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- User defined symbols path: F:\BattleNet\Diablo III Public Test\x64
- 2021.08.12 23:04:05.416028900 Diablo III Release (No Assertions) running under Windows 10-64 (Version 10.0.19043)
- 2021.08.12 23:04:05.416112600 <BUILD>2.7.1.77383 (134503-1696873)</BUILD>
- 2021.08.12 23:04:05.416179800 Cheats: DISABLED
- 2021.08.12 23:04:05.418716500 CPU Vendor: GenuineIntel
- 2021.08.12 23:04:05.418790700 CPU Details: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
- 2021.08.12 23:04:05.418844400 CPU Processors: 1
- 2021.08.12 23:04:05.418898200 CPU Cores: 8
- 2021.08.12 23:04:05.418946300 CPU Threads: 8
- 2021.08.12 23:04:05.419019000 16318.47 MB of total physical memory
- 2021.08.12 23:04:05.419073400 OS Language: German
- 2021.08.12 23:04:05.419125100 Application Path: F:\BattleNet\Diablo III Public Test\x64\
- 2021.08.12 23:04:05.420180300 --- OS memory stats -----
- 2021.08.12 23:04:05.420234200 Virtual size: 5189.00 Mb
- 2021.08.12 23:04:05.420284300 Total free: 134212536.00 Mb
- 2021.08.12 23:04:05.420349700 Largest free block: 132164432.00 Mb
- 2021.08.12 23:04:05.420399900 --- OS memory stats end-----
- 2021.08.12 23:04:05.420452200 --- Main memory stats ---
- 2021.08.12 23:04:05.420506700 XLocalHeap 000001E93274FB90: Nodes used: 17, Memory used: 69742944/939524096, Wasted by nodes header: 576, Biggest contiguous free block: 869781152, Biggest contiguous allocated block: 67108864
- 2021.08.12 23:04:05.420558800 XLocalHeap 000001E93C95B080: Nodes used: 149, Memory used: 28736/67108864, Wasted by nodes header: 4864, Biggest contiguous free block: 67078880, Biggest contiguous allocated block: 1024
- 2021.08.12 23:04:05.420605500 --- Main memory stats end ---
- 2021.08.12 23:04:05.420651400 ----------------------------------------------
- 2021.08.12 23:04:05.420703200 Command Line: OnlineService.SSO=true OnlineService.PTR=true -launch -uid diablo3_ptr_enus
- 2021.08.12 23:04:05.420820300 Monitor BPP: 32
- 2021.08.12 23:04:05.420898900 Monitor BPP: 32
- 2021.08.12 23:04:05.420977900 Lowest monitor BPP: 32
- 2021.08.12 23:04:05.698250200 Clock freq = 10000000
- 2021.08.12 23:04:05.719836500 Adjusted initial working directory: F:\BattleNet\Diablo III Public Test\x64
- 2021.08.12 23:04:05.719976600 NGDP detected
- 2021.08.12 23:04:05.720039100 WinSock started successfully!
- 2021.08.12 23:04:06.302913000 Detecting first installed locale.
- 2021.08.12 23:04:06.303044700 Detected: enUS
- 2021.08.12 23:04:06.341854600 Agent is successfully started or running already.
- 2021.08.12 23:04:06.342438700 AgentManagerImpl::GetStatus - bResult: 1, StatusCode: 200
- 2021.08.12 23:04:06.342499500 Agent is not reporting speed - this is a problem.
- 2021.08.12 23:04:06.342550700 Detecting installed locales:
- 2021.08.12 23:04:06.342611900 Found: enUS
- 2021.08.12 23:04:06.343298400 Agent selected locale: enUS
- 2021.08.12 23:04:06.343377300 FileSystemGetLocale, AgentSettings: 1
- 2021.08.12 23:04:06.343430300 FileSystemGetLocale, using agent locale: enUS
- 2021.08.12 23:04:06.343476900 FileSystemGetLocale, returned locale: enUS
- 2021.08.12 23:04:06.344078200 SNOFilesInitialize('Data_D3', PC, enUS)
- 2021.08.12 23:04:06.344405400 Working Directory: F:\BattleNet\Diablo III Public Test
- 2021.08.12 23:04:06.358173900 --- OS memory stats -----
- 2021.08.12 23:04:06.358264100 Virtual size: 5217.00 Mb
- 2021.08.12 23:04:06.358319700 Total free: 134212512.00 Mb
- 2021.08.12 23:04:06.358368200 Largest free block: 132164432.00 Mb
- 2021.08.12 23:04:06.358414600 --- OS memory stats end-----
- 2021.08.12 23:04:06.358461900 --- Main memory stats ---
- 2021.08.12 23:04:06.358529300 XLocalHeap 000001E93274FB90: Nodes used: 218, Memory used: 180688640/939524096, Wasted by nodes header: 9792, Biggest contiguous free block: 757595712, Biggest contiguous allocated block: 67108864
- 2021.08.12 23:04:06.360371400 XLocalHeap 000001E93C95B080: Nodes used: 288588, Memory used: 20766496/67108864, Wasted by nodes header: 9234944, Biggest contiguous free block: 46342368, Biggest contiguous allocated block: 1952
- 2021.08.12 23:04:06.360425500 --- Main memory stats end ---
- 2021.08.12 23:04:06.360742200 No NGDP Manifest key found for 'enUS_CoreData.mpq.hash'
- 2021.08.12 23:04:06.360838600 SNOFileLoadTextFile: 'Data_D3\Locale\ruRU\declension.txt'
- 2021.08.12 23:04:06.360891600 No NGDP Manifest key found for 'Data_D3\Locale\ruRU\declension.txt'
- 2021.08.12 23:04:06.360946900 SNOFileLoadTextFile: 'Data_D3\PC\Misc\banned_names.txt'
- 2021.08.12 23:04:06.360995100 No NGDP Manifest key found for 'Data_D3\PC\Misc\banned_names.txt'
- 2021.08.12 23:04:06.361047300 SNOFileLoadTextFile: 'Data_D3\PC\Misc\enUS_banned_names.txt'
- 2021.08.12 23:04:06.361094500 No NGDP Manifest key found for 'Data_D3\PC\Misc\enUS_banned_names.txt'
- 2021.08.12 23:04:06.361148500 SNOFilesAsyncInitialize()
- 2021.08.12 23:04:06.365195600 --- OS memory stats -----
- 2021.08.12 23:04:06.365284900 Virtual size: 5218.00 Mb
- 2021.08.12 23:04:06.365338400 Total free: 134212512.00 Mb
- 2021.08.12 23:04:06.365386300 Largest free block: 132164432.00 Mb
- 2021.08.12 23:04:06.365433600 --- OS memory stats end-----
- 2021.08.12 23:04:06.365477700 --- Main memory stats ---
- 2021.08.12 23:04:06.365546900 XLocalHeap 000001E93274FB90: Nodes used: 219, Memory used: 180705088/939524096, Wasted by nodes header: 9856, Biggest contiguous free block: 757595712, Biggest contiguous allocated block: 67108864
- 2021.08.12 23:04:06.367490900 XLocalHeap 000001E93C95B080: Nodes used: 288589, Memory used: 20767488/67108864, Wasted by nodes header: 9234976, Biggest contiguous free block: 46341376, Biggest contiguous allocated block: 1952
- 2021.08.12 23:04:06.367566700 --- Main memory stats end ---
- 2021.08.12 23:04:06.368567100 Found 206641 assets in the TOC!
- 2021.08.12 23:04:06.474179100 ParseFileDataToKeyValues - uFileSize: 1392
- 2021.08.12 23:04:06.501945700 Client SNOPackHash: 0xC440E016
- 2021.08.12 23:04:06.851326600 ********** Main-thread blocking-read outside of loading screen:
- Frame: 0 - Blocking read: 7.23 ms (thread: 0)
- 2021.08.12 23:04:06.868723500 ********** Main-thread blocking-read outside of loading screen:
- Frame: 0 - Blocking read: 15.49 ms (thread: 0)
- 2021.08.12 23:04:08.388847800 SNOPreload::InitializeForApp submit required SNOs in 1272127us
- 2021.08.12 23:04:15.586666500 SNOPreload::InitializeForApp in 8469947us
- 2021.08.12 23:04:15.586797700 GamelessGameGlobalsInit()
- 2021.08.12 23:04:15.586849300 CGameGlobalsInit()
- 2021.08.12 23:04:15.586896000 CGameGlobals::Init()
- 2021.08.12 23:04:15.586940000 Disabling loading screen for 31, 0
- 2021.08.12 23:04:15.589139600 [Telemetry] (HTTP): You set 'maxConnections' of HttpRequestHandler to 1. More concurrency is recommended, especially when you want to use the flow control, it is better to set maxConnections at least two.
- 2021.08.12 23:04:15.589545400 [Telemetry] (TELE): OS Architecture: amd64
- 2021.08.12 23:04:15.589597900 [Telemetry] (TELE): OS Platform : win
- 2021.08.12 23:04:15.589654000 [Telemetry] (TELE): OS Name : Windows 10 Home
- 2021.08.12 23:04:15.589715500 [Telemetry] (TELE): OS Version : 10.0.19043
- 2021.08.12 23:04:15.589786300 [Telemetry] (TELE): Host Name : Python
- 2021.08.12 23:04:15.590126900 >>> initializing Battle.net Game Service SDK v0.0.0 "98af98198c"/171 (Aug 6 2021 13:22:30) win32-x86_64-vc140-release
- 2021.08.12 23:04:15.590904900 REGION[D3]: value=XX
- 2021.08.12 23:04:15.590960900 CONNECTION_STRING[D3]: value=
- 2021.08.12 23:04:15.591034000 CONNECTION_STRING_XX[BNA]: value=test.actual.battle.net
- 2021.08.12 23:04:15.596548300 Protocol Hash = 0x4E04D30F
- 2021.08.12 23:04:15.645190500 Build VersionEx: 2.7.1.77383 (134503-1696873)
- 2021.08.12 23:04:15.647458100 Initializing graphics subsystem...
- 2021.08.12 23:04:15.647553500 dpi = 96 96
- 2021.08.12 23:04:15.647616400 sCreateD3DObject (debug: 0) - D3D11CreateDevice
- 2021.08.12 23:04:15.759725200 sCreateD3DObject - D3D11CreateDevice - 0x0, feature level B000
- 2021.08.12 23:04:15.759818500 sCreateD3DObject complete
- 2021.08.12 23:04:15.760547600 *************
- 2021.08.12 23:04:15.760606800 Device supports the following modes:
- 2021.08.12 23:04:15.760656700 800x600, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.760705300 800x600, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.760795900 800x600, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.760845600 800x600, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.760891400 800x600, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.760937700 800x600, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.760983400 800x600, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761054100 800x600, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761104000 1024x768, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761149500 1024x768, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761194900 1024x768, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761239800 1024x768, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761286100 1024x768, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761333300 1024x768, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761379200 1024x768, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761424800 1024x768, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761470200 1152x864, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761515700 1152x864, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761560800 1152x864, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761606300 1152x864, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761651300 1152x864, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761696800 1152x864, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761744100 1152x864, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761790700 1152x864, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761837600 1280x720, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761883200 1280x720, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761928400 1280x720, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.761973100 1280x720, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762020400 1280x720, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762078700 1280x720, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762127000 1280x720, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762172000 1280x720, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762216700 1280x768, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762261900 1280x768, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762309200 1280x768, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762354100 1280x768, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762399600 1280x768, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762445500 1280x768, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762490500 1280x768, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762535400 1280x768, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762583200 1280x800, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762628700 1280x800, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762673500 1280x800, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762718400 1280x800, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762764700 1280x800, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762809400 1280x800, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762854100 1280x800, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762899000 1280x800, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762943800 1280x960, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.762989600 1280x960, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763035200 1280x960, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763079900 1280x960, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763124900 1280x960, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763169400 1280x960, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763214200 1280x960, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763261500 1280x960, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763306500 1280x1024, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763351400 1280x1024, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763395500 1280x1024, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763440000 1280x1024, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763484400 1280x1024, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763765700 1280x1024, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763815000 1280x1024, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763860900 1280x1024, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763906100 1360x768, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763950700 1360x768, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.763996000 1360x768, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764041600 1360x768, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764086600 1360x768, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764131900 1360x768, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764176500 1360x768, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764220900 1360x768, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764265400 1366x768, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764310100 1366x768, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764355400 1366x768, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764400600 1366x768, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764445100 1366x768, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764489500 1366x768, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764536900 1366x768, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764584700 1366x768, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764629700 1440x900, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764674200 1440x900, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764718700 1440x900, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764767900 1440x900, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764812800 1440x900, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764859500 1440x900, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764906300 1440x900, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764951800 1440x900, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.764996200 1600x900, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765040700 1600x900, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765087300 1600x900, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765132100 1600x900, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765178600 1600x900, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765225600 1600x900, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765270000 1600x900, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765314200 1600x900, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765358800 1600x1024, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765405800 1600x1024, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765450300 1600x1024, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765496800 1600x1024, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765543800 1600x1024, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765588100 1600x1024, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765632200 1600x1024, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765676900 1600x1024, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765722700 1680x1050, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765768100 1680x1050, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765815000 1680x1050, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765862600 1680x1050, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765925500 1680x1050, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.765974200 1680x1050, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.766021600 1680x1050, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.766068400 1680x1050, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.766115000 1920x1080, 60 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.766164100 1920x1080, 99 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.766213400 1920x1080, 119 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.766260000 1920x1080, 144 Hz, 32 bits, Format = 28
- 2021.08.12 23:04:15.766397600 End GetValidDisplayModes *************
- 2021.08.12 23:04:15.766457100 Rejecting mode 800x600, 32 bit
- 2021.08.12 23:04:15.766523100 Rejecting mode 800x600, 32 bit
- 2021.08.12 23:04:15.766571400 Rejecting mode 800x600, 32 bit
- 2021.08.12 23:04:15.766620900 Rejecting mode 800x600, 32 bit
- 2021.08.12 23:04:15.766669500 Rejecting mode 1024x768, 32 bit
- 2021.08.12 23:04:15.766715800 Rejecting mode 1024x768, 32 bit
- 2021.08.12 23:04:15.766762500 Rejecting mode 1024x768, 32 bit
- 2021.08.12 23:04:15.766812100 Rejecting mode 1024x768, 32 bit
- 2021.08.12 23:04:15.766858000 Rejecting mode 1152x864, 32 bit
- 2021.08.12 23:04:15.766904500 Rejecting mode 1152x864, 32 bit
- 2021.08.12 23:04:15.766954300 Rejecting mode 1152x864, 32 bit
- 2021.08.12 23:04:15.767003300 Rejecting mode 1152x864, 32 bit
- 2021.08.12 23:04:15.767049300 Rejecting mode 1280x720, 32 bit
- 2021.08.12 23:04:15.767095200 Rejecting mode 1280x720, 32 bit
- 2021.08.12 23:04:15.767141700 Rejecting mode 1280x720, 32 bit
- 2021.08.12 23:04:15.767187900 Rejecting mode 1280x720, 32 bit
- 2021.08.12 23:04:15.767234600 Rejecting mode 1280x768, 32 bit
- 2021.08.12 23:04:15.767283900 Rejecting mode 1280x768, 32 bit
- 2021.08.12 23:04:15.767330500 Rejecting mode 1280x768, 32 bit
- 2021.08.12 23:04:15.767378500 Rejecting mode 1280x768, 32 bit
- 2021.08.12 23:04:15.767437300 Rejecting mode 1280x800, 32 bit
- 2021.08.12 23:04:15.767487200 Rejecting mode 1280x800, 32 bit
- 2021.08.12 23:04:15.767532100 Rejecting mode 1280x800, 32 bit
- 2021.08.12 23:04:15.767578400 Rejecting mode 1280x800, 32 bit
- 2021.08.12 23:04:15.767627100 Rejecting mode 1280x960, 32 bit
- 2021.08.12 23:04:15.767672200 Rejecting mode 1280x960, 32 bit
- 2021.08.12 23:04:15.767718600 Rejecting mode 1280x960, 32 bit
- 2021.08.12 23:04:15.767764100 Rejecting mode 1280x960, 32 bit
- 2021.08.12 23:04:15.767809000 Rejecting mode 1280x1024, 32 bit
- 2021.08.12 23:04:15.767854100 Rejecting mode 1280x1024, 32 bit
- 2021.08.12 23:04:15.767898800 Rejecting mode 1280x1024, 32 bit
- 2021.08.12 23:04:15.767946100 Rejecting mode 1280x1024, 32 bit
- 2021.08.12 23:04:15.767991100 Rejecting mode 1360x768, 32 bit
- 2021.08.12 23:04:15.768035600 Rejecting mode 1360x768, 32 bit
- 2021.08.12 23:04:15.768080300 Rejecting mode 1360x768, 32 bit
- 2021.08.12 23:04:15.768124800 Rejecting mode 1360x768, 32 bit
- 2021.08.12 23:04:15.768172100 Rejecting mode 1366x768, 32 bit
- 2021.08.12 23:04:15.768216600 Rejecting mode 1366x768, 32 bit
- 2021.08.12 23:04:15.768263600 Rejecting mode 1366x768, 32 bit
- 2021.08.12 23:04:15.768308200 Rejecting mode 1366x768, 32 bit
- 2021.08.12 23:04:15.768353000 Rejecting mode 1440x900, 32 bit
- 2021.08.12 23:04:15.768404300 Rejecting mode 1440x900, 32 bit
- 2021.08.12 23:04:15.768458700 Rejecting mode 1440x900, 32 bit
- 2021.08.12 23:04:15.768508000 Rejecting mode 1440x900, 32 bit
- 2021.08.12 23:04:15.768555000 Rejecting mode 1600x900, 32 bit
- 2021.08.12 23:04:15.768603700 Rejecting mode 1600x900, 32 bit
- 2021.08.12 23:04:15.768650300 Rejecting mode 1600x900, 32 bit
- 2021.08.12 23:04:15.768696300 Rejecting mode 1600x900, 32 bit
- 2021.08.12 23:04:15.768743700 Rejecting mode 1600x1024, 32 bit
- 2021.08.12 23:04:15.768790900 Rejecting mode 1600x1024, 32 bit
- 2021.08.12 23:04:15.768839900 Rejecting mode 1600x1024, 32 bit
- 2021.08.12 23:04:15.768885900 Rejecting mode 1600x1024, 32 bit
- 2021.08.12 23:04:15.768934400 Rejecting mode 1680x1050, 32 bit
- 2021.08.12 23:04:15.768980500 Rejecting mode 1680x1050, 32 bit
- 2021.08.12 23:04:15.769026500 Rejecting mode 1680x1050, 32 bit
- 2021.08.12 23:04:15.769072100 Rejecting mode 1680x1050, 32 bit
- 2021.08.12 23:04:15.769119900 *************
- 2021.08.12 23:04:15.769168400 Device supports the following texture formats:
- 2021.08.12 23:04:15.769214300 Usage = 0, Format = 0
- 2021.08.12 23:04:15.769262400 Usage = 1, Format = 0
- 2021.08.12 23:04:15.769307900 Usage = 0, Format = 9
- 2021.08.12 23:04:15.769353500 Usage = 0, Format = 10
- 2021.08.12 23:04:15.769398700 Usage = 0, Format = 11
- 2021.08.12 23:04:15.769445400 Usage = 0, Format = 12
- 2021.08.12 23:04:15.769493200 Usage = 0, Format = 24
- 2021.08.12 23:04:15.769538900 Usage = 1, Format = 24
- 2021.08.12 23:04:15.769586700 Usage = 1, Format = 25
- 2021.08.12 23:04:15.769652300 Usage = 1, Format = 26
- 2021.08.12 23:04:15.769699600 Usage = 2, Format = 30
- 2021.08.12 23:04:15.769746700 Usage = 2, Format = 31
- 2021.08.12 23:04:15.769792100 Usage = 2, Format = 34
- 2021.08.12 23:04:15.769837500 Usage = 0, Format = 43
- 2021.08.12 23:04:15.769882500 *************
- 2021.08.12 23:04:15.778565100 --- OS memory stats -----
- 2021.08.12 23:04:15.778638100 Virtual size: 5637.00 Mb
- 2021.08.12 23:04:15.778687800 Total free: 134212088.00 Mb
- 2021.08.12 23:04:15.778737400 Largest free block: 132164208.00 Mb
- 2021.08.12 23:04:15.778784000 --- OS memory stats end-----
- 2021.08.12 23:04:15.778829300 --- Main memory stats ---
- 2021.08.12 23:04:15.779076700 XLocalHeap 000001E93274FB90: Nodes used: 1874, Memory used: 383053664/939524096, Wasted by nodes header: 81984, Biggest contiguous free block: 528138368, Biggest contiguous allocated block: 67108864
- 2021.08.12 23:04:15.780977500 XLocalHeap 000001E93C95B080: Nodes used: 296440, Memory used: 21988160/67108864, Wasted by nodes header: 9488384, Biggest contiguous free block: 45120640, Biggest contiguous allocated block: 2016
- 2021.08.12 23:04:15.781030500 --- Main memory stats end ---
- 2021.08.12 23:04:15.785295500 ACTIVATE APP 1 iconic 0
- 2021.08.12 23:04:15.792360600 Closing Direct3D11 window.
- 2021.08.12 23:04:15.792465200 Opening Direct3D11 in 1920x1080 fullscreen windowed mode.
- 2021.08.12 23:04:15.796117500 Video Card: NVIDIA GeForce GTX 1080 Ti
- 2021.08.12 23:04:15.796221600 Video Driver: 30.0.14.7141
- 2021.08.12 23:04:15.796272600 Video RAM: 11127 MB
- 2021.08.12 23:04:15.796321100 PCI Vendor and Device: 10DE, 1B06
- 2021.08.12 23:04:15.796368300 HW Class = 4
- 2021.08.12 23:04:15.797653200 Initializing input subsystem...
- 2021.08.12 23:04:15.797754900 Initializing sound subsystem...
- 2021.08.12 23:04:15.797909800 ****** Sound Device Caps ******
- 2021.08.12 23:04:15.829627700 Found 1 sound drivers:
- 2021.08.12 23:04:15.832915900 Driver 0: 'Speakers (Realtek(R) Audio)'
- 2021.08.12 23:04:15.832999300 Min Freq: 192000, Max Freq: 192000
- 2021.08.12 23:04:15.833050900 Speaker Mode: Stereo
- 2021.08.12 23:04:15.833097800 Driver Capabilities:
- 2021.08.12 23:04:15.833143500 Device can output to 8bit integer PCM.
- 2021.08.12 23:04:15.833187800 Device can output to 16bit integer PCM.
- 2021.08.12 23:04:15.833237000 Device can output to 24bit integer PCM.
- 2021.08.12 23:04:15.833285600 Device can output to 32bit integer PCM.
- 2021.08.12 23:04:15.833330000 Device can output to 32bit floating point PCM.
- 2021.08.12 23:04:15.833376500 Selecting driver 0 (Speakers (Realtek(R) Audio))
- 2021.08.12 23:04:15.833486200 Speaker Mode: Stereo
- 2021.08.12 23:04:15.833543500 Initializing sound with 16 channels
- 2021.08.12 23:04:15.892912800 --- OS memory stats -----
- 2021.08.12 23:04:15.893002300 Virtual size: 5849.00 Mb
- 2021.08.12 23:04:15.893059700 Total free: 134211880.00 Mb
- 2021.08.12 23:04:15.893108000 Largest free block: 132164200.00 Mb
- 2021.08.12 23:04:15.893153700 --- OS memory stats end-----
- 2021.08.12 23:04:15.893198600 --- Main memory stats ---
- 2021.08.12 23:04:15.893453900 XLocalHeap 000001E93274FB90: Nodes used: 1880, Memory used: 383160992/939524096, Wasted by nodes header: 82176, Biggest contiguous free block: 528138368, Biggest contiguous allocated block: 67108864
- 2021.08.12 23:04:15.895344800 XLocalHeap 000001E93C95B080: Nodes used: 296459, Memory used: 21993536/67108864, Wasted by nodes header: 9488960, Biggest contiguous free block: 45115328, Biggest contiguous allocated block: 2016
- 2021.08.12 23:04:15.895414200 --- Main memory stats end ---
- 2021.08.12 23:04:15.896299100 GameDisposeGames()
- 2021.08.12 23:04:15.896379500 STARTING Menu
- 2021.08.12 23:04:15.896429700 CGameGlobalsInit()
- 2021.08.12 23:04:15.896480700 CGameGlobals::Init()
- 2021.08.12 23:04:15.896527400 Disabling loading screen for 31, 0
- 2021.08.12 23:04:16.073893800 SNOPreload::InitializeForGame submit required SNOs in 177215us
- 2021.08.12 23:04:17.329612100 SNOPreload::InitializeForGame in 1432933us
- 2021.08.12 23:04:17.528945100 ********** Main-thread blocking-read outside of loading screen:
- Frame: 1 - Blocking read: 7.87 ms (thread: 0)
- 2021.08.12 23:04:17.570528700 Setting depth texture, fmt = 30
- 2021.08.12 23:04:17.573480800 PostFXGfxInit() success
- 2021.08.12 23:04:17.574782800 SubObjectGfxInit() 1
- 2021.08.12 23:04:17.588299500 Initializing client world BattleNet_Act1Screen...
- 2021.08.12 23:04:17.787816300 Disposing UI for World
- 2021.08.12 23:04:17.788983600 Client Disposed world.
- 2021.08.12 23:04:17.789047200 Initializing client world BattleNet_MainScreen...
- 2021.08.12 23:04:17.868675700 >>* sCampaign_GameQueue_OnQueueRemoved(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:04:17.868770000 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:17.868821900 >>* UIBattlenet_Campaign_EnableButtons(): no campaign data found.
- 2021.08.12 23:04:18.877812900 ===== Battle.net Platform : Connect =====
- 2021.08.12 23:04:18.878360200 I 21:04:18.877622 [BGS] |event=cert_bundle_from_user_is_ready|cert_bundle_info=version(1455065214),whitelist_size(48),trusted_certs_size(6),root_ca_hash_size(0) (src\low\network\network_connection.cpp:265)
- 2021.08.12 23:04:19.476436400 I 21:04:19.475713 [BGS] |event=load_and_try_cached_cert_bundle (src\low\network\network_connection.cpp:1195)
- 2021.08.12 23:04:19.476730900 I 21:04:19.476706 [BGS] |event=cert_bundle_from_cache_is_loaded|filename=C:\ProgramData/Blizzard Entertainment/Battle.net/Cache/web_cert_bundle (src\low\ssl\ssl_system.cpp:165)
- 2021.08.12 23:04:19.477352200 I 21:04:19.476706 [BGS] |event=cert_bundle_from_cache_is_ready|cert_bundle_info=version(1524165989),whitelist_size(30),trusted_certs_size(8),root_ca_hash_size(150) (src\low\network\network_connection.cpp:1231)
- 2021.08.12 23:04:19.881544900 I 21:04:19.880763 [BGS] |event=Connection metering enabled.|connection_id=1 (src\low\core\connection_handler.cpp:244)
- 2021.08.12 23:04:19.881623500 I 21:04:19.880763 [BGS] |event=Connection to Battle.net ready.|connection_id=1|address=test.actual.battle.net|port=1119 (src\low\core\connection_handler.cpp:264)
- 2021.08.12 23:04:19.881672500 ===== Battle.net Platform : Connected to Battle.net =====
- 2021.08.12 23:04:19.881807700 ===== Battle.net Platform : Authentication.Logon [SSO] =====
- 2021.08.12 23:04:20.070053000 >>> Logon Queue: Queued position 1 - authentication pending...
- 2021.08.12 23:04:21.311702600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:04:21.500723700 >>> (no hero selected) InvokeAccountLevelInfoUpdated
- 2021.08.12 23:04:21.500816000 >>> Hurric4ne#2268 BnetRID::GameAccountLogon id={id=24341507, program=D3, region=98}
- 2021.08.12 23:04:21.923074900 >>> Hurric4ne#2268 BnetRID::GameAccountLogon_SelectGameAccountCallback code=0
- 2021.08.12 23:04:21.923434800 SendCustom hero:(no hero selected) id:6 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 6 } } attribute { name: "CustomMessage" value { message_value: "\010\305\210\001\022\0132.7.1.77383" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
- 2021.08.12 23:04:21.923661700 SendWarden3Custom hero:(no hero selected) id:270 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 270 } } attribute { name: "CustomMessage" value { message_value: "\010\001" } } attribute { name: "CustomMessageDestination" value { uint_value: 7 } } count:0 attribute_spaceused:840
- 2021.08.12 23:04:22.223375300 >>> BnetRID::GameAccountLogon_OnInitialLoginDataQueuedResponse code=0
- 2021.08.12 23:04:22.223467100 >>> BnetRID::GameAccountLogon_OnInitialLoginDataQueuedResponse: service_id=1108714533 timeout_tick_interval=1800
- 2021.08.12 23:04:23.857594900 >>> BnetRID::OnInitialLoginData: Expected service_id=1108714533 message service_id=1108714533
- 2021.08.12 23:04:23.857682500 >>> BnetRID::OnInitialLoginData code=0
- 2021.08.12 23:04:23.857743500 MyContentFlags=3159007 ServerContentFlags=4294967295 ServerPool=Default
- 2021.08.12 23:04:23.857800200 >>> BnetRID::OnInitialLoginData: server reported time at logon is 682117464325764000
- 2021.08.12 23:04:23.858387200 >>> Hurric4ne#2268 My Hero List:
- Hurric4ne#2268 (Worusk) Barbarian level 70 aaLevel=4178 pvpRank=1 flags=8388624 highestAct=OpenWorld highestSoloRift=115 { 24341507,D3,98 } heroId=11626789 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=4190065
- Hurric4ne#2268 (TheSecond) HARDCORE Barbarian level 70 aaLevel=810 pvpRank=1 flags=41943057 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626790 lastPlayed=ACT_1-72061(Reign of the Black King)-Step48 secsPlayed=306830
- Hurric4ne#2268 (Kharazim) Monk level 70 aaLevel=4178 pvpRank=1 flags=8388624 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626791 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=492354
- Hurric4ne#2268 (Sonya) Barbarian level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626792 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=600228
- Hurric4ne#2268 (TheFourth) HARDCORE Crusader level 70 aaLevel=810 pvpRank=1 flags=8388627 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626793 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=92090
- Hurric4ne#2268 (Zunimassa) Witch Doctor level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626794 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=614286
- Hurric4ne#2268 (TheFifth) HARDCORE Necromancer level 70 aaLevel=810 pvpRank=1 flags=8388625 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626795 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=12046
- Hurric4ne#2268 (TheThird) HARDCORE Demon Hunter level 70 aaLevel=810 pvpRank=1 flags=8388627 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626796 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=141267
- Hurric4ne#2268 (Uliana) Monk level 70 aaLevel=4178 pvpRank=1 flags=41943058 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626797 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=332392
- Hurric4ne#2268 (Delios) Demon Hunter level 70 aaLevel=4178 pvpRank=1 flags=8388624 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626798 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=29013
- Hurric4ne#2268 (Anajinn) Crusader level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626799 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=247108
- Hurric4ne#2268 (Lidra) Demon Hunter level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld highestSoloRift=106 { 24341507,D3,98 } heroId=11626800 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=2568323
- [deleted] Hurric4ne#2268 (wede) Witch Doctor level 60 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626801 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=704
- Hurric4ne#2268 (Abee) Wizard level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld highestSoloRift=135 { 24341507,D3,98 } heroId=11626802 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=795825
- Hurric4ne#2268 (Drakon) Crusader level 70 aaLevel=4178 pvpRank=1 flags=8388624 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626803 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=160197
- Hurric4ne#2268 (Kara) Necromancer level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626804 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=136079
- Hurric4ne#2268 (aFrayeKnot) Necromancer level 70 aaLevel=4178 pvpRank=1 flags=41943056 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626805 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=625610
- -------- Total: 16 --------
- 2021.08.12 23:04:23.858545800 SendCustom hero:(no hero selected) id:32 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 32 } } attribute { name: "CustomMessage" value { message_value: "\010\001" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
- 2021.08.12 23:04:23.858637200 Loading new achievements static data file. hash: 5FD6C79C16042631F3D32932A7ADF9A136243940DD32253A4F26787AFACF0096
- 2021.08.12 23:04:23.858841000 SendCustom hero:(no hero selected) id:16 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 16 } } attribute { name: "CustomMessage" value { message_value: "" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
- 2021.08.12 23:04:23.858921100 Chat System Message: Welcome to Diablo III! (v2.7.1.77383)
- Type /? for a list of available chat commands.
- 2021.08.12 23:04:23.859234400 SendCustom hero:(no hero selected) id:3 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 3 } } attribute { name: "CustomMessage" value { message_value: "\010\262\322\305\005" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
- 2021.08.12 23:04:24.216391600 ProcessClientRequest RPC failed with error:300016, request:attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 32 } } attribute { name: "CustomMessage" value { message_value: "\010\001" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } }
- 2021.08.12 23:04:24.405771400 SendCustom hero:Abee id:9 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 9 } } attribute { name: "CustomMessage" value { message_value: "\010\262\322\305\005" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
- 2021.08.12 23:04:25.404966500 >>* UIBattlenet_Campaign_OnOpen(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:04:25.405055600 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:25.405103800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:04:25.405149800 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:25.405195900 >>* sRefreshButtons()
- 2021.08.12 23:04:25.405243300 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:25.405286500 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.405335000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.405380400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party join in progress
- 2021.08.12 23:04:25.405425400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:25.405469000 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.405520200 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.405563800 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:25.405616700 Disposing UI for World
- 2021.08.12 23:04:25.406698400 Client Disposed world.
- 2021.08.12 23:04:25.406751800 Initializing client world BattleNet_Act1Screen...
- 2021.08.12 23:04:25.543262500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.543350800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.617990100 >>> Abee BnetParty::_OnPartyJoined Abee partyId=[id:114,type:1] members:
- >>> Abee >>> [0] identity { game_account_id { high: 144115608982668339 low: 24341507 } } state { role: 2 privileges: 64439 info { battle_tag: "Hurric4ne#2268" } } ONLINE_AVAILABLE(1)
- 2021.08.12 23:04:25.618108800 >>* sCampaign_PartyJoinInProgressEvent(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:04:25.618166800 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:25.618214900 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:04:25.618261800 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:25.618308400 >>* sRefreshButtons()
- 2021.08.12 23:04:25.618361300 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:25.618430400 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.618488600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.618602600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:04:25.618656200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:04:25.618702800 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.618758500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.618810300 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:25.618930800 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:04:25.618978900 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:25.619025700 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:04:25.619074900 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:25.619122800 >>* sRefreshButtons()
- 2021.08.12 23:04:25.619172700 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:25.619218300 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.619270400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.619342700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:04:25.619393900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:04:25.619439900 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.619493400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.619542200 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:25.619711900 >>* sCampaign_PartyJoinInProgressEvent(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:04:25.619764500 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:25.619813500 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:04:25.619859100 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:25.619904200 >>* sRefreshButtons()
- 2021.08.12 23:04:25.619953700 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:25.620001700 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.620050300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.620122100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:04:25.620172500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:04:25.620218300 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.620269200 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.620317700 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:25.620370800 >>* sMyPartyUpdated(): Refreshing buttons
- 2021.08.12 23:04:25.620416200 >>* sRefreshButtons()
- 2021.08.12 23:04:25.620465200 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:25.620512400 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.620582900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.620655600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:04:25.620706000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:04:25.620754200 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.620804700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.620852600 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:25.621056300 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:04:25.621104900 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:25.621150400 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:04:25.621198400 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:25.621245500 >>* sRefreshButtons()
- 2021.08.12 23:04:25.621291800 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:25.621338800 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.621388500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.621483700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:04:25.621528900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:04:25.621573400 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.621624700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.621671900 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:25.863839300 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:04:25.863923100 >>* sRefreshButtons()
- 2021.08.12 23:04:25.863978500 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:25.864025900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.864078400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.864149500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:04:25.864212500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:04:25.864264300 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.864320400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.864370500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:25.881396800 Achievements: Static Data attribute: :timestamp: = Tuesday, July 6, 2021 5:23:38 PM
- 2021.08.12 23:04:25.881481800 Achievements: Static Data attribute: :seasons_in_cycle: = 12
- 2021.08.12 23:04:25.925168800 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:04:25.925252000 >>* sRefreshButtons()
- 2021.08.12 23:04:25.925306100 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:25.925354200 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.925406900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.925477500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:04:25.925530100 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:04:25.925576400 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.925684600 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:25.925743500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:25.926142800 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:25.926206900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:25.926278200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:04:25.926331300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:04:25.926408500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:25.926496000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:26.484799400 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 2
- 2021.08.12 23:04:27.711057200 >>* UIBattlenet_Campaign_OnClick_PlayGameButton()
- 2021.08.12 23:04:27.711306900 >>* sDoPlayGameWork(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:04:27.711360500 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:27.711407200 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:04:27.711499200 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:27.711555300 >>* sRefreshButtons()
- 2021.08.12 23:04:27.711606500 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:27.711654200 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:27.711710300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:27.711758600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:04:27.711805000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:27.711849900 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:27.711902500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:27.711948500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:27.712091700 >>> Abee BnetParty::CreateGame params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
- 2021.08.12 23:04:27.712176900 >>> Abee PartyCreateGame::Begin params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
- 2021.08.12 23:04:27.712228300 >>> Abee BnetParty::LockPartyForReason CREATING_GAME(0)
- 2021.08.12 23:04:27.712277200 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=1 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
- 2021.08.12 23:04:27.712329900 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
- 2021.08.12 23:04:27.712380000 >>* sCampaign_MyPartyIsNowLockedEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:04:27.712425300 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:27.712470800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:04:27.712515700 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:27.712560400 >>* sRefreshButtons()
- 2021.08.12 23:04:27.712606300 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:27.712651400 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:27.712705300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:27.712754800 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:04:27.712802800 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:27.712847800 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:27.712899800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:27.712947700 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:27.714342800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.747011100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.753818100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.759335800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.775601500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.791656000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.806892400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.822723600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.838669700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.854545500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.871108700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.886887500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.902506000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.918840300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.935034700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.950720900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.966304500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.982921200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:04:27.996813400 >>> Abee BnetGames::_OnQueueEntered notification=request_id { id: 1067218410928832779 } wait_times { min_wait: 0 max_wait: 2 avg_wait: 1 std_dev_wait: 0 } member { id: 24341507 program: 17459 region: 98 } request_initiator { id: 24341507 program: 17459 region: 98 }
- 2021.08.12 23:04:27.996916400 >>> Abee BnetParty::InvokeOnQueueEvent ADDED gameRequestId=1067218410928832779 info={ waitAvgSeconds=1 waitStdDevSeconds=0 }
- 2021.08.12 23:04:27.997003700 >>* sCampaign_GameQueueEventCallback(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:04:27.997054700 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:27.997102900 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:04:27.997150000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:27.997298300 >>* sRefreshButtons()
- 2021.08.12 23:04:27.997372100 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:27.997421700 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:27.997476500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:27.997526100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
- 2021.08.12 23:04:27.997574000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:27.997619200 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:27.997674600 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:27.997721600 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:27.998560600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.013786500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.029359400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.045366500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.059810800 >>> Abee PartyCreateGame::CreateGameCallback code=0 requestId=1067218410928832779
- 2021.08.12 23:04:28.060472700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.076277000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.092332700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.107660900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.123196000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.138936500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.153913300 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
- 2021.08.12 23:04:28.154575700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.170813600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.186492100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.201678800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.217513500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.232423700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.248995600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.263830400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.279520900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.295391200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.311431500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.326887300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.342864200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.358603300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.374954500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.390743900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.406658400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.421865100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.436993400 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:04:28.437080500 >>* sRefreshButtons()
- 2021.08.12 23:04:28.437135300 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:28.437183200 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:28.437236800 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:28.437289700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
- 2021.08.12 23:04:28.437337000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:28.437416700 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:28.437491100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:28.437542300 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:28.438256700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.452752700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.468617500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.483728100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.499658200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.515645700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.530785100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.546742100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.562673300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.578530700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.594622900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.609801300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.625238200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.640713700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.655726200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.671749100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.687721600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.703633900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.719406500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.735570400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.750475700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.766783800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.782728600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.798466200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.813790000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.829620900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.844802400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.860921200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.875929500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.891868300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.907263700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.922875900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.938086200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.953132800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.969149300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:28.984400400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.000621100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.015313800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.031156600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.046341500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.062413500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.078464300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.094370900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.109452500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.125527800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.140686000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.156661600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.172836900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.188951000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.204891900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.220931200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.236953600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.252836300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.268749600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.284680600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.300639300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.316661800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
- 2021.08.12 23:04:29.332717900 >>> Abee BnetGames::_OnMatchmakingResult requestId=request_id { id: 1067218410928832779 } result: 0 connect_info { address { address: "37.244.15.54" port: 3724 } attribute { name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" } } attribute { name: "Token" value { uint_value: 3621517144798797272 } } attribute { name: "SGameId" value { int_value: 2011234305 } } attribute { name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" } } } game_handle { game_instance_id: 18 matchmaker_guid: 12450886661786493093 game_server_guid: 7950138538337980005 }
- 2021.08.12 23:04:29.332803300 >>> Abee BnetParty::InvokeOnQueueEvent REMOVED gameRequestId=1067218410928832779 removedCode=0
- 2021.08.12 23:04:29.332892300 >>* sCampaign_GameQueue_OnQueueRemoved(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:04:29.332946500 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:29.332994200 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:04:29.333039800 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:29.333086100 >>* sRefreshButtons()
- 2021.08.12 23:04:29.333136100 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:29.333180900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:29.333232600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:29.333280100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:04:29.333326600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:29.333371000 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:29.333424400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:29.333470000 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:29.333549900 >>> Abee PartyCreateGame::InvokeOnEnteredGame requestId=1067218410928832779 [name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" }, name: "Token" value { uint_value: 3621517144798797272 }, name: "SGameId" value { int_value: 2011234305 }, name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" }, ]
- 2021.08.12 23:04:29.333603900 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:04:29.333648500 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:29.333693100 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:04:29.333738000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:29.333782800 >>* sRefreshButtons()
- 2021.08.12 23:04:29.333830000 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:29.333875000 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:29.333924100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:29.333971300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:04:29.334065000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:29.334119000 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:29.334174900 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:29.334223700 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:29.334281200 >>> Abee GameSession::ConnectToGameServer Joining 'Abee' game at 37.244.15.54:3724 idSGame=2011234305 (0x77e10001) heroId=11626802 authToken=3621517144798797272
- 2021.08.12 23:04:29.334332800 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
- 2021.08.12 23:04:29.334378900 >>* sRefreshButtons()
- 2021.08.12 23:04:29.334426300 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:29.334472300 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:29.334521900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:29.334571000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:04:29.334617300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:29.334662700 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:29.334713200 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:29.334759500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:29.334810700 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:04:29.334856600 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:29.334905200 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:04:29.334952500 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:29.335027200 >>* sRefreshButtons()
- 2021.08.12 23:04:29.335086800 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:29.335143000 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:29.335199300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:29.335249200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:04:29.335299900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:29.335347200 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:29.335400100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:29.335448400 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:29.335664200 >>* UIBattlenet_Campaign_JoinedGameSessionEventCallback(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:04:29.335718000 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:29.335766000 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:04:29.335816700 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:29.335863700 >>* sRefreshButtons()
- 2021.08.12 23:04:29.335912500 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:29.335972800 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:29.336026100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:29.336076200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:04:29.336124700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:29.336171800 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:29.336224700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:29.336290200 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:29.336343700 >>> Abee BnetParty::UnlockPartyForReason CREATING_GAME(0)
- 2021.08.12 23:04:29.336395400 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
- 2021.08.12 23:04:29.336480400 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:04:29.336528700 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:04:29.336575800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:04:29.336622100 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:04:29.336668200 >>* sRefreshButtons()
- 2021.08.12 23:04:29.336715900 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:04:29.336762200 >>* sUpdatePlayGameButton()
- 2021.08.12 23:04:29.336815500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:04:29.336864000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:04:29.336911300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:04:29.336958600 >>* sSetPlayGameButtonText()
- 2021.08.12 23:04:29.337011400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:04:29.337059000 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:04:29.337214400 >>> Abee CreateGame::EnterGameBase::Complete code=0
- 2021.08.12 23:04:29.337889200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '2'
- 2021.08.12 23:04:29.339208800 GameDisposeGames()
- 2021.08.12 23:04:29.339274800 ENDING GAME
- 2021.08.12 23:04:29.339858800 Disposing UI for World
- 2021.08.12 23:04:29.341147700 Client Disposed world.
- 2021.08.12 23:04:29.422306400 >>> Abee OnGameLeft
- 2021.08.12 23:04:29.460713700 Disposing UI root!
- 2021.08.12 23:04:29.612338200 STARTING NETWORK CLIENT GAME
- 2021.08.12 23:04:29.612424000 CGameGlobalsInit()
- 2021.08.12 23:04:29.612476200 CGameGlobals::Init()
- 2021.08.12 23:04:29.612523900 Disabling loading screen for 31, 0
- 2021.08.12 23:04:29.612630100 Enabling loading screen for 1, 1
- 2021.08.12 23:04:29.656485600 SNOPreload::InitializeForGame submit required SNOs in 43769us
- 2021.08.12 23:04:30.153757000 SNOPreload::InitializeForGame in 541039us
- 2021.08.12 23:04:30.594218800 Setting depth texture, fmt = 30
- 2021.08.12 23:04:30.596748000 PostFXGfxInit() success
- 2021.08.12 23:04:30.597943500 SubObjectGfxInit() 1
- 2021.08.12 23:04:30.611895500 Connecting to 37.244.15.54:3724
- 2021.08.12 23:04:30.878437500 -----------------------------------------------------------------
- 2021.08.12 23:04:30.878525000 Server Version Information:
- 2021.08.12 23:04:30.878572500 -----------------------------------------------------------------
- 2021.08.12 23:04:30.878616800 Server BuildVersion: 2.7.1.77383
- 2021.08.12 23:04:30.878661100 Server SNOPackHash: 0xC440E016 (client hash = 0xC440E016)
- 2021.08.12 23:04:30.878704700 Server ProtocolHash: 0x4E04D30F (client hash = 0x4E04D30F)
- 2021.08.12 23:04:30.878747600 -----------------------------------------------------------------
- 2021.08.12 23:04:31.034657800 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
- 2021.08.12 23:04:32.036244500 >>> Abee OnGamePlayerJoined gameAccount={ 24341507,D3,98 }
- 2021.08.12 23:04:32.673815100 Initializing client world X1_Tristram_Adventure_Mode_Hub...
- 2021.08.12 23:04:33.222787300 >>> Abee BnetParty::Games_GameSessionNowInProgressEvent::SetMemberAttribute_GameId game_id { mmGuid: 12450886661786493093 gsGuid: 7950138538337980005 gameId: 18 }
- 2021.08.12 23:04:35.766318900 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 2
- 2021.08.12 23:04:37.354490000 Disabling loading screen for 1, 0
- 2021.08.12 23:04:37.370383200 ********** Main-thread blocking-read outside of loading screen:
- Frame: 756 - Blocking read: 5.45 ms (thread: 0)
- 2021.08.12 23:04:37.585813400 >>> Abee GamesListener::_OnGameChannelJoined channelId=type: 1 host { label: 1307087471 epoch: 1628802272 } id: 200
- 2021.08.12 23:04:47.690857100 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:04:47.690970000 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=2 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
- 2021.08.12 23:04:47.691038600 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:04:47.821842900 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:04:47.821946300 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:04:47.964161700 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:04:48.137028200 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:04:48.348587900 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:04:50.208094700 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:04:50.208207200 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:04:52.765661600 Initializing client world trDun_Leoric_Level03...
- 2021.08.12 23:04:52.765844500 Enabling loading screen for 4, 4
- 2021.08.12 23:04:52.768064400 Disposing UI for World
- 2021.08.12 23:04:52.830222800 Disabling loading screen for 1, 4
- 2021.08.12 23:04:54.189969600 Disabling loading screen for 2, 4
- 2021.08.12 23:04:54.190063200 Disabling loading screen for 4, 0
- 2021.08.12 23:04:56.815471800 de activate app 0 iconic 0
- 2021.08.12 23:04:57.008061700 ACTIVATE APP 1 iconic 0
- 2021.08.12 23:04:57.933329200 de activate app 0 iconic 0
- 2021.08.12 23:05:00.669752800 ACTIVATE APP 1 iconic 0
- 2021.08.12 23:05:17.004752500 Enabling loading screen for 4, 4
- 2021.08.12 23:05:17.005597600 Disposing UI for World
- 2021.08.12 23:05:17.011019100 Disabling loading screen for 1, 4
- 2021.08.12 23:05:17.031654400 Disabling loading screen for 2, 4
- 2021.08.12 23:05:17.032037900 Disabling loading screen for 4, 0
- 2021.08.12 23:05:20.302781500 Initializing client world X1_LR_Level_01...
- 2021.08.12 23:05:20.303374100 Enabling loading screen for 4, 4
- 2021.08.12 23:05:20.305761100 Disposing UI for World
- 2021.08.12 23:05:20.349485300 Disabling loading screen for 1, 4
- 2021.08.12 23:05:21.189616600 Disabling loading screen for 2, 4
- 2021.08.12 23:05:21.189714300 Disabling loading screen for 4, 0
- 2021.08.12 23:05:21.205562700 FMOD Error sound not ready in 5.52 ms
- 2021.08.12 23:05:21.205649200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:05:21.205702800 FMOD Memory - total: 178257920
- 2021.08.12 23:05:21.205753300 FMOD Memory - allocated: 31184672, - max allocated: 31184672
- 2021.08.12 23:05:35.219251300 FMOD Error sound not ready in 6.29 ms
- 2021.08.12 23:05:35.219357300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:05:35.219411200 FMOD Memory - total: 178257920
- 2021.08.12 23:05:35.219462100 FMOD Memory - allocated: 43010440, - max allocated: 43013088
- 2021.08.12 23:05:35.737162500 FMOD Error sound not ready in 7.40 ms
- 2021.08.12 23:05:38.801663900 FMOD Error sound not ready in 8.99 ms
- 2021.08.12 23:05:38.817588700 FMOD Error sound not ready in 15.42 ms
- 2021.08.12 23:05:38.817686300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:05:38.817743300 FMOD Memory - total: 178257920
- 2021.08.12 23:05:38.817796200 FMOD Memory - allocated: 44498448, - max allocated: 44501096
- 2021.08.12 23:06:03.908472700 FMOD Error sound not ready in 11.19 ms
- 2021.08.12 23:06:12.253614800 FMOD Error sound not ready in 4.92 ms
- 2021.08.12 23:06:12.253747700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:06:12.253802500 FMOD Memory - total: 178257920
- 2021.08.12 23:06:12.253855600 FMOD Memory - allocated: 48750184, - max allocated: 50660752
- 2021.08.12 23:06:12.269465600 FMOD Error sound not ready in 15.53 ms
- 2021.08.12 23:06:12.285554000 FMOD Error sound not ready in 15.47 ms
- 2021.08.12 23:06:12.301507400 FMOD Error sound not ready in 15.85 ms
- 2021.08.12 23:06:30.800540600 FMOD Error sound not ready in 3.22 ms
- 2021.08.12 23:06:30.800655800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:06:30.800712200 FMOD Memory - total: 178257920
- 2021.08.12 23:06:30.800759800 FMOD Memory - allocated: 45520584, - max allocated: 50660752
- 2021.08.12 23:06:30.816467900 FMOD Error sound not ready in 15.63 ms
- 2021.08.12 23:06:30.831615000 FMOD Error sound not ready in 15.01 ms
- 2021.08.12 23:06:30.847595000 FMOD Error sound not ready in 15.85 ms
- 2021.08.12 23:06:30.862794200 FMOD Error sound not ready in 15.11 ms
- 2021.08.12 23:06:30.862865200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:06:30.862916800 FMOD Memory - total: 178257920
- 2021.08.12 23:06:30.862969100 FMOD Memory - allocated: 45520584, - max allocated: 50660752
- 2021.08.12 23:06:32.013905500 FMOD Error sound not ready in 1.89 ms
- 2021.08.12 23:06:32.029436000 FMOD Error sound not ready in 15.36 ms
- 2021.08.12 23:06:32.044651400 FMOD Error sound not ready in 15.05 ms
- 2021.08.12 23:06:32.044730600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:06:32.044779200 FMOD Memory - total: 178257920
- 2021.08.12 23:06:32.044829100 FMOD Memory - allocated: 43654488, - max allocated: 50660752
- 2021.08.12 23:06:32.060185400 FMOD Error sound not ready in 15.28 ms
- 2021.08.12 23:06:32.326641900 FMOD Error sound not ready in 13.78 ms
- 2021.08.12 23:06:32.326992900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:06:32.327053800 FMOD Memory - total: 178257920
- 2021.08.12 23:06:32.327103100 FMOD Memory - allocated: 43654488, - max allocated: 50660752
- 2021.08.12 23:06:32.342612700 FMOD Error sound not ready in 15.41 ms
- 2021.08.12 23:06:35.678037600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:06:41.552669800 FMOD Error sound not ready in 14.10 ms
- 2021.08.12 23:06:48.520491900 FMOD Error sound not ready in 14.68 ms
- 2021.08.12 23:06:48.536130400 FMOD Error sound not ready in 15.49 ms
- 2021.08.12 23:06:48.536214600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:06:48.536268400 FMOD Memory - total: 178257920
- 2021.08.12 23:06:48.536316600 FMOD Memory - allocated: 42532472, - max allocated: 50660752
- 2021.08.12 23:06:48.551435000 FMOD Error sound not ready in 4.62 ms
- 2021.08.12 23:06:55.567259900 FMOD Error sound not ready in 1.16 ms
- 2021.08.12 23:06:55.582660500 FMOD Error sound not ready in 15.23 ms
- 2021.08.12 23:06:55.612641200 FMOD Error sound not ready in 8.49 ms
- 2021.08.12 23:06:55.628542900 FMOD Error sound not ready in 15.76 ms
- 2021.08.12 23:06:55.628635500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:06:55.628688200 FMOD Memory - total: 178257920
- 2021.08.12 23:06:55.628738300 FMOD Memory - allocated: 40661064, - max allocated: 50660752
- 2021.08.12 23:06:55.644619200 FMOD Error sound not ready in 15.79 ms
- 2021.08.12 23:06:55.660023900 FMOD Error sound not ready in 15.31 ms
- 2021.08.12 23:06:55.660102100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:06:55.660154500 FMOD Memory - total: 178257920
- 2021.08.12 23:06:55.660205700 FMOD Memory - allocated: 40661064, - max allocated: 50660752
- 2021.08.12 23:07:03.458104000 FMOD Error sound not ready in 13.29 ms
- 2021.08.12 23:07:03.458227300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:03.458282100 FMOD Memory - total: 178257920
- 2021.08.12 23:07:03.458337000 FMOD Memory - allocated: 40815512, - max allocated: 50660752
- 2021.08.12 23:07:03.473143200 FMOD Error sound not ready in 14.72 ms
- 2021.08.12 23:07:03.488429400 FMOD Error sound not ready in 15.16 ms
- 2021.08.12 23:07:03.503661000 FMOD Error sound not ready in 15.09 ms
- 2021.08.12 23:07:03.519623900 FMOD Error sound not ready in 15.49 ms
- 2021.08.12 23:07:07.707553300 FMOD Error sound not ready in 10.17 ms
- 2021.08.12 23:07:07.707669900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:07.707723200 FMOD Memory - total: 178257920
- 2021.08.12 23:07:07.707770700 FMOD Memory - allocated: 40055240, - max allocated: 50660752
- 2021.08.12 23:07:07.723476300 FMOD Error sound not ready in 15.57 ms
- 2021.08.12 23:07:07.738462700 FMOD Error sound not ready in 14.49 ms
- 2021.08.12 23:07:07.753397600 FMOD Error sound not ready in 14.40 ms
- 2021.08.12 23:07:08.016196900 FMOD Error sound not ready in 13.26 ms
- 2021.08.12 23:07:08.031164500 FMOD Error sound not ready in 14.46 ms
- 2021.08.12 23:07:08.047076400 FMOD Error sound not ready in 15.44 ms
- 2021.08.12 23:07:08.063113000 FMOD Error sound not ready in 15.91 ms
- 2021.08.12 23:07:08.063228400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:08.063282400 FMOD Memory - total: 178257920
- 2021.08.12 23:07:08.063330800 FMOD Memory - allocated: 40122976, - max allocated: 50660752
- 2021.08.12 23:07:08.779623700 FMOD Error sound not ready in 15.80 ms
- 2021.08.12 23:07:08.795659800 FMOD Error sound not ready in 15.54 ms
- 2021.08.12 23:07:08.795749400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:08.795800600 FMOD Memory - total: 178257920
- 2021.08.12 23:07:08.795848800 FMOD Memory - allocated: 40122976, - max allocated: 50660752
- 2021.08.12 23:07:08.810883700 FMOD Error sound not ready in 14.90 ms
- 2021.08.12 23:07:11.348482400 FMOD Error sound not ready in 10.13 ms
- 2021.08.12 23:07:11.363636300 FMOD Error sound not ready in 15.00 ms
- 2021.08.12 23:07:11.363727000 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:11.363777500 FMOD Memory - total: 178257920
- 2021.08.12 23:07:11.363825000 FMOD Memory - allocated: 40309896, - max allocated: 50660752
- 2021.08.12 23:07:20.834137400 FMOD Error sound not ready in 1.38 ms
- 2021.08.12 23:07:20.849621500 FMOD Error sound not ready in 6.59 ms
- 2021.08.12 23:07:20.865140900 FMOD Error sound not ready in 15.41 ms
- 2021.08.12 23:07:20.865215100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:20.865268600 FMOD Memory - total: 178257920
- 2021.08.12 23:07:20.865317500 FMOD Memory - allocated: 38872320, - max allocated: 50660752
- 2021.08.12 23:07:20.880554400 FMOD Error sound not ready in 15.16 ms
- 2021.08.12 23:07:22.974684000 FMOD Error sound not ready in 11.93 ms
- 2021.08.12 23:07:22.974774700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:22.974827500 FMOD Memory - total: 178257920
- 2021.08.12 23:07:22.974878100 FMOD Memory - allocated: 39060376, - max allocated: 50660752
- 2021.08.12 23:07:23.257613700 FMOD Error sound not ready in 12.49 ms
- 2021.08.12 23:07:23.257728900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:23.257783800 FMOD Memory - total: 178257920
- 2021.08.12 23:07:23.257837600 FMOD Memory - allocated: 39060376, - max allocated: 50660752
- 2021.08.12 23:07:23.882698900 FMOD Error sound not ready in 7.27 ms
- 2021.08.12 23:07:23.898557400 FMOD Error sound not ready in 15.73 ms
- 2021.08.12 23:07:23.898636900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:23.898688500 FMOD Memory - total: 178257920
- 2021.08.12 23:07:23.898736300 FMOD Memory - allocated: 39967240, - max allocated: 50660752
- 2021.08.12 23:07:29.591051000 FMOD Error sound not ready in 2.18 ms
- 2021.08.12 23:07:29.606646300 FMOD Error sound not ready in 15.43 ms
- 2021.08.12 23:07:29.606734500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:29.606788100 FMOD Memory - total: 178257920
- 2021.08.12 23:07:29.606841600 FMOD Memory - allocated: 40039016, - max allocated: 50660752
- 2021.08.12 23:07:29.622645800 FMOD Error sound not ready in 15.72 ms
- 2021.08.12 23:07:29.638501600 FMOD Error sound not ready in 15.68 ms
- 2021.08.12 23:07:29.653798700 FMOD Error sound not ready in 14.78 ms
- 2021.08.12 23:07:29.653880400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:29.653930600 FMOD Memory - total: 178257920
- 2021.08.12 23:07:29.653981200 FMOD Memory - allocated: 40039016, - max allocated: 50660752
- 2021.08.12 23:07:33.176654800 FMOD Error sound not ready in 11.19 ms
- 2021.08.12 23:07:33.192562400 FMOD Error sound not ready in 15.71 ms
- 2021.08.12 23:07:33.192685100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:33.192790400 FMOD Memory - total: 178257920
- 2021.08.12 23:07:33.192842900 FMOD Memory - allocated: 40103960, - max allocated: 50660752
- 2021.08.12 23:07:35.394148100 FMOD Error sound not ready in 15.27 ms
- 2021.08.12 23:07:35.597782100 FMOD Error sound not ready in 2.44 ms
- 2021.08.12 23:07:35.597896100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:35.597951400 FMOD Memory - total: 178257920
- 2021.08.12 23:07:35.598003900 FMOD Memory - allocated: 40074736, - max allocated: 50660752
- 2021.08.12 23:07:39.920026700 Enabling loading screen for 4, 4
- 2021.08.12 23:07:39.920136600 Initializing client world X1_LR_Level_02...
- 2021.08.12 23:07:39.920685400 Enabling loading screen for 4, 4
- 2021.08.12 23:07:39.921284900 Disposing UI for World
- 2021.08.12 23:07:39.934868400 Disabling loading screen for 1, 4
- 2021.08.12 23:07:40.818603900 Disabling loading screen for 2, 4
- 2021.08.12 23:07:40.818713100 Disabling loading screen for 4, 0
- 2021.08.12 23:07:40.834501300 FMOD Error sound not ready in 9.77 ms
- 2021.08.12 23:07:40.834593000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:40.834646200 FMOD Memory - total: 178257920
- 2021.08.12 23:07:40.834694500 FMOD Memory - allocated: 41379728, - max allocated: 50660752
- 2021.08.12 23:07:46.872788900 ********** Main-thread blocking-read outside of loading screen:
- Frame: 26583 - Blocking read: 5.49 ms (thread: 0)
- 2021.08.12 23:07:49.115188500 FMOD Error sound not ready in 1.26 ms
- 2021.08.12 23:07:49.115292600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:07:49.115346600 FMOD Memory - total: 178257920
- 2021.08.12 23:07:49.115397900 FMOD Memory - allocated: 42825096, - max allocated: 50660752
- 2021.08.12 23:07:49.130475000 FMOD Error sound not ready in 14.98 ms
- 2021.08.12 23:07:57.123713500 FMOD Error sound not ready in 11.89 ms
- 2021.08.12 23:08:03.205555800 FMOD Error sound not ready in 10.23 ms
- 2021.08.12 23:08:10.659431400 FMOD Error sound not ready in 1.85 ms
- 2021.08.12 23:08:10.659536700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:08:10.659589000 FMOD Memory - total: 178257920
- 2021.08.12 23:08:10.659637700 FMOD Memory - allocated: 39035848, - max allocated: 50660752
- 2021.08.12 23:08:10.674504100 FMOD Error sound not ready in 14.77 ms
- 2021.08.12 23:08:10.690407800 FMOD Error sound not ready in 15.74 ms
- 2021.08.12 23:08:10.705695000 FMOD Error sound not ready in 14.74 ms
- 2021.08.12 23:08:17.879522500 FMOD Error sound not ready in 7.46 ms
- 2021.08.12 23:08:17.895600000 FMOD Error sound not ready in 15.58 ms
- 2021.08.12 23:08:17.895688800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:08:17.895745600 FMOD Memory - total: 178257920
- 2021.08.12 23:08:17.895795500 FMOD Memory - allocated: 39410552, - max allocated: 50660752
- 2021.08.12 23:08:19.630392100 FMOD Error sound not ready in 4.25 ms
- 2021.08.12 23:08:19.645402500 FMOD Error sound not ready in 14.85 ms
- 2021.08.12 23:08:19.645503400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:08:19.645554800 FMOD Memory - total: 178257920
- 2021.08.12 23:08:19.645602800 FMOD Memory - allocated: 39437632, - max allocated: 50660752
- 2021.08.12 23:08:19.661439000 FMOD Error sound not ready in 15.75 ms
- 2021.08.12 23:08:19.676656200 FMOD Error sound not ready in 14.77 ms
- 2021.08.12 23:08:19.676745800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:08:19.676794700 FMOD Memory - total: 178257920
- 2021.08.12 23:08:19.676876800 FMOD Memory - allocated: 39437632, - max allocated: 50660752
- 2021.08.12 23:08:20.347651600 FMOD Error sound not ready in 7.70 ms
- 2021.08.12 23:08:20.347765400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:08:20.347819600 FMOD Memory - total: 178257920
- 2021.08.12 23:08:20.347867700 FMOD Memory - allocated: 39264760, - max allocated: 50660752
- 2021.08.12 23:08:20.362638800 FMOD Error sound not ready in 14.65 ms
- 2021.08.12 23:08:20.378654600 FMOD Error sound not ready in 15.50 ms
- 2021.08.12 23:08:20.863601700 FMOD Error sound not ready in 14.91 ms
- 2021.08.12 23:08:28.800619900 FMOD Error sound not ready in 8.77 ms
- 2021.08.12 23:08:29.410237500 FMOD Error sound not ready in 11.64 ms
- 2021.08.12 23:08:30.456213000 FMOD Error sound not ready in 9.01 ms
- 2021.08.12 23:08:30.628611900 FMOD Error sound not ready in 15.26 ms
- 2021.08.12 23:08:30.927420700 FMOD Error sound not ready in 12.95 ms
- 2021.08.12 23:08:35.692415600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:09:02.670235000 FMOD Error sound not ready in 2.52 ms
- 2021.08.12 23:09:02.685562400 FMOD Error sound not ready in 15.17 ms
- 2021.08.12 23:09:02.685650100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:09:02.685706100 FMOD Memory - total: 178257920
- 2021.08.12 23:09:02.685762200 FMOD Memory - allocated: 40920984, - max allocated: 50660752
- 2021.08.12 23:09:02.985634800 FMOD Error sound not ready in 15.18 ms
- 2021.08.12 23:09:03.001626000 FMOD Error sound not ready in 15.86 ms
- 2021.08.12 23:09:03.001722300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:09:03.001776700 FMOD Memory - total: 178257920
- 2021.08.12 23:09:03.001825500 FMOD Memory - allocated: 40871784, - max allocated: 50660752
- 2021.08.12 23:09:03.016809200 FMOD Error sound not ready in 14.90 ms
- 2021.08.12 23:09:03.031897200 FMOD Error sound not ready in 14.54 ms
- 2021.08.12 23:09:03.047822400 FMOD Error sound not ready in 15.36 ms
- 2021.08.12 23:09:03.047944000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:09:03.047997300 FMOD Memory - total: 178257920
- 2021.08.12 23:09:03.048118800 FMOD Memory - allocated: 40871784, - max allocated: 50660752
- 2021.08.12 23:09:11.440564000 FMOD Error sound not ready in 14.44 ms
- 2021.08.12 23:09:11.456578800 FMOD Error sound not ready in 15.87 ms
- 2021.08.12 23:09:12.645186200 FMOD Error sound not ready in 5.57 ms
- 2021.08.12 23:09:12.645300000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:09:12.645358800 FMOD Memory - total: 178257920
- 2021.08.12 23:09:12.645419800 FMOD Memory - allocated: 39447728, - max allocated: 50660752
- 2021.08.12 23:09:20.029059500 FMOD Error sound not ready in 9.34 ms
- 2021.08.12 23:09:29.424552700 FMOD Error sound not ready in 3.17 ms
- 2021.08.12 23:09:29.424671900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:09:29.424728600 FMOD Memory - total: 178257920
- 2021.08.12 23:09:29.424780300 FMOD Memory - allocated: 40278248, - max allocated: 50660752
- 2021.08.12 23:09:33.676112300 FMOD Error sound not ready in 3.13 ms
- 2021.08.12 23:09:34.707326100 FMOD Error sound not ready in 6.68 ms
- 2021.08.12 23:09:34.722532300 FMOD Error sound not ready in 15.07 ms
- 2021.08.12 23:09:34.722631500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:09:34.722692000 FMOD Memory - total: 178257920
- 2021.08.12 23:09:34.722745500 FMOD Memory - allocated: 40818872, - max allocated: 50660752
- 2021.08.12 23:09:34.738735400 FMOD Error sound not ready in 13.87 ms
- 2021.08.12 23:09:34.754612800 FMOD Error sound not ready in 15.43 ms
- 2021.08.12 23:09:34.754693600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:09:34.754747900 FMOD Memory - total: 178257920
- 2021.08.12 23:09:34.754797500 FMOD Memory - allocated: 40818872, - max allocated: 50660752
- 2021.08.12 23:09:39.203644700 FMOD Error sound not ready in 6.72 ms
- 2021.08.12 23:09:43.190605600 FMOD Error sound not ready in 4.01 ms
- 2021.08.12 23:09:48.394555100 FMOD Error sound not ready in 12.95 ms
- 2021.08.12 23:10:00.774338400 Enabling loading screen for 4, 4
- 2021.08.12 23:10:00.774450200 Initializing client world X1_LR_Level_03...
- 2021.08.12 23:10:00.774990200 Enabling loading screen for 4, 4
- 2021.08.12 23:10:00.775766800 Disposing UI for World
- 2021.08.12 23:10:00.790714300 Disabling loading screen for 1, 4
- 2021.08.12 23:10:01.005559900 Disabling loading screen for 2, 4
- 2021.08.12 23:10:01.005658600 Disabling loading screen for 4, 0
- 2021.08.12 23:10:24.068564400 FMOD Error sound not ready in 8.59 ms
- 2021.08.12 23:10:24.068672500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:24.068725500 FMOD Memory - total: 178257920
- 2021.08.12 23:10:24.068774600 FMOD Memory - allocated: 48573264, - max allocated: 50660752
- 2021.08.12 23:10:24.083599600 FMOD Error sound not ready in 14.54 ms
- 2021.08.12 23:10:28.516430300 FMOD Error sound not ready in 14.49 ms
- 2021.08.12 23:10:28.531651500 FMOD Error sound not ready in 14.95 ms
- 2021.08.12 23:10:28.547597200 FMOD Error sound not ready in 15.81 ms
- 2021.08.12 23:10:28.547676900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:28.547730800 FMOD Memory - total: 178257920
- 2021.08.12 23:10:28.547783000 FMOD Memory - allocated: 50451904, - max allocated: 50896408
- 2021.08.12 23:10:28.562772500 FMOD Error sound not ready in 14.91 ms
- 2021.08.12 23:10:28.577929300 FMOD Error sound not ready in 14.53 ms
- 2021.08.12 23:10:28.594028300 FMOD Error sound not ready in 15.99 ms
- 2021.08.12 23:10:28.594103900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:28.594154000 FMOD Memory - total: 178257920
- 2021.08.12 23:10:28.594202400 FMOD Memory - allocated: 50451904, - max allocated: 50896408
- 2021.08.12 23:10:30.033689200 FMOD Error sound not ready in 5.28 ms
- 2021.08.12 23:10:30.033797800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:30.033854500 FMOD Memory - total: 178257920
- 2021.08.12 23:10:30.033903700 FMOD Memory - allocated: 50014600, - max allocated: 50896408
- 2021.08.12 23:10:30.049214700 FMOD Error sound not ready in 15.24 ms
- 2021.08.12 23:10:30.064577400 FMOD Error sound not ready in 15.21 ms
- 2021.08.12 23:10:30.080632900 FMOD Error sound not ready in 15.43 ms
- 2021.08.12 23:10:35.648441500 FMOD Error sound not ready in 8.71 ms
- 2021.08.12 23:10:35.663604900 FMOD Error sound not ready in 14.65 ms
- 2021.08.12 23:10:35.678556400 FMOD Error sound not ready in 14.86 ms
- 2021.08.12 23:10:35.694656700 FMOD Error sound not ready in 15.98 ms
- 2021.08.12 23:10:35.694772400 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:10:35.694870800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:35.694933800 FMOD Memory - total: 178257920
- 2021.08.12 23:10:35.694984000 FMOD Memory - allocated: 50236496, - max allocated: 50896408
- 2021.08.12 23:10:35.709634400 FMOD Error sound not ready in 14.46 ms
- 2021.08.12 23:10:35.725594200 FMOD Error sound not ready in 15.49 ms
- 2021.08.12 23:10:35.725693100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:35.725744700 FMOD Memory - total: 178257920
- 2021.08.12 23:10:35.725793200 FMOD Memory - allocated: 50236496, - max allocated: 50896408
- 2021.08.12 23:10:36.254689000 FMOD Error sound not ready in 9.32 ms
- 2021.08.12 23:10:36.269341800 FMOD Error sound not ready in 14.48 ms
- 2021.08.12 23:10:36.269432400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:36.269486500 FMOD Memory - total: 178257920
- 2021.08.12 23:10:36.269538700 FMOD Memory - allocated: 50074560, - max allocated: 50896408
- 2021.08.12 23:10:36.285373800 FMOD Error sound not ready in 15.74 ms
- 2021.08.12 23:10:36.300703800 FMOD Error sound not ready in 14.85 ms
- 2021.08.12 23:10:36.316653100 FMOD Error sound not ready in 15.40 ms
- 2021.08.12 23:10:39.453628800 FMOD Error sound not ready in 10.18 ms
- 2021.08.12 23:10:39.942639600 FMOD Error sound not ready in 9.35 ms
- 2021.08.12 23:10:39.958384500 FMOD Error sound not ready in 15.62 ms
- 2021.08.12 23:10:39.958470800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:39.958525000 FMOD Memory - total: 178257920
- 2021.08.12 23:10:39.958574500 FMOD Memory - allocated: 49997336, - max allocated: 50896408
- 2021.08.12 23:10:40.037418500 FMOD Error sound not ready in 10.50 ms
- 2021.08.12 23:10:40.037507400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:40.037557300 FMOD Memory - total: 178257920
- 2021.08.12 23:10:40.037607200 FMOD Memory - allocated: 49972736, - max allocated: 50896408
- 2021.08.12 23:10:40.895643000 FMOD Error sound not ready in 8.73 ms
- 2021.08.12 23:10:44.207954900 FMOD Error sound not ready in 12.40 ms
- 2021.08.12 23:10:44.223561600 FMOD Error sound not ready in 15.48 ms
- 2021.08.12 23:10:44.223646900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:44.223698600 FMOD Memory - total: 178257920
- 2021.08.12 23:10:44.223747700 FMOD Memory - allocated: 48840624, - max allocated: 50896408
- 2021.08.12 23:10:44.238618200 FMOD Error sound not ready in 14.75 ms
- 2021.08.12 23:10:44.254611000 FMOD Error sound not ready in 15.70 ms
- 2021.08.12 23:10:44.269660100 FMOD Error sound not ready in 14.89 ms
- 2021.08.12 23:10:44.269745000 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:44.269797500 FMOD Memory - total: 178257920
- 2021.08.12 23:10:44.269847200 FMOD Memory - allocated: 48840624, - max allocated: 50896408
- 2021.08.12 23:10:45.413657100 FMOD Error sound not ready in 4.29 ms
- 2021.08.12 23:10:45.413776800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:45.413828000 FMOD Memory - total: 178257920
- 2021.08.12 23:10:45.413875500 FMOD Memory - allocated: 48930712, - max allocated: 50896408
- 2021.08.12 23:10:45.428911400 FMOD Error sound not ready in 14.94 ms
- 2021.08.12 23:10:45.444925200 FMOD Error sound not ready in 15.43 ms
- 2021.08.12 23:10:45.460017500 FMOD Error sound not ready in 14.85 ms
- 2021.08.12 23:10:45.475715800 FMOD Error sound not ready in 15.06 ms
- 2021.08.12 23:10:46.022091300 FMOD Error sound not ready in 4.57 ms
- 2021.08.12 23:10:46.036757100 FMOD Error sound not ready in 14.53 ms
- 2021.08.12 23:10:46.036847700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:46.036899800 FMOD Memory - total: 178257920
- 2021.08.12 23:10:46.036985800 FMOD Memory - allocated: 49029696, - max allocated: 50896408
- 2021.08.12 23:10:46.052588900 FMOD Error sound not ready in 15.52 ms
- 2021.08.12 23:10:46.068515000 FMOD Error sound not ready in 15.73 ms
- 2021.08.12 23:10:46.083818100 FMOD Error sound not ready in 15.20 ms
- 2021.08.12 23:10:46.083894300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:46.083944900 FMOD Memory - total: 178257920
- 2021.08.12 23:10:46.084063800 FMOD Memory - allocated: 49029696, - max allocated: 50896408
- 2021.08.12 23:10:46.944594200 FMOD Error sound not ready in 13.90 ms
- 2021.08.12 23:10:46.960573600 FMOD Error sound not ready in 15.81 ms
- 2021.08.12 23:10:46.960688300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:46.960747400 FMOD Memory - total: 178257920
- 2021.08.12 23:10:46.960804600 FMOD Memory - allocated: 49205536, - max allocated: 50896408
- 2021.08.12 23:10:47.862604100 FMOD Error sound not ready in 14.88 ms
- 2021.08.12 23:10:47.862716900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:47.862773800 FMOD Memory - total: 178257920
- 2021.08.12 23:10:47.862828200 FMOD Memory - allocated: 48986272, - max allocated: 50896408
- 2021.08.12 23:10:47.878254400 FMOD Error sound not ready in 15.33 ms
- 2021.08.12 23:10:47.893684900 FMOD Error sound not ready in 14.84 ms
- 2021.08.12 23:10:47.909726300 FMOD Error sound not ready in 15.38 ms
- 2021.08.12 23:10:55.287534700 FMOD Error sound not ready in 11.97 ms
- 2021.08.12 23:10:55.303559900 FMOD Error sound not ready in 15.85 ms
- 2021.08.12 23:10:55.319595600 FMOD Error sound not ready in 15.90 ms
- 2021.08.12 23:10:55.319691600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:55.319748400 FMOD Memory - total: 178257920
- 2021.08.12 23:10:55.319797700 FMOD Memory - allocated: 44871880, - max allocated: 50896408
- 2021.08.12 23:10:55.335589300 FMOD Error sound not ready in 15.67 ms
- 2021.08.12 23:10:55.351661200 FMOD Error sound not ready in 15.82 ms
- 2021.08.12 23:10:55.367756100 FMOD Error sound not ready in 15.98 ms
- 2021.08.12 23:10:55.367844600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:55.367894500 FMOD Memory - total: 178257920
- 2021.08.12 23:10:55.367941700 FMOD Memory - allocated: 44871880, - max allocated: 50896408
- 2021.08.12 23:10:55.889440400 FMOD Error sound not ready in 9.53 ms
- 2021.08.12 23:10:55.889540000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:55.889590200 FMOD Memory - total: 178257920
- 2021.08.12 23:10:55.889641600 FMOD Memory - allocated: 44888896, - max allocated: 50896408
- 2021.08.12 23:10:55.905495900 FMOD Error sound not ready in 15.76 ms
- 2021.08.12 23:10:55.921527500 FMOD Error sound not ready in 15.37 ms
- 2021.08.12 23:10:55.936775100 FMOD Error sound not ready in 15.10 ms
- 2021.08.12 23:10:55.936874200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:55.936924500 FMOD Memory - total: 178257920
- 2021.08.12 23:10:55.936972400 FMOD Memory - allocated: 44888896, - max allocated: 50896408
- 2021.08.12 23:10:58.331945300 FMOD Error sound not ready in 11.43 ms
- 2021.08.12 23:10:58.346888000 FMOD Error sound not ready in 14.77 ms
- 2021.08.12 23:10:58.346986800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:10:58.347038600 FMOD Memory - total: 178257920
- 2021.08.12 23:10:58.347088000 FMOD Memory - allocated: 44903096, - max allocated: 50896408
- 2021.08.12 23:11:00.460620600 FMOD Error sound not ready in 15.56 ms
- 2021.08.12 23:11:04.419630900 FMOD Error sound not ready in 1.75 ms
- 2021.08.12 23:11:04.435629900 FMOD Error sound not ready in 15.85 ms
- 2021.08.12 23:11:04.435711400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:04.435763200 FMOD Memory - total: 178257920
- 2021.08.12 23:11:04.435817800 FMOD Memory - allocated: 44646672, - max allocated: 50896408
- 2021.08.12 23:11:04.451665300 FMOD Error sound not ready in 15.77 ms
- 2021.08.12 23:11:04.466790200 FMOD Error sound not ready in 14.58 ms
- 2021.08.12 23:11:04.482569800 FMOD Error sound not ready in 15.70 ms
- 2021.08.12 23:11:04.482637600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:04.482686600 FMOD Memory - total: 178257920
- 2021.08.12 23:11:04.482825400 FMOD Memory - allocated: 44646672, - max allocated: 50896408
- 2021.08.12 23:11:05.029330500 FMOD Error sound not ready in 2.31 ms
- 2021.08.12 23:11:05.029467400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:05.029520200 FMOD Memory - total: 178257920
- 2021.08.12 23:11:05.029572700 FMOD Memory - allocated: 44646672, - max allocated: 50896408
- 2021.08.12 23:11:05.044579700 FMOD Error sound not ready in 14.90 ms
- 2021.08.12 23:11:05.060343000 FMOD Error sound not ready in 15.59 ms
- 2021.08.12 23:11:05.075589400 FMOD Error sound not ready in 14.65 ms
- 2021.08.12 23:11:05.653604500 FMOD Error sound not ready in 13.00 ms
- 2021.08.12 23:11:05.669607100 FMOD Error sound not ready in 15.43 ms
- 2021.08.12 23:11:05.685708000 FMOD Error sound not ready in 15.99 ms
- 2021.08.12 23:11:05.685785900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:05.685836300 FMOD Memory - total: 178257920
- 2021.08.12 23:11:05.685884800 FMOD Memory - allocated: 44622072, - max allocated: 50896408
- 2021.08.12 23:11:06.857822600 FMOD Error sound not ready in 2.49 ms
- 2021.08.12 23:11:06.872598400 FMOD Error sound not ready in 14.61 ms
- 2021.08.12 23:11:06.872687100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:06.872738000 FMOD Memory - total: 178257920
- 2021.08.12 23:11:06.872786200 FMOD Memory - allocated: 44597472, - max allocated: 50896408
- 2021.08.12 23:11:06.888574500 FMOD Error sound not ready in 15.71 ms
- 2021.08.12 23:11:06.904775400 FMOD Error sound not ready in 16.08 ms
- 2021.08.12 23:11:06.920669600 FMOD Error sound not ready in 15.73 ms
- 2021.08.12 23:11:08.976345000 FMOD Error sound not ready in 13.89 ms
- 2021.08.12 23:11:08.991630300 FMOD Error sound not ready in 14.77 ms
- 2021.08.12 23:11:09.007636100 FMOD Error sound not ready in 15.91 ms
- 2021.08.12 23:11:09.023639600 FMOD Error sound not ready in 15.88 ms
- 2021.08.12 23:11:09.039566000 FMOD Error sound not ready in 15.83 ms
- 2021.08.12 23:11:09.039641800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:09.039691000 FMOD Memory - total: 178257920
- 2021.08.12 23:11:09.039737900 FMOD Memory - allocated: 44630584, - max allocated: 50896408
- 2021.08.12 23:11:09.054693200 FMOD Error sound not ready in 14.66 ms
- 2021.08.12 23:11:09.070043800 FMOD Error sound not ready in 15.26 ms
- 2021.08.12 23:11:10.184591600 FMOD Error sound not ready in 3.40 ms
- 2021.08.12 23:11:10.200577800 FMOD Error sound not ready in 15.47 ms
- 2021.08.12 23:11:10.200660900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:10.200709400 FMOD Memory - total: 178257920
- 2021.08.12 23:11:10.200787800 FMOD Memory - allocated: 44630584, - max allocated: 50896408
- 2021.08.12 23:11:10.216600200 FMOD Error sound not ready in 15.72 ms
- 2021.08.12 23:11:10.232726400 FMOD Error sound not ready in 15.98 ms
- 2021.08.12 23:11:10.248541600 FMOD Error sound not ready in 15.20 ms
- 2021.08.12 23:11:10.811528900 FMOD Error sound not ready in 16.32 ms
- 2021.08.12 23:11:10.827392400 FMOD Error sound not ready in 15.28 ms
- 2021.08.12 23:11:10.842594800 FMOD Error sound not ready in 15.09 ms
- 2021.08.12 23:11:10.842672300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:10.842724300 FMOD Memory - total: 178257920
- 2021.08.12 23:11:10.842772300 FMOD Memory - allocated: 44630584, - max allocated: 50896408
- 2021.08.12 23:11:10.857657300 FMOD Error sound not ready in 14.80 ms
- 2021.08.12 23:11:10.873777000 FMOD Error sound not ready in 15.55 ms
- 2021.08.12 23:11:13.535301300 FMOD Error sound not ready in 10.33 ms
- 2021.08.12 23:11:13.535400200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:13.535449400 FMOD Memory - total: 178257920
- 2021.08.12 23:11:13.535495300 FMOD Memory - allocated: 44599112, - max allocated: 50896408
- 2021.08.12 23:11:13.550375900 FMOD Error sound not ready in 14.79 ms
- 2021.08.12 23:11:13.565589500 FMOD Error sound not ready in 15.06 ms
- 2021.08.12 23:11:13.581580200 FMOD Error sound not ready in 15.80 ms
- 2021.08.12 23:11:13.597517500 FMOD Error sound not ready in 15.83 ms
- 2021.08.12 23:11:13.597588300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:13.597637400 FMOD Memory - total: 178257920
- 2021.08.12 23:11:13.597683900 FMOD Memory - allocated: 44623712, - max allocated: 50896408
- 2021.08.12 23:11:19.597012100 FMOD Error sound not ready in 1.99 ms
- 2021.08.12 23:11:19.612968100 FMOD Error sound not ready in 1.64 ms
- 2021.08.12 23:11:19.628295600 FMOD Error sound not ready in 15.20 ms
- 2021.08.12 23:11:19.628380400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:19.628438500 FMOD Memory - total: 178257920
- 2021.08.12 23:11:19.628489900 FMOD Memory - allocated: 45343584, - max allocated: 50896408
- 2021.08.12 23:11:19.643578400 FMOD Error sound not ready in 15.01 ms
- 2021.08.12 23:11:20.564643400 FMOD Error sound not ready in 4.36 ms
- 2021.08.12 23:11:20.564757700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:20.564824500 FMOD Memory - total: 178257920
- 2021.08.12 23:11:20.564879400 FMOD Memory - allocated: 45343584, - max allocated: 50896408
- 2021.08.12 23:11:27.537368200 FMOD Error sound not ready in 12.61 ms
- 2021.08.12 23:11:27.537475600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:27.537532000 FMOD Memory - total: 178257920
- 2021.08.12 23:11:27.537581100 FMOD Memory - allocated: 45460336, - max allocated: 50896408
- 2021.08.12 23:11:29.049644800 FMOD Error sound not ready in 8.56 ms
- 2021.08.12 23:11:29.065607500 FMOD Error sound not ready in 8.74 ms
- 2021.08.12 23:11:29.081626800 FMOD Error sound not ready in 15.89 ms
- 2021.08.12 23:11:52.879728300 FMOD Error sound not ready in 13.89 ms
- 2021.08.12 23:11:52.879831500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:11:52.879888000 FMOD Memory - total: 178257920
- 2021.08.12 23:11:52.879937000 FMOD Memory - allocated: 47212656, - max allocated: 50896408
- 2021.08.12 23:12:05.297125100 FMOD Error sound not ready in 5.88 ms
- 2021.08.12 23:12:05.312605200 FMOD Error sound not ready in 15.31 ms
- 2021.08.12 23:12:05.328321700 FMOD Error sound not ready in 15.52 ms
- 2021.08.12 23:12:05.343595300 FMOD Error sound not ready in 14.74 ms
- 2021.08.12 23:12:05.343695200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:05.343750500 FMOD Memory - total: 178257920
- 2021.08.12 23:12:05.343804000 FMOD Memory - allocated: 46122248, - max allocated: 50896408
- 2021.08.12 23:12:06.851594900 FMOD Error sound not ready in 15.25 ms
- 2021.08.12 23:12:06.866289000 FMOD Error sound not ready in 14.50 ms
- 2021.08.12 23:12:06.881657600 FMOD Error sound not ready in 15.26 ms
- 2021.08.12 23:12:06.881738300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:06.881788800 FMOD Memory - total: 178257920
- 2021.08.12 23:12:06.881837500 FMOD Memory - allocated: 46122248, - max allocated: 50896408
- 2021.08.12 23:12:06.897505700 FMOD Error sound not ready in 15.56 ms
- 2021.08.12 23:12:06.912754200 FMOD Error sound not ready in 4.07 ms
- 2021.08.12 23:12:06.928701100 FMOD Error sound not ready in 15.82 ms
- 2021.08.12 23:12:06.928784200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:06.928833600 FMOD Memory - total: 178257920
- 2021.08.12 23:12:06.928883000 FMOD Memory - allocated: 46122248, - max allocated: 50896408
- 2021.08.12 23:12:08.961258400 FMOD Error sound not ready in 3.61 ms
- 2021.08.12 23:12:09.643905600 FMOD Error sound not ready in 3.83 ms
- 2021.08.12 23:12:13.757626100 Enabling loading screen for 4, 4
- 2021.08.12 23:12:13.757734400 Initializing client world X1_LR_Level_04...
- 2021.08.12 23:12:13.758300600 Enabling loading screen for 4, 4
- 2021.08.12 23:12:13.759015500 Disposing UI for World
- 2021.08.12 23:12:13.773660900 Disabling loading screen for 1, 4
- 2021.08.12 23:12:13.898131900 Disabling loading screen for 2, 4
- 2021.08.12 23:12:13.898215500 Disabling loading screen for 4, 0
- 2021.08.12 23:12:23.748229500 FMOD Error sound not ready in 11.41 ms
- 2021.08.12 23:12:23.763589600 FMOD Error sound not ready in 15.20 ms
- 2021.08.12 23:12:23.763675600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:23.763731600 FMOD Memory - total: 178257920
- 2021.08.12 23:12:23.763781400 FMOD Memory - allocated: 46394640, - max allocated: 50896408
- 2021.08.12 23:12:23.779623200 FMOD Error sound not ready in 15.75 ms
- 2021.08.12 23:12:23.810634200 FMOD Error sound not ready in 13.95 ms
- 2021.08.12 23:12:27.064622500 FMOD Error sound not ready in 5.70 ms
- 2021.08.12 23:12:27.064721000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:27.064770300 FMOD Memory - total: 178257920
- 2021.08.12 23:12:27.064817900 FMOD Memory - allocated: 46245384, - max allocated: 50896408
- 2021.08.12 23:12:27.079640100 FMOD Error sound not ready in 14.73 ms
- 2021.08.12 23:12:27.095639500 FMOD Error sound not ready in 15.48 ms
- 2021.08.12 23:12:28.967398900 FMOD Error sound not ready in 7.96 ms
- 2021.08.12 23:12:28.967520300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:28.967574500 FMOD Memory - total: 178257920
- 2021.08.12 23:12:28.967627500 FMOD Memory - allocated: 46533008, - max allocated: 50896408
- 2021.08.12 23:12:33.989320400 FMOD Error sound not ready in 5.20 ms
- 2021.08.12 23:12:34.065598900 FMOD Error sound not ready in 13.29 ms
- 2021.08.12 23:12:34.286223200 FMOD Error sound not ready in 2.16 ms
- 2021.08.12 23:12:34.301214200 FMOD Error sound not ready in 14.49 ms
- 2021.08.12 23:12:34.301306400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:34.301396000 FMOD Memory - total: 178257920
- 2021.08.12 23:12:34.301445900 FMOD Memory - allocated: 48388320, - max allocated: 50896408
- 2021.08.12 23:12:35.695523600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:12:37.689630000 FMOD Error sound not ready in 4.82 ms
- 2021.08.12 23:12:37.689738900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:37.689792900 FMOD Memory - total: 178257920
- 2021.08.12 23:12:37.689844500 FMOD Memory - allocated: 49314720, - max allocated: 50896408
- 2021.08.12 23:12:37.705619800 FMOD Error sound not ready in 15.68 ms
- 2021.08.12 23:12:43.801095500 FMOD Error sound not ready in 16.00 ms
- 2021.08.12 23:12:43.816333900 FMOD Error sound not ready in 14.74 ms
- 2021.08.12 23:12:43.831666600 FMOD Error sound not ready in 15.20 ms
- 2021.08.12 23:12:43.831750400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:43.831801800 FMOD Memory - total: 178257920
- 2021.08.12 23:12:43.831849500 FMOD Memory - allocated: 52649816, - max allocated: 52653584
- 2021.08.12 23:12:43.847679200 FMOD Error sound not ready in 4.82 ms
- 2021.08.12 23:12:43.863610700 FMOD Error sound not ready in 15.82 ms
- 2021.08.12 23:12:43.863689500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:43.863743800 FMOD Memory - total: 178257920
- 2021.08.12 23:12:43.863793900 FMOD Memory - allocated: 52649816, - max allocated: 52653584
- 2021.08.12 23:12:44.693107200 FMOD Error sound not ready in 4.23 ms
- 2021.08.12 23:12:44.708291700 FMOD Error sound not ready in 14.65 ms
- 2021.08.12 23:12:44.724211400 FMOD Error sound not ready in 15.81 ms
- 2021.08.12 23:12:44.724298400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:44.724350900 FMOD Memory - total: 178257920
- 2021.08.12 23:12:44.724401700 FMOD Memory - allocated: 53418336, - max allocated: 53494792
- 2021.08.12 23:12:45.302416900 FMOD Error sound not ready in 2.48 ms
- 2021.08.12 23:12:45.318460900 FMOD Error sound not ready in 15.88 ms
- 2021.08.12 23:12:45.333579100 FMOD Error sound not ready in 14.56 ms
- 2021.08.12 23:12:45.349628600 FMOD Error sound not ready in 15.96 ms
- 2021.08.12 23:12:45.349704700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:45.349757200 FMOD Memory - total: 178257920
- 2021.08.12 23:12:45.349807500 FMOD Memory - allocated: 53439520, - max allocated: 53494792
- 2021.08.12 23:12:45.365627700 FMOD Error sound not ready in 4.66 ms
- 2021.08.12 23:12:45.381598900 FMOD Error sound not ready in 15.85 ms
- 2021.08.12 23:12:45.381698300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:45.381750900 FMOD Memory - total: 178257920
- 2021.08.12 23:12:45.381799800 FMOD Memory - allocated: 53439520, - max allocated: 53494792
- 2021.08.12 23:12:46.224073300 FMOD Error sound not ready in 13.61 ms
- 2021.08.12 23:12:46.239278400 FMOD Error sound not ready in 15.02 ms
- 2021.08.12 23:12:46.254571400 FMOD Error sound not ready in 15.19 ms
- 2021.08.12 23:12:46.254656800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:46.254709300 FMOD Memory - total: 178257920
- 2021.08.12 23:12:46.254759200 FMOD Memory - allocated: 53362368, - max allocated: 53494792
- 2021.08.12 23:12:49.115376800 FMOD Error sound not ready in 12.87 ms
- 2021.08.12 23:12:53.833610100 FMOD Error sound not ready in 13.18 ms
- 2021.08.12 23:12:53.849583300 FMOD Error sound not ready in 15.84 ms
- 2021.08.12 23:12:53.849697200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:53.849747500 FMOD Memory - total: 178257920
- 2021.08.12 23:12:53.849799900 FMOD Memory - allocated: 53455392, - max allocated: 53543368
- 2021.08.12 23:12:53.865650100 FMOD Error sound not ready in 7.50 ms
- 2021.08.12 23:12:59.037502100 FMOD Error sound not ready in 2.01 ms
- 2021.08.12 23:12:59.052404700 FMOD Error sound not ready in 14.74 ms
- 2021.08.12 23:12:59.052499600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:12:59.052552100 FMOD Memory - total: 178257920
- 2021.08.12 23:12:59.052599400 FMOD Memory - allocated: 53600224, - max allocated: 53602872
- 2021.08.12 23:13:06.782943800 SendCustom hero:Abee id:14 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 14 } } attribute { name: "CustomMessage" value { message_value: "\n\014\r\003ls\001\0253D\000\000\030b\020\000" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
- 2021.08.12 23:13:06.911502900 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:13:06.911605700 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=3 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
- 2021.08.12 23:13:06.911671200 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:13:07.333398700 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:13:07.333488300 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:13:07.595533000 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:13:07.595639300 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:13:07.845880900 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:13:25.699590900 FMOD Error sound not ready in 12.76 ms
- 2021.08.12 23:13:25.715662300 FMOD Error sound not ready in 15.85 ms
- 2021.08.12 23:13:25.731592800 FMOD Error sound not ready in 15.45 ms
- 2021.08.12 23:13:25.731683000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:13:25.731737500 FMOD Memory - total: 178257920
- 2021.08.12 23:13:25.731788800 FMOD Memory - allocated: 51823728, - max allocated: 54061008
- 2021.08.12 23:13:30.250332700 FMOD Error sound not ready in 4.25 ms
- 2021.08.12 23:13:30.266379500 FMOD Error sound not ready in 15.53 ms
- 2021.08.12 23:13:30.282576600 FMOD Error sound not ready in 16.07 ms
- 2021.08.12 23:13:30.282654900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:13:30.282707000 FMOD Memory - total: 178257920
- 2021.08.12 23:13:30.282756800 FMOD Memory - allocated: 52139520, - max allocated: 54061008
- 2021.08.12 23:13:30.297779600 FMOD Error sound not ready in 14.94 ms
- 2021.08.12 23:13:30.313712900 FMOD Error sound not ready in 15.79 ms
- 2021.08.12 23:13:30.329527800 FMOD Error sound not ready in 15.69 ms
- 2021.08.12 23:13:33.293568900 FMOD Error sound not ready in 6.05 ms
- 2021.08.12 23:13:33.293673400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:13:33.293725400 FMOD Memory - total: 178257920
- 2021.08.12 23:13:33.293774000 FMOD Memory - allocated: 51110992, - max allocated: 54061008
- 2021.08.12 23:13:33.309572600 FMOD Error sound not ready in 15.65 ms
- 2021.08.12 23:13:33.325640400 FMOD Error sound not ready in 15.55 ms
- 2021.08.12 23:13:33.325738200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:13:33.325791100 FMOD Memory - total: 178257920
- 2021.08.12 23:13:33.325840300 FMOD Memory - allocated: 51110992, - max allocated: 54061008
- 2021.08.12 23:13:33.341649100 FMOD Error sound not ready in 15.71 ms
- 2021.08.12 23:13:33.357457200 FMOD Error sound not ready in 15.69 ms
- 2021.08.12 23:13:36.875643300 FMOD Error sound not ready in 7.03 ms
- 2021.08.12 23:13:36.891660100 FMOD Error sound not ready in 15.87 ms
- 2021.08.12 23:13:36.891742300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:13:36.891795000 FMOD Memory - total: 178257920
- 2021.08.12 23:13:36.891845700 FMOD Memory - allocated: 51377128, - max allocated: 54061008
- 2021.08.12 23:13:36.907332100 FMOD Error sound not ready in 15.41 ms
- 2021.08.12 23:13:36.922806200 FMOD Error sound not ready in 14.94 ms
- 2021.08.12 23:13:36.938443900 FMOD Error sound not ready in 15.54 ms
- 2021.08.12 23:13:36.953770700 FMOD Error sound not ready in 15.21 ms
- 2021.08.12 23:13:36.953848500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:13:36.953898800 FMOD Memory - total: 178257920
- 2021.08.12 23:13:36.953947100 FMOD Memory - allocated: 51377128, - max allocated: 54061008
- 2021.08.12 23:13:40.426649800 FMOD Error sound not ready in 12.25 ms
- 2021.08.12 23:13:40.442569600 FMOD Error sound not ready in 15.70 ms
- 2021.08.12 23:13:40.442685700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:13:40.442747600 FMOD Memory - total: 178257920
- 2021.08.12 23:13:40.442800000 FMOD Memory - allocated: 51351168, - max allocated: 54061008
- 2021.08.12 23:13:40.457223200 FMOD Error sound not ready in 14.16 ms
- 2021.08.12 23:13:40.472598800 FMOD Error sound not ready in 14.78 ms
- 2021.08.12 23:13:52.609293100 FMOD Error sound not ready in 14.66 ms
- 2021.08.12 23:13:52.624391600 FMOD Error sound not ready in 14.56 ms
- 2021.08.12 23:13:52.640412800 FMOD Error sound not ready in 15.42 ms
- 2021.08.12 23:13:52.640551600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:13:52.640609500 FMOD Memory - total: 178257920
- 2021.08.12 23:13:52.640660900 FMOD Memory - allocated: 50899088, - max allocated: 54061008
- 2021.08.12 23:13:55.926647200 FMOD Error sound not ready in 12.01 ms
- 2021.08.12 23:13:56.536664900 FMOD Error sound not ready in 15.57 ms
- 2021.08.12 23:14:04.100050100 FMOD Error sound not ready in 6.22 ms
- 2021.08.12 23:14:14.895108800 FMOD Error sound not ready in 5.78 ms
- 2021.08.12 23:14:14.910271800 FMOD Error sound not ready in 15.02 ms
- 2021.08.12 23:14:14.910354700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:14:14.910406800 FMOD Memory - total: 178257920
- 2021.08.12 23:14:14.910456700 FMOD Memory - allocated: 51111344, - max allocated: 54061008
- 2021.08.12 23:14:14.925633300 FMOD Error sound not ready in 15.10 ms
- 2021.08.12 23:14:14.941648200 FMOD Error sound not ready in 15.87 ms
- 2021.08.12 23:14:14.957290600 FMOD Error sound not ready in 15.51 ms
- 2021.08.12 23:14:14.972871400 FMOD Error sound not ready in 15.45 ms
- 2021.08.12 23:14:14.972948400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:14:14.972998500 FMOD Memory - total: 178257920
- 2021.08.12 23:14:14.973110300 FMOD Memory - allocated: 51111344, - max allocated: 54061008
- 2021.08.12 23:14:19.210624700 FMOD Error sound not ready in 7.15 ms
- 2021.08.12 23:14:19.226707600 FMOD Error sound not ready in 15.58 ms
- 2021.08.12 23:14:19.242640400 FMOD Error sound not ready in 15.80 ms
- 2021.08.12 23:14:19.258636600 FMOD Error sound not ready in 15.84 ms
- 2021.08.12 23:14:19.258741400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:14:19.258793200 FMOD Memory - total: 178257920
- 2021.08.12 23:14:19.258844000 FMOD Memory - allocated: 50811920, - max allocated: 54061008
- 2021.08.12 23:14:19.273582200 FMOD Error sound not ready in 14.63 ms
- 2021.08.12 23:14:19.289676600 FMOD Error sound not ready in 15.64 ms
- 2021.08.12 23:14:35.697218100 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:14:53.878952600 ********** Main-thread blocking-read outside of loading screen:
- Frame: 89297 - Blocking read: 6.19 ms (thread: 0)
- 2021.08.12 23:14:53.930550400 SendLeaderboardMessage hero:Abee id:201 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 201 } } attribute { name: "CustomMessage" value { message_value: "\020\022\030\365\310\234\007\030\252\321\323\017\030\367\251\313\023\030\216\375\220\322\001\030\244\320\364\023\030\231\365\236\017\030\355\322\315\017\030\320\350\363\023\030\203\330\315\013 \007(\003" } } attribute { name: "CustomMessageDestination" value { uint_value: 3 } } count:0
- 2021.08.12 23:14:53.930716800 SendLeaderboardMessage hero:Abee id:201 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 201 } } attribute { name: "CustomMessage" value { message_value: "\020\022\030\203\330\315\013 \007(\003" } } attribute { name: "CustomMessageDestination" value { uint_value: 3 } } count:1
- 2021.08.12 23:15:03.577360800 Enabling loading screen for 4, 4
- 2021.08.12 23:15:03.578026700 Disposing UI for World
- 2021.08.12 23:15:03.582523700 Disabling loading screen for 1, 4
- 2021.08.12 23:15:03.615728700 Disabling loading screen for 2, 4
- 2021.08.12 23:15:03.615832400 Disabling loading screen for 4, 0
- 2021.08.12 23:15:03.630551500 FMOD Error sound not ready in 3.74 ms
- 2021.08.12 23:15:03.630653700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:15:03.630709700 FMOD Memory - total: 178257920
- 2021.08.12 23:15:03.630759700 FMOD Memory - allocated: 49452544, - max allocated: 54061008
- 2021.08.12 23:15:35.869337000 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:15:35.869463100 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=4 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
- 2021.08.12 23:15:35.869533300 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:15:36.211470100 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:15:36.367362200 >>> Abee BnetParty::LeaveGameByMyself currentGameId=game_id { mmGuid: 12450886661786493093 gsGuid: 7950138538337980005 gameId: 18 }
- 2021.08.12 23:15:36.367480300 >>> Abee SendGameServerMessage_StartLeaveGameCountdown eContext=0
- 2021.08.12 23:15:36.367537900 >>> Abee BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:36.367636200 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:36.490305500 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=2
- 2021.08.12 23:15:36.636777600 >>> Abee SendGameServerMessage_FinishLeaveGame_RequestExitNow
- 2021.08.12 23:15:36.636865400 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=2
- 2021.08.12 23:15:36.642581300 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:36.776001000 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:15:36.776125400 >>> Abee Quit game reason=0
- 2021.08.12 23:15:36.782288400 GameDisposeGames()
- 2021.08.12 23:15:36.782386400 ENDING GAME
- 2021.08.12 23:15:36.783292000 Disposing UI for World
- 2021.08.12 23:15:36.786030400 Client Disposed world.
- 2021.08.12 23:15:36.958722700 >>> Abee OnGameLeft
- 2021.08.12 23:15:36.966887100 ClientSocket Disconnect
- 2021.08.12 23:15:36.994434100 >>> Abee BnetParty::Service_LeftGameSessionEvent::ClearMemberAttribute_GameId
- 2021.08.12 23:15:36.994546500 >>> Abee BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:36.994601100 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:38.005865400 SendCustom hero:Abee id:0 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 0 } } attribute { name: "CustomMessage" value { message_value: "\n\014\r\003ls\001\0253D\000\000\030b\020\262\322\305\005" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
- 2021.08.12 23:15:38.011680700 Disposing UI root!
- 2021.08.12 23:15:38.056919400 Client Disposed world.
- 2021.08.12 23:15:38.057016700 Client Disposed world.
- 2021.08.12 23:15:38.057071800 Client Disposed world.
- 2021.08.12 23:15:38.057126300 Client Disposed world.
- 2021.08.12 23:15:38.057177700 Client Disposed world.
- 2021.08.12 23:15:38.165290600 STARTING Menu
- 2021.08.12 23:15:38.165380900 CGameGlobalsInit()
- 2021.08.12 23:15:38.165433600 CGameGlobals::Init()
- 2021.08.12 23:15:38.165484200 Disabling loading screen for 31, 0
- 2021.08.12 23:15:38.209367800 SNOPreload::InitializeForGame submit required SNOs in 43735us
- 2021.08.12 23:15:38.742210000 SNOPreload::InitializeForGame in 576572us
- 2021.08.12 23:15:38.928396300 ********** Main-thread blocking-read outside of loading screen:
- Frame: 96541 - Blocking read: 7.43 ms (thread: 0)
- 2021.08.12 23:15:38.965136500 Setting depth texture, fmt = 30
- 2021.08.12 23:15:38.967381200 PostFXGfxInit() success
- 2021.08.12 23:15:38.968463700 SubObjectGfxInit() 1
- 2021.08.12 23:15:38.983130200 Initializing client world BattleNet_Act1Screen...
- 2021.08.12 23:15:39.295468300 >>* UIBattlenet_Campaign_OnOpen(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:15:39.295556500 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:39.295614500 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:15:39.295668900 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:39.295719700 >>* sRefreshButtons()
- 2021.08.12 23:15:39.295785700 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:39.295843800 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:39.295904300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:39.295998900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:39.296050700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:39.296099000 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:39.296159700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:39.296208600 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:39.343724600 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:39.343815100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:39.399759100 ********** Main-thread blocking-read outside of loading screen:
- Frame: 96541 - Blocking read: 9.14 ms (thread: 0)
- 2021.08.12 23:15:39.548978800 ********** Main-thread blocking-read outside of loading screen:
- Frame: 96541 - Blocking read: 5.16 ms (thread: 0)
- 2021.08.12 23:15:39.556166900 ********** Main-thread blocking-read outside of loading screen:
- Frame: 96541 - Blocking read: 5.78 ms (thread: 0)
- 2021.08.12 23:15:39.564996700 de activate app 0 iconic 0
- 2021.08.12 23:15:39.586223400 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:15:39.586315100 >>* sRefreshButtons()
- 2021.08.12 23:15:39.586382700 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:39.586469600 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:39.586536100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:39.586625400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:39.586685600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:39.586738500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:39.586798900 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:39.586852500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:39.658301900 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:15:39.658446300 >>* sRefreshButtons()
- 2021.08.12 23:15:39.658609900 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:39.658694500 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:39.658763600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:39.658867000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:39.658922900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:39.658972900 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:39.659034800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:39.659085300 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:39.813119400 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:39.844591700 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
- 2021.08.12 23:15:39.844684200 >>* sRefreshButtons()
- 2021.08.12 23:15:39.844741700 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:39.844789600 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:39.844850000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:39.844938100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:39.844986900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:39.845035000 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:39.845118100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:39.845171700 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:39.845366600 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
- 2021.08.12 23:15:39.845419000 >>* sRefreshButtons()
- 2021.08.12 23:15:39.845472600 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:39.845524600 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:39.845578400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:39.845658900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:39.845710200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:39.845760000 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:39.845816500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:39.845866500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:40.311573100 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:15:40.311660700 >>* sRefreshButtons()
- 2021.08.12 23:15:40.311711900 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:40.311758700 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:40.311810700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:40.311882200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:40.311996400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:40.312111700 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:40.312210300 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:40.312260700 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:41.376507400 ACTIVATE APP 1 iconic 0
- 2021.08.12 23:15:41.420951900 >>* UIBattlenet_Campaign_OnClick_PlayGameButton()
- 2021.08.12 23:15:41.421198800 >>* sDoPlayGameWork(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:41.421252700 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:41.421299700 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:41.421417000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:41.421480800 >>* sRefreshButtons()
- 2021.08.12 23:15:41.421533000 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:41.421578900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:41.421630700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:41.421678100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:15:41.421726800 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:41.421770500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:41.421822200 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:41.421866800 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:41.421995500 >>> Abee BnetParty::CreateGame params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
- 2021.08.12 23:15:41.422049500 >>> Abee PartyCreateGame::Begin params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
- 2021.08.12 23:15:41.422098000 >>> Abee BnetParty::LockPartyForReason CREATING_GAME(0)
- 2021.08.12 23:15:41.422145300 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=5 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
- 2021.08.12 23:15:41.422199200 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
- 2021.08.12 23:15:41.422247700 >>* sCampaign_MyPartyIsNowLockedEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:41.422291600 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:41.422335600 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:41.422380300 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:41.422423800 >>* sRefreshButtons()
- 2021.08.12 23:15:41.422469100 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:41.422512600 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:41.422561400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:41.422608500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:15:41.422653500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:41.422696900 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:41.422746000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:41.422790700 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:41.423831000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.456224100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.462857000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.468997300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.483859600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.501558200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.503983700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.515532700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.520243300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.530407700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:41.720188000 >>> Abee BnetGames::_OnQueueEntered notification=request_id { id: 2872731492316038316 } wait_times { min_wait: 0 max_wait: 2 avg_wait: 1 std_dev_wait: 0 } member { id: 24341507 program: 17459 region: 98 } request_initiator { id: 24341507 program: 17459 region: 98 }
- 2021.08.12 23:15:41.720314000 >>> Abee BnetParty::InvokeOnQueueEvent ADDED gameRequestId=2872731492316038316 info={ waitAvgSeconds=1 waitStdDevSeconds=0 }
- 2021.08.12 23:15:41.720393700 >>* sCampaign_GameQueueEventCallback(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:41.720451800 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:41.720506400 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:41.720560400 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:41.720610400 >>* sRefreshButtons()
- 2021.08.12 23:15:41.720669600 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:41.720726900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:41.720793700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:41.720851000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
- 2021.08.12 23:15:41.720911700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:41.720961100 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:41.721018700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:41.721066800 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:41.767281200 >>> Abee PartyCreateGame::CreateGameCallback code=0 requestId=2872731492316038316
- 2021.08.12 23:15:41.782657900 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:15:41.985746000 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
- 2021.08.12 23:15:42.142195000 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:15:42.142274900 >>* sRefreshButtons()
- 2021.08.12 23:15:42.142326900 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:42.142375200 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:42.142427700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:42.142475600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
- 2021.08.12 23:15:42.142523200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:42.142582100 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:42.142638800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:42.142685100 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:42.249875300 de activate app 0 iconic 0
- 2021.08.12 23:15:42.282725100 >>> Abee BnetGames::_OnQueueUpdate notification=request_id { id: 2872731492316038316 } wait_times { min_wait: 0 max_wait: 2 avg_wait: 1 std_dev_wait: 0 } is_matchmaking: true
- 2021.08.12 23:15:42.282816500 >>> Abee _OnMatchmakerStart requestId=2872731492316038316
- 2021.08.12 23:15:42.282868700 >>> Abee BnetParty::InvokeOnMatchmakerEvent ADDED gameRequestId=2872731492316038316
- 2021.08.12 23:15:42.815506000 >>> Abee BnetGames::_OnMatchmakingResult requestId=request_id { id: 2872731492316038316 } result: 0 connect_info { address { address: "37.244.15.73" port: 3724 } attribute { name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" } } attribute { name: "Token" value { uint_value: 17838025313659621326 } } attribute { name: "SGameId" value { int_value: 2011430912 } } attribute { name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" } } } game_handle { game_instance_id: 33 matchmaker_guid: 12450886661786493093 game_server_guid: 12079204797041335331 }
- 2021.08.12 23:15:42.815628000 >>> Abee BnetParty::InvokeOnQueueEvent REMOVED gameRequestId=2872731492316038316 removedCode=0
- 2021.08.12 23:15:42.815686500 >>* sCampaign_GameQueue_OnQueueRemoved(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:15:42.815732800 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:42.815777500 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:15:42.815821200 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:42.815864400 >>* sRefreshButtons()
- 2021.08.12 23:15:42.815926400 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:42.815977300 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:42.816029500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:42.816075400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:15:42.816120400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:42.816163600 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:42.816213100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:42.816257500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:42.816308200 >>> Abee _OnMatchmakerEnd requestId=2872731492316038316 code=0
- 2021.08.12 23:15:42.816354500 >>> Abee BnetParty::InvokeOnMatchmakerEvent REMOVED gameRequestId=2872731492316038316 removedCode=0
- 2021.08.12 23:15:42.816427900 >>> Abee PartyCreateGame::InvokeOnEnteredGame requestId=2872731492316038316 [name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" }, name: "Token" value { uint_value: 17838025313659621326 }, name: "SGameId" value { int_value: 2011430912 }, name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" }, ]
- 2021.08.12 23:15:42.816480400 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:42.816524700 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:42.816567600 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:42.816611400 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:42.816654200 >>* sRefreshButtons()
- 2021.08.12 23:15:42.816698600 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:42.816741700 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:42.816789200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:42.816834100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:15:42.816877700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:42.816920800 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:42.816969000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:42.817013900 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:42.817069100 >>> Abee GameSession::ConnectToGameServer Joining 'Abee' game at 37.244.15.73:3724 idSGame=2011430912 (0x77e40000) heroId=11626802 authToken=17838025313659621326
- 2021.08.12 23:15:42.817118500 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
- 2021.08.12 23:15:42.817162100 >>* sRefreshButtons()
- 2021.08.12 23:15:42.817206700 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:42.817249600 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:42.817297800 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:42.817342800 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:15:42.817386300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:42.817429200 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:42.817479000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:42.817523900 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:42.817600700 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:42.817646300 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:42.817690100 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:42.817733200 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:42.817776200 >>* sRefreshButtons()
- 2021.08.12 23:15:42.817820600 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:42.817863200 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:42.817910000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:42.817955200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:15:42.817998800 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:42.818041300 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:42.818088700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:42.818132100 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:42.818360400 >>* UIBattlenet_Campaign_JoinedGameSessionEventCallback(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:42.818412600 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:42.818463200 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:42.818512000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:42.818557500 >>* sRefreshButtons()
- 2021.08.12 23:15:42.818604500 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:42.818651900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:42.818701700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:42.818748600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:15:42.818794600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:42.818842000 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:42.818894800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:42.818940100 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:42.818992300 >>> Abee BnetParty::UnlockPartyForReason CREATING_GAME(0)
- 2021.08.12 23:15:42.819041600 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
- 2021.08.12 23:15:42.819116800 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:15:42.819163400 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:42.819208800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:15:42.819255900 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:42.819300400 >>* sRefreshButtons()
- 2021.08.12 23:15:42.819348700 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:42.819393400 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:42.819442300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:42.819490400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:15:42.819536300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:42.819583400 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:42.819633100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:42.819680500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:42.819831200 >>> Abee CreateGame::EnterGameBase::Complete code=0
- 2021.08.12 23:15:42.846101200 GameDisposeGames()
- 2021.08.12 23:15:42.846181700 ENDING GAME
- 2021.08.12 23:15:42.846753100 Disposing UI for World
- 2021.08.12 23:15:42.848027800 Client Disposed world.
- 2021.08.12 23:15:42.934214800 >>> Abee OnGameLeft
- 2021.08.12 23:15:42.976210700 Disposing UI root!
- 2021.08.12 23:15:43.134955100 STARTING NETWORK CLIENT GAME
- 2021.08.12 23:15:43.135037800 CGameGlobalsInit()
- 2021.08.12 23:15:43.135130400 CGameGlobals::Init()
- 2021.08.12 23:15:43.135182300 Disabling loading screen for 31, 0
- 2021.08.12 23:15:43.135287300 Enabling loading screen for 1, 1
- 2021.08.12 23:15:43.180816400 SNOPreload::InitializeForGame submit required SNOs in 45402us
- 2021.08.12 23:15:43.807538700 SNOPreload::InitializeForGame in 672130us
- 2021.08.12 23:15:44.249327800 Setting depth texture, fmt = 30
- 2021.08.12 23:15:44.251795300 PostFXGfxInit() success
- 2021.08.12 23:15:44.252878700 SubObjectGfxInit() 1
- 2021.08.12 23:15:44.267614500 Connecting to 37.244.15.73:3724
- 2021.08.12 23:15:44.534769100 -----------------------------------------------------------------
- 2021.08.12 23:15:44.534849800 Server Version Information:
- 2021.08.12 23:15:44.534898400 -----------------------------------------------------------------
- 2021.08.12 23:15:44.534943300 Server BuildVersion: 2.7.1.77383
- 2021.08.12 23:15:44.534988000 Server SNOPackHash: 0xC440E016 (client hash = 0xC440E016)
- 2021.08.12 23:15:44.535032600 Server ProtocolHash: 0x4E04D30F (client hash = 0x4E04D30F)
- 2021.08.12 23:15:44.535079400 -----------------------------------------------------------------
- 2021.08.12 23:15:44.597078800 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
- 2021.08.12 23:15:45.719396000 >>> Abee OnGamePlayerJoined gameAccount={ 24341507,D3,98 }
- 2021.08.12 23:15:46.170010300 Initializing client world X1_Tristram_Adventure_Mode_Hub...
- 2021.08.12 23:15:46.553396200 >>> Abee BnetParty::Games_GameSessionNowInProgressEvent::SetMemberAttribute_GameId game_id { mmGuid: 12450886661786493093 gsGuid: 12079204797041335331 gameId: 33 }
- 2021.08.12 23:15:48.740011000 Disabling loading screen for 1, 0
- 2021.08.12 23:15:48.757798300 ********** Main-thread blocking-read outside of loading screen:
- Frame: 96728 - Blocking read: 5.44 ms (thread: 0)
- 2021.08.12 23:15:48.816015800 Initializing client world trOUT_Town...
- 2021.08.12 23:15:48.881672700 FMOD Error sound not ready in 13.08 ms
- 2021.08.12 23:15:48.926919800 ACTIVATE APP 1 iconic 0
- 2021.08.12 23:15:48.931222400 >>> Abee GamesListener::_OnGameChannelJoined channelId=type: 1 host { label: 2712919233 epoch: 1628802945 } id: 14
- 2021.08.12 23:15:48.931310600 WARNING: >>> Abee GamesListener::_OnGameChannelJoined overwriting previous channel id type: 1 host { label: 1307087471 epoch: 1628802272 } id: 200
- 2021.08.12 23:15:49.415015500 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:15:53.198923000 Initializing client world X1_LR_Level_01...
- 2021.08.12 23:15:53.199434700 Enabling loading screen for 4, 4
- 2021.08.12 23:15:53.201727700 Disposing UI for World
- 2021.08.12 23:15:53.212346100 Disabling loading screen for 1, 4
- 2021.08.12 23:15:54.189161500 Disabling loading screen for 2, 4
- 2021.08.12 23:15:54.189251700 Disabling loading screen for 4, 0
- 2021.08.12 23:15:55.421982600 Enabling loading screen for 4, 4
- 2021.08.12 23:15:55.422076200 Enabling loading screen for 4, 4
- 2021.08.12 23:15:55.422842000 Disposing UI for World
- 2021.08.12 23:15:55.428457500 Disabling loading screen for 1, 4
- 2021.08.12 23:15:55.449024600 Disabling loading screen for 2, 4
- 2021.08.12 23:15:55.449110400 Disabling loading screen for 4, 0
- 2021.08.12 23:15:56.010077500 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:15:56.010176300 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=6 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
- 2021.08.12 23:15:56.010241900 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:15:56.252154300 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:15:56.323505900 >>> Abee BnetParty::LeaveGameByMyself currentGameId=game_id { mmGuid: 12450886661786493093 gsGuid: 12079204797041335331 gameId: 33 }
- 2021.08.12 23:15:56.323648700 >>> Abee SendGameServerMessage_StartLeaveGameCountdown eContext=0
- 2021.08.12 23:15:56.323705800 >>> Abee BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:56.323757700 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:56.454024200 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=2
- 2021.08.12 23:15:56.564572600 >>> Abee SendGameServerMessage_FinishLeaveGame_RequestExitNow
- 2021.08.12 23:15:56.564666200 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=2
- 2021.08.12 23:15:56.703799200 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:15:56.703911600 >>> Abee Quit game reason=0
- 2021.08.12 23:15:56.709525400 GameDisposeGames()
- 2021.08.12 23:15:56.709657300 ENDING GAME
- 2021.08.12 23:15:56.710542400 Disposing UI for World
- 2021.08.12 23:15:56.713429600 Client Disposed world.
- 2021.08.12 23:15:56.841127200 >>> Abee OnGameLeft
- 2021.08.12 23:15:56.849189900 ClientSocket Disconnect
- 2021.08.12 23:15:56.877153400 >>> Abee BnetParty::Service_LeftGameSessionEvent::ClearMemberAttribute_GameId
- 2021.08.12 23:15:56.877297000 >>> Abee BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:56.877352400 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:57.889937500 SendCustom hero:Abee id:0 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 0 } } attribute { name: "CustomMessage" value { message_value: "\n\014\r\003ls\001\0253D\000\000\030b\020\262\322\305\005" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:1
- 2021.08.12 23:15:57.895562800 Disposing UI root!
- 2021.08.12 23:15:57.943794300 Client Disposed world.
- 2021.08.12 23:15:57.943890000 Client Disposed world.
- 2021.08.12 23:15:58.053858500 STARTING Menu
- 2021.08.12 23:15:58.053951000 CGameGlobalsInit()
- 2021.08.12 23:15:58.054005900 CGameGlobals::Init()
- 2021.08.12 23:15:58.054055500 Disabling loading screen for 31, 0
- 2021.08.12 23:15:58.097877400 SNOPreload::InitializeForGame submit required SNOs in 43686us
- 2021.08.12 23:15:58.602240100 SNOPreload::InitializeForGame in 548046us
- 2021.08.12 23:15:58.783436500 ********** Main-thread blocking-read outside of loading screen:
- Frame: 97633 - Blocking read: 7.21 ms (thread: 0)
- 2021.08.12 23:15:58.817837800 Setting depth texture, fmt = 30
- 2021.08.12 23:15:58.820151400 PostFXGfxInit() success
- 2021.08.12 23:15:58.821372700 SubObjectGfxInit() 1
- 2021.08.12 23:15:58.835506700 Initializing client world BattleNet_Act1Screen...
- 2021.08.12 23:15:58.842741600 ********** Main-thread blocking-read outside of loading screen:
- Frame: 97633 - Blocking read: 5.82 ms (thread: 0)
- 2021.08.12 23:15:59.137719900 >>* UIBattlenet_Campaign_OnOpen(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:15:59.137847300 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:59.137896600 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:15:59.137979000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:59.138023500 >>* sRefreshButtons()
- 2021.08.12 23:15:59.138074400 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.138118200 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.138172000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.138254900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:59.138301500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:59.138345500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.138400100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.138445800 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.183893200 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.184019400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.216641100 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:59.216819000 >>* sCampaign_MyPartyIsNowLockedEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:59.216874300 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:59.216921800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:59.216967300 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:59.217061600 >>* sRefreshButtons()
- 2021.08.12 23:15:59.217178800 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.217229800 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.217285600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.217367000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party locked
- 2021.08.12 23:15:59.217415400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:59.217460500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.217512500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.217558600 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.231378600 FMOD Error sound not ready in 12.68 ms
- 2021.08.12 23:15:59.231463100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:15:59.231512400 FMOD Memory - total: 178257920
- 2021.08.12 23:15:59.231561900 FMOD Memory - allocated: 58699400, - max allocated: 60394848
- 2021.08.12 23:15:59.255341000 ********** Main-thread blocking-read outside of loading screen:
- Frame: 97633 - Blocking read: 9.06 ms (thread: 0)
- 2021.08.12 23:15:59.306245900 ********** Main-thread blocking-read outside of loading screen:
- Frame: 97633 - Blocking read: 5.02 ms (thread: 0)
- 2021.08.12 23:15:59.313027400 ********** Main-thread blocking-read outside of loading screen:
- Frame: 97633 - Blocking read: 5.64 ms (thread: 0)
- 2021.08.12 23:15:59.486239700 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:15:59.486324400 >>* sRefreshButtons()
- 2021.08.12 23:15:59.486377200 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.486428400 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.486483200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.486550300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party locked
- 2021.08.12 23:15:59.486616700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:59.486665900 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.486721800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.486769800 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.657868300 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:15:59.657947700 >>* sRefreshButtons()
- 2021.08.12 23:15:59.657998300 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.658046000 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.658097700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.658167100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party locked
- 2021.08.12 23:15:59.658214600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:59.658271800 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.658330100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.658380400 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.703929700 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:15:59.704112700 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
- 2021.08.12 23:15:59.704205000 >>* sRefreshButtons()
- 2021.08.12 23:15:59.704257600 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.704303000 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.704376400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.704458900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party locked
- 2021.08.12 23:15:59.704511600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:59.704558800 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.704612600 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.704659800 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.704955400 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:15:59.705008100 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:59.705055400 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:15:59.705102300 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:59.705148300 >>* sRefreshButtons()
- 2021.08.12 23:15:59.705195900 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.705241900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.705291300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.705358600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:59.705406300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:59.705452100 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.705504700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.705552800 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.751142600 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
- 2021.08.12 23:15:59.751222600 >>* sRefreshButtons()
- 2021.08.12 23:15:59.751273800 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.751319900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.751371200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.751449900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
- 2021.08.12 23:15:59.751497700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
- 2021.08.12 23:15:59.751594900 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.751655900 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.751704100 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.923772400 >>* UIBattlenet_Campaign_OnClick_PlayGameButton()
- 2021.08.12 23:15:59.924033100 >>* sDoPlayGameWork(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:59.924087700 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:59.924154600 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:59.924204500 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:59.924251600 >>* sRefreshButtons()
- 2021.08.12 23:15:59.924300400 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.924346900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.924400900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.924449200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:15:59.924497500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:59.924543500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.924596500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.924643100 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.924776100 >>> Abee BnetParty::CreateGame params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
- 2021.08.12 23:15:59.924834700 >>> Abee PartyCreateGame::Begin params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
- 2021.08.12 23:15:59.924923600 >>> Abee BnetParty::LockPartyForReason CREATING_GAME(0)
- 2021.08.12 23:15:59.924974900 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=7 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
- 2021.08.12 23:15:59.925032800 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
- 2021.08.12 23:15:59.925082100 >>* sCampaign_MyPartyIsNowLockedEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:15:59.925127200 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:15:59.925172300 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:15:59.925219500 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:15:59.925263500 >>* sRefreshButtons()
- 2021.08.12 23:15:59.925309000 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:15:59.925353200 >>* sUpdatePlayGameButton()
- 2021.08.12 23:15:59.925401300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:15:59.925447700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:15:59.925494600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:15:59.925542700 >>* sSetPlayGameButtonText()
- 2021.08.12 23:15:59.925592700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:15:59.925637500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:15:59.927181900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:59.959249000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:59.966205000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:15:59.971288200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
- 2021.08.12 23:16:00.156071300 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:16:00.156149900 >>* sRefreshButtons()
- 2021.08.12 23:16:00.156200100 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:00.156245800 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:00.156296400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:00.156342400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:16:00.156387700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:00.156438100 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:00.156501700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:00.156549400 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:00.218104800 >>> Abee BnetGames::_OnQueueEntered notification=request_id { id: 1067218412424060945 } wait_times { min_wait: 0 max_wait: 2 avg_wait: 1 std_dev_wait: 0 } member { id: 24341507 program: 17459 region: 98 } request_initiator { id: 24341507 program: 17459 region: 98 }
- 2021.08.12 23:16:00.218189600 >>> Abee BnetParty::InvokeOnQueueEvent ADDED gameRequestId=1067218412424060945 info={ waitAvgSeconds=1 waitStdDevSeconds=0 }
- 2021.08.12 23:16:00.218240400 >>* sCampaign_GameQueueEventCallback(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:16:00.218286000 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:16:00.218329900 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:16:00.218373700 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:16:00.218416600 >>* sRefreshButtons()
- 2021.08.12 23:16:00.218465400 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:00.218508900 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:00.218559500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:00.218605400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
- 2021.08.12 23:16:00.218650000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:00.218725700 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:00.218779400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:00.218825600 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:00.219032800 >>> Abee PartyCreateGame::CreateGameCallback code=0 requestId=1067218412424060945
- 2021.08.12 23:16:00.359531200 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
- 2021.08.12 23:16:00.731448600 >>* sMyPartyMembersUpdated(): Refreshing buttons
- 2021.08.12 23:16:00.731529900 >>* sRefreshButtons()
- 2021.08.12 23:16:00.731582200 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:00.731629400 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:00.731683200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:00.731731300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
- 2021.08.12 23:16:00.731778000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:00.731822900 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:00.731933000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:00.731988400 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:01.715745100 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:16:01.810567600 >>> Abee BnetGames::_OnMatchmakingResult requestId=request_id { id: 1067218412424060945 } result: 0 connect_info { address { address: "37.244.15.98" port: 3724 } attribute { name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" } } attribute { name: "Token" value { uint_value: 6394870682598031784 } } attribute { name: "SGameId" value { int_value: 2011365376 } } attribute { name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" } } } game_handle { game_instance_id: 35 matchmaker_guid: 12450886661786493093 game_server_guid: 6120078863574876980 }
- 2021.08.12 23:16:01.810654900 >>> Abee BnetParty::InvokeOnQueueEvent REMOVED gameRequestId=1067218412424060945 removedCode=0
- 2021.08.12 23:16:01.810719000 >>* sCampaign_GameQueue_OnQueueRemoved(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:16:01.810768400 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:16:01.810814300 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:16:01.810862600 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:16:01.810907500 >>* sRefreshButtons()
- 2021.08.12 23:16:01.810974400 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:01.811024800 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:01.811083000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:01.811135000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
- 2021.08.12 23:16:01.811182900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:01.811231900 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:01.811286900 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:01.811336000 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:01.811423900 >>> Abee PartyCreateGame::InvokeOnEnteredGame requestId=1067218412424060945 [name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" }, name: "Token" value { uint_value: 6394870682598031784 }, name: "SGameId" value { int_value: 2011365376 }, name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" }, ]
- 2021.08.12 23:16:01.811481600 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:16:01.811530100 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:16:01.811613900 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:16:01.811664300 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:16:01.811708900 >>* sRefreshButtons()
- 2021.08.12 23:16:01.811755900 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:01.811800300 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:01.811851700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:01.811900400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:16:01.811946100 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:01.811994500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:01.812045100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:01.812090100 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:01.812147400 >>> Abee GameSession::ConnectToGameServer Joining 'Abee' game at 37.244.15.98:3724 idSGame=2011365376 (0x77e30000) heroId=11626802 authToken=6394870682598031784
- 2021.08.12 23:16:01.812199800 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
- 2021.08.12 23:16:01.812246600 >>* sRefreshButtons()
- 2021.08.12 23:16:01.812293900 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:01.812341400 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:01.812389300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:01.812435500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:16:01.812480400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:01.812527200 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:01.812578800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:01.812623900 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:01.812673600 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:16:01.812718100 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:16:01.812762700 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:16:01.812807500 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:16:01.812853900 >>* sRefreshButtons()
- 2021.08.12 23:16:01.812901600 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:01.812945700 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:01.812996500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:01.813042600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:16:01.813087200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:01.813147700 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:01.813208500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:01.813256500 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:01.813495800 >>* UIBattlenet_Campaign_JoinedGameSessionEventCallback(): Disabling Battle.net UI campaign buttons
- 2021.08.12 23:16:01.813550500 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:16:01.813597300 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
- 2021.08.12 23:16:01.813643000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:16:01.813689000 >>* sRefreshButtons()
- 2021.08.12 23:16:01.813738500 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:01.813786700 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:01.813838300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:01.813888700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:16:01.813935200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:01.813980500 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:01.814032000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:01.814177100 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:01.814238900 >>> Abee BnetParty::UnlockPartyForReason CREATING_GAME(0)
- 2021.08.12 23:16:01.814292000 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
- 2021.08.12 23:16:01.814446700 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
- 2021.08.12 23:16:01.814496200 >>* UIBattlenet_Campaign_EnableButtons()
- 2021.08.12 23:16:01.814541700 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
- 2021.08.12 23:16:01.814586400 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
- 2021.08.12 23:16:01.814630400 >>* sRefreshButtons()
- 2021.08.12 23:16:01.814676500 >>* sRefreshButtons(): updating play game button.
- 2021.08.12 23:16:01.814721500 >>* sUpdatePlayGameButton()
- 2021.08.12 23:16:01.814770400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
- 2021.08.12 23:16:01.814816700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
- 2021.08.12 23:16:01.814862300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
- 2021.08.12 23:16:01.814906800 >>* sSetPlayGameButtonText()
- 2021.08.12 23:16:01.814956000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
- 2021.08.12 23:16:01.815001100 >>* sRefreshButtons(): play game button updated.
- 2021.08.12 23:16:01.815072600 >>> Abee CreateGame::EnterGameBase::Complete code=0
- 2021.08.12 23:16:01.817411900 GameDisposeGames()
- 2021.08.12 23:16:01.817484200 ENDING GAME
- 2021.08.12 23:16:01.818105200 Disposing UI for World
- 2021.08.12 23:16:01.819367400 Client Disposed world.
- 2021.08.12 23:16:01.901163900 >>> Abee OnGameLeft
- 2021.08.12 23:16:01.940594000 Disposing UI root!
- 2021.08.12 23:16:02.085434300 STARTING NETWORK CLIENT GAME
- 2021.08.12 23:16:02.085521700 CGameGlobalsInit()
- 2021.08.12 23:16:02.085574400 CGameGlobals::Init()
- 2021.08.12 23:16:02.085623300 Disabling loading screen for 31, 0
- 2021.08.12 23:16:02.085729700 Enabling loading screen for 1, 1
- 2021.08.12 23:16:02.131305100 SNOPreload::InitializeForGame submit required SNOs in 45491us
- 2021.08.12 23:16:02.630411900 SNOPreload::InitializeForGame in 544594us
- 2021.08.12 23:16:03.043987200 Setting depth texture, fmt = 30
- 2021.08.12 23:16:03.046230000 PostFXGfxInit() success
- 2021.08.12 23:16:03.047240000 SubObjectGfxInit() 1
- 2021.08.12 23:16:03.061359600 Connecting to 37.244.15.98:3724
- 2021.08.12 23:16:03.352244200 -----------------------------------------------------------------
- 2021.08.12 23:16:03.352332000 Server Version Information:
- 2021.08.12 23:16:03.352416800 -----------------------------------------------------------------
- 2021.08.12 23:16:03.352481900 Server BuildVersion: 2.7.1.77383
- 2021.08.12 23:16:03.352564900 Server SNOPackHash: 0xC440E016 (client hash = 0xC440E016)
- 2021.08.12 23:16:03.352625700 Server ProtocolHash: 0x4E04D30F (client hash = 0x4E04D30F)
- 2021.08.12 23:16:03.352713800 -----------------------------------------------------------------
- 2021.08.12 23:16:03.507584200 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
- 2021.08.12 23:16:04.468613300 >>> Abee OnGamePlayerJoined gameAccount={ 24341507,D3,98 }
- 2021.08.12 23:16:04.891353700 Initializing client world X1_Tristram_Adventure_Mode_Hub...
- 2021.08.12 23:16:05.269587900 >>> Abee BnetParty::Games_GameSessionNowInProgressEvent::SetMemberAttribute_GameId game_id { mmGuid: 12450886661786493093 gsGuid: 6120078863574876980 gameId: 35 }
- 2021.08.12 23:16:06.586765000 Disabling loading screen for 1, 0
- 2021.08.12 23:16:06.706740600 Initializing client world trOUT_Town...
- 2021.08.12 23:16:06.806207000 FMOD Error sound not ready in 13.61 ms
- 2021.08.12 23:16:06.902711300 >>> Abee GamesListener::_OnGameChannelJoined channelId=type: 1 host { label: 1307087471 epoch: 1628802964 } id: 215
- 2021.08.12 23:16:06.902801100 WARNING: >>> Abee GamesListener::_OnGameChannelJoined overwriting previous channel id type: 1 host { label: 2712919233 epoch: 1628802945 } id: 14
- 2021.08.12 23:16:08.203679600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:16:14.823822200 Initializing client world X1_LR_Level_01...
- 2021.08.12 23:16:14.824356300 Enabling loading screen for 4, 4
- 2021.08.12 23:16:14.827885100 Disposing UI for World
- 2021.08.12 23:16:14.839230200 Disabling loading screen for 1, 4
- 2021.08.12 23:16:15.500680400 Disabling loading screen for 2, 4
- 2021.08.12 23:16:15.500760900 Disabling loading screen for 4, 0
- 2021.08.12 23:16:15.516620200 FMOD Error sound not ready in 6.88 ms
- 2021.08.12 23:16:15.516750200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:15.516801600 FMOD Memory - total: 178257920
- 2021.08.12 23:16:15.516879200 FMOD Memory - allocated: 58734128, - max allocated: 60394848
- 2021.08.12 23:16:25.802633200 FMOD Error sound not ready in 15.68 ms
- 2021.08.12 23:16:25.802749100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:25.802799700 FMOD Memory - total: 178257920
- 2021.08.12 23:16:25.802846100 FMOD Memory - allocated: 57110744, - max allocated: 60394848
- 2021.08.12 23:16:25.817842200 FMOD Error sound not ready in 14.69 ms
- 2021.08.12 23:16:25.817911500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:25.817965800 FMOD Memory - total: 178257920
- 2021.08.12 23:16:25.818020300 FMOD Memory - allocated: 57110744, - max allocated: 60394848
- 2021.08.12 23:16:25.833697200 FMOD Error sound not ready in 15.31 ms
- 2021.08.12 23:16:25.849812400 FMOD Error sound not ready in 15.99 ms
- 2021.08.12 23:16:25.849894800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:25.849949100 FMOD Memory - total: 178257920
- 2021.08.12 23:16:25.849998700 FMOD Memory - allocated: 57110744, - max allocated: 60394848
- 2021.08.12 23:16:25.865611300 FMOD Error sound not ready in 15.51 ms
- 2021.08.12 23:16:25.881772000 FMOD Error sound not ready in 16.06 ms
- 2021.08.12 23:16:25.881853300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:25.881903700 FMOD Memory - total: 178257920
- 2021.08.12 23:16:25.881951100 FMOD Memory - allocated: 57110744, - max allocated: 60394848
- 2021.08.12 23:16:29.208557500 FMOD Error sound not ready in 4.67 ms
- 2021.08.12 23:16:29.223676900 FMOD Error sound not ready in 14.60 ms
- 2021.08.12 23:16:29.223759300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:29.223811400 FMOD Memory - total: 178257920
- 2021.08.12 23:16:29.223860700 FMOD Memory - allocated: 57387160, - max allocated: 60394848
- 2021.08.12 23:16:29.239441700 FMOD Error sound not ready in 15.46 ms
- 2021.08.12 23:16:29.255558400 FMOD Error sound not ready in 15.97 ms
- 2021.08.12 23:16:35.705516500 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:16:37.833477400 FMOD Error sound not ready in 7.79 ms
- 2021.08.12 23:16:37.833563000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:37.833611100 FMOD Memory - total: 178257920
- 2021.08.12 23:16:37.833665100 FMOD Memory - allocated: 52583200, - max allocated: 60394848
- 2021.08.12 23:16:37.848552700 FMOD Error sound not ready in 14.80 ms
- 2021.08.12 23:16:38.442622300 FMOD Error sound not ready in 10.50 ms
- 2021.08.12 23:16:38.458131800 FMOD Error sound not ready in 15.38 ms
- 2021.08.12 23:16:38.458232400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:38.458334800 FMOD Memory - total: 178257920
- 2021.08.12 23:16:38.458390000 FMOD Memory - allocated: 52583200, - max allocated: 60394848
- 2021.08.12 23:16:43.270233400 FMOD Error sound not ready in 2.92 ms
- 2021.08.12 23:16:43.270349200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:43.270402900 FMOD Memory - total: 178257920
- 2021.08.12 23:16:43.270451300 FMOD Memory - allocated: 53607936, - max allocated: 60394848
- 2021.08.12 23:16:43.285242300 FMOD Error sound not ready in 14.69 ms
- 2021.08.12 23:16:43.300287000 FMOD Error sound not ready in 14.49 ms
- 2021.08.12 23:16:43.315433800 FMOD Error sound not ready in 15.04 ms
- 2021.08.12 23:16:43.315508300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:43.315561600 FMOD Memory - total: 178257920
- 2021.08.12 23:16:43.315609600 FMOD Memory - allocated: 53607936, - max allocated: 60394848
- 2021.08.12 23:16:44.549405900 FMOD Error sound not ready in 1.14 ms
- 2021.08.12 23:16:44.549536200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:44.549594900 FMOD Memory - total: 178257920
- 2021.08.12 23:16:44.549647500 FMOD Memory - allocated: 52012448, - max allocated: 60394848
- 2021.08.12 23:16:44.565385200 FMOD Error sound not ready in 7.56 ms
- 2021.08.12 23:16:47.002795900 FMOD Error sound not ready in 1.99 ms
- 2021.08.12 23:16:47.002922400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:47.002975600 FMOD Memory - total: 178257920
- 2021.08.12 23:16:47.003025400 FMOD Memory - allocated: 50494992, - max allocated: 60394848
- 2021.08.12 23:16:47.018380400 FMOD Error sound not ready in 15.27 ms
- 2021.08.12 23:16:47.033592800 FMOD Error sound not ready in 14.68 ms
- 2021.08.12 23:16:47.049608800 FMOD Error sound not ready in 15.91 ms
- 2021.08.12 23:16:47.049688400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:47.049739600 FMOD Memory - total: 178257920
- 2021.08.12 23:16:47.049788100 FMOD Memory - allocated: 50494992, - max allocated: 60394848
- 2021.08.12 23:16:49.146093500 FMOD Error sound not ready in 14.18 ms
- 2021.08.12 23:16:49.162051000 FMOD Error sound not ready in 15.80 ms
- 2021.08.12 23:16:49.162176300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:49.162235900 FMOD Memory - total: 178257920
- 2021.08.12 23:16:49.162292900 FMOD Memory - allocated: 49875696, - max allocated: 60394848
- 2021.08.12 23:16:49.178020800 FMOD Error sound not ready in 15.61 ms
- 2021.08.12 23:16:49.208722200 FMOD Error sound not ready in 9.84 ms
- 2021.08.12 23:16:49.224705000 FMOD Error sound not ready in 15.86 ms
- 2021.08.12 23:16:49.224785600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:49.224839200 FMOD Memory - total: 178257920
- 2021.08.12 23:16:49.224888400 FMOD Memory - allocated: 49875696, - max allocated: 60394848
- 2021.08.12 23:16:50.659628600 FMOD Error sound not ready in 11.66 ms
- 2021.08.12 23:16:50.659756000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:16:50.659809700 FMOD Memory - total: 178257920
- 2021.08.12 23:16:50.659864400 FMOD Memory - allocated: 49646920, - max allocated: 60394848
- 2021.08.12 23:17:05.050530600 FMOD Error sound not ready in 8.82 ms
- 2021.08.12 23:17:05.050646500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:05.050745500 FMOD Memory - total: 178257920
- 2021.08.12 23:17:05.050801700 FMOD Memory - allocated: 48123504, - max allocated: 60394848
- 2021.08.12 23:17:05.066613300 FMOD Error sound not ready in 15.68 ms
- 2021.08.12 23:17:05.081645900 FMOD Error sound not ready in 14.46 ms
- 2021.08.12 23:17:05.097432200 FMOD Error sound not ready in 15.22 ms
- 2021.08.12 23:17:05.097510900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:05.097569500 FMOD Memory - total: 178257920
- 2021.08.12 23:17:05.097618800 FMOD Memory - allocated: 48148104, - max allocated: 60394848
- 2021.08.12 23:17:05.952520800 FMOD Error sound not ready in 1.19 ms
- 2021.08.12 23:17:05.968518700 FMOD Error sound not ready in 15.44 ms
- 2021.08.12 23:17:05.968611000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:05.968661100 FMOD Memory - total: 178257920
- 2021.08.12 23:17:05.968712500 FMOD Memory - allocated: 48086680, - max allocated: 60394848
- 2021.08.12 23:17:11.433973600 FMOD Error sound not ready in 10.71 ms
- 2021.08.12 23:17:11.449601900 FMOD Error sound not ready in 15.46 ms
- 2021.08.12 23:17:11.465558700 FMOD Error sound not ready in 15.84 ms
- 2021.08.12 23:17:13.857474100 FMOD Error sound not ready in 8.53 ms
- 2021.08.12 23:17:15.988238800 FMOD Error sound not ready in 10.11 ms
- 2021.08.12 23:17:16.003643800 FMOD Error sound not ready in 15.28 ms
- 2021.08.12 23:17:16.003724400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:16.003776400 FMOD Memory - total: 178257920
- 2021.08.12 23:17:16.003824000 FMOD Memory - allocated: 47336520, - max allocated: 60394848
- 2021.08.12 23:17:16.019587500 FMOD Error sound not ready in 15.68 ms
- 2021.08.12 23:17:16.035841200 FMOD Error sound not ready in 15.65 ms
- 2021.08.12 23:17:16.051760100 FMOD Error sound not ready in 15.81 ms
- 2021.08.12 23:17:16.051872800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:16.051928700 FMOD Memory - total: 178257920
- 2021.08.12 23:17:16.051980100 FMOD Memory - allocated: 47336520, - max allocated: 60394848
- 2021.08.12 23:17:17.502582600 FMOD Error sound not ready in 6.37 ms
- 2021.08.12 23:17:17.518127200 FMOD Error sound not ready in 15.02 ms
- 2021.08.12 23:17:17.533059000 FMOD Error sound not ready in 14.80 ms
- 2021.08.12 23:17:17.533143400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:17.533197400 FMOD Memory - total: 178257920
- 2021.08.12 23:17:17.533246600 FMOD Memory - allocated: 46964744, - max allocated: 60394848
- 2021.08.12 23:17:17.549150100 FMOD Error sound not ready in 15.82 ms
- 2021.08.12 23:17:28.934599100 FMOD Error sound not ready in 14.18 ms
- 2021.08.12 23:17:28.934723100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:28.934782900 FMOD Memory - total: 178257920
- 2021.08.12 23:17:28.934837300 FMOD Memory - allocated: 45424784, - max allocated: 60394848
- 2021.08.12 23:17:28.950487500 FMOD Error sound not ready in 6.47 ms
- 2021.08.12 23:17:29.235647800 FMOD Error sound not ready in 12.01 ms
- 2021.08.12 23:17:29.251661900 FMOD Error sound not ready in 7.17 ms
- 2021.08.12 23:17:39.426019200 FMOD Error sound not ready in 12.41 ms
- 2021.08.12 23:17:39.441629700 FMOD Error sound not ready in 15.46 ms
- 2021.08.12 23:17:39.441717200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:39.441771500 FMOD Memory - total: 178257920
- 2021.08.12 23:17:39.441823000 FMOD Memory - allocated: 45535200, - max allocated: 60394848
- 2021.08.12 23:17:39.457120400 FMOD Error sound not ready in 15.18 ms
- 2021.08.12 23:17:39.472486200 FMOD Error sound not ready in 4.66 ms
- 2021.08.12 23:17:39.488485600 FMOD Error sound not ready in 15.88 ms
- 2021.08.12 23:17:42.765590000 FMOD Error sound not ready in 4.35 ms
- 2021.08.12 23:17:42.765705100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:42.765762500 FMOD Memory - total: 178257920
- 2021.08.12 23:17:42.765815400 FMOD Memory - allocated: 45135584, - max allocated: 60394848
- 2021.08.12 23:17:45.334692000 FMOD Error sound not ready in 15.07 ms
- 2021.08.12 23:17:45.350196500 FMOD Error sound not ready in 15.34 ms
- 2021.08.12 23:17:45.366272000 FMOD Error sound not ready in 15.96 ms
- 2021.08.12 23:17:45.366350700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:45.366401300 FMOD Memory - total: 178257920
- 2021.08.12 23:17:45.366448000 FMOD Memory - allocated: 45399488, - max allocated: 60394848
- 2021.08.12 23:17:58.502239500 FMOD Error sound not ready in 7.54 ms
- 2021.08.12 23:17:58.502354600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:17:58.502408400 FMOD Memory - total: 178257920
- 2021.08.12 23:17:58.502458600 FMOD Memory - allocated: 45617808, - max allocated: 60394848
- 2021.08.12 23:18:03.050600300 FMOD Error sound not ready in 4.91 ms
- 2021.08.12 23:18:03.066680100 FMOD Error sound not ready in 15.95 ms
- 2021.08.12 23:18:03.066788100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:18:03.066840400 FMOD Memory - total: 178257920
- 2021.08.12 23:18:03.066891400 FMOD Memory - allocated: 45754800, - max allocated: 60394848
- 2021.08.12 23:18:03.098554600 FMOD Error sound not ready in 16.61 ms
- 2021.08.12 23:18:04.974610700 FMOD Error sound not ready in 4.32 ms
- 2021.08.12 23:18:04.990663300 FMOD Error sound not ready in 15.88 ms
- 2021.08.12 23:18:04.990767200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:18:04.990823000 FMOD Memory - total: 178257920
- 2021.08.12 23:18:04.990874200 FMOD Memory - allocated: 45766200, - max allocated: 60394848
- 2021.08.12 23:18:05.006684400 FMOD Error sound not ready in 15.69 ms
- 2021.08.12 23:18:05.022588900 FMOD Error sound not ready in 15.73 ms
- 2021.08.12 23:18:05.038386500 FMOD Error sound not ready in 15.66 ms
- 2021.08.12 23:18:05.038481100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:18:05.038538000 FMOD Memory - total: 178257920
- 2021.08.12 23:18:05.038591800 FMOD Memory - allocated: 45766200, - max allocated: 60394848
- 2021.08.12 23:18:11.058588400 FMOD Error sound not ready in 9.00 ms
- 2021.08.12 23:18:16.047550500 FMOD Error sound not ready in 9.42 ms
- 2021.08.12 23:18:16.047674200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:18:16.047731600 FMOD Memory - total: 178257920
- 2021.08.12 23:18:16.047788500 FMOD Memory - allocated: 51425504, - max allocated: 60394848
- 2021.08.12 23:18:17.263645900 FMOD Error sound not ready in 13.84 ms
- 2021.08.12 23:18:17.263747600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:18:17.263800800 FMOD Memory - total: 178257920
- 2021.08.12 23:18:17.263849500 FMOD Memory - allocated: 51904984, - max allocated: 60394848
- 2021.08.12 23:18:35.707650100 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:18:45.017463300 FMOD Error sound not ready in 2.94 ms
- 2021.08.12 23:18:45.017622400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:18:45.017676000 FMOD Memory - total: 178257920
- 2021.08.12 23:18:45.017725900 FMOD Memory - allocated: 52556144, - max allocated: 60394848
- 2021.08.12 23:18:50.174460700 Enabling loading screen for 4, 4
- 2021.08.12 23:18:50.174573500 Initializing client world X1_LR_Level_02...
- 2021.08.12 23:18:50.175163900 Enabling loading screen for 4, 4
- 2021.08.12 23:18:50.175778300 Disposing UI for World
- 2021.08.12 23:18:50.190157800 Disabling loading screen for 1, 4
- 2021.08.12 23:18:50.441309200 Disabling loading screen for 2, 4
- 2021.08.12 23:18:50.441416300 Disabling loading screen for 4, 0
- 2021.08.12 23:19:02.457170900 FMOD Error sound not ready in 7.83 ms
- 2021.08.12 23:19:02.457302800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:19:02.457362200 FMOD Memory - total: 178257920
- 2021.08.12 23:19:02.457414100 FMOD Memory - allocated: 52450312, - max allocated: 60394848
- 2021.08.12 23:19:07.273661100 FMOD Error sound not ready in 10.83 ms
- 2021.08.12 23:19:09.721330200 FMOD Error sound not ready in 4.45 ms
- 2021.08.12 23:19:12.739460000 FMOD Error sound not ready in 3.00 ms
- 2021.08.12 23:19:12.739576400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:19:12.739631800 FMOD Memory - total: 178257920
- 2021.08.12 23:19:12.739681000 FMOD Memory - allocated: 52910224, - max allocated: 60394848
- 2021.08.12 23:19:12.755515900 FMOD Error sound not ready in 8.76 ms
- 2021.08.12 23:19:24.581589200 FMOD Error sound not ready in 14.54 ms
- 2021.08.12 23:19:24.597653500 FMOD Error sound not ready in 15.56 ms
- 2021.08.12 23:19:24.612990500 FMOD Error sound not ready in 15.23 ms
- 2021.08.12 23:19:24.613065700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:19:24.613116900 FMOD Memory - total: 178257920
- 2021.08.12 23:19:24.613167600 FMOD Memory - allocated: 53175256, - max allocated: 60394848
- 2021.08.12 23:19:33.727196200 FMOD Error sound not ready in 16.71 ms
- 2021.08.12 23:19:36.912077200 FMOD Error sound not ready in 1.08 ms
- 2021.08.12 23:19:38.020496200 FMOD Error sound not ready in 7.46 ms
- 2021.08.12 23:19:47.587648400 FMOD Error sound not ready in 9.32 ms
- 2021.08.12 23:19:47.587765600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:19:47.587820100 FMOD Memory - total: 178257920
- 2021.08.12 23:19:47.587868400 FMOD Memory - allocated: 47983064, - max allocated: 60394848
- 2021.08.12 23:19:47.603596100 FMOD Error sound not ready in 15.64 ms
- 2021.08.12 23:19:47.619774200 FMOD Error sound not ready in 16.03 ms
- 2021.08.12 23:19:47.635806100 FMOD Error sound not ready in 15.60 ms
- 2021.08.12 23:19:51.098619800 FMOD Error sound not ready in 13.28 ms
- 2021.08.12 23:19:56.358156400 FMOD Error sound not ready in 13.18 ms
- 2021.08.12 23:19:56.358261500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:19:56.358313000 FMOD Memory - total: 178257920
- 2021.08.12 23:19:56.358365700 FMOD Memory - allocated: 47673888, - max allocated: 60394848
- 2021.08.12 23:19:56.374123200 FMOD Error sound not ready in 15.51 ms
- 2021.08.12 23:19:56.390078800 FMOD Error sound not ready in 15.81 ms
- 2021.08.12 23:19:56.405570200 FMOD Error sound not ready in 15.40 ms
- 2021.08.12 23:19:56.405651100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:19:56.405702100 FMOD Memory - total: 178257920
- 2021.08.12 23:19:56.405751300 FMOD Memory - allocated: 47673888, - max allocated: 60394848
- 2021.08.12 23:20:03.667203600 FMOD Error sound not ready in 8.53 ms
- 2021.08.12 23:20:03.683123300 FMOD Error sound not ready in 15.70 ms
- 2021.08.12 23:20:03.698582400 FMOD Error sound not ready in 15.28 ms
- 2021.08.12 23:20:03.698704200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:03.698756100 FMOD Memory - total: 178257920
- 2021.08.12 23:20:03.698804500 FMOD Memory - allocated: 46034072, - max allocated: 60394848
- 2021.08.12 23:20:04.276215600 FMOD Error sound not ready in 10.00 ms
- 2021.08.12 23:20:04.291613700 FMOD Error sound not ready in 15.23 ms
- 2021.08.12 23:20:04.291720000 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:04.291773200 FMOD Memory - total: 178257920
- 2021.08.12 23:20:04.291824200 FMOD Memory - allocated: 44693048, - max allocated: 60394848
- 2021.08.12 23:20:04.307197700 FMOD Error sound not ready in 15.28 ms
- 2021.08.12 23:20:04.322647800 FMOD Error sound not ready in 15.03 ms
- 2021.08.12 23:20:04.322724600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:04.322777300 FMOD Memory - total: 178257920
- 2021.08.12 23:20:04.322828800 FMOD Memory - allocated: 44693048, - max allocated: 60394848
- 2021.08.12 23:20:06.097716700 FMOD Error sound not ready in 3.98 ms
- 2021.08.12 23:20:06.097834300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:06.097894500 FMOD Memory - total: 178257920
- 2021.08.12 23:20:06.097950100 FMOD Memory - allocated: 45593496, - max allocated: 60394848
- 2021.08.12 23:20:06.113646800 FMOD Error sound not ready in 15.57 ms
- 2021.08.12 23:20:06.129101900 FMOD Error sound not ready in 15.25 ms
- 2021.08.12 23:20:06.144586500 FMOD Error sound not ready in 15.00 ms
- 2021.08.12 23:20:06.144672300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:06.144723600 FMOD Memory - total: 178257920
- 2021.08.12 23:20:06.144772700 FMOD Memory - allocated: 45593496, - max allocated: 60394848
- 2021.08.12 23:20:10.332530100 FMOD Error sound not ready in 3.25 ms
- 2021.08.12 23:20:29.630123800 FMOD Error sound not ready in 5.99 ms
- 2021.08.12 23:20:29.645613700 FMOD Error sound not ready in 15.34 ms
- 2021.08.12 23:20:29.645700200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:29.645757500 FMOD Memory - total: 178257920
- 2021.08.12 23:20:29.645813100 FMOD Memory - allocated: 47267808, - max allocated: 60394848
- 2021.08.12 23:20:29.660595800 FMOD Error sound not ready in 14.71 ms
- 2021.08.12 23:20:29.691862500 FMOD Error sound not ready in 13.82 ms
- 2021.08.12 23:20:29.707461100 FMOD Error sound not ready in 15.47 ms
- 2021.08.12 23:20:29.707543500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:29.707595000 FMOD Memory - total: 178257920
- 2021.08.12 23:20:29.707644100 FMOD Memory - allocated: 47243208, - max allocated: 60394848
- 2021.08.12 23:20:32.378602700 FMOD Error sound not ready in 6.68 ms
- 2021.08.12 23:20:33.282858600 FMOD Error sound not ready in 3.72 ms
- 2021.08.12 23:20:33.282959300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:33.283014500 FMOD Memory - total: 178257920
- 2021.08.12 23:20:33.283065900 FMOD Memory - allocated: 46718784, - max allocated: 60394848
- 2021.08.12 23:20:33.798635600 FMOD Error sound not ready in 16.36 ms
- 2021.08.12 23:20:33.798734700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:33.798831900 FMOD Memory - total: 178257920
- 2021.08.12 23:20:33.798884700 FMOD Memory - allocated: 46346736, - max allocated: 60394848
- 2021.08.12 23:20:35.707269900 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
- 2021.08.12 23:20:41.377455700 Enabling loading screen for 4, 4
- 2021.08.12 23:20:41.377574800 Initializing client world X1_LR_Level_03...
- 2021.08.12 23:20:41.378165100 Enabling loading screen for 4, 4
- 2021.08.12 23:20:41.380009800 Disposing UI for World
- 2021.08.12 23:20:41.384773700 Disabling loading screen for 1, 4
- 2021.08.12 23:20:41.862937000 Disabling loading screen for 2, 4
- 2021.08.12 23:20:41.863024700 Disabling loading screen for 4, 0
- 2021.08.12 23:20:44.267123600 FMOD Error sound not ready in 6.14 ms
- 2021.08.12 23:20:47.316461700 FMOD Error sound not ready in 9.24 ms
- 2021.08.12 23:20:47.331619100 FMOD Error sound not ready in 15.00 ms
- 2021.08.12 23:20:47.331723300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:47.331779400 FMOD Memory - total: 178257920
- 2021.08.12 23:20:47.331830800 FMOD Memory - allocated: 45083976, - max allocated: 60394848
- 2021.08.12 23:20:47.347581300 FMOD Error sound not ready in 15.66 ms
- 2021.08.12 23:20:47.363601600 FMOD Error sound not ready in 15.89 ms
- 2021.08.12 23:20:47.378718900 FMOD Error sound not ready in 14.99 ms
- 2021.08.12 23:20:49.753616900 FMOD Error sound not ready in 8.46 ms
- 2021.08.12 23:20:49.769584200 FMOD Error sound not ready in 15.78 ms
- 2021.08.12 23:20:49.785648700 FMOD Error sound not ready in 15.51 ms
- 2021.08.12 23:20:49.785728100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:49.785776900 FMOD Memory - total: 178257920
- 2021.08.12 23:20:49.785828900 FMOD Memory - allocated: 45075688, - max allocated: 60394848
- 2021.08.12 23:20:49.801566100 FMOD Error sound not ready in 15.63 ms
- 2021.08.12 23:20:55.908433200 FMOD Error sound not ready in 15.72 ms
- 2021.08.12 23:20:55.923623900 FMOD Error sound not ready in 15.02 ms
- 2021.08.12 23:20:55.923727800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:55.923863100 FMOD Memory - total: 178257920
- 2021.08.12 23:20:55.923915600 FMOD Memory - allocated: 46329128, - max allocated: 60394848
- 2021.08.12 23:20:55.938385700 FMOD Error sound not ready in 14.36 ms
- 2021.08.12 23:20:55.953745300 FMOD Error sound not ready in 14.84 ms
- 2021.08.12 23:20:55.969760000 FMOD Error sound not ready in 15.89 ms
- 2021.08.12 23:20:55.969851300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:55.969900800 FMOD Memory - total: 178257920
- 2021.08.12 23:20:55.969947200 FMOD Memory - allocated: 46329128, - max allocated: 60394848
- 2021.08.12 23:20:56.506132900 FMOD Error sound not ready in 4.45 ms
- 2021.08.12 23:20:56.522147900 FMOD Error sound not ready in 15.55 ms
- 2021.08.12 23:20:56.537563300 FMOD Error sound not ready in 15.31 ms
- 2021.08.12 23:20:56.537639100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
- 2021.08.12 23:20:56.537694000 FMOD Memory - total: 178257920
- 2021.08.12 23:20:56.537744200 FMOD Memory - allocated: 46355600, - max allocated: 60394848
- 2021.08.12 23:20:56.553574200 FMOD Error sound not ready in 15.75 ms
- 2021.08.12 23:20:57.253612800 FMOD Error sound not ready in 12.44 ms
- 2021.08.12 23:21:12.631667900 FMOD Error sound not ready in 8.65 ms
- 2021.08.12 23:21:12.647109900 FMOD Error sound not ready in 8.07 ms
- 2021.08.12 23:21:26.096775500 SendLeaderboardMessage hero:Abee id:201 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 201 } } attribute { name: "CustomMessage" value { message_value: "\020\022\030\365\310\234\007\030\252\321\323\017\030\367\251\313\023\030\216\375\220\322\001\030\244\320\364\023\030\231\365\236\017\030\355\322\315\017\030\320\350\363\023\030\203\330\315\013 \007(\003" } } attribute { name: "CustomMessageDestination" value { uint_value: 3 } } count:2
- 2021.08.12 23:21:26.097024800 SendLeaderboardMessage hero:Abee id:201 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 201 } } attribute { name: "CustomMessage" value { message_value: "\020\022\030\203\330\315\013 \007(\003" } } attribute { name: "CustomMessageDestination" value { uint_value: 3 } } count:3
- 2021.08.12 23:21:50.807956000 Enabling loading screen for 4, 4
- 2021.08.12 23:21:50.809988900 Disposing UI for World
- 2021.08.12 23:21:50.814423000 Disabling loading screen for 1, 4
- 2021.08.12 23:21:50.855356300 Disabling loading screen for 2, 4
- 2021.08.12 23:21:50.855451200 Disabling loading screen for 4, 0
- 2021.08.12 23:21:53.210256700 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:21:53.210371900 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=8 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
- 2021.08.12 23:21:53.210440100 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:21:53.475763800 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
- 2021.08.12 23:21:53.565570200 >>> Abee BnetParty::LeaveGameByMyself currentGameId=game_id { mmGuid: 12450886661786493093 gsGuid: 6120078863574876980 gameId: 35 }
- 2021.08.12 23:21:53.565676500 >>> Abee SendGameServerMessage_StartLeaveGameCountdown eContext=0
- 2021.08.12 23:21:53.565737700 >>> Abee BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:21:53.565797700 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
- 2021.08.12 23:21:53.692832800 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=2
- 2021.08.12 23:21:53.800120700 >>> Abee SendGameServerMessage_FinishLeaveGame_RequestExitNow
- 2021.08.12 23:21:53.800210800 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=2
- 2021.08.12 23:21:53.928417400 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
- 2021.08.12 23:21:53.928548500 >>> Abee Quit game reason=0
- 2021.08.12 23:21:53.935060100 GameDisposeGames()
- 2021.08.12 23:21:53.935161700 ENDING GAME
- 2021.08.12 23:21:53.936064200 Disposing UI for World
- 2021.08.12 23:21:53.939237000 Client Disposed world.
- 2021.08.12 23:21:54.100159800 >>> (no hero selected) OnGameLeft
- 2021.08.12 23:21:54.108841200 ClientSocket Disconnect
- 2021.08.12 23:21:54.140302600 >>> (no hero selected) OnlineService::BnetService::LogoutSynchronously
- 2021.08.12 23:21:54.147062900 Disposing UI root!
- 2021.08.12 23:21:54.194957100 Client Disposed world.
- 2021.08.12 23:21:54.195056000 Client Disposed world.
- 2021.08.12 23:21:54.195116300 Client Disposed world.
- 2021.08.12 23:21:54.195172700 Client Disposed world.
- 2021.08.12 23:21:54.301770000 Disposing sound subsystem...
- 2021.08.12 23:21:54.301881500 Start SoundPlatform::Dispose()
- 2021.08.12 23:21:54.301934000 StopOVTStream
- 2021.08.12 23:21:54.304707700 Releasing FMOD sound with incorrect open state and loading screen disabled. Release call will block.
- 2021.08.12 23:21:54.329430400 - Releasing DSP effects
- 2021.08.12 23:21:54.329537500 - Releasing FMOD System
- 2021.08.12 23:21:54.378356800 Finish SoundPlatform::Dispose()
- 2021.08.12 23:21:54.382920600 Closing Direct3D11 window.
- 2021.08.12 23:21:54.385137000 de activate app 0 iconic 0
- 2021.08.12 23:21:54.394749500 Disposing graphics subsystem...
- 2021.08.12 23:21:54.395021500 Closing Direct3D11 window.
- 2021.08.12 23:21:54.395133100 Releasing the D3D base context.
- 2021.08.12 23:21:54.697391300 Releasing D3D device.
- 2021.08.12 23:21:54.859187900 Releasing DXGI factory.
- 2021.08.12 23:21:54.859291200 DXGI Factory released.
- 2021.08.12 23:21:54.925063800 >>> (no hero selected) ===== Battle.net BnetService : Shutdown =====
- 2021.08.12 23:21:54.925411000 >>> Settings::ResetGameAccountSettings
- 2021.08.12 23:21:55.144855900 ===== Battle.net Client Service Shutdown =====
- 2021.08.12 23:21:55.149668500 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 2
- 2021.08.12 23:21:55.639213000 SNOFilesDispose()
- 2021.08.12 23:21:55.695515500 SNOFilesAsyncDispose()
- 2021.08.12 23:21:55.868236700 WinSock cleaned up successfully!
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