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WIazrd Test 125s

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Aug 12th, 2021
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  1. User defined symbols path: F:\BattleNet\Diablo III Public Test\x64
  2. 2021.08.12 23:04:05.416028900 Diablo III Release (No Assertions) running under Windows 10-64 (Version 10.0.19043)
  3. 2021.08.12 23:04:05.416112600 <BUILD>2.7.1.77383 (134503-1696873)</BUILD>
  4. 2021.08.12 23:04:05.416179800 Cheats: DISABLED
  5. 2021.08.12 23:04:05.418716500 CPU Vendor: GenuineIntel
  6. 2021.08.12 23:04:05.418790700 CPU Details: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
  7. 2021.08.12 23:04:05.418844400 CPU Processors: 1
  8. 2021.08.12 23:04:05.418898200 CPU Cores: 8
  9. 2021.08.12 23:04:05.418946300 CPU Threads: 8
  10. 2021.08.12 23:04:05.419019000 16318.47 MB of total physical memory
  11. 2021.08.12 23:04:05.419073400 OS Language: German
  12. 2021.08.12 23:04:05.419125100 Application Path: F:\BattleNet\Diablo III Public Test\x64\
  13. 2021.08.12 23:04:05.420180300 --- OS memory stats -----
  14. 2021.08.12 23:04:05.420234200 Virtual size: 5189.00 Mb
  15. 2021.08.12 23:04:05.420284300 Total free: 134212536.00 Mb
  16. 2021.08.12 23:04:05.420349700 Largest free block: 132164432.00 Mb
  17. 2021.08.12 23:04:05.420399900 --- OS memory stats end-----
  18. 2021.08.12 23:04:05.420452200 --- Main memory stats ---
  19. 2021.08.12 23:04:05.420506700 XLocalHeap 000001E93274FB90: Nodes used: 17, Memory used: 69742944/939524096, Wasted by nodes header: 576, Biggest contiguous free block: 869781152, Biggest contiguous allocated block: 67108864
  20. 2021.08.12 23:04:05.420558800 XLocalHeap 000001E93C95B080: Nodes used: 149, Memory used: 28736/67108864, Wasted by nodes header: 4864, Biggest contiguous free block: 67078880, Biggest contiguous allocated block: 1024
  21. 2021.08.12 23:04:05.420605500 --- Main memory stats end ---
  22. 2021.08.12 23:04:05.420651400 ----------------------------------------------
  23.  
  24. 2021.08.12 23:04:05.420703200 Command Line: OnlineService.SSO=true OnlineService.PTR=true -launch -uid diablo3_ptr_enus
  25. 2021.08.12 23:04:05.420820300 Monitor BPP: 32
  26. 2021.08.12 23:04:05.420898900 Monitor BPP: 32
  27. 2021.08.12 23:04:05.420977900 Lowest monitor BPP: 32
  28. 2021.08.12 23:04:05.698250200 Clock freq = 10000000
  29. 2021.08.12 23:04:05.719836500 Adjusted initial working directory: F:\BattleNet\Diablo III Public Test\x64
  30. 2021.08.12 23:04:05.719976600 NGDP detected
  31. 2021.08.12 23:04:05.720039100 WinSock started successfully!
  32. 2021.08.12 23:04:06.302913000 Detecting first installed locale.
  33. 2021.08.12 23:04:06.303044700 Detected: enUS
  34. 2021.08.12 23:04:06.341854600 Agent is successfully started or running already.
  35. 2021.08.12 23:04:06.342438700 AgentManagerImpl::GetStatus - bResult: 1, StatusCode: 200
  36. 2021.08.12 23:04:06.342499500 Agent is not reporting speed - this is a problem.
  37. 2021.08.12 23:04:06.342550700 Detecting installed locales:
  38. 2021.08.12 23:04:06.342611900 Found: enUS
  39. 2021.08.12 23:04:06.343298400 Agent selected locale: enUS
  40. 2021.08.12 23:04:06.343377300 FileSystemGetLocale, AgentSettings: 1
  41. 2021.08.12 23:04:06.343430300 FileSystemGetLocale, using agent locale: enUS
  42. 2021.08.12 23:04:06.343476900 FileSystemGetLocale, returned locale: enUS
  43. 2021.08.12 23:04:06.344078200 SNOFilesInitialize('Data_D3', PC, enUS)
  44. 2021.08.12 23:04:06.344405400 Working Directory: F:\BattleNet\Diablo III Public Test
  45. 2021.08.12 23:04:06.358173900 --- OS memory stats -----
  46. 2021.08.12 23:04:06.358264100 Virtual size: 5217.00 Mb
  47. 2021.08.12 23:04:06.358319700 Total free: 134212512.00 Mb
  48. 2021.08.12 23:04:06.358368200 Largest free block: 132164432.00 Mb
  49. 2021.08.12 23:04:06.358414600 --- OS memory stats end-----
  50. 2021.08.12 23:04:06.358461900 --- Main memory stats ---
  51. 2021.08.12 23:04:06.358529300 XLocalHeap 000001E93274FB90: Nodes used: 218, Memory used: 180688640/939524096, Wasted by nodes header: 9792, Biggest contiguous free block: 757595712, Biggest contiguous allocated block: 67108864
  52. 2021.08.12 23:04:06.360371400 XLocalHeap 000001E93C95B080: Nodes used: 288588, Memory used: 20766496/67108864, Wasted by nodes header: 9234944, Biggest contiguous free block: 46342368, Biggest contiguous allocated block: 1952
  53. 2021.08.12 23:04:06.360425500 --- Main memory stats end ---
  54. 2021.08.12 23:04:06.360742200 No NGDP Manifest key found for 'enUS_CoreData.mpq.hash'
  55. 2021.08.12 23:04:06.360838600 SNOFileLoadTextFile: 'Data_D3\Locale\ruRU\declension.txt'
  56. 2021.08.12 23:04:06.360891600 No NGDP Manifest key found for 'Data_D3\Locale\ruRU\declension.txt'
  57. 2021.08.12 23:04:06.360946900 SNOFileLoadTextFile: 'Data_D3\PC\Misc\banned_names.txt'
  58. 2021.08.12 23:04:06.360995100 No NGDP Manifest key found for 'Data_D3\PC\Misc\banned_names.txt'
  59. 2021.08.12 23:04:06.361047300 SNOFileLoadTextFile: 'Data_D3\PC\Misc\enUS_banned_names.txt'
  60. 2021.08.12 23:04:06.361094500 No NGDP Manifest key found for 'Data_D3\PC\Misc\enUS_banned_names.txt'
  61. 2021.08.12 23:04:06.361148500 SNOFilesAsyncInitialize()
  62. 2021.08.12 23:04:06.365195600 --- OS memory stats -----
  63. 2021.08.12 23:04:06.365284900 Virtual size: 5218.00 Mb
  64. 2021.08.12 23:04:06.365338400 Total free: 134212512.00 Mb
  65. 2021.08.12 23:04:06.365386300 Largest free block: 132164432.00 Mb
  66. 2021.08.12 23:04:06.365433600 --- OS memory stats end-----
  67. 2021.08.12 23:04:06.365477700 --- Main memory stats ---
  68. 2021.08.12 23:04:06.365546900 XLocalHeap 000001E93274FB90: Nodes used: 219, Memory used: 180705088/939524096, Wasted by nodes header: 9856, Biggest contiguous free block: 757595712, Biggest contiguous allocated block: 67108864
  69. 2021.08.12 23:04:06.367490900 XLocalHeap 000001E93C95B080: Nodes used: 288589, Memory used: 20767488/67108864, Wasted by nodes header: 9234976, Biggest contiguous free block: 46341376, Biggest contiguous allocated block: 1952
  70. 2021.08.12 23:04:06.367566700 --- Main memory stats end ---
  71. 2021.08.12 23:04:06.368567100 Found 206641 assets in the TOC!
  72. 2021.08.12 23:04:06.474179100 ParseFileDataToKeyValues - uFileSize: 1392
  73. 2021.08.12 23:04:06.501945700 Client SNOPackHash: 0xC440E016
  74. 2021.08.12 23:04:06.851326600 ********** Main-thread blocking-read outside of loading screen:
  75. Frame: 0 - Blocking read: 7.23 ms (thread: 0)
  76. 2021.08.12 23:04:06.868723500 ********** Main-thread blocking-read outside of loading screen:
  77. Frame: 0 - Blocking read: 15.49 ms (thread: 0)
  78. 2021.08.12 23:04:08.388847800 SNOPreload::InitializeForApp submit required SNOs in 1272127us
  79. 2021.08.12 23:04:15.586666500 SNOPreload::InitializeForApp in 8469947us
  80. 2021.08.12 23:04:15.586797700 GamelessGameGlobalsInit()
  81. 2021.08.12 23:04:15.586849300 CGameGlobalsInit()
  82. 2021.08.12 23:04:15.586896000 CGameGlobals::Init()
  83. 2021.08.12 23:04:15.586940000 Disabling loading screen for 31, 0
  84. 2021.08.12 23:04:15.589139600 [Telemetry] (HTTP): You set 'maxConnections' of HttpRequestHandler to 1. More concurrency is recommended, especially when you want to use the flow control, it is better to set maxConnections at least two.
  85. 2021.08.12 23:04:15.589545400 [Telemetry] (TELE): OS Architecture: amd64
  86. 2021.08.12 23:04:15.589597900 [Telemetry] (TELE): OS Platform : win
  87. 2021.08.12 23:04:15.589654000 [Telemetry] (TELE): OS Name : Windows 10 Home
  88. 2021.08.12 23:04:15.589715500 [Telemetry] (TELE): OS Version : 10.0.19043
  89. 2021.08.12 23:04:15.589786300 [Telemetry] (TELE): Host Name : Python
  90. 2021.08.12 23:04:15.590126900 >>> initializing Battle.net Game Service SDK v0.0.0 "98af98198c"/171 (Aug 6 2021 13:22:30) win32-x86_64-vc140-release
  91. 2021.08.12 23:04:15.590904900 REGION[D3]: value=XX
  92. 2021.08.12 23:04:15.590960900 CONNECTION_STRING[D3]: value=
  93. 2021.08.12 23:04:15.591034000 CONNECTION_STRING_XX[BNA]: value=test.actual.battle.net
  94. 2021.08.12 23:04:15.596548300 Protocol Hash = 0x4E04D30F
  95. 2021.08.12 23:04:15.645190500 Build VersionEx: 2.7.1.77383 (134503-1696873)
  96. 2021.08.12 23:04:15.647458100 Initializing graphics subsystem...
  97. 2021.08.12 23:04:15.647553500 dpi = 96 96
  98. 2021.08.12 23:04:15.647616400 sCreateD3DObject (debug: 0) - D3D11CreateDevice
  99. 2021.08.12 23:04:15.759725200 sCreateD3DObject - D3D11CreateDevice - 0x0, feature level B000
  100. 2021.08.12 23:04:15.759818500 sCreateD3DObject complete
  101. 2021.08.12 23:04:15.760547600 *************
  102. 2021.08.12 23:04:15.760606800 Device supports the following modes:
  103. 2021.08.12 23:04:15.760656700 800x600, 60 Hz, 32 bits, Format = 28
  104. 2021.08.12 23:04:15.760705300 800x600, 60 Hz, 32 bits, Format = 28
  105. 2021.08.12 23:04:15.760795900 800x600, 99 Hz, 32 bits, Format = 28
  106. 2021.08.12 23:04:15.760845600 800x600, 99 Hz, 32 bits, Format = 28
  107. 2021.08.12 23:04:15.760891400 800x600, 119 Hz, 32 bits, Format = 28
  108. 2021.08.12 23:04:15.760937700 800x600, 119 Hz, 32 bits, Format = 28
  109. 2021.08.12 23:04:15.760983400 800x600, 144 Hz, 32 bits, Format = 28
  110. 2021.08.12 23:04:15.761054100 800x600, 144 Hz, 32 bits, Format = 28
  111. 2021.08.12 23:04:15.761104000 1024x768, 60 Hz, 32 bits, Format = 28
  112. 2021.08.12 23:04:15.761149500 1024x768, 60 Hz, 32 bits, Format = 28
  113. 2021.08.12 23:04:15.761194900 1024x768, 99 Hz, 32 bits, Format = 28
  114. 2021.08.12 23:04:15.761239800 1024x768, 99 Hz, 32 bits, Format = 28
  115. 2021.08.12 23:04:15.761286100 1024x768, 119 Hz, 32 bits, Format = 28
  116. 2021.08.12 23:04:15.761333300 1024x768, 119 Hz, 32 bits, Format = 28
  117. 2021.08.12 23:04:15.761379200 1024x768, 144 Hz, 32 bits, Format = 28
  118. 2021.08.12 23:04:15.761424800 1024x768, 144 Hz, 32 bits, Format = 28
  119. 2021.08.12 23:04:15.761470200 1152x864, 60 Hz, 32 bits, Format = 28
  120. 2021.08.12 23:04:15.761515700 1152x864, 60 Hz, 32 bits, Format = 28
  121. 2021.08.12 23:04:15.761560800 1152x864, 99 Hz, 32 bits, Format = 28
  122. 2021.08.12 23:04:15.761606300 1152x864, 99 Hz, 32 bits, Format = 28
  123. 2021.08.12 23:04:15.761651300 1152x864, 119 Hz, 32 bits, Format = 28
  124. 2021.08.12 23:04:15.761696800 1152x864, 119 Hz, 32 bits, Format = 28
  125. 2021.08.12 23:04:15.761744100 1152x864, 144 Hz, 32 bits, Format = 28
  126. 2021.08.12 23:04:15.761790700 1152x864, 144 Hz, 32 bits, Format = 28
  127. 2021.08.12 23:04:15.761837600 1280x720, 60 Hz, 32 bits, Format = 28
  128. 2021.08.12 23:04:15.761883200 1280x720, 60 Hz, 32 bits, Format = 28
  129. 2021.08.12 23:04:15.761928400 1280x720, 99 Hz, 32 bits, Format = 28
  130. 2021.08.12 23:04:15.761973100 1280x720, 99 Hz, 32 bits, Format = 28
  131. 2021.08.12 23:04:15.762020400 1280x720, 119 Hz, 32 bits, Format = 28
  132. 2021.08.12 23:04:15.762078700 1280x720, 119 Hz, 32 bits, Format = 28
  133. 2021.08.12 23:04:15.762127000 1280x720, 144 Hz, 32 bits, Format = 28
  134. 2021.08.12 23:04:15.762172000 1280x720, 144 Hz, 32 bits, Format = 28
  135. 2021.08.12 23:04:15.762216700 1280x768, 60 Hz, 32 bits, Format = 28
  136. 2021.08.12 23:04:15.762261900 1280x768, 60 Hz, 32 bits, Format = 28
  137. 2021.08.12 23:04:15.762309200 1280x768, 99 Hz, 32 bits, Format = 28
  138. 2021.08.12 23:04:15.762354100 1280x768, 99 Hz, 32 bits, Format = 28
  139. 2021.08.12 23:04:15.762399600 1280x768, 119 Hz, 32 bits, Format = 28
  140. 2021.08.12 23:04:15.762445500 1280x768, 119 Hz, 32 bits, Format = 28
  141. 2021.08.12 23:04:15.762490500 1280x768, 144 Hz, 32 bits, Format = 28
  142. 2021.08.12 23:04:15.762535400 1280x768, 144 Hz, 32 bits, Format = 28
  143. 2021.08.12 23:04:15.762583200 1280x800, 60 Hz, 32 bits, Format = 28
  144. 2021.08.12 23:04:15.762628700 1280x800, 60 Hz, 32 bits, Format = 28
  145. 2021.08.12 23:04:15.762673500 1280x800, 99 Hz, 32 bits, Format = 28
  146. 2021.08.12 23:04:15.762718400 1280x800, 99 Hz, 32 bits, Format = 28
  147. 2021.08.12 23:04:15.762764700 1280x800, 119 Hz, 32 bits, Format = 28
  148. 2021.08.12 23:04:15.762809400 1280x800, 119 Hz, 32 bits, Format = 28
  149. 2021.08.12 23:04:15.762854100 1280x800, 144 Hz, 32 bits, Format = 28
  150. 2021.08.12 23:04:15.762899000 1280x800, 144 Hz, 32 bits, Format = 28
  151. 2021.08.12 23:04:15.762943800 1280x960, 60 Hz, 32 bits, Format = 28
  152. 2021.08.12 23:04:15.762989600 1280x960, 60 Hz, 32 bits, Format = 28
  153. 2021.08.12 23:04:15.763035200 1280x960, 99 Hz, 32 bits, Format = 28
  154. 2021.08.12 23:04:15.763079900 1280x960, 99 Hz, 32 bits, Format = 28
  155. 2021.08.12 23:04:15.763124900 1280x960, 119 Hz, 32 bits, Format = 28
  156. 2021.08.12 23:04:15.763169400 1280x960, 119 Hz, 32 bits, Format = 28
  157. 2021.08.12 23:04:15.763214200 1280x960, 144 Hz, 32 bits, Format = 28
  158. 2021.08.12 23:04:15.763261500 1280x960, 144 Hz, 32 bits, Format = 28
  159. 2021.08.12 23:04:15.763306500 1280x1024, 60 Hz, 32 bits, Format = 28
  160. 2021.08.12 23:04:15.763351400 1280x1024, 60 Hz, 32 bits, Format = 28
  161. 2021.08.12 23:04:15.763395500 1280x1024, 99 Hz, 32 bits, Format = 28
  162. 2021.08.12 23:04:15.763440000 1280x1024, 99 Hz, 32 bits, Format = 28
  163. 2021.08.12 23:04:15.763484400 1280x1024, 119 Hz, 32 bits, Format = 28
  164. 2021.08.12 23:04:15.763765700 1280x1024, 119 Hz, 32 bits, Format = 28
  165. 2021.08.12 23:04:15.763815000 1280x1024, 144 Hz, 32 bits, Format = 28
  166. 2021.08.12 23:04:15.763860900 1280x1024, 144 Hz, 32 bits, Format = 28
  167. 2021.08.12 23:04:15.763906100 1360x768, 60 Hz, 32 bits, Format = 28
  168. 2021.08.12 23:04:15.763950700 1360x768, 60 Hz, 32 bits, Format = 28
  169. 2021.08.12 23:04:15.763996000 1360x768, 99 Hz, 32 bits, Format = 28
  170. 2021.08.12 23:04:15.764041600 1360x768, 99 Hz, 32 bits, Format = 28
  171. 2021.08.12 23:04:15.764086600 1360x768, 119 Hz, 32 bits, Format = 28
  172. 2021.08.12 23:04:15.764131900 1360x768, 119 Hz, 32 bits, Format = 28
  173. 2021.08.12 23:04:15.764176500 1360x768, 144 Hz, 32 bits, Format = 28
  174. 2021.08.12 23:04:15.764220900 1360x768, 144 Hz, 32 bits, Format = 28
  175. 2021.08.12 23:04:15.764265400 1366x768, 60 Hz, 32 bits, Format = 28
  176. 2021.08.12 23:04:15.764310100 1366x768, 60 Hz, 32 bits, Format = 28
  177. 2021.08.12 23:04:15.764355400 1366x768, 99 Hz, 32 bits, Format = 28
  178. 2021.08.12 23:04:15.764400600 1366x768, 99 Hz, 32 bits, Format = 28
  179. 2021.08.12 23:04:15.764445100 1366x768, 119 Hz, 32 bits, Format = 28
  180. 2021.08.12 23:04:15.764489500 1366x768, 119 Hz, 32 bits, Format = 28
  181. 2021.08.12 23:04:15.764536900 1366x768, 144 Hz, 32 bits, Format = 28
  182. 2021.08.12 23:04:15.764584700 1366x768, 144 Hz, 32 bits, Format = 28
  183. 2021.08.12 23:04:15.764629700 1440x900, 60 Hz, 32 bits, Format = 28
  184. 2021.08.12 23:04:15.764674200 1440x900, 60 Hz, 32 bits, Format = 28
  185. 2021.08.12 23:04:15.764718700 1440x900, 99 Hz, 32 bits, Format = 28
  186. 2021.08.12 23:04:15.764767900 1440x900, 99 Hz, 32 bits, Format = 28
  187. 2021.08.12 23:04:15.764812800 1440x900, 119 Hz, 32 bits, Format = 28
  188. 2021.08.12 23:04:15.764859500 1440x900, 119 Hz, 32 bits, Format = 28
  189. 2021.08.12 23:04:15.764906300 1440x900, 144 Hz, 32 bits, Format = 28
  190. 2021.08.12 23:04:15.764951800 1440x900, 144 Hz, 32 bits, Format = 28
  191. 2021.08.12 23:04:15.764996200 1600x900, 60 Hz, 32 bits, Format = 28
  192. 2021.08.12 23:04:15.765040700 1600x900, 60 Hz, 32 bits, Format = 28
  193. 2021.08.12 23:04:15.765087300 1600x900, 99 Hz, 32 bits, Format = 28
  194. 2021.08.12 23:04:15.765132100 1600x900, 99 Hz, 32 bits, Format = 28
  195. 2021.08.12 23:04:15.765178600 1600x900, 119 Hz, 32 bits, Format = 28
  196. 2021.08.12 23:04:15.765225600 1600x900, 119 Hz, 32 bits, Format = 28
  197. 2021.08.12 23:04:15.765270000 1600x900, 144 Hz, 32 bits, Format = 28
  198. 2021.08.12 23:04:15.765314200 1600x900, 144 Hz, 32 bits, Format = 28
  199. 2021.08.12 23:04:15.765358800 1600x1024, 60 Hz, 32 bits, Format = 28
  200. 2021.08.12 23:04:15.765405800 1600x1024, 60 Hz, 32 bits, Format = 28
  201. 2021.08.12 23:04:15.765450300 1600x1024, 99 Hz, 32 bits, Format = 28
  202. 2021.08.12 23:04:15.765496800 1600x1024, 99 Hz, 32 bits, Format = 28
  203. 2021.08.12 23:04:15.765543800 1600x1024, 119 Hz, 32 bits, Format = 28
  204. 2021.08.12 23:04:15.765588100 1600x1024, 119 Hz, 32 bits, Format = 28
  205. 2021.08.12 23:04:15.765632200 1600x1024, 144 Hz, 32 bits, Format = 28
  206. 2021.08.12 23:04:15.765676900 1600x1024, 144 Hz, 32 bits, Format = 28
  207. 2021.08.12 23:04:15.765722700 1680x1050, 60 Hz, 32 bits, Format = 28
  208. 2021.08.12 23:04:15.765768100 1680x1050, 60 Hz, 32 bits, Format = 28
  209. 2021.08.12 23:04:15.765815000 1680x1050, 99 Hz, 32 bits, Format = 28
  210. 2021.08.12 23:04:15.765862600 1680x1050, 99 Hz, 32 bits, Format = 28
  211. 2021.08.12 23:04:15.765925500 1680x1050, 119 Hz, 32 bits, Format = 28
  212. 2021.08.12 23:04:15.765974200 1680x1050, 119 Hz, 32 bits, Format = 28
  213. 2021.08.12 23:04:15.766021600 1680x1050, 144 Hz, 32 bits, Format = 28
  214. 2021.08.12 23:04:15.766068400 1680x1050, 144 Hz, 32 bits, Format = 28
  215. 2021.08.12 23:04:15.766115000 1920x1080, 60 Hz, 32 bits, Format = 28
  216. 2021.08.12 23:04:15.766164100 1920x1080, 99 Hz, 32 bits, Format = 28
  217. 2021.08.12 23:04:15.766213400 1920x1080, 119 Hz, 32 bits, Format = 28
  218. 2021.08.12 23:04:15.766260000 1920x1080, 144 Hz, 32 bits, Format = 28
  219. 2021.08.12 23:04:15.766397600 End GetValidDisplayModes *************
  220. 2021.08.12 23:04:15.766457100 Rejecting mode 800x600, 32 bit
  221. 2021.08.12 23:04:15.766523100 Rejecting mode 800x600, 32 bit
  222. 2021.08.12 23:04:15.766571400 Rejecting mode 800x600, 32 bit
  223. 2021.08.12 23:04:15.766620900 Rejecting mode 800x600, 32 bit
  224. 2021.08.12 23:04:15.766669500 Rejecting mode 1024x768, 32 bit
  225. 2021.08.12 23:04:15.766715800 Rejecting mode 1024x768, 32 bit
  226. 2021.08.12 23:04:15.766762500 Rejecting mode 1024x768, 32 bit
  227. 2021.08.12 23:04:15.766812100 Rejecting mode 1024x768, 32 bit
  228. 2021.08.12 23:04:15.766858000 Rejecting mode 1152x864, 32 bit
  229. 2021.08.12 23:04:15.766904500 Rejecting mode 1152x864, 32 bit
  230. 2021.08.12 23:04:15.766954300 Rejecting mode 1152x864, 32 bit
  231. 2021.08.12 23:04:15.767003300 Rejecting mode 1152x864, 32 bit
  232. 2021.08.12 23:04:15.767049300 Rejecting mode 1280x720, 32 bit
  233. 2021.08.12 23:04:15.767095200 Rejecting mode 1280x720, 32 bit
  234. 2021.08.12 23:04:15.767141700 Rejecting mode 1280x720, 32 bit
  235. 2021.08.12 23:04:15.767187900 Rejecting mode 1280x720, 32 bit
  236. 2021.08.12 23:04:15.767234600 Rejecting mode 1280x768, 32 bit
  237. 2021.08.12 23:04:15.767283900 Rejecting mode 1280x768, 32 bit
  238. 2021.08.12 23:04:15.767330500 Rejecting mode 1280x768, 32 bit
  239. 2021.08.12 23:04:15.767378500 Rejecting mode 1280x768, 32 bit
  240. 2021.08.12 23:04:15.767437300 Rejecting mode 1280x800, 32 bit
  241. 2021.08.12 23:04:15.767487200 Rejecting mode 1280x800, 32 bit
  242. 2021.08.12 23:04:15.767532100 Rejecting mode 1280x800, 32 bit
  243. 2021.08.12 23:04:15.767578400 Rejecting mode 1280x800, 32 bit
  244. 2021.08.12 23:04:15.767627100 Rejecting mode 1280x960, 32 bit
  245. 2021.08.12 23:04:15.767672200 Rejecting mode 1280x960, 32 bit
  246. 2021.08.12 23:04:15.767718600 Rejecting mode 1280x960, 32 bit
  247. 2021.08.12 23:04:15.767764100 Rejecting mode 1280x960, 32 bit
  248. 2021.08.12 23:04:15.767809000 Rejecting mode 1280x1024, 32 bit
  249. 2021.08.12 23:04:15.767854100 Rejecting mode 1280x1024, 32 bit
  250. 2021.08.12 23:04:15.767898800 Rejecting mode 1280x1024, 32 bit
  251. 2021.08.12 23:04:15.767946100 Rejecting mode 1280x1024, 32 bit
  252. 2021.08.12 23:04:15.767991100 Rejecting mode 1360x768, 32 bit
  253. 2021.08.12 23:04:15.768035600 Rejecting mode 1360x768, 32 bit
  254. 2021.08.12 23:04:15.768080300 Rejecting mode 1360x768, 32 bit
  255. 2021.08.12 23:04:15.768124800 Rejecting mode 1360x768, 32 bit
  256. 2021.08.12 23:04:15.768172100 Rejecting mode 1366x768, 32 bit
  257. 2021.08.12 23:04:15.768216600 Rejecting mode 1366x768, 32 bit
  258. 2021.08.12 23:04:15.768263600 Rejecting mode 1366x768, 32 bit
  259. 2021.08.12 23:04:15.768308200 Rejecting mode 1366x768, 32 bit
  260. 2021.08.12 23:04:15.768353000 Rejecting mode 1440x900, 32 bit
  261. 2021.08.12 23:04:15.768404300 Rejecting mode 1440x900, 32 bit
  262. 2021.08.12 23:04:15.768458700 Rejecting mode 1440x900, 32 bit
  263. 2021.08.12 23:04:15.768508000 Rejecting mode 1440x900, 32 bit
  264. 2021.08.12 23:04:15.768555000 Rejecting mode 1600x900, 32 bit
  265. 2021.08.12 23:04:15.768603700 Rejecting mode 1600x900, 32 bit
  266. 2021.08.12 23:04:15.768650300 Rejecting mode 1600x900, 32 bit
  267. 2021.08.12 23:04:15.768696300 Rejecting mode 1600x900, 32 bit
  268. 2021.08.12 23:04:15.768743700 Rejecting mode 1600x1024, 32 bit
  269. 2021.08.12 23:04:15.768790900 Rejecting mode 1600x1024, 32 bit
  270. 2021.08.12 23:04:15.768839900 Rejecting mode 1600x1024, 32 bit
  271. 2021.08.12 23:04:15.768885900 Rejecting mode 1600x1024, 32 bit
  272. 2021.08.12 23:04:15.768934400 Rejecting mode 1680x1050, 32 bit
  273. 2021.08.12 23:04:15.768980500 Rejecting mode 1680x1050, 32 bit
  274. 2021.08.12 23:04:15.769026500 Rejecting mode 1680x1050, 32 bit
  275. 2021.08.12 23:04:15.769072100 Rejecting mode 1680x1050, 32 bit
  276. 2021.08.12 23:04:15.769119900 *************
  277. 2021.08.12 23:04:15.769168400 Device supports the following texture formats:
  278. 2021.08.12 23:04:15.769214300 Usage = 0, Format = 0
  279. 2021.08.12 23:04:15.769262400 Usage = 1, Format = 0
  280. 2021.08.12 23:04:15.769307900 Usage = 0, Format = 9
  281. 2021.08.12 23:04:15.769353500 Usage = 0, Format = 10
  282. 2021.08.12 23:04:15.769398700 Usage = 0, Format = 11
  283. 2021.08.12 23:04:15.769445400 Usage = 0, Format = 12
  284. 2021.08.12 23:04:15.769493200 Usage = 0, Format = 24
  285. 2021.08.12 23:04:15.769538900 Usage = 1, Format = 24
  286. 2021.08.12 23:04:15.769586700 Usage = 1, Format = 25
  287. 2021.08.12 23:04:15.769652300 Usage = 1, Format = 26
  288. 2021.08.12 23:04:15.769699600 Usage = 2, Format = 30
  289. 2021.08.12 23:04:15.769746700 Usage = 2, Format = 31
  290. 2021.08.12 23:04:15.769792100 Usage = 2, Format = 34
  291. 2021.08.12 23:04:15.769837500 Usage = 0, Format = 43
  292. 2021.08.12 23:04:15.769882500 *************
  293. 2021.08.12 23:04:15.778565100 --- OS memory stats -----
  294. 2021.08.12 23:04:15.778638100 Virtual size: 5637.00 Mb
  295. 2021.08.12 23:04:15.778687800 Total free: 134212088.00 Mb
  296. 2021.08.12 23:04:15.778737400 Largest free block: 132164208.00 Mb
  297. 2021.08.12 23:04:15.778784000 --- OS memory stats end-----
  298. 2021.08.12 23:04:15.778829300 --- Main memory stats ---
  299. 2021.08.12 23:04:15.779076700 XLocalHeap 000001E93274FB90: Nodes used: 1874, Memory used: 383053664/939524096, Wasted by nodes header: 81984, Biggest contiguous free block: 528138368, Biggest contiguous allocated block: 67108864
  300. 2021.08.12 23:04:15.780977500 XLocalHeap 000001E93C95B080: Nodes used: 296440, Memory used: 21988160/67108864, Wasted by nodes header: 9488384, Biggest contiguous free block: 45120640, Biggest contiguous allocated block: 2016
  301. 2021.08.12 23:04:15.781030500 --- Main memory stats end ---
  302. 2021.08.12 23:04:15.785295500 ACTIVATE APP 1 iconic 0
  303. 2021.08.12 23:04:15.792360600 Closing Direct3D11 window.
  304. 2021.08.12 23:04:15.792465200 Opening Direct3D11 in 1920x1080 fullscreen windowed mode.
  305. 2021.08.12 23:04:15.796117500 Video Card: NVIDIA GeForce GTX 1080 Ti
  306. 2021.08.12 23:04:15.796221600 Video Driver: 30.0.14.7141
  307. 2021.08.12 23:04:15.796272600 Video RAM: 11127 MB
  308. 2021.08.12 23:04:15.796321100 PCI Vendor and Device: 10DE, 1B06
  309. 2021.08.12 23:04:15.796368300 HW Class = 4
  310. 2021.08.12 23:04:15.797653200 Initializing input subsystem...
  311. 2021.08.12 23:04:15.797754900 Initializing sound subsystem...
  312. 2021.08.12 23:04:15.797909800 ****** Sound Device Caps ******
  313. 2021.08.12 23:04:15.829627700 Found 1 sound drivers:
  314. 2021.08.12 23:04:15.832915900 Driver 0: 'Speakers (Realtek(R) Audio)'
  315. 2021.08.12 23:04:15.832999300 Min Freq: 192000, Max Freq: 192000
  316. 2021.08.12 23:04:15.833050900 Speaker Mode: Stereo
  317. 2021.08.12 23:04:15.833097800 Driver Capabilities:
  318. 2021.08.12 23:04:15.833143500 Device can output to 8bit integer PCM.
  319. 2021.08.12 23:04:15.833187800 Device can output to 16bit integer PCM.
  320. 2021.08.12 23:04:15.833237000 Device can output to 24bit integer PCM.
  321. 2021.08.12 23:04:15.833285600 Device can output to 32bit integer PCM.
  322. 2021.08.12 23:04:15.833330000 Device can output to 32bit floating point PCM.
  323. 2021.08.12 23:04:15.833376500 Selecting driver 0 (Speakers (Realtek(R) Audio))
  324. 2021.08.12 23:04:15.833486200 Speaker Mode: Stereo
  325. 2021.08.12 23:04:15.833543500 Initializing sound with 16 channels
  326. 2021.08.12 23:04:15.892912800 --- OS memory stats -----
  327. 2021.08.12 23:04:15.893002300 Virtual size: 5849.00 Mb
  328. 2021.08.12 23:04:15.893059700 Total free: 134211880.00 Mb
  329. 2021.08.12 23:04:15.893108000 Largest free block: 132164200.00 Mb
  330. 2021.08.12 23:04:15.893153700 --- OS memory stats end-----
  331. 2021.08.12 23:04:15.893198600 --- Main memory stats ---
  332. 2021.08.12 23:04:15.893453900 XLocalHeap 000001E93274FB90: Nodes used: 1880, Memory used: 383160992/939524096, Wasted by nodes header: 82176, Biggest contiguous free block: 528138368, Biggest contiguous allocated block: 67108864
  333. 2021.08.12 23:04:15.895344800 XLocalHeap 000001E93C95B080: Nodes used: 296459, Memory used: 21993536/67108864, Wasted by nodes header: 9488960, Biggest contiguous free block: 45115328, Biggest contiguous allocated block: 2016
  334. 2021.08.12 23:04:15.895414200 --- Main memory stats end ---
  335. 2021.08.12 23:04:15.896299100 GameDisposeGames()
  336. 2021.08.12 23:04:15.896379500 STARTING Menu
  337. 2021.08.12 23:04:15.896429700 CGameGlobalsInit()
  338. 2021.08.12 23:04:15.896480700 CGameGlobals::Init()
  339. 2021.08.12 23:04:15.896527400 Disabling loading screen for 31, 0
  340. 2021.08.12 23:04:16.073893800 SNOPreload::InitializeForGame submit required SNOs in 177215us
  341. 2021.08.12 23:04:17.329612100 SNOPreload::InitializeForGame in 1432933us
  342. 2021.08.12 23:04:17.528945100 ********** Main-thread blocking-read outside of loading screen:
  343. Frame: 1 - Blocking read: 7.87 ms (thread: 0)
  344. 2021.08.12 23:04:17.570528700 Setting depth texture, fmt = 30
  345. 2021.08.12 23:04:17.573480800 PostFXGfxInit() success
  346. 2021.08.12 23:04:17.574782800 SubObjectGfxInit() 1
  347. 2021.08.12 23:04:17.588299500 Initializing client world BattleNet_Act1Screen...
  348. 2021.08.12 23:04:17.787816300 Disposing UI for World
  349. 2021.08.12 23:04:17.788983600 Client Disposed world.
  350. 2021.08.12 23:04:17.789047200 Initializing client world BattleNet_MainScreen...
  351. 2021.08.12 23:04:17.868675700 >>* sCampaign_GameQueue_OnQueueRemoved(): Enabling Battle.net UI campaign buttons
  352. 2021.08.12 23:04:17.868770000 >>* UIBattlenet_Campaign_EnableButtons()
  353. 2021.08.12 23:04:17.868821900 >>* UIBattlenet_Campaign_EnableButtons(): no campaign data found.
  354. 2021.08.12 23:04:18.877812900 ===== Battle.net Platform : Connect =====
  355. 2021.08.12 23:04:18.878360200 I 21:04:18.877622 [BGS] |event=cert_bundle_from_user_is_ready|cert_bundle_info=version(1455065214),whitelist_size(48),trusted_certs_size(6),root_ca_hash_size(0) (src\low\network\network_connection.cpp:265)
  356. 2021.08.12 23:04:19.476436400 I 21:04:19.475713 [BGS] |event=load_and_try_cached_cert_bundle (src\low\network\network_connection.cpp:1195)
  357. 2021.08.12 23:04:19.476730900 I 21:04:19.476706 [BGS] |event=cert_bundle_from_cache_is_loaded|filename=C:\ProgramData/Blizzard Entertainment/Battle.net/Cache/web_cert_bundle (src\low\ssl\ssl_system.cpp:165)
  358. 2021.08.12 23:04:19.477352200 I 21:04:19.476706 [BGS] |event=cert_bundle_from_cache_is_ready|cert_bundle_info=version(1524165989),whitelist_size(30),trusted_certs_size(8),root_ca_hash_size(150) (src\low\network\network_connection.cpp:1231)
  359. 2021.08.12 23:04:19.881544900 I 21:04:19.880763 [BGS] |event=Connection metering enabled.|connection_id=1 (src\low\core\connection_handler.cpp:244)
  360. 2021.08.12 23:04:19.881623500 I 21:04:19.880763 [BGS] |event=Connection to Battle.net ready.|connection_id=1|address=test.actual.battle.net|port=1119 (src\low\core\connection_handler.cpp:264)
  361. 2021.08.12 23:04:19.881672500 ===== Battle.net Platform : Connected to Battle.net =====
  362. 2021.08.12 23:04:19.881807700 ===== Battle.net Platform : Authentication.Logon [SSO] =====
  363. 2021.08.12 23:04:20.070053000 >>> Logon Queue: Queued position 1 - authentication pending...
  364. 2021.08.12 23:04:21.311702600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  365. 2021.08.12 23:04:21.500723700 >>> (no hero selected) InvokeAccountLevelInfoUpdated
  366. 2021.08.12 23:04:21.500816000 >>> Hurric4ne#2268 BnetRID::GameAccountLogon id={id=24341507, program=D3, region=98}
  367. 2021.08.12 23:04:21.923074900 >>> Hurric4ne#2268 BnetRID::GameAccountLogon_SelectGameAccountCallback code=0
  368. 2021.08.12 23:04:21.923434800 SendCustom hero:(no hero selected) id:6 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 6 } } attribute { name: "CustomMessage" value { message_value: "\010\305\210\001\022\0132.7.1.77383" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
  369. 2021.08.12 23:04:21.923661700 SendWarden3Custom hero:(no hero selected) id:270 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 270 } } attribute { name: "CustomMessage" value { message_value: "\010\001" } } attribute { name: "CustomMessageDestination" value { uint_value: 7 } } count:0 attribute_spaceused:840
  370. 2021.08.12 23:04:22.223375300 >>> BnetRID::GameAccountLogon_OnInitialLoginDataQueuedResponse code=0
  371. 2021.08.12 23:04:22.223467100 >>> BnetRID::GameAccountLogon_OnInitialLoginDataQueuedResponse: service_id=1108714533 timeout_tick_interval=1800
  372. 2021.08.12 23:04:23.857594900 >>> BnetRID::OnInitialLoginData: Expected service_id=1108714533 message service_id=1108714533
  373. 2021.08.12 23:04:23.857682500 >>> BnetRID::OnInitialLoginData code=0
  374. 2021.08.12 23:04:23.857743500 MyContentFlags=3159007 ServerContentFlags=4294967295 ServerPool=Default
  375. 2021.08.12 23:04:23.857800200 >>> BnetRID::OnInitialLoginData: server reported time at logon is 682117464325764000
  376. 2021.08.12 23:04:23.858387200 >>> Hurric4ne#2268 My Hero List:
  377. Hurric4ne#2268 (Worusk) Barbarian level 70 aaLevel=4178 pvpRank=1 flags=8388624 highestAct=OpenWorld highestSoloRift=115 { 24341507,D3,98 } heroId=11626789 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=4190065
  378. Hurric4ne#2268 (TheSecond) HARDCORE Barbarian level 70 aaLevel=810 pvpRank=1 flags=41943057 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626790 lastPlayed=ACT_1-72061(Reign of the Black King)-Step48 secsPlayed=306830
  379. Hurric4ne#2268 (Kharazim) Monk level 70 aaLevel=4178 pvpRank=1 flags=8388624 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626791 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=492354
  380. Hurric4ne#2268 (Sonya) Barbarian level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626792 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=600228
  381. Hurric4ne#2268 (TheFourth) HARDCORE Crusader level 70 aaLevel=810 pvpRank=1 flags=8388627 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626793 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=92090
  382. Hurric4ne#2268 (Zunimassa) Witch Doctor level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626794 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=614286
  383. Hurric4ne#2268 (TheFifth) HARDCORE Necromancer level 70 aaLevel=810 pvpRank=1 flags=8388625 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626795 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=12046
  384. Hurric4ne#2268 (TheThird) HARDCORE Demon Hunter level 70 aaLevel=810 pvpRank=1 flags=8388627 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626796 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=141267
  385. Hurric4ne#2268 (Uliana) Monk level 70 aaLevel=4178 pvpRank=1 flags=41943058 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626797 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=332392
  386. Hurric4ne#2268 (Delios) Demon Hunter level 70 aaLevel=4178 pvpRank=1 flags=8388624 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626798 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=29013
  387. Hurric4ne#2268 (Anajinn) Crusader level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626799 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=247108
  388. Hurric4ne#2268 (Lidra) Demon Hunter level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld highestSoloRift=106 { 24341507,D3,98 } heroId=11626800 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=2568323
  389. [deleted] Hurric4ne#2268 (wede) Witch Doctor level 60 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626801 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=704
  390. Hurric4ne#2268 (Abee) Wizard level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld highestSoloRift=135 { 24341507,D3,98 } heroId=11626802 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=795825
  391. Hurric4ne#2268 (Drakon) Crusader level 70 aaLevel=4178 pvpRank=1 flags=8388624 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626803 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=160197
  392. Hurric4ne#2268 (Kara) Necromancer level 70 aaLevel=4178 pvpRank=1 flags=8388626 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626804 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=136079
  393. Hurric4ne#2268 (aFrayeKnot) Necromancer level 70 aaLevel=4178 pvpRank=1 flags=41943056 highestAct=OpenWorld { 24341507,D3,98 } heroId=11626805 lastPlayed=ACT_1-87700(The Fallen Star) secsPlayed=625610
  394. -------- Total: 16 --------
  395. 2021.08.12 23:04:23.858545800 SendCustom hero:(no hero selected) id:32 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 32 } } attribute { name: "CustomMessage" value { message_value: "\010\001" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
  396. 2021.08.12 23:04:23.858637200 Loading new achievements static data file. hash: 5FD6C79C16042631F3D32932A7ADF9A136243940DD32253A4F26787AFACF0096
  397. 2021.08.12 23:04:23.858841000 SendCustom hero:(no hero selected) id:16 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 16 } } attribute { name: "CustomMessage" value { message_value: "" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
  398. 2021.08.12 23:04:23.858921100 Chat System Message: Welcome to Diablo III! (v2.7.1.77383)
  399. Type /? for a list of available chat commands.
  400.  
  401. 2021.08.12 23:04:23.859234400 SendCustom hero:(no hero selected) id:3 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 3 } } attribute { name: "CustomMessage" value { message_value: "\010\262\322\305\005" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
  402. 2021.08.12 23:04:24.216391600 ProcessClientRequest RPC failed with error:300016, request:attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 32 } } attribute { name: "CustomMessage" value { message_value: "\010\001" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } }
  403. 2021.08.12 23:04:24.405771400 SendCustom hero:Abee id:9 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 9 } } attribute { name: "CustomMessage" value { message_value: "\010\262\322\305\005" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
  404. 2021.08.12 23:04:25.404966500 >>* UIBattlenet_Campaign_OnOpen(): Enabling Battle.net UI campaign buttons
  405. 2021.08.12 23:04:25.405055600 >>* UIBattlenet_Campaign_EnableButtons()
  406. 2021.08.12 23:04:25.405103800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  407. 2021.08.12 23:04:25.405149800 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  408. 2021.08.12 23:04:25.405195900 >>* sRefreshButtons()
  409. 2021.08.12 23:04:25.405243300 >>* sRefreshButtons(): updating play game button.
  410. 2021.08.12 23:04:25.405286500 >>* sUpdatePlayGameButton()
  411. 2021.08.12 23:04:25.405335000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  412. 2021.08.12 23:04:25.405380400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party join in progress
  413. 2021.08.12 23:04:25.405425400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  414. 2021.08.12 23:04:25.405469000 >>* sSetPlayGameButtonText()
  415. 2021.08.12 23:04:25.405520200 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  416. 2021.08.12 23:04:25.405563800 >>* sRefreshButtons(): play game button updated.
  417. 2021.08.12 23:04:25.405616700 Disposing UI for World
  418. 2021.08.12 23:04:25.406698400 Client Disposed world.
  419. 2021.08.12 23:04:25.406751800 Initializing client world BattleNet_Act1Screen...
  420. 2021.08.12 23:04:25.543262500 >>* sSetPlayGameButtonText()
  421. 2021.08.12 23:04:25.543350800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  422. 2021.08.12 23:04:25.617990100 >>> Abee BnetParty::_OnPartyJoined Abee partyId=[id:114,type:1] members:
  423. >>> Abee >>> [0] identity { game_account_id { high: 144115608982668339 low: 24341507 } } state { role: 2 privileges: 64439 info { battle_tag: "Hurric4ne#2268" } } ONLINE_AVAILABLE(1)
  424. 2021.08.12 23:04:25.618108800 >>* sCampaign_PartyJoinInProgressEvent(): Enabling Battle.net UI campaign buttons
  425. 2021.08.12 23:04:25.618166800 >>* UIBattlenet_Campaign_EnableButtons()
  426. 2021.08.12 23:04:25.618214900 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  427. 2021.08.12 23:04:25.618261800 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  428. 2021.08.12 23:04:25.618308400 >>* sRefreshButtons()
  429. 2021.08.12 23:04:25.618361300 >>* sRefreshButtons(): updating play game button.
  430. 2021.08.12 23:04:25.618430400 >>* sUpdatePlayGameButton()
  431. 2021.08.12 23:04:25.618488600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  432. 2021.08.12 23:04:25.618602600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  433. 2021.08.12 23:04:25.618656200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  434. 2021.08.12 23:04:25.618702800 >>* sSetPlayGameButtonText()
  435. 2021.08.12 23:04:25.618758500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  436. 2021.08.12 23:04:25.618810300 >>* sRefreshButtons(): play game button updated.
  437. 2021.08.12 23:04:25.618930800 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
  438. 2021.08.12 23:04:25.618978900 >>* UIBattlenet_Campaign_EnableButtons()
  439. 2021.08.12 23:04:25.619025700 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  440. 2021.08.12 23:04:25.619074900 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  441. 2021.08.12 23:04:25.619122800 >>* sRefreshButtons()
  442. 2021.08.12 23:04:25.619172700 >>* sRefreshButtons(): updating play game button.
  443. 2021.08.12 23:04:25.619218300 >>* sUpdatePlayGameButton()
  444. 2021.08.12 23:04:25.619270400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  445. 2021.08.12 23:04:25.619342700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  446. 2021.08.12 23:04:25.619393900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  447. 2021.08.12 23:04:25.619439900 >>* sSetPlayGameButtonText()
  448. 2021.08.12 23:04:25.619493400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  449. 2021.08.12 23:04:25.619542200 >>* sRefreshButtons(): play game button updated.
  450. 2021.08.12 23:04:25.619711900 >>* sCampaign_PartyJoinInProgressEvent(): Enabling Battle.net UI campaign buttons
  451. 2021.08.12 23:04:25.619764500 >>* UIBattlenet_Campaign_EnableButtons()
  452. 2021.08.12 23:04:25.619813500 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  453. 2021.08.12 23:04:25.619859100 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  454. 2021.08.12 23:04:25.619904200 >>* sRefreshButtons()
  455. 2021.08.12 23:04:25.619953700 >>* sRefreshButtons(): updating play game button.
  456. 2021.08.12 23:04:25.620001700 >>* sUpdatePlayGameButton()
  457. 2021.08.12 23:04:25.620050300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  458. 2021.08.12 23:04:25.620122100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  459. 2021.08.12 23:04:25.620172500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  460. 2021.08.12 23:04:25.620218300 >>* sSetPlayGameButtonText()
  461. 2021.08.12 23:04:25.620269200 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  462. 2021.08.12 23:04:25.620317700 >>* sRefreshButtons(): play game button updated.
  463. 2021.08.12 23:04:25.620370800 >>* sMyPartyUpdated(): Refreshing buttons
  464. 2021.08.12 23:04:25.620416200 >>* sRefreshButtons()
  465. 2021.08.12 23:04:25.620465200 >>* sRefreshButtons(): updating play game button.
  466. 2021.08.12 23:04:25.620512400 >>* sUpdatePlayGameButton()
  467. 2021.08.12 23:04:25.620582900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  468. 2021.08.12 23:04:25.620655600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  469. 2021.08.12 23:04:25.620706000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  470. 2021.08.12 23:04:25.620754200 >>* sSetPlayGameButtonText()
  471. 2021.08.12 23:04:25.620804700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  472. 2021.08.12 23:04:25.620852600 >>* sRefreshButtons(): play game button updated.
  473. 2021.08.12 23:04:25.621056300 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
  474. 2021.08.12 23:04:25.621104900 >>* UIBattlenet_Campaign_EnableButtons()
  475. 2021.08.12 23:04:25.621150400 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  476. 2021.08.12 23:04:25.621198400 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  477. 2021.08.12 23:04:25.621245500 >>* sRefreshButtons()
  478. 2021.08.12 23:04:25.621291800 >>* sRefreshButtons(): updating play game button.
  479. 2021.08.12 23:04:25.621338800 >>* sUpdatePlayGameButton()
  480. 2021.08.12 23:04:25.621388500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  481. 2021.08.12 23:04:25.621483700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  482. 2021.08.12 23:04:25.621528900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  483. 2021.08.12 23:04:25.621573400 >>* sSetPlayGameButtonText()
  484. 2021.08.12 23:04:25.621624700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  485. 2021.08.12 23:04:25.621671900 >>* sRefreshButtons(): play game button updated.
  486. 2021.08.12 23:04:25.863839300 >>* sMyPartyMembersUpdated(): Refreshing buttons
  487. 2021.08.12 23:04:25.863923100 >>* sRefreshButtons()
  488. 2021.08.12 23:04:25.863978500 >>* sRefreshButtons(): updating play game button.
  489. 2021.08.12 23:04:25.864025900 >>* sUpdatePlayGameButton()
  490. 2021.08.12 23:04:25.864078400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  491. 2021.08.12 23:04:25.864149500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  492. 2021.08.12 23:04:25.864212500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  493. 2021.08.12 23:04:25.864264300 >>* sSetPlayGameButtonText()
  494. 2021.08.12 23:04:25.864320400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  495. 2021.08.12 23:04:25.864370500 >>* sRefreshButtons(): play game button updated.
  496. 2021.08.12 23:04:25.881396800 Achievements: Static Data attribute: :timestamp: = Tuesday, July 6, 2021 5:23:38 PM
  497. 2021.08.12 23:04:25.881481800 Achievements: Static Data attribute: :seasons_in_cycle: = 12
  498. 2021.08.12 23:04:25.925168800 >>* sMyPartyMembersUpdated(): Refreshing buttons
  499. 2021.08.12 23:04:25.925252000 >>* sRefreshButtons()
  500. 2021.08.12 23:04:25.925306100 >>* sRefreshButtons(): updating play game button.
  501. 2021.08.12 23:04:25.925354200 >>* sUpdatePlayGameButton()
  502. 2021.08.12 23:04:25.925406900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  503. 2021.08.12 23:04:25.925477500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  504. 2021.08.12 23:04:25.925530100 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  505. 2021.08.12 23:04:25.925576400 >>* sSetPlayGameButtonText()
  506. 2021.08.12 23:04:25.925684600 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  507. 2021.08.12 23:04:25.925743500 >>* sRefreshButtons(): play game button updated.
  508. 2021.08.12 23:04:25.926142800 >>* sUpdatePlayGameButton()
  509. 2021.08.12 23:04:25.926206900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  510. 2021.08.12 23:04:25.926278200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  511. 2021.08.12 23:04:25.926331300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  512. 2021.08.12 23:04:25.926408500 >>* sSetPlayGameButtonText()
  513. 2021.08.12 23:04:25.926496000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  514. 2021.08.12 23:04:26.484799400 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 2
  515. 2021.08.12 23:04:27.711057200 >>* UIBattlenet_Campaign_OnClick_PlayGameButton()
  516. 2021.08.12 23:04:27.711306900 >>* sDoPlayGameWork(): Disabling Battle.net UI campaign buttons
  517. 2021.08.12 23:04:27.711360500 >>* UIBattlenet_Campaign_EnableButtons()
  518. 2021.08.12 23:04:27.711407200 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  519. 2021.08.12 23:04:27.711499200 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  520. 2021.08.12 23:04:27.711555300 >>* sRefreshButtons()
  521. 2021.08.12 23:04:27.711606500 >>* sRefreshButtons(): updating play game button.
  522. 2021.08.12 23:04:27.711654200 >>* sUpdatePlayGameButton()
  523. 2021.08.12 23:04:27.711710300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  524. 2021.08.12 23:04:27.711758600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  525. 2021.08.12 23:04:27.711805000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  526. 2021.08.12 23:04:27.711849900 >>* sSetPlayGameButtonText()
  527. 2021.08.12 23:04:27.711902500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  528. 2021.08.12 23:04:27.711948500 >>* sRefreshButtons(): play game button updated.
  529. 2021.08.12 23:04:27.712091700 >>> Abee BnetParty::CreateGame params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
  530. 2021.08.12 23:04:27.712176900 >>> Abee PartyCreateGame::Begin params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
  531. 2021.08.12 23:04:27.712228300 >>> Abee BnetParty::LockPartyForReason CREATING_GAME(0)
  532. 2021.08.12 23:04:27.712277200 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=1 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
  533. 2021.08.12 23:04:27.712329900 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
  534. 2021.08.12 23:04:27.712380000 >>* sCampaign_MyPartyIsNowLockedEvent(): Disabling Battle.net UI campaign buttons
  535. 2021.08.12 23:04:27.712425300 >>* UIBattlenet_Campaign_EnableButtons()
  536. 2021.08.12 23:04:27.712470800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  537. 2021.08.12 23:04:27.712515700 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  538. 2021.08.12 23:04:27.712560400 >>* sRefreshButtons()
  539. 2021.08.12 23:04:27.712606300 >>* sRefreshButtons(): updating play game button.
  540. 2021.08.12 23:04:27.712651400 >>* sUpdatePlayGameButton()
  541. 2021.08.12 23:04:27.712705300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  542. 2021.08.12 23:04:27.712754800 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  543. 2021.08.12 23:04:27.712802800 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  544. 2021.08.12 23:04:27.712847800 >>* sSetPlayGameButtonText()
  545. 2021.08.12 23:04:27.712899800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  546. 2021.08.12 23:04:27.712947700 >>* sRefreshButtons(): play game button updated.
  547. 2021.08.12 23:04:27.714342800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  548. 2021.08.12 23:04:27.747011100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  549. 2021.08.12 23:04:27.753818100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  550. 2021.08.12 23:04:27.759335800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  551. 2021.08.12 23:04:27.775601500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  552. 2021.08.12 23:04:27.791656000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  553. 2021.08.12 23:04:27.806892400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  554. 2021.08.12 23:04:27.822723600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  555. 2021.08.12 23:04:27.838669700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  556. 2021.08.12 23:04:27.854545500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  557. 2021.08.12 23:04:27.871108700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  558. 2021.08.12 23:04:27.886887500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  559. 2021.08.12 23:04:27.902506000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  560. 2021.08.12 23:04:27.918840300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  561. 2021.08.12 23:04:27.935034700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  562. 2021.08.12 23:04:27.950720900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  563. 2021.08.12 23:04:27.966304500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  564. 2021.08.12 23:04:27.982921200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  565. 2021.08.12 23:04:27.996813400 >>> Abee BnetGames::_OnQueueEntered notification=request_id { id: 1067218410928832779 } wait_times { min_wait: 0 max_wait: 2 avg_wait: 1 std_dev_wait: 0 } member { id: 24341507 program: 17459 region: 98 } request_initiator { id: 24341507 program: 17459 region: 98 }
  566. 2021.08.12 23:04:27.996916400 >>> Abee BnetParty::InvokeOnQueueEvent ADDED gameRequestId=1067218410928832779 info={ waitAvgSeconds=1 waitStdDevSeconds=0 }
  567. 2021.08.12 23:04:27.997003700 >>* sCampaign_GameQueueEventCallback(): Disabling Battle.net UI campaign buttons
  568. 2021.08.12 23:04:27.997054700 >>* UIBattlenet_Campaign_EnableButtons()
  569. 2021.08.12 23:04:27.997102900 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  570. 2021.08.12 23:04:27.997150000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  571. 2021.08.12 23:04:27.997298300 >>* sRefreshButtons()
  572. 2021.08.12 23:04:27.997372100 >>* sRefreshButtons(): updating play game button.
  573. 2021.08.12 23:04:27.997421700 >>* sUpdatePlayGameButton()
  574. 2021.08.12 23:04:27.997476500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  575. 2021.08.12 23:04:27.997526100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
  576. 2021.08.12 23:04:27.997574000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  577. 2021.08.12 23:04:27.997619200 >>* sSetPlayGameButtonText()
  578. 2021.08.12 23:04:27.997674600 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  579. 2021.08.12 23:04:27.997721600 >>* sRefreshButtons(): play game button updated.
  580. 2021.08.12 23:04:27.998560600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  581. 2021.08.12 23:04:28.013786500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  582. 2021.08.12 23:04:28.029359400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  583. 2021.08.12 23:04:28.045366500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  584. 2021.08.12 23:04:28.059810800 >>> Abee PartyCreateGame::CreateGameCallback code=0 requestId=1067218410928832779
  585. 2021.08.12 23:04:28.060472700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  586. 2021.08.12 23:04:28.076277000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  587. 2021.08.12 23:04:28.092332700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  588. 2021.08.12 23:04:28.107660900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  589. 2021.08.12 23:04:28.123196000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  590. 2021.08.12 23:04:28.138936500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  591. 2021.08.12 23:04:28.153913300 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
  592. 2021.08.12 23:04:28.154575700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  593. 2021.08.12 23:04:28.170813600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  594. 2021.08.12 23:04:28.186492100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  595. 2021.08.12 23:04:28.201678800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  596. 2021.08.12 23:04:28.217513500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  597. 2021.08.12 23:04:28.232423700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  598. 2021.08.12 23:04:28.248995600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  599. 2021.08.12 23:04:28.263830400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  600. 2021.08.12 23:04:28.279520900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  601. 2021.08.12 23:04:28.295391200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  602. 2021.08.12 23:04:28.311431500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  603. 2021.08.12 23:04:28.326887300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  604. 2021.08.12 23:04:28.342864200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  605. 2021.08.12 23:04:28.358603300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  606. 2021.08.12 23:04:28.374954500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  607. 2021.08.12 23:04:28.390743900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  608. 2021.08.12 23:04:28.406658400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  609. 2021.08.12 23:04:28.421865100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  610. 2021.08.12 23:04:28.436993400 >>* sMyPartyMembersUpdated(): Refreshing buttons
  611. 2021.08.12 23:04:28.437080500 >>* sRefreshButtons()
  612. 2021.08.12 23:04:28.437135300 >>* sRefreshButtons(): updating play game button.
  613. 2021.08.12 23:04:28.437183200 >>* sUpdatePlayGameButton()
  614. 2021.08.12 23:04:28.437236800 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  615. 2021.08.12 23:04:28.437289700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
  616. 2021.08.12 23:04:28.437337000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  617. 2021.08.12 23:04:28.437416700 >>* sSetPlayGameButtonText()
  618. 2021.08.12 23:04:28.437491100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  619. 2021.08.12 23:04:28.437542300 >>* sRefreshButtons(): play game button updated.
  620. 2021.08.12 23:04:28.438256700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  621. 2021.08.12 23:04:28.452752700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  622. 2021.08.12 23:04:28.468617500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  623. 2021.08.12 23:04:28.483728100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  624. 2021.08.12 23:04:28.499658200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  625. 2021.08.12 23:04:28.515645700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  626. 2021.08.12 23:04:28.530785100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  627. 2021.08.12 23:04:28.546742100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  628. 2021.08.12 23:04:28.562673300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  629. 2021.08.12 23:04:28.578530700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  630. 2021.08.12 23:04:28.594622900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  631. 2021.08.12 23:04:28.609801300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  632. 2021.08.12 23:04:28.625238200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  633. 2021.08.12 23:04:28.640713700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  634. 2021.08.12 23:04:28.655726200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  635. 2021.08.12 23:04:28.671749100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  636. 2021.08.12 23:04:28.687721600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  637. 2021.08.12 23:04:28.703633900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  638. 2021.08.12 23:04:28.719406500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  639. 2021.08.12 23:04:28.735570400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  640. 2021.08.12 23:04:28.750475700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  641. 2021.08.12 23:04:28.766783800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  642. 2021.08.12 23:04:28.782728600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  643. 2021.08.12 23:04:28.798466200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  644. 2021.08.12 23:04:28.813790000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  645. 2021.08.12 23:04:28.829620900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  646. 2021.08.12 23:04:28.844802400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  647. 2021.08.12 23:04:28.860921200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  648. 2021.08.12 23:04:28.875929500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  649. 2021.08.12 23:04:28.891868300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  650. 2021.08.12 23:04:28.907263700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  651. 2021.08.12 23:04:28.922875900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  652. 2021.08.12 23:04:28.938086200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  653. 2021.08.12 23:04:28.953132800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  654. 2021.08.12 23:04:28.969149300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  655. 2021.08.12 23:04:28.984400400 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  656. 2021.08.12 23:04:29.000621100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  657. 2021.08.12 23:04:29.015313800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  658. 2021.08.12 23:04:29.031156600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  659. 2021.08.12 23:04:29.046341500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  660. 2021.08.12 23:04:29.062413500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  661. 2021.08.12 23:04:29.078464300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  662. 2021.08.12 23:04:29.094370900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  663. 2021.08.12 23:04:29.109452500 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  664. 2021.08.12 23:04:29.125527800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  665. 2021.08.12 23:04:29.140686000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  666. 2021.08.12 23:04:29.156661600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  667. 2021.08.12 23:04:29.172836900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  668. 2021.08.12 23:04:29.188951000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  669. 2021.08.12 23:04:29.204891900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  670. 2021.08.12 23:04:29.220931200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  671. 2021.08.12 23:04:29.236953600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  672. 2021.08.12 23:04:29.252836300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  673. 2021.08.12 23:04:29.268749600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  674. 2021.08.12 23:04:29.284680600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  675. 2021.08.12 23:04:29.300639300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  676. 2021.08.12 23:04:29.316661800 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '4'
  677. 2021.08.12 23:04:29.332717900 >>> Abee BnetGames::_OnMatchmakingResult requestId=request_id { id: 1067218410928832779 } result: 0 connect_info { address { address: "37.244.15.54" port: 3724 } attribute { name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" } } attribute { name: "Token" value { uint_value: 3621517144798797272 } } attribute { name: "SGameId" value { int_value: 2011234305 } } attribute { name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" } } } game_handle { game_instance_id: 18 matchmaker_guid: 12450886661786493093 game_server_guid: 7950138538337980005 }
  678. 2021.08.12 23:04:29.332803300 >>> Abee BnetParty::InvokeOnQueueEvent REMOVED gameRequestId=1067218410928832779 removedCode=0
  679. 2021.08.12 23:04:29.332892300 >>* sCampaign_GameQueue_OnQueueRemoved(): Enabling Battle.net UI campaign buttons
  680. 2021.08.12 23:04:29.332946500 >>* UIBattlenet_Campaign_EnableButtons()
  681. 2021.08.12 23:04:29.332994200 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  682. 2021.08.12 23:04:29.333039800 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  683. 2021.08.12 23:04:29.333086100 >>* sRefreshButtons()
  684. 2021.08.12 23:04:29.333136100 >>* sRefreshButtons(): updating play game button.
  685. 2021.08.12 23:04:29.333180900 >>* sUpdatePlayGameButton()
  686. 2021.08.12 23:04:29.333232600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  687. 2021.08.12 23:04:29.333280100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  688. 2021.08.12 23:04:29.333326600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  689. 2021.08.12 23:04:29.333371000 >>* sSetPlayGameButtonText()
  690. 2021.08.12 23:04:29.333424400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  691. 2021.08.12 23:04:29.333470000 >>* sRefreshButtons(): play game button updated.
  692. 2021.08.12 23:04:29.333549900 >>> Abee PartyCreateGame::InvokeOnEnteredGame requestId=1067218410928832779 [name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" }, name: "Token" value { uint_value: 3621517144798797272 }, name: "SGameId" value { int_value: 2011234305 }, name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" }, ]
  693. 2021.08.12 23:04:29.333603900 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
  694. 2021.08.12 23:04:29.333648500 >>* UIBattlenet_Campaign_EnableButtons()
  695. 2021.08.12 23:04:29.333693100 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  696. 2021.08.12 23:04:29.333738000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  697. 2021.08.12 23:04:29.333782800 >>* sRefreshButtons()
  698. 2021.08.12 23:04:29.333830000 >>* sRefreshButtons(): updating play game button.
  699. 2021.08.12 23:04:29.333875000 >>* sUpdatePlayGameButton()
  700. 2021.08.12 23:04:29.333924100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  701. 2021.08.12 23:04:29.333971300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  702. 2021.08.12 23:04:29.334065000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  703. 2021.08.12 23:04:29.334119000 >>* sSetPlayGameButtonText()
  704. 2021.08.12 23:04:29.334174900 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  705. 2021.08.12 23:04:29.334223700 >>* sRefreshButtons(): play game button updated.
  706. 2021.08.12 23:04:29.334281200 >>> Abee GameSession::ConnectToGameServer Joining 'Abee' game at 37.244.15.54:3724 idSGame=2011234305 (0x77e10001) heroId=11626802 authToken=3621517144798797272
  707. 2021.08.12 23:04:29.334332800 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
  708. 2021.08.12 23:04:29.334378900 >>* sRefreshButtons()
  709. 2021.08.12 23:04:29.334426300 >>* sRefreshButtons(): updating play game button.
  710. 2021.08.12 23:04:29.334472300 >>* sUpdatePlayGameButton()
  711. 2021.08.12 23:04:29.334521900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  712. 2021.08.12 23:04:29.334571000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  713. 2021.08.12 23:04:29.334617300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  714. 2021.08.12 23:04:29.334662700 >>* sSetPlayGameButtonText()
  715. 2021.08.12 23:04:29.334713200 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  716. 2021.08.12 23:04:29.334759500 >>* sRefreshButtons(): play game button updated.
  717. 2021.08.12 23:04:29.334810700 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
  718. 2021.08.12 23:04:29.334856600 >>* UIBattlenet_Campaign_EnableButtons()
  719. 2021.08.12 23:04:29.334905200 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  720. 2021.08.12 23:04:29.334952500 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  721. 2021.08.12 23:04:29.335027200 >>* sRefreshButtons()
  722. 2021.08.12 23:04:29.335086800 >>* sRefreshButtons(): updating play game button.
  723. 2021.08.12 23:04:29.335143000 >>* sUpdatePlayGameButton()
  724. 2021.08.12 23:04:29.335199300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  725. 2021.08.12 23:04:29.335249200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  726. 2021.08.12 23:04:29.335299900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  727. 2021.08.12 23:04:29.335347200 >>* sSetPlayGameButtonText()
  728. 2021.08.12 23:04:29.335400100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  729. 2021.08.12 23:04:29.335448400 >>* sRefreshButtons(): play game button updated.
  730. 2021.08.12 23:04:29.335664200 >>* UIBattlenet_Campaign_JoinedGameSessionEventCallback(): Disabling Battle.net UI campaign buttons
  731. 2021.08.12 23:04:29.335718000 >>* UIBattlenet_Campaign_EnableButtons()
  732. 2021.08.12 23:04:29.335766000 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  733. 2021.08.12 23:04:29.335816700 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  734. 2021.08.12 23:04:29.335863700 >>* sRefreshButtons()
  735. 2021.08.12 23:04:29.335912500 >>* sRefreshButtons(): updating play game button.
  736. 2021.08.12 23:04:29.335972800 >>* sUpdatePlayGameButton()
  737. 2021.08.12 23:04:29.336026100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  738. 2021.08.12 23:04:29.336076200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  739. 2021.08.12 23:04:29.336124700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  740. 2021.08.12 23:04:29.336171800 >>* sSetPlayGameButtonText()
  741. 2021.08.12 23:04:29.336224700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  742. 2021.08.12 23:04:29.336290200 >>* sRefreshButtons(): play game button updated.
  743. 2021.08.12 23:04:29.336343700 >>> Abee BnetParty::UnlockPartyForReason CREATING_GAME(0)
  744. 2021.08.12 23:04:29.336395400 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
  745. 2021.08.12 23:04:29.336480400 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
  746. 2021.08.12 23:04:29.336528700 >>* UIBattlenet_Campaign_EnableButtons()
  747. 2021.08.12 23:04:29.336575800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  748. 2021.08.12 23:04:29.336622100 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  749. 2021.08.12 23:04:29.336668200 >>* sRefreshButtons()
  750. 2021.08.12 23:04:29.336715900 >>* sRefreshButtons(): updating play game button.
  751. 2021.08.12 23:04:29.336762200 >>* sUpdatePlayGameButton()
  752. 2021.08.12 23:04:29.336815500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  753. 2021.08.12 23:04:29.336864000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  754. 2021.08.12 23:04:29.336911300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  755. 2021.08.12 23:04:29.336958600 >>* sSetPlayGameButtonText()
  756. 2021.08.12 23:04:29.337011400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  757. 2021.08.12 23:04:29.337059000 >>* sRefreshButtons(): play game button updated.
  758. 2021.08.12 23:04:29.337214400 >>> Abee CreateGame::EnterGameBase::Complete code=0
  759. 2021.08.12 23:04:29.337889200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '2'
  760. 2021.08.12 23:04:29.339208800 GameDisposeGames()
  761. 2021.08.12 23:04:29.339274800 ENDING GAME
  762. 2021.08.12 23:04:29.339858800 Disposing UI for World
  763. 2021.08.12 23:04:29.341147700 Client Disposed world.
  764. 2021.08.12 23:04:29.422306400 >>> Abee OnGameLeft
  765. 2021.08.12 23:04:29.460713700 Disposing UI root!
  766. 2021.08.12 23:04:29.612338200 STARTING NETWORK CLIENT GAME
  767. 2021.08.12 23:04:29.612424000 CGameGlobalsInit()
  768. 2021.08.12 23:04:29.612476200 CGameGlobals::Init()
  769. 2021.08.12 23:04:29.612523900 Disabling loading screen for 31, 0
  770. 2021.08.12 23:04:29.612630100 Enabling loading screen for 1, 1
  771. 2021.08.12 23:04:29.656485600 SNOPreload::InitializeForGame submit required SNOs in 43769us
  772. 2021.08.12 23:04:30.153757000 SNOPreload::InitializeForGame in 541039us
  773. 2021.08.12 23:04:30.594218800 Setting depth texture, fmt = 30
  774. 2021.08.12 23:04:30.596748000 PostFXGfxInit() success
  775. 2021.08.12 23:04:30.597943500 SubObjectGfxInit() 1
  776. 2021.08.12 23:04:30.611895500 Connecting to 37.244.15.54:3724
  777. 2021.08.12 23:04:30.878437500 -----------------------------------------------------------------
  778. 2021.08.12 23:04:30.878525000 Server Version Information:
  779. 2021.08.12 23:04:30.878572500 -----------------------------------------------------------------
  780. 2021.08.12 23:04:30.878616800 Server BuildVersion: 2.7.1.77383
  781. 2021.08.12 23:04:30.878661100 Server SNOPackHash: 0xC440E016 (client hash = 0xC440E016)
  782. 2021.08.12 23:04:30.878704700 Server ProtocolHash: 0x4E04D30F (client hash = 0x4E04D30F)
  783. 2021.08.12 23:04:30.878747600 -----------------------------------------------------------------
  784. 2021.08.12 23:04:31.034657800 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
  785. 2021.08.12 23:04:32.036244500 >>> Abee OnGamePlayerJoined gameAccount={ 24341507,D3,98 }
  786. 2021.08.12 23:04:32.673815100 Initializing client world X1_Tristram_Adventure_Mode_Hub...
  787. 2021.08.12 23:04:33.222787300 >>> Abee BnetParty::Games_GameSessionNowInProgressEvent::SetMemberAttribute_GameId game_id { mmGuid: 12450886661786493093 gsGuid: 7950138538337980005 gameId: 18 }
  788. 2021.08.12 23:04:35.766318900 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 2
  789. 2021.08.12 23:04:37.354490000 Disabling loading screen for 1, 0
  790. 2021.08.12 23:04:37.370383200 ********** Main-thread blocking-read outside of loading screen:
  791. Frame: 756 - Blocking read: 5.45 ms (thread: 0)
  792. 2021.08.12 23:04:37.585813400 >>> Abee GamesListener::_OnGameChannelJoined channelId=type: 1 host { label: 1307087471 epoch: 1628802272 } id: 200
  793. 2021.08.12 23:04:47.690857100 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
  794. 2021.08.12 23:04:47.690970000 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=2 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
  795. 2021.08.12 23:04:47.691038600 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  796. 2021.08.12 23:04:47.821842900 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
  797. 2021.08.12 23:04:47.821946300 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
  798. 2021.08.12 23:04:47.964161700 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  799. 2021.08.12 23:04:48.137028200 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
  800. 2021.08.12 23:04:48.348587900 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
  801. 2021.08.12 23:04:50.208094700 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
  802. 2021.08.12 23:04:50.208207200 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
  803. 2021.08.12 23:04:52.765661600 Initializing client world trDun_Leoric_Level03...
  804. 2021.08.12 23:04:52.765844500 Enabling loading screen for 4, 4
  805. 2021.08.12 23:04:52.768064400 Disposing UI for World
  806. 2021.08.12 23:04:52.830222800 Disabling loading screen for 1, 4
  807. 2021.08.12 23:04:54.189969600 Disabling loading screen for 2, 4
  808. 2021.08.12 23:04:54.190063200 Disabling loading screen for 4, 0
  809. 2021.08.12 23:04:56.815471800 de activate app 0 iconic 0
  810. 2021.08.12 23:04:57.008061700 ACTIVATE APP 1 iconic 0
  811. 2021.08.12 23:04:57.933329200 de activate app 0 iconic 0
  812. 2021.08.12 23:05:00.669752800 ACTIVATE APP 1 iconic 0
  813. 2021.08.12 23:05:17.004752500 Enabling loading screen for 4, 4
  814. 2021.08.12 23:05:17.005597600 Disposing UI for World
  815. 2021.08.12 23:05:17.011019100 Disabling loading screen for 1, 4
  816. 2021.08.12 23:05:17.031654400 Disabling loading screen for 2, 4
  817. 2021.08.12 23:05:17.032037900 Disabling loading screen for 4, 0
  818. 2021.08.12 23:05:20.302781500 Initializing client world X1_LR_Level_01...
  819. 2021.08.12 23:05:20.303374100 Enabling loading screen for 4, 4
  820. 2021.08.12 23:05:20.305761100 Disposing UI for World
  821. 2021.08.12 23:05:20.349485300 Disabling loading screen for 1, 4
  822. 2021.08.12 23:05:21.189616600 Disabling loading screen for 2, 4
  823. 2021.08.12 23:05:21.189714300 Disabling loading screen for 4, 0
  824. 2021.08.12 23:05:21.205562700 FMOD Error sound not ready in 5.52 ms
  825. 2021.08.12 23:05:21.205649200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  826. 2021.08.12 23:05:21.205702800 FMOD Memory - total: 178257920
  827. 2021.08.12 23:05:21.205753300 FMOD Memory - allocated: 31184672, - max allocated: 31184672
  828. 2021.08.12 23:05:35.219251300 FMOD Error sound not ready in 6.29 ms
  829. 2021.08.12 23:05:35.219357300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  830. 2021.08.12 23:05:35.219411200 FMOD Memory - total: 178257920
  831. 2021.08.12 23:05:35.219462100 FMOD Memory - allocated: 43010440, - max allocated: 43013088
  832. 2021.08.12 23:05:35.737162500 FMOD Error sound not ready in 7.40 ms
  833. 2021.08.12 23:05:38.801663900 FMOD Error sound not ready in 8.99 ms
  834. 2021.08.12 23:05:38.817588700 FMOD Error sound not ready in 15.42 ms
  835. 2021.08.12 23:05:38.817686300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  836. 2021.08.12 23:05:38.817743300 FMOD Memory - total: 178257920
  837. 2021.08.12 23:05:38.817796200 FMOD Memory - allocated: 44498448, - max allocated: 44501096
  838. 2021.08.12 23:06:03.908472700 FMOD Error sound not ready in 11.19 ms
  839. 2021.08.12 23:06:12.253614800 FMOD Error sound not ready in 4.92 ms
  840. 2021.08.12 23:06:12.253747700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  841. 2021.08.12 23:06:12.253802500 FMOD Memory - total: 178257920
  842. 2021.08.12 23:06:12.253855600 FMOD Memory - allocated: 48750184, - max allocated: 50660752
  843. 2021.08.12 23:06:12.269465600 FMOD Error sound not ready in 15.53 ms
  844. 2021.08.12 23:06:12.285554000 FMOD Error sound not ready in 15.47 ms
  845. 2021.08.12 23:06:12.301507400 FMOD Error sound not ready in 15.85 ms
  846. 2021.08.12 23:06:30.800540600 FMOD Error sound not ready in 3.22 ms
  847. 2021.08.12 23:06:30.800655800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  848. 2021.08.12 23:06:30.800712200 FMOD Memory - total: 178257920
  849. 2021.08.12 23:06:30.800759800 FMOD Memory - allocated: 45520584, - max allocated: 50660752
  850. 2021.08.12 23:06:30.816467900 FMOD Error sound not ready in 15.63 ms
  851. 2021.08.12 23:06:30.831615000 FMOD Error sound not ready in 15.01 ms
  852. 2021.08.12 23:06:30.847595000 FMOD Error sound not ready in 15.85 ms
  853. 2021.08.12 23:06:30.862794200 FMOD Error sound not ready in 15.11 ms
  854. 2021.08.12 23:06:30.862865200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  855. 2021.08.12 23:06:30.862916800 FMOD Memory - total: 178257920
  856. 2021.08.12 23:06:30.862969100 FMOD Memory - allocated: 45520584, - max allocated: 50660752
  857. 2021.08.12 23:06:32.013905500 FMOD Error sound not ready in 1.89 ms
  858. 2021.08.12 23:06:32.029436000 FMOD Error sound not ready in 15.36 ms
  859. 2021.08.12 23:06:32.044651400 FMOD Error sound not ready in 15.05 ms
  860. 2021.08.12 23:06:32.044730600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  861. 2021.08.12 23:06:32.044779200 FMOD Memory - total: 178257920
  862. 2021.08.12 23:06:32.044829100 FMOD Memory - allocated: 43654488, - max allocated: 50660752
  863. 2021.08.12 23:06:32.060185400 FMOD Error sound not ready in 15.28 ms
  864. 2021.08.12 23:06:32.326641900 FMOD Error sound not ready in 13.78 ms
  865. 2021.08.12 23:06:32.326992900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  866. 2021.08.12 23:06:32.327053800 FMOD Memory - total: 178257920
  867. 2021.08.12 23:06:32.327103100 FMOD Memory - allocated: 43654488, - max allocated: 50660752
  868. 2021.08.12 23:06:32.342612700 FMOD Error sound not ready in 15.41 ms
  869. 2021.08.12 23:06:35.678037600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  870. 2021.08.12 23:06:41.552669800 FMOD Error sound not ready in 14.10 ms
  871. 2021.08.12 23:06:48.520491900 FMOD Error sound not ready in 14.68 ms
  872. 2021.08.12 23:06:48.536130400 FMOD Error sound not ready in 15.49 ms
  873. 2021.08.12 23:06:48.536214600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  874. 2021.08.12 23:06:48.536268400 FMOD Memory - total: 178257920
  875. 2021.08.12 23:06:48.536316600 FMOD Memory - allocated: 42532472, - max allocated: 50660752
  876. 2021.08.12 23:06:48.551435000 FMOD Error sound not ready in 4.62 ms
  877. 2021.08.12 23:06:55.567259900 FMOD Error sound not ready in 1.16 ms
  878. 2021.08.12 23:06:55.582660500 FMOD Error sound not ready in 15.23 ms
  879. 2021.08.12 23:06:55.612641200 FMOD Error sound not ready in 8.49 ms
  880. 2021.08.12 23:06:55.628542900 FMOD Error sound not ready in 15.76 ms
  881. 2021.08.12 23:06:55.628635500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  882. 2021.08.12 23:06:55.628688200 FMOD Memory - total: 178257920
  883. 2021.08.12 23:06:55.628738300 FMOD Memory - allocated: 40661064, - max allocated: 50660752
  884. 2021.08.12 23:06:55.644619200 FMOD Error sound not ready in 15.79 ms
  885. 2021.08.12 23:06:55.660023900 FMOD Error sound not ready in 15.31 ms
  886. 2021.08.12 23:06:55.660102100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  887. 2021.08.12 23:06:55.660154500 FMOD Memory - total: 178257920
  888. 2021.08.12 23:06:55.660205700 FMOD Memory - allocated: 40661064, - max allocated: 50660752
  889. 2021.08.12 23:07:03.458104000 FMOD Error sound not ready in 13.29 ms
  890. 2021.08.12 23:07:03.458227300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  891. 2021.08.12 23:07:03.458282100 FMOD Memory - total: 178257920
  892. 2021.08.12 23:07:03.458337000 FMOD Memory - allocated: 40815512, - max allocated: 50660752
  893. 2021.08.12 23:07:03.473143200 FMOD Error sound not ready in 14.72 ms
  894. 2021.08.12 23:07:03.488429400 FMOD Error sound not ready in 15.16 ms
  895. 2021.08.12 23:07:03.503661000 FMOD Error sound not ready in 15.09 ms
  896. 2021.08.12 23:07:03.519623900 FMOD Error sound not ready in 15.49 ms
  897. 2021.08.12 23:07:07.707553300 FMOD Error sound not ready in 10.17 ms
  898. 2021.08.12 23:07:07.707669900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  899. 2021.08.12 23:07:07.707723200 FMOD Memory - total: 178257920
  900. 2021.08.12 23:07:07.707770700 FMOD Memory - allocated: 40055240, - max allocated: 50660752
  901. 2021.08.12 23:07:07.723476300 FMOD Error sound not ready in 15.57 ms
  902. 2021.08.12 23:07:07.738462700 FMOD Error sound not ready in 14.49 ms
  903. 2021.08.12 23:07:07.753397600 FMOD Error sound not ready in 14.40 ms
  904. 2021.08.12 23:07:08.016196900 FMOD Error sound not ready in 13.26 ms
  905. 2021.08.12 23:07:08.031164500 FMOD Error sound not ready in 14.46 ms
  906. 2021.08.12 23:07:08.047076400 FMOD Error sound not ready in 15.44 ms
  907. 2021.08.12 23:07:08.063113000 FMOD Error sound not ready in 15.91 ms
  908. 2021.08.12 23:07:08.063228400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  909. 2021.08.12 23:07:08.063282400 FMOD Memory - total: 178257920
  910. 2021.08.12 23:07:08.063330800 FMOD Memory - allocated: 40122976, - max allocated: 50660752
  911. 2021.08.12 23:07:08.779623700 FMOD Error sound not ready in 15.80 ms
  912. 2021.08.12 23:07:08.795659800 FMOD Error sound not ready in 15.54 ms
  913. 2021.08.12 23:07:08.795749400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  914. 2021.08.12 23:07:08.795800600 FMOD Memory - total: 178257920
  915. 2021.08.12 23:07:08.795848800 FMOD Memory - allocated: 40122976, - max allocated: 50660752
  916. 2021.08.12 23:07:08.810883700 FMOD Error sound not ready in 14.90 ms
  917. 2021.08.12 23:07:11.348482400 FMOD Error sound not ready in 10.13 ms
  918. 2021.08.12 23:07:11.363636300 FMOD Error sound not ready in 15.00 ms
  919. 2021.08.12 23:07:11.363727000 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  920. 2021.08.12 23:07:11.363777500 FMOD Memory - total: 178257920
  921. 2021.08.12 23:07:11.363825000 FMOD Memory - allocated: 40309896, - max allocated: 50660752
  922. 2021.08.12 23:07:20.834137400 FMOD Error sound not ready in 1.38 ms
  923. 2021.08.12 23:07:20.849621500 FMOD Error sound not ready in 6.59 ms
  924. 2021.08.12 23:07:20.865140900 FMOD Error sound not ready in 15.41 ms
  925. 2021.08.12 23:07:20.865215100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  926. 2021.08.12 23:07:20.865268600 FMOD Memory - total: 178257920
  927. 2021.08.12 23:07:20.865317500 FMOD Memory - allocated: 38872320, - max allocated: 50660752
  928. 2021.08.12 23:07:20.880554400 FMOD Error sound not ready in 15.16 ms
  929. 2021.08.12 23:07:22.974684000 FMOD Error sound not ready in 11.93 ms
  930. 2021.08.12 23:07:22.974774700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  931. 2021.08.12 23:07:22.974827500 FMOD Memory - total: 178257920
  932. 2021.08.12 23:07:22.974878100 FMOD Memory - allocated: 39060376, - max allocated: 50660752
  933. 2021.08.12 23:07:23.257613700 FMOD Error sound not ready in 12.49 ms
  934. 2021.08.12 23:07:23.257728900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  935. 2021.08.12 23:07:23.257783800 FMOD Memory - total: 178257920
  936. 2021.08.12 23:07:23.257837600 FMOD Memory - allocated: 39060376, - max allocated: 50660752
  937. 2021.08.12 23:07:23.882698900 FMOD Error sound not ready in 7.27 ms
  938. 2021.08.12 23:07:23.898557400 FMOD Error sound not ready in 15.73 ms
  939. 2021.08.12 23:07:23.898636900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  940. 2021.08.12 23:07:23.898688500 FMOD Memory - total: 178257920
  941. 2021.08.12 23:07:23.898736300 FMOD Memory - allocated: 39967240, - max allocated: 50660752
  942. 2021.08.12 23:07:29.591051000 FMOD Error sound not ready in 2.18 ms
  943. 2021.08.12 23:07:29.606646300 FMOD Error sound not ready in 15.43 ms
  944. 2021.08.12 23:07:29.606734500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  945. 2021.08.12 23:07:29.606788100 FMOD Memory - total: 178257920
  946. 2021.08.12 23:07:29.606841600 FMOD Memory - allocated: 40039016, - max allocated: 50660752
  947. 2021.08.12 23:07:29.622645800 FMOD Error sound not ready in 15.72 ms
  948. 2021.08.12 23:07:29.638501600 FMOD Error sound not ready in 15.68 ms
  949. 2021.08.12 23:07:29.653798700 FMOD Error sound not ready in 14.78 ms
  950. 2021.08.12 23:07:29.653880400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  951. 2021.08.12 23:07:29.653930600 FMOD Memory - total: 178257920
  952. 2021.08.12 23:07:29.653981200 FMOD Memory - allocated: 40039016, - max allocated: 50660752
  953. 2021.08.12 23:07:33.176654800 FMOD Error sound not ready in 11.19 ms
  954. 2021.08.12 23:07:33.192562400 FMOD Error sound not ready in 15.71 ms
  955. 2021.08.12 23:07:33.192685100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  956. 2021.08.12 23:07:33.192790400 FMOD Memory - total: 178257920
  957. 2021.08.12 23:07:33.192842900 FMOD Memory - allocated: 40103960, - max allocated: 50660752
  958. 2021.08.12 23:07:35.394148100 FMOD Error sound not ready in 15.27 ms
  959. 2021.08.12 23:07:35.597782100 FMOD Error sound not ready in 2.44 ms
  960. 2021.08.12 23:07:35.597896100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  961. 2021.08.12 23:07:35.597951400 FMOD Memory - total: 178257920
  962. 2021.08.12 23:07:35.598003900 FMOD Memory - allocated: 40074736, - max allocated: 50660752
  963. 2021.08.12 23:07:39.920026700 Enabling loading screen for 4, 4
  964. 2021.08.12 23:07:39.920136600 Initializing client world X1_LR_Level_02...
  965. 2021.08.12 23:07:39.920685400 Enabling loading screen for 4, 4
  966. 2021.08.12 23:07:39.921284900 Disposing UI for World
  967. 2021.08.12 23:07:39.934868400 Disabling loading screen for 1, 4
  968. 2021.08.12 23:07:40.818603900 Disabling loading screen for 2, 4
  969. 2021.08.12 23:07:40.818713100 Disabling loading screen for 4, 0
  970. 2021.08.12 23:07:40.834501300 FMOD Error sound not ready in 9.77 ms
  971. 2021.08.12 23:07:40.834593000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  972. 2021.08.12 23:07:40.834646200 FMOD Memory - total: 178257920
  973. 2021.08.12 23:07:40.834694500 FMOD Memory - allocated: 41379728, - max allocated: 50660752
  974. 2021.08.12 23:07:46.872788900 ********** Main-thread blocking-read outside of loading screen:
  975. Frame: 26583 - Blocking read: 5.49 ms (thread: 0)
  976. 2021.08.12 23:07:49.115188500 FMOD Error sound not ready in 1.26 ms
  977. 2021.08.12 23:07:49.115292600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  978. 2021.08.12 23:07:49.115346600 FMOD Memory - total: 178257920
  979. 2021.08.12 23:07:49.115397900 FMOD Memory - allocated: 42825096, - max allocated: 50660752
  980. 2021.08.12 23:07:49.130475000 FMOD Error sound not ready in 14.98 ms
  981. 2021.08.12 23:07:57.123713500 FMOD Error sound not ready in 11.89 ms
  982. 2021.08.12 23:08:03.205555800 FMOD Error sound not ready in 10.23 ms
  983. 2021.08.12 23:08:10.659431400 FMOD Error sound not ready in 1.85 ms
  984. 2021.08.12 23:08:10.659536700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  985. 2021.08.12 23:08:10.659589000 FMOD Memory - total: 178257920
  986. 2021.08.12 23:08:10.659637700 FMOD Memory - allocated: 39035848, - max allocated: 50660752
  987. 2021.08.12 23:08:10.674504100 FMOD Error sound not ready in 14.77 ms
  988. 2021.08.12 23:08:10.690407800 FMOD Error sound not ready in 15.74 ms
  989. 2021.08.12 23:08:10.705695000 FMOD Error sound not ready in 14.74 ms
  990. 2021.08.12 23:08:17.879522500 FMOD Error sound not ready in 7.46 ms
  991. 2021.08.12 23:08:17.895600000 FMOD Error sound not ready in 15.58 ms
  992. 2021.08.12 23:08:17.895688800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  993. 2021.08.12 23:08:17.895745600 FMOD Memory - total: 178257920
  994. 2021.08.12 23:08:17.895795500 FMOD Memory - allocated: 39410552, - max allocated: 50660752
  995. 2021.08.12 23:08:19.630392100 FMOD Error sound not ready in 4.25 ms
  996. 2021.08.12 23:08:19.645402500 FMOD Error sound not ready in 14.85 ms
  997. 2021.08.12 23:08:19.645503400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  998. 2021.08.12 23:08:19.645554800 FMOD Memory - total: 178257920
  999. 2021.08.12 23:08:19.645602800 FMOD Memory - allocated: 39437632, - max allocated: 50660752
  1000. 2021.08.12 23:08:19.661439000 FMOD Error sound not ready in 15.75 ms
  1001. 2021.08.12 23:08:19.676656200 FMOD Error sound not ready in 14.77 ms
  1002. 2021.08.12 23:08:19.676745800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1003. 2021.08.12 23:08:19.676794700 FMOD Memory - total: 178257920
  1004. 2021.08.12 23:08:19.676876800 FMOD Memory - allocated: 39437632, - max allocated: 50660752
  1005. 2021.08.12 23:08:20.347651600 FMOD Error sound not ready in 7.70 ms
  1006. 2021.08.12 23:08:20.347765400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1007. 2021.08.12 23:08:20.347819600 FMOD Memory - total: 178257920
  1008. 2021.08.12 23:08:20.347867700 FMOD Memory - allocated: 39264760, - max allocated: 50660752
  1009. 2021.08.12 23:08:20.362638800 FMOD Error sound not ready in 14.65 ms
  1010. 2021.08.12 23:08:20.378654600 FMOD Error sound not ready in 15.50 ms
  1011. 2021.08.12 23:08:20.863601700 FMOD Error sound not ready in 14.91 ms
  1012. 2021.08.12 23:08:28.800619900 FMOD Error sound not ready in 8.77 ms
  1013. 2021.08.12 23:08:29.410237500 FMOD Error sound not ready in 11.64 ms
  1014. 2021.08.12 23:08:30.456213000 FMOD Error sound not ready in 9.01 ms
  1015. 2021.08.12 23:08:30.628611900 FMOD Error sound not ready in 15.26 ms
  1016. 2021.08.12 23:08:30.927420700 FMOD Error sound not ready in 12.95 ms
  1017. 2021.08.12 23:08:35.692415600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  1018. 2021.08.12 23:09:02.670235000 FMOD Error sound not ready in 2.52 ms
  1019. 2021.08.12 23:09:02.685562400 FMOD Error sound not ready in 15.17 ms
  1020. 2021.08.12 23:09:02.685650100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1021. 2021.08.12 23:09:02.685706100 FMOD Memory - total: 178257920
  1022. 2021.08.12 23:09:02.685762200 FMOD Memory - allocated: 40920984, - max allocated: 50660752
  1023. 2021.08.12 23:09:02.985634800 FMOD Error sound not ready in 15.18 ms
  1024. 2021.08.12 23:09:03.001626000 FMOD Error sound not ready in 15.86 ms
  1025. 2021.08.12 23:09:03.001722300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1026. 2021.08.12 23:09:03.001776700 FMOD Memory - total: 178257920
  1027. 2021.08.12 23:09:03.001825500 FMOD Memory - allocated: 40871784, - max allocated: 50660752
  1028. 2021.08.12 23:09:03.016809200 FMOD Error sound not ready in 14.90 ms
  1029. 2021.08.12 23:09:03.031897200 FMOD Error sound not ready in 14.54 ms
  1030. 2021.08.12 23:09:03.047822400 FMOD Error sound not ready in 15.36 ms
  1031. 2021.08.12 23:09:03.047944000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1032. 2021.08.12 23:09:03.047997300 FMOD Memory - total: 178257920
  1033. 2021.08.12 23:09:03.048118800 FMOD Memory - allocated: 40871784, - max allocated: 50660752
  1034. 2021.08.12 23:09:11.440564000 FMOD Error sound not ready in 14.44 ms
  1035. 2021.08.12 23:09:11.456578800 FMOD Error sound not ready in 15.87 ms
  1036. 2021.08.12 23:09:12.645186200 FMOD Error sound not ready in 5.57 ms
  1037. 2021.08.12 23:09:12.645300000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1038. 2021.08.12 23:09:12.645358800 FMOD Memory - total: 178257920
  1039. 2021.08.12 23:09:12.645419800 FMOD Memory - allocated: 39447728, - max allocated: 50660752
  1040. 2021.08.12 23:09:20.029059500 FMOD Error sound not ready in 9.34 ms
  1041. 2021.08.12 23:09:29.424552700 FMOD Error sound not ready in 3.17 ms
  1042. 2021.08.12 23:09:29.424671900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1043. 2021.08.12 23:09:29.424728600 FMOD Memory - total: 178257920
  1044. 2021.08.12 23:09:29.424780300 FMOD Memory - allocated: 40278248, - max allocated: 50660752
  1045. 2021.08.12 23:09:33.676112300 FMOD Error sound not ready in 3.13 ms
  1046. 2021.08.12 23:09:34.707326100 FMOD Error sound not ready in 6.68 ms
  1047. 2021.08.12 23:09:34.722532300 FMOD Error sound not ready in 15.07 ms
  1048. 2021.08.12 23:09:34.722631500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1049. 2021.08.12 23:09:34.722692000 FMOD Memory - total: 178257920
  1050. 2021.08.12 23:09:34.722745500 FMOD Memory - allocated: 40818872, - max allocated: 50660752
  1051. 2021.08.12 23:09:34.738735400 FMOD Error sound not ready in 13.87 ms
  1052. 2021.08.12 23:09:34.754612800 FMOD Error sound not ready in 15.43 ms
  1053. 2021.08.12 23:09:34.754693600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1054. 2021.08.12 23:09:34.754747900 FMOD Memory - total: 178257920
  1055. 2021.08.12 23:09:34.754797500 FMOD Memory - allocated: 40818872, - max allocated: 50660752
  1056. 2021.08.12 23:09:39.203644700 FMOD Error sound not ready in 6.72 ms
  1057. 2021.08.12 23:09:43.190605600 FMOD Error sound not ready in 4.01 ms
  1058. 2021.08.12 23:09:48.394555100 FMOD Error sound not ready in 12.95 ms
  1059. 2021.08.12 23:10:00.774338400 Enabling loading screen for 4, 4
  1060. 2021.08.12 23:10:00.774450200 Initializing client world X1_LR_Level_03...
  1061. 2021.08.12 23:10:00.774990200 Enabling loading screen for 4, 4
  1062. 2021.08.12 23:10:00.775766800 Disposing UI for World
  1063. 2021.08.12 23:10:00.790714300 Disabling loading screen for 1, 4
  1064. 2021.08.12 23:10:01.005559900 Disabling loading screen for 2, 4
  1065. 2021.08.12 23:10:01.005658600 Disabling loading screen for 4, 0
  1066. 2021.08.12 23:10:24.068564400 FMOD Error sound not ready in 8.59 ms
  1067. 2021.08.12 23:10:24.068672500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1068. 2021.08.12 23:10:24.068725500 FMOD Memory - total: 178257920
  1069. 2021.08.12 23:10:24.068774600 FMOD Memory - allocated: 48573264, - max allocated: 50660752
  1070. 2021.08.12 23:10:24.083599600 FMOD Error sound not ready in 14.54 ms
  1071. 2021.08.12 23:10:28.516430300 FMOD Error sound not ready in 14.49 ms
  1072. 2021.08.12 23:10:28.531651500 FMOD Error sound not ready in 14.95 ms
  1073. 2021.08.12 23:10:28.547597200 FMOD Error sound not ready in 15.81 ms
  1074. 2021.08.12 23:10:28.547676900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1075. 2021.08.12 23:10:28.547730800 FMOD Memory - total: 178257920
  1076. 2021.08.12 23:10:28.547783000 FMOD Memory - allocated: 50451904, - max allocated: 50896408
  1077. 2021.08.12 23:10:28.562772500 FMOD Error sound not ready in 14.91 ms
  1078. 2021.08.12 23:10:28.577929300 FMOD Error sound not ready in 14.53 ms
  1079. 2021.08.12 23:10:28.594028300 FMOD Error sound not ready in 15.99 ms
  1080. 2021.08.12 23:10:28.594103900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1081. 2021.08.12 23:10:28.594154000 FMOD Memory - total: 178257920
  1082. 2021.08.12 23:10:28.594202400 FMOD Memory - allocated: 50451904, - max allocated: 50896408
  1083. 2021.08.12 23:10:30.033689200 FMOD Error sound not ready in 5.28 ms
  1084. 2021.08.12 23:10:30.033797800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1085. 2021.08.12 23:10:30.033854500 FMOD Memory - total: 178257920
  1086. 2021.08.12 23:10:30.033903700 FMOD Memory - allocated: 50014600, - max allocated: 50896408
  1087. 2021.08.12 23:10:30.049214700 FMOD Error sound not ready in 15.24 ms
  1088. 2021.08.12 23:10:30.064577400 FMOD Error sound not ready in 15.21 ms
  1089. 2021.08.12 23:10:30.080632900 FMOD Error sound not ready in 15.43 ms
  1090. 2021.08.12 23:10:35.648441500 FMOD Error sound not ready in 8.71 ms
  1091. 2021.08.12 23:10:35.663604900 FMOD Error sound not ready in 14.65 ms
  1092. 2021.08.12 23:10:35.678556400 FMOD Error sound not ready in 14.86 ms
  1093. 2021.08.12 23:10:35.694656700 FMOD Error sound not ready in 15.98 ms
  1094. 2021.08.12 23:10:35.694772400 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  1095. 2021.08.12 23:10:35.694870800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1096. 2021.08.12 23:10:35.694933800 FMOD Memory - total: 178257920
  1097. 2021.08.12 23:10:35.694984000 FMOD Memory - allocated: 50236496, - max allocated: 50896408
  1098. 2021.08.12 23:10:35.709634400 FMOD Error sound not ready in 14.46 ms
  1099. 2021.08.12 23:10:35.725594200 FMOD Error sound not ready in 15.49 ms
  1100. 2021.08.12 23:10:35.725693100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1101. 2021.08.12 23:10:35.725744700 FMOD Memory - total: 178257920
  1102. 2021.08.12 23:10:35.725793200 FMOD Memory - allocated: 50236496, - max allocated: 50896408
  1103. 2021.08.12 23:10:36.254689000 FMOD Error sound not ready in 9.32 ms
  1104. 2021.08.12 23:10:36.269341800 FMOD Error sound not ready in 14.48 ms
  1105. 2021.08.12 23:10:36.269432400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1106. 2021.08.12 23:10:36.269486500 FMOD Memory - total: 178257920
  1107. 2021.08.12 23:10:36.269538700 FMOD Memory - allocated: 50074560, - max allocated: 50896408
  1108. 2021.08.12 23:10:36.285373800 FMOD Error sound not ready in 15.74 ms
  1109. 2021.08.12 23:10:36.300703800 FMOD Error sound not ready in 14.85 ms
  1110. 2021.08.12 23:10:36.316653100 FMOD Error sound not ready in 15.40 ms
  1111. 2021.08.12 23:10:39.453628800 FMOD Error sound not ready in 10.18 ms
  1112. 2021.08.12 23:10:39.942639600 FMOD Error sound not ready in 9.35 ms
  1113. 2021.08.12 23:10:39.958384500 FMOD Error sound not ready in 15.62 ms
  1114. 2021.08.12 23:10:39.958470800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1115. 2021.08.12 23:10:39.958525000 FMOD Memory - total: 178257920
  1116. 2021.08.12 23:10:39.958574500 FMOD Memory - allocated: 49997336, - max allocated: 50896408
  1117. 2021.08.12 23:10:40.037418500 FMOD Error sound not ready in 10.50 ms
  1118. 2021.08.12 23:10:40.037507400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1119. 2021.08.12 23:10:40.037557300 FMOD Memory - total: 178257920
  1120. 2021.08.12 23:10:40.037607200 FMOD Memory - allocated: 49972736, - max allocated: 50896408
  1121. 2021.08.12 23:10:40.895643000 FMOD Error sound not ready in 8.73 ms
  1122. 2021.08.12 23:10:44.207954900 FMOD Error sound not ready in 12.40 ms
  1123. 2021.08.12 23:10:44.223561600 FMOD Error sound not ready in 15.48 ms
  1124. 2021.08.12 23:10:44.223646900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1125. 2021.08.12 23:10:44.223698600 FMOD Memory - total: 178257920
  1126. 2021.08.12 23:10:44.223747700 FMOD Memory - allocated: 48840624, - max allocated: 50896408
  1127. 2021.08.12 23:10:44.238618200 FMOD Error sound not ready in 14.75 ms
  1128. 2021.08.12 23:10:44.254611000 FMOD Error sound not ready in 15.70 ms
  1129. 2021.08.12 23:10:44.269660100 FMOD Error sound not ready in 14.89 ms
  1130. 2021.08.12 23:10:44.269745000 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1131. 2021.08.12 23:10:44.269797500 FMOD Memory - total: 178257920
  1132. 2021.08.12 23:10:44.269847200 FMOD Memory - allocated: 48840624, - max allocated: 50896408
  1133. 2021.08.12 23:10:45.413657100 FMOD Error sound not ready in 4.29 ms
  1134. 2021.08.12 23:10:45.413776800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1135. 2021.08.12 23:10:45.413828000 FMOD Memory - total: 178257920
  1136. 2021.08.12 23:10:45.413875500 FMOD Memory - allocated: 48930712, - max allocated: 50896408
  1137. 2021.08.12 23:10:45.428911400 FMOD Error sound not ready in 14.94 ms
  1138. 2021.08.12 23:10:45.444925200 FMOD Error sound not ready in 15.43 ms
  1139. 2021.08.12 23:10:45.460017500 FMOD Error sound not ready in 14.85 ms
  1140. 2021.08.12 23:10:45.475715800 FMOD Error sound not ready in 15.06 ms
  1141. 2021.08.12 23:10:46.022091300 FMOD Error sound not ready in 4.57 ms
  1142. 2021.08.12 23:10:46.036757100 FMOD Error sound not ready in 14.53 ms
  1143. 2021.08.12 23:10:46.036847700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1144. 2021.08.12 23:10:46.036899800 FMOD Memory - total: 178257920
  1145. 2021.08.12 23:10:46.036985800 FMOD Memory - allocated: 49029696, - max allocated: 50896408
  1146. 2021.08.12 23:10:46.052588900 FMOD Error sound not ready in 15.52 ms
  1147. 2021.08.12 23:10:46.068515000 FMOD Error sound not ready in 15.73 ms
  1148. 2021.08.12 23:10:46.083818100 FMOD Error sound not ready in 15.20 ms
  1149. 2021.08.12 23:10:46.083894300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1150. 2021.08.12 23:10:46.083944900 FMOD Memory - total: 178257920
  1151. 2021.08.12 23:10:46.084063800 FMOD Memory - allocated: 49029696, - max allocated: 50896408
  1152. 2021.08.12 23:10:46.944594200 FMOD Error sound not ready in 13.90 ms
  1153. 2021.08.12 23:10:46.960573600 FMOD Error sound not ready in 15.81 ms
  1154. 2021.08.12 23:10:46.960688300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1155. 2021.08.12 23:10:46.960747400 FMOD Memory - total: 178257920
  1156. 2021.08.12 23:10:46.960804600 FMOD Memory - allocated: 49205536, - max allocated: 50896408
  1157. 2021.08.12 23:10:47.862604100 FMOD Error sound not ready in 14.88 ms
  1158. 2021.08.12 23:10:47.862716900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1159. 2021.08.12 23:10:47.862773800 FMOD Memory - total: 178257920
  1160. 2021.08.12 23:10:47.862828200 FMOD Memory - allocated: 48986272, - max allocated: 50896408
  1161. 2021.08.12 23:10:47.878254400 FMOD Error sound not ready in 15.33 ms
  1162. 2021.08.12 23:10:47.893684900 FMOD Error sound not ready in 14.84 ms
  1163. 2021.08.12 23:10:47.909726300 FMOD Error sound not ready in 15.38 ms
  1164. 2021.08.12 23:10:55.287534700 FMOD Error sound not ready in 11.97 ms
  1165. 2021.08.12 23:10:55.303559900 FMOD Error sound not ready in 15.85 ms
  1166. 2021.08.12 23:10:55.319595600 FMOD Error sound not ready in 15.90 ms
  1167. 2021.08.12 23:10:55.319691600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1168. 2021.08.12 23:10:55.319748400 FMOD Memory - total: 178257920
  1169. 2021.08.12 23:10:55.319797700 FMOD Memory - allocated: 44871880, - max allocated: 50896408
  1170. 2021.08.12 23:10:55.335589300 FMOD Error sound not ready in 15.67 ms
  1171. 2021.08.12 23:10:55.351661200 FMOD Error sound not ready in 15.82 ms
  1172. 2021.08.12 23:10:55.367756100 FMOD Error sound not ready in 15.98 ms
  1173. 2021.08.12 23:10:55.367844600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1174. 2021.08.12 23:10:55.367894500 FMOD Memory - total: 178257920
  1175. 2021.08.12 23:10:55.367941700 FMOD Memory - allocated: 44871880, - max allocated: 50896408
  1176. 2021.08.12 23:10:55.889440400 FMOD Error sound not ready in 9.53 ms
  1177. 2021.08.12 23:10:55.889540000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1178. 2021.08.12 23:10:55.889590200 FMOD Memory - total: 178257920
  1179. 2021.08.12 23:10:55.889641600 FMOD Memory - allocated: 44888896, - max allocated: 50896408
  1180. 2021.08.12 23:10:55.905495900 FMOD Error sound not ready in 15.76 ms
  1181. 2021.08.12 23:10:55.921527500 FMOD Error sound not ready in 15.37 ms
  1182. 2021.08.12 23:10:55.936775100 FMOD Error sound not ready in 15.10 ms
  1183. 2021.08.12 23:10:55.936874200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1184. 2021.08.12 23:10:55.936924500 FMOD Memory - total: 178257920
  1185. 2021.08.12 23:10:55.936972400 FMOD Memory - allocated: 44888896, - max allocated: 50896408
  1186. 2021.08.12 23:10:58.331945300 FMOD Error sound not ready in 11.43 ms
  1187. 2021.08.12 23:10:58.346888000 FMOD Error sound not ready in 14.77 ms
  1188. 2021.08.12 23:10:58.346986800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1189. 2021.08.12 23:10:58.347038600 FMOD Memory - total: 178257920
  1190. 2021.08.12 23:10:58.347088000 FMOD Memory - allocated: 44903096, - max allocated: 50896408
  1191. 2021.08.12 23:11:00.460620600 FMOD Error sound not ready in 15.56 ms
  1192. 2021.08.12 23:11:04.419630900 FMOD Error sound not ready in 1.75 ms
  1193. 2021.08.12 23:11:04.435629900 FMOD Error sound not ready in 15.85 ms
  1194. 2021.08.12 23:11:04.435711400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1195. 2021.08.12 23:11:04.435763200 FMOD Memory - total: 178257920
  1196. 2021.08.12 23:11:04.435817800 FMOD Memory - allocated: 44646672, - max allocated: 50896408
  1197. 2021.08.12 23:11:04.451665300 FMOD Error sound not ready in 15.77 ms
  1198. 2021.08.12 23:11:04.466790200 FMOD Error sound not ready in 14.58 ms
  1199. 2021.08.12 23:11:04.482569800 FMOD Error sound not ready in 15.70 ms
  1200. 2021.08.12 23:11:04.482637600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1201. 2021.08.12 23:11:04.482686600 FMOD Memory - total: 178257920
  1202. 2021.08.12 23:11:04.482825400 FMOD Memory - allocated: 44646672, - max allocated: 50896408
  1203. 2021.08.12 23:11:05.029330500 FMOD Error sound not ready in 2.31 ms
  1204. 2021.08.12 23:11:05.029467400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1205. 2021.08.12 23:11:05.029520200 FMOD Memory - total: 178257920
  1206. 2021.08.12 23:11:05.029572700 FMOD Memory - allocated: 44646672, - max allocated: 50896408
  1207. 2021.08.12 23:11:05.044579700 FMOD Error sound not ready in 14.90 ms
  1208. 2021.08.12 23:11:05.060343000 FMOD Error sound not ready in 15.59 ms
  1209. 2021.08.12 23:11:05.075589400 FMOD Error sound not ready in 14.65 ms
  1210. 2021.08.12 23:11:05.653604500 FMOD Error sound not ready in 13.00 ms
  1211. 2021.08.12 23:11:05.669607100 FMOD Error sound not ready in 15.43 ms
  1212. 2021.08.12 23:11:05.685708000 FMOD Error sound not ready in 15.99 ms
  1213. 2021.08.12 23:11:05.685785900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1214. 2021.08.12 23:11:05.685836300 FMOD Memory - total: 178257920
  1215. 2021.08.12 23:11:05.685884800 FMOD Memory - allocated: 44622072, - max allocated: 50896408
  1216. 2021.08.12 23:11:06.857822600 FMOD Error sound not ready in 2.49 ms
  1217. 2021.08.12 23:11:06.872598400 FMOD Error sound not ready in 14.61 ms
  1218. 2021.08.12 23:11:06.872687100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1219. 2021.08.12 23:11:06.872738000 FMOD Memory - total: 178257920
  1220. 2021.08.12 23:11:06.872786200 FMOD Memory - allocated: 44597472, - max allocated: 50896408
  1221. 2021.08.12 23:11:06.888574500 FMOD Error sound not ready in 15.71 ms
  1222. 2021.08.12 23:11:06.904775400 FMOD Error sound not ready in 16.08 ms
  1223. 2021.08.12 23:11:06.920669600 FMOD Error sound not ready in 15.73 ms
  1224. 2021.08.12 23:11:08.976345000 FMOD Error sound not ready in 13.89 ms
  1225. 2021.08.12 23:11:08.991630300 FMOD Error sound not ready in 14.77 ms
  1226. 2021.08.12 23:11:09.007636100 FMOD Error sound not ready in 15.91 ms
  1227. 2021.08.12 23:11:09.023639600 FMOD Error sound not ready in 15.88 ms
  1228. 2021.08.12 23:11:09.039566000 FMOD Error sound not ready in 15.83 ms
  1229. 2021.08.12 23:11:09.039641800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1230. 2021.08.12 23:11:09.039691000 FMOD Memory - total: 178257920
  1231. 2021.08.12 23:11:09.039737900 FMOD Memory - allocated: 44630584, - max allocated: 50896408
  1232. 2021.08.12 23:11:09.054693200 FMOD Error sound not ready in 14.66 ms
  1233. 2021.08.12 23:11:09.070043800 FMOD Error sound not ready in 15.26 ms
  1234. 2021.08.12 23:11:10.184591600 FMOD Error sound not ready in 3.40 ms
  1235. 2021.08.12 23:11:10.200577800 FMOD Error sound not ready in 15.47 ms
  1236. 2021.08.12 23:11:10.200660900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1237. 2021.08.12 23:11:10.200709400 FMOD Memory - total: 178257920
  1238. 2021.08.12 23:11:10.200787800 FMOD Memory - allocated: 44630584, - max allocated: 50896408
  1239. 2021.08.12 23:11:10.216600200 FMOD Error sound not ready in 15.72 ms
  1240. 2021.08.12 23:11:10.232726400 FMOD Error sound not ready in 15.98 ms
  1241. 2021.08.12 23:11:10.248541600 FMOD Error sound not ready in 15.20 ms
  1242. 2021.08.12 23:11:10.811528900 FMOD Error sound not ready in 16.32 ms
  1243. 2021.08.12 23:11:10.827392400 FMOD Error sound not ready in 15.28 ms
  1244. 2021.08.12 23:11:10.842594800 FMOD Error sound not ready in 15.09 ms
  1245. 2021.08.12 23:11:10.842672300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1246. 2021.08.12 23:11:10.842724300 FMOD Memory - total: 178257920
  1247. 2021.08.12 23:11:10.842772300 FMOD Memory - allocated: 44630584, - max allocated: 50896408
  1248. 2021.08.12 23:11:10.857657300 FMOD Error sound not ready in 14.80 ms
  1249. 2021.08.12 23:11:10.873777000 FMOD Error sound not ready in 15.55 ms
  1250. 2021.08.12 23:11:13.535301300 FMOD Error sound not ready in 10.33 ms
  1251. 2021.08.12 23:11:13.535400200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1252. 2021.08.12 23:11:13.535449400 FMOD Memory - total: 178257920
  1253. 2021.08.12 23:11:13.535495300 FMOD Memory - allocated: 44599112, - max allocated: 50896408
  1254. 2021.08.12 23:11:13.550375900 FMOD Error sound not ready in 14.79 ms
  1255. 2021.08.12 23:11:13.565589500 FMOD Error sound not ready in 15.06 ms
  1256. 2021.08.12 23:11:13.581580200 FMOD Error sound not ready in 15.80 ms
  1257. 2021.08.12 23:11:13.597517500 FMOD Error sound not ready in 15.83 ms
  1258. 2021.08.12 23:11:13.597588300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1259. 2021.08.12 23:11:13.597637400 FMOD Memory - total: 178257920
  1260. 2021.08.12 23:11:13.597683900 FMOD Memory - allocated: 44623712, - max allocated: 50896408
  1261. 2021.08.12 23:11:19.597012100 FMOD Error sound not ready in 1.99 ms
  1262. 2021.08.12 23:11:19.612968100 FMOD Error sound not ready in 1.64 ms
  1263. 2021.08.12 23:11:19.628295600 FMOD Error sound not ready in 15.20 ms
  1264. 2021.08.12 23:11:19.628380400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1265. 2021.08.12 23:11:19.628438500 FMOD Memory - total: 178257920
  1266. 2021.08.12 23:11:19.628489900 FMOD Memory - allocated: 45343584, - max allocated: 50896408
  1267. 2021.08.12 23:11:19.643578400 FMOD Error sound not ready in 15.01 ms
  1268. 2021.08.12 23:11:20.564643400 FMOD Error sound not ready in 4.36 ms
  1269. 2021.08.12 23:11:20.564757700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1270. 2021.08.12 23:11:20.564824500 FMOD Memory - total: 178257920
  1271. 2021.08.12 23:11:20.564879400 FMOD Memory - allocated: 45343584, - max allocated: 50896408
  1272. 2021.08.12 23:11:27.537368200 FMOD Error sound not ready in 12.61 ms
  1273. 2021.08.12 23:11:27.537475600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1274. 2021.08.12 23:11:27.537532000 FMOD Memory - total: 178257920
  1275. 2021.08.12 23:11:27.537581100 FMOD Memory - allocated: 45460336, - max allocated: 50896408
  1276. 2021.08.12 23:11:29.049644800 FMOD Error sound not ready in 8.56 ms
  1277. 2021.08.12 23:11:29.065607500 FMOD Error sound not ready in 8.74 ms
  1278. 2021.08.12 23:11:29.081626800 FMOD Error sound not ready in 15.89 ms
  1279. 2021.08.12 23:11:52.879728300 FMOD Error sound not ready in 13.89 ms
  1280. 2021.08.12 23:11:52.879831500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1281. 2021.08.12 23:11:52.879888000 FMOD Memory - total: 178257920
  1282. 2021.08.12 23:11:52.879937000 FMOD Memory - allocated: 47212656, - max allocated: 50896408
  1283. 2021.08.12 23:12:05.297125100 FMOD Error sound not ready in 5.88 ms
  1284. 2021.08.12 23:12:05.312605200 FMOD Error sound not ready in 15.31 ms
  1285. 2021.08.12 23:12:05.328321700 FMOD Error sound not ready in 15.52 ms
  1286. 2021.08.12 23:12:05.343595300 FMOD Error sound not ready in 14.74 ms
  1287. 2021.08.12 23:12:05.343695200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1288. 2021.08.12 23:12:05.343750500 FMOD Memory - total: 178257920
  1289. 2021.08.12 23:12:05.343804000 FMOD Memory - allocated: 46122248, - max allocated: 50896408
  1290. 2021.08.12 23:12:06.851594900 FMOD Error sound not ready in 15.25 ms
  1291. 2021.08.12 23:12:06.866289000 FMOD Error sound not ready in 14.50 ms
  1292. 2021.08.12 23:12:06.881657600 FMOD Error sound not ready in 15.26 ms
  1293. 2021.08.12 23:12:06.881738300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1294. 2021.08.12 23:12:06.881788800 FMOD Memory - total: 178257920
  1295. 2021.08.12 23:12:06.881837500 FMOD Memory - allocated: 46122248, - max allocated: 50896408
  1296. 2021.08.12 23:12:06.897505700 FMOD Error sound not ready in 15.56 ms
  1297. 2021.08.12 23:12:06.912754200 FMOD Error sound not ready in 4.07 ms
  1298. 2021.08.12 23:12:06.928701100 FMOD Error sound not ready in 15.82 ms
  1299. 2021.08.12 23:12:06.928784200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1300. 2021.08.12 23:12:06.928833600 FMOD Memory - total: 178257920
  1301. 2021.08.12 23:12:06.928883000 FMOD Memory - allocated: 46122248, - max allocated: 50896408
  1302. 2021.08.12 23:12:08.961258400 FMOD Error sound not ready in 3.61 ms
  1303. 2021.08.12 23:12:09.643905600 FMOD Error sound not ready in 3.83 ms
  1304. 2021.08.12 23:12:13.757626100 Enabling loading screen for 4, 4
  1305. 2021.08.12 23:12:13.757734400 Initializing client world X1_LR_Level_04...
  1306. 2021.08.12 23:12:13.758300600 Enabling loading screen for 4, 4
  1307. 2021.08.12 23:12:13.759015500 Disposing UI for World
  1308. 2021.08.12 23:12:13.773660900 Disabling loading screen for 1, 4
  1309. 2021.08.12 23:12:13.898131900 Disabling loading screen for 2, 4
  1310. 2021.08.12 23:12:13.898215500 Disabling loading screen for 4, 0
  1311. 2021.08.12 23:12:23.748229500 FMOD Error sound not ready in 11.41 ms
  1312. 2021.08.12 23:12:23.763589600 FMOD Error sound not ready in 15.20 ms
  1313. 2021.08.12 23:12:23.763675600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1314. 2021.08.12 23:12:23.763731600 FMOD Memory - total: 178257920
  1315. 2021.08.12 23:12:23.763781400 FMOD Memory - allocated: 46394640, - max allocated: 50896408
  1316. 2021.08.12 23:12:23.779623200 FMOD Error sound not ready in 15.75 ms
  1317. 2021.08.12 23:12:23.810634200 FMOD Error sound not ready in 13.95 ms
  1318. 2021.08.12 23:12:27.064622500 FMOD Error sound not ready in 5.70 ms
  1319. 2021.08.12 23:12:27.064721000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1320. 2021.08.12 23:12:27.064770300 FMOD Memory - total: 178257920
  1321. 2021.08.12 23:12:27.064817900 FMOD Memory - allocated: 46245384, - max allocated: 50896408
  1322. 2021.08.12 23:12:27.079640100 FMOD Error sound not ready in 14.73 ms
  1323. 2021.08.12 23:12:27.095639500 FMOD Error sound not ready in 15.48 ms
  1324. 2021.08.12 23:12:28.967398900 FMOD Error sound not ready in 7.96 ms
  1325. 2021.08.12 23:12:28.967520300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1326. 2021.08.12 23:12:28.967574500 FMOD Memory - total: 178257920
  1327. 2021.08.12 23:12:28.967627500 FMOD Memory - allocated: 46533008, - max allocated: 50896408
  1328. 2021.08.12 23:12:33.989320400 FMOD Error sound not ready in 5.20 ms
  1329. 2021.08.12 23:12:34.065598900 FMOD Error sound not ready in 13.29 ms
  1330. 2021.08.12 23:12:34.286223200 FMOD Error sound not ready in 2.16 ms
  1331. 2021.08.12 23:12:34.301214200 FMOD Error sound not ready in 14.49 ms
  1332. 2021.08.12 23:12:34.301306400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1333. 2021.08.12 23:12:34.301396000 FMOD Memory - total: 178257920
  1334. 2021.08.12 23:12:34.301445900 FMOD Memory - allocated: 48388320, - max allocated: 50896408
  1335. 2021.08.12 23:12:35.695523600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  1336. 2021.08.12 23:12:37.689630000 FMOD Error sound not ready in 4.82 ms
  1337. 2021.08.12 23:12:37.689738900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1338. 2021.08.12 23:12:37.689792900 FMOD Memory - total: 178257920
  1339. 2021.08.12 23:12:37.689844500 FMOD Memory - allocated: 49314720, - max allocated: 50896408
  1340. 2021.08.12 23:12:37.705619800 FMOD Error sound not ready in 15.68 ms
  1341. 2021.08.12 23:12:43.801095500 FMOD Error sound not ready in 16.00 ms
  1342. 2021.08.12 23:12:43.816333900 FMOD Error sound not ready in 14.74 ms
  1343. 2021.08.12 23:12:43.831666600 FMOD Error sound not ready in 15.20 ms
  1344. 2021.08.12 23:12:43.831750400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1345. 2021.08.12 23:12:43.831801800 FMOD Memory - total: 178257920
  1346. 2021.08.12 23:12:43.831849500 FMOD Memory - allocated: 52649816, - max allocated: 52653584
  1347. 2021.08.12 23:12:43.847679200 FMOD Error sound not ready in 4.82 ms
  1348. 2021.08.12 23:12:43.863610700 FMOD Error sound not ready in 15.82 ms
  1349. 2021.08.12 23:12:43.863689500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1350. 2021.08.12 23:12:43.863743800 FMOD Memory - total: 178257920
  1351. 2021.08.12 23:12:43.863793900 FMOD Memory - allocated: 52649816, - max allocated: 52653584
  1352. 2021.08.12 23:12:44.693107200 FMOD Error sound not ready in 4.23 ms
  1353. 2021.08.12 23:12:44.708291700 FMOD Error sound not ready in 14.65 ms
  1354. 2021.08.12 23:12:44.724211400 FMOD Error sound not ready in 15.81 ms
  1355. 2021.08.12 23:12:44.724298400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1356. 2021.08.12 23:12:44.724350900 FMOD Memory - total: 178257920
  1357. 2021.08.12 23:12:44.724401700 FMOD Memory - allocated: 53418336, - max allocated: 53494792
  1358. 2021.08.12 23:12:45.302416900 FMOD Error sound not ready in 2.48 ms
  1359. 2021.08.12 23:12:45.318460900 FMOD Error sound not ready in 15.88 ms
  1360. 2021.08.12 23:12:45.333579100 FMOD Error sound not ready in 14.56 ms
  1361. 2021.08.12 23:12:45.349628600 FMOD Error sound not ready in 15.96 ms
  1362. 2021.08.12 23:12:45.349704700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1363. 2021.08.12 23:12:45.349757200 FMOD Memory - total: 178257920
  1364. 2021.08.12 23:12:45.349807500 FMOD Memory - allocated: 53439520, - max allocated: 53494792
  1365. 2021.08.12 23:12:45.365627700 FMOD Error sound not ready in 4.66 ms
  1366. 2021.08.12 23:12:45.381598900 FMOD Error sound not ready in 15.85 ms
  1367. 2021.08.12 23:12:45.381698300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1368. 2021.08.12 23:12:45.381750900 FMOD Memory - total: 178257920
  1369. 2021.08.12 23:12:45.381799800 FMOD Memory - allocated: 53439520, - max allocated: 53494792
  1370. 2021.08.12 23:12:46.224073300 FMOD Error sound not ready in 13.61 ms
  1371. 2021.08.12 23:12:46.239278400 FMOD Error sound not ready in 15.02 ms
  1372. 2021.08.12 23:12:46.254571400 FMOD Error sound not ready in 15.19 ms
  1373. 2021.08.12 23:12:46.254656800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1374. 2021.08.12 23:12:46.254709300 FMOD Memory - total: 178257920
  1375. 2021.08.12 23:12:46.254759200 FMOD Memory - allocated: 53362368, - max allocated: 53494792
  1376. 2021.08.12 23:12:49.115376800 FMOD Error sound not ready in 12.87 ms
  1377. 2021.08.12 23:12:53.833610100 FMOD Error sound not ready in 13.18 ms
  1378. 2021.08.12 23:12:53.849583300 FMOD Error sound not ready in 15.84 ms
  1379. 2021.08.12 23:12:53.849697200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1380. 2021.08.12 23:12:53.849747500 FMOD Memory - total: 178257920
  1381. 2021.08.12 23:12:53.849799900 FMOD Memory - allocated: 53455392, - max allocated: 53543368
  1382. 2021.08.12 23:12:53.865650100 FMOD Error sound not ready in 7.50 ms
  1383. 2021.08.12 23:12:59.037502100 FMOD Error sound not ready in 2.01 ms
  1384. 2021.08.12 23:12:59.052404700 FMOD Error sound not ready in 14.74 ms
  1385. 2021.08.12 23:12:59.052499600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1386. 2021.08.12 23:12:59.052552100 FMOD Memory - total: 178257920
  1387. 2021.08.12 23:12:59.052599400 FMOD Memory - allocated: 53600224, - max allocated: 53602872
  1388. 2021.08.12 23:13:06.782943800 SendCustom hero:Abee id:14 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 14 } } attribute { name: "CustomMessage" value { message_value: "\n\014\r\003ls\001\0253D\000\000\030b\020\000" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
  1389. 2021.08.12 23:13:06.911502900 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
  1390. 2021.08.12 23:13:06.911605700 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=3 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
  1391. 2021.08.12 23:13:06.911671200 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  1392. 2021.08.12 23:13:07.333398700 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
  1393. 2021.08.12 23:13:07.333488300 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  1394. 2021.08.12 23:13:07.595533000 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
  1395. 2021.08.12 23:13:07.595639300 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
  1396. 2021.08.12 23:13:07.845880900 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
  1397. 2021.08.12 23:13:25.699590900 FMOD Error sound not ready in 12.76 ms
  1398. 2021.08.12 23:13:25.715662300 FMOD Error sound not ready in 15.85 ms
  1399. 2021.08.12 23:13:25.731592800 FMOD Error sound not ready in 15.45 ms
  1400. 2021.08.12 23:13:25.731683000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1401. 2021.08.12 23:13:25.731737500 FMOD Memory - total: 178257920
  1402. 2021.08.12 23:13:25.731788800 FMOD Memory - allocated: 51823728, - max allocated: 54061008
  1403. 2021.08.12 23:13:30.250332700 FMOD Error sound not ready in 4.25 ms
  1404. 2021.08.12 23:13:30.266379500 FMOD Error sound not ready in 15.53 ms
  1405. 2021.08.12 23:13:30.282576600 FMOD Error sound not ready in 16.07 ms
  1406. 2021.08.12 23:13:30.282654900 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1407. 2021.08.12 23:13:30.282707000 FMOD Memory - total: 178257920
  1408. 2021.08.12 23:13:30.282756800 FMOD Memory - allocated: 52139520, - max allocated: 54061008
  1409. 2021.08.12 23:13:30.297779600 FMOD Error sound not ready in 14.94 ms
  1410. 2021.08.12 23:13:30.313712900 FMOD Error sound not ready in 15.79 ms
  1411. 2021.08.12 23:13:30.329527800 FMOD Error sound not ready in 15.69 ms
  1412. 2021.08.12 23:13:33.293568900 FMOD Error sound not ready in 6.05 ms
  1413. 2021.08.12 23:13:33.293673400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1414. 2021.08.12 23:13:33.293725400 FMOD Memory - total: 178257920
  1415. 2021.08.12 23:13:33.293774000 FMOD Memory - allocated: 51110992, - max allocated: 54061008
  1416. 2021.08.12 23:13:33.309572600 FMOD Error sound not ready in 15.65 ms
  1417. 2021.08.12 23:13:33.325640400 FMOD Error sound not ready in 15.55 ms
  1418. 2021.08.12 23:13:33.325738200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1419. 2021.08.12 23:13:33.325791100 FMOD Memory - total: 178257920
  1420. 2021.08.12 23:13:33.325840300 FMOD Memory - allocated: 51110992, - max allocated: 54061008
  1421. 2021.08.12 23:13:33.341649100 FMOD Error sound not ready in 15.71 ms
  1422. 2021.08.12 23:13:33.357457200 FMOD Error sound not ready in 15.69 ms
  1423. 2021.08.12 23:13:36.875643300 FMOD Error sound not ready in 7.03 ms
  1424. 2021.08.12 23:13:36.891660100 FMOD Error sound not ready in 15.87 ms
  1425. 2021.08.12 23:13:36.891742300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1426. 2021.08.12 23:13:36.891795000 FMOD Memory - total: 178257920
  1427. 2021.08.12 23:13:36.891845700 FMOD Memory - allocated: 51377128, - max allocated: 54061008
  1428. 2021.08.12 23:13:36.907332100 FMOD Error sound not ready in 15.41 ms
  1429. 2021.08.12 23:13:36.922806200 FMOD Error sound not ready in 14.94 ms
  1430. 2021.08.12 23:13:36.938443900 FMOD Error sound not ready in 15.54 ms
  1431. 2021.08.12 23:13:36.953770700 FMOD Error sound not ready in 15.21 ms
  1432. 2021.08.12 23:13:36.953848500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1433. 2021.08.12 23:13:36.953898800 FMOD Memory - total: 178257920
  1434. 2021.08.12 23:13:36.953947100 FMOD Memory - allocated: 51377128, - max allocated: 54061008
  1435. 2021.08.12 23:13:40.426649800 FMOD Error sound not ready in 12.25 ms
  1436. 2021.08.12 23:13:40.442569600 FMOD Error sound not ready in 15.70 ms
  1437. 2021.08.12 23:13:40.442685700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1438. 2021.08.12 23:13:40.442747600 FMOD Memory - total: 178257920
  1439. 2021.08.12 23:13:40.442800000 FMOD Memory - allocated: 51351168, - max allocated: 54061008
  1440. 2021.08.12 23:13:40.457223200 FMOD Error sound not ready in 14.16 ms
  1441. 2021.08.12 23:13:40.472598800 FMOD Error sound not ready in 14.78 ms
  1442. 2021.08.12 23:13:52.609293100 FMOD Error sound not ready in 14.66 ms
  1443. 2021.08.12 23:13:52.624391600 FMOD Error sound not ready in 14.56 ms
  1444. 2021.08.12 23:13:52.640412800 FMOD Error sound not ready in 15.42 ms
  1445. 2021.08.12 23:13:52.640551600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1446. 2021.08.12 23:13:52.640609500 FMOD Memory - total: 178257920
  1447. 2021.08.12 23:13:52.640660900 FMOD Memory - allocated: 50899088, - max allocated: 54061008
  1448. 2021.08.12 23:13:55.926647200 FMOD Error sound not ready in 12.01 ms
  1449. 2021.08.12 23:13:56.536664900 FMOD Error sound not ready in 15.57 ms
  1450. 2021.08.12 23:14:04.100050100 FMOD Error sound not ready in 6.22 ms
  1451. 2021.08.12 23:14:14.895108800 FMOD Error sound not ready in 5.78 ms
  1452. 2021.08.12 23:14:14.910271800 FMOD Error sound not ready in 15.02 ms
  1453. 2021.08.12 23:14:14.910354700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1454. 2021.08.12 23:14:14.910406800 FMOD Memory - total: 178257920
  1455. 2021.08.12 23:14:14.910456700 FMOD Memory - allocated: 51111344, - max allocated: 54061008
  1456. 2021.08.12 23:14:14.925633300 FMOD Error sound not ready in 15.10 ms
  1457. 2021.08.12 23:14:14.941648200 FMOD Error sound not ready in 15.87 ms
  1458. 2021.08.12 23:14:14.957290600 FMOD Error sound not ready in 15.51 ms
  1459. 2021.08.12 23:14:14.972871400 FMOD Error sound not ready in 15.45 ms
  1460. 2021.08.12 23:14:14.972948400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1461. 2021.08.12 23:14:14.972998500 FMOD Memory - total: 178257920
  1462. 2021.08.12 23:14:14.973110300 FMOD Memory - allocated: 51111344, - max allocated: 54061008
  1463. 2021.08.12 23:14:19.210624700 FMOD Error sound not ready in 7.15 ms
  1464. 2021.08.12 23:14:19.226707600 FMOD Error sound not ready in 15.58 ms
  1465. 2021.08.12 23:14:19.242640400 FMOD Error sound not ready in 15.80 ms
  1466. 2021.08.12 23:14:19.258636600 FMOD Error sound not ready in 15.84 ms
  1467. 2021.08.12 23:14:19.258741400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  1468. 2021.08.12 23:14:19.258793200 FMOD Memory - total: 178257920
  1469. 2021.08.12 23:14:19.258844000 FMOD Memory - allocated: 50811920, - max allocated: 54061008
  1470. 2021.08.12 23:14:19.273582200 FMOD Error sound not ready in 14.63 ms
  1471. 2021.08.12 23:14:19.289676600 FMOD Error sound not ready in 15.64 ms
  1472. 2021.08.12 23:14:35.697218100 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  1473. 2021.08.12 23:14:53.878952600 ********** Main-thread blocking-read outside of loading screen:
  1474. Frame: 89297 - Blocking read: 6.19 ms (thread: 0)
  1475. 2021.08.12 23:14:53.930550400 SendLeaderboardMessage hero:Abee id:201 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 201 } } attribute { name: "CustomMessage" value { message_value: "\020\022\030\365\310\234\007\030\252\321\323\017\030\367\251\313\023\030\216\375\220\322\001\030\244\320\364\023\030\231\365\236\017\030\355\322\315\017\030\320\350\363\023\030\203\330\315\013 \007(\003" } } attribute { name: "CustomMessageDestination" value { uint_value: 3 } } count:0
  1476. 2021.08.12 23:14:53.930716800 SendLeaderboardMessage hero:Abee id:201 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 201 } } attribute { name: "CustomMessage" value { message_value: "\020\022\030\203\330\315\013 \007(\003" } } attribute { name: "CustomMessageDestination" value { uint_value: 3 } } count:1
  1477. 2021.08.12 23:15:03.577360800 Enabling loading screen for 4, 4
  1478. 2021.08.12 23:15:03.578026700 Disposing UI for World
  1479. 2021.08.12 23:15:03.582523700 Disabling loading screen for 1, 4
  1480. 2021.08.12 23:15:03.615728700 Disabling loading screen for 2, 4
  1481. 2021.08.12 23:15:03.615832400 Disabling loading screen for 4, 0
  1482. 2021.08.12 23:15:03.630551500 FMOD Error sound not ready in 3.74 ms
  1483. 2021.08.12 23:15:03.630653700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1484. 2021.08.12 23:15:03.630709700 FMOD Memory - total: 178257920
  1485. 2021.08.12 23:15:03.630759700 FMOD Memory - allocated: 49452544, - max allocated: 54061008
  1486. 2021.08.12 23:15:35.869337000 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
  1487. 2021.08.12 23:15:35.869463100 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=4 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
  1488. 2021.08.12 23:15:35.869533300 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  1489. 2021.08.12 23:15:36.211470100 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  1490. 2021.08.12 23:15:36.367362200 >>> Abee BnetParty::LeaveGameByMyself currentGameId=game_id { mmGuid: 12450886661786493093 gsGuid: 7950138538337980005 gameId: 18 }
  1491. 2021.08.12 23:15:36.367480300 >>> Abee SendGameServerMessage_StartLeaveGameCountdown eContext=0
  1492. 2021.08.12 23:15:36.367537900 >>> Abee BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
  1493. 2021.08.12 23:15:36.367636200 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
  1494. 2021.08.12 23:15:36.490305500 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=2
  1495. 2021.08.12 23:15:36.636777600 >>> Abee SendGameServerMessage_FinishLeaveGame_RequestExitNow
  1496. 2021.08.12 23:15:36.636865400 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=2
  1497. 2021.08.12 23:15:36.642581300 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
  1498. 2021.08.12 23:15:36.776001000 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
  1499. 2021.08.12 23:15:36.776125400 >>> Abee Quit game reason=0
  1500. 2021.08.12 23:15:36.782288400 GameDisposeGames()
  1501. 2021.08.12 23:15:36.782386400 ENDING GAME
  1502. 2021.08.12 23:15:36.783292000 Disposing UI for World
  1503. 2021.08.12 23:15:36.786030400 Client Disposed world.
  1504. 2021.08.12 23:15:36.958722700 >>> Abee OnGameLeft
  1505. 2021.08.12 23:15:36.966887100 ClientSocket Disconnect
  1506. 2021.08.12 23:15:36.994434100 >>> Abee BnetParty::Service_LeftGameSessionEvent::ClearMemberAttribute_GameId
  1507. 2021.08.12 23:15:36.994546500 >>> Abee BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
  1508. 2021.08.12 23:15:36.994601100 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
  1509. 2021.08.12 23:15:38.005865400 SendCustom hero:Abee id:0 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 0 } } attribute { name: "CustomMessage" value { message_value: "\n\014\r\003ls\001\0253D\000\000\030b\020\262\322\305\005" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:0
  1510. 2021.08.12 23:15:38.011680700 Disposing UI root!
  1511. 2021.08.12 23:15:38.056919400 Client Disposed world.
  1512. 2021.08.12 23:15:38.057016700 Client Disposed world.
  1513. 2021.08.12 23:15:38.057071800 Client Disposed world.
  1514. 2021.08.12 23:15:38.057126300 Client Disposed world.
  1515. 2021.08.12 23:15:38.057177700 Client Disposed world.
  1516. 2021.08.12 23:15:38.165290600 STARTING Menu
  1517. 2021.08.12 23:15:38.165380900 CGameGlobalsInit()
  1518. 2021.08.12 23:15:38.165433600 CGameGlobals::Init()
  1519. 2021.08.12 23:15:38.165484200 Disabling loading screen for 31, 0
  1520. 2021.08.12 23:15:38.209367800 SNOPreload::InitializeForGame submit required SNOs in 43735us
  1521. 2021.08.12 23:15:38.742210000 SNOPreload::InitializeForGame in 576572us
  1522. 2021.08.12 23:15:38.928396300 ********** Main-thread blocking-read outside of loading screen:
  1523. Frame: 96541 - Blocking read: 7.43 ms (thread: 0)
  1524. 2021.08.12 23:15:38.965136500 Setting depth texture, fmt = 30
  1525. 2021.08.12 23:15:38.967381200 PostFXGfxInit() success
  1526. 2021.08.12 23:15:38.968463700 SubObjectGfxInit() 1
  1527. 2021.08.12 23:15:38.983130200 Initializing client world BattleNet_Act1Screen...
  1528. 2021.08.12 23:15:39.295468300 >>* UIBattlenet_Campaign_OnOpen(): Enabling Battle.net UI campaign buttons
  1529. 2021.08.12 23:15:39.295556500 >>* UIBattlenet_Campaign_EnableButtons()
  1530. 2021.08.12 23:15:39.295614500 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  1531. 2021.08.12 23:15:39.295668900 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1532. 2021.08.12 23:15:39.295719700 >>* sRefreshButtons()
  1533. 2021.08.12 23:15:39.295785700 >>* sRefreshButtons(): updating play game button.
  1534. 2021.08.12 23:15:39.295843800 >>* sUpdatePlayGameButton()
  1535. 2021.08.12 23:15:39.295904300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1536. 2021.08.12 23:15:39.295998900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1537. 2021.08.12 23:15:39.296050700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1538. 2021.08.12 23:15:39.296099000 >>* sSetPlayGameButtonText()
  1539. 2021.08.12 23:15:39.296159700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1540. 2021.08.12 23:15:39.296208600 >>* sRefreshButtons(): play game button updated.
  1541. 2021.08.12 23:15:39.343724600 >>* sSetPlayGameButtonText()
  1542. 2021.08.12 23:15:39.343815100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1543. 2021.08.12 23:15:39.399759100 ********** Main-thread blocking-read outside of loading screen:
  1544. Frame: 96541 - Blocking read: 9.14 ms (thread: 0)
  1545. 2021.08.12 23:15:39.548978800 ********** Main-thread blocking-read outside of loading screen:
  1546. Frame: 96541 - Blocking read: 5.16 ms (thread: 0)
  1547. 2021.08.12 23:15:39.556166900 ********** Main-thread blocking-read outside of loading screen:
  1548. Frame: 96541 - Blocking read: 5.78 ms (thread: 0)
  1549. 2021.08.12 23:15:39.564996700 de activate app 0 iconic 0
  1550. 2021.08.12 23:15:39.586223400 >>* sMyPartyMembersUpdated(): Refreshing buttons
  1551. 2021.08.12 23:15:39.586315100 >>* sRefreshButtons()
  1552. 2021.08.12 23:15:39.586382700 >>* sRefreshButtons(): updating play game button.
  1553. 2021.08.12 23:15:39.586469600 >>* sUpdatePlayGameButton()
  1554. 2021.08.12 23:15:39.586536100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1555. 2021.08.12 23:15:39.586625400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1556. 2021.08.12 23:15:39.586685600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1557. 2021.08.12 23:15:39.586738500 >>* sSetPlayGameButtonText()
  1558. 2021.08.12 23:15:39.586798900 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1559. 2021.08.12 23:15:39.586852500 >>* sRefreshButtons(): play game button updated.
  1560. 2021.08.12 23:15:39.658301900 >>* sMyPartyMembersUpdated(): Refreshing buttons
  1561. 2021.08.12 23:15:39.658446300 >>* sRefreshButtons()
  1562. 2021.08.12 23:15:39.658609900 >>* sRefreshButtons(): updating play game button.
  1563. 2021.08.12 23:15:39.658694500 >>* sUpdatePlayGameButton()
  1564. 2021.08.12 23:15:39.658763600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1565. 2021.08.12 23:15:39.658867000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1566. 2021.08.12 23:15:39.658922900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1567. 2021.08.12 23:15:39.658972900 >>* sSetPlayGameButtonText()
  1568. 2021.08.12 23:15:39.659034800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1569. 2021.08.12 23:15:39.659085300 >>* sRefreshButtons(): play game button updated.
  1570. 2021.08.12 23:15:39.813119400 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
  1571. 2021.08.12 23:15:39.844591700 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
  1572. 2021.08.12 23:15:39.844684200 >>* sRefreshButtons()
  1573. 2021.08.12 23:15:39.844741700 >>* sRefreshButtons(): updating play game button.
  1574. 2021.08.12 23:15:39.844789600 >>* sUpdatePlayGameButton()
  1575. 2021.08.12 23:15:39.844850000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1576. 2021.08.12 23:15:39.844938100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1577. 2021.08.12 23:15:39.844986900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1578. 2021.08.12 23:15:39.845035000 >>* sSetPlayGameButtonText()
  1579. 2021.08.12 23:15:39.845118100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1580. 2021.08.12 23:15:39.845171700 >>* sRefreshButtons(): play game button updated.
  1581. 2021.08.12 23:15:39.845366600 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
  1582. 2021.08.12 23:15:39.845419000 >>* sRefreshButtons()
  1583. 2021.08.12 23:15:39.845472600 >>* sRefreshButtons(): updating play game button.
  1584. 2021.08.12 23:15:39.845524600 >>* sUpdatePlayGameButton()
  1585. 2021.08.12 23:15:39.845578400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1586. 2021.08.12 23:15:39.845658900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1587. 2021.08.12 23:15:39.845710200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1588. 2021.08.12 23:15:39.845760000 >>* sSetPlayGameButtonText()
  1589. 2021.08.12 23:15:39.845816500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1590. 2021.08.12 23:15:39.845866500 >>* sRefreshButtons(): play game button updated.
  1591. 2021.08.12 23:15:40.311573100 >>* sMyPartyMembersUpdated(): Refreshing buttons
  1592. 2021.08.12 23:15:40.311660700 >>* sRefreshButtons()
  1593. 2021.08.12 23:15:40.311711900 >>* sRefreshButtons(): updating play game button.
  1594. 2021.08.12 23:15:40.311758700 >>* sUpdatePlayGameButton()
  1595. 2021.08.12 23:15:40.311810700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1596. 2021.08.12 23:15:40.311882200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1597. 2021.08.12 23:15:40.311996400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1598. 2021.08.12 23:15:40.312111700 >>* sSetPlayGameButtonText()
  1599. 2021.08.12 23:15:40.312210300 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1600. 2021.08.12 23:15:40.312260700 >>* sRefreshButtons(): play game button updated.
  1601. 2021.08.12 23:15:41.376507400 ACTIVATE APP 1 iconic 0
  1602. 2021.08.12 23:15:41.420951900 >>* UIBattlenet_Campaign_OnClick_PlayGameButton()
  1603. 2021.08.12 23:15:41.421198800 >>* sDoPlayGameWork(): Disabling Battle.net UI campaign buttons
  1604. 2021.08.12 23:15:41.421252700 >>* UIBattlenet_Campaign_EnableButtons()
  1605. 2021.08.12 23:15:41.421299700 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1606. 2021.08.12 23:15:41.421417000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1607. 2021.08.12 23:15:41.421480800 >>* sRefreshButtons()
  1608. 2021.08.12 23:15:41.421533000 >>* sRefreshButtons(): updating play game button.
  1609. 2021.08.12 23:15:41.421578900 >>* sUpdatePlayGameButton()
  1610. 2021.08.12 23:15:41.421630700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1611. 2021.08.12 23:15:41.421678100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  1612. 2021.08.12 23:15:41.421726800 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1613. 2021.08.12 23:15:41.421770500 >>* sSetPlayGameButtonText()
  1614. 2021.08.12 23:15:41.421822200 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1615. 2021.08.12 23:15:41.421866800 >>* sRefreshButtons(): play game button updated.
  1616. 2021.08.12 23:15:41.421995500 >>> Abee BnetParty::CreateGame params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
  1617. 2021.08.12 23:15:41.422049500 >>> Abee PartyCreateGame::Begin params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
  1618. 2021.08.12 23:15:41.422098000 >>> Abee BnetParty::LockPartyForReason CREATING_GAME(0)
  1619. 2021.08.12 23:15:41.422145300 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=5 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
  1620. 2021.08.12 23:15:41.422199200 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
  1621. 2021.08.12 23:15:41.422247700 >>* sCampaign_MyPartyIsNowLockedEvent(): Disabling Battle.net UI campaign buttons
  1622. 2021.08.12 23:15:41.422291600 >>* UIBattlenet_Campaign_EnableButtons()
  1623. 2021.08.12 23:15:41.422335600 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1624. 2021.08.12 23:15:41.422380300 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1625. 2021.08.12 23:15:41.422423800 >>* sRefreshButtons()
  1626. 2021.08.12 23:15:41.422469100 >>* sRefreshButtons(): updating play game button.
  1627. 2021.08.12 23:15:41.422512600 >>* sUpdatePlayGameButton()
  1628. 2021.08.12 23:15:41.422561400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1629. 2021.08.12 23:15:41.422608500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  1630. 2021.08.12 23:15:41.422653500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1631. 2021.08.12 23:15:41.422696900 >>* sSetPlayGameButtonText()
  1632. 2021.08.12 23:15:41.422746000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1633. 2021.08.12 23:15:41.422790700 >>* sRefreshButtons(): play game button updated.
  1634. 2021.08.12 23:15:41.423831000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1635. 2021.08.12 23:15:41.456224100 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1636. 2021.08.12 23:15:41.462857000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1637. 2021.08.12 23:15:41.468997300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1638. 2021.08.12 23:15:41.483859600 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1639. 2021.08.12 23:15:41.501558200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1640. 2021.08.12 23:15:41.503983700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1641. 2021.08.12 23:15:41.515532700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1642. 2021.08.12 23:15:41.520243300 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1643. 2021.08.12 23:15:41.530407700 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1644. 2021.08.12 23:15:41.720188000 >>> Abee BnetGames::_OnQueueEntered notification=request_id { id: 2872731492316038316 } wait_times { min_wait: 0 max_wait: 2 avg_wait: 1 std_dev_wait: 0 } member { id: 24341507 program: 17459 region: 98 } request_initiator { id: 24341507 program: 17459 region: 98 }
  1645. 2021.08.12 23:15:41.720314000 >>> Abee BnetParty::InvokeOnQueueEvent ADDED gameRequestId=2872731492316038316 info={ waitAvgSeconds=1 waitStdDevSeconds=0 }
  1646. 2021.08.12 23:15:41.720393700 >>* sCampaign_GameQueueEventCallback(): Disabling Battle.net UI campaign buttons
  1647. 2021.08.12 23:15:41.720451800 >>* UIBattlenet_Campaign_EnableButtons()
  1648. 2021.08.12 23:15:41.720506400 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1649. 2021.08.12 23:15:41.720560400 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1650. 2021.08.12 23:15:41.720610400 >>* sRefreshButtons()
  1651. 2021.08.12 23:15:41.720669600 >>* sRefreshButtons(): updating play game button.
  1652. 2021.08.12 23:15:41.720726900 >>* sUpdatePlayGameButton()
  1653. 2021.08.12 23:15:41.720793700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1654. 2021.08.12 23:15:41.720851000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
  1655. 2021.08.12 23:15:41.720911700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1656. 2021.08.12 23:15:41.720961100 >>* sSetPlayGameButtonText()
  1657. 2021.08.12 23:15:41.721018700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1658. 2021.08.12 23:15:41.721066800 >>* sRefreshButtons(): play game button updated.
  1659. 2021.08.12 23:15:41.767281200 >>> Abee PartyCreateGame::CreateGameCallback code=0 requestId=2872731492316038316
  1660. 2021.08.12 23:15:41.782657900 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  1661. 2021.08.12 23:15:41.985746000 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
  1662. 2021.08.12 23:15:42.142195000 >>* sMyPartyMembersUpdated(): Refreshing buttons
  1663. 2021.08.12 23:15:42.142274900 >>* sRefreshButtons()
  1664. 2021.08.12 23:15:42.142326900 >>* sRefreshButtons(): updating play game button.
  1665. 2021.08.12 23:15:42.142375200 >>* sUpdatePlayGameButton()
  1666. 2021.08.12 23:15:42.142427700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1667. 2021.08.12 23:15:42.142475600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
  1668. 2021.08.12 23:15:42.142523200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1669. 2021.08.12 23:15:42.142582100 >>* sSetPlayGameButtonText()
  1670. 2021.08.12 23:15:42.142638800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1671. 2021.08.12 23:15:42.142685100 >>* sRefreshButtons(): play game button updated.
  1672. 2021.08.12 23:15:42.249875300 de activate app 0 iconic 0
  1673. 2021.08.12 23:15:42.282725100 >>> Abee BnetGames::_OnQueueUpdate notification=request_id { id: 2872731492316038316 } wait_times { min_wait: 0 max_wait: 2 avg_wait: 1 std_dev_wait: 0 } is_matchmaking: true
  1674. 2021.08.12 23:15:42.282816500 >>> Abee _OnMatchmakerStart requestId=2872731492316038316
  1675. 2021.08.12 23:15:42.282868700 >>> Abee BnetParty::InvokeOnMatchmakerEvent ADDED gameRequestId=2872731492316038316
  1676. 2021.08.12 23:15:42.815506000 >>> Abee BnetGames::_OnMatchmakingResult requestId=request_id { id: 2872731492316038316 } result: 0 connect_info { address { address: "37.244.15.73" port: 3724 } attribute { name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" } } attribute { name: "Token" value { uint_value: 17838025313659621326 } } attribute { name: "SGameId" value { int_value: 2011430912 } } attribute { name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" } } } game_handle { game_instance_id: 33 matchmaker_guid: 12450886661786493093 game_server_guid: 12079204797041335331 }
  1677. 2021.08.12 23:15:42.815628000 >>> Abee BnetParty::InvokeOnQueueEvent REMOVED gameRequestId=2872731492316038316 removedCode=0
  1678. 2021.08.12 23:15:42.815686500 >>* sCampaign_GameQueue_OnQueueRemoved(): Enabling Battle.net UI campaign buttons
  1679. 2021.08.12 23:15:42.815732800 >>* UIBattlenet_Campaign_EnableButtons()
  1680. 2021.08.12 23:15:42.815777500 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  1681. 2021.08.12 23:15:42.815821200 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1682. 2021.08.12 23:15:42.815864400 >>* sRefreshButtons()
  1683. 2021.08.12 23:15:42.815926400 >>* sRefreshButtons(): updating play game button.
  1684. 2021.08.12 23:15:42.815977300 >>* sUpdatePlayGameButton()
  1685. 2021.08.12 23:15:42.816029500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1686. 2021.08.12 23:15:42.816075400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  1687. 2021.08.12 23:15:42.816120400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1688. 2021.08.12 23:15:42.816163600 >>* sSetPlayGameButtonText()
  1689. 2021.08.12 23:15:42.816213100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1690. 2021.08.12 23:15:42.816257500 >>* sRefreshButtons(): play game button updated.
  1691. 2021.08.12 23:15:42.816308200 >>> Abee _OnMatchmakerEnd requestId=2872731492316038316 code=0
  1692. 2021.08.12 23:15:42.816354500 >>> Abee BnetParty::InvokeOnMatchmakerEvent REMOVED gameRequestId=2872731492316038316 removedCode=0
  1693. 2021.08.12 23:15:42.816427900 >>> Abee PartyCreateGame::InvokeOnEnteredGame requestId=2872731492316038316 [name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" }, name: "Token" value { uint_value: 17838025313659621326 }, name: "SGameId" value { int_value: 2011430912 }, name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" }, ]
  1694. 2021.08.12 23:15:42.816480400 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
  1695. 2021.08.12 23:15:42.816524700 >>* UIBattlenet_Campaign_EnableButtons()
  1696. 2021.08.12 23:15:42.816567600 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1697. 2021.08.12 23:15:42.816611400 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1698. 2021.08.12 23:15:42.816654200 >>* sRefreshButtons()
  1699. 2021.08.12 23:15:42.816698600 >>* sRefreshButtons(): updating play game button.
  1700. 2021.08.12 23:15:42.816741700 >>* sUpdatePlayGameButton()
  1701. 2021.08.12 23:15:42.816789200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1702. 2021.08.12 23:15:42.816834100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  1703. 2021.08.12 23:15:42.816877700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1704. 2021.08.12 23:15:42.816920800 >>* sSetPlayGameButtonText()
  1705. 2021.08.12 23:15:42.816969000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1706. 2021.08.12 23:15:42.817013900 >>* sRefreshButtons(): play game button updated.
  1707. 2021.08.12 23:15:42.817069100 >>> Abee GameSession::ConnectToGameServer Joining 'Abee' game at 37.244.15.73:3724 idSGame=2011430912 (0x77e40000) heroId=11626802 authToken=17838025313659621326
  1708. 2021.08.12 23:15:42.817118500 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
  1709. 2021.08.12 23:15:42.817162100 >>* sRefreshButtons()
  1710. 2021.08.12 23:15:42.817206700 >>* sRefreshButtons(): updating play game button.
  1711. 2021.08.12 23:15:42.817249600 >>* sUpdatePlayGameButton()
  1712. 2021.08.12 23:15:42.817297800 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1713. 2021.08.12 23:15:42.817342800 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  1714. 2021.08.12 23:15:42.817386300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1715. 2021.08.12 23:15:42.817429200 >>* sSetPlayGameButtonText()
  1716. 2021.08.12 23:15:42.817479000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1717. 2021.08.12 23:15:42.817523900 >>* sRefreshButtons(): play game button updated.
  1718. 2021.08.12 23:15:42.817600700 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
  1719. 2021.08.12 23:15:42.817646300 >>* UIBattlenet_Campaign_EnableButtons()
  1720. 2021.08.12 23:15:42.817690100 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1721. 2021.08.12 23:15:42.817733200 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1722. 2021.08.12 23:15:42.817776200 >>* sRefreshButtons()
  1723. 2021.08.12 23:15:42.817820600 >>* sRefreshButtons(): updating play game button.
  1724. 2021.08.12 23:15:42.817863200 >>* sUpdatePlayGameButton()
  1725. 2021.08.12 23:15:42.817910000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1726. 2021.08.12 23:15:42.817955200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  1727. 2021.08.12 23:15:42.817998800 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1728. 2021.08.12 23:15:42.818041300 >>* sSetPlayGameButtonText()
  1729. 2021.08.12 23:15:42.818088700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1730. 2021.08.12 23:15:42.818132100 >>* sRefreshButtons(): play game button updated.
  1731. 2021.08.12 23:15:42.818360400 >>* UIBattlenet_Campaign_JoinedGameSessionEventCallback(): Disabling Battle.net UI campaign buttons
  1732. 2021.08.12 23:15:42.818412600 >>* UIBattlenet_Campaign_EnableButtons()
  1733. 2021.08.12 23:15:42.818463200 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1734. 2021.08.12 23:15:42.818512000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1735. 2021.08.12 23:15:42.818557500 >>* sRefreshButtons()
  1736. 2021.08.12 23:15:42.818604500 >>* sRefreshButtons(): updating play game button.
  1737. 2021.08.12 23:15:42.818651900 >>* sUpdatePlayGameButton()
  1738. 2021.08.12 23:15:42.818701700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1739. 2021.08.12 23:15:42.818748600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  1740. 2021.08.12 23:15:42.818794600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1741. 2021.08.12 23:15:42.818842000 >>* sSetPlayGameButtonText()
  1742. 2021.08.12 23:15:42.818894800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1743. 2021.08.12 23:15:42.818940100 >>* sRefreshButtons(): play game button updated.
  1744. 2021.08.12 23:15:42.818992300 >>> Abee BnetParty::UnlockPartyForReason CREATING_GAME(0)
  1745. 2021.08.12 23:15:42.819041600 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
  1746. 2021.08.12 23:15:42.819116800 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
  1747. 2021.08.12 23:15:42.819163400 >>* UIBattlenet_Campaign_EnableButtons()
  1748. 2021.08.12 23:15:42.819208800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  1749. 2021.08.12 23:15:42.819255900 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1750. 2021.08.12 23:15:42.819300400 >>* sRefreshButtons()
  1751. 2021.08.12 23:15:42.819348700 >>* sRefreshButtons(): updating play game button.
  1752. 2021.08.12 23:15:42.819393400 >>* sUpdatePlayGameButton()
  1753. 2021.08.12 23:15:42.819442300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1754. 2021.08.12 23:15:42.819490400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  1755. 2021.08.12 23:15:42.819536300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1756. 2021.08.12 23:15:42.819583400 >>* sSetPlayGameButtonText()
  1757. 2021.08.12 23:15:42.819633100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1758. 2021.08.12 23:15:42.819680500 >>* sRefreshButtons(): play game button updated.
  1759. 2021.08.12 23:15:42.819831200 >>> Abee CreateGame::EnterGameBase::Complete code=0
  1760. 2021.08.12 23:15:42.846101200 GameDisposeGames()
  1761. 2021.08.12 23:15:42.846181700 ENDING GAME
  1762. 2021.08.12 23:15:42.846753100 Disposing UI for World
  1763. 2021.08.12 23:15:42.848027800 Client Disposed world.
  1764. 2021.08.12 23:15:42.934214800 >>> Abee OnGameLeft
  1765. 2021.08.12 23:15:42.976210700 Disposing UI root!
  1766. 2021.08.12 23:15:43.134955100 STARTING NETWORK CLIENT GAME
  1767. 2021.08.12 23:15:43.135037800 CGameGlobalsInit()
  1768. 2021.08.12 23:15:43.135130400 CGameGlobals::Init()
  1769. 2021.08.12 23:15:43.135182300 Disabling loading screen for 31, 0
  1770. 2021.08.12 23:15:43.135287300 Enabling loading screen for 1, 1
  1771. 2021.08.12 23:15:43.180816400 SNOPreload::InitializeForGame submit required SNOs in 45402us
  1772. 2021.08.12 23:15:43.807538700 SNOPreload::InitializeForGame in 672130us
  1773. 2021.08.12 23:15:44.249327800 Setting depth texture, fmt = 30
  1774. 2021.08.12 23:15:44.251795300 PostFXGfxInit() success
  1775. 2021.08.12 23:15:44.252878700 SubObjectGfxInit() 1
  1776. 2021.08.12 23:15:44.267614500 Connecting to 37.244.15.73:3724
  1777. 2021.08.12 23:15:44.534769100 -----------------------------------------------------------------
  1778. 2021.08.12 23:15:44.534849800 Server Version Information:
  1779. 2021.08.12 23:15:44.534898400 -----------------------------------------------------------------
  1780. 2021.08.12 23:15:44.534943300 Server BuildVersion: 2.7.1.77383
  1781. 2021.08.12 23:15:44.534988000 Server SNOPackHash: 0xC440E016 (client hash = 0xC440E016)
  1782. 2021.08.12 23:15:44.535032600 Server ProtocolHash: 0x4E04D30F (client hash = 0x4E04D30F)
  1783. 2021.08.12 23:15:44.535079400 -----------------------------------------------------------------
  1784. 2021.08.12 23:15:44.597078800 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
  1785. 2021.08.12 23:15:45.719396000 >>> Abee OnGamePlayerJoined gameAccount={ 24341507,D3,98 }
  1786. 2021.08.12 23:15:46.170010300 Initializing client world X1_Tristram_Adventure_Mode_Hub...
  1787. 2021.08.12 23:15:46.553396200 >>> Abee BnetParty::Games_GameSessionNowInProgressEvent::SetMemberAttribute_GameId game_id { mmGuid: 12450886661786493093 gsGuid: 12079204797041335331 gameId: 33 }
  1788. 2021.08.12 23:15:48.740011000 Disabling loading screen for 1, 0
  1789. 2021.08.12 23:15:48.757798300 ********** Main-thread blocking-read outside of loading screen:
  1790. Frame: 96728 - Blocking read: 5.44 ms (thread: 0)
  1791. 2021.08.12 23:15:48.816015800 Initializing client world trOUT_Town...
  1792. 2021.08.12 23:15:48.881672700 FMOD Error sound not ready in 13.08 ms
  1793. 2021.08.12 23:15:48.926919800 ACTIVATE APP 1 iconic 0
  1794. 2021.08.12 23:15:48.931222400 >>> Abee GamesListener::_OnGameChannelJoined channelId=type: 1 host { label: 2712919233 epoch: 1628802945 } id: 14
  1795. 2021.08.12 23:15:48.931310600 WARNING: >>> Abee GamesListener::_OnGameChannelJoined overwriting previous channel id type: 1 host { label: 1307087471 epoch: 1628802272 } id: 200
  1796. 2021.08.12 23:15:49.415015500 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  1797. 2021.08.12 23:15:53.198923000 Initializing client world X1_LR_Level_01...
  1798. 2021.08.12 23:15:53.199434700 Enabling loading screen for 4, 4
  1799. 2021.08.12 23:15:53.201727700 Disposing UI for World
  1800. 2021.08.12 23:15:53.212346100 Disabling loading screen for 1, 4
  1801. 2021.08.12 23:15:54.189161500 Disabling loading screen for 2, 4
  1802. 2021.08.12 23:15:54.189251700 Disabling loading screen for 4, 0
  1803. 2021.08.12 23:15:55.421982600 Enabling loading screen for 4, 4
  1804. 2021.08.12 23:15:55.422076200 Enabling loading screen for 4, 4
  1805. 2021.08.12 23:15:55.422842000 Disposing UI for World
  1806. 2021.08.12 23:15:55.428457500 Disabling loading screen for 1, 4
  1807. 2021.08.12 23:15:55.449024600 Disabling loading screen for 2, 4
  1808. 2021.08.12 23:15:55.449110400 Disabling loading screen for 4, 0
  1809. 2021.08.12 23:15:56.010077500 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
  1810. 2021.08.12 23:15:56.010176300 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=6 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
  1811. 2021.08.12 23:15:56.010241900 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  1812. 2021.08.12 23:15:56.252154300 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  1813. 2021.08.12 23:15:56.323505900 >>> Abee BnetParty::LeaveGameByMyself currentGameId=game_id { mmGuid: 12450886661786493093 gsGuid: 12079204797041335331 gameId: 33 }
  1814. 2021.08.12 23:15:56.323648700 >>> Abee SendGameServerMessage_StartLeaveGameCountdown eContext=0
  1815. 2021.08.12 23:15:56.323705800 >>> Abee BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
  1816. 2021.08.12 23:15:56.323757700 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
  1817. 2021.08.12 23:15:56.454024200 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=2
  1818. 2021.08.12 23:15:56.564572600 >>> Abee SendGameServerMessage_FinishLeaveGame_RequestExitNow
  1819. 2021.08.12 23:15:56.564666200 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=2
  1820. 2021.08.12 23:15:56.703799200 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
  1821. 2021.08.12 23:15:56.703911600 >>> Abee Quit game reason=0
  1822. 2021.08.12 23:15:56.709525400 GameDisposeGames()
  1823. 2021.08.12 23:15:56.709657300 ENDING GAME
  1824. 2021.08.12 23:15:56.710542400 Disposing UI for World
  1825. 2021.08.12 23:15:56.713429600 Client Disposed world.
  1826. 2021.08.12 23:15:56.841127200 >>> Abee OnGameLeft
  1827. 2021.08.12 23:15:56.849189900 ClientSocket Disconnect
  1828. 2021.08.12 23:15:56.877153400 >>> Abee BnetParty::Service_LeftGameSessionEvent::ClearMemberAttribute_GameId
  1829. 2021.08.12 23:15:56.877297000 >>> Abee BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
  1830. 2021.08.12 23:15:56.877352400 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
  1831. 2021.08.12 23:15:57.889937500 SendCustom hero:Abee id:0 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 0 } } attribute { name: "CustomMessage" value { message_value: "\n\014\r\003ls\001\0253D\000\000\030b\020\262\322\305\005" } } attribute { name: "CustomMessageDestination" value { uint_value: 0 } } count:1
  1832. 2021.08.12 23:15:57.895562800 Disposing UI root!
  1833. 2021.08.12 23:15:57.943794300 Client Disposed world.
  1834. 2021.08.12 23:15:57.943890000 Client Disposed world.
  1835. 2021.08.12 23:15:58.053858500 STARTING Menu
  1836. 2021.08.12 23:15:58.053951000 CGameGlobalsInit()
  1837. 2021.08.12 23:15:58.054005900 CGameGlobals::Init()
  1838. 2021.08.12 23:15:58.054055500 Disabling loading screen for 31, 0
  1839. 2021.08.12 23:15:58.097877400 SNOPreload::InitializeForGame submit required SNOs in 43686us
  1840. 2021.08.12 23:15:58.602240100 SNOPreload::InitializeForGame in 548046us
  1841. 2021.08.12 23:15:58.783436500 ********** Main-thread blocking-read outside of loading screen:
  1842. Frame: 97633 - Blocking read: 7.21 ms (thread: 0)
  1843. 2021.08.12 23:15:58.817837800 Setting depth texture, fmt = 30
  1844. 2021.08.12 23:15:58.820151400 PostFXGfxInit() success
  1845. 2021.08.12 23:15:58.821372700 SubObjectGfxInit() 1
  1846. 2021.08.12 23:15:58.835506700 Initializing client world BattleNet_Act1Screen...
  1847. 2021.08.12 23:15:58.842741600 ********** Main-thread blocking-read outside of loading screen:
  1848. Frame: 97633 - Blocking read: 5.82 ms (thread: 0)
  1849. 2021.08.12 23:15:59.137719900 >>* UIBattlenet_Campaign_OnOpen(): Enabling Battle.net UI campaign buttons
  1850. 2021.08.12 23:15:59.137847300 >>* UIBattlenet_Campaign_EnableButtons()
  1851. 2021.08.12 23:15:59.137896600 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  1852. 2021.08.12 23:15:59.137979000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1853. 2021.08.12 23:15:59.138023500 >>* sRefreshButtons()
  1854. 2021.08.12 23:15:59.138074400 >>* sRefreshButtons(): updating play game button.
  1855. 2021.08.12 23:15:59.138118200 >>* sUpdatePlayGameButton()
  1856. 2021.08.12 23:15:59.138172000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1857. 2021.08.12 23:15:59.138254900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1858. 2021.08.12 23:15:59.138301500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1859. 2021.08.12 23:15:59.138345500 >>* sSetPlayGameButtonText()
  1860. 2021.08.12 23:15:59.138400100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1861. 2021.08.12 23:15:59.138445800 >>* sRefreshButtons(): play game button updated.
  1862. 2021.08.12 23:15:59.183893200 >>* sSetPlayGameButtonText()
  1863. 2021.08.12 23:15:59.184019400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1864. 2021.08.12 23:15:59.216641100 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
  1865. 2021.08.12 23:15:59.216819000 >>* sCampaign_MyPartyIsNowLockedEvent(): Disabling Battle.net UI campaign buttons
  1866. 2021.08.12 23:15:59.216874300 >>* UIBattlenet_Campaign_EnableButtons()
  1867. 2021.08.12 23:15:59.216921800 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1868. 2021.08.12 23:15:59.216967300 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1869. 2021.08.12 23:15:59.217061600 >>* sRefreshButtons()
  1870. 2021.08.12 23:15:59.217178800 >>* sRefreshButtons(): updating play game button.
  1871. 2021.08.12 23:15:59.217229800 >>* sUpdatePlayGameButton()
  1872. 2021.08.12 23:15:59.217285600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1873. 2021.08.12 23:15:59.217367000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party locked
  1874. 2021.08.12 23:15:59.217415400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1875. 2021.08.12 23:15:59.217460500 >>* sSetPlayGameButtonText()
  1876. 2021.08.12 23:15:59.217512500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1877. 2021.08.12 23:15:59.217558600 >>* sRefreshButtons(): play game button updated.
  1878. 2021.08.12 23:15:59.231378600 FMOD Error sound not ready in 12.68 ms
  1879. 2021.08.12 23:15:59.231463100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  1880. 2021.08.12 23:15:59.231512400 FMOD Memory - total: 178257920
  1881. 2021.08.12 23:15:59.231561900 FMOD Memory - allocated: 58699400, - max allocated: 60394848
  1882. 2021.08.12 23:15:59.255341000 ********** Main-thread blocking-read outside of loading screen:
  1883. Frame: 97633 - Blocking read: 9.06 ms (thread: 0)
  1884. 2021.08.12 23:15:59.306245900 ********** Main-thread blocking-read outside of loading screen:
  1885. Frame: 97633 - Blocking read: 5.02 ms (thread: 0)
  1886. 2021.08.12 23:15:59.313027400 ********** Main-thread blocking-read outside of loading screen:
  1887. Frame: 97633 - Blocking read: 5.64 ms (thread: 0)
  1888. 2021.08.12 23:15:59.486239700 >>* sMyPartyMembersUpdated(): Refreshing buttons
  1889. 2021.08.12 23:15:59.486324400 >>* sRefreshButtons()
  1890. 2021.08.12 23:15:59.486377200 >>* sRefreshButtons(): updating play game button.
  1891. 2021.08.12 23:15:59.486428400 >>* sUpdatePlayGameButton()
  1892. 2021.08.12 23:15:59.486483200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1893. 2021.08.12 23:15:59.486550300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party locked
  1894. 2021.08.12 23:15:59.486616700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1895. 2021.08.12 23:15:59.486665900 >>* sSetPlayGameButtonText()
  1896. 2021.08.12 23:15:59.486721800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1897. 2021.08.12 23:15:59.486769800 >>* sRefreshButtons(): play game button updated.
  1898. 2021.08.12 23:15:59.657868300 >>* sMyPartyMembersUpdated(): Refreshing buttons
  1899. 2021.08.12 23:15:59.657947700 >>* sRefreshButtons()
  1900. 2021.08.12 23:15:59.657998300 >>* sRefreshButtons(): updating play game button.
  1901. 2021.08.12 23:15:59.658046000 >>* sUpdatePlayGameButton()
  1902. 2021.08.12 23:15:59.658097700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1903. 2021.08.12 23:15:59.658167100 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party locked
  1904. 2021.08.12 23:15:59.658214600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1905. 2021.08.12 23:15:59.658271800 >>* sSetPlayGameButtonText()
  1906. 2021.08.12 23:15:59.658330100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1907. 2021.08.12 23:15:59.658380400 >>* sRefreshButtons(): play game button updated.
  1908. 2021.08.12 23:15:59.703929700 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
  1909. 2021.08.12 23:15:59.704112700 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
  1910. 2021.08.12 23:15:59.704205000 >>* sRefreshButtons()
  1911. 2021.08.12 23:15:59.704257600 >>* sRefreshButtons(): updating play game button.
  1912. 2021.08.12 23:15:59.704303000 >>* sUpdatePlayGameButton()
  1913. 2021.08.12 23:15:59.704376400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1914. 2021.08.12 23:15:59.704458900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): party locked
  1915. 2021.08.12 23:15:59.704511600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1916. 2021.08.12 23:15:59.704558800 >>* sSetPlayGameButtonText()
  1917. 2021.08.12 23:15:59.704612600 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1918. 2021.08.12 23:15:59.704659800 >>* sRefreshButtons(): play game button updated.
  1919. 2021.08.12 23:15:59.704955400 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
  1920. 2021.08.12 23:15:59.705008100 >>* UIBattlenet_Campaign_EnableButtons()
  1921. 2021.08.12 23:15:59.705055400 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  1922. 2021.08.12 23:15:59.705102300 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1923. 2021.08.12 23:15:59.705148300 >>* sRefreshButtons()
  1924. 2021.08.12 23:15:59.705195900 >>* sRefreshButtons(): updating play game button.
  1925. 2021.08.12 23:15:59.705241900 >>* sUpdatePlayGameButton()
  1926. 2021.08.12 23:15:59.705291300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1927. 2021.08.12 23:15:59.705358600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1928. 2021.08.12 23:15:59.705406300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1929. 2021.08.12 23:15:59.705452100 >>* sSetPlayGameButtonText()
  1930. 2021.08.12 23:15:59.705504700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1931. 2021.08.12 23:15:59.705552800 >>* sRefreshButtons(): play game button updated.
  1932. 2021.08.12 23:15:59.751142600 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
  1933. 2021.08.12 23:15:59.751222600 >>* sRefreshButtons()
  1934. 2021.08.12 23:15:59.751273800 >>* sRefreshButtons(): updating play game button.
  1935. 2021.08.12 23:15:59.751319900 >>* sUpdatePlayGameButton()
  1936. 2021.08.12 23:15:59.751371200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1937. 2021.08.12 23:15:59.751449900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): can play (2)
  1938. 2021.08.12 23:15:59.751497700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to TRUE.
  1939. 2021.08.12 23:15:59.751594900 >>* sSetPlayGameButtonText()
  1940. 2021.08.12 23:15:59.751655900 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1941. 2021.08.12 23:15:59.751704100 >>* sRefreshButtons(): play game button updated.
  1942. 2021.08.12 23:15:59.923772400 >>* UIBattlenet_Campaign_OnClick_PlayGameButton()
  1943. 2021.08.12 23:15:59.924033100 >>* sDoPlayGameWork(): Disabling Battle.net UI campaign buttons
  1944. 2021.08.12 23:15:59.924087700 >>* UIBattlenet_Campaign_EnableButtons()
  1945. 2021.08.12 23:15:59.924154600 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1946. 2021.08.12 23:15:59.924204500 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1947. 2021.08.12 23:15:59.924251600 >>* sRefreshButtons()
  1948. 2021.08.12 23:15:59.924300400 >>* sRefreshButtons(): updating play game button.
  1949. 2021.08.12 23:15:59.924346900 >>* sUpdatePlayGameButton()
  1950. 2021.08.12 23:15:59.924400900 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1951. 2021.08.12 23:15:59.924449200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  1952. 2021.08.12 23:15:59.924497500 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1953. 2021.08.12 23:15:59.924543500 >>* sSetPlayGameButtonText()
  1954. 2021.08.12 23:15:59.924596500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1955. 2021.08.12 23:15:59.924643100 >>* sRefreshButtons(): play game button updated.
  1956. 2021.08.12 23:15:59.924776100 >>> Abee BnetParty::CreateGame params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
  1957. 2021.08.12 23:15:59.924834700 >>> Abee PartyCreateGame::Begin params={ Abee Private COOP StartAtQuest act=OpenWorld snoQuest=-1 SNO_NONE step=-1 handicap=13 }
  1958. 2021.08.12 23:15:59.924923600 >>> Abee BnetParty::LockPartyForReason CREATING_GAME(0)
  1959. 2021.08.12 23:15:59.924974900 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=7 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
  1960. 2021.08.12 23:15:59.925032800 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
  1961. 2021.08.12 23:15:59.925082100 >>* sCampaign_MyPartyIsNowLockedEvent(): Disabling Battle.net UI campaign buttons
  1962. 2021.08.12 23:15:59.925127200 >>* UIBattlenet_Campaign_EnableButtons()
  1963. 2021.08.12 23:15:59.925172300 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1964. 2021.08.12 23:15:59.925219500 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1965. 2021.08.12 23:15:59.925263500 >>* sRefreshButtons()
  1966. 2021.08.12 23:15:59.925309000 >>* sRefreshButtons(): updating play game button.
  1967. 2021.08.12 23:15:59.925353200 >>* sUpdatePlayGameButton()
  1968. 2021.08.12 23:15:59.925401300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1969. 2021.08.12 23:15:59.925447700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  1970. 2021.08.12 23:15:59.925494600 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1971. 2021.08.12 23:15:59.925542700 >>* sSetPlayGameButtonText()
  1972. 2021.08.12 23:15:59.925592700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1973. 2021.08.12 23:15:59.925637500 >>* sRefreshButtons(): play game button updated.
  1974. 2021.08.12 23:15:59.927181900 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1975. 2021.08.12 23:15:59.959249000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1976. 2021.08.12 23:15:59.966205000 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1977. 2021.08.12 23:15:59.971288200 <<* UIBattlenet_Campaign_DisplayTooltip_PlayGameButton(): ePermission == '6'
  1978. 2021.08.12 23:16:00.156071300 >>* sMyPartyMembersUpdated(): Refreshing buttons
  1979. 2021.08.12 23:16:00.156149900 >>* sRefreshButtons()
  1980. 2021.08.12 23:16:00.156200100 >>* sRefreshButtons(): updating play game button.
  1981. 2021.08.12 23:16:00.156245800 >>* sUpdatePlayGameButton()
  1982. 2021.08.12 23:16:00.156296400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1983. 2021.08.12 23:16:00.156342400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  1984. 2021.08.12 23:16:00.156387700 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  1985. 2021.08.12 23:16:00.156438100 >>* sSetPlayGameButtonText()
  1986. 2021.08.12 23:16:00.156501700 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  1987. 2021.08.12 23:16:00.156549400 >>* sRefreshButtons(): play game button updated.
  1988. 2021.08.12 23:16:00.218104800 >>> Abee BnetGames::_OnQueueEntered notification=request_id { id: 1067218412424060945 } wait_times { min_wait: 0 max_wait: 2 avg_wait: 1 std_dev_wait: 0 } member { id: 24341507 program: 17459 region: 98 } request_initiator { id: 24341507 program: 17459 region: 98 }
  1989. 2021.08.12 23:16:00.218189600 >>> Abee BnetParty::InvokeOnQueueEvent ADDED gameRequestId=1067218412424060945 info={ waitAvgSeconds=1 waitStdDevSeconds=0 }
  1990. 2021.08.12 23:16:00.218240400 >>* sCampaign_GameQueueEventCallback(): Disabling Battle.net UI campaign buttons
  1991. 2021.08.12 23:16:00.218286000 >>* UIBattlenet_Campaign_EnableButtons()
  1992. 2021.08.12 23:16:00.218329900 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  1993. 2021.08.12 23:16:00.218373700 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  1994. 2021.08.12 23:16:00.218416600 >>* sRefreshButtons()
  1995. 2021.08.12 23:16:00.218465400 >>* sRefreshButtons(): updating play game button.
  1996. 2021.08.12 23:16:00.218508900 >>* sUpdatePlayGameButton()
  1997. 2021.08.12 23:16:00.218559500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  1998. 2021.08.12 23:16:00.218605400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
  1999. 2021.08.12 23:16:00.218650000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  2000. 2021.08.12 23:16:00.218725700 >>* sSetPlayGameButtonText()
  2001. 2021.08.12 23:16:00.218779400 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  2002. 2021.08.12 23:16:00.218825600 >>* sRefreshButtons(): play game button updated.
  2003. 2021.08.12 23:16:00.219032800 >>> Abee PartyCreateGame::CreateGameCallback code=0 requestId=1067218412424060945
  2004. 2021.08.12 23:16:00.359531200 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
  2005. 2021.08.12 23:16:00.731448600 >>* sMyPartyMembersUpdated(): Refreshing buttons
  2006. 2021.08.12 23:16:00.731529900 >>* sRefreshButtons()
  2007. 2021.08.12 23:16:00.731582200 >>* sRefreshButtons(): updating play game button.
  2008. 2021.08.12 23:16:00.731629400 >>* sUpdatePlayGameButton()
  2009. 2021.08.12 23:16:00.731683200 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  2010. 2021.08.12 23:16:00.731731300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in queue
  2011. 2021.08.12 23:16:00.731778000 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  2012. 2021.08.12 23:16:00.731822900 >>* sSetPlayGameButtonText()
  2013. 2021.08.12 23:16:00.731933000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  2014. 2021.08.12 23:16:00.731988400 >>* sRefreshButtons(): play game button updated.
  2015. 2021.08.12 23:16:01.715745100 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  2016. 2021.08.12 23:16:01.810567600 >>> Abee BnetGames::_OnMatchmakingResult requestId=request_id { id: 1067218412424060945 } result: 0 connect_info { address { address: "37.244.15.98" port: 3724 } attribute { name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" } } attribute { name: "Token" value { uint_value: 6394870682598031784 } } attribute { name: "SGameId" value { int_value: 2011365376 } } attribute { name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" } } } game_handle { game_instance_id: 35 matchmaker_guid: 12450886661786493093 game_server_guid: 6120078863574876980 }
  2017. 2021.08.12 23:16:01.810654900 >>> Abee BnetParty::InvokeOnQueueEvent REMOVED gameRequestId=1067218412424060945 removedCode=0
  2018. 2021.08.12 23:16:01.810719000 >>* sCampaign_GameQueue_OnQueueRemoved(): Enabling Battle.net UI campaign buttons
  2019. 2021.08.12 23:16:01.810768400 >>* UIBattlenet_Campaign_EnableButtons()
  2020. 2021.08.12 23:16:01.810814300 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  2021. 2021.08.12 23:16:01.810862600 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  2022. 2021.08.12 23:16:01.810907500 >>* sRefreshButtons()
  2023. 2021.08.12 23:16:01.810974400 >>* sRefreshButtons(): updating play game button.
  2024. 2021.08.12 23:16:01.811024800 >>* sUpdatePlayGameButton()
  2025. 2021.08.12 23:16:01.811083000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  2026. 2021.08.12 23:16:01.811135000 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): waiting for playgame response
  2027. 2021.08.12 23:16:01.811182900 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  2028. 2021.08.12 23:16:01.811231900 >>* sSetPlayGameButtonText()
  2029. 2021.08.12 23:16:01.811286900 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  2030. 2021.08.12 23:16:01.811336000 >>* sRefreshButtons(): play game button updated.
  2031. 2021.08.12 23:16:01.811423900 >>> Abee PartyCreateGame::InvokeOnEnteredGame requestId=1067218412424060945 [name: "GameAccount" value { blob_value: "\r\003ls\001\0253D\000\000\030b" }, name: "Token" value { uint_value: 6394870682598031784 }, name: "SGameId" value { int_value: 2011365376 }, name: "GameCreateParams" value { blob_value: "\010\002\020\000\032\027\010\360.\025\377\377\377\377\030\377\377\377\377\377\377\377\377\377\0018\rHF*\004Abee0\000" }, ]
  2032. 2021.08.12 23:16:01.811481600 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
  2033. 2021.08.12 23:16:01.811530100 >>* UIBattlenet_Campaign_EnableButtons()
  2034. 2021.08.12 23:16:01.811613900 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  2035. 2021.08.12 23:16:01.811664300 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  2036. 2021.08.12 23:16:01.811708900 >>* sRefreshButtons()
  2037. 2021.08.12 23:16:01.811755900 >>* sRefreshButtons(): updating play game button.
  2038. 2021.08.12 23:16:01.811800300 >>* sUpdatePlayGameButton()
  2039. 2021.08.12 23:16:01.811851700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  2040. 2021.08.12 23:16:01.811900400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  2041. 2021.08.12 23:16:01.811946100 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  2042. 2021.08.12 23:16:01.811994500 >>* sSetPlayGameButtonText()
  2043. 2021.08.12 23:16:01.812045100 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  2044. 2021.08.12 23:16:01.812090100 >>* sRefreshButtons(): play game button updated.
  2045. 2021.08.12 23:16:01.812147400 >>> Abee GameSession::ConnectToGameServer Joining 'Abee' game at 37.244.15.98:3724 idSGame=2011365376 (0x77e30000) heroId=11626802 authToken=6394870682598031784
  2046. 2021.08.12 23:16:01.812199800 >>* sCampaign_PartyInGameUpdatedEvent(): Refreshing buttons
  2047. 2021.08.12 23:16:01.812246600 >>* sRefreshButtons()
  2048. 2021.08.12 23:16:01.812293900 >>* sRefreshButtons(): updating play game button.
  2049. 2021.08.12 23:16:01.812341400 >>* sUpdatePlayGameButton()
  2050. 2021.08.12 23:16:01.812389300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  2051. 2021.08.12 23:16:01.812435500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  2052. 2021.08.12 23:16:01.812480400 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  2053. 2021.08.12 23:16:01.812527200 >>* sSetPlayGameButtonText()
  2054. 2021.08.12 23:16:01.812578800 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  2055. 2021.08.12 23:16:01.812623900 >>* sRefreshButtons(): play game button updated.
  2056. 2021.08.12 23:16:01.812673600 >>* sCampaign_PartyJoinInProgressEvent(): Disabling Battle.net UI campaign buttons
  2057. 2021.08.12 23:16:01.812718100 >>* UIBattlenet_Campaign_EnableButtons()
  2058. 2021.08.12 23:16:01.812762700 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  2059. 2021.08.12 23:16:01.812807500 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  2060. 2021.08.12 23:16:01.812853900 >>* sRefreshButtons()
  2061. 2021.08.12 23:16:01.812901600 >>* sRefreshButtons(): updating play game button.
  2062. 2021.08.12 23:16:01.812945700 >>* sUpdatePlayGameButton()
  2063. 2021.08.12 23:16:01.812996500 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  2064. 2021.08.12 23:16:01.813042600 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  2065. 2021.08.12 23:16:01.813087200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  2066. 2021.08.12 23:16:01.813147700 >>* sSetPlayGameButtonText()
  2067. 2021.08.12 23:16:01.813208500 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  2068. 2021.08.12 23:16:01.813256500 >>* sRefreshButtons(): play game button updated.
  2069. 2021.08.12 23:16:01.813495800 >>* UIBattlenet_Campaign_JoinedGameSessionEventCallback(): Disabling Battle.net UI campaign buttons
  2070. 2021.08.12 23:16:01.813550500 >>* UIBattlenet_Campaign_EnableButtons()
  2071. 2021.08.12 23:16:01.813597300 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '0'
  2072. 2021.08.12 23:16:01.813643000 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  2073. 2021.08.12 23:16:01.813689000 >>* sRefreshButtons()
  2074. 2021.08.12 23:16:01.813738500 >>* sRefreshButtons(): updating play game button.
  2075. 2021.08.12 23:16:01.813786700 >>* sUpdatePlayGameButton()
  2076. 2021.08.12 23:16:01.813838300 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  2077. 2021.08.12 23:16:01.813888700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  2078. 2021.08.12 23:16:01.813935200 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  2079. 2021.08.12 23:16:01.813980500 >>* sSetPlayGameButtonText()
  2080. 2021.08.12 23:16:01.814032000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  2081. 2021.08.12 23:16:01.814177100 >>* sRefreshButtons(): play game button updated.
  2082. 2021.08.12 23:16:01.814238900 >>> Abee BnetParty::UnlockPartyForReason CREATING_GAME(0)
  2083. 2021.08.12 23:16:01.814292000 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
  2084. 2021.08.12 23:16:01.814446700 >>* sCampaign_MyPartyIsNoLongerLockedEvent(): Enabling Battle.net UI campaign buttons
  2085. 2021.08.12 23:16:01.814496200 >>* UIBattlenet_Campaign_EnableButtons()
  2086. 2021.08.12 23:16:01.814541700 >>* UIBattlenet_Campaign_EnableButtons(): buttons enabled == '1'
  2087. 2021.08.12 23:16:01.814586400 >>* UIBattlenet_Campaign_EnableButtons(): Refreshing buttons
  2088. 2021.08.12 23:16:01.814630400 >>* sRefreshButtons()
  2089. 2021.08.12 23:16:01.814676500 >>* sRefreshButtons(): updating play game button.
  2090. 2021.08.12 23:16:01.814721500 >>* sUpdatePlayGameButton()
  2091. 2021.08.12 23:16:01.814770400 >>* UIBattlenet_Campaign_DetermineJoinGamePermission()
  2092. 2021.08.12 23:16:01.814816700 >>* UIBattlenet_Campaign_DetermineJoinGamePermission(): already in progress
  2093. 2021.08.12 23:16:01.814862300 >>* sUpdatePlayGameButton(): Setting PlayGameButton enabled to FALSE.
  2094. 2021.08.12 23:16:01.814906800 >>* sSetPlayGameButtonText()
  2095. 2021.08.12 23:16:01.814956000 >>* sSetPlayGameButtonText(): Setting PlayGameButton text to 'Start Game'
  2096. 2021.08.12 23:16:01.815001100 >>* sRefreshButtons(): play game button updated.
  2097. 2021.08.12 23:16:01.815072600 >>> Abee CreateGame::EnterGameBase::Complete code=0
  2098. 2021.08.12 23:16:01.817411900 GameDisposeGames()
  2099. 2021.08.12 23:16:01.817484200 ENDING GAME
  2100. 2021.08.12 23:16:01.818105200 Disposing UI for World
  2101. 2021.08.12 23:16:01.819367400 Client Disposed world.
  2102. 2021.08.12 23:16:01.901163900 >>> Abee OnGameLeft
  2103. 2021.08.12 23:16:01.940594000 Disposing UI root!
  2104. 2021.08.12 23:16:02.085434300 STARTING NETWORK CLIENT GAME
  2105. 2021.08.12 23:16:02.085521700 CGameGlobalsInit()
  2106. 2021.08.12 23:16:02.085574400 CGameGlobals::Init()
  2107. 2021.08.12 23:16:02.085623300 Disabling loading screen for 31, 0
  2108. 2021.08.12 23:16:02.085729700 Enabling loading screen for 1, 1
  2109. 2021.08.12 23:16:02.131305100 SNOPreload::InitializeForGame submit required SNOs in 45491us
  2110. 2021.08.12 23:16:02.630411900 SNOPreload::InitializeForGame in 544594us
  2111. 2021.08.12 23:16:03.043987200 Setting depth texture, fmt = 30
  2112. 2021.08.12 23:16:03.046230000 PostFXGfxInit() success
  2113. 2021.08.12 23:16:03.047240000 SubObjectGfxInit() 1
  2114. 2021.08.12 23:16:03.061359600 Connecting to 37.244.15.98:3724
  2115. 2021.08.12 23:16:03.352244200 -----------------------------------------------------------------
  2116. 2021.08.12 23:16:03.352332000 Server Version Information:
  2117. 2021.08.12 23:16:03.352416800 -----------------------------------------------------------------
  2118. 2021.08.12 23:16:03.352481900 Server BuildVersion: 2.7.1.77383
  2119. 2021.08.12 23:16:03.352564900 Server SNOPackHash: 0xC440E016 (client hash = 0xC440E016)
  2120. 2021.08.12 23:16:03.352625700 Server ProtocolHash: 0x4E04D30F (client hash = 0x4E04D30F)
  2121. 2021.08.12 23:16:03.352713800 -----------------------------------------------------------------
  2122. 2021.08.12 23:16:03.507584200 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
  2123. 2021.08.12 23:16:04.468613300 >>> Abee OnGamePlayerJoined gameAccount={ 24341507,D3,98 }
  2124. 2021.08.12 23:16:04.891353700 Initializing client world X1_Tristram_Adventure_Mode_Hub...
  2125. 2021.08.12 23:16:05.269587900 >>> Abee BnetParty::Games_GameSessionNowInProgressEvent::SetMemberAttribute_GameId game_id { mmGuid: 12450886661786493093 gsGuid: 6120078863574876980 gameId: 35 }
  2126. 2021.08.12 23:16:06.586765000 Disabling loading screen for 1, 0
  2127. 2021.08.12 23:16:06.706740600 Initializing client world trOUT_Town...
  2128. 2021.08.12 23:16:06.806207000 FMOD Error sound not ready in 13.61 ms
  2129. 2021.08.12 23:16:06.902711300 >>> Abee GamesListener::_OnGameChannelJoined channelId=type: 1 host { label: 1307087471 epoch: 1628802964 } id: 215
  2130. 2021.08.12 23:16:06.902801100 WARNING: >>> Abee GamesListener::_OnGameChannelJoined overwriting previous channel id type: 1 host { label: 2712919233 epoch: 1628802945 } id: 14
  2131. 2021.08.12 23:16:08.203679600 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  2132. 2021.08.12 23:16:14.823822200 Initializing client world X1_LR_Level_01...
  2133. 2021.08.12 23:16:14.824356300 Enabling loading screen for 4, 4
  2134. 2021.08.12 23:16:14.827885100 Disposing UI for World
  2135. 2021.08.12 23:16:14.839230200 Disabling loading screen for 1, 4
  2136. 2021.08.12 23:16:15.500680400 Disabling loading screen for 2, 4
  2137. 2021.08.12 23:16:15.500760900 Disabling loading screen for 4, 0
  2138. 2021.08.12 23:16:15.516620200 FMOD Error sound not ready in 6.88 ms
  2139. 2021.08.12 23:16:15.516750200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2140. 2021.08.12 23:16:15.516801600 FMOD Memory - total: 178257920
  2141. 2021.08.12 23:16:15.516879200 FMOD Memory - allocated: 58734128, - max allocated: 60394848
  2142. 2021.08.12 23:16:25.802633200 FMOD Error sound not ready in 15.68 ms
  2143. 2021.08.12 23:16:25.802749100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2144. 2021.08.12 23:16:25.802799700 FMOD Memory - total: 178257920
  2145. 2021.08.12 23:16:25.802846100 FMOD Memory - allocated: 57110744, - max allocated: 60394848
  2146. 2021.08.12 23:16:25.817842200 FMOD Error sound not ready in 14.69 ms
  2147. 2021.08.12 23:16:25.817911500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2148. 2021.08.12 23:16:25.817965800 FMOD Memory - total: 178257920
  2149. 2021.08.12 23:16:25.818020300 FMOD Memory - allocated: 57110744, - max allocated: 60394848
  2150. 2021.08.12 23:16:25.833697200 FMOD Error sound not ready in 15.31 ms
  2151. 2021.08.12 23:16:25.849812400 FMOD Error sound not ready in 15.99 ms
  2152. 2021.08.12 23:16:25.849894800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2153. 2021.08.12 23:16:25.849949100 FMOD Memory - total: 178257920
  2154. 2021.08.12 23:16:25.849998700 FMOD Memory - allocated: 57110744, - max allocated: 60394848
  2155. 2021.08.12 23:16:25.865611300 FMOD Error sound not ready in 15.51 ms
  2156. 2021.08.12 23:16:25.881772000 FMOD Error sound not ready in 16.06 ms
  2157. 2021.08.12 23:16:25.881853300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2158. 2021.08.12 23:16:25.881903700 FMOD Memory - total: 178257920
  2159. 2021.08.12 23:16:25.881951100 FMOD Memory - allocated: 57110744, - max allocated: 60394848
  2160. 2021.08.12 23:16:29.208557500 FMOD Error sound not ready in 4.67 ms
  2161. 2021.08.12 23:16:29.223676900 FMOD Error sound not ready in 14.60 ms
  2162. 2021.08.12 23:16:29.223759300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2163. 2021.08.12 23:16:29.223811400 FMOD Memory - total: 178257920
  2164. 2021.08.12 23:16:29.223860700 FMOD Memory - allocated: 57387160, - max allocated: 60394848
  2165. 2021.08.12 23:16:29.239441700 FMOD Error sound not ready in 15.46 ms
  2166. 2021.08.12 23:16:29.255558400 FMOD Error sound not ready in 15.97 ms
  2167. 2021.08.12 23:16:35.705516500 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  2168. 2021.08.12 23:16:37.833477400 FMOD Error sound not ready in 7.79 ms
  2169. 2021.08.12 23:16:37.833563000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2170. 2021.08.12 23:16:37.833611100 FMOD Memory - total: 178257920
  2171. 2021.08.12 23:16:37.833665100 FMOD Memory - allocated: 52583200, - max allocated: 60394848
  2172. 2021.08.12 23:16:37.848552700 FMOD Error sound not ready in 14.80 ms
  2173. 2021.08.12 23:16:38.442622300 FMOD Error sound not ready in 10.50 ms
  2174. 2021.08.12 23:16:38.458131800 FMOD Error sound not ready in 15.38 ms
  2175. 2021.08.12 23:16:38.458232400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2176. 2021.08.12 23:16:38.458334800 FMOD Memory - total: 178257920
  2177. 2021.08.12 23:16:38.458390000 FMOD Memory - allocated: 52583200, - max allocated: 60394848
  2178. 2021.08.12 23:16:43.270233400 FMOD Error sound not ready in 2.92 ms
  2179. 2021.08.12 23:16:43.270349200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2180. 2021.08.12 23:16:43.270402900 FMOD Memory - total: 178257920
  2181. 2021.08.12 23:16:43.270451300 FMOD Memory - allocated: 53607936, - max allocated: 60394848
  2182. 2021.08.12 23:16:43.285242300 FMOD Error sound not ready in 14.69 ms
  2183. 2021.08.12 23:16:43.300287000 FMOD Error sound not ready in 14.49 ms
  2184. 2021.08.12 23:16:43.315433800 FMOD Error sound not ready in 15.04 ms
  2185. 2021.08.12 23:16:43.315508300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2186. 2021.08.12 23:16:43.315561600 FMOD Memory - total: 178257920
  2187. 2021.08.12 23:16:43.315609600 FMOD Memory - allocated: 53607936, - max allocated: 60394848
  2188. 2021.08.12 23:16:44.549405900 FMOD Error sound not ready in 1.14 ms
  2189. 2021.08.12 23:16:44.549536200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2190. 2021.08.12 23:16:44.549594900 FMOD Memory - total: 178257920
  2191. 2021.08.12 23:16:44.549647500 FMOD Memory - allocated: 52012448, - max allocated: 60394848
  2192. 2021.08.12 23:16:44.565385200 FMOD Error sound not ready in 7.56 ms
  2193. 2021.08.12 23:16:47.002795900 FMOD Error sound not ready in 1.99 ms
  2194. 2021.08.12 23:16:47.002922400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2195. 2021.08.12 23:16:47.002975600 FMOD Memory - total: 178257920
  2196. 2021.08.12 23:16:47.003025400 FMOD Memory - allocated: 50494992, - max allocated: 60394848
  2197. 2021.08.12 23:16:47.018380400 FMOD Error sound not ready in 15.27 ms
  2198. 2021.08.12 23:16:47.033592800 FMOD Error sound not ready in 14.68 ms
  2199. 2021.08.12 23:16:47.049608800 FMOD Error sound not ready in 15.91 ms
  2200. 2021.08.12 23:16:47.049688400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2201. 2021.08.12 23:16:47.049739600 FMOD Memory - total: 178257920
  2202. 2021.08.12 23:16:47.049788100 FMOD Memory - allocated: 50494992, - max allocated: 60394848
  2203. 2021.08.12 23:16:49.146093500 FMOD Error sound not ready in 14.18 ms
  2204. 2021.08.12 23:16:49.162051000 FMOD Error sound not ready in 15.80 ms
  2205. 2021.08.12 23:16:49.162176300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2206. 2021.08.12 23:16:49.162235900 FMOD Memory - total: 178257920
  2207. 2021.08.12 23:16:49.162292900 FMOD Memory - allocated: 49875696, - max allocated: 60394848
  2208. 2021.08.12 23:16:49.178020800 FMOD Error sound not ready in 15.61 ms
  2209. 2021.08.12 23:16:49.208722200 FMOD Error sound not ready in 9.84 ms
  2210. 2021.08.12 23:16:49.224705000 FMOD Error sound not ready in 15.86 ms
  2211. 2021.08.12 23:16:49.224785600 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2212. 2021.08.12 23:16:49.224839200 FMOD Memory - total: 178257920
  2213. 2021.08.12 23:16:49.224888400 FMOD Memory - allocated: 49875696, - max allocated: 60394848
  2214. 2021.08.12 23:16:50.659628600 FMOD Error sound not ready in 11.66 ms
  2215. 2021.08.12 23:16:50.659756000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2216. 2021.08.12 23:16:50.659809700 FMOD Memory - total: 178257920
  2217. 2021.08.12 23:16:50.659864400 FMOD Memory - allocated: 49646920, - max allocated: 60394848
  2218. 2021.08.12 23:17:05.050530600 FMOD Error sound not ready in 8.82 ms
  2219. 2021.08.12 23:17:05.050646500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2220. 2021.08.12 23:17:05.050745500 FMOD Memory - total: 178257920
  2221. 2021.08.12 23:17:05.050801700 FMOD Memory - allocated: 48123504, - max allocated: 60394848
  2222. 2021.08.12 23:17:05.066613300 FMOD Error sound not ready in 15.68 ms
  2223. 2021.08.12 23:17:05.081645900 FMOD Error sound not ready in 14.46 ms
  2224. 2021.08.12 23:17:05.097432200 FMOD Error sound not ready in 15.22 ms
  2225. 2021.08.12 23:17:05.097510900 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2226. 2021.08.12 23:17:05.097569500 FMOD Memory - total: 178257920
  2227. 2021.08.12 23:17:05.097618800 FMOD Memory - allocated: 48148104, - max allocated: 60394848
  2228. 2021.08.12 23:17:05.952520800 FMOD Error sound not ready in 1.19 ms
  2229. 2021.08.12 23:17:05.968518700 FMOD Error sound not ready in 15.44 ms
  2230. 2021.08.12 23:17:05.968611000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2231. 2021.08.12 23:17:05.968661100 FMOD Memory - total: 178257920
  2232. 2021.08.12 23:17:05.968712500 FMOD Memory - allocated: 48086680, - max allocated: 60394848
  2233. 2021.08.12 23:17:11.433973600 FMOD Error sound not ready in 10.71 ms
  2234. 2021.08.12 23:17:11.449601900 FMOD Error sound not ready in 15.46 ms
  2235. 2021.08.12 23:17:11.465558700 FMOD Error sound not ready in 15.84 ms
  2236. 2021.08.12 23:17:13.857474100 FMOD Error sound not ready in 8.53 ms
  2237. 2021.08.12 23:17:15.988238800 FMOD Error sound not ready in 10.11 ms
  2238. 2021.08.12 23:17:16.003643800 FMOD Error sound not ready in 15.28 ms
  2239. 2021.08.12 23:17:16.003724400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2240. 2021.08.12 23:17:16.003776400 FMOD Memory - total: 178257920
  2241. 2021.08.12 23:17:16.003824000 FMOD Memory - allocated: 47336520, - max allocated: 60394848
  2242. 2021.08.12 23:17:16.019587500 FMOD Error sound not ready in 15.68 ms
  2243. 2021.08.12 23:17:16.035841200 FMOD Error sound not ready in 15.65 ms
  2244. 2021.08.12 23:17:16.051760100 FMOD Error sound not ready in 15.81 ms
  2245. 2021.08.12 23:17:16.051872800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2246. 2021.08.12 23:17:16.051928700 FMOD Memory - total: 178257920
  2247. 2021.08.12 23:17:16.051980100 FMOD Memory - allocated: 47336520, - max allocated: 60394848
  2248. 2021.08.12 23:17:17.502582600 FMOD Error sound not ready in 6.37 ms
  2249. 2021.08.12 23:17:17.518127200 FMOD Error sound not ready in 15.02 ms
  2250. 2021.08.12 23:17:17.533059000 FMOD Error sound not ready in 14.80 ms
  2251. 2021.08.12 23:17:17.533143400 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2252. 2021.08.12 23:17:17.533197400 FMOD Memory - total: 178257920
  2253. 2021.08.12 23:17:17.533246600 FMOD Memory - allocated: 46964744, - max allocated: 60394848
  2254. 2021.08.12 23:17:17.549150100 FMOD Error sound not ready in 15.82 ms
  2255. 2021.08.12 23:17:28.934599100 FMOD Error sound not ready in 14.18 ms
  2256. 2021.08.12 23:17:28.934723100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2257. 2021.08.12 23:17:28.934782900 FMOD Memory - total: 178257920
  2258. 2021.08.12 23:17:28.934837300 FMOD Memory - allocated: 45424784, - max allocated: 60394848
  2259. 2021.08.12 23:17:28.950487500 FMOD Error sound not ready in 6.47 ms
  2260. 2021.08.12 23:17:29.235647800 FMOD Error sound not ready in 12.01 ms
  2261. 2021.08.12 23:17:29.251661900 FMOD Error sound not ready in 7.17 ms
  2262. 2021.08.12 23:17:39.426019200 FMOD Error sound not ready in 12.41 ms
  2263. 2021.08.12 23:17:39.441629700 FMOD Error sound not ready in 15.46 ms
  2264. 2021.08.12 23:17:39.441717200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2265. 2021.08.12 23:17:39.441771500 FMOD Memory - total: 178257920
  2266. 2021.08.12 23:17:39.441823000 FMOD Memory - allocated: 45535200, - max allocated: 60394848
  2267. 2021.08.12 23:17:39.457120400 FMOD Error sound not ready in 15.18 ms
  2268. 2021.08.12 23:17:39.472486200 FMOD Error sound not ready in 4.66 ms
  2269. 2021.08.12 23:17:39.488485600 FMOD Error sound not ready in 15.88 ms
  2270. 2021.08.12 23:17:42.765590000 FMOD Error sound not ready in 4.35 ms
  2271. 2021.08.12 23:17:42.765705100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2272. 2021.08.12 23:17:42.765762500 FMOD Memory - total: 178257920
  2273. 2021.08.12 23:17:42.765815400 FMOD Memory - allocated: 45135584, - max allocated: 60394848
  2274. 2021.08.12 23:17:45.334692000 FMOD Error sound not ready in 15.07 ms
  2275. 2021.08.12 23:17:45.350196500 FMOD Error sound not ready in 15.34 ms
  2276. 2021.08.12 23:17:45.366272000 FMOD Error sound not ready in 15.96 ms
  2277. 2021.08.12 23:17:45.366350700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2278. 2021.08.12 23:17:45.366401300 FMOD Memory - total: 178257920
  2279. 2021.08.12 23:17:45.366448000 FMOD Memory - allocated: 45399488, - max allocated: 60394848
  2280. 2021.08.12 23:17:58.502239500 FMOD Error sound not ready in 7.54 ms
  2281. 2021.08.12 23:17:58.502354600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2282. 2021.08.12 23:17:58.502408400 FMOD Memory - total: 178257920
  2283. 2021.08.12 23:17:58.502458600 FMOD Memory - allocated: 45617808, - max allocated: 60394848
  2284. 2021.08.12 23:18:03.050600300 FMOD Error sound not ready in 4.91 ms
  2285. 2021.08.12 23:18:03.066680100 FMOD Error sound not ready in 15.95 ms
  2286. 2021.08.12 23:18:03.066788100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2287. 2021.08.12 23:18:03.066840400 FMOD Memory - total: 178257920
  2288. 2021.08.12 23:18:03.066891400 FMOD Memory - allocated: 45754800, - max allocated: 60394848
  2289. 2021.08.12 23:18:03.098554600 FMOD Error sound not ready in 16.61 ms
  2290. 2021.08.12 23:18:04.974610700 FMOD Error sound not ready in 4.32 ms
  2291. 2021.08.12 23:18:04.990663300 FMOD Error sound not ready in 15.88 ms
  2292. 2021.08.12 23:18:04.990767200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2293. 2021.08.12 23:18:04.990823000 FMOD Memory - total: 178257920
  2294. 2021.08.12 23:18:04.990874200 FMOD Memory - allocated: 45766200, - max allocated: 60394848
  2295. 2021.08.12 23:18:05.006684400 FMOD Error sound not ready in 15.69 ms
  2296. 2021.08.12 23:18:05.022588900 FMOD Error sound not ready in 15.73 ms
  2297. 2021.08.12 23:18:05.038386500 FMOD Error sound not ready in 15.66 ms
  2298. 2021.08.12 23:18:05.038481100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2299. 2021.08.12 23:18:05.038538000 FMOD Memory - total: 178257920
  2300. 2021.08.12 23:18:05.038591800 FMOD Memory - allocated: 45766200, - max allocated: 60394848
  2301. 2021.08.12 23:18:11.058588400 FMOD Error sound not ready in 9.00 ms
  2302. 2021.08.12 23:18:16.047550500 FMOD Error sound not ready in 9.42 ms
  2303. 2021.08.12 23:18:16.047674200 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2304. 2021.08.12 23:18:16.047731600 FMOD Memory - total: 178257920
  2305. 2021.08.12 23:18:16.047788500 FMOD Memory - allocated: 51425504, - max allocated: 60394848
  2306. 2021.08.12 23:18:17.263645900 FMOD Error sound not ready in 13.84 ms
  2307. 2021.08.12 23:18:17.263747600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2308. 2021.08.12 23:18:17.263800800 FMOD Memory - total: 178257920
  2309. 2021.08.12 23:18:17.263849500 FMOD Memory - allocated: 51904984, - max allocated: 60394848
  2310. 2021.08.12 23:18:35.707650100 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  2311. 2021.08.12 23:18:45.017463300 FMOD Error sound not ready in 2.94 ms
  2312. 2021.08.12 23:18:45.017622400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2313. 2021.08.12 23:18:45.017676000 FMOD Memory - total: 178257920
  2314. 2021.08.12 23:18:45.017725900 FMOD Memory - allocated: 52556144, - max allocated: 60394848
  2315. 2021.08.12 23:18:50.174460700 Enabling loading screen for 4, 4
  2316. 2021.08.12 23:18:50.174573500 Initializing client world X1_LR_Level_02...
  2317. 2021.08.12 23:18:50.175163900 Enabling loading screen for 4, 4
  2318. 2021.08.12 23:18:50.175778300 Disposing UI for World
  2319. 2021.08.12 23:18:50.190157800 Disabling loading screen for 1, 4
  2320. 2021.08.12 23:18:50.441309200 Disabling loading screen for 2, 4
  2321. 2021.08.12 23:18:50.441416300 Disabling loading screen for 4, 0
  2322. 2021.08.12 23:19:02.457170900 FMOD Error sound not ready in 7.83 ms
  2323. 2021.08.12 23:19:02.457302800 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2324. 2021.08.12 23:19:02.457362200 FMOD Memory - total: 178257920
  2325. 2021.08.12 23:19:02.457414100 FMOD Memory - allocated: 52450312, - max allocated: 60394848
  2326. 2021.08.12 23:19:07.273661100 FMOD Error sound not ready in 10.83 ms
  2327. 2021.08.12 23:19:09.721330200 FMOD Error sound not ready in 4.45 ms
  2328. 2021.08.12 23:19:12.739460000 FMOD Error sound not ready in 3.00 ms
  2329. 2021.08.12 23:19:12.739576400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2330. 2021.08.12 23:19:12.739631800 FMOD Memory - total: 178257920
  2331. 2021.08.12 23:19:12.739681000 FMOD Memory - allocated: 52910224, - max allocated: 60394848
  2332. 2021.08.12 23:19:12.755515900 FMOD Error sound not ready in 8.76 ms
  2333. 2021.08.12 23:19:24.581589200 FMOD Error sound not ready in 14.54 ms
  2334. 2021.08.12 23:19:24.597653500 FMOD Error sound not ready in 15.56 ms
  2335. 2021.08.12 23:19:24.612990500 FMOD Error sound not ready in 15.23 ms
  2336. 2021.08.12 23:19:24.613065700 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2337. 2021.08.12 23:19:24.613116900 FMOD Memory - total: 178257920
  2338. 2021.08.12 23:19:24.613167600 FMOD Memory - allocated: 53175256, - max allocated: 60394848
  2339. 2021.08.12 23:19:33.727196200 FMOD Error sound not ready in 16.71 ms
  2340. 2021.08.12 23:19:36.912077200 FMOD Error sound not ready in 1.08 ms
  2341. 2021.08.12 23:19:38.020496200 FMOD Error sound not ready in 7.46 ms
  2342. 2021.08.12 23:19:47.587648400 FMOD Error sound not ready in 9.32 ms
  2343. 2021.08.12 23:19:47.587765600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2344. 2021.08.12 23:19:47.587820100 FMOD Memory - total: 178257920
  2345. 2021.08.12 23:19:47.587868400 FMOD Memory - allocated: 47983064, - max allocated: 60394848
  2346. 2021.08.12 23:19:47.603596100 FMOD Error sound not ready in 15.64 ms
  2347. 2021.08.12 23:19:47.619774200 FMOD Error sound not ready in 16.03 ms
  2348. 2021.08.12 23:19:47.635806100 FMOD Error sound not ready in 15.60 ms
  2349. 2021.08.12 23:19:51.098619800 FMOD Error sound not ready in 13.28 ms
  2350. 2021.08.12 23:19:56.358156400 FMOD Error sound not ready in 13.18 ms
  2351. 2021.08.12 23:19:56.358261500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2352. 2021.08.12 23:19:56.358313000 FMOD Memory - total: 178257920
  2353. 2021.08.12 23:19:56.358365700 FMOD Memory - allocated: 47673888, - max allocated: 60394848
  2354. 2021.08.12 23:19:56.374123200 FMOD Error sound not ready in 15.51 ms
  2355. 2021.08.12 23:19:56.390078800 FMOD Error sound not ready in 15.81 ms
  2356. 2021.08.12 23:19:56.405570200 FMOD Error sound not ready in 15.40 ms
  2357. 2021.08.12 23:19:56.405651100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2358. 2021.08.12 23:19:56.405702100 FMOD Memory - total: 178257920
  2359. 2021.08.12 23:19:56.405751300 FMOD Memory - allocated: 47673888, - max allocated: 60394848
  2360. 2021.08.12 23:20:03.667203600 FMOD Error sound not ready in 8.53 ms
  2361. 2021.08.12 23:20:03.683123300 FMOD Error sound not ready in 15.70 ms
  2362. 2021.08.12 23:20:03.698582400 FMOD Error sound not ready in 15.28 ms
  2363. 2021.08.12 23:20:03.698704200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2364. 2021.08.12 23:20:03.698756100 FMOD Memory - total: 178257920
  2365. 2021.08.12 23:20:03.698804500 FMOD Memory - allocated: 46034072, - max allocated: 60394848
  2366. 2021.08.12 23:20:04.276215600 FMOD Error sound not ready in 10.00 ms
  2367. 2021.08.12 23:20:04.291613700 FMOD Error sound not ready in 15.23 ms
  2368. 2021.08.12 23:20:04.291720000 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2369. 2021.08.12 23:20:04.291773200 FMOD Memory - total: 178257920
  2370. 2021.08.12 23:20:04.291824200 FMOD Memory - allocated: 44693048, - max allocated: 60394848
  2371. 2021.08.12 23:20:04.307197700 FMOD Error sound not ready in 15.28 ms
  2372. 2021.08.12 23:20:04.322647800 FMOD Error sound not ready in 15.03 ms
  2373. 2021.08.12 23:20:04.322724600 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2374. 2021.08.12 23:20:04.322777300 FMOD Memory - total: 178257920
  2375. 2021.08.12 23:20:04.322828800 FMOD Memory - allocated: 44693048, - max allocated: 60394848
  2376. 2021.08.12 23:20:06.097716700 FMOD Error sound not ready in 3.98 ms
  2377. 2021.08.12 23:20:06.097834300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2378. 2021.08.12 23:20:06.097894500 FMOD Memory - total: 178257920
  2379. 2021.08.12 23:20:06.097950100 FMOD Memory - allocated: 45593496, - max allocated: 60394848
  2380. 2021.08.12 23:20:06.113646800 FMOD Error sound not ready in 15.57 ms
  2381. 2021.08.12 23:20:06.129101900 FMOD Error sound not ready in 15.25 ms
  2382. 2021.08.12 23:20:06.144586500 FMOD Error sound not ready in 15.00 ms
  2383. 2021.08.12 23:20:06.144672300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2384. 2021.08.12 23:20:06.144723600 FMOD Memory - total: 178257920
  2385. 2021.08.12 23:20:06.144772700 FMOD Memory - allocated: 45593496, - max allocated: 60394848
  2386. 2021.08.12 23:20:10.332530100 FMOD Error sound not ready in 3.25 ms
  2387. 2021.08.12 23:20:29.630123800 FMOD Error sound not ready in 5.99 ms
  2388. 2021.08.12 23:20:29.645613700 FMOD Error sound not ready in 15.34 ms
  2389. 2021.08.12 23:20:29.645700200 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2390. 2021.08.12 23:20:29.645757500 FMOD Memory - total: 178257920
  2391. 2021.08.12 23:20:29.645813100 FMOD Memory - allocated: 47267808, - max allocated: 60394848
  2392. 2021.08.12 23:20:29.660595800 FMOD Error sound not ready in 14.71 ms
  2393. 2021.08.12 23:20:29.691862500 FMOD Error sound not ready in 13.82 ms
  2394. 2021.08.12 23:20:29.707461100 FMOD Error sound not ready in 15.47 ms
  2395. 2021.08.12 23:20:29.707543500 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2396. 2021.08.12 23:20:29.707595000 FMOD Memory - total: 178257920
  2397. 2021.08.12 23:20:29.707644100 FMOD Memory - allocated: 47243208, - max allocated: 60394848
  2398. 2021.08.12 23:20:32.378602700 FMOD Error sound not ready in 6.68 ms
  2399. 2021.08.12 23:20:33.282858600 FMOD Error sound not ready in 3.72 ms
  2400. 2021.08.12 23:20:33.282959300 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2401. 2021.08.12 23:20:33.283014500 FMOD Memory - total: 178257920
  2402. 2021.08.12 23:20:33.283065900 FMOD Memory - allocated: 46718784, - max allocated: 60394848
  2403. 2021.08.12 23:20:33.798635600 FMOD Error sound not ready in 16.36 ms
  2404. 2021.08.12 23:20:33.798734700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2405. 2021.08.12 23:20:33.798831900 FMOD Memory - total: 178257920
  2406. 2021.08.12 23:20:33.798884700 FMOD Memory - allocated: 46346736, - max allocated: 60394848
  2407. 2021.08.12 23:20:35.707269900 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 1
  2408. 2021.08.12 23:20:41.377455700 Enabling loading screen for 4, 4
  2409. 2021.08.12 23:20:41.377574800 Initializing client world X1_LR_Level_03...
  2410. 2021.08.12 23:20:41.378165100 Enabling loading screen for 4, 4
  2411. 2021.08.12 23:20:41.380009800 Disposing UI for World
  2412. 2021.08.12 23:20:41.384773700 Disabling loading screen for 1, 4
  2413. 2021.08.12 23:20:41.862937000 Disabling loading screen for 2, 4
  2414. 2021.08.12 23:20:41.863024700 Disabling loading screen for 4, 0
  2415. 2021.08.12 23:20:44.267123600 FMOD Error sound not ready in 6.14 ms
  2416. 2021.08.12 23:20:47.316461700 FMOD Error sound not ready in 9.24 ms
  2417. 2021.08.12 23:20:47.331619100 FMOD Error sound not ready in 15.00 ms
  2418. 2021.08.12 23:20:47.331723300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2419. 2021.08.12 23:20:47.331779400 FMOD Memory - total: 178257920
  2420. 2021.08.12 23:20:47.331830800 FMOD Memory - allocated: 45083976, - max allocated: 60394848
  2421. 2021.08.12 23:20:47.347581300 FMOD Error sound not ready in 15.66 ms
  2422. 2021.08.12 23:20:47.363601600 FMOD Error sound not ready in 15.89 ms
  2423. 2021.08.12 23:20:47.378718900 FMOD Error sound not ready in 14.99 ms
  2424. 2021.08.12 23:20:49.753616900 FMOD Error sound not ready in 8.46 ms
  2425. 2021.08.12 23:20:49.769584200 FMOD Error sound not ready in 15.78 ms
  2426. 2021.08.12 23:20:49.785648700 FMOD Error sound not ready in 15.51 ms
  2427. 2021.08.12 23:20:49.785728100 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
  2428. 2021.08.12 23:20:49.785776900 FMOD Memory - total: 178257920
  2429. 2021.08.12 23:20:49.785828900 FMOD Memory - allocated: 45075688, - max allocated: 60394848
  2430. 2021.08.12 23:20:49.801566100 FMOD Error sound not ready in 15.63 ms
  2431. 2021.08.12 23:20:55.908433200 FMOD Error sound not ready in 15.72 ms
  2432. 2021.08.12 23:20:55.923623900 FMOD Error sound not ready in 15.02 ms
  2433. 2021.08.12 23:20:55.923727800 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2434. 2021.08.12 23:20:55.923863100 FMOD Memory - total: 178257920
  2435. 2021.08.12 23:20:55.923915600 FMOD Memory - allocated: 46329128, - max allocated: 60394848
  2436. 2021.08.12 23:20:55.938385700 FMOD Error sound not ready in 14.36 ms
  2437. 2021.08.12 23:20:55.953745300 FMOD Error sound not ready in 14.84 ms
  2438. 2021.08.12 23:20:55.969760000 FMOD Error sound not ready in 15.89 ms
  2439. 2021.08.12 23:20:55.969851300 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2440. 2021.08.12 23:20:55.969900800 FMOD Memory - total: 178257920
  2441. 2021.08.12 23:20:55.969947200 FMOD Memory - allocated: 46329128, - max allocated: 60394848
  2442. 2021.08.12 23:20:56.506132900 FMOD Error sound not ready in 4.45 ms
  2443. 2021.08.12 23:20:56.522147900 FMOD Error sound not ready in 15.55 ms
  2444. 2021.08.12 23:20:56.537563300 FMOD Error sound not ready in 15.31 ms
  2445. 2021.08.12 23:20:56.537639100 FMOD Error during 'sPlaySound::FMOD_System_PlaySound': Operation could not be performed because specified sound/DSP connection is not ready.
  2446. 2021.08.12 23:20:56.537694000 FMOD Memory - total: 178257920
  2447. 2021.08.12 23:20:56.537744200 FMOD Memory - allocated: 46355600, - max allocated: 60394848
  2448. 2021.08.12 23:20:56.553574200 FMOD Error sound not ready in 15.75 ms
  2449. 2021.08.12 23:20:57.253612800 FMOD Error sound not ready in 12.44 ms
  2450. 2021.08.12 23:21:12.631667900 FMOD Error sound not ready in 8.65 ms
  2451. 2021.08.12 23:21:12.647109900 FMOD Error sound not ready in 8.07 ms
  2452. 2021.08.12 23:21:26.096775500 SendLeaderboardMessage hero:Abee id:201 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 201 } } attribute { name: "CustomMessage" value { message_value: "\020\022\030\365\310\234\007\030\252\321\323\017\030\367\251\313\023\030\216\375\220\322\001\030\244\320\364\023\030\231\365\236\017\030\355\322\315\017\030\320\350\363\023\030\203\330\315\013 \007(\003" } } attribute { name: "CustomMessageDestination" value { uint_value: 3 } } count:2
  2453. 2021.08.12 23:21:26.097024800 SendLeaderboardMessage hero:Abee id:201 attribute { name: "Version" value { string_value: "2.7.1.77383" } } attribute { name: "CustomMessageId" value { int_value: 201 } } attribute { name: "CustomMessage" value { message_value: "\020\022\030\203\330\315\013 \007(\003" } } attribute { name: "CustomMessageDestination" value { uint_value: 3 } } count:3
  2454. 2021.08.12 23:21:50.807956000 Enabling loading screen for 4, 4
  2455. 2021.08.12 23:21:50.809988900 Disposing UI for World
  2456. 2021.08.12 23:21:50.814423000 Disabling loading screen for 1, 4
  2457. 2021.08.12 23:21:50.855356300 Disabling loading screen for 2, 4
  2458. 2021.08.12 23:21:50.855451200 Disabling loading screen for 4, 0
  2459. 2021.08.12 23:21:53.210256700 >>> Abee BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
  2460. 2021.08.12 23:21:53.210371900 >>> Abee BnetParty::SetJoinPermissionPreviousToClose token=8 new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
  2461. 2021.08.12 23:21:53.210440100 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  2462. 2021.08.12 23:21:53.475763800 >>> Abee BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
  2463. 2021.08.12 23:21:53.565570200 >>> Abee BnetParty::LeaveGameByMyself currentGameId=game_id { mmGuid: 12450886661786493093 gsGuid: 6120078863574876980 gameId: 35 }
  2464. 2021.08.12 23:21:53.565676500 >>> Abee SendGameServerMessage_StartLeaveGameCountdown eContext=0
  2465. 2021.08.12 23:21:53.565737700 >>> Abee BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
  2466. 2021.08.12 23:21:53.565797700 >>> Abee BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
  2467. 2021.08.12 23:21:53.692832800 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=2
  2468. 2021.08.12 23:21:53.800120700 >>> Abee SendGameServerMessage_FinishLeaveGame_RequestExitNow
  2469. 2021.08.12 23:21:53.800210800 >>> Abee Party::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=2
  2470. 2021.08.12 23:21:53.928417400 >>> Abee BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
  2471. 2021.08.12 23:21:53.928548500 >>> Abee Quit game reason=0
  2472. 2021.08.12 23:21:53.935060100 GameDisposeGames()
  2473. 2021.08.12 23:21:53.935161700 ENDING GAME
  2474. 2021.08.12 23:21:53.936064200 Disposing UI for World
  2475. 2021.08.12 23:21:53.939237000 Client Disposed world.
  2476. 2021.08.12 23:21:54.100159800 >>> (no hero selected) OnGameLeft
  2477. 2021.08.12 23:21:54.108841200 ClientSocket Disconnect
  2478. 2021.08.12 23:21:54.140302600 >>> (no hero selected) OnlineService::BnetService::LogoutSynchronously
  2479. 2021.08.12 23:21:54.147062900 Disposing UI root!
  2480. 2021.08.12 23:21:54.194957100 Client Disposed world.
  2481. 2021.08.12 23:21:54.195056000 Client Disposed world.
  2482. 2021.08.12 23:21:54.195116300 Client Disposed world.
  2483. 2021.08.12 23:21:54.195172700 Client Disposed world.
  2484. 2021.08.12 23:21:54.301770000 Disposing sound subsystem...
  2485. 2021.08.12 23:21:54.301881500 Start SoundPlatform::Dispose()
  2486. 2021.08.12 23:21:54.301934000 StopOVTStream
  2487. 2021.08.12 23:21:54.304707700 Releasing FMOD sound with incorrect open state and loading screen disabled. Release call will block.
  2488. 2021.08.12 23:21:54.329430400 - Releasing DSP effects
  2489. 2021.08.12 23:21:54.329537500 - Releasing FMOD System
  2490. 2021.08.12 23:21:54.378356800 Finish SoundPlatform::Dispose()
  2491. 2021.08.12 23:21:54.382920600 Closing Direct3D11 window.
  2492. 2021.08.12 23:21:54.385137000 de activate app 0 iconic 0
  2493. 2021.08.12 23:21:54.394749500 Disposing graphics subsystem...
  2494. 2021.08.12 23:21:54.395021500 Closing Direct3D11 window.
  2495. 2021.08.12 23:21:54.395133100 Releasing the D3D base context.
  2496. 2021.08.12 23:21:54.697391300 Releasing D3D device.
  2497. 2021.08.12 23:21:54.859187900 Releasing DXGI factory.
  2498. 2021.08.12 23:21:54.859291200 DXGI Factory released.
  2499. 2021.08.12 23:21:54.925063800 >>> (no hero selected) ===== Battle.net BnetService : Shutdown =====
  2500. 2021.08.12 23:21:54.925411000 >>> Settings::ResetGameAccountSettings
  2501. 2021.08.12 23:21:55.144855900 ===== Battle.net Client Service Shutdown =====
  2502. 2021.08.12 23:21:55.149668500 [Telemetry] (TELE): Requested sending batch messages by multi-part http POST messages count 2
  2503. 2021.08.12 23:21:55.639213000 SNOFilesDispose()
  2504. 2021.08.12 23:21:55.695515500 SNOFilesAsyncDispose()
  2505. 2021.08.12 23:21:55.868236700 WinSock cleaned up successfully!
  2506.  
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