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May 22nd, 2019
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  1. ;-----------------------------投げ
  2. [Statedef 3101]
  3. type = S
  4. movetype= A
  5. physics = S
  6. juggle = 0
  7. velset = 0,0
  8. ctrl = 0
  9. anim = 3101
  10. poweradd = 0
  11. sprpriority = 2
  12.  
  13. [State 3101, bg]
  14. type = assertspecial
  15. trigger1 = time = [67,199]
  16. flag = noFG
  17. flag2 = noBG
  18. flag3 = nobardisplay
  19. ignorehitpause = 1
  20.  
  21. [State 3101, grab]
  22. type = Explod
  23. trigger1 = time = 1
  24. anim = 8007
  25. ID = 8007
  26. pos = 80,-67
  27. postype = p1
  28. bindtime = 10
  29. sprpriority = 5
  30. ownpal = 1
  31. removetime = 24
  32.  
  33. [State 3101, dust1]
  34. type = Explod
  35. trigger1 = AnimElem = 10
  36. anim = 8101
  37. ID = 8101
  38. postype = p1
  39. pos = -25,0
  40. bindtime = -1
  41. sprpriority = 5
  42. supermovetime = 23
  43. removetime = 23
  44. ownpal = 1
  45. removeongethit = 1
  46. facing = -1
  47.  
  48. [State 3101, dust2]
  49. type = explod
  50. trigger1 = animelem = 19
  51. anim = 8106
  52. pos = -10,0
  53. sprpriority = 5
  54. bindtime = 1
  55. ownpal = 1
  56. removeongethit = 1
  57. facing = 1
  58. removetime = 132
  59.  
  60. [state 3101, speedlines]
  61. type = explod
  62. trigger1 = animelem = 19
  63. anim = 8600
  64. postype = back
  65. pos = 320,10
  66. bindtime = -1
  67. supermove = 1
  68. sprpriority = -1
  69. ontop = 0
  70. ownpal = 0
  71. ;scale = 1.075, 1.075
  72. ignorehitpause = 1
  73. loop = 1
  74. facing = 1
  75. removetime = 134
  76.  
  77. [state 3101, speedlines]
  78. type = explod
  79. trigger1 = animelem = 19
  80. anim = 8650
  81. postype = back
  82. pos = 0,-9
  83. bindtime = -1
  84. supermove = 1
  85. sprpriority = -1
  86. ontop = 0
  87. ownpal = 0
  88. scale = gamewidth/320.0,gameheight/224.0
  89. ignorehitpause = 1
  90. loop = 1
  91. removetime = 134
  92.  
  93. [State 3101, mech]
  94. type = PlaySnd
  95. trigger1 = time = 0
  96. value = 3000,0
  97. volume = -200
  98.  
  99. [State 3101, voice]
  100. type = PlaySnd
  101. trigger1 = time = 10
  102. value = 200,5
  103. volume = 255
  104.  
  105. [State 3101, width1]
  106. type = Width
  107. trigger1 = animelem = 1
  108. edge = 70,0
  109.  
  110. [State 3101, width2]
  111. type = Width
  112. trigger1 = animelem = 3
  113. edge = 0,155
  114.  
  115. [State 3101, push]
  116. type = PlayerPush
  117. trigger1 = 1
  118. value = 0
  119.  
  120. [State 3101, bind1]
  121. type = TargetBind
  122. trigger1 = animelem = 2, <= 1
  123. pos = 90,-62
  124.  
  125. [State 3101, bind3]
  126. type = TargetBind
  127. trigger1 = animelem = 3
  128. pos = 54,-88
  129.  
  130. [State 3101, bind4]
  131. type = TargetBind
  132. trigger1 = animelem = 4;, >= 1 && animelem = 9, <= 1
  133. trigger2 = animelem = 5
  134. trigger3 = animelem = 6
  135. trigger4 = animelem = 7
  136. trigger5 = animelem = 8
  137. trigger6 = animelem = 9
  138. pos = -60,-135
  139.  
  140. [State 3101, bind5]
  141. type = TargetBind
  142. trigger1 = AnimElem = 10
  143. pos = -60,-129
  144.  
  145. [State 3101, bind6]
  146. type = TargetBind
  147. trigger1 = time = 203
  148. pos = -60,-129
  149.  
  150. [State 3101, hand1]
  151. type = Explod
  152. trigger1 = animelem = 10
  153. anim = 3102
  154. postype = p2
  155. pos = -60,129
  156. bindtime = -1
  157. sprpriority = 1
  158. ownpal = 1
  159. facing = -1
  160. removetime = 155
  161. scale = 1, 1.07
  162.  
  163. [State 3101, hand2]
  164. type = Explod
  165. trigger1 = time = 192
  166. anim = 2002
  167. postype = p2
  168. pos = -106,6
  169. bindtime = 1
  170. sprpriority = 3
  171. ownpal = 1
  172. facing = -1
  173. removetime = 19;20
  174. velocity = -4.6,4.6
  175. scale = 1, 1.07
  176.  
  177. [State 3101, hand]
  178. type = PlaySnd
  179. trigger1 = animelem = 58;time = 200
  180. value = 3000,4
  181. volume = 255
  182.  
  183. [State 3101, shoot1]
  184. type = PlaySnd
  185. trigger1 = animelem = 10
  186. value = 2000,0
  187.  
  188. [State 3101, shoot2]
  189. type = PlaySnd
  190. trigger1 = animelem = 19
  191. trigger2 = animelem = 23
  192. trigger3 = animelem = 27
  193. trigger4 = animelem = 31
  194. trigger5 = animelem = 35
  195. trigger6 = animelem = 39
  196. trigger7 = animelem = 43
  197. trigger8 = animelem = 47
  198. trigger9 = animelem = 51
  199. trigger10 = animelem = 55
  200. value = 2000,1
  201. volume = -50
  202.  
  203. [State 3101, firespark]
  204. type = Explod
  205. trigger1 = animelem = 11
  206. trigger2 = animelem = 20
  207. trigger3 = animelem = 24
  208. trigger4 = animelem = 28
  209. trigger5 = animelem = 32
  210. trigger6 = animelem = 36
  211. trigger7 = animelem = 40
  212. trigger8 = animelem = 44
  213. trigger9 = animelem = 48
  214. trigger10 = animelem = 52
  215. trigger11 = animelem = 56
  216. anim = 3104
  217. sprpriority = 5
  218. pos = -35,-106
  219. bindtime = -1
  220. removetime = 13
  221. supermove = 1
  222. ;facing = -1
  223. scale = .25,.25
  224.  
  225. [State 3101, fire]
  226. type = Explod
  227. trigger1 = animelem = 20
  228. trigger2 = animelem = 24
  229. trigger3 = animelem = 28
  230. trigger4 = animelem = 32
  231. trigger5 = animelem = 36
  232. trigger6 = animelem = 40
  233. trigger7 = animelem = 44
  234. trigger8 = animelem = 48
  235. trigger9 = animelem = 52
  236. trigger10 = animelem = 56
  237. anim = 3103
  238. postype = p1
  239. pos = -1,-8
  240. bindtime = 1
  241. sprpriority = 2
  242. ownpal = 1
  243. velocity = -5,-3.5
  244. removetime = 15
  245.  
  246. [State 3101, hitspark]
  247. type = Explod
  248. trigger1 = time = 80
  249. trigger2 = time = 92
  250. trigger3 = time = 104
  251. trigger4 = time = 116
  252. trigger5 = time = 128
  253. trigger6 = time = 140
  254. trigger7 = time = 152
  255. trigger8 = time = 164
  256. trigger9 = time = 176
  257. trigger10 = time = 188
  258. anim = 3104
  259. postype = p2
  260. pos = -60,122
  261. bindtime = 1
  262. sprpriority = 3
  263. ownpal = 1
  264. removetime = 13
  265. facing = -1
  266.  
  267. [State 3101, sound1]
  268. type = PlaySnd
  269. trigger1 = time = 76
  270. trigger2 = time = 88
  271. trigger3 = time = 100
  272. trigger4 = time = 110
  273. trigger5 = time = 122
  274. trigger6 = time = 134
  275. trigger7 = time = 146
  276. trigger8 = time = 158
  277. trigger9 = time = 170
  278. value = 2000,2
  279.  
  280. [State 3101, sound2]
  281. type = PlaySnd
  282. trigger1 = time = 182
  283. value = 2000,3
  284. volume = -110
  285.  
  286. [State 3101, exposion2a]
  287. type = Explod
  288. trigger1 = time = 92
  289. trigger2 = time = 116
  290. trigger3 = time = 140
  291. trigger4 = time = 164
  292. anim = 8300
  293. postype = p2
  294. pos = -37,66
  295. random = 50,50
  296. bindtime = 1
  297. sprpriority = 3
  298. ownpal = 1
  299. removetime = 19
  300. facing = -1
  301.  
  302. [State 3101, exposion2b]
  303. type = Explod
  304. trigger1 = time = 80
  305. trigger2 = time = 104
  306. trigger3 = time = 128
  307. trigger4 = time = 152
  308. trigger5 = time = 176
  309. anim = 8300
  310. postype = p2
  311. pos = -42,51
  312. random = 50,50
  313. bindtime = 1
  314. sprpriority = 3
  315. ownpal = 1
  316. removetime = 19
  317. facing = -1
  318.  
  319. [State 3101, exposion2c]
  320. type = Explod
  321. trigger1 = time = 80
  322. trigger2 = time = 104
  323. trigger3 = time = 128
  324. trigger4 = time = 152
  325. trigger5 = time = 176
  326. anim = 8300
  327. postype = p2
  328. pos = -42,51
  329. bindtime = 1
  330. sprpriority = 3
  331. ownpal = 1
  332. removetime = 19
  333. facing = -1
  334.  
  335. [State 3101, exposion3]
  336. type = Explod
  337. trigger1 = time = 186
  338. anim = 8400
  339. postype = p2
  340. pos = -20,59
  341. bindtime = 1
  342. sprpriority = 3
  343. ownpal = 1
  344. removetime = 36
  345.  
  346. [State 3101, dust]
  347. type = Explod
  348. trigger1 = time = 188
  349. anim = 8105
  350. postype = p2
  351. pos = -20,99
  352. bindtime = 1
  353. sprpriority = 3
  354. ownpal = 1
  355. removetime = 40
  356.  
  357. [State 3101, turn]
  358. type = Turn
  359. trigger1 = animtime = 0
  360.  
  361. [State 3101, HitAdd]
  362. type = HitAdd
  363. trigger1 = time = 88
  364. trigger2 = time = 100
  365. trigger3 = time = 110
  366. trigger4 = time = 122
  367. trigger5 = time = 134
  368. trigger6 = time = 146
  369. trigger7 = time = 158
  370. trigger8 = time = 170
  371. trigger9 = time = 182
  372. value = 1
  373.  
  374. [State 3101, end]
  375. type = ChangeState
  376. trigger1 = AnimTime = 0
  377. value = 0
  378. ctrl = 1
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