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- local codes = {
- "Kash",
- "Ben",
- "Robbie",
- "Reset",
- "Toby",
- "McOofy"
- }
- local vip = {
- "ITrumposI",
- "Benlovesironman",
- "KashTheKingYT",
- "TobyIsSoCute2020"
- }
- local RobbieId = 1906238425
- local KashId = 165583370
- local BenId = 95370110
- local TobyId = 1445138080
- game.ReplicatedStorage.SubmitCode.OnServerInvoke = function(player, code)
- if code == codes[1] then
- local boom = Instance.new("Explosion", game.Workspace)
- boom.Position = player.Character.HumanoidRootPart.Position
- elseif code == codes[2] then
- local boombox = game.ServerStorage.Boombox:Clone()
- boombox.Parent = player.Backpack
- elseif code == codes[3] then
- local oof = game.ServerStorage.OOF:Clone()
- oof.Parent = player.PlayerGui.Codes
- oof:Play()
- wait(oof.TimeLength)
- oof:Destroy()
- elseif code == codes[4] then
- player:LoadCharacter()
- elseif code == codes[5] then
- local msg = game.ServerStorage.msg:Clone()
- msg.Parent = player.PlayerGui
- wait(5)
- msg:Destroy()
- elseif code == codes[6] then do
- if player.UserId == RobbieId or KashId or BenId or TobyId then
- local char = game.ServerStorage.Morphs.ITrumposI:Clone()
- char.Parent = game.Workspace
- char.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
- player.Character = char
- game.ReplicatedStorage.Morph:FireClient(player, char.Humanoid)
- elseif player.UserId ~= RobbieId then
- print("You aren't Robbie lol")
- end
- end
- end
- end
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