Advertisement
Super_Nagga

Untitled

May 1st, 2018
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 54.20 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. SIZE = 1
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. local top = Instance.new("Shirt")
  47. top.ShirtTemplate = "rbxassetid://676428254"
  48. top.Parent = Character
  49. top.Name = "Cloth"
  50. local bottom = Instance.new("Pants")
  51. bottom.PantsTemplate = "rbxassetid://676428351"
  52. bottom.Parent = Character
  53. bottom.Name = "Cloth"
  54. for _, c in pairs(Character:GetChildren()) do
  55. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  56. c.Material = "Neon"
  57. if c:FindFirstChildOfClass("ParticleEmitter") then
  58. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  59. end
  60. c.Color = C3(1,1,1)
  61. if c == Head then
  62. if c:FindFirstChild("face") then
  63. c.face:remove()
  64. end
  65. end
  66.  
  67. --//=================================\\
  68. --|| USEFUL VALUES
  69. --\\=================================//
  70.  
  71. Animation_Speed = 3
  72. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  73. local Speed = 10
  74. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  75. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  77. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  78. local DAMAGEMULTIPLIER = 1
  79. local ANIM = "Idle"
  80. local ATTACK = false
  81. local EQUIPPED = false
  82. local HOLD = false
  83. local COMBO = 1
  84. local Rooted = false
  85. local SINE = 0
  86. local KEYHOLD = false
  87. local CHANGE = 2 / Animation_Speed
  88. local WALKINGANIM = false
  89. local VALUE1 = false
  90. local VALUE2 = false
  91. local ROBLOXIDLEANIMATION = IT("Animation")
  92. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  93. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  94. --ROBLOXIDLEANIMATION.Parent = Humanoid
  95. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  96. WEAPONGUI.Name = "Weapon GUI"
  97. local ANIMATOR = Humanoid.Animator
  98. local ANIMATE = Character.Animate
  99. local UNANCHOR = true
  100. local GHOSTS = {}
  101. ANIMATE:remove()
  102. Character.Archivable = true
  103. script.Parent = WEAPONGUI
  104. local GHOSTBASE = Character:Clone()
  105. GHOSTBASE.Parent = nil
  106. GHOSTBASE.Name = "Ghost"
  107. for _, c in pairs(GHOSTBASE:GetChildren()) do
  108. if c.ClassName == "Part" and c.Transparency < 1 then
  109. c.Color = C3(0,0,0)
  110. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  111. c:remove()
  112. end
  113. end
  114. end
  115. local sick = Instance.new("Sound",Torso)
  116. sick.SoundId = "rbxassetid://303490532"
  117. sick.Looped = true
  118. sick.Pitch = 0.7
  119. sick.Volume = 3
  120. sick:Play()
  121. local Effects = IT("Folder", Character)
  122. Effects.Name = "Effects"
  123. Character.Archivable = false
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128.  
  129. --//=================================\\
  130. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  131. --\\=================================//
  132.  
  133. ArtificialHB = Instance.new("BindableEvent", script)
  134. ArtificialHB.Name = "ArtificialHB"
  135.  
  136. script:WaitForChild("ArtificialHB")
  137.  
  138. frame = Frame_Speed
  139. tf = 0
  140. allowframeloss = false
  141. tossremainder = false
  142. lastframe = tick()
  143. script.ArtificialHB:Fire()
  144.  
  145. game:GetService("RunService").Heartbeat:connect(function(s, p)
  146. tf = tf + s
  147. if tf >= frame then
  148. if allowframeloss then
  149. script.ArtificialHB:Fire()
  150. lastframe = tick()
  151. else
  152. for i = 1, math.floor(tf / frame) do
  153. script.ArtificialHB:Fire()
  154. end
  155. lastframe = tick()
  156. end
  157. if tossremainder then
  158. tf = 0
  159. else
  160. tf = tf - frame * math.floor(tf / frame)
  161. end
  162. end
  163. end)
  164.  
  165. --//=================================\\
  166. --\\=================================//
  167.  
  168. --//=================================\\
  169. --|| SOME FUNCTIONS
  170. --\\=================================//
  171.  
  172. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  173. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  174. end
  175.  
  176. function PositiveAngle(NUMBER)
  177. if NUMBER >= 0 then
  178. NUMBER = 0
  179. end
  180. return NUMBER
  181. end
  182.  
  183. function NegativeAngle(NUMBER)
  184. if NUMBER <= 0 then
  185. NUMBER = 0
  186. end
  187. return NUMBER
  188. end
  189.  
  190. function Swait(NUMBER)
  191. if NUMBER == 0 or NUMBER == nil then
  192. ArtificialHB.Event:wait()
  193. else
  194. for i = 1, NUMBER do
  195. ArtificialHB.Event:wait()
  196. end
  197. end
  198. end
  199.  
  200. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  201. local NEWMESH = IT(MESH)
  202. if MESH == "SpecialMesh" then
  203. NEWMESH.MeshType = MESHTYPE
  204. if MESHID ~= "nil" and MESHID ~= "" then
  205. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  206. end
  207. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  208. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  209. end
  210. end
  211. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  212. NEWMESH.Scale = SCALE
  213. NEWMESH.Parent = PARENT
  214. return NEWMESH
  215. end
  216.  
  217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  218. local NEWPART = IT("Part")
  219. NEWPART.formFactor = FORMFACTOR
  220. NEWPART.Reflectance = REFLECTANCE
  221. NEWPART.Transparency = TRANSPARENCY
  222. NEWPART.CanCollide = false
  223. NEWPART.Locked = true
  224. NEWPART.Anchored = true
  225. if ANCHOR == false then
  226. NEWPART.Anchored = false
  227. end
  228. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  229. NEWPART.Name = NAME
  230. NEWPART.Size = SIZE
  231. NEWPART.Position = Torso.Position
  232. NEWPART.Material = MATERIAL
  233. NEWPART:BreakJoints()
  234. NEWPART.Parent = PARENT
  235. return NEWPART
  236. end
  237.  
  238. local function weldBetween(a, b)
  239. local weldd = Instance.new("ManualWeld")
  240. weldd.Part0 = a
  241. weldd.Part1 = b
  242. weldd.C0 = CFrame.new()
  243. weldd.C1 = b.CFrame:inverse() * a.CFrame
  244. weldd.Parent = a
  245. return weldd
  246. end
  247.  
  248.  
  249. function QuaternionFromCFrame(cf)
  250. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  251. local trace = m00 + m11 + m22
  252. if trace > 0 then
  253. local s = math.sqrt(1 + trace)
  254. local recip = 0.5 / s
  255. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  256. else
  257. local i = 0
  258. if m11 > m00 then
  259. i = 1
  260. end
  261. if m22 > (i == 0 and m00 or m11) then
  262. i = 2
  263. end
  264. if i == 0 then
  265. local s = math.sqrt(m00 - m11 - m22 + 1)
  266. local recip = 0.5 / s
  267. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  268. elseif i == 1 then
  269. local s = math.sqrt(m11 - m22 - m00 + 1)
  270. local recip = 0.5 / s
  271. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  272. elseif i == 2 then
  273. local s = math.sqrt(m22 - m00 - m11 + 1)
  274. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  275. end
  276. end
  277. end
  278.  
  279. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  280. local xs, ys, zs = x + x, y + y, z + z
  281. local wx, wy, wz = w * xs, w * ys, w * zs
  282. local xx = x * xs
  283. local xy = x * ys
  284. local xz = x * zs
  285. local yy = y * ys
  286. local yz = y * zs
  287. local zz = z * zs
  288. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  289. end
  290.  
  291. function QuaternionSlerp(a, b, t)
  292. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293. local startInterp, finishInterp;
  294. if cosTheta >= 0.0001 then
  295. if (1 - cosTheta) > 0.0001 then
  296. local theta = ACOS(cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((1 - t) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = 1 - t
  302. finishInterp = t
  303. end
  304. else
  305. if (1 + cosTheta) > 0.0001 then
  306. local theta = ACOS(-cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((t - 1) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = t - 1
  312. finishInterp = t
  313. end
  314. end
  315. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  316. end
  317.  
  318. function Clerp(a, b, t)
  319. local qa = {QuaternionFromCFrame(a)}
  320. local qb = {QuaternionFromCFrame(b)}
  321. local ax, ay, az = a.x, a.y, a.z
  322. local bx, by, bz = b.x, b.y, b.z
  323. local _t = 1 - t
  324. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  325. end
  326.  
  327. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  328. local frame = IT("Frame")
  329. frame.BackgroundTransparency = TRANSPARENCY
  330. frame.BorderSizePixel = BORDERSIZEPIXEL
  331. frame.Position = POSITION
  332. frame.Size = SIZE
  333. frame.BackgroundColor3 = COLOR
  334. frame.BorderColor3 = BORDERCOLOR
  335. frame.Name = NAME
  336. frame.Parent = PARENT
  337. return frame
  338. end
  339.  
  340. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  341. local label = IT("TextLabel")
  342. label.BackgroundTransparency = 1
  343. label.Size = UD2(1, 0, 1, 0)
  344. label.Position = UD2(0, 0, 0, 0)
  345. label.TextColor3 = TEXTCOLOR
  346. label.TextStrokeTransparency = STROKETRANSPARENCY
  347. label.TextTransparency = TRANSPARENCY
  348. label.FontSize = TEXTFONTSIZE
  349. label.Font = TEXTFONT
  350. label.BorderSizePixel = BORDERSIZEPIXEL
  351. label.TextScaled = false
  352. label.Text = TEXT
  353. label.Name = NAME
  354. label.Parent = PARENT
  355. return label
  356. end
  357.  
  358. function NoOutlines(PART)
  359. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  360. end
  361.  
  362. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  363. local NEWWELD = IT(TYPE)
  364. NEWWELD.Part0 = PART0
  365. NEWWELD.Part1 = PART1
  366. NEWWELD.C0 = C0
  367. NEWWELD.C1 = C1
  368. NEWWELD.Parent = PARENT
  369. return NEWWELD
  370. end
  371.  
  372. local S = IT("Sound")
  373. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  374. local NEWSOUND = nil
  375. coroutine.resume(coroutine.create(function()
  376. NEWSOUND = S:Clone()
  377. NEWSOUND.Parent = PARENT
  378. NEWSOUND.Volume = VOLUME
  379. NEWSOUND.Pitch = PITCH
  380. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  381. NEWSOUND:play()
  382. if DOESLOOP == true then
  383. NEWSOUND.Looped = true
  384. else
  385. repeat wait(1) until NEWSOUND.Playing == false
  386. NEWSOUND:remove()
  387. end
  388. end))
  389. return NEWSOUND
  390. end
  391.  
  392. function CFrameFromTopBack(at, top, back)
  393. local right = top:Cross(back)
  394. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  395. end
  396.  
  397. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  398. function WACKYEFFECT(Table)
  399. local TYPE = (Table.EffectType or "Sphere")
  400. local SIZE = (Table.Size or VT(1,1,1))
  401. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  402. local TRANSPARENCY = (Table.Transparency or 0)
  403. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  404. local CFRAME = (Table.CFrame or Torso.CFrame)
  405. local MOVEDIRECTION = (Table.MoveToPos or nil)
  406. local ROTATION1 = (Table.RotationX or 0)
  407. local ROTATION2 = (Table.RotationY or 0)
  408. local ROTATION3 = (Table.RotationZ or 0)
  409. local MATERIAL = (Table.Material or "Neon")
  410. local COLOR = (Table.Color or C3(1,1,1))
  411. local TIME = (Table.Time or 45)
  412. local SOUNDID = (Table.SoundID or nil)
  413. local SOUNDPITCH = (Table.SoundPitch or nil)
  414. local SOUNDVOLUME = (Table.SoundVolume or nil)
  415. coroutine.resume(coroutine.create(function()
  416. local PLAYSSOUND = false
  417. local SOUND = nil
  418. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  419. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  420. PLAYSSOUND = true
  421. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  422. end
  423. EFFECT.Color = COLOR
  424. local MSH = nil
  425. if TYPE == "Sphere" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  427. elseif TYPE == "Block" then
  428. MSH = IT("BlockMesh",EFFECT)
  429. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  430. elseif TYPE == "Wave" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  432. elseif TYPE == "Ring" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  434. elseif TYPE == "Slash" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  436. elseif TYPE == "Round Slash" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  438. elseif TYPE == "Swirl" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  440. elseif TYPE == "Skull" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  442. elseif TYPE == "Crystal" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  444. end
  445. if MSH ~= nil then
  446. local MOVESPEED = nil
  447. if MOVEDIRECTION ~= nil then
  448. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  449. end
  450. local GROWTH = SIZE - ENDSIZE
  451. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  452. if TYPE == "Block" then
  453. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  454. else
  455. EFFECT.CFrame = CFRAME
  456. end
  457. for LOOP = 1, TIME+1 do
  458. Swait()
  459. MSH.Scale = MSH.Scale - GROWTH/TIME
  460. if TYPE == "Wave" then
  461. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  462. end
  463. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  464. if TYPE == "Block" then
  465. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  466. else
  467. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  468. end
  469. if MOVEDIRECTION ~= nil then
  470. local ORI = EFFECT.Orientation
  471. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  472. EFFECT.Orientation = ORI
  473. end
  474. end
  475. if PLAYSSOUND == false then
  476. EFFECT:remove()
  477. else
  478. SOUND.Stopped:Connect(function()
  479. EFFECT:remove()
  480. end)
  481. end
  482. else
  483. if PLAYSSOUND == false then
  484. EFFECT:remove()
  485. else
  486. repeat Swait() until SOUND.Playing == false
  487. EFFECT:remove()
  488. end
  489. end
  490. end))
  491. end
  492.  
  493. function MakeForm(PART,TYPE)
  494. if TYPE == "Cyl" then
  495. local MSH = IT("CylinderMesh",PART)
  496. elseif TYPE == "Ball" then
  497. local MSH = IT("SpecialMesh",PART)
  498. MSH.MeshType = "Sphere"
  499. elseif TYPE == "Wedge" then
  500. local MSH = IT("SpecialMesh",PART)
  501. MSH.MeshType = "Wedge"
  502. end
  503. end
  504.  
  505. Debris = game:GetService("Debris")
  506.  
  507. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  508. local DIRECTION = CF(StartPos,EndPos).lookVector
  509. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  510. end
  511.  
  512. function turnto(position)
  513. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  514. end
  515.  
  516. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  517. if FLOOR ~= nil then
  518. coroutine.resume(coroutine.create(function()
  519. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  520. PART.CFrame = CF(POSITION)
  521. for i = 1, 45 do
  522. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  523. RingPiece.Material = FLOOR.Material
  524. RingPiece.Color = FLOOR.Color
  525. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  526. Debris:AddItem(RingPiece,SWAIT)
  527. end
  528. PART:remove()
  529. end))
  530. end
  531. end
  532.  
  533. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  534. if FLOOR ~= nil then
  535. for i = 1, AMOUNT do
  536. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  537. DEBREE.Material = FLOOR.Material
  538. DEBREE.Color = FLOOR.Color
  539. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  540. if DOES360 == true then
  541. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  542. else
  543. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  544. end
  545. coroutine.resume(coroutine.create(function()
  546. Swait(15)
  547. DEBREE.Parent = workspace
  548. DEBREE.CanCollide = true
  549. Debris:AddItem(DEBREE,SWAIT)
  550. end))
  551. end
  552. end
  553. end
  554.  
  555. function SpawnTrail(FROM,TO)
  556. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  557. MakeForm(TRAIL,"Cyl")
  558. local DIST = (FROM - TO).Magnitude
  559. TRAIL.Size = VT(0.1,DIST,0.1)
  560. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  561. coroutine.resume(coroutine.create(function()
  562. for i = 1, 5 do
  563. Swait()
  564. TRAIL.Transparency = TRAIL.Transparency + 0.1
  565. end
  566. TRAIL:remove()
  567. end))
  568. end
  569.  
  570. local Decal = IT("Decal")
  571. function SpawnBulletHole(POSITION)
  572. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lily White", "Bullet hole", VT(0.2,0,0.2))
  573. local decal = Decal:Clone()
  574. decal.Parent = O1
  575. decal.Face = "Top"
  576. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  577. local decal2 = Decal:Clone()
  578. decal2.Parent = O1
  579. decal2.Face = "Bottom"
  580. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  581. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  582. Debris:AddItem(O1,5)
  583. end
  584.  
  585. local asd = Instance.new("ParticleEmitter")
  586. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  587. asd.LightEmission = .1
  588. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  589. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  590. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  591. asd.Transparency = bbb
  592. asd.Size = aaa
  593. asd.ZOffset = .9
  594. asd.Acceleration = Vector3.new(0, -15, 0)
  595. asd.LockedToPart = false
  596. asd.EmissionDirection = "Back"
  597. asd.Lifetime = NumberRange.new(1, 2)
  598. asd.Rotation = NumberRange.new(-100, 100)
  599. asd.RotSpeed = NumberRange.new(-100, 100)
  600. asd.Speed = NumberRange.new(10)
  601. asd.Enabled = false
  602. asd.VelocitySpread = 999
  603.  
  604. function getbloody(victim,amount)
  605. local PART = IT("Part",Effects)
  606. PART.Transparency = 1
  607. PART.Size = victim.Size
  608. PART.Anchored = true
  609. PART.CanCollide = false
  610. PART.CFrame = CF(victim.Position)
  611. local HITPLAYERSOUNDS = {"356551938","264486467"}
  612. Debris:AddItem(PART,5)
  613. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  614. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  615. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  616. local prtcl = asd:Clone()
  617. prtcl.Parent = PART
  618. prtcl:Emit(amount*10)
  619. end
  620.  
  621. function BulletDetection(FROM,TO)
  622. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  623. coroutine.resume(coroutine.create(function()
  624. if AIMHIT ~= nil then
  625. if AIMHIT.Parent ~= Character then
  626. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  627. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  628. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  629. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  630. if AIMHIT.Parent.ClassName == "Accessory" then
  631. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  632. AIMHIT.Parent.Parent:BreakJoints()
  633. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  634. getbloody(AIMHIT.Parent.Parent.Head,15)
  635. AIMHIT.Parent.Parent.Head:remove()
  636. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  637. end
  638. else
  639. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  640. end
  641. elseif AIMHIT.Name == "Head" then
  642. getbloody(AIMHIT,15)
  643. AIMHIT.Parent:BreakJoints()
  644. AIMHIT:remove()
  645. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  646. end
  647. end
  648. else
  649. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  650. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  651. end
  652. end
  653. end
  654. end))
  655. return AIMHIT,AIMPOS,NORMAL
  656. end
  657.  
  658. --//=================================\\
  659. --|| WEAPON CREATION
  660. --\\=================================//
  661.  
  662. for i = 1, 35 do
  663. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  664. FACE.Color = C3(0,0,0)
  665. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  666. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  667. end
  668.  
  669. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  670. local Gun = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  671. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  672. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  673.  
  674. local BODY = {}
  675.  
  676. for _, c in pairs(Character:GetDescendants()) do
  677. if c:IsA("BasePart") and c.Name ~= "Handle" then
  678. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  679. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  680. end
  681. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  682. elseif c:IsA("JointInstance") then
  683. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  684. end
  685. end
  686.  
  687. for e = 1, #BODY do
  688. if BODY[e] ~= nil then
  689. local STUFF = BODY[e]
  690. local PART = STUFF[1]
  691. local PARENT = STUFF[2]
  692. local MATERIAL = STUFF[3]
  693. local COLOR = STUFF[4]
  694. local TRANSPARENCY = STUFF[5]
  695. if PART.ClassName == "Part" and PART ~= RootPart then
  696. PART.Material = MATERIAL
  697. PART.Color = COLOR
  698. PART.Transparency = TRANSPARENCY
  699. end
  700. PART.AncestryChanged:Connect(function()
  701. PART.Parent = PARENT
  702. end)
  703. end
  704. end
  705.  
  706. function refit()
  707. Character.Parent = workspace
  708. for e = 1, #BODY do
  709. if BODY[e] ~= nil then
  710. local STUFF = BODY[e]
  711. local PART = STUFF[1]
  712. local PARENT = STUFF[2]
  713. local MATERIAL = STUFF[3]
  714. local COLOR = STUFF[4]
  715. local TRANSPARENCY = STUFF[5]
  716. if PART.ClassName == "Part" and PART ~= RootPart then
  717. PART.Material = MATERIAL
  718. PART.Color = COLOR
  719. PART.Transparency = TRANSPARENCY
  720. end
  721. if PART.Parent ~= PARENT then
  722. Humanoid:remove()
  723. PART.Parent = PARENT
  724. Humanoid = IT("Humanoid",Character)
  725. end
  726. end
  727. end
  728. end
  729.  
  730. local SKILLTEXTCOLOR = C3(0,0,0)
  731. local SKILLFONT = "SciFi"
  732. local SKILLTEXTSIZE = 7
  733.  
  734. Humanoid.Died:connect(function()
  735. refit()
  736. end)
  737.  
  738. function Blink()
  739. coroutine.resume(coroutine.create(function()
  740. if EYE ~= nil then
  741. for i = 1, 5 do
  742. Swait()
  743. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  744. EYE2.Mesh.Scale = EYE.Mesh.Scale
  745. end
  746. for i = 1, 7 do
  747. Swait()
  748. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  749. EYE2.Mesh.Scale = EYE.Mesh.Scale
  750. end
  751. EYE.Mesh.Scale = VT(1,1,1)
  752. EYE2.Mesh.Scale = EYE.Mesh.Scale
  753. end
  754. end))
  755. end
  756.  
  757. local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
  758. local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
  759. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  760. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  761.  
  762. local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Z] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
  763. local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[X] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4")
  764.  
  765. local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
  766. AMMOIMAGE1.Size = UD2(1,0,1,0)
  767. AMMOIMAGE1.BackgroundTransparency = 1
  768. AMMOIMAGE1.BorderSizePixel = 0
  769. AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907"
  770. local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
  771. AMMOIMAGE2.Size = UD2(1,0,1,0)
  772. AMMOIMAGE2.BackgroundTransparency = 1
  773. AMMOIMAGE2.BorderSizePixel = 0
  774. AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162"
  775.  
  776. --//=================================\\
  777. --|| DAMAGE FUNCTIONS
  778. --\\=================================//
  779.  
  780. function StatLabel(CFRAME, TEXT, COLOR)
  781. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  782. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  783. local BODYGYRO = IT("BodyGyro", STATPART)
  784. game:GetService("Debris"):AddItem(STATPART ,5)
  785. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  786. BILLBOARDGUI.Adornee = STATPART
  787. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  788. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  789. BILLBOARDGUI.AlwaysOnTop = false
  790. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  791. TEXTLABEL.BackgroundTransparency = 1
  792. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  793. TEXTLABEL.Text = TEXT
  794. TEXTLABEL.Font = SKILLFONT
  795. TEXTLABEL.FontSize="Size42"
  796. TEXTLABEL.TextColor3 = COLOR
  797. TEXTLABEL.TextStrokeTransparency = 0
  798. TEXTLABEL.TextScaled = true
  799. TEXTLABEL.TextWrapped = true
  800. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  801. for i = 1, 10 do
  802. Swait()
  803. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  804. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  805. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  806. end
  807. THEPART.Parent = nil
  808. end),STATPART, TEXTLABEL)
  809. end
  810.  
  811. --//=================================\\
  812. --|| DAMAGING
  813. --\\=================================//
  814.  
  815. function ApplyDamage(Humanoid,Damage,TorsoPart)
  816. local defence = Instance.new("BoolValue",Humanoid.Parent)
  817. defence.Name = ("HitBy"..Player.Name)
  818. game:GetService("Debris"):AddItem(defence, 0.001)
  819. Damage = Damage * DAMAGEMULTIPLIER
  820. if Humanoid.Health ~= 0 then
  821. local CritChance = MRANDOM(1,100)
  822. if Damage > Humanoid.Health then
  823. Damage = math.ceil(Humanoid.Health)
  824. if Damage == 0 then
  825. Damage = 0.1
  826. end
  827. end
  828. Humanoid.Health = Humanoid.Health - Damage
  829. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  830. end
  831. end
  832.  
  833. function Ghostify(POSITION,RANGE)
  834. local CHILDREN = workspace:GetDescendants()
  835. for index, CHILD in pairs(CHILDREN) do
  836. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  837. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  838. if HUM then
  839. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  840. if TORSO then
  841. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  842. local GHOST = GHOSTBASE:Clone()
  843. GHOST.Parent = Effects
  844. GHOST.Torso.CFrame = TORSO.CFrame
  845. table.insert(GHOSTS,GHOST)
  846. CHILD:remove()
  847. end
  848. end
  849. end
  850. end
  851. end
  852. end
  853.  
  854. --//=================================\\
  855. --|| ATTACK FUNCTIONS AND STUFF
  856. --\\=================================//
  857.  
  858. function Shell()
  859. ATTACK = true
  860. Rooted = false
  861. local GYRO = IT("BodyGyro",RootPart)
  862. GYRO.D = 750
  863. GYRO.P = 20000
  864. GYRO.MaxTorque = VT(0,40000000,0)
  865. for i=0, 1, 0.1 / Animation_Speed do
  866. Swait()
  867. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  874. end
  875. GYRO:remove()
  876. CreateSound(696483710, Gun, 5, 1, false)
  877. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  878. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  879. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  880. for i=0, 0.3, 0.1 / Animation_Speed do
  881. Swait()
  882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  888. end
  889. ATTACK = false
  890. Rooted = false
  891. end
  892.  
  893. function Taunt()
  894. ATTACK = true
  895. local LAUGH = nil
  896. coroutine.resume(coroutine.create(function()
  897. repeat
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. until LAUGH ~= nil
  906. repeat
  907. Swait()
  908. LAUGH.Parent = Head
  909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. until LAUGH.Playing == false
  916. ATTACK = false
  917. end))
  918. wait(0.1)
  919. sick:Stop()
  920. LAUGH = CreateSound(184605339, Head, 10, 1, false)
  921. sick:Resume()
  922. end
  923.  
  924. function SinfulShell()
  925. ATTACK = true
  926. Rooted = false
  927. local GYRO = IT("BodyGyro",RootPart)
  928. GYRO.D = 750
  929. GYRO.P = 20000
  930. GYRO.MaxTorque = VT(0,40000000,0)
  931. for i=0, 1, 0.1 / Animation_Speed do
  932. Swait()
  933. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  940. end
  941. GYRO:remove()
  942. CreateSound(696483710, Gun, 5, 1, false)
  943. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  944. coroutine.resume(coroutine.create(function()
  945. local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Lily White", "Sinful bullet", VT(0,0,0))
  946. CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  947. Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
  948. local AIMPOINT = Mouse.Hit.p
  949. local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
  950. local VECTOR = CF(STARTPOS,AIMPOINT)
  951. local IMPACTED = false
  952. CreateSound(1393698948, Bullet, 10, 1, true)
  953. for E = 1, 50 do
  954. if IMPACTED == true then
  955. break
  956. end
  957. local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  958. Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  959. for i = 1, 5 do
  960. Swait()
  961. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  962. Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  963. local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  964. if AIMHIT ~= nil then
  965. IMPACTED = true
  966. break
  967. end
  968. end
  969. end
  970. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  971. for i = 1, 7 do
  972. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  973. end
  974. Ghostify(Bullet.Position,10)
  975. Bullet:remove()
  976. end))
  977. for i=0, 0.3, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  985. end
  986. ATTACK = false
  987. Rooted = false
  988. end
  989.  
  990. --//=================================\\
  991. --|| ASSIGN THINGS TO KEYS
  992. --\\=================================//
  993.  
  994. function MouseDown(Mouse)
  995. if ATTACK == false then
  996. end
  997. end
  998.  
  999. function MouseUp(Mouse)
  1000. HOLD = false
  1001. end
  1002.  
  1003. function KeyDown(Key)
  1004. KEYHOLD = true
  1005. if Key == "z" and ATTACK == false then
  1006. Shell()
  1007. end
  1008.  
  1009. if Key == "t" and ATTACK == false then
  1010. Taunt()
  1011. end
  1012.  
  1013. if Key == "x" and ATTACK == false then
  1014. SinfulShell()
  1015. end
  1016. end
  1017.  
  1018. function KeyUp(Key)
  1019. KEYHOLD = false
  1020. end
  1021.  
  1022. Mouse.Button1Down:connect(function(NEWKEY)
  1023. MouseDown(NEWKEY)
  1024. end)
  1025. Mouse.Button1Up:connect(function(NEWKEY)
  1026. MouseUp(NEWKEY)
  1027. end)
  1028. Mouse.KeyDown:connect(function(NEWKEY)
  1029. KeyDown(NEWKEY)
  1030. end)
  1031. Mouse.KeyUp:connect(function(NEWKEY)
  1032. KeyUp(NEWKEY)
  1033. end)
  1034.  
  1035. --//=================================\\
  1036. --\\=================================//
  1037.  
  1038.  
  1039. function unanchor()
  1040. if UNANCHOR == true then
  1041. g = Character:GetChildren()
  1042. for i = 1, #g do
  1043. if g[i].ClassName == "Part" then
  1044. g[i].Anchored = false
  1045. end
  1046. end
  1047. end
  1048. end
  1049.  
  1050.  
  1051. --//=================================\\
  1052. --|| WRAP THE WHOLE SCRIPT UP
  1053. --\\=================================//
  1054.  
  1055. Humanoid.Changed:connect(function(Jump)
  1056. if Jump == "Jump" and (Disable_Jump == true) then
  1057. Humanoid.Jump = false
  1058. end
  1059. end)
  1060.  
  1061. local BLINKLOOP = 0
  1062.  
  1063. while true do
  1064. Swait()
  1065. script.Parent = WEAPONGUI
  1066. ANIMATE.Parent = nil
  1067. Humanoid.Parent = Character
  1068. if Humanoid then
  1069. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1070. IDLEANIMATION:Play()
  1071. end
  1072. SINE = SINE + CHANGE
  1073. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1074. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1075. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1076. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1077. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1078. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1079. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1080. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1081. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1082. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1083. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1084. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1085. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1086. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1087. end
  1088. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1089. ANIM = "Jump"
  1090. if ATTACK == false then
  1091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1097. end
  1098. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1099. ANIM = "Fall"
  1100. if ATTACK == false then
  1101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1107. end
  1108. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1109. ANIM = "Idle"
  1110. if ATTACK == false then
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1117. end
  1118. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1119. ANIM = "Walk"
  1120. if ATTACK == false then
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1127. end
  1128. end
  1129. unanchor()
  1130. Humanoid.MaxHealth = "inf"
  1131. Humanoid.Health = "inf"
  1132. if Rooted == false then
  1133. Disable_Jump = false
  1134. Humanoid.WalkSpeed = Speed
  1135. elseif Rooted == true then
  1136. Disable_Jump = true
  1137. Humanoid.WalkSpeed = 0
  1138. end
  1139. sick.SoundId = "rbxassetid://303490532"
  1140. sick.Looped = true
  1141. sick.Pitch = 0.7
  1142. sick.Volume = 3
  1143. sick.Playing = true
  1144. sick.Parent = Torso
  1145. if Head:FindFirstChild("face") then
  1146. Head.face.Texture = "rbxassetid://0"
  1147. end
  1148. BLINKLOOP = BLINKLOOP + 1
  1149. if BLINKLOOP >=650 then
  1150. BLINKLOOP = 0
  1151. Blink()
  1152. end
  1153. if #GHOSTS>0 then
  1154. for e=1,#GHOSTS do
  1155. if GHOSTS[e]~=nil then
  1156. local Thing=GHOSTS[e]
  1157. if Thing~=nil then
  1158. if Thing:FindFirstChild("Head") then
  1159. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1160. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1161. end
  1162. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1163. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1164. end
  1165. end
  1166. local TORSO = Thing:FindFirstChild("Torso")
  1167. if TORSO then
  1168. TORSO.Anchored = false
  1169. local ROOT = Thing.HumanoidRootPart
  1170. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1171. local Neck1 = TORSO:FindFirstChild("Neck")
  1172. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1173. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1174. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1175. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1176. if ROOT and RootJoint1 then
  1177. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1178. if VELOCITY < 1 then
  1179. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1180. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1181. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1182. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1183. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1184. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1185. elseif VELOCITY > 1 then
  1186. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1187. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1188. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1189. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1190. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1191. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1192. end
  1193. end
  1194. local Human = Thing.Humanoid
  1195. if Human then
  1196. Human.HipHeight = 0.3
  1197. for _, c in pairs(Thing:GetChildren()) do
  1198. if c.ClassName == "Part" and c.Transparency < 1 then
  1199. c.Color = C3(0,0,0)
  1200. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1201. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1202. c:remove()
  1203. end
  1204. end
  1205. if Human then
  1206. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1207. IDLEANIMATION:Play()
  1208. end
  1209. local list = game.Workspace:children()
  1210. local torso = nil
  1211. local dist = 50
  1212. local temp = nil
  1213. local human = nil
  1214. local temp2 = nil
  1215. local OwnerInDanger = false
  1216. for x = 1, #list do
  1217. temp2 = list[x]
  1218. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1219. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1220. human = temp2:findFirstChildOfClass("Humanoid")
  1221. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1222. if (temp.Position - Torso.Position).magnitude < 15 then
  1223. OwnerInDanger = true
  1224. newdist = (temp.Position - TORSO.Position).magnitude
  1225. dist = (Torso.Position - temp.Position).magnitude
  1226. Human:MoveTo(temp.Position)
  1227. torso = temp
  1228. if newdist < 7 then
  1229. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1230. CreateSound(814168787, temp, 1, 2, false)
  1231. ApplyDamage(human,MRANDOM(15,35),temp)
  1232. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1233. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end
  1239. if OwnerInDanger == false then
  1240. for x = 1, #list do
  1241. temp2 = list[x]
  1242. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1243. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1244. human = temp2:findFirstChildOfClass("Humanoid")
  1245. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1246. if (temp.Position - Torso.Position).magnitude < dist then
  1247. newdist = (temp.Position - TORSO.Position).magnitude
  1248. Human:MoveTo(temp.Position)
  1249. torso = temp
  1250. if newdist < 15 then
  1251. if MRANDOM(1,35) == 1 then
  1252. CreateSound(438665935, temp, 1, 3, false)
  1253. ApplyDamage(human,MRANDOM(2,20),temp)
  1254. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1255. end
  1256. end
  1257. end
  1258. end
  1259. end
  1260. end
  1261. end
  1262. if torso == nil then
  1263. Human.WalkSpeed = Speed -0.2
  1264. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1265. Human:MoveTo(TORSO.Position)
  1266. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1267. Human:MoveTo(Torso.Position)
  1268. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1269. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1270. end
  1271. else
  1272. if OwnerInDanger == false then
  1273. Human.WalkSpeed = Speed*1.2
  1274. else
  1275. Human.WalkSpeed = Speed*5
  1276. end
  1277. end
  1278. if Human.Health == 0 then
  1279. Thing:remove()
  1280. table.remove(GHOSTS,e)
  1281. else
  1282. Human.Health = Human.Health + 0.5
  1283. end
  1284. else
  1285. Thing:remove()
  1286. table.remove(GHOSTS,e)
  1287. end
  1288. else
  1289. Thing:remove()
  1290. table.remove(GHOSTS,e)
  1291. end
  1292. end
  1293. end
  1294. end
  1295. end
  1296. refit()
  1297. end
  1298.  
  1299. --//=================================\\
  1300. --\\=================================//
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306. --//====================================================\\--
  1307. --|| END OF SCRIPT
  1308. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement