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- ;-----------------------------投げ
- [Statedef 3101]
- type = S
- movetype= A
- physics = S
- juggle = 0
- velset = 0,0
- ctrl = 0
- anim = 3101
- poweradd = 0
- sprpriority = 2
- [State 3101, bg]
- type = assertspecial
- trigger1 = time = [67,199]
- flag = noFG
- flag2 = noBG
- flag3 = nobardisplay
- ignorehitpause = 1
- [State 3101, grab]
- type = Explod
- trigger1 = time = 1
- anim = 8007
- ID = 8007
- pos = 80,-67
- postype = p1
- bindtime = 10
- sprpriority = 5
- ownpal = 1
- removetime = 24
- [State 3101, dust1]
- type = Explod
- trigger1 = AnimElem = 10
- anim = 8101
- ID = 8101
- postype = p1
- pos = -25,0
- bindtime = -1
- sprpriority = 5
- supermovetime = 23
- removetime = 23
- ownpal = 1
- removeongethit = 1
- facing = -1
- [State 3101, dust2]
- type = explod
- trigger1 = animelem = 19
- anim = 8106
- pos = -10,0
- sprpriority = 5
- bindtime = 1
- ownpal = 1
- removeongethit = 1
- facing = 1
- removetime = 132
- [state 3101, speedlines]
- type = explod
- trigger1 = animelem = 19
- anim = 8600
- postype = back
- pos = 320,10
- bindtime = -1
- supermove = 1
- sprpriority = -1
- ontop = 0
- ownpal = 0
- ;scale = 1.075, 1.075
- ignorehitpause = 1
- loop = 1
- facing = 1
- removetime = 134
- [state 3101, speedlines]
- type = explod
- trigger1 = animelem = 19
- anim = 8650
- postype = back
- pos = 0,-9
- bindtime = -1
- supermove = 1
- sprpriority = -1
- ontop = 0
- ownpal = 0
- scale = gamewidth/320.0,gameheight/224.0
- ignorehitpause = 1
- loop = 1
- removetime = 134
- [State 3101, mech]
- type = PlaySnd
- trigger1 = time = 0
- value = 3000,0
- volume = -200
- [State 3101, voice]
- type = PlaySnd
- trigger1 = time = 10
- value = 200,5
- volume = 255
- [State 3101, width1]
- type = Width
- trigger1 = animelem = 1
- edge = 70,0
- [State 3101, width2]
- type = Width
- trigger1 = animelem = 3
- edge = 0,155
- [State 3101, push]
- type = PlayerPush
- trigger1 = 1
- value = 0
- [State 3101, bind1]
- type = TargetBind
- trigger1 = animelem = 2, <= 1
- pos = 90,-62
- [State 3101, bind3]
- type = TargetBind
- trigger1 = animelem = 3
- pos = 54,-88
- [State 3101, bind4]
- type = TargetBind
- trigger1 = animelem = 4;, >= 1 && animelem = 9, <= 1
- trigger2 = animelem = 5
- trigger3 = animelem = 6
- trigger4 = animelem = 7
- trigger5 = animelem = 8
- trigger6 = animelem = 9
- pos = -60,-135
- [State 3101, bind5]
- type = TargetBind
- trigger1 = AnimElem = 10
- pos = -60,-129
- [State 3101, bind6]
- type = TargetBind
- trigger1 = time = 203
- pos = -60,-129
- [State 3101, hand1]
- type = Explod
- trigger1 = animelem = 10
- anim = 3102
- postype = p2
- pos = -60,129
- bindtime = -1
- sprpriority = 1
- ownpal = 1
- facing = -1
- removetime = 155
- scale = 1, 1.07
- [State 3101, hand2]
- type = Explod
- trigger1 = time = 192
- anim = 2002
- postype = p2
- pos = -106,6
- bindtime = 1
- sprpriority = 3
- ownpal = 1
- facing = -1
- removetime = 19;20
- velocity = -4.6,4.6
- scale = 1, 1.07
- [State 3101, hand]
- type = PlaySnd
- trigger1 = animelem = 58;time = 200
- value = 3000,4
- volume = 255
- [State 3101, shoot1]
- type = PlaySnd
- trigger1 = animelem = 10
- value = 2000,0
- [State 3101, shoot2]
- type = PlaySnd
- trigger1 = animelem = 19
- trigger2 = animelem = 23
- trigger3 = animelem = 27
- trigger4 = animelem = 31
- trigger5 = animelem = 35
- trigger6 = animelem = 39
- trigger7 = animelem = 43
- trigger8 = animelem = 47
- trigger9 = animelem = 51
- trigger10 = animelem = 55
- value = 2000,1
- volume = -50
- [State 3101, firespark]
- type = Explod
- trigger1 = animelem = 11
- trigger2 = animelem = 20
- trigger3 = animelem = 24
- trigger4 = animelem = 28
- trigger5 = animelem = 32
- trigger6 = animelem = 36
- trigger7 = animelem = 40
- trigger8 = animelem = 44
- trigger9 = animelem = 48
- trigger10 = animelem = 52
- trigger11 = animelem = 56
- anim = 3104
- sprpriority = 5
- pos = -35,-106
- bindtime = -1
- removetime = 13
- supermove = 1
- ;facing = -1
- scale = .25,.25
- [State 3101, fire]
- type = Explod
- trigger1 = animelem = 20
- trigger2 = animelem = 24
- trigger3 = animelem = 28
- trigger4 = animelem = 32
- trigger5 = animelem = 36
- trigger6 = animelem = 40
- trigger7 = animelem = 44
- trigger8 = animelem = 48
- trigger9 = animelem = 52
- trigger10 = animelem = 56
- anim = 3103
- postype = p1
- pos = -1,-8
- bindtime = 1
- sprpriority = 2
- ownpal = 1
- velocity = -5,-3.5
- removetime = 15
- [State 3101, hitspark]
- type = Explod
- trigger1 = time = 80
- trigger2 = time = 92
- trigger3 = time = 104
- trigger4 = time = 116
- trigger5 = time = 128
- trigger6 = time = 140
- trigger7 = time = 152
- trigger8 = time = 164
- trigger9 = time = 176
- trigger10 = time = 188
- anim = 3104
- postype = p2
- pos = -60,122
- bindtime = 1
- sprpriority = 3
- ownpal = 1
- removetime = 13
- facing = -1
- [State 3101, sound1]
- type = PlaySnd
- trigger1 = time = 76
- trigger2 = time = 88
- trigger3 = time = 100
- trigger4 = time = 110
- trigger5 = time = 122
- trigger6 = time = 134
- trigger7 = time = 146
- trigger8 = time = 158
- trigger9 = time = 170
- value = 2000,2
- [State 3101, sound2]
- type = PlaySnd
- trigger1 = time = 182
- value = 2000,3
- volume = -110
- [State 3101, exposion2a]
- type = Explod
- trigger1 = time = 92
- trigger2 = time = 116
- trigger3 = time = 140
- trigger4 = time = 164
- anim = 8300
- postype = p2
- pos = -37,66
- random = 50,50
- bindtime = 1
- sprpriority = 3
- ownpal = 1
- removetime = 19
- facing = -1
- [State 3101, exposion2b]
- type = Explod
- trigger1 = time = 80
- trigger2 = time = 104
- trigger3 = time = 128
- trigger4 = time = 152
- trigger5 = time = 176
- anim = 8300
- postype = p2
- pos = -42,51
- random = 50,50
- bindtime = 1
- sprpriority = 3
- ownpal = 1
- removetime = 19
- facing = -1
- [State 3101, exposion2c]
- type = Explod
- trigger1 = time = 80
- trigger2 = time = 104
- trigger3 = time = 128
- trigger4 = time = 152
- trigger5 = time = 176
- anim = 8300
- postype = p2
- pos = -42,51
- bindtime = 1
- sprpriority = 3
- ownpal = 1
- removetime = 19
- facing = -1
- [State 3101, exposion3]
- type = Explod
- trigger1 = time = 186
- anim = 8400
- postype = p2
- pos = -20,59
- bindtime = 1
- sprpriority = 3
- ownpal = 1
- removetime = 36
- [State 3101, dust]
- type = Explod
- trigger1 = time = 188
- anim = 8105
- postype = p2
- pos = -20,99
- bindtime = 1
- sprpriority = 3
- ownpal = 1
- removetime = 40
- [State 3101, turn]
- type = Turn
- trigger1 = animtime = 0
- [State 3101, HitAdd]
- type = HitAdd
- trigger1 = time = 88
- trigger2 = time = 100
- trigger3 = time = 110
- trigger4 = time = 122
- trigger5 = time = 134
- trigger6 = time = 146
- trigger7 = time = 158
- trigger8 = time = 170
- trigger9 = time = 182
- value = 1
- [State 3101, end]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
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