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Jan 27th, 2023
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  1. ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint
  2. Aborting
  3. UnityEngine.GUILayoutGroup.GetNext () (at <44335255efcb428fb633c913db3eed7a>:0)
  4. UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <44335255efcb428fb633c913db3eed7a>:0)
  5. UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <44335255efcb428fb633c913db3eed7a>:0)
  6. UnityEngine.GUILayout.DoBox (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <44335255efcb428fb633c913db3eed7a>:0)
  7. UnityEngine.GUILayout.Box (UnityEngine.Texture image, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <44335255efcb428fb633c913db3eed7a>:0)
  8. NodeCanvas.Framework.Node.ShowHeader (NodeCanvas.Framework.Node node) (at Assets/Plugins/ParadoxNotion/CanvasCore/Framework/Design/PartialEditor/Editor.Node.cs:360)
  9. NodeCanvas.Framework.Node.NodeWindowGUI (NodeCanvas.Framework.Node node, System.Int32 ID) (at Assets/Plugins/ParadoxNotion/CanvasCore/Framework/Design/PartialEditor/Editor.Node.cs:314)
  10. NodeCanvas.Framework.Node+<>c__DisplayClass82_0.<DrawNodeWindow>b__0 (System.Int32 ID) (at Assets/Plugins/ParadoxNotion/CanvasCore/Framework/Design/PartialEditor/Editor.Node.cs:282)
  11. UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <44335255efcb428fb633c913db3eed7a>:0)
  12. UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <44335255efcb428fb633c913db3eed7a>:0)
  13. UnityEditor.EditorWindow:EndWindows()
  14. NodeCanvas.Editor.GraphEditor:OnGUI() (at Assets/Plugins/ParadoxNotion/CanvasCore/Framework/Design/Editor/Windows/GraphEditor.cs:506)
  15. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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