a guest Aug 20th, 2018 336 Never
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- cl_smooth 1 // Smooth the player view so it doesnt "teleport" in high ping, negligible performance hit
- rate 84480 // Rate is NOT useless above 62,000 (default is 80,000),
- // Affects how many packets you can send out.
- // Increasing it will decrease artificial choke caused by rate limiting within the Source engine
- g_ragdoll_fadespeed 10000 // This is the rate at which ragdolls fade, setting it to 0 means that it will fade by 0 every frame and thus causes a memory leak
- g_ragdoll_lvfadespeed 10000 // Same as above but for violence mode
- violence_agibs 1 // Disabling this enables LOW VIOLENCE = reduced FPS
- violence_hgibs 1 // Disabling this enables LOW VIOLENCE = reduced FPS
- lod_transitiondist -1 // 0 causes fade LODs to fade across 0 units, which causes an error. It is best to set this to -1, which lowers the distance fade LODs can be seen and also fades them across 1 unit
- mat_filterlightmaps 1 // can only be set to 0 ingame since 26.10.12. teamfortress.tv/17973
- r_maxnewsamples 0
- r_staticprop_lod 63 // You can decrease the LOD even more
- sv_forcepreload 1
- ADDED THIS OPTIONS FOR DX9 - This config was meant for dx8 but in case you want dx9, this commands will increase performance.
- r_rimlight 0 // "Baby lotion" lighting on models. Rimlight uses GPU only
- mat_phong 0 // some people don't like this on I prefer it on for sniper though
- COMMENTED OUT
- //cl_showfps 2 // Show smoothed FPS meter - reduces FPS 1-2%
- //mat_monitorgamma 2.0 // Controls brightness, personal preference (lower = brighter)
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