theballaam96

#documentation text dump Early June - Late June

Sep 7th, 2016
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  1. Mouse - 06/10/2016
  2. small tidbit on swimming+skew: When underwater, the entire kong model rotates forward rather but the axes stay stationary. So for example, the x-axis is always forwards backwards, y is updown, and z is side to side. Therefore the rotations are defined by the right hand rule where your thumb sits on that axis. Standing rotations about x keep your front facing forward however you lay on your sides, rotations about y is what is allowed in game by crouch turning, and rotations about z are the usual skew.
  3.  
  4. When swimming, the model lies forward but those axes are still in those directions: rotations about x make the kong "corkscrew" (not a barrel roll you plebs) while still facing forward (btw you also automatically correct to standard rotation slowly). Rotations in y keep the kong's front facing downwards and rotations in z are what we are allowed when we hold Z for braking (hence why skew works).
  5. this is likely all understood basically but just wanted to write down exactly how it worked if it had never been done
  6. Connor75 - 06/10/2016
  7. 12 users is the maximum you can have on a Wii U.
  8. June 13, 2016
  9. GloriousLiar - 06/13/2016
  10. I documented that like 2 weeks ago
  11. Adam Whitmore - 06/13/2016
  12. you can do the same thing in hunky chunky squwaks text
  13. Adam Whitmore - 06/13/2016
  14. "you can cancel the kosha cutscene with mini monkey FTT" do you mean with the sqwaks text glorious?
  15. Bismuth - 06/13/2016
  16. FTT = first time text so yes
  17. Adam Whitmore - 06/13/2016
  18. Ok thanks
  19. GloriousLiar - 06/13/2016
  20. Yeah
  21. theballaam96 - 06/13/2016
  22. (Likely known) Like the Warp 1 in Storage Room (And the Battle Pad in Japes), you can activate the Rock Pad in Caves Lobby from far above it(edited)
  23. Mouse - 06/13/2016
  24. yeah both get done in runs all the time. if you do the battle pad in japes properly, you'll skip the ftt
  25. oh sorry
  26. i read that backwards
  27. i get it
  28. June 14, 2016
  29. theballaam96 - 06/14/2016
  30. Front of Diddy's Cage Dance Skip (With Gate there). It's kinda finicky, but it's something that you can do if you want to save a small amount of time. https://www.youtube.com/watch?v=sTRrhQBBtg8
  31. YouTube
  32. theballaam96
  33. Front of Diddy's Cage Dance Skip
  34.  
  35.  
  36. xCrowStorm - 06/14/2016
  37. If it were possible to get a dance skip for the Free Diddy GB, would it skip the gate opening CS?
  38. Kiwikiller67 - 06/14/2016
  39. you can skip it with using bblast
  40. xCrowStorm - 06/14/2016
  41. Are you thinking of the correct CS?
  42. I thought you mentioned that last night and that was for the coconut switch?
  43. Kiwikiller67 - 06/14/2016
  44. if you hit the last coconut switch (which free's diddy) and then use bblast it omits the free diddy cutscene
  45. theballaam96 - 06/14/2016
  46. I'm pretty sure I was able to do a dance skip with that GB, and the CS still played afterwards
  47. xCrowStorm - 06/14/2016
  48. Oh. I misunderstood you last night then.
  49. theballaam96 - 06/14/2016
  50. Although I got that dance skip a really long time ago
  51. Kiwikiller67 - 06/14/2016
  52. the gate lowering cutscene is tied to collecting the gb if that's what you are referring to
  53. xCrowStorm - 06/14/2016
  54. Yea. The cutscene that activates when grabbing the GB. That's a shame. That would be some nice timesave.
  55. Tiffanyjane - 06/14/2016
  56. You can play Instrument, Pull Out Gun, and (assumed) Pull Out Camera and Throw Oranges during Cranky CS in K. Rool if you gain Control
  57. I got there under End Sequence using planned Orange Boosts and Camera Manipulation
  58. GloriousLiar - 06/14/2016
  59. you got to k rool?
  60. Tiffanyjane - 06/14/2016
  61. yeah
  62. https://www.twitch.tv/tiffanyfruit/v/72324920
  63. Twitch
  64. Tiffanyfruit
  65. WonderJ13 - 06/14/2016
  66. Thinking of doing some testing with what you did
  67. @Tiffanyjane
  68. Tiffanyjane - 06/14/2016
  69. Iso has it planned, but good luck if you do some as well
  70. WonderJ13 - 06/14/2016
  71. cool
  72. How'd you turn the camera without the stick @Tiffanyjane ?
  73. Tiffanyjane - 06/14/2016
  74. C-Up + C-Right/Left
  75. you can also flip character with C-Down + B same frame. This makes the character look at the camera.(edited)
  76. WonderJ13 - 06/14/2016
  77. thanks for the info
  78. Adam Whitmore - 06/14/2016
  79. You can play Instrument, Pull Out Gun, and (assumed) Pull Out Camera and Throw Oranges during krool winning cutscene after 12 rounds in K. Rool if you gain Control
  80. I got there under End Sequence using planned Orange Boosts and Camera Manipulation
  81. June 15, 2016
  82. WonderJ13 - 06/15/2016
  83. You can pull out camera
  84. I couldn't get anything to pull out during the actual fight
  85. All of it was stuck in DK
  86. Tiffanyjane - 06/15/2016
  87. yeah I was aware you have no control during the fight
  88. Iso ended up looking into it all, nothing came of it
  89. WonderJ13 - 06/15/2016
  90. dang
  91. Also, getting to K.Rool like that in emulator is incredibly RNG dependent
  92. You can shockwave during the cranky cutscene, but DK is nowhere near for the wave to be seen
  93. June 17, 2016
  94. Adam Whitmore - 06/17/2016
  95. Not sure if this was known but you can metal barrel push oob right by the machine not on the wall on the left side in the conveyor belt room where you chimpy charge the low switch to make the conveyor belt slows down in japes(edited)
  96. but its pretty percise
  97. Tiffanyjane - 06/17/2016
  98. I'll get on that asap
  99. got it
  100. I'll make a video, thanks @Adam Whitmore
  101. Adam Whitmore - 06/17/2016
  102. no problem
  103. Tiffanyjane - 06/17/2016
  104. https://youtu.be/BVRP2jPcAAQ
  105. YouTube
  106. TJ Blakely
  107. Japes Mountain Barrel Push
  108.  
  109.  
  110. there's the video
  111. XavierR221 - 06/17/2016
  112. do you think there can be any use for this trick? @Adam Whitmore
  113. Tiffanyjane - 06/17/2016
  114. 3500 bananas with MMM can use it to void
  115. (idk if it would do this but there's a possibility)
  116. Adam Whitmore - 06/17/2016
  117. maybe for backup for 101 if you fell off the thing where you go to diddys minecart
  118. you can use it to reach the unreachable banana if you lower your height boost in the other room
  119. if your very bad at ledge clips(edited)
  120. like it was shown in the video
  121. you can do this with dk or tiny, probably lanky, and chunky won't work cause hes too big(edited)
  122. markusman64ds 🐵 - 06/17/2016
  123. can you moontail into the loading zone?
  124. Tiffanyjane - 06/17/2016
  125. if you run out of crystals while in mini monkey in Tiny's 5DT Rooms, you will not be forced to detrans. You will only detrans upon leaving the room.
  126. Adam Whitmore - 06/17/2016
  127. i tried markus
  128. Tiffanyjane - 06/17/2016
  129. You cannot play instrument or use camera during the Get Out sequence
  130. Adam Whitmore - 06/17/2016
  131. same thing in spinning wheel room in factory(edited)
  132. markusman64ds 🐵 - 06/17/2016
  133. the peanut switch in tiny temple can be hit by any kong
  134. Tiffanyjane - 06/17/2016
  135. whoa, was not expecting that
  136. markusman64ds 🐵 - 06/17/2016
  137. can do it with chunky at least
  138. not sure about the other kongs
  139. June 18, 2016
  140. Mouse - 06/18/2016
  141. any idea if the instrument pad only works as intendeD?
  142. markusman64ds 🐵 - 06/18/2016
  143. have fun getting up there
  144. as anyone but diddy
  145. Isotarge - 06/18/2016
  146. Instrument pad doesn't work as DK
  147. markusman64ds 🐵 - 06/18/2016
  148. does the peanut switch work?
  149. Isotarge - 06/18/2016
  150. ya
  151. markusman64ds 🐵 - 06/18/2016
  152. safe to assume all kongs can use it then
  153. someday we need to go through all of them
  154. XavierR221 - 06/18/2016
  155. Yes
  156. I'll play soon, so i'll look for some
  157. markusman64ds 🐵 - 06/18/2016
  158. we have stuff like the peanut switch in diddy mountain working by hitting it with an orange
  159. I forget if DK's gun worked but I have a highlight of DK in the mountain
  160. https://www.twitch.tv/markusman64ds/v/4651977
  161. Twitch
  162. markusman64ds
  163.  
  164. Kiwikiller67 - 06/18/2016
  165. got a recording of RR's FE on VC, will upload now
  166. https://youtu.be/ZsBVcjhXoCs
  167. YouTube
  168. Kiwikiller67
  169. [VC] DK64 Ledge Clip Factory Early
  170.  
  171.  
  172. GloriousLiar - 06/18/2016
  173. i got up there as lanky with skew markus
  174. in reference to aztec music pad not this FE stuff
  175. RingRush - 06/18/2016
  176. For reference, what "RingRush's setup is"
  177. 1. Pick a place in front of b locker, I personally like the right half but I don't think it needs to be there. Some places might be more lenient than others but idk yet
  178. 2. Backflip until you get the "land and immediately fall" animation.
  179. 3. Do minimal movement backflips (1 frame at something like 1/3 forward) to move .2 units at a time, until you get the land and fall animation again.
  180. 4. Jump and push back a bit in midair to test if you clipped
  181. 5. If you didn't, repeat steps 3 and 4.
  182.  
  183. When you get the quick fall off you are being placed at high 383 or low 384 X position (I'm assuming mid-right side of b locker...the exact X coordinates change as you move left and right). The gap is .028 units wide (at the place I tested, may be different in other places?). Your goal upon sliding off is to land a multiple of .2 from the gap. Where exactly you land seems essentially random, so you have about a 1 in 7 chance of landing in a spot such that 1-4 min-move backflips get you in the gap. All you need to is keeping looping through until you hit it.
  184.  
  185. There is a ton of skill involved in hitting consistent min-move backflips. Also, jump testing without getting pushed out and having to re-enter the loop from afar can be tricky if you aren't focused.
  186.  
  187. Overall, I think getting this trick within a minute on average is reasonable assuming you master these super small movements(edited)
  188. Kiwikiller67 - 06/18/2016
  189. i'll put that in the description
  190. also if you blackflip but you've already clipped past, you will hit a ceiling like you would with having already clipped with guitar skip
  191. RingRush - 06/18/2016
  192. I just tested that
  193. if you do a min-move you could actually clip back out
  194. Kiwikiller67 - 06/18/2016
  195. ah good to know
  196. EmoArbiter - 06/18/2016
  197. do cutscenes take enemies off the map?
  198. theballaam96 - 06/18/2016
  199. You can get the giant kosha cutscene where 2 giant koshas are on-screen
  200. So I'd assume from that that it's a no?
  201. EmoArbiter - 06/18/2016
  202. I was shooting Japes switches to free Diddy with homing ammo
  203. when I was by the tag barrel to shoot the last two switches like 5 Kong, my 2nd shot started homing towards the beaver by the far switch
  204. the cutscene for the middle switch happened, and when it ended, the beaver had moved and the shot arced up towards the far switch
  205. GloriousLiar - 06/18/2016
  206. i know in japes lobby the beavers cant hit you during b locker text
  207. hitokage220 - 06/18/2016
  208. yes they can
  209. Adam Whitmore - 06/18/2016
  210. you can clip oob by clipping into the celing by backflipping with hunky chunky on the big boulder in aztec
  211. GloriousLiar - 06/18/2016
  212. that might be useful for NLE
  213. Adam Whitmore - 06/18/2016
  214. i doubt it
  215. GloriousLiar - 06/18/2016
  216. why
  217. Adam Whitmore - 06/18/2016
  218. actually that might be useful to go to the 5dt right away
  219. GloriousLiar - 06/18/2016
  220. thats what i was saying
  221. EmoArbiter - 06/18/2016
  222. How tight is that void? I remember trying the torches over there when I first found the clip and I would void almost instantly
  223. Adam Whitmore - 06/18/2016
  224. in the boulder room?
  225. EmoArbiter - 06/18/2016
  226. That whole side of the room
  227. Boulder to 5dt area
  228. Kiwikiller67 - 06/18/2016
  229. I'll take a look after my runs
  230. but yeah the void is tight over there
  231. at least initially
  232. Adam Whitmore - 06/18/2016
  233. ChunkBackFlippingClippingOutOfTheCeling
  234. GloriousLiar - 06/18/2016
  235. you could probably take it safe and go near cranky and under llama temple
  236. Kiwikiller67 - 06/18/2016
  237. I would rather go the direction we currently do
  238. Adam Whitmore - 06/18/2016
  239. clipping out of the celing is pretty percise(edited)
  240. Montananinja - 06/18/2016
  241. did u clip near the torch closest to lama temple?
  242. Adam Whitmore - 06/18/2016
  243. yes
  244. i somehow got the slide
  245. Montananinja - 06/18/2016
  246. i am getting it semi consistant in this general area
  247.  
  248. and i was just spamming backflip
  249. Adam Whitmore - 06/18/2016
  250. thats what i did
  251. like you have to find a certain spot where you can backflip oob
  252. Montananinja - 06/18/2016
  253. i got it looking at all sorts of directions and i even got it 2 really close to the torch before i went to that spot
  254. Adam Whitmore - 06/18/2016
  255. actually you can skidjump and aerial attack oob in tinys kasplat room
  256. any wall you want except the boulder room
  257. you can use that to navigate to go to the 5dt(edited)
  258. Adam Whitmore - 06/18/2016
  259. also you can aerial attack clip in the 5dt by getting on top,and jump off and aerial attack in the 5dt
  260. June 19, 2016
  261. Bismuth - 06/19/2016
  262. During the 1st-2nd switch cutscenes, things near the switch unload - at least DK's balloon over the X does(edited)
  263. June 20, 2016
  264. Kiwikiller67 - 06/20/2016
  265. https://www.twitch.tv/kiwikiller67/v/73417991 Linking this as Adam can't make a video for it. This is the skid jump OoB
  266. Twitch
  267. Kiwikiller67
  268. Adam Whitmore - 06/20/2016
  269. you spell my last name wrong
  270. Adam Whitmore - 06/20/2016
  271. did someone ever notice theres a unreachable banana shadow in diddys mountain in japes?(edited)
  272. Kiwikiller67 - 06/20/2016
  273. fixed it. it autocorrected
  274. sorry
  275. Adam Whitmore - 06/20/2016
  276. ok thats better
  277. June 22, 2016
  278. Connor75 - 06/22/2016
  279. Collecting Key 5 in Aztec unlocks the Forest Boss cutscene in the mystery menu
  280. June 24, 2016
  281. Isotarge - 06/24/2016
  282. Loading Zone Spreadsheet including transition type, position, exit value, and whether grabbed objects can be carried through. Thanks to @Tiffanyjane @GloriousLiar and @Outlaw for helping me with this. If anyone has additions or corrections please feel free to message me for edit rights https://docs.google.com/spreadsheets/d/1Dn43wPic9XAnb6kh5lTOm0rv0W4fEZpY5-oopvTA61s/
  283. Google Docs
  284. Loading Zones
  285. DK Isles Map, Destination, Exit, Transition Type, Objects, X Position, Y Position, Z Position DK Isles( DK Theatre), K. Lumsy, Spin, no DK Isles( DK Theatre), Training Grounds, Spin, no DK Isles( DK Theatre), Jungle Japes Lobby, Spin, no DK Isles( DK Theatre), Angry Aztec Lobby, Spin, no D...
  286.  
  287. theballaam96 - 06/24/2016
  288. Don't know whether this has been properly documented, but Cfox's Fungi Cannon Blast off thing which normally crashes on NTSC-U N64 does not crash on PAL N64
  289. Isotarge - 06/24/2016
  290. Cool stuff Tom. Inspired by your find I just tested rolling under lava on PAL console and there's no upwarp and no crash in sight, it behaves as you would expect it to
  291. Walking under Snide's while out of bounds is still a crashy death pit though
  292. Adam Whitmore - 06/24/2016
  293. fungi cannon not crash on PAL was known for quite a while
  294. Bismuth - 06/24/2016
  295. how about rolling into production room from under the tunnel to cranky/candy in factory
  296. that is a crash like 80% of the time on NTSC-U N64(edited)
  297. not that it matters really
  298. it's not a useful oob
  299. Adam Whitmore - 06/24/2016
  300. or japes
  301. by funky
  302. Isotarge - 06/24/2016
  303. Walking under Snide's is the cause of the Japes thing and possibly the Factory stuff too, as far as I can tell that's still a thing on PAL
  304. June 25, 2016
  305. theballaam96 - 06/25/2016
  306. Adam, I found it out a long while ago, and I sent a tweet to Cfox about it https://twitter.com/Tom_Ballaam/status/590933320004984832(edited)
  307. Tom Ballaam@Tom_Ballaam
  308. @Cfox777 I thought you said cutscene storage of the gun bananas in DK Isle would crash the game on the N64 versions? http://t.co/IrJPxoNiNk
  309. I don't know whether it was known before then
  310. But it's interesting that the upwarp thing doesn't crash though
  311. I wonder what else doesn't crash
  312. Is the walking under Snide's thing something which crashes on JP?
  313. Adam Whitmore - 06/25/2016
  314. oh i didnt know that was you at the time
  315. my bad
  316. Adam Whitmore - 06/25/2016
  317. i thought it was someone else
  318. theballaam96 - 06/25/2016
  319. Nah, it's fine
  320. I wasn't really in the community at that point, I only watched Cfox back then(edited)
  321. June 26, 2016
  322. Adam Whitmore - 06/26/2016
  323. if you try grabbing a ledge on the back of krool ship you just clip into the ship just like the library in castle(edited)
  324. and the missle on the the back of the ship don't exist at all if you try to jump on it
  325. June 27, 2016
  326. Bismuth - 06/27/2016
  327. climbing the ladder in DK's barn in Fungi is 1 second faster if you jump aerial to go up instead of simply climbing
  328. Znernicus - 06/27/2016
  329. neat
  330. its probably the slowest moving climbable object so it makes sense
  331. Adam Whitmore - 06/27/2016
  332. Not sure if this was known but you can push oob with hunky chunky on the snides roof in japes
  333. Adam Whitmore - 06/27/2016
  334. if you spawn the bonus barrel in giant mushroom with lanky the door closes
  335. theballaam96 - 06/27/2016
  336. Same happens with the Vulture in Tiny Temple
  337. A grate appears at the entrance to the room
  338. Adam Whitmore - 06/27/2016
  339. well if you kill the vulture(edited)
  340. then yeah the gate will appear(edited)
  341. June 29, 2016
  342. markusman64ds 🐵 - 06/29/2016
  343. someone found T&S skip 6 months before release https://youtu.be/4Quz8d_2Qug?t=29m10s(edited)
  344. YouTube
  345. Ridgway Films
  346. E3 1999 (RARE JET FORCE GEMINI & DK64 BETA FOOTAGE!)
  347.  
  348.  
  349. theballaam96 - 06/29/2016
  350. A lot of Beta Features in various videos. Credit to @markusman64ds 🐵 for finding most of the videos and doing a bit of beta feature-finding himself.
  351. Beta_Features_in_Videos.txt
  352. 5.09 KB
  353. Some stuff which is already known, but do appear in the videos (eg. Mad Jack Old Beta Fight, Guns, Health HUD Change and GB Counter Hud Change) are not on this list(edited)
  354. markusman64ds 🐵 - 06/29/2016
  355. might be more too I didn't go too in depth
  356. theballaam96 - 06/29/2016
  357. I'll do a bit more searching, see whether I can find some stuff
  358. Adam Whitmore - 06/29/2016
  359. have you ever watch beta 64
  360. theballaam96 - 06/29/2016
  361. Yes
  362. markusman64ds 🐵 - 06/29/2016
  363. http://i.imgur.com/Czvtmal.png
  364.  
  365. unused aztec boss?
  366. theballaam96 - 06/29/2016
  367. What we know: It fires lasers and has the Dogadon 1 music in the background
  368. theballaam96 - 06/29/2016
  369. I couldn't find any other Beta videos with anything new. So most likely final txt file
  370. Beta_Features_in_Videos_2.txt
  371. 1.47 KB
  372. Adam Whitmore - 06/29/2016
  373. did you guys know that the cutscene 0 in TnS is used a little bit but the cutscene got interrupted by feeding scoff(edited)
  374. markusman64ds 🐵 - 06/29/2016
  375. yeah I noticed that
  376. probably what that cutscene was being used for
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