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- Below are 4 files:
- BorderImage.slangp - RetroArch shader for pixel perfect scaling. 5x enlargement. This setting only work for NES, SNES, Genesis.
- For other consoles you need to change the in_res_x/y values.
- shaders = "1"
- shader0 = "shaders_slang/border/shaders/imgborder.slang"
- filter_linear0 = "false"
- wrap_mode0 = "clamp_to_border"
- mipmap_input0 = "false"
- alias0 = ""
- float_framebuffer0 = "false"
- srgb_framebuffer0 = "false"
- parameters = "box_scale;location_x;location_y;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y;OS_MASK_TOP;OS_MASK_BOTTOM;OS_MASK_LEFT;OS_MASK_RIGHT"
- box_scale = "5.000000"
- location_x = "0.500000"
- location_y = "0.500000"
- in_res_x = "256.000000"
- in_res_y = "224.000000"
- border_on_top = "1.000000"
- border_zoom_x = "0.740000"
- border_zoom_y = "0.970000"
- OS_MASK_TOP = "0.000000"
- OS_MASK_BOTTOM = "0.000000"
- OS_MASK_LEFT = "0.000000"
- OS_MASK_RIGHT = "0.000000"
- textures = "BORDER"
- BORDER = "shaders_slang/border/textures/pvm.png"
- BORDER_wrap_mode = "clamp_to_border"
- BORDER_mipmap = "false"
- ---
- Reshade_preset_288p.ini - 288 refers to scanlines on a 1440p monitor. (1440 / 5) used for GBA, NES, SNES, Genesis, PS1, N64, NeoGeo
- PreprocessorDefinitions=
- Techniques=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
- TechniqueSorting=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
- [CEOG.fx]
- ceog_ctr=0.000000
- ceog_e=-1.500000
- ceog_g=1.000000
- ceog_o=0.000000
- Saturation=0.000000
- [FlexibleCA.fx]
- Mode=0
- Multiplier=2.000000
- Ratio=-1.000000,0.000000,1.000000
- [GaussianBloom.fx]
- BloomTint=1.000000,1.000000,1.000000
- DitherStrength=1.000000
- Exposure=3.127000
- GaussianBloomOffset=1.000000
- GaussianBloomRadius=2
- GaussianBloomSaturation=1.000000
- GaussianBloomStrength=0.500000
- Threshold=0.500000
- [GaussianBlur.fx]
- GaussianBlurOffset=0.400000
- GaussianBlurRadius=2
- GaussianBlurStrength=1.000000
- [LumaSharpen.fx]
- offset_bias=6.000000
- pattern=1
- sharp_clamp=1.000000
- sharp_strength=3.000000
- show_sharpen=0
- [scanlines-abs.fx]
- amp=2.000000
- lines_black=0.500000
- lines_white=2.000000
- phase=0.000000
- texture_sizeY=288.000000
- ---
- Reshade_preset_360p.ini - Shader for higher resolution content (480p) used for Dreamcast, Gamecube, PS2
- PreprocessorDefinitions=
- Techniques=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
- TechniqueSorting=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
- [CEOG.fx]
- ceog_ctr=0.000000
- ceog_e=-1.500000
- ceog_g=1.000000
- ceog_o=0.000000
- Saturation=0.000000
- [FlexibleCA.fx]
- Mode=0
- Multiplier=2.000000
- Ratio=-1.000000,0.000000,1.000000
- [GaussianBloom.fx]
- BloomTint=1.000000,1.000000,1.000000
- DitherStrength=1.000000
- Exposure=3.127000
- GaussianBloomOffset=1.000000
- GaussianBloomRadius=2
- GaussianBloomSaturation=1.000000
- GaussianBloomStrength=0.250000
- Threshold=0.500000
- [GaussianBlur.fx]
- GaussianBlurOffset=0.300000
- GaussianBlurRadius=2
- GaussianBlurStrength=1.000000
- [LumaSharpen.fx]
- offset_bias=4.500000
- pattern=1
- sharp_clamp=1.000000
- sharp_strength=3.000000
- show_sharpen=0
- [scanlines-abs.fx]
- amp=2.000000
- lines_black=0.500000
- lines_white=2.000000
- phase=0.000000
- texture_sizeY=360.000000
- ---
- Reshade_presetHD.ini - Shader for HD content above 480p
- PreprocessorDefinitions=
- Techniques=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
- TechniqueSorting=CEOG,GaussianBlur,LumaSharpen,ScanlinesAbs,GaussianBloom,FlexibleCA
- [CEOG.fx]
- ceog_ctr=0.000000
- ceog_e=-1.500000
- ceog_g=1.000000
- ceog_o=0.000000
- Saturation=0.000000
- [FlexibleCA.fx]
- Mode=0
- Multiplier=1.500000
- Ratio=-1.000000,0.000000,1.000000
- [GaussianBloom.fx]
- BloomTint=1.000000,1.000000,1.000000
- DitherStrength=1.000000
- Exposure=3.127000
- GaussianBloomOffset=1.800000
- GaussianBloomRadius=2
- GaussianBloomSaturation=1
- GaussianBloomStrength=0.300000
- Threshold=0.500000
- [GaussianBlur.fx]
- GaussianBlurOffset=0.200000
- GaussianBlurRadius=1
- GaussianBlurStrength=1.000000
- [LumaSharpen.fx]
- offset_bias=3.000000
- pattern=1
- sharp_clamp=1.000000
- sharp_strength=3.000000
- show_sharpen=0
- [scanlines-abs.fx]
- amp=2.000000
- lines_black=0.500000
- lines_white=2.000000
- phase=0.000000
- texture_sizeY=480.000000
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