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- local CustomDataConfig={
- ID = 514558366,
- Volume = 0.5,
- Looped = true
- }
- -- Script Main Source *DO NOT EDIT* --
- wait()
- local ColorsCS = {
- c1 = "Pastel blue-green",
- c2 = "Really red",
- c3 = "White",
- c4 = "Lime green",
- c5 = "Deep orange",
- c6 = "Magenta",
- c7 = "Really black",
- c8 = "Rainbow"
- }
- local SelectedColor = ColorsCS["c1"]
- local gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- gui.Name = "MusicDjGUI"
- local holder = Instance.new("Frame",gui)
- holder.BackgroundColor3 = Color3.fromRGB(133, 235, 255)
- holder.BorderColor3 = Color3.fromRGB(42, 85, 90)
- holder.Size = UDim2.new(0,150,0,520)
- holder.Position = UDim2.new(1,-150,0.5,-260)
- holder.BorderSizePixel = 2
- holder.BackgroundTransparency = 1
- local label1 = Instance.new("TextLabel",holder)
- label1.Text = "DJBoard"
- label1.FontSize = Enum.FontSize.Size32
- label1.TextWrapped = true
- label1.TextColor3 = Color3.fromRGB(255,255,255)
- label1.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- label1.Font = Enum.Font.Arcade
- label1.TextStrokeTransparency = 1
- label1.TextYAlignment = Enum.TextYAlignment.Top
- label1.Size = UDim2.new(1,0,0,50)
- label1.Position = UDim2.new(0,0,0,-6)
- label1.BackgroundTransparency = 1
- local linesp1 = Instance.new("Frame",holder)
- linesp1.BackgroundColor3 = Color3.fromRGB(255,255,255)
- linesp1.BorderSizePixel = 0
- linesp1.Position = UDim2.new(0,5,0,34)
- linesp1.Size = UDim2.new(0,140,0,2)
- local button_mute = Instance.new("TextButton",holder)
- button_mute.BackgroundColor3 = Color3.fromRGB(255,255,255)
- button_mute.BorderSizePixel = 0
- button_mute.BorderColor3 = Color3.fromRGB(0,0,0)
- button_mute.AutoButtonColor = false
- button_mute.Position = UDim2.new(0,5,0,45)
- button_mute.Size = UDim2.new(0,140,0,30)
- button_mute.Font = Enum.Font.SourceSansLight
- button_mute.FontSize = Enum.FontSize.Size10
- button_mute.Text = "Mute Music"
- button_mute.TextColor3 = Color3.fromRGB(0,0,0)
- button_mute.TextScaled = true
- button_mute.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- button_mute.TextStrokeTransparency = 0.9
- button_mute.TextWrapped = true
- local button_repeat = Instance.new("TextButton",holder)
- button_repeat.BackgroundColor3 = Color3.fromRGB(255,255,255)
- button_repeat.BorderSizePixel = 0
- button_repeat.BorderColor3 = Color3.fromRGB(0,0,0)
- button_repeat.AutoButtonColor = false
- button_repeat.Position = UDim2.new(0,5,0,80)
- button_repeat.Size = UDim2.new(0,140,0,30)
- button_repeat.Font = Enum.Font.SourceSansLight
- button_repeat.FontSize = Enum.FontSize.Size10
- button_repeat.Text = "Repeat"
- button_repeat.TextColor3 = Color3.fromRGB(0,0,0)
- button_repeat.TextScaled = true
- button_repeat.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- button_repeat.TextStrokeTransparency = 0.9
- button_repeat.TextWrapped = true
- local button_idi = Instance.new("TextBox",holder)
- button_idi.BackgroundColor3 = Color3.fromRGB(255,255,255)
- button_idi.BorderSizePixel = 0
- button_idi.BorderColor3 = Color3.fromRGB(0,0,0)
- button_idi.Position = UDim2.new(0,5,0,115)
- button_idi.Size = UDim2.new(0,140,0,30)
- button_idi.Font = Enum.Font.SourceSansItalic
- button_idi.FontSize = Enum.FontSize.Size10
- button_idi.Text = "Insert Music ID Here"
- button_idi.TextColor3 = Color3.fromRGB(0,0,0)
- button_idi.TextScaled = true
- button_idi.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- button_idi.TextStrokeTransparency = 0.9
- button_idi.TextWrapped = true
- local button_color = Instance.new("TextButton",holder)
- button_color.BackgroundColor3 = Color3.fromRGB(255,255,255)
- button_color.BorderSizePixel = 0
- button_color.BorderColor3 = Color3.fromRGB(0,0,0)
- button_color.AutoButtonColor = false
- button_color.Position = UDim2.new(0,5,0,150)
- button_color.Size = UDim2.new(0,140,0,30)
- button_color.Font = Enum.Font.SourceSansLight
- button_color.FontSize = Enum.FontSize.Size10
- button_color.Text = "Change Color"
- button_color.TextColor3 = Color3.fromRGB(0,0,0)
- button_color.TextScaled = true
- button_color.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- button_color.TextStrokeTransparency = 0.9
- button_color.TextWrapped = true
- local x = game.Players.LocalPlayer.Character.Torso.CFrame
- local x1 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x1"
- local x2 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x2"
- local x3 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x3"
- local x4 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x4"
- local x5 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x5"
- local x6 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x6"
- local x7 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x7"
- local x8 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x8"
- local x9 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x9"
- local x10 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x10"
- local x11 = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x11"
- x1.Anchored = true
- x2.Anchored = true
- x3.Anchored = true
- x4.Anchored = true
- x5.Anchored = true
- x6.Anchored = true
- x7.Anchored = true
- x8.Anchored = true
- x9.Anchored = true
- x10.Anchored = true
- x11.Anchored = true
- x1.CanCollide = false
- x2.CanCollide = false
- x3.CanCollide = false
- x4.CanCollide = false
- x5.CanCollide = false
- x6.CanCollide = false
- x7.CanCollide = false
- x8.CanCollide = false
- x9.CanCollide = false
- x10.CanCollide = false
- x11.CanCollide = false
- x1.Size = Vector3.new(0.2,0.2,1.4)
- x2.Size = Vector3.new(0.2,0.4,1.4)
- x3.Size = Vector3.new(0.2,0.6,1.4)
- x4.Size = Vector3.new(0.2,0.8,1.4)
- x5.Size = Vector3.new(0.2,1,1.4)
- x6.Size = Vector3.new(0.2,1.2,1.4)
- x7.Size = Vector3.new(0.2,1.4,1.4)
- x8.Size = Vector3.new(0.2,1.6,1.4)
- x9.Size = Vector3.new(0.2,1.8,1.4)
- x10.Size = Vector3.new(0.2,2,1.4)
- x11.Size = Vector3.new(0.2,2.2,1.4)
- x1.Material = "Neon"
- x2.Material = "Neon"
- x3.Material = "Neon"
- x4.Material = "Neon"
- x5.Material = "Neon"
- x6.Material = "Neon"
- x7.Material = "Neon"
- x8.Material = "Neon"
- x9.Material = "Neon"
- x10.Material = "Neon"
- x11.Material = "Neon"
- local x1x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x1"
- local x2x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x2"
- local x3x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x3"
- local x4x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x4"
- local x5x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x5"
- local x6x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x6"
- local x7x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x7"
- local x8x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x8"
- local x9x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x9"
- local x10x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x10"
- local x11x = Instance.new("Part",game.Players.LocalPlayer.Character) x1.Name = "x11"
- x1x.Anchored = true
- x2x.Anchored = true
- x3x.Anchored = true
- x4x.Anchored = true
- x5x.Anchored = true
- x6x.Anchored = true
- x7x.Anchored = true
- x8x.Anchored = true
- x9x.Anchored = true
- x10x.Anchored = true
- x11x.Anchored = true
- x1x.CanCollide = false
- x2x.CanCollide = false
- x3x.CanCollide = false
- x4x.CanCollide = false
- x5x.CanCollide = false
- x6x.CanCollide = false
- x7x.CanCollide = false
- x8x.CanCollide = false
- x9x.CanCollide = false
- x10x.CanCollide = false
- x11x.CanCollide = false
- x1x.Size = Vector3.new(0.2,0.2,1.4)
- x2x.Size = Vector3.new(0.2,0.4,1.4)
- x3x.Size = Vector3.new(0.2,0.6,1.4)
- x4x.Size = Vector3.new(0.2,0.8,1.4)
- x5x.Size = Vector3.new(0.2,1,1.4)
- x6x.Size = Vector3.new(0.2,1.2,1.4)
- x7x.Size = Vector3.new(0.2,1.4,1.4)
- x8x.Size = Vector3.new(0.2,1.6,1.4)
- x9x.Size = Vector3.new(0.2,1.8,1.4)
- x10x.Size = Vector3.new(0.2,2,1.4)
- x11x.Size = Vector3.new(0.2,2.2,1.4)
- x1x.Material = "Neon"
- x2x.Material = "Neon"
- x3x.Material = "Neon"
- x4x.Material = "Neon"
- x5x.Material = "Neon"
- x6x.Material = "Neon"
- x7x.Material = "Neon"
- x8x.Material = "Neon"
- x9x.Material = "Neon"
- x10x.Material = "Neon"
- x11x.Material = "Neon"
- local sound = Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
- sound.SoundId = "http://www.roblox.com/asset/?id="..CustomDataConfig["ID"]
- sound.Volume = CustomDataConfig["Volume"]
- sound.Looped = CustomDataConfig["Looped"]
- sound.Name = "MusicDJ"
- sound:Play()
- button_mute.MouseButton1Click:connect(function()
- if sound.Volume == CustomDataConfig["Volume"] or sound.Volume > 0 then
- sound.Volume = 0
- elseif sound.Volume == 0 then
- sound.Volume = CustomDataConfig["Volume"]
- end
- end)
- button_repeat.MouseButton1Click:connect(function()
- sound:Play()
- end)
- button_idi.Changed:connect(function()
- sound.SoundId = "http://www.roblox.com/asset/?id="..button_idi.Text
- sound:Play()
- end)
- button_color.MouseButton1Click:connect(function()
- if SelectedColor == ColorsCS["c1"] then
- SelectedColor = ColorsCS["c2"]
- elseif SelectedColor == ColorsCS["c2"] then
- SelectedColor = ColorsCS["c3"]
- elseif SelectedColor == ColorsCS["c3"] then
- SelectedColor = ColorsCS["c4"]
- elseif SelectedColor == ColorsCS["c4"] then
- SelectedColor = ColorsCS["c5"]
- elseif SelectedColor == ColorsCS["c5"] then
- SelectedColor = ColorsCS["c6"]
- elseif SelectedColor == ColorsCS["c6"] then
- SelectedColor = ColorsCS["c7"]
- elseif SelectedColor == ColorsCS["c7"] then
- SelectedColor = ColorsCS["c8"]
- elseif SelectedColor == ColorsCS["c8"] then
- SelectedColor = ColorsCS["c1"]
- end
- end)
- x1x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-1.5)
- x2x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-3)
- x3x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-4.5)
- x4x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-6)
- x5x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-7.5)
- x6x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-9)
- x7x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-10.5)
- x8x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-12)
- x9x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-13.5)
- x10x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-15)
- x11x.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z-16.5)
- x1.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+1.5)
- x2.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+3)
- x3.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+4.5)
- x4.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+6)
- x5.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+7.5)
- x6.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+9)
- x7.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+10.5)
- x8.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+12)
- x9.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+13.5)
- x10.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+15)
- x11.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X,game.Players.LocalPlayer.Character.Torso.Position.Y+40,game.Players.LocalPlayer.Character.Torso.Position.Z+16.5)
- while true do
- if SelectedColor ~= ColorsCS["c8"] then
- x1x.BrickColor = BrickColor.new(SelectedColor)
- x2x.BrickColor = BrickColor.new(SelectedColor)
- x3x.BrickColor = BrickColor.new(SelectedColor)
- x4x.BrickColor = BrickColor.new(SelectedColor)
- x5x.BrickColor = BrickColor.new(SelectedColor)
- x6x.BrickColor = BrickColor.new(SelectedColor)
- x7x.BrickColor = BrickColor.new(SelectedColor)
- x8x.BrickColor = BrickColor.new(SelectedColor)
- x9x.BrickColor = BrickColor.new(SelectedColor)
- x10x.BrickColor = BrickColor.new(SelectedColor)
- x11x.BrickColor = BrickColor.new(SelectedColor)
- x1.BrickColor = BrickColor.new(SelectedColor)
- x2.BrickColor = BrickColor.new(SelectedColor)
- x3.BrickColor = BrickColor.new(SelectedColor)
- x4.BrickColor = BrickColor.new(SelectedColor)
- x5.BrickColor = BrickColor.new(SelectedColor)
- x6.BrickColor = BrickColor.new(SelectedColor)
- x7.BrickColor = BrickColor.new(SelectedColor)
- x8.BrickColor = BrickColor.new(SelectedColor)
- x9.BrickColor = BrickColor.new(SelectedColor)
- x10.BrickColor = BrickColor.new(SelectedColor)
- x11.BrickColor = BrickColor.new(SelectedColor)
- else
- colorrandom = BrickColor.Random()
- x1x.BrickColor = colorrandom
- x2x.BrickColor = colorrandom
- x3x.BrickColor = colorrandom
- x4x.BrickColor = colorrandom
- x5x.BrickColor = colorrandom
- x6x.BrickColor = colorrandom
- x7x.BrickColor = colorrandom
- x8x.BrickColor = colorrandom
- x9x.BrickColor = colorrandom
- x10x.BrickColor = colorrandom
- x11x.BrickColor = colorrandom
- x1.BrickColor = colorrandom
- x2.BrickColor = colorrandom
- x3.BrickColor = colorrandom
- x4.BrickColor = colorrandom
- x5.BrickColor = colorrandom
- x6.BrickColor = colorrandom
- x7.BrickColor = colorrandom
- x8.BrickColor = colorrandom
- x9.BrickColor = colorrandom
- x10.BrickColor = colorrandom
- x11.BrickColor = colorrandom
- end
- if sound.Volume > 0 then
- if sound.PlaybackLoudness-1 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x1.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-1,0.8)
- x1.Transparency = 0
- else
- x1.Size = Vector3.new(0.2,0.2,0.8)
- x1.Transparency = 1
- end
- if sound.PlaybackLoudness-2 > 0.2 or sound.PlaybackLoudness/2 == 0.2 then
- x2.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-2,0.8)
- x2.Transparency = 0
- else
- x2.Size = Vector3.new(0.2,0.2,0.8)
- x2.Transparency = 1
- end
- if sound.PlaybackLoudness-3 > 0.2 or sound.PlaybackLoudness/2 == 0.2 then
- x3.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-3,0.8)
- x3.Transparency = 0
- else
- x3.Size = Vector3.new(0.2,0.2,0.8)
- x3.Transparency = 1
- end
- if sound.PlaybackLoudness-4 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x4.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-4,0.8)
- x4.Transparency = 0
- else
- x4.Size = Vector3.new(0.2,0.2,0.8)
- x4.Transparency = 1
- end
- if sound.PlaybackLoudness-5 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x5.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-5,0.8)
- x5.Transparency = 0
- else
- x5.Size = Vector3.new(0.2,0.2,0.8)
- x5.Transparency = 1
- end
- if sound.PlaybackLoudness-6 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x6.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-6,0.8)
- x6.Transparency = 0
- else
- x6.Size = Vector3.new(0.2,0.2,0.8)
- x6.Transparency = 1
- end
- if sound.PlaybackLoudness-7 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x7.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-7,0.8)
- x7.Transparency = 0
- else
- x7.Size = Vector3.new(0.2,0.2,0.8)
- x7.Transparency = 1
- end
- if sound.PlaybackLoudness-8 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x8.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-8,0.8)
- x8.Transparency = 0
- else
- x8.Size = Vector3.new(0.2,0.2,0.8)
- x8.Transparency = 1
- end
- if sound.PlaybackLoudness-9 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x9.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-9,0.8)
- x9.Transparency = 0
- else
- x9.Size = Vector3.new(0.2,0.2,0.8)
- x9.Transparency = 1
- end
- if sound.PlaybackLoudness-10 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x10.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-10,0.8)
- x10.Transparency = 0
- else
- x10.Size = Vector3.new(0.2,0.2,0.8)
- x10.Transparency = 1
- end
- if sound.PlaybackLoudness-11 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x11.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-11,0.8)
- x11.Transparency = 0
- else
- x11.Size = Vector3.new(0.2,0.2,0.8)
- x11.Transparency = 1
- end
- else
- x1.Size = Vector3.new(0.2,0.2,0.8)
- x2.Size = Vector3.new(0.2,0.2,0.8)
- x3.Size = Vector3.new(0.2,0.2,0.8)
- x4.Size = Vector3.new(0.2,0.2,0.8)
- x5.Size = Vector3.new(0.2,0.2,0.8)
- x6.Size = Vector3.new(0.2,0.2,0.8)
- x7.Size = Vector3.new(0.2,0.2,0.8)
- x8.Size = Vector3.new(0.2,0.2,0.8)
- x9.Size = Vector3.new(0.2,0.2,0.8)
- x10.Size = Vector3.new(0.2,0.2,0.8)
- x11.Size = Vector3.new(0.2,0.2,0.8)
- x1x.Size = Vector3.new(0.2,0.2,0.8)
- x2x.Size = Vector3.new(0.2,0.2,0.8)
- x3x.Size = Vector3.new(0.2,0.2,0.8)
- x4x.Size = Vector3.new(0.2,0.2,0.8)
- x5x.Size = Vector3.new(0.2,0.2,0.8)
- x6x.Size = Vector3.new(0.2,0.2,0.8)
- x7x.Size = Vector3.new(0.2,0.2,0.8)
- x8x.Size = Vector3.new(0.2,0.2,0.8)
- x9x.Size = Vector3.new(0.2,0.2,0.8)
- x10x.Size = Vector3.new(0.2,0.2,0.8)
- x11x.Size = Vector3.new(0.2,0.2,0.8)
- end
- if sound.Volume > 0 then
- if sound.PlaybackLoudness-1 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x1x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-1,0.8)
- x1x.Transparency = 0
- else
- x1x.Size = Vector3.new(0.2,0.2,0.8)
- x1x.Transparency = 1
- end
- if sound.PlaybackLoudness-2 > 0.2 or sound.PlaybackLoudness/2 == 0.2 then
- x2x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-2,0.8)
- x2x.Transparency = 0
- else
- x2x.Size = Vector3.new(0.2,0.2,0.8)
- x2x.Transparency = 1
- end
- if sound.PlaybackLoudness-3 > 0.2 or sound.PlaybackLoudness/2 == 0.2 then
- x3x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-3,0.8)
- x3x.Transparency = 0
- else
- x3x.Size = Vector3.new(0.2,0.2,0.8)
- x3x.Transparency = 1
- end
- if sound.PlaybackLoudness-4 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x4x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-4,0.8)
- x4x.Transparency = 0
- else
- x4x.Size = Vector3.new(0.2,0.2,0.8)
- x4x.Transparency = 1
- end
- if sound.PlaybackLoudness-5 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x5x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-5,0.8)
- x5x.Transparency = 0
- else
- x5.Size = Vector3.new(0.2,0.2,0.8)
- x5.Transparency = 1
- end
- if sound.PlaybackLoudness-6 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x6x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-6,0.8)
- x6x.Transparency = 0
- else
- x6x.Size = Vector3.new(0.2,0.2,0.8)
- x6x.Transparency = 1
- end
- if sound.PlaybackLoudness-7 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x7x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-7,0.8)
- x7x.Transparency = 0
- else
- x7x.Size = Vector3.new(0.2,0.2,0.8)
- x7x.Transparency = 1
- end
- if sound.PlaybackLoudness-8 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x8x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-8,0.8)
- x8x.Transparency = 0
- else
- x8x.Size = Vector3.new(0.2,0.2,0.8)
- x8x.Transparency = 1
- end
- if sound.PlaybackLoudness-9 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x9x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-9,0.8)
- x9x.Transparency = 0
- else
- x9x.Size = Vector3.new(0.2,0.2,0.8)
- x9x.Transparency = 1
- end
- if sound.PlaybackLoudness-10 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x10x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-10,0.8)
- x10x.Transparency = 0
- else
- x10x.Size = Vector3.new(0.2,0.2,0.8)
- x10x.Transparency = 1
- end
- if sound.PlaybackLoudness-11 > 0.2 or sound.PlaybackLoudness == 0.2 then
- x11x.Size = Vector3.new(0.2,sound.PlaybackLoudness/15-11,0.8)
- x11x.Transparency = 0
- else
- x11x.Size = Vector3.new(0.2,0.2,0.8)
- x11x.Transparency = 1
- end
- else
- x1.Size = Vector3.new(0.2,0.2,0.8)
- x2.Size = Vector3.new(0.2,0.2,0.8)
- x3.Size = Vector3.new(0.2,0.2,0.8)
- x4.Size = Vector3.new(0.2,0.2,0.8)
- x5.Size = Vector3.new(0.2,0.2,0.8)
- x6.Size = Vector3.new(0.2,0.2,0.8)
- x7.Size = Vector3.new(0.2,0.2,0.8)
- x8.Size = Vector3.new(0.2,0.2,0.8)
- x9.Size = Vector3.new(0.2,0.2,0.8)
- x10.Size = Vector3.new(0.2,0.2,0.8)
- x11.Size = Vector3.new(0.2,0.2,0.8)
- x1x.Size = Vector3.new(0.2,0.2,0.8)
- x2x.Size = Vector3.new(0.2,0.2,0.8)
- x3x.Size = Vector3.new(0.2,0.2,0.8)
- x4x.Size = Vector3.new(0.2,0.2,0.8)
- x5x.Size = Vector3.new(0.2,0.2,0.8)
- x6x.Size = Vector3.new(0.2,0.2,0.8)
- x7x.Size = Vector3.new(0.2,0.2,0.8)
- x8x.Size = Vector3.new(0.2,0.2,0.8)
- x9x.Size = Vector3.new(0.2,0.2,0.8)
- x10x.Size = Vector3.new(0.2,0.2,0.8)
- x11x.Size = Vector3.new(0.2,0.2,0.8)
- end
- wait()
- end
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