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- Mouse - 06/10/2016
- small tidbit on swimming+skew: When underwater, the entire kong model rotates forward rather but the axes stay stationary. So for example, the x-axis is always forwards backwards, y is updown, and z is side to side. Therefore the rotations are defined by the right hand rule where your thumb sits on that axis. Standing rotations about x keep your front facing forward however you lay on your sides, rotations about y is what is allowed in game by crouch turning, and rotations about z are the usual skew.
- When swimming, the model lies forward but those axes are still in those directions: rotations about x make the kong "corkscrew" (not a barrel roll you plebs) while still facing forward (btw you also automatically correct to standard rotation slowly). Rotations in y keep the kong's front facing downwards and rotations in z are what we are allowed when we hold Z for braking (hence why skew works).
- this is likely all understood basically but just wanted to write down exactly how it worked if it had never been done
- Connor75 - 06/10/2016
- 12 users is the maximum you can have on a Wii U.
- June 13, 2016
- GloriousLiar - 06/13/2016
- I documented that like 2 weeks ago
- Adam Whitmore - 06/13/2016
- you can do the same thing in hunky chunky squwaks text
- Adam Whitmore - 06/13/2016
- "you can cancel the kosha cutscene with mini monkey FTT" do you mean with the sqwaks text glorious?
- Bismuth - 06/13/2016
- FTT = first time text so yes
- Adam Whitmore - 06/13/2016
- Ok thanks
- GloriousLiar - 06/13/2016
- Yeah
- theballaam96 - 06/13/2016
- (Likely known) Like the Warp 1 in Storage Room (And the Battle Pad in Japes), you can activate the Rock Pad in Caves Lobby from far above it(edited)
- Mouse - 06/13/2016
- yeah both get done in runs all the time. if you do the battle pad in japes properly, you'll skip the ftt
- oh sorry
- i read that backwards
- i get it
- June 14, 2016
- theballaam96 - 06/14/2016
- Front of Diddy's Cage Dance Skip (With Gate there). It's kinda finicky, but it's something that you can do if you want to save a small amount of time. https://www.youtube.com/watch?v=sTRrhQBBtg8
- YouTube
- theballaam96
- Front of Diddy's Cage Dance Skip
- xCrowStorm - 06/14/2016
- If it were possible to get a dance skip for the Free Diddy GB, would it skip the gate opening CS?
- Kiwikiller67 - 06/14/2016
- you can skip it with using bblast
- xCrowStorm - 06/14/2016
- Are you thinking of the correct CS?
- I thought you mentioned that last night and that was for the coconut switch?
- Kiwikiller67 - 06/14/2016
- if you hit the last coconut switch (which free's diddy) and then use bblast it omits the free diddy cutscene
- theballaam96 - 06/14/2016
- I'm pretty sure I was able to do a dance skip with that GB, and the CS still played afterwards
- xCrowStorm - 06/14/2016
- Oh. I misunderstood you last night then.
- theballaam96 - 06/14/2016
- Although I got that dance skip a really long time ago
- Kiwikiller67 - 06/14/2016
- the gate lowering cutscene is tied to collecting the gb if that's what you are referring to
- xCrowStorm - 06/14/2016
- Yea. The cutscene that activates when grabbing the GB. That's a shame. That would be some nice timesave.
- Tiffanyjane - 06/14/2016
- You can play Instrument, Pull Out Gun, and (assumed) Pull Out Camera and Throw Oranges during Cranky CS in K. Rool if you gain Control
- I got there under End Sequence using planned Orange Boosts and Camera Manipulation
- GloriousLiar - 06/14/2016
- you got to k rool?
- Tiffanyjane - 06/14/2016
- yeah
- https://www.twitch.tv/tiffanyfruit/v/72324920
- Twitch
- Tiffanyfruit
- WonderJ13 - 06/14/2016
- Thinking of doing some testing with what you did
- @Tiffanyjane
- Tiffanyjane - 06/14/2016
- Iso has it planned, but good luck if you do some as well
- WonderJ13 - 06/14/2016
- cool
- How'd you turn the camera without the stick @Tiffanyjane ?
- Tiffanyjane - 06/14/2016
- C-Up + C-Right/Left
- you can also flip character with C-Down + B same frame. This makes the character look at the camera.(edited)
- WonderJ13 - 06/14/2016
- thanks for the info
- Adam Whitmore - 06/14/2016
- You can play Instrument, Pull Out Gun, and (assumed) Pull Out Camera and Throw Oranges during krool winning cutscene after 12 rounds in K. Rool if you gain Control
- I got there under End Sequence using planned Orange Boosts and Camera Manipulation
- June 15, 2016
- WonderJ13 - 06/15/2016
- You can pull out camera
- I couldn't get anything to pull out during the actual fight
- All of it was stuck in DK
- Tiffanyjane - 06/15/2016
- yeah I was aware you have no control during the fight
- Iso ended up looking into it all, nothing came of it
- WonderJ13 - 06/15/2016
- dang
- Also, getting to K.Rool like that in emulator is incredibly RNG dependent
- You can shockwave during the cranky cutscene, but DK is nowhere near for the wave to be seen
- June 17, 2016
- Adam Whitmore - 06/17/2016
- Not sure if this was known but you can metal barrel push oob right by the machine not on the wall on the left side in the conveyor belt room where you chimpy charge the low switch to make the conveyor belt slows down in japes(edited)
- but its pretty percise
- Tiffanyjane - 06/17/2016
- I'll get on that asap
- got it
- I'll make a video, thanks @Adam Whitmore
- Adam Whitmore - 06/17/2016
- no problem
- Tiffanyjane - 06/17/2016
- https://youtu.be/BVRP2jPcAAQ
- YouTube
- TJ Blakely
- Japes Mountain Barrel Push
- there's the video
- XavierR221 - 06/17/2016
- do you think there can be any use for this trick? @Adam Whitmore
- Tiffanyjane - 06/17/2016
- 3500 bananas with MMM can use it to void
- (idk if it would do this but there's a possibility)
- Adam Whitmore - 06/17/2016
- maybe for backup for 101 if you fell off the thing where you go to diddys minecart
- you can use it to reach the unreachable banana if you lower your height boost in the other room
- if your very bad at ledge clips(edited)
- like it was shown in the video
- you can do this with dk or tiny, probably lanky, and chunky won't work cause hes too big(edited)
- markusman64ds 🐵 - 06/17/2016
- can you moontail into the loading zone?
- Tiffanyjane - 06/17/2016
- if you run out of crystals while in mini monkey in Tiny's 5DT Rooms, you will not be forced to detrans. You will only detrans upon leaving the room.
- Adam Whitmore - 06/17/2016
- i tried markus
- Tiffanyjane - 06/17/2016
- You cannot play instrument or use camera during the Get Out sequence
- Adam Whitmore - 06/17/2016
- same thing in spinning wheel room in factory(edited)
- markusman64ds 🐵 - 06/17/2016
- the peanut switch in tiny temple can be hit by any kong
- Tiffanyjane - 06/17/2016
- whoa, was not expecting that
- markusman64ds 🐵 - 06/17/2016
- can do it with chunky at least
- not sure about the other kongs
- June 18, 2016
- Mouse - 06/18/2016
- any idea if the instrument pad only works as intendeD?
- markusman64ds 🐵 - 06/18/2016
- have fun getting up there
- as anyone but diddy
- Isotarge - 06/18/2016
- Instrument pad doesn't work as DK
- markusman64ds 🐵 - 06/18/2016
- does the peanut switch work?
- Isotarge - 06/18/2016
- ya
- markusman64ds 🐵 - 06/18/2016
- safe to assume all kongs can use it then
- someday we need to go through all of them
- XavierR221 - 06/18/2016
- Yes
- I'll play soon, so i'll look for some
- markusman64ds 🐵 - 06/18/2016
- we have stuff like the peanut switch in diddy mountain working by hitting it with an orange
- I forget if DK's gun worked but I have a highlight of DK in the mountain
- https://www.twitch.tv/markusman64ds/v/4651977
- Twitch
- markusman64ds
- Kiwikiller67 - 06/18/2016
- got a recording of RR's FE on VC, will upload now
- https://youtu.be/ZsBVcjhXoCs
- YouTube
- Kiwikiller67
- [VC] DK64 Ledge Clip Factory Early
- GloriousLiar - 06/18/2016
- i got up there as lanky with skew markus
- in reference to aztec music pad not this FE stuff
- RingRush - 06/18/2016
- For reference, what "RingRush's setup is"
- 1. Pick a place in front of b locker, I personally like the right half but I don't think it needs to be there. Some places might be more lenient than others but idk yet
- 2. Backflip until you get the "land and immediately fall" animation.
- 3. Do minimal movement backflips (1 frame at something like 1/3 forward) to move .2 units at a time, until you get the land and fall animation again.
- 4. Jump and push back a bit in midair to test if you clipped
- 5. If you didn't, repeat steps 3 and 4.
- When you get the quick fall off you are being placed at high 383 or low 384 X position (I'm assuming mid-right side of b locker...the exact X coordinates change as you move left and right). The gap is .028 units wide (at the place I tested, may be different in other places?). Your goal upon sliding off is to land a multiple of .2 from the gap. Where exactly you land seems essentially random, so you have about a 1 in 7 chance of landing in a spot such that 1-4 min-move backflips get you in the gap. All you need to is keeping looping through until you hit it.
- There is a ton of skill involved in hitting consistent min-move backflips. Also, jump testing without getting pushed out and having to re-enter the loop from afar can be tricky if you aren't focused.
- Overall, I think getting this trick within a minute on average is reasonable assuming you master these super small movements(edited)
- Kiwikiller67 - 06/18/2016
- i'll put that in the description
- also if you blackflip but you've already clipped past, you will hit a ceiling like you would with having already clipped with guitar skip
- RingRush - 06/18/2016
- I just tested that
- if you do a min-move you could actually clip back out
- Kiwikiller67 - 06/18/2016
- ah good to know
- EmoArbiter - 06/18/2016
- do cutscenes take enemies off the map?
- theballaam96 - 06/18/2016
- You can get the giant kosha cutscene where 2 giant koshas are on-screen
- So I'd assume from that that it's a no?
- EmoArbiter - 06/18/2016
- I was shooting Japes switches to free Diddy with homing ammo
- when I was by the tag barrel to shoot the last two switches like 5 Kong, my 2nd shot started homing towards the beaver by the far switch
- the cutscene for the middle switch happened, and when it ended, the beaver had moved and the shot arced up towards the far switch
- GloriousLiar - 06/18/2016
- i know in japes lobby the beavers cant hit you during b locker text
- hitokage220 - 06/18/2016
- yes they can
- Adam Whitmore - 06/18/2016
- you can clip oob by clipping into the celing by backflipping with hunky chunky on the big boulder in aztec
- GloriousLiar - 06/18/2016
- that might be useful for NLE
- Adam Whitmore - 06/18/2016
- i doubt it
- GloriousLiar - 06/18/2016
- why
- Adam Whitmore - 06/18/2016
- actually that might be useful to go to the 5dt right away
- GloriousLiar - 06/18/2016
- thats what i was saying
- EmoArbiter - 06/18/2016
- How tight is that void? I remember trying the torches over there when I first found the clip and I would void almost instantly
- Adam Whitmore - 06/18/2016
- in the boulder room?
- EmoArbiter - 06/18/2016
- That whole side of the room
- Boulder to 5dt area
- Kiwikiller67 - 06/18/2016
- I'll take a look after my runs
- but yeah the void is tight over there
- at least initially
- Adam Whitmore - 06/18/2016
- ChunkBackFlippingClippingOutOfTheCeling
- GloriousLiar - 06/18/2016
- you could probably take it safe and go near cranky and under llama temple
- Kiwikiller67 - 06/18/2016
- I would rather go the direction we currently do
- Adam Whitmore - 06/18/2016
- clipping out of the celing is pretty percise(edited)
- Montananinja - 06/18/2016
- did u clip near the torch closest to lama temple?
- Adam Whitmore - 06/18/2016
- yes
- i somehow got the slide
- Montananinja - 06/18/2016
- i am getting it semi consistant in this general area
- and i was just spamming backflip
- Adam Whitmore - 06/18/2016
- thats what i did
- like you have to find a certain spot where you can backflip oob
- Montananinja - 06/18/2016
- i got it looking at all sorts of directions and i even got it 2 really close to the torch before i went to that spot
- Adam Whitmore - 06/18/2016
- actually you can skidjump and aerial attack oob in tinys kasplat room
- any wall you want except the boulder room
- you can use that to navigate to go to the 5dt(edited)
- Adam Whitmore - 06/18/2016
- also you can aerial attack clip in the 5dt by getting on top,and jump off and aerial attack in the 5dt
- June 19, 2016
- Bismuth - 06/19/2016
- During the 1st-2nd switch cutscenes, things near the switch unload - at least DK's balloon over the X does(edited)
- June 20, 2016
- Kiwikiller67 - 06/20/2016
- https://www.twitch.tv/kiwikiller67/v/73417991 Linking this as Adam can't make a video for it. This is the skid jump OoB
- Twitch
- Kiwikiller67
- Adam Whitmore - 06/20/2016
- you spell my last name wrong
- Adam Whitmore - 06/20/2016
- did someone ever notice theres a unreachable banana shadow in diddys mountain in japes?(edited)
- Kiwikiller67 - 06/20/2016
- fixed it. it autocorrected
- sorry
- Adam Whitmore - 06/20/2016
- ok thats better
- June 22, 2016
- Connor75 - 06/22/2016
- Collecting Key 5 in Aztec unlocks the Forest Boss cutscene in the mystery menu
- June 24, 2016
- Isotarge - 06/24/2016
- Loading Zone Spreadsheet including transition type, position, exit value, and whether grabbed objects can be carried through. Thanks to @Tiffanyjane @GloriousLiar and @Outlaw for helping me with this. If anyone has additions or corrections please feel free to message me for edit rights https://docs.google.com/spreadsheets/d/1Dn43wPic9XAnb6kh5lTOm0rv0W4fEZpY5-oopvTA61s/
- Google Docs
- Loading Zones
- DK Isles Map, Destination, Exit, Transition Type, Objects, X Position, Y Position, Z Position DK Isles( DK Theatre), K. Lumsy, Spin, no DK Isles( DK Theatre), Training Grounds, Spin, no DK Isles( DK Theatre), Jungle Japes Lobby, Spin, no DK Isles( DK Theatre), Angry Aztec Lobby, Spin, no D...
- theballaam96 - 06/24/2016
- Don't know whether this has been properly documented, but Cfox's Fungi Cannon Blast off thing which normally crashes on NTSC-U N64 does not crash on PAL N64
- Isotarge - 06/24/2016
- Cool stuff Tom. Inspired by your find I just tested rolling under lava on PAL console and there's no upwarp and no crash in sight, it behaves as you would expect it to
- Walking under Snide's while out of bounds is still a crashy death pit though
- Adam Whitmore - 06/24/2016
- fungi cannon not crash on PAL was known for quite a while
- Bismuth - 06/24/2016
- how about rolling into production room from under the tunnel to cranky/candy in factory
- that is a crash like 80% of the time on NTSC-U N64(edited)
- not that it matters really
- it's not a useful oob
- Adam Whitmore - 06/24/2016
- or japes
- by funky
- Isotarge - 06/24/2016
- Walking under Snide's is the cause of the Japes thing and possibly the Factory stuff too, as far as I can tell that's still a thing on PAL
- June 25, 2016
- theballaam96 - 06/25/2016
- Adam, I found it out a long while ago, and I sent a tweet to Cfox about it https://twitter.com/Tom_Ballaam/status/590933320004984832(edited)
- Tom Ballaam@Tom_Ballaam
- @Cfox777 I thought you said cutscene storage of the gun bananas in DK Isle would crash the game on the N64 versions? http://t.co/IrJPxoNiNk
- I don't know whether it was known before then
- But it's interesting that the upwarp thing doesn't crash though
- I wonder what else doesn't crash
- Is the walking under Snide's thing something which crashes on JP?
- Adam Whitmore - 06/25/2016
- oh i didnt know that was you at the time
- my bad
- Adam Whitmore - 06/25/2016
- i thought it was someone else
- theballaam96 - 06/25/2016
- Nah, it's fine
- I wasn't really in the community at that point, I only watched Cfox back then(edited)
- June 26, 2016
- Adam Whitmore - 06/26/2016
- if you try grabbing a ledge on the back of krool ship you just clip into the ship just like the library in castle(edited)
- and the missle on the the back of the ship don't exist at all if you try to jump on it
- June 27, 2016
- Bismuth - 06/27/2016
- climbing the ladder in DK's barn in Fungi is 1 second faster if you jump aerial to go up instead of simply climbing
- Znernicus - 06/27/2016
- neat
- its probably the slowest moving climbable object so it makes sense
- Adam Whitmore - 06/27/2016
- Not sure if this was known but you can push oob with hunky chunky on the snides roof in japes
- Adam Whitmore - 06/27/2016
- if you spawn the bonus barrel in giant mushroom with lanky the door closes
- theballaam96 - 06/27/2016
- Same happens with the Vulture in Tiny Temple
- A grate appears at the entrance to the room
- Adam Whitmore - 06/27/2016
- well if you kill the vulture(edited)
- then yeah the gate will appear(edited)
- June 29, 2016
- markusman64ds 🐵 - 06/29/2016
- someone found T&S skip 6 months before release https://youtu.be/4Quz8d_2Qug?t=29m10s(edited)
- YouTube
- Ridgway Films
- E3 1999 (RARE JET FORCE GEMINI & DK64 BETA FOOTAGE!)
- theballaam96 - 06/29/2016
- A lot of Beta Features in various videos. Credit to @markusman64ds 🐵 for finding most of the videos and doing a bit of beta feature-finding himself.
- Beta_Features_in_Videos.txt
- 5.09 KB
- Some stuff which is already known, but do appear in the videos (eg. Mad Jack Old Beta Fight, Guns, Health HUD Change and GB Counter Hud Change) are not on this list(edited)
- markusman64ds 🐵 - 06/29/2016
- might be more too I didn't go too in depth
- theballaam96 - 06/29/2016
- I'll do a bit more searching, see whether I can find some stuff
- Adam Whitmore - 06/29/2016
- have you ever watch beta 64
- theballaam96 - 06/29/2016
- Yes
- markusman64ds 🐵 - 06/29/2016
- http://i.imgur.com/Czvtmal.png
- unused aztec boss?
- theballaam96 - 06/29/2016
- What we know: It fires lasers and has the Dogadon 1 music in the background
- theballaam96 - 06/29/2016
- I couldn't find any other Beta videos with anything new. So most likely final txt file
- Beta_Features_in_Videos_2.txt
- 1.47 KB
- Adam Whitmore - 06/29/2016
- did you guys know that the cutscene 0 in TnS is used a little bit but the cutscene got interrupted by feeding scoff(edited)
- markusman64ds 🐵 - 06/29/2016
- yeah I noticed that
- probably what that cutscene was being used for
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