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- CHARACTER CREATION
- Visuals
- -Players can create the looks of their character by way uploading an image file to the database, and it will be rendered as a texture to replace the generic starting avatar.
- -The rendering is not 100% accurate 100% of the time, so detail sliders are also implemented to correct mistakes.
- -In addition, there is a large collection of stock details that players can use if they do not have a reference image to upload.
- Statistics
- -There are three stats that the players can put points into. Physical, Mental, and Social.
- -Physical, or PHYS, involves the body, ruling over values such as health, damage, and endurance.
- -Mental, or MENT, involves the mind, dealing with things such as magical/psychic capabilities, certain skills, and willpower.
- -Social, or SOC, involves the personality, dictating things like NPC disposition, follower count, and some skills.
- -All skills start with values of five, and increase as points are put into them.
- -Characters begin with 6 points to use. Each point put into a stat increases its value by five.
- -When a character levels up, they gain three points to use for that advancement. The number of points a character gets per level up does not change unless the player is given a one-time use item through an event, or buys one in the premium shop.
- Combat
- -Players create their own skills and movesets, which are then adjusted for balance if need be
- -There is no rigidly defined class system, but players need to pick which stat they specialize in upon creation. In that regard, there’s a loose Fighter/Wizard/Thief system.
- - The actual class of a character can be defined by a player, much like many of the other aspects. Just don’t use foul language.
- Skills
- -Each player selects a various amount of skills at first level, and can select new ones every odd level.
- -Skills are not up for the player to design, the game has a vast library
- -Skills have a primary stat that they draw a bonus from if is stat is the one you specialize in
- GAMEPLAY
- Basics
- -Open World
- -No massive story, just living life
- -Still has NPCs for standard MMO things: shops, quests, events
- Controls
- -Keyboard/Mouse is default, movement mapped to WASD/Arrow Keys, interaction mapped to the X key, menu is ESC, T opens up a chat window, B opens your inventory, C opens your character information; camera is adjusted by moving the mouse, attack normally with the left-click, special attack is right click, abilities mapped to 0-9
- -Controllers are compatible; movement is the D-pad, interaction is the A-button equivalent, menu is select, chat window cannot be opened with a controller, character information and inventory are opened with start; camera adjusted by the analog stick, normal attack is the shoulder buttons, special attack is the trigger buttons, abilities mapped to brief D-Pad/XYAB combinations.
- Expansion on the goal of living life: As the game is very about you making your own story with your character, there are options for living life. Using the various Wilderness skills, you can make a living hunting monsters and trading their drops for things you need to would-be crafters. You can buy a small apartment and live in the city, doing minor jobs around town, and maybe opening a shop, selling goods using the Merchant skills. You can start a guild and rent a building, or build your own, along with making weapons and armor to up your fighting game or somebody else's using the Crafter skills. There is no sort of marriage system at the moment, but that can change in the future
- Followers: In the game, there is a system for owning a partner to fight with you, as well as assist you with your other daily activities in game. These are called followers, and the amount you have is based on your Social stat. To have a follower, you need at least one point in SOC, and for every five points after that one, you get another follower. Currently there is no official follower cap, as somebody having an army hasn't become an issue yet. To obtain a follower, you need to speak with a tavern owner and pay a recruitment fee. The fee increases exponentially for each follower you currently have, and nobody has yet been able to afford more than three followers.
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