portal can be created. Vanilla size is 23
  669. MaxHeight: 23
  670. # Maximum width nether portal can be created. Vanilla size is 23
  671. MaxWidth: 23
  672. Portals:
  673. # Defines in milliseconds how often to check if player entered portal or not
  674. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  675. CheckInterval: 300
  676. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  677. CheckParticleInterval: 500
  678. # Perform commands on teleport or not
  679. PerformCommands: true
  680. # Commands to be performed on teleport event
  681. Commands:
  682. - cmi effect [playerName] blindness 2 1 -s
  683. Animations:
  684. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  685. # Requires cmi.command.sit.stairs
  686. SitOnStairs: true
  687. StairsAsChairs: true
  688. SlabsAsChairs: true
  689. # Player will sit on chair only after rapid double click
  690. DoubleClick: false
  691. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  692. DoubleClickDelay: 200
  693. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming,
  694. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  695. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  696. # Negative values will heal player instead of damaging him
  697. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  698. DamageControl:
  699. - nowalldamage:fly_into_wall:0
  700. - lowermagmacubedamage:hot_floor:0.5
  701. Totem:
  702. # When this set to true, on players death totem will be used even if he is not holding it in hand
  703. RemoveFromInventory: false
  704. Cooldown:
  705. # When this set to true player can use totem only every X second
  706. Use: false
  707. Time: 600
  708. Warmup:
  709. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  710. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  711. Use: false
  712. Time: 10
  713. Elytra:
  714. # cmi.elytra - allows usage of elytra
  715. # cmi.elytra.boost - allows usage of boost
  716. # cmi.elytra.superboost - allows ussage of super boost
  717. # cmi.elytra.speedometer - allows to see speedometer
  718. Boost:
  719. # Max speed until player wont get any boost
  720. SpeedLimit: 200
  721. # When enabled items/exp wont be consumed if player is over speed limit
  722. SpeedLimitStop: false
  723. # Do you want to show decimals in speed
  724. SpeedDecimals: true
  725. # By how much boost player on each use
  726. GeneralMultyplier: 0.1
  727. # By how much boost player on each super boost use
  728. # Use shift while using simple boost
  729. SuperMultyplier: 0.3
  730. # Uses defined items instead of exp
  731. UseItems: false
  732. # item id
  733. Item: '288'
  734. # Requires to hold defined item in hand. Only when UseItems is set to false
  735. RequiresItem: true
  736. # Amount consumed on each boost
  737. Amount: 1
  738. # Amount consumed on each super boost
  739. SuperAmount: 5
  740. # Shows particles when flying
  741. ShowParticles: true
  742. Launch:
  743. Time: 2
  744. FlightCharge:
  745. # Do you want to enable flight charge feature
  746. Enabled: false
  747. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  748. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  749. EnabledByDefault: true
  750. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  751. # Same applies when changind game mode from creative/spectator to survival/adventure
  752. AutoSwitch: false
  753. # How much charge to give for one exp point
  754. # Set to 0 to disable this type of recharge
  755. ExpRechargeRate: 1
  756. # How much charge to give for one currency point
  757. # Set to 0 to disable this type of recharge
  758. MoneyRechargeRate: 1
  759. # Defines maximum amount of charge player can have
  760. # One charge is one traveled block while flying
  761. # if player dosent move, then one charge for each second while hovering
  762. MaxChargeLevel: 1000
  763. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  764. # Set to 0 to disable
  765. DeductOnIdling: 1
  766. # Defines multiplier when player falls down of charge to be taken
  767. # This only effects when player falls from above 3 blocks of hight
  768. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  769. # This is to prevent avoiding no penealty from jumping from clifs
  770. # Set to 0 if you want to disable it
  771. DeductOnFallMulti: 0
  772. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  773. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  774. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  775. DamageOnFall: true
  776. # DamageOnFall should be enabled for this to work
  777. # This will define if you want to damage player when he deactivates fly mode in mid air
  778. DamageOnToggle: false
  779. # DamageOnFall should be enabled for this to work
  780. # This will define if you want to kill player if fall damage if higher than his health amount
  781. KillOnFall: true
  782. Point:
  783. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, tile_break, tile_dust,
  784. DefaultParticle: COLOURED_DUST
  785. Messages:
  786. Login:
  787. # If set to true, login message wont be shown
  788. Disabled: false
  789. Custom:
  790. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  791. Use: false
  792. Logout:
  793. # If set to true, logout message wont be shown
  794. Disabled: false
  795. Custom:
  796. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  797. Use: false
  798. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  799. FirstJoinMessage:
  800. Use: true
  801. Books:
  802. # Defines default creator name for books when using getbook command
  803. DefaultAuthor: ShantyTown
  804. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  805. Motd: welcomeMessage
  806. Spawn:
  807. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  808. Main:
  809. World: None
  810. X: 0.0
  811. Y: 0.0
  812. Z: 0.0
  813. Pitch: 0.0
  814. Yaw: 0.0
  815. RespawnLocation: false
  816. Rng: 0
  817. Groups:
  818. Spieler:
  819. World: world
  820. X: 248.30000001192093
  821. Y: 114.0
  822. Z: 221.4678168757397
  823. Pitch: 1.1998935
  824. Yaw: 90.00114
  825. RespawnLocation: true
  826. # Defines players first spawn point when he logs into server for the first time
  827. FirstSpawn:
  828. Use: true
  829. World: world
  830. X: 245.89747456566872
  831. Y: 114.0
  832. Z: 221.56358062149584
  833. Pitch: 2.0999224
  834. Yaw: 90.15107
  835. Newbie:
  836. # Kit name to give for new players joining server
  837. Kit: Newbie
  838. Kits:
  839. # When set to true, kit list will be shown in GUI instead of chat list
  840. GUI: true
  841. # When set to true, kit selection gui empty fields will get filled with definet item
  842. FillEmptyFields: true
  843. Warps:
  844. # When set to true, warps list will be shown in GUI instead of chat list
  845. GUI: false
  846. # How many warps to show in each page
  847. perPage: 50
  848. # Do you want to save warp creator
  849. saveCreator: false
  850. # Do you want to show creator in warp list
  851. showCreator: false
  852. GlobalGui:
  853. # Defines item type in empty fields in GUI when its needed to be filled up
  854. EmptyField: STAINED_GLASS_PANE:15
  855. DynamicViewRange:
  856. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  857. # Don't enable if you are not using this feature on your server
  858. Enabled: false
  859. WorldLimits:
  860. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  861. Enabled: false
  862. # World list with default game modes
  863. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  864. # Posible modes: creative, survival, adventure, spectator,
  865. Gamemode:
  866. - world:Survival
  867. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  868. Fly:
  869. - world:False
  870. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  871. GodMode:
  872. - world:False
  873. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, CUSTOM, DEFAULT
  874. SpawnReasons:
  875. world:
  876. - None
  877. BuildBattle:
  878. - None
  879. survival_nether:
  880. - None
  881. AcidIsland:
  882. - None
  883. nether:
  884. - None
  885. TheLab:
  886. - None
  887. survival:
  888. - None
  889. Abbau:
  890. - None
  891. AcidIsland_nether:
  892. - None
  893. end:
  894. - None
  895. survival_end:
  896. - None
  897. creative:
  898. - None
  899. # Checks and shows on players login if he have been changed hes name over Mojang
  900. # Looks to be working only with online servers, duhhhh
  901. CheckForNameChange:
  902. OnLogin: true
  903. AmountToShow: 3
  904. OnInfoShow: true
  905. inv:
  906. # Do you want to save the player's inventory on his death
  907. SaveOnDeath: false
  908. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  909. IgnoreEmpty: false
  910. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  911. RequiresPermission: false
  912. # How many inventories, we will keep for each player
  913. SavedInventories: 5
  914. hunger:
  915. # Do you want to give more than 20 hunger for players
  916. overide: false
  917. heal:
  918. RemoveNegative:
  919. # Do you want to remove negative potion effects from player on heal
  920. use: false
  921. List:
  922. - blindness
  923. - confusion
  924. - harm
  925. - hunger
  926. - poison
  927. - slow
  928. - slow_digging
  929. - weakness
  930. - wither
  931. Cuff:
  932. # When set to false will allow players to talk who is cuffed
  933. Mute: true
  934. AllowedCommands:
  935. - msg
  936. - r
  937. - tell
  938. Dispose:
  939. # defines how big is dispose ui 1-6
  940. UILines: 4
  941. ItemRepair:
  942. RepairShare:
  943. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  944. # Can be bypassed with cmi.command.repair.repairshare.bypass
  945. ProtectNormalRepair: false
  946. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  947. ProtectCommandRepair: false
  948. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  949. Durability: 1
  950. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  951. BypassWithRepairPermission: true
  952. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  953. AddLore: true
  954. # When set to true, interact event will be canceled to prevent item usage
  955. CancelEvent: true
  956. # When set to true, player will get message informing about item usage he dint repaired him self
  957. InformWithMessage: true
  958. Cooldowns:
  959. # You can enable any command cooldown to prevent instant usage of it
  960. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  961. # if cooldown set to -1 then this command can be performed only one time
  962. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  963. # Always use full command name and not its alias
  964. Enabled: false
  965. List:
  966. - cmi heal:180
  967. - cmi feed:120
  968. WarmUps:
  969. # You can enable any command warmup to prevent instant command usage
  970. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  971. # false variable is optional and when its set to false player cant move while warmup is counting
  972. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  973. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  974. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  975. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  976. Enabled: false
  977. InformOnNoMove: true
  978. List:
  979. - cmi tp :5:false
  980. - cmi back:3:true
  981. - cmi warp :3:true
  982. - cmi home :3:true
  983. - cmi spawn :3:true
  984. Jail:
  985. # Defines in milliseconds how often to check if player leaves jail area
  986. # Bigger numbers can help slightly lower server load
  987. CheckInterval: 500
  988. # Defines default jail time when time is not povided with command
  989. DefaultTime: 300
  990. # Chat range in blocks while player is in jail
  991. # Set to 0 to allow talking
  992. # set to -1 to prevent talking in general while jailed
  993. ChatRange: 20
  994. WhiteListedCmds:
  995. - cmi msg
  996. - cmi reply
  997. scan:
  998. # Tps cap from which to start adjusting scan speed
  999. SoftCap: 19.0
  1000. # Staring speed when scanning. Range from 1 to 30
  1001. DefaultSpeed: 15
  1002. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1003. GlobalRangeByDefault: false
  1004. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1005. DefaultRange: 2
  1006. # When this set to true, all found items in containers will be removed automaticaly durring scan. Ex: /scan id 7 purge
  1007. EnablePurge: false
  1008. search:
  1009. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1010. EnablePurge: false
  1011. lfix:
  1012. # This is heavy on server resourses feature, enable if you have to spare some or pregenerating world
  1013. # When set to true, plugin will try to fix light issues on chunk generation
  1014. # This will remove most light gliches but its not 100% bullet prof and some bugs can still be seen
  1015. # In some cases you will need to relog to see updated light's
  1016. FixOnChunkGeneration: false
  1017. # List of worlds where we need to fix light issues on chunk generation
  1018. WorldsToFix:
  1019. - world
  1020. - BuildBattle
  1021. - survival_nether
  1022. - AcidIsland
  1023. - nether
  1024. - TheLab
  1025. - survival
  1026. - Abbau
  1027. - AcidIsland_nether
  1028. - end
  1029. - survival_end
  1030. - creative
  1031. # Tps cap from which to start adjusting light fix speed
  1032. SoftCap: 19.0
  1033. # Staring speed when fixing light. Range from 1 to 100
  1034. DefaultSpeed: 15
  1035. purge:
  1036. # Cleans files on server startup
  1037. CleanOnStart: true
  1038. # How long player should be offline for his data to be moved
  1039. OfflineDays: 365
  1040. PlayerData:
  1041. # Do you want to enable player data file cleaning
  1042. Enabled: true
  1043. # Source folder to take files from
  1044. SourceFolder: world/playerdata
  1045. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1046. DeleteFiles: false
  1047. # Target folder to put files into if DeleteFiles set to false
  1048. DestinationFolder: world/playerdata_backup
  1049. PlayerStats:
  1050. # Do you want to enable player stats file cleaning
  1051. Enabled: true
  1052. # Source folder to take files from
  1053. SourceFolder: world/stats
  1054. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1055. DeleteFiles: false
  1056. # Target folder to put files into if DeleteFiles set to false
  1057. DestinationFolder: world/stats_backup
  1058. PlayerAdvancements:
  1059. # Do you want to enable player Advancements file cleaning
  1060. Enabled: true
  1061. # Source folder to take files from
  1062. SourceFolder: world/Advancements
  1063. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1064. DeleteFiles: false
  1065. # Target folder to put files into if DeleteFiles set to false
  1066. DestinationFolder: world/Advancements_backup
  1067. Essentials:
  1068. # Do you want to enable essentials playerdata file cleaning
  1069. Enabled: false
  1070. # Source folder to take files from
  1071. SourceFolder: plugins/Essentials/userdata
  1072. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1073. DeleteFiles: false
  1074. # Target folder to put files into if DeleteFiles set to false
  1075. DestinationFolder: plugins/Essentials/userdata_backup
  1076. LWC:
  1077. # Do you want to enable lwc protection cleaning
  1078. Enabled: false
  1079. Selection:
  1080. # Tool id to use for selection actions
  1081. Tool: wood_hoe
  1082. Time:
  1083. # Defines preset time
  1084. Day: '12:00'
  1085. Night: '24:00'
  1086. Morning: 06:00
  1087. Dusk: '18:00'
  1088. AutoTime:
  1089. # Time in seconds time in game will be adjusted to match real
  1090. # Keep it at arround one minute
  1091. Interval: 60
  1092. # Worlds effected by autotime adjustment
  1093. Worlds:
  1094. - ''
  1095. Enchanting:
  1096. enchantLimits:
  1097. # By disabling this, no limitation to enchanting will be applied
  1098. Enabled: true
  1099. MaxLevel:
  1100. protection_environmental: 4
  1101. protection_fire: 4
  1102. protection_fall: 4
  1103. protection_explosions: 4
  1104. protection_projectile: 4
  1105. oxygen: 3
  1106. water_worker: 1
  1107. mending: 1
  1108. thorns: 3
  1109. vanishing_curse: 1
  1110. depth_strider: 3
  1111. frost_walker: 2
  1112. binding_curse: 1
  1113. damage_all: 5
  1114. damage_undead: 5
  1115. damage_arthropods: 5
  1116. knockback: 2
  1117. fire_aspect: 2
  1118. loot_bonus_mobs: 3
  1119. sweeping_edge: 3
  1120. dig_speed: 5
  1121. silk_touch: 1
  1122. durability: 3
  1123. loot_bonus_blocks: 3
  1124. arrow_damage: 5
  1125. arrow_knockback: 2
  1126. arrow_fire: 1
  1127. arrow_infinite: 1
  1128. luck: 3
  1129. lure: 3
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