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Jun 4th, 2020
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  1. Below are 4 files:
  2.     BorderImage.slangp - RetroArch shader for pixel perfect scaling. 5x enlargement. This setting only work for NES, SNES, Genesis.
  3.     For other consoles you need to change the in_res_x/y values.
  4.  
  5. shaders = "1"
  6. shader0 = "shaders_slang/border/shaders/imgborder.slang"
  7. filter_linear0 = "false"
  8. wrap_mode0 = "clamp_to_border"
  9. mipmap_input0 = "false"
  10. alias0 = ""
  11. float_framebuffer0 = "false"
  12. srgb_framebuffer0 = "false"
  13. parameters = "box_scale;location_x;location_y;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y;OS_MASK_TOP;OS_MASK_BOTTOM;OS_MASK_LEFT;OS_MASK_RIGHT"
  14. box_scale = "5.000000"
  15. location_x = "0.500000"
  16. location_y = "0.500000"
  17. in_res_x = "256.000000"
  18. in_res_y = "224.000000"
  19. border_on_top = "1.000000"
  20. border_zoom_x = "0.740000"
  21. border_zoom_y = "0.970000"
  22. OS_MASK_TOP = "0.000000"
  23. OS_MASK_BOTTOM = "0.000000"
  24. OS_MASK_LEFT = "0.000000"
  25. OS_MASK_RIGHT = "0.000000"
  26. textures = "BORDER"
  27. BORDER = "shaders_slang/border/textures/pvm.png"
  28. BORDER_wrap_mode = "clamp_to_border"
  29. BORDER_mipmap = "false"
  30. ---
  31.     Reshade_preset_288p.ini - 288 refers to scanlines on a 1440p monitor. (1440 / 5) used for GBA, NES, SNES, Genesis, PS1, N64, NeoGeo
  32.  
  33. PreprocessorDefinitions=
  34. Techniques=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
  35. TechniqueSorting=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
  36.  
  37. [CEOG.fx]
  38. ceog_ctr=0.000000
  39. ceog_e=-1.500000
  40. ceog_g=1.000000
  41. ceog_o=0.000000
  42. Saturation=0.000000
  43.  
  44. [FlexibleCA.fx]
  45. Mode=0
  46. Multiplier=2.000000
  47. Ratio=-1.000000,0.000000,1.000000
  48.  
  49. [GaussianBloom.fx]
  50. BloomTint=1.000000,1.000000,1.000000
  51. DitherStrength=1.000000
  52. Exposure=3.127000
  53. GaussianBloomOffset=1.000000
  54. GaussianBloomRadius=2
  55. GaussianBloomSaturation=1.000000
  56. GaussianBloomStrength=0.500000
  57. Threshold=0.500000
  58.  
  59. [GaussianBlur.fx]
  60. GaussianBlurOffset=0.400000
  61. GaussianBlurRadius=2
  62. GaussianBlurStrength=1.000000
  63.  
  64. [LumaSharpen.fx]
  65. offset_bias=6.000000
  66. pattern=1
  67. sharp_clamp=1.000000
  68. sharp_strength=3.000000
  69. show_sharpen=0
  70.  
  71. [scanlines-abs.fx]
  72. amp=2.000000
  73. lines_black=0.500000
  74. lines_white=2.000000
  75. phase=0.000000
  76. texture_sizeY=288.000000
  77. ---
  78.     Reshade_preset_360p.ini - Shader for higher resolution content (480p) used for Dreamcast, Gamecube, PS2
  79.  
  80. PreprocessorDefinitions=
  81. Techniques=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
  82. TechniqueSorting=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
  83.  
  84. [CEOG.fx]
  85. ceog_ctr=0.000000
  86. ceog_e=-1.500000
  87. ceog_g=1.000000
  88. ceog_o=0.000000
  89. Saturation=0.000000
  90.  
  91. [FlexibleCA.fx]
  92. Mode=0
  93. Multiplier=2.000000
  94. Ratio=-1.000000,0.000000,1.000000
  95.  
  96. [GaussianBloom.fx]
  97. BloomTint=1.000000,1.000000,1.000000
  98. DitherStrength=1.000000
  99. Exposure=3.127000
  100. GaussianBloomOffset=1.000000
  101. GaussianBloomRadius=2
  102. GaussianBloomSaturation=1.000000
  103. GaussianBloomStrength=0.250000
  104. Threshold=0.500000
  105.  
  106. [GaussianBlur.fx]
  107. GaussianBlurOffset=0.300000
  108. GaussianBlurRadius=2
  109. GaussianBlurStrength=1.000000
  110.  
  111. [LumaSharpen.fx]
  112. offset_bias=4.500000
  113. pattern=1
  114. sharp_clamp=1.000000
  115. sharp_strength=3.000000
  116. show_sharpen=0
  117.  
  118. [scanlines-abs.fx]
  119. amp=2.000000
  120. lines_black=0.500000
  121. lines_white=2.000000
  122. phase=0.000000
  123. texture_sizeY=360.000000
  124. ---
  125.     Reshade_presetHD.ini - Shader for HD content above 480p
  126. PreprocessorDefinitions=
  127. Techniques=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
  128. TechniqueSorting=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
  129.  
  130. [CEOG.fx]
  131. ceog_ctr=0.000000
  132. ceog_e=-1.500000
  133. ceog_g=1.000000
  134. ceog_o=0.000000
  135. Saturation=0.000000
  136.  
  137. [FlexibleCA.fx]
  138. Mode=0
  139. Multiplier=1.500000
  140. Ratio=-1.000000,0.000000,1.000000
  141.  
  142. [GaussianBloom.fx]
  143. BloomTint=1.000000,1.000000,1.000000
  144. DitherStrength=1.000000
  145. Exposure=3.127000
  146. GaussianBloomOffset=1.800000
  147. GaussianBloomRadius=2
  148. GaussianBloomSaturation=1
  149. GaussianBloomStrength=0.300000
  150. Threshold=0.500000
  151.  
  152. [GaussianBlur.fx]
  153. GaussianBlurOffset=0.200000
  154. GaussianBlurRadius=1
  155. GaussianBlurStrength=1.000000
  156.  
  157. [LumaSharpen.fx]
  158. offset_bias=3.000000
  159. pattern=1
  160. sharp_clamp=1.000000
  161. sharp_strength=3.000000
  162. show_sharpen=0
  163.  
  164. [scanlines-abs.fx]
  165. amp=2.000000
  166. lines_black=0.500000
  167. lines_white=2.000000
  168. phase=0.000000
  169. texture_sizeY=480.000000
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