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Mar 22nd, 2018
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  1. Update v20180322:
  2. OSX,Linux: Added OpenGL mods' shaders support
  3. Linux: fixed occasional crash when loading savegames
  4. Window: fixed white borders on some UI elements
  5.  
  6. UI: Research dialog now scrollable with mouse wheel and camera controls, saves last position on close
  7. UI: Colonists with special traits are pinned to the menu bar, only when there are less than 100 colonists in the colony
  8. UI: Voice notification for Pipe leaks/Cable faults disabled for colonies with over 100 colonists
  9. UI: Tourist trait shown in "Review Applicants" UI
  10. UI: Fix for cancelation of change of display settings
  11. UI: Fix for senior colonists workplace display after the research of "Forever Young" tech
  12. UI: Fix for Automation Upgrade Icon (displayed inconsistently in Fungal Farms)
  13. UI: Fix for Custom anomaly icon disappearing from time to time
  14. UI: Fixed missing sounds when some Mods are active
  15. UI: Martian University infopanel now does not show colonists which are not part of the workforce (senior, child, tourist, stressed, etc.)
  16. UI: Rockets have correct (default) skin on game start
  17.  
  18. Gameplay: Removed exploit for endless export from the Space Elevator
  19. Gameplay: Refugees are now immune to Earthsick condition
  20. Gameplay: New dome fractures should be repaired properly (this unfortunately does not affect already fractured domes from previous saves)
  21. Gameplay: "Vocation-Oriented Society" tech performance bonus now works as intended
  22. Gameplay: Fix for drones not to be abandoned by RC Rover
  23. Gameplay: Fix for maximum drones allowed to work on trade rocket
  24. Gameplay: Resource stockpiles now properly marked as 1-hex large object - should fix drone behavior to move stockpiles adjacent to construction sites rather then underneath them
  25. Gameplay: RP cost of repeatable techs now increase after each research
  26. Gameplay: "Alien Imprints" tech effect reduced
  27. Gameplay: Fix for Fuel Extractor upgrade effect in the Concrete Extractor building (now 30% increase instead of 50%)
  28. Gameplay: Fix for stuck drones when picking up resources from destroyed farm
  29. Gameplay: Fix for resource count when interrupting drone after picking up resource cube from RC Transport
  30. Gameplay: Fix for RC Transport when changing skin while loading resources
  31. Gameplay: Fix to properly treat RC Transport as resource depot when adding new drone controller (Rover/Hub/Rocket) or changing active radius of drone controller
  32. Gameplay: Fix for Rocket take-off in some cases
  33. Gameplay: Fix for RP calculation to allow modifiers to have effect in cases of little RP production
  34. Gameplay: Workers properly select workplace based on their specialty
  35. Gameplay: Fix for workplace and training buildings requiring maintenance when turned off
  36. Gameplay: Easy start now always starts with a Mystery
  37. Gameplay: Scanning que increased
  38. Gameplay: Shielded combination of incompatible traits (e.g. Genius/Idiot combo)
  39. Gameplay: Biorobot gurus no longer create biorobots
  40. Gameplay: Fix for replacing existing techs by using mods
  41.  
  42. Visuals: Dome glass has correct self illumination
  43. Visuals: Meteorite craters no longer appear over and next to objects
  44. Visuals: NVIDIA 1050s family now loads "High" setting preset
  45. Visuals: Fix for proper positioning of newborn child colonist at spawn
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