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  1. owner,name = 'Itachi2843','Dancer'
  2. ply = game.Players[owner]
  3. char = ply.Character
  4. pcall(function() char:FindFirstChild("legetd"):Remove() char:FindFirstChild("Belt"):Remove() end)
  5. m = Instance.new("Model",char) m.Name = "legetd"
  6. if script.Parent.className ~= 'HopperBin' then
  7. hop = Instance.new("HopperBin",game.Players[owner].Backpack)
  8. hop.Name = name
  9. script.Parent = hop
  10. script.Name = "Function"
  11. end
  12. hop = script.Parent
  13. debris = game:GetService("Debris")
  14. cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
  15. floatforce = 196.25
  16. torso = char.Torso
  17. attacking = false
  18. track = false
  19. rs = torso["Right Shoulder"]
  20. ls = torso["Left Shoulder"]
  21. rh = torso["Right Hip"]
  22. lh = torso["Right Hip"]
  23. neck = torso["Neck"]
  24. rw,lw = nil,nil
  25. rhw,lhw = nil,nil
  26. local orgc1 = rs.C1
  27. rarm = char["Right Arm"]
  28. larm = char["Left Arm"]
  29. rleg = char["Right Leg"]
  30. lleg = char["Left Leg"]
  31. normposr = cfn(1.5,.5,0)
  32. normposl = cfn(-1.5,.5,0)
  33. normposr2 = cfn(.5,-1.5,0)
  34. normposl2 = cfn(-.5,-1.5,0)
  35. normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
  36. holdpos = normposr*ang(math.pi/2,0,0)
  37. holdpos2 = normposl*ang(math.pi/2,0,0)
  38. T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  39. if typee ~= nil then
  40. c = Instance.new("WedgePart",m)
  41. else
  42. c = Instance.new("Part",m)
  43. end
  44. c.TopSurface,c.BottomSurface = 0,0
  45. c.Locked = true
  46. c.formFactor = "Custom"
  47. c.Size = Vector3.new(x,y,z)
  48. if color ~= "random" then
  49. c.BrickColor = BrickColor.new(color)
  50. else c.BrickColor = BrickColor:random() end
  51. c.Transparency = transparency
  52. c.CanCollide = cancollide
  53. if anchored ~= nil then c.Anchored = anchored end
  54. if parent ~= nil then c.Parent = parent end
  55. return c
  56. end
  57. ,
  58. ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
  59. ,
  60. ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
  61. w = Instance.new("Motor",m)
  62. if parent ~= nil then w.Parent = parent end
  63. w.Part0,w.Part1 = part0,part1
  64. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  65. return w
  66. end
  67. ,
  68. ["BG"] = function(parent)
  69. local c = Instance.new("BodyGyro",parent)
  70. c.P = 20e+003
  71. c.cframe = parent.CFrame
  72. c.maxTorque = Vector3.new(c.P,c.P,c.P)
  73. return c
  74. end
  75. ,
  76. ["BP"] = function(parent,position)
  77. local bp = Instance.new("BodyPosition",parent)
  78. bp.maxForce = Vector3.new()*math.huge
  79. bp.position = position
  80. return bp
  81. end
  82. ,
  83. ["F"] = function(parent,size,heat,color,secondcolor,enabled)
  84. f = Instance.new("Fire",parent)
  85. f.Size = size
  86. f.Heat = heat
  87. if enabled ~= nil then f.Enabled = enabled end
  88. if color ~= nil then f.Color = BrickColor.new(color).Color end
  89. if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
  90. return f
  91. end
  92. ,
  93. ["FM"] = function(parent,meshid,x,y,z,meshtexture)
  94. if meshid == "cylinder" then
  95. mesh = Instance.new("CylinderMesh",parent)
  96. mesh.Scale = Vector3.new(x,y,z)
  97. return mesh
  98. else
  99. mesh = Instance.new("SpecialMesh",parent)
  100. if meshid ~= "sphere" then
  101. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  102. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  103. end
  104. else mesh.MeshType = 3 end
  105. mesh.Scale = Vector3.new(x,y,z)
  106. if meshtexture ~= nil then
  107. if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
  108. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  109. end
  110. return mesh
  111. end
  112. end,
  113. ["Dec"] = function(parent,face,id,transparency)
  114. c = Instance.new("Decal",parent)
  115. c.Face = face
  116. c.Texture = id
  117. if transparency then c.Transparency = transparency end
  118. return c
  119. end,
  120. ["S"] = function(id,pitch,volume)
  121. found = false
  122. for i,v in pairs(char.Head:children()) do
  123. if v:IsA("Sound") and v.Name == id and not found then
  124. v.Pitch = pitch
  125. if volume then v.Volume = volume end
  126. v:Play()
  127. found = true
  128. return v
  129. end
  130. end
  131. end
  132. }
  133. ------MESHIDS---
  134. meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
  135. ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
  136. ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
  137. ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
  138. ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids
  139. textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
  140. -----------------
  141. soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
  142. ['midas'] = 17385513,['splut'] = 16950449,['guitar'] = 1089407,['spark'] = 12555594,['knife'] = 1369159,
  143. ['awakenking'] = 8610025,['entertainer'] = 27697267,['chrono'] = 1280463
  144. }
  145. for i,v in pairs(char.Head:children()) do for _,q in pairs(soundids) do if v.Name == q then v:Remove() end end end
  146. for i,v in pairs(soundids) do
  147. sound = Instance.new("Sound")
  148. sound.SoundId = "http://www.roblox.com/asset/?id="..v
  149. sound.Name = i
  150. sound.Parent = char.Head
  151. end
  152. lock = {["R"] =
  153. function(a)
  154. if a == 1 then
  155. rabrick = T.P(1,1,1,"White",1,false,false)
  156. rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
  157. T.W(rarm,rabrick,0,-.5,0,0,0,0)
  158. elseif a == 2 then
  159. rlbrick = T.P(1,1,1,"White",1,false,false)
  160. rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
  161. T.W(rleg,rlbrick,0,-.5,0,0,0,0)
  162. elseif a == 0 then
  163. rs.Parent = torso
  164. rw.Parent = nil
  165. rabrick:Destroy() rabrick = nil
  166. elseif a == -1 then
  167. rhw.Parent = nil
  168. rh.Parent = torso
  169. rlbrick:Destroy() rlbrick = nil
  170. end
  171. end
  172. , ["L"] = function(a)
  173. if a == 1 then
  174. labrick = T.P(1,1,1,"White",1,false,false)
  175. lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
  176. T.W(larm,labrick,0,-.5,0,0,0,0)
  177. elseif a == 2 then
  178. llbrick = T.P(1,1,1,"White",1,false,false)
  179. lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
  180. T.W(lleg,llbrick,0,-.5,0,0,0,0)
  181. elseif a == 0 then
  182. ls.Parent = torso
  183. lw.Parent = nil
  184. labrick:Destroy() labrick = nil
  185. elseif a == -1 then
  186. lhw.Parent = nil
  187. lh.Parent = torso
  188. llbrick:Destroy() llbrick = nil
  189. end
  190. end}
  191. M = {["R"] = function(a,b) return math.random(a,b) end,
  192. ["Cos"] = function(a) return math.cos(a) end,
  193. ["Sin"] = function(a) return math.sin(a) end,
  194. ["D"] = function(a) return math.rad(a) end
  195. }
  196. r = .5
  197. function spin()
  198. lock.R(1) lock.L(1)
  199. for i = -90,50,25 do
  200. wait()
  201. rw.C1 = holdpos*ang(M.D(i),0,0)
  202. lw.C1 = holdpos2*ang(M.D(i),0,0)
  203. end
  204. snd = T.S('chrono',1,100)
  205. holding = true
  206. selectbox = Instance.new("SelectionBox",ply.PlayerGui)
  207. while holding do
  208. for i = 310,50,-25 do
  209. wait()
  210. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  211. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  212. end
  213. for i = 50,310,25 do
  214. wait()
  215. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  216. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  217. end
  218. end
  219. for i = 310,0,-25 do
  220. wait()
  221. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  222. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  223. end
  224. for i = 50,-90,25 do
  225. wait()
  226. rw.C1 = holdpos*ang(M.D(i),0,0)
  227. lw.C1 = holdpos2*ang(M.D(i),0,0)
  228. end
  229. lock.R(0) lock.L(0)
  230. snd:Stop()
  231. end
  232. wspeed = char.Humanoid.WalkSpeed
  233. r = .7 r2 = .3
  234. function spin2()
  235. T.S('sensa',2)
  236. lock.R(1) lock.L(1) lock.R(2) lock.L(2)
  237. lhw.C1 = normposl2*ang(M.D(-30),0,0)
  238. rhw.C1 = normposr2*ang(M.D(-30),0,0)
  239. char.Humanoid.WalkSpeed = 50
  240. neck.C0 = normposn*ang(M.D(-40),0,0)
  241. for i = -90,50,25 do
  242. wait()
  243. rw.C1 = holdpos*ang(M.D(i),0,0)
  244. lw.C1 = holdpos2*ang(M.D(i),0,0)
  245. end
  246. holding = true
  247. local cons = {rarm.Touched:connect(function() T.S('splut',1.8) end),
  248. larm.Touched:connect(function() T.S('splut',1.8) end)}
  249. -------LOOP---
  250. while holding do
  251. for i = 310,0,-60 do
  252. wait()
  253. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  254. lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
  255. end
  256. for i = 0,310,60 do
  257. wait()
  258. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  259. lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
  260. end
  261. end
  262. -------LOOP---
  263. neck.C0 = normposn
  264. char.Humanoid.WalkSpeed = wspeed
  265. lock.R(-1) lock.L(-1)
  266. for i = 310,0,-25 do
  267. wait()
  268. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  269. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  270. end
  271. for i = 50,-90,25 do
  272. wait()
  273. rw.C1 = holdpos*ang(M.D(i),0,0)
  274. lw.C1 = holdpos2*ang(M.D(i),0,0)
  275. end
  276. for i,v in pairs(cons) do v:disconnect() end
  277. lock.R(0) lock.L(0)
  278. end
  279. prev,prev2 = holdpos*ang(math.pi/2,0,M.D(40)),holdpos2*ang(math.pi/2,0,M.D(-40))
  280. function jump()
  281. -------JUMP-----
  282. lock.R(2) lock.L(2)
  283. char.Humanoid.Jump = true
  284. lhw.C1 = normposl2*ang(0,0,M.D(-40)) rhw.C1 = normposr2*ang(0,0,M.D(40))
  285. bd = Instance.new("BodyForce",torso) bd.force = v3n(0,floatforce+3,0)
  286. wait(1)
  287. lock.R(-1) lock.L(-1)
  288. bd:Remove()
  289. -------JUMP-----
  290. end
  291. function headbang()
  292. lock.R(1) lock.L(1)
  293. holding = true
  294. while holding do
  295. for i = 0,40,10 do
  296. wait()
  297. neck.C0 = normposn*ang(M.D(i),0,0)
  298. rw.C1 = prev*ang(M.D(-i),0,0)
  299. lw.C1 = prev2*ang(M.D(-i),0,0)
  300. end
  301. T.S('guitar',1)
  302. local p = T.P(1,1,1,'New Yeller',0,false,false)
  303. p.CFrame = cfn(char.Head.Position+torso.CFrame.lookVector*1,char.Head.Position+torso.CFrame.lookVector*2)
  304. T.FM(p,'ring',3,3,1)
  305. Instance.new("BodyForce",p).force = torso.CFrame.lookVector*30 + v3n(0,p:GetMass()*floatforce,0)
  306. delay(.5,function() for i = 3,30 do wait() p.Mesh.Scale = v3n(i,i,1) p.Transparency = i/30 end p:Remove() end)
  307. for i = 40,0,-10 do
  308. wait()
  309. neck.C0 = normposn*ang(M.D(i),0,0)
  310. rw.C1 = prev*ang(M.D(-i),0,0)
  311. lw.C1 = prev2*ang(M.D(-i),0,0)
  312. end
  313. end
  314. lock.R(0) lock.L(0)
  315. end
  316. hum = char.Humanoid
  317. restbp = nil
  318. restbg = nil
  319. function rest()
  320. if not restbp then
  321. lock.R(1) lock.L(1) lock.R(2) lock.L(2)
  322. tyu = cfn(.2,.2,-.2)
  323. tyu1 = cfn(-.2,.2,-.2)
  324. tyu2 = cfn(-.1,.2,-.2)
  325. rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30))
  326. lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30))
  327. neck.C0 = normposn*ang(M.D(20),0,0)
  328. lhw.C1 = (normposr2*tyu2)*ang(M.D(20),0,M.D(-20))
  329. rhw.C1 = (normposl2)*ang(M.D(5),0,M.D(10))
  330. pos = torso.CFrame
  331. restbp = T.BP(torso,pos.p)
  332. cloud = T.P(5,2,5,'White',.5,false,false) T.FM(cloud,'cloud',5,2,5)
  333. cloud.Position = pos.p
  334. T.W(cloud,torso,0,0,.8,-math.pi/2,0,0)
  335. T.C(function()
  336. while wait() do
  337. for i = 0,.5,.05 do
  338. restbp.position = pos.p+v3n(0,i,0)
  339. wait(.2)
  340. end
  341. for i = .5,0,-.05 do
  342. restbp.position = pos.p+v3n(0,i,0)
  343. wait(.2)
  344. end
  345. end
  346. end)
  347. restbg = T.BG(torso)
  348. restbg.cframe = pos*ang(math.pi/2,0,0)
  349. hum.PlatformStand = true
  350. else
  351. hum.PlatformStand = false
  352. for i = -1,0 do lock.R(i) lock.L(i) end
  353. cloud:Remove()
  354. restbp:Remove()
  355. restbg:Remove()
  356. neck.C0 = normposn
  357. torso.CFrame = pos
  358. restbp,restbg = nil,nil
  359. end
  360. end
  361. function spaas(position,radius,number,color)
  362. mode = Instance.new("Model",m)
  363. for i = 1,3 do
  364. pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  365. mag = (position-pos).magnitude
  366. col = color or 'Toothpaste'
  367. local laz = T.P(.1,mag,.1,col,0,false,true,mode)
  368. T.FM(laz,'cylinder',.3,1,.3)
  369. laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
  370. cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
  371. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  372. mag2 = (cframe-pos2).magnitude
  373. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  374. T.FM(laz2,'cylinder',.3,1,.3)
  375. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  376. previo = laz2
  377. for i = 1,number do
  378. cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
  379. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  380. mag2 = (cframe-pos2).magnitude
  381. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  382. T.FM(laz2,'cylinder',.3,1,.3)
  383. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  384. previo = laz2
  385. end
  386. end
  387. debris:AddItem(mode,.1)
  388. end
  389. function lazors()
  390. holding = true
  391. while holding do
  392. T.S('spark',1)
  393. spaas(torso.Position,1,3)
  394. wait()
  395. end
  396. end
  397. dolls = {}
  398. function doll()
  399. local doll = Instance.new("Model",m)
  400. doll.Name = 'Claydoll'
  401. table.insert(dolls,doll)
  402. col = 'White'
  403. p = T.P(2,2,1,col,0,true,false,doll) p.Position = torso.Position+torso.CFrame.lookVector*5 p.Name = 'Torso'
  404. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Arm'
  405. T.W(p2,p,1.5,0,0,0,0,0)
  406. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Arm'
  407. T.W(p2,p,-1.5,0,0,0,0,0)
  408. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Leg'
  409. T.W(p2,p,-.5,-2,0,0,0,0)
  410. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Leg'
  411. T.W(p2,p,.5,-2,0,0,0,0)
  412. p2 = T.P(1,1,1,col,0,true,false,doll) p2.Name = 'Head'
  413. T.W(p2,p,0,1.5,0,0,0,0) Instance.new("SpecialMesh",p2).Scale = v3n(1.25,1.25,1.25)
  414. end
  415. function spare()
  416. lock.R(1)
  417. local ball = T.P(1,1,1,'Deep blue',1,true,false) ball.Shape = 0
  418. ball.Touched:connect(function(hit)
  419. for i,v in pairs(dolls) do if hit.Parent == v then
  420. ball:BreakJoints()
  421. T.W(ball,v.Torso,0,0,0,0,0,0)
  422. Instance.new("Humanoid",v)
  423. T.S('midas',1)
  424. T.C(function()
  425. local ef = T.P(1,1,1,'New Yeller',0,false,true)
  426. ef.CFrame = ball.CFrame
  427. local msh = T.FM(ef,'sphere',1,1,1)
  428. for i = 1,30 do
  429. msh.Scale = v3n(i,i,i)
  430. ef.Transparency = i/30
  431. wait()
  432. end
  433. ef:Remove()
  434. end)
  435. end end
  436. end)
  437. wld = T.W(ball,rarm,0,-1,0,0,0,0)
  438. rw.C1 = holdpos*cfn(0,.5,0)
  439. for i = 1,0,-.05 do wait() ball.Transparency = i end
  440. rw.C1 = holdpos*cfn(0,-.3,0)
  441. wait()
  442. wld:Remove()
  443. Instance.new("BodyForce",ball).force = torso.CFrame.lookVector*4 + v3n(0,ball:GetMass()*floatforce,0)
  444. T.C(function(hit)
  445. while wait(.5) do
  446. if ball.Parent == nil then break end
  447. for i = 1,3 do
  448. spaas(ball.Position,1,3,'New Yeller')
  449. wait()
  450. end
  451. end
  452. end)
  453. wait(.3) lock.R(0)
  454. end
  455. function grab(a,b,speed)
  456. if speed then c = speed else c = 5 end
  457. local er,er2,er3
  458. if b == 1 then er,er2,er3 = 0,40,c
  459. elseif b == 0 then er,er2,er3 = 40,0,-c
  460. end
  461. for i = er,er2,er3 do
  462. wait()
  463. if a == 1 then
  464. lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
  465. elseif a == 2 then
  466. rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
  467. elseif a == 3 then
  468. lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
  469. rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
  470. end
  471. end
  472. end
  473. afro = nil
  474. function disco()
  475. foundhat = false
  476. for i,v in pairs(char:children()) do if v:IsA("Hat") then foundhat = true end end
  477. lock.R(1) lock.L(1)
  478. if foundhat or afro then
  479. for i = 0,180,20 do
  480. wait()
  481. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  482. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  483. end
  484. wait(.1)
  485. neck.C0 = normposn
  486. if afro then
  487. headweld = afroweld
  488. headweld.Part1 = rarm
  489. headweld.C1 = cfn(0,-1.5,0)
  490. else
  491. headweld = char.Head.HeadWeld
  492. headweld.Part0 = rarm
  493. headweld.C0 = cfn(0,-1.5,0)
  494. end
  495. for i = 180,0,-20 do
  496. wait()
  497. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  498. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  499. end
  500. grab(2,1,10)
  501. headweld:Remove()
  502. wait(.3)
  503. grab(2,0,10)
  504. if afro then afro = nil lock.R(0) lock.L(0) return end
  505. end
  506. if not afro then
  507. grab(2,1,10)
  508. afro = T.P(1,1,1,'Brown',0,false,false)
  509. msh = T.FM(afro,11412443,1,1,1,55078516)
  510. afroweld = T.W(afro,rarm,0,-1.5,0,0,math.pi,0)
  511. grab(2,0,10)
  512. for i = 0,180,20 do
  513. wait()
  514. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  515. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  516. end
  517. afroweld.Part1 = char.Head
  518. afroweld.C1 = cfn(0,.9,0)
  519. rw.C1 = holdpos*ang(M.D(90),0,0)
  520. for i = 180,0,-20 do
  521. wait()
  522. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  523. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  524. end
  525. end
  526. lock.R(0) lock.L(0)
  527. end
  528. function teleport(mouse)
  529. char:MoveTo(mouse.hit.p)
  530. end
  531. klist = {
  532. {'f',function() headbang() end,''},
  533. {'q',function() spin2() end,''},
  534. {'e',function() spin() end,''},
  535. {'c',function() rest() end},
  536. {'r',function() lazors() end,''},
  537. {'g',function() spare() end},
  538. {'v',function() disco() end},
  539. {'t',function(a) teleport(a) end},
  540. {'h',function() doll() end}
  541. }
  542. function bowl() return end
  543. hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
  544. hop.Selected:connect(function(mouse)
  545. mouse.Button1Up:connect(function() holding = false end)
  546. mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
  547. mouse.KeyDown:connect(function(key) if attacking then return end
  548. for i,v in pairs(klist) do
  549. if key == v[1] then attacking = true v[2](mouse) attacking = false end
  550. end
  551. end)
  552. mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end)
  553. end)
  554. --[[mediafire gtfo password]]--
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