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Josefu Jostar v2(Modded script)

Nov 23rd, 2020
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  1. -----------//Josefu Jostar\\-----------
  2. --[[Movelist
  3. E = Equip/Unequip, click to shoot, hold to spray
  4. T = Taunt
  5. ---------]]
  6. --Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
  7. --Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
  8. --Keeping this script small since big ones will cause major lag & exceed script limits--
  9. --Using a FE converter because i'm way too lazy to create remotes for it--
  10.  
  11. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  12. do
  13. script.Parent = owner.Character
  14. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  15. local function NewFakeEvent()
  16. local Bind = Instance.new("BindableEvent")
  17. local Fake;Fake = {Connections = {},
  18. fakeEvent=true;
  19. Connect=function(self,Func)
  20. Bind.Event:connect(Func)
  21. self.Connections[Bind] = true
  22. return setmetatable({Connected = true},{
  23. __index = function (self,Index)
  24. if Index:lower() == "disconnect" then
  25. return function() Fake.Connections[Bind] = false;self.Connected = false end
  26. end
  27. return Fake[Index]
  28. end;
  29. __tostring = function() return "Connection" end;
  30. })
  31. end}
  32. Fake.connect = Fake.Connect;return Fake;
  33. end
  34. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  35. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  36. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  37. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  38. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  39. local function TriggerEvent(self,Event,...)
  40. local Trigger = Mouse[Event]
  41. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  42. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  43. end
  44. end
  45. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  46. Event.OnServerEvent:Connect(function(FiredBy,Input)
  47. if FiredBy.Name ~= owner.Name then return end
  48. if Input.MouseEvent then
  49. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  50. else
  51. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  52. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  53. for _,Action in pairs(ContextActionService.Actions) do
  54. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  55. end
  56. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  57. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  58. end
  59. end)
  60. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  61. Event.Parent = NLS([[
  62. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  63. local Input = function(Input,gameProcessedEvent)
  64. if gameProcessedEvent then return end
  65. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  66. end
  67. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  68. local Hit,Target
  69. while wait(1/30) do
  70. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  71. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  72. end
  73. end
  74. ]],owner.Character)
  75. end
  76. RealGame = game;game = setmetatable({},{
  77. __index = function (self,Index)
  78. local Sandbox = function (Thing)
  79. if Thing:IsA("Player") then
  80. local RealPlayer = Thing
  81. return setmetatable({},{
  82. __index = function (self,Index)
  83. local Type = type(RealPlayer[Index])
  84. if Type == "function" then
  85. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  86. return function (self)return InternalData["Mouse"] end
  87. end
  88. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  89. end
  90. return RealPlayer[Index]
  91. end;
  92. __tostring = function(self) return RealPlayer.Name end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. local FakeServices = {
  102. ["players"] = function()
  103. return setmetatable({},{
  104. __index = function (self2,Index2)
  105. local RealService = RealGame:GetService(Service)
  106. local Type2 = type(Index2)
  107. if Type2 == "function" then
  108. return function (self,...) return RealService[Index2](RealService,...)end
  109. else
  110. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  111. return RealService[Index2]
  112. end
  113. end;
  114. __tostring = function(self) return RealGame:GetService(Service).Name end
  115. })
  116. end;
  117. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  118. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  119. ["runservice"] = function()
  120. return setmetatable({},{
  121. __index = function(self2,Index2)
  122. local RealService = RealGame:GetService(Service)
  123. local Type2 = type(Index2)
  124. if Type2 == "function" then
  125. return function (self,...) return RealService[Index2](RealService,...) end
  126. else
  127. local RunServices = {
  128. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  129. ["renderstepped"] = function() return RealService["Stepped"] end
  130. }
  131. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  132. return RealService[Index2]
  133. end
  134. end
  135. })
  136. end
  137. }
  138. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  139. return RealGame:GetService(Service)
  140. end
  141. end
  142. return function (self,...) return RealGame[Index](RealGame,...) end
  143. else
  144. if game:GetService(Index) then return game:GetService(Index) end
  145. return RealGame[Index]
  146. end
  147. end
  148. return nil
  149. end
  150. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  151.  
  152. Player=game.Players.LocalPlayer
  153. Character=Player.Character
  154. Character.Humanoid.Name = "noneofurbusiness"
  155. hum = Character.noneofurbusiness
  156. LeftArm=Character["Left Arm"]
  157. LeftLeg=Character["Left Leg"]
  158. RightArm=Character["Right Arm"]
  159. RightLeg=Character["Right Leg"]
  160. Root=Character["HumanoidRootPart"]
  161. Head=Character["Head"]
  162. Torso=Character["Torso"]
  163. Neck=Torso["Neck"]
  164. mouse = Player:GetMouse()
  165. walking = false
  166. jumping = false
  167. attacking = false
  168. firsttime = false
  169. tauntdebounce = false
  170. position = nil
  171. MseGuide = true
  172. running = false
  173. settime = 0
  174. sine = 0
  175. t = 0
  176. ws = 18
  177. change = 1
  178. combo1 = true
  179. equip = false
  180. dgs = 75
  181. combo2 = false
  182. switch1 = true
  183. switch2 = false
  184. firsttime2 = false
  185. combo3 = false
  186. gunallowance = false
  187. shooting = false
  188. RunSrv = game:GetService("RunService")
  189. RenderStepped = game:GetService("RunService").RenderStepped
  190. removeuseless = game:GetService("Debris")
  191.  
  192. screenGui = Instance.new("ScreenGui")
  193. screenGui.Parent = script.Parent
  194.  
  195. local HEADLERP = Instance.new("ManualWeld")
  196. HEADLERP.Parent = Head
  197. HEADLERP.Part0 = Head
  198. HEADLERP.Part1 = Head
  199. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  200.  
  201. local TORSOLERP = Instance.new("ManualWeld")
  202. TORSOLERP.Parent = Root
  203. TORSOLERP.Part0 = Torso
  204. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  205.  
  206. local ROOTLERP = Instance.new("ManualWeld")
  207. ROOTLERP.Parent = Root
  208. ROOTLERP.Part0 = Root
  209. ROOTLERP.Part1 = Torso
  210. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  211.  
  212. local RIGHTARMLERP = Instance.new("ManualWeld")
  213. RIGHTARMLERP.Parent = RightArm
  214. RIGHTARMLERP.Part0 = RightArm
  215. RIGHTARMLERP.Part1 = Torso
  216. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  217.  
  218. local LEFTARMLERP = Instance.new("ManualWeld")
  219. LEFTARMLERP.Parent = LeftArm
  220. LEFTARMLERP.Part0 = LeftArm
  221. LEFTARMLERP.Part1 = Torso
  222. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  223.  
  224. local RIGHTLEGLERP = Instance.new("ManualWeld")
  225. RIGHTLEGLERP.Parent = RightLeg
  226. RIGHTLEGLERP.Part0 = RightLeg
  227. RIGHTLEGLERP.Part1 = Torso
  228. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  229.  
  230. local LEFTLEGLERP = Instance.new("ManualWeld")
  231. LEFTLEGLERP.Parent = LeftLeg
  232. LEFTLEGLERP.Part0 = LeftLeg
  233. LEFTLEGLERP.Part1 = Torso
  234. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  235.  
  236. local function weldBetween(a, b)
  237. local weld = Instance.new("ManualWeld", a)
  238. weld.Part0 = a
  239. weld.Part1 = b
  240. weld.C0 = a.CFrame:inverse() * b.CFrame
  241. return weld
  242. end
  243.  
  244. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  245. A = Instance.new("Attachment", PARENT)
  246. A.Position = POSITION1
  247. A.Name = "A"
  248. B = Instance.new("Attachment", PARENT)
  249. B.Position = POSITION2
  250. B.Name = "B"
  251. tr1 = Instance.new("Trail", PARENT)
  252. tr1.Attachment0 = A
  253. tr1.Attachment1 = B
  254. tr1.Enabled = true
  255. tr1.Lifetime = LIFETIME
  256. tr1.TextureMode = "Static"
  257. tr1.LightInfluence = 0
  258. tr1.Color = COLOR
  259. tr1.Transparency = NumberSequence.new(0, 1)
  260. end
  261.  
  262. shirt = Instance.new("Shirt", Character)
  263. shirt.Name = "Shirt"
  264. pants = Instance.new("Pants", Character)
  265. pants.Name = "Pants"
  266. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=613181358"
  267. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=613181892"
  268. local Face = Instance.new("Decal",SH)
  269. Face.Face = "Front"
  270. Face.Texture = "http://www.roblox.com/asset/?id=4612677075"
  271.  
  272. skull = Instance.new("Part",Character)
  273. skull.Size = Vector3.new(2,2,2)
  274. skull.CFrame = Head.CFrame
  275. skull.CanCollide = false
  276. skullweld = Instance.new("Weld",skull)
  277. skullweld.Part0 = skull
  278. skullweld.Part1 = Head
  279. skullweld.C0 = skull.CFrame:inverse() * Head.CFrame
  280. mskull = Instance.new("SpecialMesh", skull)
  281. mskull.MeshType = "Head"
  282. mskull.Scale = Vector3.new(0, 0, 0)
  283. fedora = Instance.new("Part",Character)
  284. fedora.Size = Vector3.new(2,2,2)
  285. fedora.CFrame = Head.CFrame
  286. fedora.CanCollide = false
  287. fedoraweld = Instance.new("Weld",fedora)
  288. fedoraweld.Part0 = fedora
  289. fedoraweld.Part1 = Head
  290. fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-0.5,0)
  291. mfedora = Instance.new("SpecialMesh", fedora)
  292. mfedora.MeshType = "FileMesh"
  293. mfedora.Scale = Vector3.new(1, 1, 1)
  294. mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=83515687','http://www.roblox.com/asset/?id=106670908'
  295. tommygun = Instance.new("Part",Character)
  296. tommygun.Size = Vector3.new(2,2,2)
  297. tommygun.CFrame = RightArm.CFrame
  298. tommygun.CanCollide = false
  299. tommygunweld = Instance.new("Weld",tommygun)
  300. tommygunweld.Part0 = tommygun
  301. tommygunweld.Part1 = RightArm
  302. tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
  303. mtommygun = Instance.new("SpecialMesh", tommygun)
  304. mtommygun.MeshType = "FileMesh"
  305. mtommygun.Scale = Vector3.new(1, 1, 1)
  306. mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
  307. shootbox = Instance.new("Part",Character)
  308. shootbox.Size = Vector3.new(.2,.2,.2)
  309. shootbox.CanCollide = false
  310. shootbox.Transparency = 1
  311. shootbox.CFrame = tommygun.CFrame
  312. shootboxweld = weldBetween(shootbox,tommygun)
  313. shootboxweld.C0 = CFrame.new(0,-.05,2.62)
  314. light = Instance.new("PointLight", shootbox)
  315. light.Color = BrickColor.new("Bright yellow").Color
  316. light.Range = 5
  317. light.Brightness = 11
  318. light.Enabled = false
  319. particlemiter1 = Instance.new("ParticleEmitter", shootbox)
  320. particlemiter1.Enabled = false
  321. particlemiter1.Texture = "rbxassetid://461242617"
  322. particlemiter1.Lifetime = NumberRange.new(.1)
  323. particlemiter1.Size = NumberSequence.new(1,0)
  324. particlemiter1.Rate = 20
  325. particlemiter1.RotSpeed = NumberRange.new(0)
  326. particlemiter1.Speed = NumberRange.new(0)
  327. tommygunammo = Instance.new("Part",Character)
  328. tommygunammo.Size = Vector3.new(2,2,2)
  329. tommygunammo.CFrame = tommygun.CFrame
  330. tommygunammo.CanCollide = false
  331. tommygunammoweld = Instance.new("Weld",tommygunammo)
  332. tommygunammoweld.Part0 = tommygunammo
  333. tommygunammoweld.Part1 = tommygun
  334. tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  335. mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
  336. mtommygunammo.MeshType = "FileMesh"
  337. mtommygunammo.Scale = Vector3.new(1, 1, 1)
  338. mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
  339. mask = Instance.new("Part",Character)
  340. mask.Size = Vector3.new(2,2,2)
  341. mask.CFrame = Head.CFrame
  342. mask.CanCollide = false
  343. maskweld = Instance.new("Weld",mask)
  344. maskweld.Part0 = mask
  345. maskweld.Part1 = Head
  346. maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
  347. mmask = Instance.new("SpecialMesh", mask)
  348. mmask.MeshType = "FileMesh"
  349. mmask.Scale = Vector3.new(0, 0, 0)
  350. mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
  351.  
  352.  
  353.  
  354. coroutine.wrap(function()
  355. while wait() do
  356. hum.WalkSpeed = ws
  357. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  358. RightArm.BrickColor = BrickColor.new("Pastel brown")
  359. Head.BrickColor = BrickColor.new("Pastel brown")
  360. Torso.BrickColor = BrickColor.new("Pastel brown")
  361. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  362. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  363. end
  364. end)()
  365. godmode = coroutine.wrap(function()
  366. for i,v in pairs(Character:GetChildren()) do
  367. if v:IsA("BasePart") and v ~= Root then
  368. v.Anchored = false
  369. end
  370. end
  371. while true do
  372. hum.MaxHealth = math.huge
  373. wait(0.0000001)
  374. hum.Health = math.huge
  375. wait()
  376. end
  377. end)
  378. godmode()
  379. ff = Instance.new("ForceField", Character)
  380. ff.Visible = false
  381.  
  382. coroutine.wrap(function()
  383. for i,v in pairs(Character:GetChildren()) do
  384. if v.Name == "Animate" then v:Remove()
  385. end
  386. end
  387. end)()
  388.  
  389. function damagealll(Radius,Position)
  390. local Returning = {}
  391. for _,v in pairs(workspace:GetChildren()) do
  392. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  393. if v:FindFirstChild("Torso") then
  394. local Mag = (v.Torso.Position - Position).magnitude
  395. if Mag < Radius then
  396. table.insert(Returning,v)
  397. end
  398. elseif v:FindFirstChild("UpperTorso") then
  399. local Mag = (v.UpperTorso.Position - Position).magnitude
  400. if Mag < Radius then
  401. table.insert(Returning,v)
  402. end
  403. end
  404. end
  405. end
  406. return Returning
  407. end
  408.  
  409. ArtificialHB = Instance.new("BindableEvent", script)
  410. ArtificialHB.Name = "Heartbeat"
  411. script:WaitForChild("Heartbeat")
  412.  
  413. frame = 1 / 60
  414. tf = 0
  415. allowframeloss = false
  416. tossremainder = false
  417.  
  418.  
  419. lastframe = tick()
  420. script.Heartbeat:Fire()
  421.  
  422.  
  423. game:GetService("RunService").Heartbeat:connect(function(s, p)
  424. tf = tf + s
  425. if tf >= frame then
  426. if allowframeloss then
  427. script.Heartbeat:Fire()
  428. lastframe = tick()
  429. else
  430. for i = 1, math.floor(tf / frame) do
  431. script.Heartbeat:Fire()
  432. end
  433. lastframe = tick()
  434. end
  435. if tossremainder then
  436. tf = 0
  437. else
  438. tf = tf - frame * math.floor(tf / frame)
  439. end
  440. end
  441. end)
  442.  
  443. function swait(num)
  444. if num == 0 or num == nil then
  445. game:service("RunService").Stepped:wait(0)
  446. else
  447. for i = 0, num do
  448. game:service("RunService").Stepped:wait(0)
  449. end
  450. end
  451. end
  452.  
  453. doomtheme = Instance.new("Sound", Torso)
  454. doomtheme.Volume = 1
  455. doomtheme.Name = "doomtheme"
  456. doomtheme.Looped = true
  457. doomtheme.SoundId = "rbxassetid://3411124879"
  458. doomtheme:Play()
  459.  
  460. Torso.ChildRemoved:connect(function(removed)
  461. if removed.Name == "doomtheme" then
  462.  
  463. doomtheme = Instance.new("Sound", Torso)
  464. doomtheme.Volume = 1
  465. doomtheme.Name = "doomtheme"
  466. doomtheme.Looped = true
  467. doomtheme.SoundId = "rbxassetid://3411124879"
  468. doomtheme:Play()
  469. end
  470. end)
  471.  
  472. for _,n in pairs(Character:GetChildren()) do
  473. if n:IsA("Accessory") then n:Remove() end
  474. end
  475. for _,x in pairs(Character:GetChildren()) do
  476. if x:IsA("Decal") then x:Remove() end
  477. end
  478.  
  479. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  480. so = Instance.new("Sound")
  481. so.Parent = PARENT
  482. so.SoundId = "rbxassetid://"..ID
  483. so.Volume = VOL
  484. so.Looped = LOOP
  485. so:Play()
  486. removeuseless:AddItem(so,REMOVE)
  487. end
  488.  
  489. mouse.KeyDown:connect(function(Press)
  490. Press=Press:lower()
  491. if Press=='t' then
  492. if tauntdebounce then return end
  493. tauntdebounce = true
  494. local b1 = Instance.new("BillboardGui",Head)
  495. b1.Size = UDim2.new(0,4,0,1.6)
  496. b1.StudsOffset = Vector3.new(0,0,0)
  497. b1.Name = "laff"
  498. b1.AlwaysOnTop = true
  499. b1.StudsOffset = Vector3.new(0,2,0)
  500. b1.Adornee = Head
  501. removeuseless:AddItem(b1,3)
  502. local b2 = Instance.new("TextLabel",b1)
  503. b2.BackgroundTransparency = 1
  504. b2.Text = "He! HeHeHeHeHeHe!"
  505. b2.Font = "Garamond"
  506. b2.TextSize = 30
  507. b2.Name = "lafftext"
  508. b2.TextStrokeTransparency = 0
  509. b2.TextColor3 = BrickColor.new("Gold").Color
  510. b2.TextStrokeColor3 = Color3.new(0,0,0)
  511. b2.Size = UDim2.new(1,0,.5,0)
  512. laff = Instance.new("Sound",Head)
  513. laff.SoundId = "rbxassetid://2440686585"
  514. laff.Volume = 3
  515. laff:Play()
  516. wait(5)
  517. laff:Remove()
  518. tauntdebounce = false
  519. end
  520. end)
  521.  
  522. mouse.KeyDown:connect(function(Press)
  523. Press=Press:lower()
  524. if Press=='e' then
  525. if debounce then return end
  526. if equip then
  527. g1:Remove()
  528. light.Enabled = false
  529. pcall(function()
  530. temmy:Remove()
  531. end)
  532. for i,v in pairs(tommygun:GetDescendants()) do
  533. if v.Name == "temmy" then v:Remove()
  534. end
  535. end
  536. light.Enabled = false
  537. particlemiter1.Enabled = false
  538. hum.CameraOffset = Vector3.new(0,0,0)
  539. attacking = false
  540. equip = false
  541. shooting = false
  542. gunallowance = false
  543. ws = 16
  544. else
  545. g1 = Instance.new("BodyGyro", Root)
  546. g1.D = 175
  547. g1.P = 20000
  548. g1.MaxTorque = Vector3.new(0,9000,0)
  549. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  550. attacking = true
  551. debounce = true
  552. equip = true
  553. coroutine.wrap(function()
  554. while equip do
  555. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  556. ws = 16
  557. swait()
  558. if Root.Velocity.y > 1 then
  559. position = "Jump3"
  560. elseif Root.Velocity.y < -1 then
  561. position = "Falling3"
  562. elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
  563. position = "Walk3"
  564. elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
  565. position = "Idle4"
  566. end
  567. end
  568. end)()
  569. coroutine.wrap(function()
  570. while equip do
  571. swait()
  572. settime = 0.05
  573. sine = sine + change
  574. if position == "Jump3" and attacking and not running then
  575. change = .65
  576. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  577. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  578. elseif position == "Falling3" and attacking and not running then
  579. change = .65
  580. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
  581. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
  582. elseif position == "Walk3" and attacking == true and running == false then
  583. change = .65
  584. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
  585. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
  586. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
  587. elseif position == "Idle4" and attacking == true and running == false then
  588. change = .65
  589. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
  590. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  591. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  592. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  593. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  594. end
  595. end
  596. end)()
  597. SOUND(RightArm,898163129,6,false,2)
  598. for i = 1, 30 do
  599. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
  600. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  601. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
  602. swait()
  603. end
  604. gunallowance = true
  605. mouse.Button1Down:connect(function()
  606. if gunallowance then
  607. particlemiter1.Enabled = true
  608. temmy = Instance.new("Sound",tommygun)
  609. temmy.SoundId = "rbxassetid://2950778256"
  610. temmy.Volume = 6
  611. temmy.Name = "temmy"
  612. temmy.Looped = true
  613. temmy:Play()
  614. shooting = true
  615. end
  616. end)
  617. mouse.Button1Up:connect(function()
  618. if gunallowance then
  619. hum.CameraOffset = Vector3.new(0,0,0)
  620. light.Enabled = false
  621. particlemiter1.Enabled = false
  622. pcall(function()
  623. temmy:Remove()
  624. end)
  625. for i,v in pairs(tommygun:GetDescendants()) do
  626. if v.Name == "temmy" then v:Remove()
  627. end
  628. end
  629. shooting = false
  630. end
  631. end)
  632. coroutine.wrap(function()
  633. if firsttime2 then return end
  634. firsttime2 = true
  635. while true do
  636. swait(3)
  637. if shooting then
  638. if switch1 then
  639. switch1 = false
  640. switch2 = true
  641. light.Enabled = true
  642. elseif switch2 then
  643. switch1 = true
  644. switch2 = false
  645. light.Enabled = false
  646. end
  647. pcall(function()
  648. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  649. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
  650. end
  651. end)
  652. end
  653. end
  654. end)()
  655. coroutine.wrap(function()
  656. if firsttime then return end
  657. firsttime = true
  658. while true do
  659. if shooting then
  660. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
  661. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  662. pcall(function()
  663. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  664. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(5)
  665. end
  666. end)
  667. elseif not shooting then
  668. end
  669. swait()
  670. end
  671. end)()
  672. debounce = false
  673. end
  674. end
  675. end)
  676.  
  677. mouse.KeyDown:connect(function(Press)
  678. Press=Press:lower()
  679. if Press=='z' then
  680. print("Music switched to bloody stream")
  681. id = 2921405526
  682. doomtheme.SoundId = "rbxassetid://"..id
  683. doomtheme:Play()
  684. end
  685. end)
  686.  
  687. mouse.KeyDown:connect(function(Press)
  688. Press=Press:lower()
  689. if Press=='v' then
  690. print("Music switched to bloody stream (full)")
  691. id = 1031380033
  692. doomtheme.SoundId = "rbxassetid://"..id
  693. doomtheme:Play()
  694. end
  695. end)
  696.  
  697. mouse.KeyDown:connect(function(Press)
  698. Press=Press:lower()
  699. if Press=='x' then
  700. print("Music switched to overdrive (instrumental)")
  701. id = 4780147996
  702. doomtheme.SoundId = "rbxassetid://"..id
  703. doomtheme:Play()
  704. end
  705. end)
  706.  
  707. mouse.KeyDown:connect(function(Press)
  708. Press=Press:lower()
  709. if Press=='c' then
  710. print("Music switched to overdrive")
  711. id = 3411124879
  712. doomtheme.SoundId = "rbxassetid://"..id
  713. doomtheme:Play()
  714. end
  715. end)
  716.  
  717. mouse.KeyDown:connect(function(Press)
  718. Press=Press:lower()
  719. if Press=='b' then
  720. print("Music switched to Il Mare Eterno nella mia Anima")
  721. id = 4820973244
  722. doomtheme.SoundId = "rbxassetid://"..id
  723. doomtheme:Play()
  724. end
  725. end)
  726.  
  727.  
  728. checks1 = coroutine.wrap(function() -------Checks
  729. while true do
  730. if Root.Velocity.y > 1 then
  731. position = "Jump"
  732. elseif Root.Velocity.y < -1 then
  733. position = "Falling"
  734. elseif Root.Velocity.Magnitude < 2 then
  735. position = "Idle"
  736. elseif Root.Velocity.Magnitude < 20 then
  737. position = "Walking"
  738. elseif Root.Velocity.Magnitude > 20 then
  739. position = "Running"
  740. else
  741. end
  742. wait()
  743. end
  744. end)
  745. checks1()
  746.  
  747. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  748. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  749. end
  750.  
  751. function ray2(StartPos, EndPos, Distance, Ignore)
  752. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  753. return ray(StartPos, DIRECTION, Distance, Ignore)
  754. end
  755.  
  756. OrgnC0 = Neck.C0
  757. local movelimbs = coroutine.wrap(function()
  758. while RunSrv.RenderStepped:wait() do
  759. TrsoLV = Torso.CFrame.lookVector
  760. Dist = nil
  761. Diff = nil
  762. if not MseGuide then
  763. print("Failed to recognize")
  764. else
  765. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  766. Dist = (Head.CFrame.p-Point).magnitude
  767. Diff = Head.CFrame.Y-Point.Y
  768. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  769. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  770. Diff2 = LeftArm.CFrame.Y-Point.Y
  771. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  772. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  773. end
  774. end
  775. end)
  776. movelimbs()
  777. immortal = {}
  778. for i,v in pairs(Character:GetDescendants()) do
  779. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  780. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  781. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  782. end
  783. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  784. elseif v:IsA("JointInstance") then
  785. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  786. end
  787. end
  788. for e = 1, #immortal do
  789. if immortal[e] ~= nil then
  790. local STUFF = immortal[e]
  791. local PART = STUFF[1]
  792. local PARENT = STUFF[2]
  793. local MATERIAL = STUFF[3]
  794. local COLOR = STUFF[4]
  795. local TRANSPARENCY = STUFF[5]
  796. if levitate then
  797. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  798. PART.Material = MATERIAL
  799. PART.Color = COLOR
  800. PART.Transparency = TRANSPARENCY
  801. end
  802. PART.AncestryChanged:connect(function()
  803. PART.Parent = PARENT
  804. end)
  805. else
  806. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  807. PART.Material = MATERIAL
  808. PART.Color = COLOR
  809. PART.Transparency = TRANSPARENCY
  810. end
  811. PART.AncestryChanged:connect(function()
  812. PART.Parent = PARENT
  813. end)
  814. end
  815. end
  816. end
  817. function immortality()
  818. for e = 1, #immortal do
  819. if immortal[e] ~= nil then
  820. local STUFF = immortal[e]
  821. local PART = STUFF[1]
  822. local PARENT = STUFF[2]
  823. local MATERIAL = STUFF[3]
  824. local COLOR = STUFF[4]
  825. local TRANSPARENCY = STUFF[5]
  826. if PART.ClassName == "Part" and PART == Root then
  827. PART.Material = MATERIAL
  828. PART.Color = COLOR
  829. PART.Transparency = TRANSPARENCY
  830. end
  831. if PART.Parent ~= PARENT then
  832. hum:Remove()
  833. PART.Parent = PARENT
  834. hum = Instance.new("Humanoid",Character)
  835. hum.Name = "noneofurbusiness"
  836. end
  837. end
  838. end
  839. end
  840. coroutine.wrap(function()
  841. while true do
  842. if hum.Health < .1 then
  843. deadsound = Instance.new("Sound", Torso)
  844. deadsound.Volume = 6
  845. deadsound.SoundId = "rbxassetid://616576360"
  846. deadsound:Play()
  847. immortality()
  848. end
  849. wait()
  850. end
  851. end)()
  852.  
  853. local anims = coroutine.wrap(function()
  854. while true do
  855. settime = 0.05
  856. sine = sine + change
  857. if position == "Jump" and attacking == false then
  858. change = 1
  859. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  860. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  861. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  862. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  863. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  864. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  865. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  866. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  867. elseif position == "Jump2" and attacking == false then
  868. change = 1
  869. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  870. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  871. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  872. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  873. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  874. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  875. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  876. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  877. elseif position == "Falling" and attacking == false then
  878. change = 1
  879. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  880. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  881. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  882. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  883. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  884. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  885. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  886. elseif position == "Falling2" and attacking == false then
  887. change = 1
  888. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  889. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  890. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  891. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  892. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  893. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  894. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  895. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  896. elseif position == "Walking" and attacking == false and running == false then
  897. change = 1.2
  898. walking = true
  899. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  900. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
  901. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  902. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  903. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  904. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  905. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
  906. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
  907. elseif position == "Idle" and attacking == false and running == false then
  908. change = .5
  909. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  910. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  911. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
  912. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2)
  913. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  914. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  915. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  916. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  917. elseif position == "Idle2" and attacking == false and running == false then
  918. change = .75
  919. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  920. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  921. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  922. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  923. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  924. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  925. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  926. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  927. elseif position == "Walking2" and attacking == false and running == false then
  928. ws = 50
  929. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  930. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  931. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  932. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  933. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  934. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  935. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  936. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  937. elseif position == "Running" and attacking == false then
  938. change = 1
  939. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  940. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  941. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  942. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  943. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  944. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  945. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  946. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  947. end
  948. swait()
  949. end
  950. end)
  951. anims()
  952. warn("Modded by agus960e_vuelto. Made by Supr14")
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